Wednesday, March 1, 2017

The Battle of Ubba's Bridge

On a dark Alaska night, with the winter wind howling outside clanging mysterious heavy things into the side of the house and whisking slivers of ice under the door to semi melt in a dirty puddle I have decided to record my latest game of Battletech; the Battle for Ubba's Bridge.    Here's a Map to orient the dear reader to the tactical situation as it was that cold red morning of somemonth, 3025, on a little known, and less regarded world named Ezmer's Regret, on the fringes of the great Free World's League...

REPORT OF DOTOROTU REGIONAL COMMAND, EZMER'S REGRET.

Ezmer's Regret;

Tactical Map, Ubba's Bridge environs.

Someday 0400; 

     The tiny Marik Garrison at Dotorotu City became concerned about reports of a possible bandit landing in the Hopalong Valley; an important breadbasket region feeding the main depot.  Satellite and Scout assets determined a reinforced lance of unknown mechs had indeed infiltrated onworld with trucks and an apparent aim of raiding food supplies and kidnapping young labor. 
The raiders were slow, but advancing, and it became clear that to prevent further depredations in the more heavily populated upper valley the bridge near the Ubba farm was going to have to be held or destroyed, this mission was given to the young new lieutenant Molly Flandersfield, and her wingman, the green Sgt. Zindy Kate; piloting an antiquated Falcon and a light Hermes mk I respectively.  

Someday +3, 0700
      Lt. Flandersfield approached the bridge moving west down the Moopig Pike, at Rock Candy Hill sensors detected two mechs holding the bridge; tentatively identified as a Clint and a Whitworth.  Scouts by this time had determined that the bogies were probably House Liao troops via radio chatter.  Lt Flandersfield immediately ordered Sgt Kate to barrel down the pike closing range as quickly as possible so as to minimize the enemy's superiority in long range weaponry, and tilt the firefight into a Marik advantage.  The enemy, meanwhile maneuvered it's Whitworth into the light woods by the bridge, while the Clint, using jump capability, summeted Fozzil Rock, establishing a field of fire to support his companion.  Lt. Flandersfield engaged her own jumpjets and leleapfrogging from Rock Candy Hill to Armadillo Ridge, then down to the woods sheltering the Liao Whitworth.   At this point it looked like her plan was going very well, but by chance the exchange of weaponfire with the Whitworth took a very bad turn, and an SRM round seems to have punched through her aged Falcon's torso armor and detonated the copious Machinegun ammunition storage, the ensuing cookoff was catastrophic, and her mech was reduced to atoms within seconds.  It appears that the Lieutenant had disengaged her ejection system (though against all regulations, a common practice with warriors who own their mechs to avoid being dispossessed and shaming their families).  
At this point Sgt. Kate, correctly, chose to save her asset since the mission of taking the bridge was impossible against these odds.  Having pulled back to the company bivouac for minor repair, it is determined to deploy a new Mission to take the bridge.  Tonight Sgt Kate will scramble again with a detatchment of Dotorotu Public Safety armor vehicles and infantry, and medium artillery support. She will take the bridge and hold it until further notice.

2 comments:

  1. where can I get my hands on a map like that ?

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  2. Oh, it is just the map from one of the map sets, I added text in gimp and printed it

    ReplyDelete