RPGs

Miskatonic Monday #241: Trouble in Pinewood

Reviews from R'lyeh -

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Trouble in PinewoodPublisher: Chaosium, Inc.
Author: Tineke Bolleman

Setting: Jazz Age Massachusetts Product: Scenario
What You Get: Fourteen page, 14.42 MB Full Colour PDF
Elevator Pitch: What hunts the night on Cape Cod? Bigfoot?Plot Hook: When two men are abducted in bloody circumstances, someone has to investigate.
Plot Support: Staging advice, two NPCs, one map, and one Mythos creature.Production Values: Adequate
Pros# Short, introductory scenario# Easy to adapt to other time periods and places# Suitable for a small number of Investigators# Solid discussion of the possible outcomes and their ramifications# Leaves room for development in places# Speluncaphobia# Teraphobia# Carnaphobia
Cons# Needs a stronger hook to get the Investigators there and involved# No map of Pinewood given# No map of the caves given# Leaves room for development in places# More physical than investigative
Conclusion# Involves combat and physical investigation rather than traditional newspapers and wills # Very straightforward, likeable, easy-to-prepare introductory scenario

Miskatonic Monday #240: Beyond the Veil of Dreams: Susupti

Reviews from R'lyeh -

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Beyond the Veil of Dreams: SusuptiPublisher: Chaosium, Inc.
Author: Byron the Bard

Setting: 1980s ArkhamProduct: Scenario
What You Get: Fifty-nine page, 1.79 MB Full Colour PDF
Elevator Pitch: Sometimes the missing disappear for a reasonPlot Hook: A missing persons case leads into strange research and encounters with desperate people
Plot Support: Eighteen handouts, eight maps, ten NPCs, one Mythos artefact, and one Mythos creature.Production Values: Plain
Pros# Modern Lovecraft Country scenario# Very detailed investigation# Very detailed backstory# Would work as a ‘Night at the Opera’# Oneirophobia# Somniphobia# Antlophobia
Cons# Never actually defines the nature of the threat# Needs an edit# Very detailed backstory
Conclusion# Highly detailed investigation that threatens to overwhelm the Keeper with information whilst leaving the real threat undefined# Potentially interesting combination of Indian mysticism and the Mythos

You Weren’t Supposed to Be Spooky: Non-Halloween Songs for Halloween

We Are the Mutants -

Features / October 30, 2023

Screen Shot 2023-09-30 at 13.22.02

Photo: Teesside Gazette

Ever tried carving a turnip? Attempting to prise out chunks of the cold, iron-hard flesh is about as gratifying as it sounds, and yet, pumpkins still being an outré foreign exoticism in the crepuscular 1970s, turnips were what they gave us kids of the UK, when they gave us anything at all. The best you could hope for in terms of results was the kind of thing seen above in the hands of the kids posing in 1976 with Willie Maddren, football deity of the English North-East, and resembling prehistoric fetishes: frightening, certainly, but more in a literal than a playful way, which was more or less true of Halloween itself. The drab austerity of our Halloweens past is so axiomatic that it’s now cliché to hear boomers and Gen Xers incongruously united in bemoaning the fact that the nation’s youth no longer appreciate the joys of a day where nothing at all happened except whatever self-inflicted fear you could muster up to torment yourself with. The adulthood-defying Bacchanalia of the North American Halloween industry being denied us, we had to get our eerie thrills where we could, and that was as true of music as it was of non-root vegetable Jack-o’-lanterns and sexy nurse costumes. So read on to discover the ten songs that, despite having no actual connection to the 31st of October, yet produce a frisson of seasonal alarm in the paranormally persecuted inhabitants of Mutant Mansions.

25-greatest-classic-rock-and-roll-songs“Dear Diary”
By The Moody Blues
Deram, 1969

I think we all know who’s actually responsible for the children of Olde Englande historically not getting to enjoy the full throttle commercially-propelled joys of the 31st of October: the dickhead known as Charles Dickens, that’s who. By setting the Western world’s second favorite supernatural story at Christmas, he basically ensured that, until the twin forces of untrammeled kid-targeting capitalism and untrammeled middle-aged narcissism prevailed, the nation’s ghost industry was doomed to gravitate around the 25th of December, with sundry worthy M.R. James adaptations the order of the day. Until around the time Tony Blair managed to liberate the City of London of its pesky banking regulations, Halloween in England (other parts of the UK have their own traditions) was left to be just a vaguely worrying oddity where, though you could make a witch out of a plastic lemon if you liked, you were also guaranteed a depressing dearth of seasonal plastic tat and traumatizing TV programming.

But fear not, Britain’s Most Haunted Band (catchier than “band where all the songwriters seem deeply depressed”) The Moody Blues were on hand to provide eerie prog-rock-folk dirges year round that lent themselves to unnerving interpretation. “Dear Diary” is one of those dirges. It might have been all the Herbert van Thal anthologies I’d been mainlining since infancy, but somehow, perhaps due to an idiosyncratic interpretation of the line “For goodness sake, what’s happening to me?” or what I perceived as Lovecraftian undertones, I mistook the song’s existential critique of straight society for an eerie and beguiling ode to monstrous difference, an error that cast its lackadaisical groove, Ray Thomas’s melancholy flute, and the gurgling, vaguely amphibian effect on Justin Hayward’s vocals in a more sinister light. That

If they weren’t so blind, then surely they’d seeThere’s a much better way for them to be

sounded less like a call to arms for the Brummie hippie lifestyle and more like an invitation to radical and frightening mutation. Listened to in autumn twilight, it still sounds like the final jottings of someone journaling their drift away from the human race.

Richard McKenna

7319768_image_0-8ef7809ad93ff0ee69fe9811c3bcddce“The Tale of the Giant Stone Eater”
By The Sensational Alex Harvey Band
Vertigo, 1975

A song doesn’t have to be about vampires, pumpkins or ghosts to inspire a spot of seasonal terror (nothing rhymes with vampires or pumpkins anyway, and “roasts” seldom inspires terror, unless you burn the Yorkshires). The swift and total devastation of the pristine and ancient in favor of the cheap thrills of modern convenience is a terrifying concept, but when I first heard “The Tale of the Giant Stone Eater“ by The Sensational Alex Harvey Band, I was five years old and the message went over my head. Nevertheless, the song terrified me profoundly.

It wasn’t the only sinister musical narrative with a cultish theme of death that I obsessed over as a child, but it was certainly the most chilling. I didn’t even like to look at the album cover (conceived as a parody of prog album artwork of the time), with its spiky earth movers and snarling but doomed dinosaurs. The lurid colors had the menace of classic horror comics, and rifling through my dad’s record collection to have another look at the starship on ELO’s Out Of The Blue meant risking touching the cursed album by mistake. I didn’t want the song to be aware of me, or perhaps to fly on to the record player by malign magic, and start playing itself. We were forbidden to touch the record player, and thus I would have been helpless to listen, and I was very determined to do that as little as possible.

If my dad put the album on (Tomorrow Belongs To Me), my brother and I would flee the room, often in tears. The song is written in the style of a fairytale, and so it felt somehow personal, as though the narrator was addressing me directly.

Gather round boys and girls and listen,To the tale of the giant stone eater.

The opening piano notes were sly and insinuating. You could tell something terrible was about to go down, and sure enough the piano swiftly gave way to the inexorable pounding of heavy guitar chords, and the alliterative aggression of the lyrics:

Sudden savage shining soiled solid sandedSteel shuddering shattering shoveling until theSabre toothed rooter roots the earth

It was heavy stuff. Definitely not in the league of the Beatrix Potter cassette we’d recorded rude words over. 

Our dad is a terrifying geologist from Arbroath, so we ought to have been hardened to the psychic effect of Scotsmen ranting about rock stratas, but in hindsight perhaps that was part of the terror. For us, the song was a cross between an incomprehensible ghost story and getting bollocked by dad for failing to show sufficient interest in igneous rock on a family holiday. Sometimes you just wanted an ice cream and a go on the arcade machines, and in the context of the song, that made me Part Of The Problem. 

The eater eats his fill and is not satisfied andRoars and revs his mathematical rageOn the footprints of Vikings.

My brother and I definitely belonged to the camp of “Plastic space agents, selling candy floss contracts.” Perhaps Alex Harvey believed, like my dad, that candy floss would make a mess of the car. On the other hand, Harvey was inspired to write the song after seeing a bulldozer clearing ancient Scottish countryside to build a new motorway, so maybe he’d have appreciated the despoilment of our Ford station wagon via tiny sticky handprints, a constellation of careening concurrent calorific cavepainter complaint.

As a young fan of musical theater, I was drawn in by the storybook narrative and complex lyrics, as well as by the way the music constantly switched between lyrical, harsh, faux jaunty, and bombastic, the lulls and the peaks feeling like a tease and a threat. I usually tapped out about the time Alex Harvey repeats “TEN MILLION YEARS OLD!” in an increasingly unhinged bellow, but occasionally I’d be able to force myself to listen to the whole song. My fascination with it made it scarier to me, which I think is the case with all good horror. It stuck in my mind, and I’d find myself pondering the lyrics, which I took very literally. I concluded that as I was not made of stone, the stone eater would not want to eat me (even during the great stone shortage!), but it was possible it could chew up the land our house was on, reducing me and my family—and more importantly the dog and my My Little Ponies—to a pulp of shattered soil and human viscera.

On the whole, I preferred the mellow space swoop of ELO.

Of course, given today’s increasingly bleak environmental outlook and the rise of AI devastating the human component of various industries and arts, the lyrics are unsettling in a different way.

The eater eats again retches roars and vomitsHis computerized future is bright with securityHeadshrinkers analyze the unknownMeanwhile another tree dies of shame

J.E. Anckorn

s-l1600sas“Enigma”
By Amanda Lear
Ariola/Polydor, 1978

Italian kids of the late 1970s didn’t have Halloween. They only had a vague idea that it existed in America because of the “Grande cocomero” (the “big watermelon,” a.k.a. the Great Pumpkin) in Charles M. Schultz’s Peanuts strips, which had been translated into Italian since the ’60s by semiotician, writer, and cultural critic Umberto Eco. Eco was also responsible for the creation of the term “toffoletta” to describe a marshmallow to Italian readers who obviously had no idea what it could possibly be. When I saw Snoopy and friends roasting them on the campfire, I presumed “toffolette” must be delicious cubes of cheese.

So, no Halloween in the ’70s—but we did have (limited) access to a lot of spooky stuff all year round. We had those lurid giallo movie posters that plastered the walls of every Italian city, we had Dario Argento, we had Mario Bava’s horror films and Ruggero Deodato’s cannibal epics. Granted, most of us kids could only dream of actually watching them, but we were free to fantasize endlessly about their goriness. (I was 15 when I finally saw 1975’s Profondo Rosso, and it didn’t live up to my wild fantasies. I only learned to appreciate it much later.)

The most precious spooky thing we had was something American kids our age could only dream of: a sorcery-themed late night variety show called “Stryx” aired by the second channel of the Italian state TV from October 15 to November 19, 1978. Stryx was a sexy, all-singing, all-dancing extravaganza that in its brief life hosted witchcraft-inspired performances from international disco queen Grace Jones, Indian actress and singer-songwriter Asha Puthli, and Brazilian superstar Gal Costa. Eight-year-old me was allowed to stay up late to watch it even though the performers were half naked and the provocative dance numbers were not exactly kid-friendly. But Stryx was fun for the whole family and perfect Halloween viewing, even though there was no such thing as Halloween.

Actress, model, Dalí’s muse, Roxy Music cover girl, and international maid of mischief Amanda Lear was of course a family favorite and Stryx’s brightest star. She spoke fluent Italian and because of her deep, throaty voice, many Italians (encouraged by the “stampa rosa” gossip tabloids) were titillated by the idea she might be a trans woman. Lear was popular enough that in 1980 she appeared in a TV commercial for an Italian sparkling wine sold in individual aperitif bottles so small that the product was sold as “Nano ghiacciato,” which roughly translates as “dwarf on the rocks,” political correctness not being a priority in the Italian advertisement ecosystem at the time.

My favorite Amanda moment in Stryx was her performance of the song “Enigma.” Lear was led to the stage by a leash held by the ringmaster—actor, singer, and former ‘60s heartthrob Tony Renis. Her body shrouded in a black cloak, she looked like a witch being dragged to the gallows—yet enjoying every second of it. She soon disrobed, though, revealing a red sequined catsuit that was surely on Madonna’s mind when she was preparing her costumes for her Confessions on a Dance Floor Tour.

The song was naughty fun even if you didn’t speak English: “Give a bit of mmh to me and I’ll give a bit of mmh to you” she purred, while stroking three (terrified) black kittens on an inflatable plastic mattress intended to look futuristic and Barbarella-like, surrounded by half naked space odalisques and alien creatures unleashed from the Mos Eisley Cantina.

“Enigma” was a top ten hit in Italy and, more surprisingly, in Belgium.

Daniele Cassandro

“We’re Gonna Change the World”maxresdefault
By Matt Monro
Capitol Records, 1970

It’s the stuff that catches you off guard in what you thought was a safe and secure environment that’s always the creepiest. Playing at home when I was young, my mum would invariably have the cheery, anodyne burble of BBC Radio 2 soundtracking her housework. Yet to my infant ears, there was often something a bit “off” about the songs it played, from themes of abandonment (i.e. John Denver’s “Leaving On A Jet Plane” and Middle Of The Road’s “Chirpy Chirpy Cheep Cheep” with its “Woke up this morning and my mama was gone”), to old men apparently preying on younger women (i.e. Ringo Starr’s “You’re Sixteen” and Charlie Rich’s “The Most Beautiful Girl”).

But the song that disturbed me the most was Matt Monro’s “We’re Gonna Change The World.” Listening now, it’s a brilliantly sung and arranged piece of “adult pop,” with an intriguing and multi-layered lyric about women’s lib. But at the time, all I heard was its eerily jaunty call for revolution: “Come with us, run with us! / We’re gonna change the world / You’ll be amazed, so full of praise / When we’ve rearranged your world / We’re gonna change your world!” With its groovy threats to overthrow the everyday, it felt more than a little terrifying—at the age of 6, I really didn’t want my world to be rearranged. It conjured visions in my head of hordes of protestors charging down the street with a gleam of madness in their eyes.

Kids are often portrayed as little anarchists in waiting, reveling in chaos and disorder. But this kid for one was pretty disturbed by the thought of everything suddenly changing overnight, the velvety tones of Monro’s voice and the tune’s upbeat penny whistle melody somehow only adding to the sense of dread it imprinted on my conservative soul.

Joe Banks

17031329“Heartache Avenue”
By The Maisonettes
Ready Steady Go, 1982

You might think that by age 11 a child would be mature enough to not be actually frightened by something as innocuous as the jaunty blue-eyed-soul of The Maisonettes “Heartache Avenue,” but that’s a stereotype I wish to smash. I claim my right to make myself constantly anxious with anything that comes to hand.

Never one for coping well with ambiguity or mixed messages, young me immediately took fright when the band first appeared on Top of the Pops. Perhaps it was the jacket and polo-neck combos, half enigmatic Mastermind miscreant, half provincial perv. Perhaps the strangely mechanical way lead singer and songwriter Lol Mason moved, as though obeying some obscure rite. Perhaps that his stylings vaguely evoked both the Yorkshire Ripper and Mr. Mann, the foot fetishist chiropodist doing cheap cash-in-hand home visits out of hours who for months had spent Tuesday evenings in our front room caressing my poor mum’s tormented feet (and, over a couple of weeks, slowly and agonizingly slicing a verruca out of one of mine) before departing under a cloud after his qualifications or intentions were called into question. Perhaps it was the ominous, oddly processed voices of the backing singers, or the downward synth slide that evoked a nauseating feeling of time slowing down. Perhaps the doomy cover photo on the single, half Last Year at Marienbad, half moment-before-nuclear-impact. I wasn’t even mad about avenues full stop, to be honest, the only one near my house being home to the caravan site where I’d been attacked by a scary Alsatian called Terry.

So as much as I liked the song, I couldn’t help feeling that it was in some way freighted with horror, Heartache Avenue no simple metaphor for lost love but an actual suburban nightmare zone where one might be trapped, like Doctor Who in Castrovalva. Given the appalled reaction my NHS glasses, Adric haircut, and fucked up teeth (it can’t have been my deeply irritating personality) provoked in any girl I spoke to, was I also doomed to inhabit this cursed liminal space? An awful feeling of dread that it might actually be my destiny flooded my brain every time I heard the brass section kick in at the start of the song.

I never saw The Maisonettes when they appeared on French TV, which feels like a stroke of luck, as the “Lions Club grandee trapped inside a video game set in a mountaintop cult sacrifice complex” would only have added yet another layer to the vague unease that “Heartache Avenue” triggers in me even now.

Richard McKenna

A-292542-1645000922-9625“Eve of Destruction”
By Barry McGuire
Dunhill/RCA Victor, 1965

In 1983 and 1984, I feel as though every night I went to bed singularly petrified of nuclear war. This, of course, was the era of The Day After, Testament, Red Dawn, WarGames, Ronald Reagan callously and dangerously joking around about starting the bombing in a matter of minutes, appearing before Evangelicals and calling the Soviet Union the Evil Empire. I wondered nearly every night if I’d wake up the next morning or simply be vaporized in my sleep—or, worse yet, maybe I would survive a nuclear exchange and be forced to watch as my family slowly perished from radiation poisoning. (Yeah, Testament really did do a fucking number on me.)

It was also right around this time that I really started becoming conscious of pop music, my own musical tastes, and my young self as an attentive, active, and appreciative listener of music. Sure, before I turned 8 there had been music on in the background, on pop and oldies radio in the family station wagon, but it was the coming of cable TV and MTV to our house that really kickstarted my awareness of the past 25 or so years of rock and roll and what was considered cool by millions of American teens a little older than me. My dad took me to local New England record stores like Strawberries and bought me 45s of Toto, Michael Jackson, Thomas Dolby. The family hi-fi was all mine; my folks, much to the dismay of my future-self-as-music-nut, were never really into putting together a record collection.

It’s this combination of new music and oldies radio that led me to two strikingly different anthems that tapped into my childhood nuclear war neuroses (the next one I’ll get to a little later in this feature). Barry McGuire’s 1965 Billboard number one hit (!)—despite numerous radio bans for its “subversive” lyrical content (!!)—protest anthem “Eve of Destruction” had to have been something I heard on oldies radio as a kid. I remember being transfixed by the song’s vaguely threatening aura, a mix of thoroughly pessimistic meditations on the Cold War, Vietnam, and domestic racial unrest. It was the second verse that put the chill down my spine: “If the button is pushed, there’s no runnin’ away / There’ll be no one to save with the world in a grave / Take a look around you, boy, it’s bound to scare you, boy.” And on some very conscious level at the time, I was aware this was an old song! One that was a hit when my parents were only a little older than I was! How long had this fear about instantaneous global nuclear war been going on, I asked myself! This was the kind of historical perspective that truly impactful music hits all of us with occasionally: an intergenerational connection that conveys the collective weight of history. I remember calling into the selfsame oldies station to request that they play the song. What the DJ in 1983 thought of an 8-year-old kid calling in with his mom’s help to hear a hoary ’60s protest song, I will likely never know. But man, am I curious.

Michael Grasso 

maxresdefaultdaf“Angie Baby”
By Helen Reddy
Capitol Records, 1974

By the time the ’80s rolled around, Britain had grudgingly accepted certain aspects of Halloween. We would sometimes sing spooky songs in school assembly, or color in a skeleton, but this wasn’t really any more attention than was paid to something like Harvest Festival (and I suspect horror fans would be more interested in the time we were taught how to make a corn dolly than anything we did for the 31st of October). 

Pushback from the church led to rival “All-Saints” events where kids were encouraged to dress as saints instead, and which inevitably saw lines of girls dressed as St Trinians filing into church halls across the land in mini skirts and ripped fishnets. Parents in general weren’t especially worried about Satan, but there was still the lingering concern that sending your kids to demand sweeties with menaces from the neighbors might be considered bad manners.

All of this meant that I didn’t really have a Halloween tradition of child-friendly spooks to engage with, and I developed a range of slightly odd fears in their place, like the test card flying out of the TV into my face, or the red lines painted at the bottom of our local pool, which I thought were a grate with a shark behind it. That said, my spooky song was more connected to my creeping dread of approaching adulthood than those more visceral childhood terrors. 

I first heard “Angie Baby” in the early ’90s on a compilation of ’70s number 1s my parents brought from a petrol station. The story is essentially about a weird kid negotiating her relationship with the opposite sex, and as an 11-year-old already dealing with the imposition of puberty, I kind of related. Trapping the souls of men inside your radio and letting them out occasionally to dance around your bedroom was less familiar to me, but you have to take representation where you can find it. 

Back then, the involvement of the radio seemed like an intriguingly modern take on a ghost story (I had decided that Angie’s suitors must have become ghosts in order to fit inside), while their sorry plight and Angie’s isolation, confined to her room for some vague mental disorder variously described as being “insane” and “touched,” added all the poignancy of a good Victorian haunting. I misheard the line “All alone once more, Angie baby,” when her father knocks on the door, dispelling the spirits, as “Oh-oh once more, Angie baby,” the plaintive cry of a ghostly dance partner begging for one more turn around the room before being banished back to his portable prison. In my mind, the boys were like the mournful spirits of drowned sailors, and Angie was a more sex-positive Miss Havisham.

Angie gets the opportunity to put her magical radio into effect when a neighbor boy “with evil on his mind” sneaks into her room and offers to dance with her. I didn’t really understand at the time what sort of evil he was considering, and thought that probably he was going to bully her for dancing by herself, or perhaps he would pretend to take her seriously and then do a really silly dance and ruin it all. Part of me quite liked the idea of trapping boys inside a radio. Anything to do with growing up, in fact—bras, periods—they could all go in. And then I would simply slip the radio inside a storm drain and skip off into the sunset.

On the other hand, maybe Angie had also noticed that boys tended to be nicer if you talked to them one on one. Maybe she was just using her radio to get them away from their friends for a minute so she could find out what kind of person they were without them shouting or kicking footballs in her face. I could kind of see that. It had perhaps also occurred to me that having a sad ghost boyfriend would be pretty sweet.

Ultimately, though, I didn’t really approve of Angie’s methods, even if the neighbor boy was planning to ruin her romantic evening by doing a silly dance. Honoring Habeas Corpus is surely the bedrock of any relationship, and do you really deserve your sad ghost boyfriend if it was you that made him sad? I certainly had some thoughts about Angie Baby, but the secrets of interacting with boys remained as opaque and as terrifying as ever.

Amy Mugglestone

“Walking in Your Footsteps”1_BcI4crCqM7jeLgwVW00zyw
By The Police
A&M Records, 1983

As I mentioned above, my parents didn’t have a huge record collection, but my grandmother was a completely different story. She was always ahead of her time, thinking differently, whether by her reading of purveyors of popular occultism and spiritualism such as Edgar Cayce in the bland American ’50s, her committed anti-war protesting as a middle-aged housewife during Vietnam, or her musical tastes, which eschewed the fusty big band and “beautiful music” sounds of her own Greatest Generation and found her grooving instead to Boomer rock and New Wave artists like Billy Joel, Elton John, and the Police.

My grandmother is the one who first put a copy of the Police’s 1983 international blockbuster hit LP Synchronicity into my hands. I remember listening to the whole album on her hi-fi in our family’s in-law apartment and being spooked by the tales of suburban middle-class dread (and lake cryptids!) in “Synchronicity II,” identifying far too much for an 8-year-old kid with the narrator of “King of Pain,” and having absolutely no clue about Sting’s pseud-y literary references to Carl Jung and Paul Bowles in “Synchronicity I” and “Tea in the Sahara,” respectively. (These days, in my dotage, forty years distant from the affectations of Gordon Sumner’s lyrics, I do admit I wonder how much of the album cover art’s veiled references to Jungian theory, surrealism, and psychic research laid the groundwork for later grown-up obsessions with same.)

It was track A2, “Walking In Your Footsteps,” that really got the hooks in me. Anchored by a “tribal” rhythm and melody, the synths and sequencer evoking pan pipes and hollow log percussion, Sting sings a paean to the vanished “brontosaurus,” wondering if his blind march to extinction has a lesson for us. I mean, come on: I was a kid of the ’80s, I loved dinosaurs and, if you mentioned them, I was definitely paying attention. But the twist came in the final verse, where I learned that we humans could easily follow in the friendly yet dimwitted dinos’ giant footsteps: “If we explode the atom bomb / Would they say that we were dumb?” I understood the irony and humor here in comparing us clever apes to the pea-brained dinosaurs, but did I fully understand how our intelligence could equally consign us to a Darwinian ash-heap? Again, thanks to previous exposure to media like Carl Sagan’s Cosmos, it was made clear to me “over and over and over again” (to reprise Barry McGuire’s haunting chorus) that technological intelligence was no guarantee of the survival of our species, and that in fact, it might be a detriment. “Walking In Your Footsteps” was the self-aware, wry, ironic dialectical counterpart to Barry McGuire’s defeated dirge of resignation, and I think on some level both of those songs contributed to my psychological attraction/repulsion complex with the idea of nuclear annihilation.

Michael Grasso 

Keith_colour_5“Excerpt from ‘A Teenage Opera’”
By Keith West
Parlophone, 1967

Halloween in the North-East of England in the late ’70s was a less garishly sexy festival than the one we’ve now grown accustomed to, and probably best characterized by the lingering odor of burnt turnip in drizzle. In truth, many of us were biding our time for November the Fifth, with its glamorous fireworks and massive municipal bonfires. Festive fact: it was actually illegal not to celebrate Bonfire Night in the UK for over 250 years, though how the men from the ministry enforced this remains mysterious. Anyway, whether cheerfully acknowledging the spirit world while dressed in a bin-bag, or gazing wistfully as the effigy of a Catholic conspirator was therapeutically consumed by the cleansing fires of The State, Samhain week contained two fun-sized opportunities for youngsters to contemplate Death. This locus of jocular creepiness is also inhabited by “Excerpt from ‘A Teenage Opera’,” which, it bears saying before we even get started, could easily be the most annoyingly punctuated song title of all time.

Originally released in 1967, I first heard it played in heavy rotation on ’70s radio request shows like Junior Choice, hosted by the avuncular Ed “Stewpot” Stewart, and one hosted by the considerably less wholesome Jimmy Savile. Written and performed by producer Mark Wirtz and fronted by Keith West (of psychedelic practitioners, Tomorrow), the single was conceived as being part of a larger body of work, the ‘Teenage Opera’ of the title. Apparently to be set in a turn-of-the-century village, each song was to tell the story of one of its inhabitants. Despite harboring the giddy potential of song titles like “Cellophane Mary-Jane” and “The Paranoiac Woodcutter,” the project was not initially completed.

Only the first single was a hit, and such was its ubiquity that it became more simply known as “Grocer Jack.” Though failing to make the US Hot 100, it was massive in the UK and Europe, especially in Germany, Belgium, and the Netherlands. And as masterful as the composition no doubt is (getting the thumbs-up from the likes of Paul McCartney and Pete Townsend), the real hook is the undeniably cute and catchy children’s chorus, as performed by some West London school-of-performing-arts-type kids.

The song begins with Mr. West describing how Grocer Jack, though 82 and suffering some kind of heart failure, is tortured by his sense of duty to deliver food to the village. The chorus, first time around, seems to be from Jack’s perspective as he’s dying on the floor: “Grocer Jack, get off your back / Go into town, don’t let them down.” As Jack correctly suspects, his value to the townsfolk is entirely contingent on his function as a retailer, and they are annoyed at his non-appearance: “Mothers send their children out / To Jack’s house to scream and shout.” This time the children sing the grocer-torturing chorus, exhorting the dying man to “get off his back.” Slacker.

After a pastoral interlude, it appears that Jack has definitively croaked. The townsfolk feel some pangs of conscience, and the children are baffled as to where their beloved grocer has now gone: “Grocer Jack, Grocer Jack / Is it true what mummy says / You won’t come back, oh no no,” and we’re left with the children of the town attempting to process the realities of death.

And so to my cozy late-’70s living room, where as the radio played I found myself also starting to wrestle with notions of mortality, and getting my first real tastes of The Fear, the surface cuteness of the chorus having served as a means to smuggle in much darker materials. Listening to this song was like turning over a stone to find something hideous underneath, but its morbidly sentimental aspects, creepy enough in their own way, were not the only reason I found it so terrifying. There was another, absurd as it now seems, which nevertheless scared the bejaysus out of eight-year-old me. Having recently been allowed to stay up late at my Nan’s, I’d watched the horror anthology film Tales from the Crypt (1972). One of the stories, “Poetic Justice,” starred Peter Cushing as Arthur Grimsdyke, an elderly dustman persecuted and eventually driven to suicide by his heartless neighbors. In a scene watched between terrified fingers, Grimsdyke returns from the grave exactly one year later to exact his revenge.

With the poor treatment of an elderly man who only meant well, some connection was made between Grimsdyke and Grocer Jack, as I wondered:

What if it isn’t true what mummy says?

Oh no no.

Christopher Ashton

“Revolution 9”
By The Beatles
Apple, 1968

The only “song” that ever scared me was “Revolution 9” from the Beatles’ White Album. A few of us were over at a friend’s house in the very early ‘80s and, this being the very early ‘80s, his parents were nowhere to be found. Naturally, we ransacked the place, ate an entire box of Ding Dongs, and eventually descended upon the record collection. Boy of the house Tom (not his real name) pulled out all of the Beatles records and regaled us with a short but succinctly gruesome version of the “Paul is Dead” urban legend: here was Paul, he said, pointing to the cover of 1969’s Abbey Road. He’s the guy with the cigarette. Notice Paul’s feet? Well, he has no shoes, and John, the guy in all white, he’s leading them all to Paul’s grave. “The other Beatles killed Paul, man.” 

Now, I knew next to nothing about the Beatles at the time. I would have recognized a few songs from the radio, but, unlike Tom’s parents, mine were not ex-hippies—the closest thing we had to a Beatles record in my house was Chuck Mangione or Neil Diamond. To me, all of the Fab Four looked like fucking Charles Manson, and I knew they were British—a people whose accent and mannerisms I had early on pegged as supernaturally evil (possibly because of Peter Cushing’s Grand Moff Tarkin). So when Tom showed us the White Album and told us about this “weird song” that proved Paul was murdered, I was not only fully ensconced in the rabbit hole—I was sure that I, like Mr. McCartney, would remain buried there forever.   

“You have to make the song go backwards,” Tom said. “Bullshit,” we said. “I’m serious,” Tom said. For all the kids out there, you have to understand that making a record play backwards was a manual process: you had to physically turn the record counterclockwise with your fingers, and you had to do it evenly and at a speed that came close to the 33 and 1/3 revolutions per minute a record spun when the machine was playing the right way. And we knew backwards was the wrong way, partly because of the increasingly disgruntled Evangelical Christian movement: these fine folks described rock ‘n’ roll as “a force accommodating demonic possession,” and claimed that subliminal “satanic messages” were deliberately being put in songs to control and pervert the minds of young people. Also, let’s not forget the still-lingering terrors of The Exorcist, where Linda Blair’s head spins around like a fucking record, and Father Karras figures out a demon is possessing poor Regan by recording her and playing the tape backwards. (I talk about the Beatles, Manson, The Exorcist, and how the Christian Right invented “satanic backmasking” here.) Basically, we were damned before the music even started. 

“Revolution 9” is an avant-garde concoction of sound effects, dialogue snippets, and tape loops that Lennon described as “painting in sound a picture of revolution.” What do you think it sounds like in reverse? Yes, drugged-out bloody murder. When the words “revolution nine” are played backwards, you’re supposed to hear the secret message: “Turn me on, dead man. Turn me on, dead man. Turn me on, dead man.” What we heard was something a little different, a little more sinister: “Let me on, dead man. Let me on, dead man. Let me on, dead man.” Death was a train, we deduced, and the garbled screeches and haunted marching band and manic laughter were soundtracking a descent into hell. Or better yet, the train was chugging upwards, forwards, back to the light. But who was talking? Paul? The other Beatles? Or was it us, from the future, a warning from beyond the grave?  

After that, Tom showed us the inner sleeve of the Eagles’ Hotel California, where, he said, you can see the devil himself peeking through a second story window. Fucking Tom, man. Miss him, miss him, miss him

K.E. Roberts

Miskatonic Monday #239: Lucie’s Dispensation

Reviews from R'lyeh -

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Lucie’s DispensationPublisher: Chaosium, Inc.
Author: John Dyer

Setting: Post-World War I FranceProduct: Scenario
What You Get: Fifty page, 13.94 MB Full Colour PDF
Elevator Pitch: Which is worse? The trauma or the covering up of the trauma?Plot Hook: Why would the Germans attack a village they already occupied so late in the war?
Plot Support: Staging advice, seven handouts, four maps, five NPCs, one Mythos tome, eight Mythos spells, and two (and more) Mythos creatures.Production Values: Reasonable
Pros# Interesting period for a Lovecraftian investigative horror scenario# Detailed scenario and investigation# Teutophobia# Rhabdophobia# Traumatophobia
Cons# No, the Keeper doesn’t know or why else would she be reading the scenario background?# Who are the Investigators meant to be given the recent Armistice?# Why refuse to give the villain a motivation?# No historical background for the period# Frustratingly overwritten in places# No Sanity rewards
Conclusion# Sometimes oddly written, often overwritten scenario hides a solid plot and investigation into collective trauma and delusion# Interesting period left unexplored

Miskatonic Monday #238: The Stench of an Open Grave

Reviews from R'lyeh -

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: The Stench of an Open GravePublisher: Chaosium, Inc.
Author: Marcus D. Bone

Setting: Dark Ages WessexProduct: Scenario
What You Get: Forty-seven page, 2.86 MB Full Colour PDF
Elevator Pitch: An introductory Cthulhu Dark Ages investigationPlot Hook: A hunt for a missing monk reveals dark doings in the hills.
Plot Support: Staging advice, three pre-generated investigators, no handouts, one map, eleven NPCs, and one Mythos creature.Production Values: Decent
Pros# Scenario for Cthulhu Dark Ages# Classic isolated village horror Straightforward investigation suitable as an introduction to the setting# Suitable for two to three Investigators# Plenty of historical and regional background# Dysmorphobia# Hemophobia# Traumatophobia
Cons# Needs a slight edit# Sanity losses light in places# Classic isolated village horror
Conclusion# Solid, straightforward introductory investigative scenario for Cthulhu Dark Ages# Combines a missing monk, an isolated village, and strange beliefs in well done classic isolated village horror scenario

#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 30

The Other Side -

 Past the mummies this tomb continues on. There is a double door ahead made of iron. A thief can unlock it but will require three separate open locks rolls. The locks can also be opened with a knock spell on each one.

If a thief does open all three locks there is a spring trap. If it is not discovered it will trip and cause a 1d4+2 hp of damage. No poison though, that it not the danger of this trap.

Beyond the doors lie in wait the Vampire Queen's honor guard.

Room 30

There are five total vampires but the number ready to attack will depend on the amount of hp lost by the trap. One vampire will awaken for each point of hp lost. So a minimum of 3 and maximum of 5.  Any not awake the first round will awaken the second round.

These vampires have been in slumber since the Vampire Queen constructed this tomb from the former dwarven kingdom. They are fiercely loyal and ravenously hungry.

Two have 7 HD, two have 8 HD, and their leader has 9 HD.  All have plate mail +2 and carry long swords +2. They have standard vampire abilities. Due to their hunger, they attack at an additional +1, and their AC has a penalty of -1 to AC. Total mods are +3 bonus to hit and +1 bonus to AC. 

They are not spellcasters and even if they were they are far too hungry here to use spells.

These vampires will not talk to the characters but they will communicate with each other in their own language (not a "vampire" language, but what they spoke before turned).

The vampires have twice the normal amount of treasure. 

The leader has a large iron key for a door at the end of this tomb.

October Horror Movie Challenge: Witch Hunt: A Century of Murder (2015)

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 A Century of Murder (2015) I always do some sort of documentary every October Challenge. This year, I picked one that has been on my list for bit.  This one is not only covers my documentary criteria but also today's theme of Man is the Worst Monster.

Witch Hunt: A Century of Murder (2015)

Part 1 covers the start of the Witch craze (1600) in the British Isles with King James VI and Bailiff David Seaton. 

The torture of Gillis Duncan, Seaton's maid, which set off the witch hunting in Scottland was bad enough but it was a domino effect that killed 100s of innocents. This includes Agnes Sampson who is often considered to be the "witch" that convinced King James VI of Scotland (Later King James I of England) that witches were a threat.

There is some good coverage of the Malleus Maleficarum, but mostly it focuses on the more "local" Demonologie by King James.

Presented by Suzannah Lipscomb a professor emerita of history.  Reading over her CV I am pretty impressed to be honest. 

This one also spends some time on the Pendle Hill witches, a particularly dark time of the English witch trials.  

Part 2 large focuses on Mathew Hopkins, the Witchfinder General. We are now in the reign of King Charles I and the British Civil War. The conditions were right to bring about the likes of Hopkins. There is a level of cruelty here that I can scarcely believe. Scratch that. I can believe it. I have been reading this stuff for years. Humans suck.

A direct line is drawn between King James to Hopkins to as far away as the Salem Witch Trails.

By my count this accounts for few hundred murdered. 

Far worse horrors than any horror movie I watched so far.


October Horror Movie Challenge 2023
Viewed: 32
First Time Views: 22

31 Days of Halloween Movie Challenge


Miskatonic Monday #237: Trutz Blanke Hans

Reviews from R'lyeh -

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Trutz Blanke HansPublisher: Chaosium, Inc.
Author: Florian Krates

Setting: German North Sea CoastProduct: Scenario
What You Get: Sixteen page, 1.87 MB Full Colour PDF
Elevator Pitch: Dunwich-am MeerPlot Hook: An invitation to a séance turns decidedly strange
Plot Support: One handout, four maps, one NPC, one Mythos artefact, and two Mythos creatures.Production Values: Adequate
Pros# Unexpected time travel trip against the clock# Nice sense of growing urgency# Plenty of historical and regional background# Chronophobia# Thalassophobia# Antlophobia
Cons# German equivalent of ‘An Amaranthine Desire’ from Nameless Horrors: Six Reasons to Fear the Unknown# Easy to adapt to other time periods# Needs a hook to get the Investigators involved# No map of Rungholt# What if the Investigators act against the instigator of the scenario’s plot?
Conclusion# Decent enough race against the environment with undeveloped set-up and conclusion # Needs work to provide a motivation for the Investigators

#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 28

The Other Side -

 Moving across this expanse the party finds another large cave mouth. But before they can get to it there is a guardian in the way.

Room 28

Standing guard at the cave mouth is an undead dragon. It does not speak, or cast spells but still has all the other abilities of a blue dragon.

This was the personal steed of the Vampire Queen. He was killed during the third war of the Dwarves and the Vampire Queen so she left him here to guard her tomb. These details can be discovered on a plinth erected in his honor. This is where his treasure horde is as well and used to keep him here even after death. He has twice the normal amount.


October Horror Movie Challenge: Fear Street (2021)

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 1994Man. Covid-19 sucks. I lack the brain power to properly review these, but I am going to try.

Fear Street is a trilogy of movies released to much hype on Netflix back in 2021. All three are set in the twin towns of Sunnyvale and Shadyside, and the curse of Sarah Fier the local witch, back in 1666. 

The three movies take place in three different times: 1994, 1978, and 1966.  All focus on serial killers attacking and killing Shadysiders every few years, giving it the nickname the Murder Capital of USA. While Shadysiders go crazy and kill each every few years, Sunnyvale has remained crime-free since it's inception.

Fear Street Part One: 1994

We get some background on the Sunnyvale/Shadyside history in the opener and go right into the first murder/killing.  Sadly it is Heather Watkins, played by Maya Hawke. I was looking forward to seeing more of her in this. We shift focus to Shadysider Denna (Kiana Madeira), who is in the midst of a break-up with "Sam." We don't know who Sam is yet, but Deena has some strong feelings, and her friends don't want to run interference for her anymore. There is a memorial for Heather, a Shadysider, and when learn (largely from Deena's brother Josh (Benjamin "Lil' P-Nut" Flores Jr.) that it is only Shadysiders that get killed.  The Shadysiders are there (high school mascot The Witches) and only the Sunnyvale (high school mascot The Devils), but a fight breaks out.  We also learn that Sam is short for Samantha. Sam has stayed in the closet (a much bigger deal in 1994) and moved to Sunnyvale.

While driving back in their bus the Shadysiders are harassed by some Sunnyvalers, with Peter, Sam's new boyfriend, driving. Deena decides to throw out the ice from their cooler, but a spontaneous bloody nose (that she and Sam both get) causes her to drop the cooler and Peter wrecks his car. Sam gets hurt and falls out and bleeds into Sarah's hidden grave.

Now Sarah's curse is in full force and former, previously dead, killers begin to hunt down Denna and her friends, but in truth just Sam. 

While trying to fight the monsters after them they discover more about Sarah Fier and how there was one survivor who saw the witch, C. Berman, from the Camp Nightwing Massacre, in 1978. However, they discover she survived because she had technically died and the killings stopped.  So all they have to do is kill Sam, stop the witch, and bring her back.  They manage to do that and the sheriff, Nick Goode, decides to put the blame on Deena's friends Simon and Kate, since they were known drug dealers. It is obvious Nick knows a lot more than he lets on. 

Later Deena and Sam, reconciled, are back at Deena's but Sam is possessed by Sarah Fier. They subdue her when they get a phone call from C. Berman. 

 1978Fear Street Part Two: 1978

This one starts where Part One left off. We now meet C. Christine Berman. She was the only survivor of the Camp Nightwing killing in 1978. 

In 1978, Christine, then called "Ziggy" (and played by Sadie Sink) is a Shadysider fighting with her sister Cindy (played by Emily Rudd) and has a mild crush on Sunnyvaller Nick Goode. That is until Cindy's boyfriend, Tommy, starts killing everyone. 

At first, the camp nurse tries to kill Tommy saying that one way or another he will die. Ziggy finds a book the nurse had kept detailing locations of where Sarah Fier had been buried with notes on what these places are in 1978. Also notes from when her own daughter had been the Shadyside killer years ago.

Using the nurse's map, Cindy discovers an ancient ritual area they believe to have belonged to Sarah Fier, and she even discovers Sarah's hand. They come up with the plan to reunite Sarah's hand with her body and hope that stops the supernatural killings. Ziggy and Cindy, racing against all the killers run to the hanging tree where Sarah was hung and then buried (but we know she isn't there) they bury the hand and then...nothing. They are both killed by the killers who then disappear. Nick Goode runs up and manages to save Ziggy and bring her back. 

Back in 1994, with this new news, Deena and Josh go to the mall (where the hanging tree is) dig up the hand, and rush it out to where the car cashed in the first movie. Deena touches the body of Sarah Fier and suddenly is transported to 1666.

 1666Fear Street Part Three: 1666

Back in 1666 and Sarah Fier is living in the town of Union. We are seeing her as if she were Deena, but her reflection is still Sarah's. The townsfolk of Union (the township before it split into Sunnyvale and Shadyside) are a mix of actors from the previous two movies.  Sarah and the other girls in town know of "the old widow" and think she is a witch. They investigate her home hoping to find some herbs for their late-night party. Here Sarah discovers a book of black magic. The witch catches them, and sends them running.

At the party that night we learn that Sarah is also in love with Hannah Miller, the pastor's daughter. While at the party they sneak off to make-out. If this was a social problem in 1994, in 1666 it was enough to get them accused of evil practices...which is exactly what happens here.

The next day Pastor Miller locks all the children in the church, when Solomon Goode breaks in he discovers that Miller has killed all of the children, plucked out all their eyes including his own and left them in a pile on the floor. The townspeople discover it and think that Sarah and Hannah have placed a curse on them as "witches."

They capture Hannah and plan to hang her in the morning. Sarah decides if they are going to hang her as a witch she might as well be a witch, so she goes out to the widow's hoping to get her book on black magic only to find her murdered and the book gone.  She discovers that Solomon Goode has it and had used it to summon devils to do his bidding. 

Sarah, now captured by Solomon, is accused of witchcraft. She will be hung. She promises Solomon that she will haunt him and his offspring until her innocence is proven. She exonerates Hannah so she won't hang, but is hung herself.  After she is dead, her friends come and dig her up and rebury her elsewhere in secret. 

Fear Street Part One: 1994, Part 2

The last part of this movie takes us back to 1994. Deena, now back to herself, knows everything. It was never Sarah Fier that had cursed the twin towns of Sunnyvale and Shadyside but the Goode family's deal with the Devils to be prosperous with the sacrifice of Shadysiders. They learn that they need to kill Sherif Goode.  Break the line and break the curse. The trouble is Goode has figured out they know.

They lure Goode and the resurrected killers out to the mall with more of Sam's blood. 

Not spoil more than I have; Deena gets to the Satanic altar and is caught by Sherrif Goode. They fight, and Goode falls into the pile of collected (and still living) organs. He begins to hallucinate about all the killers. While distracted, Deena kills him. With the Sherrif dead, the curse is broken. Sam is freed and suddenly crime begins happening in Suunyvale.

Sam comes out to her mother, and Josh finally meets the girl he had talking to online and everyone lives happily ever after.  That is until someone steals the satanic tome.

So this trilogy has pretty much everything this month's Challenge is looking for. First Time Watch, Summer Camp, Slasher, New Movie, We Are Weirdos, Teen Angst, Horror Comedy, Best Soundtrack (seriously 1994 and 1978 were both great), and Man is the Real Monster. So yeah. 

Plus they were all really good flicks, a lot of fun and each one captured their time periods and their genre's perfectly. 

The actors were all great, and I kinda hope we get to see Fear Street, Part 4 and more (there are like 100 of the Fear Street books by R. L. Stein).


October Horror Movie Challenge 2023
Viewed: 31
First Time Views: 21

31 Days of Halloween Movie Challenge



#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 26

The Other Side -

 Returning to the Room #9 entrance, two other entrances are only visible when coming from this direction. The first is on the right.

Room 26

The dwarven rune above the entryway proclaims this is the "Libary of the Dead."

There are several rune tablets here detailing the history of the clan and their wars with the Vampire Queen.  Only the first two wars are discussed here; they lost the third war.

There is 50,000 xp worth of knowledge here if the party had several days to read it all. They can't move the tablets out due to their weight. 

Review: The Last Sabbath RPG

The Other Side -

The Last Sabbath RPG It's Halloween, and of course, I am always looking to add more spooky games to my collection. If they are witch-themed, then all the better.  Today, I am reviewing the Last Sabbath RPG.  I featured the Kickstarter last year and received my books this past summer.  It is a gorgeous piece of work, but is it a good RPG? Let's find out.

Last Sabbath RPG

Design by Atropo Kelevra and Valentino Sergi. Art and illustrations by Loputyn (Jessica Cioffi). The game was based on Loputyn's artistic vision. Paperback, saddle stitched book. Black & white (with red foil covers). 48 pages.

This is the English translation of the original Italian RPG. 

Last Sabbath is a Masterless, Journalling RPG for 1 to 7 players. Masterless in that no one player is the game master and journalling since the players will write down what their characters (all witches) will do in each scene.

Now, I am not overly familiar with playing Journalling RPGs, but I know what they are in concept. 

In this game, the players all play new witches who have gathered together in a Coven. Why? Well, that is what everyone will find out together. I say up yo seven people since that seems to work well with the structure of the game, but 4 might be more wieldy. It can also be done as a solo RPG experience.

The game offers many aids to move the players (and the characters) along. If this is the Coven's first time playing or this is a solo effort, then the authors suggest using the Scene Prompts instead of the divination techniques. That is a good idea, but the divination techniques add a bit of randomness to the game that I quite like.  So, at this point, what is required of the players are these rules, notebooks to journal in, a d6, and maybe some divination tools. More on those later. While a fancy journal would be a nice touch here, a regular notebook is also good. Since you will be sacrificing memories here as part of game play it is somewhat cathartic to write them down and then tear out the page.

The game setting is whatever you want it to be. That and the nature of the witches involved are entirely up to the players. 

Safety tools are recommended because this game encourages you to push the boundaries. It is all part of the idea that magic is both a gift and a curse. Bad things are going to happen to your character. 

Last Sabbath RPG

Game Play

The game is divided into Seven Scenes. The Call, Initiation, Danger, Investigation, Revelation, Threat, and Epilogue.  Each scene is then divided into 3, 5, or 7 turns (players' choice). When all players have done their Turn, you move on to the next one.

At the end of every scene, one of the Records (what the player wrote down) becomes a Memory. Memories can be sacrificed for Power to fuel their magic. But removing the wrong memory can cause a witch to forget why she is part of the coven. 

Turns are covered with some examples of a 3-round game plane for a Scene. 

Guidelines for play follow. Witches can ask one question of a fellow witch once per turn or answer a question on their turn. If a Power is used, then the affected witch must respond to that power on their turn. 

Power

Without magic, the characters are just people sitting in a circle. And while that would be a fine game, not one I would review here. Power is what makes witches witches.  Power comes in the forms of a Charm, Spell, or an Incantation, each with great effects and greater costs. Some incantations, for example, can cost the witch her life. So yeah, power comes at a cost. Some examples of powers are given, including origin and types. But the details are left to the players to figure out. 

Divination 

This just gives us a brief idea on how they are to be used. Details are given later with the various types of divination tools.

The Scenes

Half-way through the book we reach the Scenes, or how the game progresses. Anything can happen in a scene including the death of a witch. Players should not worry about that since they can introduce a new witch in the next scene.   Each scene is given some guidelines in the form of leading questions and some prompts. For example, for Scene 1: The Call, one of the prompts is "A call for help is heard in your mind" (paraphrasing). Witches can choose or they can roll a d6. 

All the scenes are handled in similar fashions, with Scene 7: Epilogue as the adventure conclusion. 

Divination Tools

This section covers various divination tools which are broken down by tool with examples for each scene. These include Tarot, Rune stones, Mikado, and Tea Leaves.

Tarot is likely going to be the goto, but there is a certain charm to the Tea Leaves, especially if you have plenty of tea on hand while playing.

Last Sabbath - Grimoire

by Atropo Kelevra and Valentino Sergi. Black & white art with red. 36 pages.

This is a Kickstarter add on for the Last Sabbath RPG. It has additional thematic prompts for the LAst Sabbath RPG. At first I was curious why it was not added to main RPG. But reading through I see why, the prompts are great but should be used sparingly since they could force the game into a direction not set by the players. They are perfect when the players might want some advice on what to do nest, or even for a second play through.

The art of this book is not from Loputyn, though it is good in its own right.

Last Sabbath RPG

Thoughts on this Game

My experience with games like this are a little limited. But this looks like fun and would work great in the hands of the right group. I see this as a good way to spend a rainy afternoon with some like mind friends over pots of hot tea. Save the Dr. Pepper and Doritos for D&D night. This is for orange zest scones and black tea. 

If you are the type that wants really crunchy rules, then I would say this not the game for you. But I recommend you at least check out something like it. 

Thoughts on the Art

The art is striking, evocative and perfect for the feel of this game. This is expected since the game grew out of the artistic vision of Loputyn (Jessica Cioffi). The art might be considered risqué to American audiences, but for European ones, I am sure this is just slightly above comic book fare. 

Art of Last Sabbath

Use as a Session 0

Back when I first talked about this game, I mentioned it as a possible Session 0 for my War of the Witch Queens. I am more convinced about that than ever. 

In fact, I can see this game being interspersed with War of the Witch Queens adventures. Since the overall arc of that campaign is to discover who murdered the High Queen of Witches. 

Tea with the Witch Queens by Brian BrinleeTea with the Witch Queens by Brian Brinlee

I have some major NPCs (all posted with stats) that enter into the tale/campaign. For my play test of this I took them and put them all through a couple of scenes of this game to figure out what their motivations will be. It was quite fun, to be honest.

I can also see it working as a Session 0 for a NIGHT SHIFT game consisting mostly of witches. 

While I have the Smith-Waite Tarot deck pictured above, the perfect deck for this will be released next month: the Loputyn Oracle. It is published by Llewellyn Publications, pretty much THE publisher for all things mystical and witchy. Though it only has 32 cards, it should be fine for this game to be sure.

There is a lot of things I can use this game for, and I am looking forward to trying them all.  Now. time to put the kettle on.

Links

Where to buy

Creative Team

#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 25

The Other Side -

 A hidden door in this tomb leads to a less ornate tomb with seven sarcophagi. 

Room 25

These tombs belong to the other members of the Dwarven Coven. Per tradition, there are Eight Xothia per coven, and they are interred separately from the rest of the clan. 

If these tombs are disturbed they will cause the witches inside to rise and attack. There are seven (7) Zombie witches.  Unlike their high-priestess these witches died when the Vampire Queen attacked, thus the make-shift appearance of this tomb.

October Horror Movie Challenge: Wrath of Becky (2023)

The Other Side -

Tonight is Slasher movies. I used to enjoy these more as a kid than I do now. Dumb people in horror movies making dumb mistakes. BUT I did find one to fit the bill and I had been looking forward to seeing it anyway.  Yup tonight is Wrath of Becky.

Wrath of Becky (2023)

Look. If you hurt or take someone's dog, make sure their name isn't John Wick or Becky. Because they will fuck you up.

Becky (Lulu Wilson, who was SO good in this) is back. She has bounced around foster homes and has been in and out of the system for three years now.  When not running away or hitchhiking, she is in the woods training. Running, exercising, throwing knives, and sometimes falling into her own pit traps. She is living with Elena Cahn (Denise Burse), who treats her with respect, doesn't ask her about her past, and does laugh when Becky falls into her pit traps.

While working as a waitress, Becky overhears a bunch of misogynistic incel types going on about women. Becky, who has progressively more violent fantasies, spills a hot coffee on one of them.

The trouble is they follow her home and attack her. Becky is about to fight them when she gets her dog, Diego, to attack. But one of them knocks Diego out. Elena shows up with a shotgun, but lead douchebag Anthony kills her instead. They knock out Becky and take her dog. 

When Becky wakes up, Elena is dead, and Diego is gone. She buries Elena and goes hunting for the douchebags. She had heard them talking about how they were meeting up with the leader of the "Noble Men" (think Proud Boys here) and she has a name, Darryl. After a false start she finds them and overhears Darryl talking about a flash drive with all members of the Noble Men on it.  They are planning to start an insurrection and kill a local Congresswoman.  

She rings the bell and leaves a phone. Darryl, learning what happened, sends Anothny out to deal with her.  Becky manages to subdue him and shove a grenade into his mouth. When Darryl opens the door it blows Anothny's head off.  She shoots another with a crossbow and in frustration, Darryl shoots and kills one of the guys that took her dog while the other escapes.

There is some back-and-forth with Darryl and Becky exchanging quips and violence. Eventually we learn that the first Darryl she found was this Darryl's mother AND the founder of the Noble Men.

Becky manages to kill son Darryl in a series of bear traps, and Darryl mother by throwing a knife and embedding it in her brain.  She is brutal.

As an epilog we see Becky in an office. Long story short she is going to be the youngest recruit of the CIA because she single-handedly brought down the largest growing domestic terrorist organization in the country.

This was a very satisfying sequel to Becky. If they do another one then might I suggest "Beck: The Search for Diego."

Lulu Wilson is great. She pulls of the sweet teen when she needs to, angry sullen teen, and bat-shit crazy blood-lust monster.

October Horror Movie Challenge 2023
Viewed: 28
First Time Views: 18

31 Days of Halloween Movie Challenge


D&DGII The Black Forest Mythos: Helga, Goddess of Witches, Ghosts and Magic

The Other Side -

HelgaHelga is likely one of the Goddesses I have thought about the most. She is the goddess of witches, ghosts, and magic. She is the syncretized goddess of Hecate of the Greek/Roman myths and the Norse Hel and Heiðr, and the Germanic Frau Holt/Holda. This also ties her closely to Mother Goose and Grimm fairy tales.  

Additionally, I have been using her as a character in my Wasted Lands games. This has allowed me to build her up from the ground up; Hecate and Hel are just her "backstory."  So, part of this write-up will be based on the myths and legends and all the rules I have for them AND some in-game ideas I have had.

Helga

Helga is interesting one for me since her genesis really predates this project during a time I was working on creating new gods and goddesses for my home campaign. Some of that creation continues on in this project. In particular they formed my ideas on Großvater & Großmutter (originally Ouranus and Gaia in my home campaign). Helga though remains largely intact from that time since she was always a mix of Hecate, Hel, and a bit of Ereshkigal. She was a dark Goddess of Magic, Witchcraft, and Ghosts. I have even kept her name intact.

As this project grew I pulled in more details from previous work I had done, namely writings about Frau Holle and other, older myths that fit under the umbrella of "The Crone" archetype.  Helga is very much the Crone, but she can appear at any age.

HELGA (Goddess of Magic, Ghosts, and Witches )
Intermediate Goddess

ARMOR CLASS: 1/-3
MOVE: 18" / 24"
HIT POINTS: 288
NO. OF ATTACKS: 2
DAMAGE/ATTACK: via Spell
SPECIAL ATTACKS: Death Touch
SPECIAL DEFENSES: Aura of Darkness
MAGIC RESISTANCE: Special

SIZE: M (5' 6")
ALIGNMENT: Neutral (Evil)
WORSHIPER'S ALIGN: Any (those who use magic, witches, undead)
SYMBOL: 
PLANE: Hölle

CLERIC/DRUID: 20th level in each
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: 20th level in each
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
WITCH/WARLOCK: 20th level Witch
PSIONIC ABILITY: II
S: 10 I: 22 W: 24 D: 18 C: 18 CH: 20

Helga is the Witch Goddess, the Ghost Queen, and the Crone of the Trinity.  She knows all secrets since they are whispered to her by the dead.  Thus she knows all the secrets of magic. She is the guardian of the crossroads and the gates of Hölle, where the dead reside. 

Helga will often appear as an older woman wearing simple robes of black. Her face is often hidden in shadow so that only part of it can be seen; her mouth or eyes. During the winter months, she will be seen wearing a crown of dried branches and leaves. 

As the goddess of magic and witches, she knows every spell since they are whispered to her by the dead. She can cast two spells per round as she chooses. She casts as a 20th-level spellcaster. She can also command undead to do her bidding as if she were a 20th-level cleric. She can speak to the dead at will.

Helga is the mistress of magic, therefore she is immune to the effects of any spell of third-level or lower. This includes any area of effect spells.  For spells of fourth-level and greater, she has a saving-throwing bonus of +3.  She is also surrounded by an aura of darkness that obscures her features and provides protection. When active, she gains a +4 to saving throws and a +4 bonus to AC. This is in addition to her normal saves. 

Animal: Hounds
Rainment: (Head) circlet of dead leaves and branches (Body) Simple garments of black. Robes of black
Color(s): Black
Holy Days: Samhain, Winter Equinox, Beltane
Sacrifices: Animal sacrifice at the Equinoxes. Animals are burned to ash.
Place of Worship: Graveyards and Crossroads.
Her faithful hound is Heuler, the Guardian of the Gates of the Dead.

HeulerHeuler

Heuler ("Howler") is the syncretized guardian of the Underworld ("Hölle"). He combines elements of Cerebus, Hell Hounds, and the various wolves of the Norse/Germanic mythology, in particular Garm.

HEULER
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 24" 
HIT DICE: 22+88 (187 hp)
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 bite, 2 claws
DAMAGE/ATTACK: 4d10 + Poison/Disease, 1d8+4, 1d8+4
SPECIAL ATTACKS: Howl
SPECIAL DEFENSES: +3 or better weapon to hit
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Chaotic Evil
SIZE: L (18' at shoulder)
PSIONIC ABILITY: Nil

Heuler is a monstrous wolf-hound hybrid monster that stands 18' tall. His fur is soot black, his eyes burn with hellfire, and his jaws drip with poison. He is tasked with making sure none enter Hölle that do not belong, and none leave once they are inside.

He attacks with his massive jaws biting with 4-40 hp worth of damage. Each bite carries a rotting disease similar to mummy rot. Victims must save vs. Poison or contract this rotting disease. It is treated the same as Mummy Rot. He can also attack with his massive claws for 5-12 hp worth of damage each.

Three times per day, Heuler may howl to summon the dead to aid him. After he howls he will be joined by 3d12 wights who will fight whoever the beast is fighting. These wights will fight till destroyed.

If Heuler is killed then one of his pups will be elevated to the position of the new Guardian of the Gate. 

A Reminder Note About Translations

I have had a few comments from people saying my translations are "off."  While that is true, it is also on purpose. I am not looking for a perfect translation into modern German here. I am looking for something that common folk might have called these (See Rule #2) AND something I would have written in 1985-6 when my only resource was my High School German textbook and dictionaries (See Rule #3). So yeah, there are proper ways to translate these, but that is not what I want to do here.

Links

This is another post for my RPG Blog Carnival Horrors, Gods, and Monsters.
RPG Blog Carnival

#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 24

The Other Side -

 There is a secret door near the tomb of Ferner Morgenstjernen.  This leads down a flight of stairs. 

Room 24

This is another Morgenstjernen tomb. This tomb belongs to Hilde Morgenstjernen, the Xothia or Dwarven Witch of the clan.

Her Book of Shadows is carved into the walls of her tomb. A magic-user can spend time here copying the text. There are: 

  • 1d8+3 first-level spells 
  • 1d8+1 second-level spells
  • 1d8 third-level spells
  • 1d6+1 fourth-level spells
  • 1d6 fifth-level spells
  • 1d4+1 sixth-level spells
  • 1d4 seventh-level spells
  • 1d4 eight-level spells.

 These are worth 100 xp each per level.

There are no other treasures here.

October Horror Movie Challenge: Lost Boys (1987)

The Other Side -

I talked about this one a bit back when I reviewed Near Dark.  I have to admit that this is the movie I first thought of when I saw that Best Soundtrack was a category.

Lost Boys (1987)

Ok. So I did do this one back in 2014. A lot, if not all, of what I said then still hold true. The movie holds well. Yeah there is some fast and loose play with the rules of vampirism here, but honestly it is still a great film.

Let's talk about that soundtrack.

There are so many great hits here. Many are covers, but for some reason it works fine. 

We have Roger Daltrey of the Who singing Elton John's "Don't Let the Sun Go Down on Me," and for the longest time, I preferred this version. I was on a big Who kick then.

INXS practically made this one of their unofficial albums and I think added to their success of Kick, also out in 1987. Their song  "Good Times" was a cover of a 1960s song. 

The big covers were Echo and the Bunnymen's cover of The Door's "People are Strange," which gave the Doors some newfound fans in my generation (yes, we knew about them before). And the big one, Tim Capello's cover of The Call's "I Still Beleive."  Tim Capello is still out there touring, too, and I guess he is like one of the chillest guys ever. 

The original songs include the "title song" "Lost in the Shadows (The Lost Boys)" by Lou Gramm, and the real title song, "Cry Little Sister (Theme from The Lost Boys)" by Gerard McMann.  

I have a lot of really fond memories of this album that coincide with my freshman year in college.  It is the soundtrack I'd put to write vampire material. Kinda wish I still had some of that stuff. It might not have been (it wasn't, I am sure), but for nostalgia value.


October Horror Movie Challenge 2023
Viewed: 27
First Time Views: 17

31 Days of Halloween Movie Challenge


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