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I Finished Reading Advanced Dungeons & Dragons

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By scott | 5:48 PM AKDT, Sun April 19, 2026
Cover of the Dungeon Masters Guide
Cover of the Players Handbook
Cover of the Monster Manual

I recently finished reading Advanced Dungeons & Dragons: Monster Manual, Players Handbook, and the Dungeon Masters Guide (Gygax, 1977, 1978, 1979) for first edition, the purpose of which is answered here.

While I'm glad I read through all three books (the PHB and DMG cover-to-cover) they really are reference works and I don't believe are meant to be read as I read them. Having said that, reading them cover-to-cover helped generate ideas for adventures I never would have had on my own.

It also had the side effect of inculcating in me the desire to run a game using the system. I was a player in the 80s, and haven't played since, so returning to the system after so long just feels right.

I will always love Basic D&D (Moldvay, 1981), especially because I know it the best (as said previously), but also because it, too, is a relatively robust system, though simple to use. AD&D is not as simple, but it is very robust, and I think eminently playable, just as it must have been back in the 1970s and 1980s.

So what's next?

I already have adventures to run. Do I select a campaign setting next? Greyhawk is sort of baked in to the background of all these books, and it is a natural choice to make, but there's also Forgotten Realms, but both of these would involve purchasing background materials I do not currently own (or no longer own). So the cheaper option is to home brew my own setting.

And I've had ideas for a long time along these lines, in fact. But I intend to only share the details behind the login for that, in the fora.

Adventure awaits.

  1. Gygax, Gary. Dungeon Masters Guide. TSR, 1979.
  2. Gygax, Gary. Monster Manual. TSR, 1977.
  3. Gygax, Gary. Players Handbook. TSR, 1978.
  4. Moldvay, Tom. Dungeons & Dragons Basic Rulebook. TSR, 1981.
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