The Other Side

Mail Call Tuesday: Thirteen Parsecs

 A fantastic Mail Call Tuesday today! I got my copies of Thirteen Parsecs.

Thirteen Parsecs

I am very pleased with how these turned out. 

Thirteen Parsecs
Thirteen Parsecs
Thirteen Parsecs
Thirteen Parsecs
Thirteen Parsecs

The leathers look great and great with NIGHT SHIFT and Wasted Lands.

I even grabbed a new dice bag!


Can't wait to share more of this with you all.

Larina Nichols, Agent of A.R.T.E.M.I.S. for DC Heroes (Kickstart Your Weekend)

 A special Kickstart Your Weekend this week. Last week, I mentioned a new DC Heroes Kickstarter on the way. Well, it launched on Monday, and it has already blown through all its stretch goals, and now they are making new ones. 

So, this Kickstarter doesn't really need my help. 

But anyone who spends any time here at all knows about my deep love for all things DC Comics. So they might not need my help, but I am giving it anyway!  And what better way to do it than to dust off some characters! Well. Not so much dust off, as in recreate. I will get my old V&V character up soon, but I have been thinking a lot about my occult investigative agency A.R.T.E.M.I.S. and how it might exist in other game settings. So you know what I am going to do here. 

Larina Nichols for DC Heroes

For this one, I pulled out my Batman Role-Playing Game, which is DC Heroes 1.5 or something like that. I have (or had, I think I loaned it out) the 1st Ed boxed set, and I was trying to decide if I want the 1st or 2nd ed boxed set from the Kickstarter. I think I am going with 2nd Ed.  I had 3rd Ed for a while, but I know I sold that at my local game auction.

So who is this Larina? 

The game is dated from 1989, back when Bat-Mania was at its height. So I am making this a 19-year old Larina (1989). The obvious comparisons are her Chill stats (still need to post them) and my recent R.I.P. Horror Role-playing project. This Larina is a little different from her R.I.P. counterpart though they are about the same age (19 vs 22). Is that a Crisis On Infinite Earths potential adventure I hear? 

For DC Heroes, new heroes always start out with 450 APs. I bump it up to 500 because I like a little more power. This is magic rich world, so my magic characters need a boost.

Larina Nix AKA Nix the WitchLarina Nix AKA Nix the Witch

Dexterity:2  Strength:1 Body:2Intelligence:6Will:5Mind:4Influence:3Aura:5Spirit:7

Initiative: 11
Hero Points: 50

Current Body: 2
Current Mind: 4
Current Spirit: 7

Alter Ego: Larina Nichols
Occupation: Student/Research Librarian, Gotham University
Marital Status: Single
Known Relatives: Stephani Nichols (Mother), Lars Nichols (Father)
Group Affiliations: A.RT.E.M.I.S.
Base of Operations: Gotham City
Motivation: Responsibility of Power
Wealth: 5
Height: 5'4"
Weight: 124 lbs
Eyes: Blue
Hair: Red

Skills
Artist (Music) 2 [13]
Charisma 2 [32]
Medicine 2 [17]
Occultist 9 [101]

Powers
Flight (Broom) 5 [25]
Force Shield [10]
Magic Blast [20]

Advantages
Area Knowledge (Gotham) [20], Attractive [15]. Connection (Occult Underworld) [10], Gadget/Artifact (Broom) [25], Luck [15], Scholar [10]

Drawbacks
Arch Enemy (Mordru) [15], Secret Identity [10]

Equipment
Broom (Body 1, Fly 5 [10]) [25] (can fly at about 50 mph)

--

Ok, so who is this?

This Larina is still young. Honestly, this version would work better as a Teen Titan, which would work well with the 1st Edition boxed set.

I might adjust her wealth down to 4. I also need to remember how to give her some more languages. I also decided against the edgy notion of having her parents dead. Been there, done that, no need to go back. 

I put her in Gotham as a nod to my copy of the Batman RPG and my undying love for the Caped Crusader. In D&D, her alignment is Lawful Neutral, so she would be an agent of Law here. Not civil law, but Universal and Magic Law. This would make her the natural target of the likes of Mordru. Also, Mordru scared the shit out of me when I got one of my first DC comics. I must have been 5 or 6. So yeah, he is a great Arch Enemy for my witch here. While his modern look is likely the better one, I tend to go with his classic crazy-looking wizard look from his first appearance. Plus, I am rereading all of Michael Moorcock's Eternal Champion books, so the battle of Law vs Chaos is very much on my mind right now.

I want to get my V&V version of Johan ported over, and I have a few others in mind. I am thinking of something like Justice League Dark but with my band of characters here. I guess that means I will need versions of Dracula and the Refrigerator, too.  I'd love to find a copy of "Blood of Heroes" from Pulsar Games. It was the same system with more magic. If I do, then I need to update her stats. Maybe Larina as a 30-year-old, really powerful witch. 

She has an alter ego, but I have never had a great "Superhero" name for her. Later, she is known as "Witch Queen," but at this point, she is still figuring things out.

I am backing the Kickstarter. Great to see a "new" DC game out there. 

Witchcraft Wednesday: The Witch Book of Shadows for the ShadowDark RPG

 What have I been doing? Well this last Gary Con (back in April) I was talking with my Elf Lair Game co-conspirators about future projects. Of course our plans revolved mostly around the recently released Thirteen Parsecs. But I also began flipping through the "new to me" physical copy of the ShadowDark RPG. I had picked up the Quickstart and the Curse Scroll #1 zine at a previous Gary Con, so it seemed right to grab it then too. Originally my plan was only to use it as a supplement for my Old School Essentials games. But others encouraged me to try it out on it's own merits. 

It finally clicked with me one evening this past summer while making dinner what ShadowDark actually is and not what I thought it was. Granted, it is exactly what the video creator Kelsey Dionne has been saying for two years. So I sat down that night during my writing time and put together an outline. I gave myself one week. Well...that week went on, and on, as I really grew to like this project. So now I am ready to reveal the fruits of those efforts. Or at least reveal that I am revealing it.

Coming soon (next month or so), The Witch Book of Shadows for the ShadowDark RPG!

The Witch Book of Shadows for the ShadowDark RPG

From the upcoming DriveThruRPG page:

Included here is the Witch Class.

- Six new ancestries
- New occult backgrounds
- Basic, Expert, and Advanced witch talents that grow as you level up.
- Thirteen Witch Patrons, from Baba Yaga to Xthluhu the Horror of the Deep! Each with boons and spells.
- 160+ new occult spells for ShadowDark, including special Patron Spells and Ritual Magic spells.
- 60+ Witch-related monsters for your ShadowDark adventures
- 40 new magic items. 
-124 pages A5 size to fit with your current ShadowDark RPG booksCompatible with ShadowDark and other ShadowDark products.

The biggest selling point for this book are all the new spells. Plus every witch takes a patron which opens new and unique spells to them. Add ritual spells and no two witches are ever the same.  There are thirteen new witch patrons as well.

For the monsters, well, many of these came from my recent Horror movie marathon. Going back to the roots of AD&D monsters and then rebuilding them from the ground up, or at least getting a head start from horror movies, gave me plenty of new ideas—so many that a few didn't make the cut and will be featured on a few Monstrous Mondays. 

Right now I am just waiting on the print proofs. Once I have those in hand (expected by Dec 1) then I will figure out what needs to happen next. 

As always, I had a blast working on this one, and I hope you enjoy it as much as I did putting it together. 

Special thanks to Kelsey Dionne for not just making such a fun game, but building a great community and a sense of community involvement with this game. That might be her best achievement yet.

Working copy of The Witch
Working copy of The Witch


Companion Set Dungeons & Dragons

NOTE: My oldest has been running his Sunday group through all the editions of D&D. I have been planning on doing something with the Cook/Marsh Expert set, but schedules being a thing I have had to adapt and now do a Companion-level adventure.

One thing led to another, and now I have a new, different project on my hands. 

Today is my "Day 1" of it. The day I start pulling together research notes into a draft. 

I put this post together as a set of notes and research from previous posts. 

No. I am not doing my own Companion set. As I have outlined below we have plenty very good ones.

D&D Companion Set

The Companion Edition of D&D was one of the near-mythical books for me growing up.  As I mentioned yesterday that I began my game playing with the Basic/Expert, known today as B/X, sets from the early 80s.  The expert took the game from the 3rd to the 14th level, and the Companion book was then going to take the game from the 14th to the 36th level.  Even though I knew of AD&D at the time, I thought the Companion book would be the way to go. So I waited for it.

And waited.

And waited some more.

Finally, I gave up waiting and dove into AD&D instead, leaving Basic D&D behind.  Eventually, a Companion Rules Set came out.  But it was for the new Mentzer-edited Basic set (now called BECMI), and I no longer had any interest in it, having discovered the world could also have Assassins, half-orcs, and 9 alignments.

Fast forward to the Old School Revolution/Renaissance/Resurgence/Recycled and I have re-discovered the Basic sets (all of them) in their imperfect glories.  And I am not the only one that must have felt a little gipped by not getting a Companion book for B/X.

Jonathan Becker over at B/X Blackrazor designed his own Companion rules. If it is not exactly what the companion would be, it is really close.

Soon after, I managed to pick up my copy of the Companion Set.  So join me on my exploration of the new worlds of the D&D Companion Set.  But a warning, here there be Dragons!

D&D Companion Set (1984)

I don't think it is too much to say that the Companion Set contains some of the most interesting changes and updates to the D&D than any other product TSR had published to date.  I will talk more about these in the review, but first a look back.

I have eagerly awaited the Companion set for D&D ever since I got my Expert Set, which is by B/X Moldvay/Cook Basic and Expert Set.

The Companion Set, as promised by the Expert Set rules, mentions that characters will now go to 36th level and there will be a way to cure undead level drain!  Such promises. Such hope!

Classes D&D Cook/Marsh Expert Set, page X8

I did manage to read it once.  I was in college, and it was at Castle Perilous Games in Carbondale. Of course, AD&D 2nd Ed was the new hotness at the time, and I had no desire to look backward.  What I saw, though, at the time did not impress me.  The entire Mentzer set at the time (AT THE TIME, mind you) made me think of it as D&D for little kids (now I see it differently).

Looking back now, I see I made a BIG MISTAKE.
Well...maybe.  I would not have traded my AD&D time for anything, but I wish I had given the BECMI rules more chance.

Now I can fix that.

Today I am going to cover the BECMI Companion Rules.  I am going to cover both the DriveThruRPG PDFs and my physical box set.

Companion Rules
The Companion Set follows the rules as presented in the BECMI Basic and Expert books. But unlike those books, the Companion Rules sets off into uncharted directions and gives us some new material.

While the claim can be made that Frank Mentzer only edited and organized the Basic and Expert rules based on previous editions, the Companion set is all his.  While there may be some influences from earlier editions such as Greyhawk (with it's 22nd level cap [wizards] and some monsters) and AD&D (some monsters and the multiverse) this really feels new.

Companion Player's Book 1
The player's book is 32 pages with color covers and black & white interiors. Art by Larry Elmore and Jeff Easley.
Opening this book we get a preface with a dedication to Brian Blume. A nice touch and yeah he is often forgotten in the tale of D&D's earliest years.  The preface also firmly situates us in time. We 10 years out from when D&D was first published. The design goals of this book, and consequently this series, have never been more firmly stated.  This is an introduction to the D&D game and designed to be fun, playable, and true to the spirit of D&D.  It certainly feels like this is the successor to the Original D&D game; maybe more so than AD&D.
One page in and we are off to a great start.

The title and table of contents page tell us that this game is now "by" Frank Mentzer, based on D&D by Gygax and Arneson.  As we move into the book proper we get a feel for the "changing game."  Characters are more powerful and once difficult threats are no more than a nuisance or exercise.  The characters are ready to take their place among the rulers of the world.  This makes explicit something I always felt AD&D only played lip service to.

We get some new weapons that have different sorts of effects like knocking out an opponent or entangling them. We also get some unarmed combat rules.    Now, these feel they really should have been added to the Basic or Expert rule sets. Maybe they were but were cut for space or time.

Up next is Stronghold management from the point of view of the player characters.  Again here D&D continues its unwritten objective of being educational as well as fun.  More on this in the DM's book.

Character Classes
Finally, about 11 pages in we get to the Character updates.  Here all the human character classes get tables that go to level 25; again maybe a nod to Greyhawk's level 20-22 caps, and caps of 7th level spells (clerics) and 9th level spell (magic-users).  Clerics get more spells and spell levels.  The big upgrade comes in the form of their expanded undead turning table.  Clerics up to 25th level and monsters up to Liches and Special.  This mimics the AD&D Clerics table; I'd have to look at them side by side to see and differences.  One difference that comes up right away is the increase in undead monsters.  There are phantoms, haunts, spirits, and nightshades.  Nightshades, Liches, and "Special" will be detailed in the Master Set.

Something that is big pops up in the cleric listing.  A Neutral cleric of level 9 or higher may choose to become a Druid! Druids only resemble their AD&D counterparts in superficial ways.  They have similar spells, but the BECMI Druid cannot change shape.  It is an interesting implementation of the class, and I'll discuss it in detail.

Arguably it is fighters that get the biggest boost in the Companion Set.  They gain the ability to have multiple attacks per round now and other combat maneuvers such as smashing, pairing and disarming. This is a big deal since they got so little in the Expert set. Fighters can also "specialize" into three paths depending on alignment.  There are Knights, Paladins, and Avengers.  Each type gives the fighter something a little extra.  Paladins are not very far off from their AD&D counterparts and Avengers are as close to an Anti-Paladin as D&D will get until we get to the Blackguards.

Conversely, Magic-users do not get as much save from greater spells. We do get the restriction that any spell maxes out 20dX damage.

Thieves can now become Guildmasters or Rogues.  A name that will come up more and more with future editions of D&D.

BECMI "Prestige Classes?"
The Druid, Knight, Avenger, Paladin, and, to a lesser degree, the Magist and Rogues represent what could arguably be called the first Prestige Classes to D&D.  Their inclusion predates the publication of the Thief-Acrobat in the AD&D Unearthed Arcana.
Prestige Classes are classes that one can take after meeting certain requirements in other "base" classes in D&D 3.x and Pathfinder. Often at 10th level, but can occur anytime the character meets the requirements.  This concept is later carried on into D&D 4 with their "Paragon Paths" (chosen at 11th level) and even into D&D 5 with their subclasses (chosen at 2nd level).
The BECMI Avenger and Paladin are the best examples of these working just like the Prestige Classes will in 15 more years. This is interesting since it also means other classes can be added to the basic 4 core ones using the same system.  An easy example is the Thief-Acrobat from UA or even the Ranger from AD&D.  Though in this version the problem lies in the alignment system.  Rangers are supposed to be "good" for example.

Demi-Humans
Demi-humans may not advance any more in level, but they are not idle.  This is also the area of the Companion Set that I most often go wrong.  Each demi-human race has a Clan Relic, and some demi-humans could be in charge of these clan relics, making them very powerful. There are also clan rulers, and they are also detailed.  What does all that mean?  It means there is a good in-game reason why demi-humans do not advance in levels anymore.  They are much more dedicated to their clans than humans. So, after some time, they are expected to return home to take up their responsibilities for the clan.

Companion level Elves
That is not to say that these characters do not advance anymore.  Each demi-human race can still gain "Attack Ranks" as if they are still leveling up.  They don't gain any more HP, but they can attack as if they are higher-level fighters.  They also gain some of the fighter's combat options. Each class gets 11 such rank-levels.   It seems to split some hairs on "no more levels" but whatever.

We end with a map of the expanding Known World.  This is the continent of Brun of Mystara, but we don't know that yet.  But I will discuss that later this week.

This book is a lot more than I expected it to be and that is a good thing.

Companion DM's Book 2
The DM's book is 64 pages with color covers and black & white interiors. Art by Larry Elmore and Jeff Easley.
There is a lot to this book.  First, we get to some General Guidelines that cover the higher levels of play and planning adventures accordingly. There is sadly not a lot here.
We follow up with Part 2: The Fantasy World.  This continues some of the discussion of stronghold management and dominion management as well.  Now here is quite a bit of good information on what happens, or could happen, in a dominion. 
This section also includes the hidden secret of the D&D BECMI series.  The War Machine Mass Combat system.

War Machine
Around the same time, TSR also developed the BattleSystem Mass Combat system.  The two are largely incompatible with each other.  I always thought it was odd that two systems that do essentially the same things were created and incompatible.   Later I learned that D&D BECMI lived in what we like to call a "walled garden" in the business.  It was out there doing it's own thing while the "real business" of AD&D was going on.  The problem was that D&D Basic was outselling AD&D at this point.  This was not the first time that TSR would woefully misunderstand their customers, and sadly, it was not the last time either.
War Machine is elegant compared to BattleSystem. I am not saying it is simple, but the work involved is not difficult, and I am happy to say it looks like it will work with any edition of D&D.

The Multiverse 
A big part of any D&D experience is the Multiverse.  This section allows the DMs and Players to dip their toes into the wider Multiverse which includes the Ethereal Plane and the Elemental Planes.

Elemental Planes
Space is also given to the discussion on aging, damage to magic items, demi-human crafts, poison, and more. We also get all of our character tables.

Monsters
About halfway through the book, we reach the monster section. Many familiar AD&D faces are now here, though a bit of digging will show that many of these are also from OD&D up to the Greyhawk supplement. Most notable are the beholder, larger dragons, druids (as monsters), and many elemental types. Monsters are split into Prime Plane and Other Planes. 
Among the monsters featured are the aforementioned Beholder, larger Dragons, and bunches of new Undead, like haunts, druj, ghosts and more.  A few that caught my attention are the Gargantua (gigantic monsters) and Malfera.  The Malfera REALLY caught my attention since they are from the "Dimension of Nightmares."  This is more fodder for my Mystara-Ravenloft connection.
Monsters from the Other Planes focus on the Elemental planes.

Treasure
Lots of new treasures and magic items.

Adventures
There are three short adventure or adventure hooks for companion-level characters.

All in all the Companion Set is full and had many things I did not think it had given my very casual relationship to it over the years.  Reading it now and in-depth for the very first time I see there is a lot I could have used in my games back then.

Other Companion Books

I was not the only one that waited. 

Companion Expansion from Barrataria Games,Jonathan Becker's B/X Companion

Others came up with their own Companion rules for the B/X Style Basic D&D instead of the BECMI Style Basic D&D. Now...let's be 100% honest here. The differences between BX and BECMI are so subtle that only a huge nerd like me cares. But then again, I was not the only one.

I mentioned Jonathan Becker's B/X Companion above and I reviewed it a while back. It compares favorably to the BECMI Companion from TSR, and it fits the look and feel of the BX books well.

There was also the Companion Expansion from Barrataria Games, which was also quite good. It was more of a move from BX Basic D&D closer to AD&D, which is fine. It is also free, and all the content was released 100% under the Open Gaming License, so that was a nice plus in my mind.

And proving that sometimes the wait is good, Stephen R. Marsh, the Marsh of the Cook/Marsh Expert Set, is working on his own Companion set.  So I can have all three to satisfy that desire the 12-year-old-me had. 

It just goes to show how active the old-school D&D communities still are.

Some part of me still wants a proper B/X Companion set from 1982. Maybe such a thing existed in an alternate universe. But that is also a universe where the BECMI sets didn't exist, and given how popular Mentzer's red box was, I am unsure how it would have changed D&D as a whole in the mid- to late 1980s.

Companion Set Rules

What Role Does the Companion Serve?

One has to ask. What does the Companion rules actually do? Or even what role does it serve?

In many ways, the Companion rules (and here on out, regardless of which one I mean) represent the fork in the road where D&D splits from AD&D.  With the continuum of OD&D to Holmes Basic to Moldvay and then Mentzer Basic, you could still go on to AD&D (largely as Gary would have liked). The Companion rules then are the path of no return. Once you head down that path there is no turning back for AD&D.  So the Companion needs to fill the same gaps that AD&D fills, but it doesn't need to do them in the same way.

For me, any discussion about the various merits of AD&D vs Basic-era D&D has to include a conversation about how the Companion (and Masters) handle various AD&D topics. The only problem is that no Companion development ever happened in a vacuum. 

Things like Druids, stronger monsters (notably elementals), the outer planes and their inhabitants, are all slightly different in the Companion rules. But rare are the entirely new elements. Granted, the BECMI Companion often has new monsters and the War Machine. The Companion Expansion from Barrataria Games was designed to fill in the gaps B/X had compared to AD&D. It is hard to throw off the shadow of AD&D. Though I would like to see something new. Something that AD&D would have to convert over from D&D for a change. But likely that time has long since passed. 

Should Classes Be Different?

One of the ideas floated by the BECMI Companion is that there are some classes, the Druid is my prime example, that act like Basic Prestige Classes. So, a neutral 9th-level cleric could now be considered a Druid if that is what the player wanted. Does that mean a Fighter then could be something else? Knights, Avengers, and Paladins are mentioned in BECMI. But would Rangers, Barbarians, and Cavaliers be out of the question?

While I would not want to recreate the Prestige Class bloat of the early 2000s, the idea is an intriguing one. Would my witch even be just a type of magic-user, then? 

Should Monsters Be Different?

My go-to here is the humble succubus. In Becker's Companion, she is a 7 HD monster. In BECMI, granted in the Immortal Rules, she is a whopping 15 HD (Whispering Demon in the Immortals boxed set). In Eldritch Wizardry (where she is introduced) and in AD&D she is 6+6 HD.  Obviously, for characters 15th level and higher, a single 6 or 7 HD succubus is not really a challenge unless she is played correctly in a non-combat role.

Other times, we get more powerful dragons and more powerful elementals. A 15 HD succubus may be a bad idea, but the 15 HD Queen of Succubi is better.

The threats need to be targeted to the level of the characters involved. 

Gives me a lot to think about.

Kickstart Your Weekend: DC Heroes Role-Playing Game 40th Anniversary

 Oh. I am so excited for this one!

DC Heroes Role-Playing Game 40th Anniversary

DC Heroes Role-Playing Game 40th Anniversary
https://www.kickstarter.com/projects/cze/dc-heroes-role-playing-game-40th-anniversary?ref=theotherside

I really had a lot of fun with DC Heroes, and I am a huge DC fan.

This Kickstarter is not yet live. I have heard it will be in four days. It has over 3,100 followers so it should do well. 

I plan on backing this one and looking forward to seeing how it does. 


The Governess for the Doctor Who RPG 2nd Edition

The GovernessThis is something of a "low-hanging fruit" character. I am sure everyone has at least considered this character at one time or another, but I figured I might as well stat her up.

The Governess

The Time Lord (Time Lady), known as "The Governess," left Galifrey with much less drama than the Doctor did.  In fact, she doesn't even possess her own TARDIS, but she does have other means of transportation, usually by an umbrella blown in by the East Wind. She has also been to planets in the Pleiades cluster.

She has a carpet bag that is bigger on the inside and she speak to all sorts of creatures. Her Time Lord science often appears to be magic and she has no desire to educate the ignorant on the differences.

She first appeared on Earth during the early Victorian Age, and her mission was to find exceptional children who needed a little extra guidance. She has used many different names, including "Mary Poppins," "Nanny McPhee," and even just "the Nanny," but she is always known as the Governess.

She tries to be subtle when she can, but her attitude is not that of a human. She is a Time Lord and knows she is superior to all those around her. So she can be imperious, even arrogant, at times—okay, most times—but she always tries to do what is best for the children in her care.

She also only stays for a short time, only while needed. Often leaving when "the wind changes" or some other sign that it is time to go.

She has an agreement with other Time Lords to generally stay out of each other's way. It is uncertain if she survived the Time War, she was never seen during the battles, but she has also not been seen since. 

The Governess

Time Lord
Story Points: 8

Attributes
Awareness 5
Coordination 4
Ingenuity 6
Presence 6
Resolve 5
Strength 3

Skills
Athletics 1
Conflict 1
Convince 4
Craft 3
Intuition 5
Knowledge 4
Medicine 4 (little drop of sugar and all)
Science 3
Subterfuge 1
Survival 2
Technology 2
Transport 1

Distinctions
Time Lord
Protector of Children
Friends (major)

Equipment
Umbrella, Carpet Bag

Home Tech Level: 10 (mostly conforms to 4)

Personal Goal
To protect the Children

The Time Lord known as "The Governess" (to some, Mary Poppins or even "The Nanny") fled Gallifrey long before the Time War with one goal in mind: To protect those who could protect or help themselves.   She has been known to have encountered the Time Lord, known as The Doctor, at least once.

She has several family members she will mention, but these are all adopted and are worldwide.

ETA: I should have saved this for the 23rd, Doctor Who's anniversary. 

New Project; Posting delays

 I am eye-balls deep in a new project and I am not 100% ready to share it all with you yet.

New Project

But I am having a lot more fun with it than I expected.

This is also my first realyl big project since moving over to Affinity Publisher and Photo from Indesign and Photoshop. Bit of a learning curve for somethings, but I am enjoying the results.

Hope to let you all know very, very soon.

Kickstart Your Weekend: 5e Witch Content

 I mentioned before that one of the reasons I have not done a 5e Witch class myself is that I have wanted to have some joy in discovery of something new for D&D. If I make a 5e witch, then I am always comparing it to the new stuff to mine. 

So today there are two witch-related 5e Kickstarters I want to share. They are in their last days of funding, so get on these while you can.

Witchfyre: A Dark Fantasy RPG for 5E+ & Pathfinder

Witchfyre A Dark Fantasy RPG for 5E+ & Pathfinder

https://www.kickstarter.com/projects/witchfyre/witchfyre-a-dark-fantasy-rpg?ref=theotherside

This looks like a lot of fun and has a great Folk Horror vibe. It is for 5e and Pathfinder, so that is really great.  And it comes with minis and a tarot set, so I am very intrigued. While the deluxe cover looks nice, I think I prefer the standard cover.

Any looks great, to bad I will have to wait a year to get it.

The Mystery of Witchhaven: A 5e Solo Adventure

 A 5e Solo Adventure

https://www.kickstarter.com/projects/obviousmimic/the-mystery-of-witchhaven-a-5e-solo-adventure?ref=theotherside

I admit a little trepidation to this one. First, I am generally not a fan of Solo adventures. Nothing against them, I just prefer to play with a group. Secondly I have my own "Witch Haven" but the name is so common I should not be surprised when a variation of it gets used.

But this does look fun and I'd be remiss if I didn't check it out.

ETA: Another one!

Wicked Echoes - Whispers of the Samodiva: A 5E Supplement

 A 5E Supplement
https://www.kickstarter.com/projects/wicked-echoes/wicked-echoes-whispers-of-the-samodiva?ref=theotherside

Folk Horror is pretty hot right now. And this one looks great.  This is more horror than Witch focused, but that is fine by me!


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Both look great and hopefully ship quickly.

Dracula, The Hunters' Journals: 6 November; Jonathan Harker’s Final Note

Jonathan gives us a final update seven years later.

Dracula - The Hunters' Journals NOTE

Seven years ago we all went through the flames; and the happiness of some of us since then is, we think, well worth the pain we endured. It is an added joy to Mina and to me that our boy’s birthday is the same day as that on which Quincey Morris died. His mother holds, I know, the secret belief that some of our brave friend’s spirit has passed into him. His bundle of names links all our little band of men together; but we call him Quincey.

In the summer of this year we made a journey to Transylvania, and went over the old ground which was, and is, to us so full of vivid and terrible memories. It was almost impossible to believe that the things which we had seen with our own eyes and heard with our own ears were living truths. Every trace of all that had been was blotted out. The castle stood as before, reared high above a waste of desolation.

When we got home we were talking of the old time—which we could all look back on without despair, for Godalming and Seward are both happily married. I took the papers from the safe where they had been ever since our return so long ago. We were struck with the fact, that in all the mass of material of which the record is composed, there is hardly one authentic document; nothing but a mass of typewriting, except the later note-books of Mina and Seward and myself, and Van Helsing’s memorandum. We could hardly ask any one, even did we wish to, to accept these as proofs of so wild a story. Van Helsing summed it all up as he said, with our boy on his knee:—

“We want no proofs; we ask none to believe us! This boy will some day know what a brave and gallant woman his mother is. Already he knows her sweetness and loving care; later on he will understand how some men so loved her, that they did dare much for her sake.”

Jonathan Harker.

THE END



Our final note from Jonathan tells us all this took place seven years ago. So my idea that this all took place in 1892 is suspect since that would put his final note at 1899, two years after the publication of the novel.

One of the conceits many modern Dracula writers use is that Harker told all of this to Stoker and then Stoker published it all as a warning and a guide to other Vampire hunters. It's a fun idea. I imagined the two them sitting out for lunch as Harker gives Stoker Mina's meticulously copied notes of all the journal entries. 

Mina's and Jonathan's has been born. Jonathan Quincey Harker. He would later go on to be the main protagonist in the 2009 sequel from Darcy Stoker's Dracula the Un-dead. I am not really a fan of that book to be honest. It really has a "Brian Herbert" thing going. 

I have used him as my base idea on how to square the novel with the Hamilton Deane-John L. Balderston play. With the younger Harker now engaged to Mina Seward who is friends with a Lucy Van Helsing. This would have given us the "1913" events of the 1979 John Badham movie. IF we stick with my 1892 idea it would make Jonathan Quincey Harker in his early 20s. The earlier dates I have proposed would work even better. I just need to figure out why Seward and Van Helsing don't remember the Count from the 1890s. But Dr. Seward naming his daughter Lucy and Van Helsing naming his daughter Mina (maybe his wife died and he remarried) is the easiest thing to figure out. The Count coming back for revenge is also easy to see. Maybe Märy Land fits into this somewhere?

Both this novel and the 1924 version of the play are in the public domain. 

A lot is made about the nature of Dracula's death. A topic covered in varying degrees of quality. But most agree that since Dracula was killed with a stake to his heart he can come back. We see that in Dracula the Un-dead and in Fred Saberhagen's The Dracula Tape.

My only issue with the death of Dracula in the novel is it came after this huge build up and it was over so fast. I also don't care for the death of Dracula in the FFC 1992 movie though either.

Final Thoughts

This has been a great experience. I loved doing this. I kinda want to go back and recheck some of my dates. It would be a process, but I do want to recheck with 1886 and 1888. 1888 would make JQH's birth in 1889, and make him 24 in the Badham movie. I do like that.

I would also like to go over some of this again with a map of Europe from the time. I still have my Victorian-era map of London up in my office. 

Victorian London

Where do I take this from here?

No idea, I kinda want to compile all these posts and see how long it all is. That might be fun. I also think that after doing this I kinda want to go back a re-read it for pleasure with my new insights.

But that is a task for another day. Maybe even next year.

Though, I do have a copy of Frankenstein I have been meaning to get back too. 


Dracula, The Hunters' Journals: 6 November; Mina Harker’s Journal

Our hunt is at an end, but the cost is high.

Dracula - The Hunters' Journals

Mina Harker’s Journal.

6 November.—It was late in the afternoon when the Professor and I took our way towards the east whence I knew Jonathan was coming. We did not go fast, though the way was steeply downhill, for we had to take heavy rugs and wraps with us; we dared not face the possibility of being left without warmth in the cold and the snow. We had to take some of our provisions, too, for we were in a perfect desolation, and, so far as we could see through the snowfall, there was not even the sign of habitation. When we had gone about a mile, I was tired with the heavy walking and sat down to rest. Then we looked back and saw where the clear line of Dracula’s castle cut the sky; for we were so deep under the hill whereon it was set that the angle of perspective of the Carpathian mountains was far below it. We saw it in all its grandeur, perched a thousand feet on the summit of a sheer precipice, and with seemingly a great gap between it and the steep of the adjacent mountain on any side. There was something wild and uncanny about the place. We could hear the distant howling of wolves. They were far off, but the sound, even though coming muffled through the deadening snowfall, was full of terror. I knew from the way Dr. Van Helsing was searching about that he was trying to seek some strategic point, where we would be less exposed in case of attack. The rough roadway still led downwards; we could trace it through the drifted snow.

In a little while the Professor signalled to me, so I got up and joined him. He had found a wonderful spot, a sort of natural hollow in a rock, with an entrance like a doorway between two boulders. He took me by the hand and drew me in: “See!” he said, “here you will be in shelter; and if the wolves do come I can meet them one by one.” He brought in our furs, and made a snug nest for me, and got out some provisions and forced them upon me. But I could not eat; to even try to do so was repulsive to me, and, much as I would have liked to please him, I could not bring myself to the attempt. He looked very sad, but did not reproach me. Taking his field-glasses from the case, he stood on the top of the rock, and began to search the horizon. Suddenly he called out:—

“Look! Madam Mina, look! look!” I sprang up and stood beside him on the rock; he handed me his glasses and pointed. The snow was now falling more heavily, and swirled about fiercely, for a high wind was beginning to blow. However, there were times when there were pauses between the snow flurries and I could see a long way round. From the height where we were it was possible to see a great distance; and far off, beyond the white waste of snow, I could see the river lying like a black ribbon in kinks and curls as it wound its way. Straight in front of us and not far off—in fact, so near that I wondered we had not noticed before—came a group of mounted men hurrying along. In the midst of them was a cart, a long leiter-wagon which swept from side to side, like a dog’s tail wagging, with each stern inequality of the road. Outlined against the snow as they were, I could see from the men’s clothes that they were peasants or gypsies of some kind.

On the cart was a great square chest. My heart leaped as I saw it, for I felt that the end was coming. The evening was now drawing close, and well I knew that at sunset the Thing, which was till then imprisoned there, would take new freedom and could in any of many forms elude all pursuit. In fear I turned to the Professor; to my consternation, however, he was not there. An instant later, I saw him below me. Round the rock he had drawn a circle, such as we had found shelter in last night. When he had completed it he stood beside me again, saying:—

“At least you shall be safe here from him!” He took the glasses from me, and at the next lull of the snow swept the whole space below us. “See,” he said, “they come quickly; they are flogging the horses, and galloping as hard as they can.” He paused and went on in a hollow voice:—

“They are racing for the sunset. We may be too late. God’s will be done!” Down came another blinding rush of driving snow, and the whole landscape was blotted out. It soon passed, however, and once more his glasses were fixed on the plain. Then came a sudden cry:—

“Look! Look! Look! See, two horsemen follow fast, coming up from the south. It must be Quincey and John. Take the glass. Look before the snow blots it all out!” I took it and looked. The two men might be Dr. Seward and Mr. Morris. I knew at all events that neither of them was Jonathan. At the same time I knew that Jonathan was not far off; looking around I saw on the north side of the coming party two other men, riding at break-neck speed. One of them I knew was Jonathan, and the other I took, of course, to be Lord Godalming. They, too, were pursuing the party with the cart. When I told the Professor he shouted in glee like a schoolboy, and, after looking intently till a snow fall made sight impossible, he laid his Winchester rifle ready for use against the boulder at the opening of our shelter. “They are all converging,” he said. “When the time comes we shall have gypsies on all sides.” I got out my revolver ready to hand, for whilst we were speaking the howling of wolves came louder and closer. When the snow storm abated a moment we looked again. It was strange to see the snow falling in such heavy flakes close to us, and beyond, the sun shining more and more brightly as it sank down towards the far mountain tops. Sweeping the glass all around us I could see here and there dots moving singly and in twos and threes and larger numbers—the wolves were gathering for their prey.

Every instant seemed an age whilst we waited. The wind came now in fierce bursts, and the snow was driven with fury as it swept upon us in circling eddies. At times we could not see an arm’s length before us; but at others, as the hollow-sounding wind swept by us, it seemed to clear the air-space around us so that we could see afar off. We had of late been so accustomed to watch for sunrise and sunset, that we knew with fair accuracy when it would be; and we knew that before long the sun would set. It was hard to believe that by our watches it was less than an hour that we waited in that rocky shelter before the various bodies began to converge close upon us. The wind came now with fiercer and more bitter sweeps, and more steadily from the north. It seemingly had driven the snow clouds from us, for, with only occasional bursts, the snow fell. We could distinguish clearly the individuals of each party, the pursued and the pursuers. Strangely enough those pursued did not seem to realise, or at least to care, that they were pursued; they seemed, however, to hasten with redoubled speed as the sun dropped lower and lower on the mountain tops.

Closer and closer they drew. The Professor and I crouched down behind our rock, and held our weapons ready; I could see that he was determined that they should not pass. One and all were quite unaware of our presence.

All at once two voices shouted out to: “Halt!” One was my Jonathan’s, raised in a high key of passion; the other Mr. Morris’ strong resolute tone of quiet command. The gypsies may not have known the language, but there was no mistaking the tone, in whatever tongue the words were spoken. Instinctively they reined in, and at the instant Lord Godalming and Jonathan dashed up at one side and Dr. Seward and Mr. Morris on the other. The leader of the gypsies, a splendid-looking fellow who sat his horse like a centaur, waved them back, and in a fierce voice gave to his companions some word to proceed. They lashed the horses which sprang forward; but the four men raised their Winchester rifles, and in an unmistakable way commanded them to stop. At the same moment Dr. Van Helsing and I rose behind the rock and pointed our weapons at them. Seeing that they were surrounded the men tightened their reins and drew up. The leader turned to them and gave a word at which every man of the gypsy party drew what weapon he carried, knife or pistol, and held himself in readiness to attack. Issue was joined in an instant.

The leader, with a quick movement of his rein, threw his horse out in front, and pointing first to the sun—now close down on the hill tops—and then to the castle, said something which I did not understand. For answer, all four men of our party threw themselves from their horses and dashed towards the cart. I should have felt terrible fear at seeing Jonathan in such danger, but that the ardour of battle must have been upon me as well as the rest of them; I felt no fear, but only a wild, surging desire to do something. Seeing the quick movement of our parties, the leader of the gypsies gave a command; his men instantly formed round the cart in a sort of undisciplined endeavour, each one shouldering and pushing the other in his eagerness to carry out the order.

In the midst of this I could see that Jonathan on one side of the ring of men, and Quincey on the other, were forcing a way to the cart; it was evident that they were bent on finishing their task before the sun should set. Nothing seemed to stop or even to hinder them. Neither the levelled weapons nor the flashing knives of the gypsies in front, nor the howling of the wolves behind, appeared to even attract their attention. Jonathan’s impetuosity, and the manifest singleness of his purpose, seemed to overawe those in front of him; instinctively they cowered, aside and let him pass. In an instant he had jumped upon the cart, and, with a strength which seemed incredible, raised the great box, and flung it over the wheel to the ground. In the meantime, Mr. Morris had had to use force to pass through his side of the ring of Szgany. All the time I had been breathlessly watching Jonathan I had, with the tail of my eye, seen him pressing desperately forward, and had seen the knives of the gypsies flash as he won a way through them, and they cut at him. He had parried with his great bowie knife, and at first I thought that he too had come through in safety; but as he sprang beside Jonathan, who had by now jumped from the cart, I could see that with his left hand he was clutching at his side, and that the blood was spurting through his fingers. He did not delay notwithstanding this, for as Jonathan, with desperate energy, attacked one end of the chest, attempting to prize off the lid with his great Kukri knife, he attacked the other frantically with his bowie. Under the efforts of both men the lid began to yield; the nails drew with a quick screeching sound, and the top of the box was thrown back.

By this time the gypsies, seeing themselves covered by the Winchesters, and at the mercy of Lord Godalming and Dr. Seward, had given in and made no resistance. The sun was almost down on the mountain tops, and the shadows of the whole group fell long upon the snow. I saw the Count lying within the box upon the earth, some of which the rude falling from the cart had scattered over him. He was deathly pale, just like a waxen image, and the red eyes glared with the horrible vindictive look which I knew too well.

As I looked, the eyes saw the sinking sun, and the look of hate in them turned to triumph.

But, on the instant, came the sweep and flash of Jonathan’s great knife. I shrieked as I saw it shear through the throat; whilst at the same moment Mr. Morris’s bowie knife plunged into the heart.

It was like a miracle; but before our very eyes, and almost in the drawing of a breath, the whole body crumbled into dust and passed from our sight.

I shall be glad as long as I live that even in that moment of final dissolution, there was in the face a look of peace, such as I never could have imagined might have rested there.

The Castle of Dracula now stood out against the red sky, and every stone of its broken battlements was articulated against the light of the setting sun.

The gypsies, taking us as in some way the cause of the extraordinary disappearance of the dead man, turned, without a word, and rode away as if for their lives. Those who were unmounted jumped upon the leiter-wagon and shouted to the horsemen not to desert them. The wolves, which had withdrawn to a safe distance, followed in their wake, leaving us alone.

Mr. Morris, who had sunk to the ground, leaned on his elbow, holding his hand pressed to his side; the blood still gushed through his fingers. I flew to him, for the Holy circle did not now keep me back; so did the two doctors. Jonathan knelt behind him and the wounded man laid back his head on his shoulder. With a sigh he took, with a feeble effort, my hand in that of his own which was unstained. He must have seen the anguish of my heart in my face, for he smiled at me and said:—

“I am only too happy to have been of any service! Oh, God!” he cried suddenly, struggling up to a sitting posture and pointing to me, “It was worth for this to die! Look! look!”

The sun was now right down upon the mountain top, and the red gleams fell upon my face, so that it was bathed in rosy light. With one impulse the men sank on their knees and a deep and earnest “Amen” broke from all as their eyes followed the pointing of his finger. The dying man spoke:—

“Now God be thanked that all has not been in vain! See! the snow is not more stainless than her forehead! The curse has passed away!”

And, to our bitter grief, with a smile and in silence, he died, a gallant gentleman.


Notes: Moon Phase: Waning Gibbous

Our action packed finale here has our two groups of men coming back together to pursue the Count's forces. 

Here we see Dracula's "final" demise. His throat is cut by Harker and Morris lunges his knife into the Count's heart.  Then he disappears into dust. Not at all like Van Helsing said he needed to be destroyed. With the death of Dracula we see his forces disperse. Even the wolves run back to the woods. Mina's curse is also lifted. 

This scene also gives us the loss of the American, Quincey Morris. 

I'll post the final, undated, entry tomorrow.

Dracula, The Hunters' Journals: 5 November; Van Helsing's Memorandum and Dr. Seward's Diary

More updates from Van Helsing and Dr. Seward

Dracula - The Hunters' Journals
Memorandum by Abraham Van Helsing (cont).

5 November, morning.—Let me be accurate in everything, for though you and I have seen some strange things together, you may at the first think that I, Van Helsing, am mad—that the many horrors and the so long strain on nerves has at the last turn my brain.

All yesterday we travel, ever getting closer to the mountains, and moving into a more and more wild and desert land. There are great, frowning precipices and much falling water, and Nature seem to have held sometime her carnival. Madam Mina still sleep and sleep; and though I did have hunger and appeased it, I could not waken her—even for food. I began to fear that the fatal spell of the place was upon her, tainted as she is with that Vampire baptism. “Well,” said I to myself, “if it be that she sleep all the day, it shall also be that I do not sleep at night.” As we travel on the rough road, for a road of an ancient and imperfect kind there was, I held down my head and slept. Again I waked with a sense of guilt and of time passed, and found Madam Mina still sleeping, and the sun low down. But all was indeed changed; the frowning mountains seemed further away, and we were near the top of a steep-rising hill, on summit of which was such a castle as Jonathan tell of in his diary. At once I exulted and feared; for now, for good or ill, the end was near.

I woke Madam Mina, and again tried to hypnotise her; but alas! unavailing till too late. Then, ere the great dark came upon us—for even after down-sun the heavens reflected the gone sun on the snow, and all was for a time in a great twilight—I took out the horses and fed them in what shelter I could. Then I make a fire; and near it I make Madam Mina, now awake and more charming than ever, sit comfortable amid her rugs. I got ready food: but she would not eat, simply saying that she had not hunger. I did not press her, knowing her unavailingness. But I myself eat, for I must needs now be strong for all. Then, with the fear on me of what might be, I drew a ring so big for her comfort, round where Madam Mina sat; and over the ring I passed some of the wafer, and I broke it fine so that all was well guarded. She sat still all the time—so still as one dead; and she grew whiter and ever whiter till the snow was not more pale; and no word she said. But when I drew near, she clung to me, and I could know that the poor soul shook her from head to feet with a tremor that was pain to feel. I said to her presently, when she had grown more quiet:—

“Will you not come over to the fire?” for I wished to make a test of what she could. She rose obedient, but when she have made a step she stopped, and stood as one stricken.

“Why not go on?” I asked. She shook her head, and, coming back, sat down in her place. Then, looking at me with open eyes, as of one waked from sleep, she said simply:—

“I cannot!” and remained silent. I rejoiced, for I knew that what she could not, none of those that we dreaded could. Though there might be danger to her body, yet her soul was safe!

Presently the horses began to scream, and tore at their tethers till I came to them and quieted them. When they did feel my hands on them, they whinnied low as in joy, and licked at my hands and were quiet for a time. Many times through the night did I come to them, till it arrive to the cold hour when all nature is at lowest; and every time my coming was with quiet of them. In the cold hour the fire began to die, and I was about stepping forth to replenish it, for now the snow came in flying sweeps and with it a chill mist. Even in the dark there was a light of some kind, as there ever is over snow; and it seemed as though the snow-flurries and the wreaths of mist took shape as of women with trailing garments. All was in dead, grim silence only that the horses whinnied and cowered, as if in terror of the worst. I began to fear—horrible fears; but then came to me the sense of safety in that ring wherein I stood. I began, too, to think that my imaginings were of the night, and the gloom, and the unrest that I have gone through, and all the terrible anxiety. It was as though my memories of all Jonathan’s horrid experience were befooling me; for the snow flakes and the mist began to wheel and circle round, till I could get as though a shadowy glimpse of those women that would have kissed him. And then the horses cowered lower and lower, and moaned in terror as men do in pain. Even the madness of fright was not to them, so that they could break away. I feared for my dear Madam Mina when these weird figures drew near and circled round. I looked at her, but she sat calm, and smiled at me; when I would have stepped to the fire to replenish it, she caught me and held me back, and whispered, like a voice that one hears in a dream, so low it was:—

“No! No! Do not go without. Here you are safe!” I turned to her, and looking in her eyes, said:—

“But you? It is for you that I fear!” whereat she laughed—a laugh, low and unreal, and said:—

“Fear for me! Why fear for me? None safer in all the world from them than I am,” and as I wondered at the meaning of her words, a puff of wind made the flame leap up, and I see the red scar on her forehead. Then, alas! I knew. Did I not, I would soon have learned, for the wheeling figures of mist and snow came closer, but keeping ever without the Holy circle. Then they began to materialise till—if God have not take away my reason, for I saw it through my eyes—there were before me in actual flesh the same three women that Jonathan saw in the room, when they would have kissed his throat. I knew the swaying round forms, the bright hard eyes, the white teeth, the ruddy colour, the voluptuous lips. They smiled ever at poor dear Madam Mina; and as their laugh came through the silence of the night, they twined their arms and pointed to her, and said in those so sweet tingling tones that Jonathan said were of the intolerable sweetness of the water-glasses:—

“Come, sister. Come to us. Come! Come!” In fear I turned to my poor Madam Mina, and my heart with gladness leapt like flame; for oh! the terror in her sweet eyes, the repulsion, the horror, told a story to my heart that was all of hope. God be thanked she was not, yet, of them. I seized some of the firewood which was by me, and holding out some of the Wafer, advanced on them towards the fire. They drew back before me, and laughed their low horrid laugh. I fed the fire, and feared them not; for I knew that we were safe within our protections. They could not approach, me, whilst so armed, nor Madam Mina whilst she remained within the ring, which she could not leave no more than they could enter. The horses had ceased to moan, and lay still on the ground; the snow fell on them softly, and they grew whiter. I knew that there was for the poor beasts no more of terror.

And so we remained till the red of the dawn to fall through the snow-gloom. I was desolate and afraid, and full of woe and terror; but when that beautiful sun began to climb the horizon life was to me again. At the first coming of the dawn the horrid figures melted in the whirling mist and snow; the wreaths of transparent gloom moved away towards the castle, and were lost.

Instinctively, with the dawn coming, I turned to Madam Mina, intending to hypnotise her; but she lay in a deep and sudden sleep, from which I could not wake her. I tried to hypnotise through her sleep, but she made no response, none at all; and the day broke. I fear yet to stir. I have made my fire and have seen the horses, they are all dead. To-day I have much to do here, and I keep waiting till the sun is up high; for there may be places where I must go, where that sunlight, though snow and mist obscure it, will be to me a safety.

I will strengthen me with breakfast, and then I will to my terrible work. Madam Mina still sleeps; and, God be thanked! she is calm in her sleep....


Dr. Seward’s Diary.

5 November.—With the dawn we saw the body of Szgany before us dashing away from the river with their leiter-wagon. They surrounded it in a cluster, and hurried along as though beset. The snow is falling lightly and there is a strange excitement in the air. It may be our own feelings, but the depression is strange. Far off I hear the howling of wolves; the snow brings them down from the mountains, and there are dangers to all of us, and from all sides. The horses are nearly ready, and we are soon off. We ride to death of some one. God alone knows who, or where, or what, or when, or how it may be....

Dr. Van Helsing’s Memorandum.

5 November, afternoon.—I am at least sane. Thank God for that mercy at all events, though the proving it has been dreadful. When I left Madam Mina sleeping within the Holy circle, I took my way to the castle. The blacksmith hammer which I took in the carriage from Veresti was useful; though the doors were all open I broke them off the rusty hinges, lest some ill-intent or ill-chance should close them, so that being entered I might not get out. Jonathan’s bitter experience served me here. By memory of his diary I found my way to the old chapel, for I knew that here my work lay. The air was oppressive; it seemed as if there was some sulphurous fume, which at times made me dizzy. Either there was a roaring in my ears or I heard afar off the howl of wolves. Then I bethought me of my dear Madam Mina, and I was in terrible plight. The dilemma had me between his horns.

Her, I had not dare to take into this place, but left safe from the Vampire in that Holy circle; and yet even there would be the wolf! I resolve me that my work lay here, and that as to the wolves we must submit, if it were God’s will. At any rate it was only death and freedom beyond. So did I choose for her. Had it but been for myself the choice had been easy, the maw of the wolf were better to rest in than the grave of the Vampire! So I make my choice to go on with my work.

I knew that there were at least three graves to find—graves that are inhabit; so I search, and search, and I find one of them. She lay in her Vampire sleep, so full of life and voluptuous beauty that I shudder as though I have come to do murder. Ah, I doubt not that in old time, when such things were, many a man who set forth to do such a task as mine, found at the last his heart fail him, and then his nerve. So he delay, and delay, and delay, till the mere beauty and the fascination of the wanton Un-Dead have hypnotise him; and he remain on and on, till sunset come, and the Vampire sleep be over. Then the beautiful eyes of the fair woman open and look love, and the voluptuous mouth present to a kiss—and man is weak. And there remain one more victim in the Vampire fold; one more to swell the grim and grisly ranks of the Un-Dead!...

There is some fascination, surely, when I am moved by the mere presence of such an one, even lying as she lay in a tomb fretted with age and heavy with the dust of centuries, though there be that horrid odour such as the lairs of the Count have had. Yes, I was moved—I, Van Helsing, with all my purpose and with my motive for hate—I was moved to a yearning for delay which seemed to paralyse my faculties and to clog my very soul. It may have been that the need of natural sleep, and the strange oppression of the air were beginning to overcome me. Certain it was that I was lapsing into sleep, the open-eyed sleep of one who yields to a sweet fascination, when there came through the snow-stilled air a long, low wail, so full of woe and pity that it woke me like the sound of a clarion. For it was the voice of my dear Madam Mina that I heard.

Then I braced myself again to my horrid task, and found by wrenching away tomb-tops one other of the sisters, the other dark one. I dared not pause to look on her as I had on her sister, lest once more I should begin to be enthrall; but I go on searching until, presently, I find in a high great tomb as if made to one much beloved that other fair sister which, like Jonathan I had seen to gather herself out of the atoms of the mist. She was so fair to look on, so radiantly beautiful, so exquisitely voluptuous, that the very instinct of man in me, which calls some of my sex to love and to protect one of hers, made my head whirl with new emotion. But God be thanked, that soul-wail of my dear Madam Mina had not died out of my ears; and, before the spell could be wrought further upon me, I had nerved myself to my wild work. By this time I had searched all the tombs in the chapel, so far as I could tell; and as there had been only three of these Un-Dead phantoms around us in the night, I took it that there were no more of active Un-Dead existent. There was one great tomb more lordly than all the rest; huge it was, and nobly proportioned. On it was but one word

DRACULA.

This then was the Un-Dead home of the King-Vampire, to whom so many more were due. Its emptiness spoke eloquent to make certain what I knew. Before I began to restore these women to their dead selves through my awful work, I laid in Dracula’s tomb some of the Wafer, and so banished him from it, Un-Dead, for ever.

Then began my terrible task, and I dreaded it. Had it been but one, it had been easy, comparative. But three! To begin twice more after I had been through a deed of horror; for if it was terrible with the sweet Miss Lucy, what would it not be with these strange ones who had survived through centuries, and who had been strengthened by the passing of the years; who would, if they could, have fought for their foul lives....

Oh, my friend John, but it was butcher work; had I not been nerved by thoughts of other dead, and of the living over whom hung such a pall of fear, I could not have gone on. I tremble and tremble even yet, though till all was over, God be thanked, my nerve did stand. Had I not seen the repose in the first place, and the gladness that stole over it just ere the final dissolution came, as realisation that the soul had been won, I could not have gone further with my butchery. I could not have endured the horrid screeching as the stake drove home; the plunging of writhing form, and lips of bloody foam. I should have fled in terror and left my work undone. But it is over! And the poor souls, I can pity them now and weep, as I think of them placid each in her full sleep of death for a short moment ere fading. For, friend John, hardly had my knife severed the head of each, before the whole body began to melt away and crumble in to its native dust, as though the death that should have come centuries agone had at last assert himself and say at once and loud “I am here!”

Before I left the castle I so fixed its entrances that never more can the Count enter there Un-Dead.

When I stepped into the circle where Madam Mina slept, she woke from her sleep, and, seeing, me, cried out in pain that I had endured too much.

“Come!” she said, “come away from this awful place! Let us go to meet my husband who is, I know, coming towards us.” She was looking thin and pale and weak; but her eyes were pure and glowed with fervour. I was glad to see her paleness and her illness, for my mind was full of the fresh horror of that ruddy vampire sleep.

And so with trust and hope, and yet full of fear, we go eastward to meet our friends—and him—whom Madam Mina tell me that she know are coming to meet us.

Notes: Moon Phase: Waning Gibbous

More text and imagery here that Dracula, and Mina now to a greater degree, sees his "Vampire Baptism" as a dark marriage of sorts.  I am going to assume this is the source of all the Immortal Beloved nonsense we see in the movies. I mean there is a seed here obviously, but as we see with the Brides he has (and then doesn't have anymore thanks to Van Helsing), they are not equals to him; they are possessions. 

Before he does that we see Van Helsing casting a magic circle around Mina. Well, that is what he is doing in all but name. Seems to work well enough. Though Mina does show a kin-ship, or better yet, a sisterhood with Dracula's other Brides now that they are closer. 

With the magic circle in place the Brides can't take Mina, nor feed on Van Helsing, so they attack the horses.  This was all wonderfully done in the FFC movie.

Seward and Holmwood find the body of a Szgany. So death is all around everyone. 

Van Helsing creeps into Dracula's castle with more ease than Jonathan had in getting out. He dispatches the Vampire Brides, but even while they sleep that cast a powerful spell allure on him. 

Mina tells us "my husband...is coming towards us."  But does she mean Jonathan or Dracula?

Mail Call and Review: Hexbound: A Witchy Supplement for 5e

 A Witchy Supplement for 5e So this one was a bit of a surprise for me this week. I honestly kinda forgot I backed it over two and half years ago. But it came in yesterday and I thought I would share it.

Hexbound: A Witchy Supplement for 5e

There are a lot of reasons why I have never put together a witch class of my own for 5e. One of the biggest is I have wanted to see what others have done with their own ideas. You know, try and recapture that thrill of discovery that I had back in the 1980s and 90s when I'd find a new witch class. 

Hexbound is the first big 5e "Witch" class Kickstarter I have backed.  So how did they deliver?

I got the PDFs and STLs a while back and they looked great, but I have been waiting on the book.

Here is what I was sent.

The level I pledged at was for the  Collector's Edition cover of the Hexbound Hardcover, a set of Hexbound Reference Cards, two pins, four minis and digital files of the book and minis.

Hexbound set

The book is really nice. I love the art and in particular the Art Nouveau style cover. Really fits the vibe I want for my witches in 5e. 

Hexbound art
Hexbound art
Hexbound art

The add-ons are nice. I am a sucker for a deck of tarot-like cards for a game. I want to make a witch character for 5e JUST so I can use these cards.

Hexbound cards

And the minis are also nice. I am not sure I recall what that big one is, but it is in the book.

Hexbound minis

Hexbound: The Good

REMINDER: I am always sensitive when I am reviewing someone else's witch material. I am not aware of any RPG author who has written as much about witches as I have, so I need to be careful on how critical I could be. 

Like I said, the book is really attractive. The art is really nice I think I need some dice to go with it to fit the aesthetic (that should have been an option really.) The author of the book, Antonio Demico, is also the illustrator. 

What attracted me most to this book was there was not just one "Witch Class" but rather witch subclasses for each class. And there are some really fun ones here. All are considered "Witches" and they just have different ways of expressing their magics. This is the same idea I have witches but going in the opposite direction.  I have one witch class with a lot of options, aka Traditions which can be viewed as "subclasses." I rather like it to be honest and it would be a fun way to build a coven of witches in 5e. Everyone takes a class and then the witch sub classes. Each one has a lot of unique options to help keep the witches very flexible.

The classes and their witch subclasses are: 

  • The Intoner for Bards. I kinda love this one.
  • The Medium for Clerics. This one is so obvious that I am kicking myself for not doing it myself.
  • Circle of the Brew for Druids. Not how I would have gone, but it is certainly clever. 
  • The Witchblade for Fighters. File under "Why the hell didn't I think of that." Well, I guess I do have my Witch Knights.
  • Way of the Specter for Monks. Interesting, I'd have to play it to really understand it.
  • Path of the Coven for Paladins. Cool, different enough from my Green Knight to be fun.
  • Coven Conclave for Rangers. Similar to my Huntsman but more powers.
  • Duskwalker for Rogues. This one is interesting. I rarely mix rogues/thieves with witches. So I will have to try this one.
  • Coven of Spirits for Sorcerer. This one calls on the magic of family spirits. Pretty much exactly my Family Witch.
  • Witch Patron for Warlocks. This one is also pretty obvious, and likely one of the more popular ones that will get played. 
  • School of Witchcraft for Wizards. Now this one is both obvious and yet still a lot of fun. It also has conceptual roots going all the way back to the earliest editions of D&D. 
  • Path of the Witch for Barbarian. This one was added later on. In some ways it reminds me of my Cowan for the Pagan Witch, OR (better yet) this is how you can play Cú Chulainn (with Scáthach as his witch) OR even like the warriors on their dajemma with the Witches of Rashemen.

So yeah, if you have a witch concept then there is likely a subclass here that will fit your needs.

There are some new backgrounds for your new witch. All look great really. 

We also get some new familiars here too including a personal favorite, the Jackalope

There are some new spells, but only 10. That seems to be a bit, well, underwhelming to be honest. 

Part II of the book is for GMs.

This includes magic items (again, there should have been more), some wands (some really fun ones too), and some magical hats.

Part III is called "for the table." This discusses how to run and play a game filled with witches. There are adventure hooks, NPCs (lots of those), monsters, and some adventures to run. 

Hexbound: The Not So Good

While the book is great to look at, it is not without some issues.

I am not going to quibble about how long it took us to get this and how it may (or may not) sitll be compatible with D&D 5.5. That stuff happens and this is likely a one man show. They get a pass from me on that.

Hexbound cards

Some issues are like the cards above. Great idea, but I'd have to try them out to see how well they work in a game. And as you can see two of the cards went to press with their placeholder art and not the art for their NPCs.

Hexbound Minis

The minis are nice, but they are really too small. As you can see above compared to HeroForge minis; one I printed myself and one I bought color printed. 

I have the 3D printer, I can print new ones if I want to get them to 25/28 mm Not everyone has that option. OR I just redo the characters as halflings, dwarfs, gnomes and/or goblins.

There should have really been more spells. I know all to well that page count is all important when it comes to this Kickstarters fulfilments. But spells are important to the witch, and there should have been a lot more. 

Ok, so I do not know much about the creator Antonio Demico, but I think I have been writing about witches for longer than he has been alive. So I can't hold his work up to the same critical lens I would hold my own up too, but really. Ten spells is not even close to enough. Reduce the font size by a point and get at least 13 in there. Respect the source material. 

One last thing. Antonio Demico is a great artist and he certainly knows someone that is great at layout, there really should have been a redesigned witchy character sheet. I mean that cover BEGS to have a character sheet to match. I mean really, I do love that cover. 

Overall I am happy with the book and the cards. The minis are too small really and the pins, while nice, are largely forgettable. I mean I put them on my gamer bag and will I even remember what they were from next Gen Con?

At the end of the day, I am still happy to have another witch class and book for my collection. Since at last count I had, well, all of them.

Dracula, The Hunters' Journals: 4 November; Dr. Seward's Diary, Van Helsing, and Jonathan Harker's Journal

More updates from Dr. Seward, a rare one from Van Helsing himself, 

Dracula - The Hunters' Journals
Dr. Seward’s Diary (cont).

4 November.—To-day we heard of the launch having been detained by an accident when trying to force a way up the rapids. The Slovak boats get up all right, by aid of a rope and steering with knowledge. Some went up only a few hours before. Godalming is an amateur fitter himself, and evidently it was he who put the launch in trim again. Finally, they got up the rapids all right, with local help, and are off on the chase afresh. I fear that the boat is not any better for the accident; the peasantry tell us that after she got upon smooth water again, she kept stopping every now and again so long as she was in sight. We must push on harder than ever; our help may be wanted soon.

Memorandum by Abraham Van Helsing.

4 November.—This to my old and true friend John Seward, M.D., of Purfleet, London, in case I may not see him. It may explain. It is morning, and I write by a fire which all the night I have kept alive—Madam Mina aiding me. It is cold, cold; so cold that the grey heavy sky is full of snow, which when it falls will settle for all winter as the ground is hardening to receive it. It seems to have affected Madam Mina; she has been so heavy of head all day that she was not like herself. She sleeps, and sleeps, and sleeps! She who is usual so alert, have done literally nothing all the day; she even have lost her appetite. She make no entry into her little diary, she who write so faithful at every pause. Something whisper to me that all is not well. However, to-night she is more vif. Her long sleep all day have refresh and restore her, for now she is all sweet and bright as ever. At sunset I try to hypnotise her, but alas! with no effect; the power has grown less and less with each day, and to-night it fail me altogether. Well, God’s will be done—whatever it may be, and whithersoever it may lead!

Now to the historical, for as Madam Mina write not in her stenography, I must, in my cumbrous old fashion, that so each day of us may not go unrecorded.

We got to the Borgo Pass just after sunrise yesterday morning. When I saw the signs of the dawn I got ready for the hypnotism. We stopped our carriage, and got down so that there might be no disturbance. I made a couch with furs, and Madam Mina, lying down, yield herself as usual, but more slow and more short time than ever, to the hypnotic sleep. As before, came the answer: “darkness and the swirling of water.” Then she woke, bright and radiant and we go on our way and soon reach the Pass. At this time and place, she become all on fire with zeal; some new guiding power be in her manifested, for she point to a road and say:—

“This is the way.”

“How know you it?” I ask.

“Of course I know it,” she answer, and with a pause, add: “Have not my Jonathan travelled it and wrote of his travel?”

At first I think somewhat strange, but soon I see that there be only one such by-road. It is used but little, and very different from the coach road from the Bukovina to Bistritz, which is more wide and hard, and more of use.

So we came down this road; when we meet other ways—not always were we sure that they were roads at all, for they be neglect and light snow have fallen—the horses know and they only. I give rein to them, and they go on so patient. By-and-by we find all the things which Jonathan have note in that wonderful diary of him. Then we go on for long, long hours and hours. At the first, I tell Madam Mina to sleep; she try, and she succeed. She sleep all the time; till at the last, I feel myself to suspicious grow, and attempt to wake her. But she sleep on, and I may not wake her though I try. I do not wish to try too hard lest I harm her; for I know that she have suffer much, and sleep at times be all-in-all to her. I think I drowse myself, for all of sudden I feel guilt, as though I have done something; I find myself bolt up, with the reins in my hand, and the good horses go along jog, jog, just as ever. I look down and find Madam Mina still sleep. It is now not far off sunset time, and over the snow the light of the sun flow in big yellow flood, so that we throw great long shadow on where the mountain rise so steep. For we are going up, and up; and all is oh! so wild and rocky, as though it were the end of the world.

Then I arouse Madam Mina. This time she wake with not much trouble, and then I try to put her to hypnotic sleep. But she sleep not, being as though I were not. Still I try and try, till all at once I find her and myself in dark; so I look round, and find that the sun have gone down. Madam Mina laugh, and I turn and look at her. She is now quite awake, and look so well as I never saw her since that night at Carfax when we first enter the Count’s house. I am amaze, and not at ease then; but she is so bright and tender and thoughtful for me that I forget all fear. I light a fire, for we have brought supply of wood with us, and she prepare food while I undo the horses and set them, tethered in shelter, to feed. Then when I return to the fire she have my supper ready. I go to help her; but she smile, and tell me that she have eat already—that she was so hungry that she would not wait. I like it not, and I have grave doubts; but I fear to affright her, and so I am silent of it. She help me and I eat alone; and then we wrap in fur and lie beside the fire, and I tell her to sleep while I watch. But presently I forget all of watching; and when I sudden remember that I watch, I find her lying quiet, but awake, and looking at me with so bright eyes. Once, twice more the same occur, and I get much sleep till before morning. When I wake I try to hypnotise her; but alas! though she shut her eyes obedient, she may not sleep. The sun rise up, and up, and up; and then sleep come to her too late, but so heavy that she will not wake. I have to lift her up, and place her sleeping in the carriage when I have harnessed the horses and made all ready. Madam still sleep, and she look in her sleep more healthy and more redder than before. And I like it not. And I am afraid, afraid, afraid!—I am afraid of all things—even to think but I must go on my way. The stake we play for is life and death, or more than these, and we must not flinch.

Jonathan Harker’s Journal.

4 November, evening.—The accident to the launch has been a terrible thing for us. Only for it we should have overtaken the boat long ago; and by now my dear Mina would have been free. I fear to think of her, off on the wolds near that horrid place. We have got horses, and we follow on the track. I note this whilst Godalming is getting ready. We have our arms. The Szgany must look out if they mean fight. Oh, if only Morris and Seward were with us. We must only hope! If I write no more Good-bye, Mina! God bless and keep you.

Notes: Moon Phase: Full Moon

Seward and Godalming are making their way by boat. Van Helsing has a rare journal entry. Of course it is needed because Mina is slipping under Dracula's power more and more and it unreliable for the first time in 27 chapters. Mina knows the countryside, not just because she read her husband's journal but because she is in mental communication with Dracula. We also see she is sleeping more. 

Jonathan has little to offer here.

Halloween Hangover 2024

 Another Halloween has come and gone.

Slumpin Pumpkins

And what a month it was! Normally I post this right after Halloween, but had a lot going on this past weekend. So lets get to it.

By the Numbers

This was one of my busiest Octobers so far, with 118 posts! I reviewed over two dozen Ravenloft products spanning all the editions of Dungeons & Dragons. I also watched 43 horror movies, 21 of which were first-time views.

I also opened my Advent-ure Dice Advent Calendar.

In Search Of...R.I.P.

My In Search of feature of the TSR Horror game that never was, R.I.P. was very popular. I was featured on Episode 16 of Table Top Weekly where I had a discussion with Flint Dille about it. And my post was the feature of a recent Christian Lindke's Geekerati post.

RPG Blog Carnival

I dedicated a few posts to this, and there were a lot of other great posts, too. Please check them all out. There is some really great material listed here. 


There are a few Dracula posts left to go still and this season will be wrapped up.


Dracula, The Hunters' Journals: 3 November; Dr. Seward's Diary

Quick update from Dr. Seward.

Dracula - The Hunters' Journals
Dr. Seward’s Diary (cont).

3 November.—We heard at Fundu that the launch had gone up the Bistritza. I wish it wasn’t so cold. There are signs of snow coming; and if it falls heavy it will stop us. In such case we must get a sledge and go on, Russian fashion. 


Notes: Moon Phase: Waxing Gibbous

Not much here. Seward describes using a sledge instead of using carts or wagons.

Dracula, The Hunters' Journals: 2 November; Dr. Seward and Harkers' Entries

More entries from our hunters. 

Dracula - The Hunters' Journals
Jonathan Harker’s Journal.

2 November, morning.—It is broad daylight. That good fellow would not wake me. He says it would have been a sin to, for I slept peacefully and was forgetting my trouble. It seems brutally selfish to me to have slept so long, and let him watch all night; but he was quite right. I am a new man this morning; and, as I sit here and watch him sleeping, I can do all that is necessary both as to minding the engine, steering, and keeping watch. I can feel that my strength and energy are coming back to me. I wonder where Mina is now, and Van Helsing. They should have got to Veresti about noon on Wednesday. It would take them some time to get the carriage and horses; so if they had started and travelled hard, they would be about now at the Borgo Pass. God guide and help them! I am afraid to think what may happen. If we could only go faster! but we cannot; the engines are throbbing and doing their utmost. I wonder how Dr. Seward and Mr. Morris are getting on. There seem to be endless streams running down the mountains into this river, but as none of them are very large—at present, at all events, though they are terrible doubtless in winter and when the snow melts—the horsemen may not have met much obstruction. I hope that before we get to Strasba we may see them; for if by that time we have not overtaken the Count, it may be necessary to take counsel together what to do next.

Dr. Seward’s Diary.

2 November.—Three days on the road. No news, and no time to write it if there had been, for every moment is precious. We have had only the rest needful for the horses; but we are both bearing it wonderfully. Those adventurous days of ours are turning up useful. We must push on; we shall never feel happy till we get the launch in sight again. 

Mina Harker's Journal

2 November, morning.—I was successful, and we took turns driving all night; now the day is on us, bright though cold. There is a strange heaviness in the air—I say heaviness for want of a better word; I mean that it oppresses us both. It is very cold, and only our warm furs keep us comfortable. At dawn Van Helsing hypnotised me; he says I answered “darkness, creaking wood and roaring water,” so the river is changing as they ascend. I do hope that my darling will not run any chance of danger—more than need be; but we are in God’s hands.

 

2 November, night.—All day long driving. The country gets wilder as we go, and the great spurs of the Carpathians, which at Veresti seemed so far from us and so low on the horizon, now seem to gather round us and tower in front. We both seem in good spirits; I think we make an effort each to cheer the other; in the doing so we cheer ourselves. Dr. Van Helsing says that by morning we shall reach the Borgo Pass. The houses are very few here now, and the Professor says that the last horse we got will have to go on with us, as we may not be able to change. He got two in addition to the two we changed, so that now we have a rude four-in-hand. The dear horses are patient and good, and they give us no trouble. We are not worried with other travellers, and so even I can drive. We shall get to the Pass in daylight; we do not want to arrive before. So we take it easy, and have each a long rest in turn. Oh, what will to-morrow bring to us? We go to seek the place where my poor darling suffered so much. God grant that we may be guided aright, and that He will deign to watch over my husband and those dear to us both, and who are in such deadly peril. As for me, I am not worthy in His sight. Alas! I am unclean to His eyes, and shall be until He may deign to let me stand forth in His sight as one of those who have not incurred His wrath.


Notes: Moon Phase: Waxing Gibbous

Four entries, two from Mina, but not much going on.  Strasba from Harker's Journal does not seem to be a real place unless Stoker meant Straja

In retrospect, I should have had maps and placed little dots where everyone was at the time.

Dracula, The Hunters' Journals: 1 November; Harkers' Journals (cont.)

 We enter the final act.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal.

1 November, evening.—No news all day; we have found nothing of the kind we seek. We have now passed into the Bistritza; and if we are wrong in our surmise our chance is gone. We have over-hauled every boat, big and little. Early this morning, one crew took us for a Government boat, and treated us accordingly. We saw in this a way of smoothing matters, so at Fundu, where the Bistritza runs into the Sereth, we got a Roumanian flag which we now fly conspicuously. With every boat which we have over-hauled since then this trick has succeeded; we have had every deference shown to us, and not once any objection to whatever we chose to ask or do. Some of the Slovaks tell us that a big boat passed them, going at more than usual speed as she had a double crew on board. This was before they came to Fundu, so they could not tell us whether the boat turned into the Bistritza or continued on up the Sereth. At Fundu we could not hear of any such boat, so she must have passed there in the night. I am feeling very sleepy; the cold is perhaps beginning to tell upon me, and nature must have rest some time. Godalming insists that he shall keep the first watch. God bless him for all his goodness to poor dear Mina and me.

CHAPTER XXVII

MINA HARKER’S JOURNAL

1 November.—All day long we have travelled, and at a good speed. The horses seem to know that they are being kindly treated, for they go willingly their full stage at best speed. We have now had so many changes and find the same thing so constantly that we are encouraged to think that the journey will be an easy one. Dr. Van Helsing is laconic; he tells the farmers that he is hurrying to Bistritz, and pays them well to make the exchange of horses. We get hot soup, or coffee, or tea; and off we go. It is a lovely country; full of beauties of all imaginable kinds, and the people are brave, and strong, and simple, and seem full of nice qualities. They are very, very superstitious. In the first house where we stopped, when the woman who served us saw the scar on my forehead, she crossed herself and put out two fingers towards me, to keep off the evil eye. I believe they went to the trouble of putting an extra amount of garlic into our food; and I can’t abide garlic. Ever since then I have taken care not to take off my hat or veil, and so have escaped their suspicions. We are travelling fast, and as we have no driver with us to carry tales, we go ahead of scandal; but I daresay that fear of the evil eye will follow hard behind us all the way. The Professor seems tireless; all day he would not take any rest, though he made me sleep for a long spell. At sunset time he hypnotised me, and he says that I answered as usual “darkness, lapping water and creaking wood”; so our enemy is still on the river. I am afraid to think of Jonathan, but somehow I have now no fear for him, or for myself. I write this whilst we wait in a farmhouse for the horses to be got ready. Dr. Van Helsing is sleeping. Poor dear, he looks very tired and old and grey, but his mouth is set as firmly as a conqueror’s; even in his sleep he is instinct with resolution. When we have well started I must make him rest whilst I drive. I shall tell him that we have days before us, and we must not break down when most of all his strength will be needed.... All is ready; we are off shortly.


Notes: Moon Phase: Waxing Gibbous

More tour guide material. Our young men hunters are flying the flag of Romania (which is similar to today's version) to aid them on their travels. It works well, except I am not sure any of our hunters speak Romanian, so I am not sure how the ruse works.

Similar reactions to Mina now to when Jonathan first came through this was to the mention of Dracula. Is Stoker laying on the "superstitious peasant" thing too heavy or is there a tangible feel of evil the surrounds Mina here? I'd like to think that the locals, used to such evils, can recognize it in Mina.


Larina McAlester, Agent of A.R.T.E.M.I.S. for R.I.P. Horror Role-playing

Larina McAlester, Agent of A.R.T.E.M.I.S.Yes, her middle name is Stephani and yes, she hates it.

 Yesterday I posted my findings on the R.I.P. RPG, the game that never was. Today I want to figure out if you could actually play a game of R.I.P. with the materials at hand.

Well...no. Not really. But I should qualify that.

Without some work, there is not enough published material to play a complete game. On the other hand, I could probably knock together enough details to play a game of R.I.P. in a few sessions. I would have to borrow heavily from other horror games, particularly Chill 2nd ed, GURPS, and Unisystem.  

But I think I have enough here to make a character. So, let's go with my drosophila melanogaster of these sorts of things and see what I can do. 

For this, I am going to create a character first with the Top Secret/S.I. rules, then with the Agent 13 supplement, and finally with the material from the R.I.P. comics. I'll use the core TS/SI rules to form her "base" character, followed by details from Agent 13 and the R.I.P. comics. I'll also borrow the idea from Agent 13 of exceptional characters since the supernatural world of R.I.P. is similar to that of Agent 13.

I don't own the Top Secret rules nor the Agent 13 book, but thankfully I was able to borrow them from a friend.

Larina McAlester, nee Nichols

The first thing I am going to need to do is make some assumptions. I am going to stay in the 1990s for this one, so for that reason, I am going to borrow a lot from my WitchCraft RPG version of her (which, oddly, I have never posted), the DarkMatter version (which feels like the spiritual successor to R.I.P.) and the TimeLord version, just to get the feeling of the era right.  Here she is just out of college, but instead of going to grad school she is recruited by a secret organization, A.R.T.E.M.I.S., to investigate the paranormal.

I am going to say in this version she is still married, but separated from her Irish husband, Eric. She has not changed her name back because the paperwork is too much trouble.

A.R.T.E.M.I.S.

A.R.T.E.M.I.S., or Agency for Research into Transdimensional Events, Magic, and Inexplicable Sightings, is the special investigations group similar to Top Secret's ORION. Or...at least it is supposed to be. I wrote the bulk of what A.R.T.E.M.I.S. is prior to reading any of the Top Secret RPG material because as I was working on the character background I want to be able to port this organization over to NIGHT SHIFT if I wanted.

This group employs people who are "Sensitive" to the dealings of the Supernatural. So very much like her character in Time Lord. They also have funding and governmental backing. So like Chill's SAVE, but more in line with the X-Files.

Given this, I might consider the Supernatural Sensitivity Advantage to be a prerequisite for being a part of this organization. 

Larina McAlester, Agent of A.R.T.E.M.I.S.Larina McAlester
Agent of A.R.T.E.M.I.S.

Nationality: American
Sex: Female
Race: Caucasian
Height: 5'4"
Weight: 124 lbs
Eyes: Blue
Hair: Red
DOB: 10/25/1969 (Age 22)

Handiness: Right
Tags: Bites nails, large tatoo of the triple moon goddess (see ref photo #MLS02) on her back between shoulder blades (see ref photo #MLS03). 

Attributes
STRength 38/19/9
REFlex 52/26/13
INTelligence 75/37/18
WILlpower 78/39/19
CONstitution 47/23/11
MOVement 45/22/11
DEXterity 63/31/15

Psychological Profile
Cruelty: Low
Loyalty: High
Sanity: High
Selfishness: Some
Passion: High
Piety: Some/High (Wiccan religion)

Advantages
Sixth Sense (3)
Attractive (1)
Obscure Knowledge (2)
Supernatural Sensitivity (2)

Disadvantages
Addiction, Caffeine (2)
Moral Qualms, Will not Kill (2)
Enemy, Ex-husband (1) 

Skills
Professional Career -
- Fine arts 1 63%
- Musical Instrument (flute) 1 75%
- First Aid 2 80%
- Social Chameleon 1 37%
- Basic Liberal Arts 1 37%
- Anthro/Psychology/Soc 3 85%
- Philo/Religion 2 80%
- Language: Latin 1 75%
- Language: Greek 1 75% (can learn up to 5 more languages)
Research 3 85%

Powers
Mind Reading 4pts
Telekinesis 1

So. Who is this Larina? Well this is an agent who is sent in to assess, but not engage, a situation. She can blend it and knows enough to be able figure out what is going on in a situation. She is still young, a new agent, but learning. Her ability to read minds and her supernatural sensitivity allow her find a supernatural threat among normal humans.

I think for a "real" game of R.I.P., there should be an Advantage, maybe called "Powered," which allows the character to take powers. An 8-point Advantage might grant 10 points in powers and 2 points in a Disadvantage, something like "Haunted." The logic here is that once you dip your toes into the world of the supernatural, then the supernatural also sees you. This is very common in a lot of horror games.

This mechanic would also cover what I think would be a feature in the R.I.P. game; playing something like a Revenant. A dead character is now back to fight the supernatural threats to the mortal world. 

Comparisons to Chill 2nd Edition

Yesterday I made a lot of comparisons of R.I.P. to Chill 2nd Edition. The reasoning is that Chill is also about normal (for the most part) humans fighting the unknown/supernatural and there is a reasonable chance of success. Plus Chill 2nd edition was out at the same time that the proposed R.I.P. RPG was going to be, so the comparisons would have been natural.

Larina McAlester vs. Larina Nichols

I don't have Chill stats up for her here either (note to self, add WichCraft RPG and Chill 2nd ed stats). I do have an old character sheet, but that is not a great comparison since she has had some adventures and is not a starting character like her R.I.P. counterpart. However, there are some comparisons to be made.

Both skill-wise and power-wise, they seem close in respect to their specific game universes. Granted, we don't really know what the characters' power levels were going to be in R.I.P. 

I will say this, though: The character creation was rather fast. Obviously, that has more to do with the Top Secret/S.I. rules than anything else. IF the R.I.P. game followed suit, then it would have this leg up on Chill. Though I can knock together a Chill character quickly these days.

Another good comparison is to the Modern Horror game TSR did produce, Dark•Matter. Again I see similar themes being explored here. Dark•Matter certainly has more gravitas to it. I would like to say it is also better designed, but that isn't really fair since we really have no idea how R.I.P. would have been designed. 

In the end we are just left with a case of thinking of what might have been.

Now to explore A.R.T.E.M.I.S. more.

Dracula, The Hunters' Journals: 31 October; Harkers' Journals

 Our hunters split up to reach Dracula faster.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal.

31 October.—Still hurrying along. The day has come, and Godalming is sleeping. I am on watch. The morning is bitterly cold; the furnace heat is grateful, though we have heavy fur coats. As yet we have passed only a few open boats, but none of them had on board any box or package of anything like the size of the one we seek. The men were scared every time we turned our electric lamp on them, and fell on their knees and prayed.

Mina Harker’s Journal.

31 October.—Arrived at Veresti at noon. The Professor tells me that this morning at dawn he could hardly hypnotise me at all, and that all I could say was: “dark and quiet.” He is off now buying a carriage and horses. He says that he will later on try to buy additional horses, so that we may be able to change them on the way. We have something more than 70 miles before us. The country is lovely, and most interesting; if only we were under different conditions, how delightful it would be to see it all. If Jonathan and I were driving through it alone what a pleasure it would be. To stop and see people, and learn something of their life, and to fill our minds and memories with all the colour and picturesqueness of the whole wild, beautiful country and the quaint people! But, alas!—

 

Later.—Dr. Van Helsing has returned. He has got the carriage and horses; we are to have some dinner, and to start in an hour. The landlady is putting us up a huge basket of provisions; it seems enough for a company of soldiers. The Professor encourages her, and whispers to me that it may be a week before we can get any good food again. He has been shopping too, and has sent home such a wonderful lot of fur coats and wraps, and all sorts of warm things. There will not be any chance of our being cold.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

We shall soon be off. I am afraid to think what may happen to us. We are truly in the hands of God. He alone knows what may be, and I pray Him, with all the strength of my sad and humble soul, that He will watch over my beloved husband; that whatever may happen, Jonathan may know that I loved him and honoured him more than I can say, and that my latest and truest thought will be always for him.


Notes: Moon Phase: Waxing Gibbous

Stoker is not being subtle here in his West vs. East/New World vs. Old World. The pesants here have nearly the same reaction to electric lighting as a vampire does to a cross. At least how it is shown to Jonathan.  Mina thinks the country is quite pretty. Is this due to Dracula's influences? 

In Search Of...TSR's R.I.P.

TSR's R.I.P. Spend any time in horror RPG communities or the classic TSR communities; sooner or later, the topic of R.I.P. will come up.  But what is/was R.I.P., and why was it never published?

These are the questions I will try to answer on this special Halloween edition of In Search Of...

In Search Of...TSR's R.I.P.

So, what do we know about this game? Very little to be honest.

  • It is modern-day horror. 
  • Slated to be published in 1991
  • Trademark was applied for in 1990.
  • Written by Scott Herring [sic], Jim Ward, and Paul A. Linberg [sic]
  • At least one accessory, Lost Souls, was planned and another, a set of cards, were mentioned.

And that is really about it. From the TSRArchive, we learned that it was going to be a boxed set with 32, 64, and 96-page rule books. Dice, cards and fold out maps. I am speculating here that the books were some combination of a fast-play Basic set of rules, complete rules, and possibly an adventure. But that is only a guess. There could have been Game Master's books and a creature book. IF we are to follow the clues from Top Secret, it would have been a Player's book (96), a Game Master's book (64), and maybe an equipment book or world guide.

This is only a guess. Afterall they misspelled two of the three authors on the cover. 

Scott Haring is known for his contributions to GURPS, Dragonlance, Mystara, and the Forgotten Realms. His contributions to Top Secret S.I., Agent 13 and Ghostbusters might interest us more here today though. 

Jim Ward was the creator of Metamorphosis Alpha; he also wrote a lot of material for D&D and then would later move on to various publishers, including Troll Lord Games.  In particular to this conversation Ward designed the "Tainted Lands" horror setting for Castles & Crusades. James died earlier this year on March 18, 2024.

Paul Arden Lidberg was one of the founders of Crunchy Frog Enterprises/Team Frog Studios. He also worked on many games and was part of the TSR West group with Flint Dille for a brief time. He went on to create the games Critter Commandos and Duel. Paul died on June 13, 2022.

Now we do know there is a history of TSR padding their product schedules.  David "Zeb" Cook recently stated at Gamehole Con that he would come up with names of products and other writers developers would have to figure out what that meant. This seems slightly more than that, but not by much. You can't even trust the art. TSR catalogs often had concept or placeholder art in place of a product. That is not an uncommon thing really.  The "blue" Rules Cyclopedia cover is a good example.

In the early 1990s we know TSR was feeling the heat from the new kid on the block, Vampire the Masquerade. I have been talking about the effects of that game and White Wolf all month long in my Ravenloft retrospective. 1987's "Lost Boys" and "Near Dark" showed that vampire movies were still popular and there were certainly rumors about the upcoming Francis Ford Coppola Bram Stoker's Dracula scheduled for 1992. Even Chill saw new 2nd Edition from long time thorn in TSR's side, Mayfair Games. The time was ripe for a supernatural game. 

We do know from many sources, notably Steve Winter, that next to nothing was produced for the game, beyond this cover mock-up. There are no files siting on a 5.25" floppy somewhere and no dot-matrix print out of chapter 1 or anything like that. I do think we have seen everything about this game, save for maybe some TSR inter-office notes or emails that likely no longer exist. 

There are two product codes that appeared in the TSR catalogs for this.

Here is the text featured, along with the art from the cover.

"Nobody's safe. The undead disregard today's best high-tech security and surveillance systems. These demons attack helpless victims as they sleep - their electronic fences and computers buzz through the night. This horror and much, much more fill the R.I.P. role-playing game. This all-new game awaits horror fans with three rules booklets, full-color cards, dice and maps that spin a tale in modern-day terror."

This is our best clue to what the game was going to be about. But it is not the only one.

The R.I.P. Comics

Our best guesses at the tone and tenor of the game come from the R.I.P. Comics produced by TSR a couple of years before.  Two four-issue series were released. And because I care about you, my faithful readers, I scored 3/4ths of them. 

R.I.P. Comics

What can we say about the comics?

  • There were two series of four for a total of 8 comics.
  • Described as "Comics Modules." 
  • Published around the same time TSR had a comics deal with DC.
  • Each had some game related content, sometimes Top Secret/S.I. related, sometimes standalone. 
  • Flint Dille, brother of Lorraine Williams, was the creative director. 

Flint Dille also wrote the Agent 13, Top Secret/S.I. tie-in media, Agent 13: The Midnight Avenger

Now I am being honest here, the comics are not very good. But that is fine, because I am not interested in that. Why I bought these was for the last section of the comics, the game materials. The comic themselves feel a bit like Tales From the Crypt.

In Issue #1 (I will just number these 1 to 8 for ease), has notes for adapting the Top Secret/S.I. part 1 by Scott Haring. This first section details the type of horror game you might want to run. There is nothing particular to the TS/SI rules here, just campaign modes.

Issue #2 shares the same art as the proposed TSR07406: Lost Souls book. This includes the Zombie Hunt game, with rules in the center and a play board on the inside covers, and tokens. Part 2 of our TS/SI aka Role-Play in Peace, section covers some new advantages and disadvantages. Mostly for dealing with the supernatural. They promise more are coming, just write to TSR West.

Issue #3 adds to the Zombie Hunt game with Zombie Rampage. For TS/SI we get some new skills and some Powers as described in the Agent 13 book. This game takes the Chill 2nd edition approach and has the Powers limited to "the bad guys." You know it would not stay that way for long.  Powers here are treated like Skills.  

Nearly unreadable text from Issue #4Issue #4 gives us some monsters. Or at least I would like to say it does. The trouble is the text is small and printed on a color background that is almost impossible to read. I tried a lot of different filters and skill could barely read it. We get Vampires, Werewolves, Frankenstein's Monster and a Mad Slasher.

The Zombie Nation game, a continuation of the zombie games from Issue #1 is written by Paul A. Lidberg.

Issue #5 (or 1 of the second series) features more Role-Play in Peace with some Monster powers by Scott Haring AND a R.I.P. collector card game by Paul Lidberg, which could be the same as TSR07405: R.I.P. Horror Card Game listed above.

Issue #7 (I do not own Issues #6 or #8) includes a solitaire game called The Crypt by Paul Lidberg and a page of a new power (Cause Madness) for Top Secret/S.I.

Now, this certainly begs the question. Was the only material written for the R.I.P. RPG sitting before me right now?

The R.I.P. RPG

It would be folly to try and guess what the completed R.I.P. RPG would have been like, AND would we have called "Rip" or "Are Eye Pea?" But that doesn't mean I can't make some guesses. Especially given some of the Vampire:TM "catch-up" TSR was doing at the time with Ravenloft. For the record, "Are Eye Pea."

Obviously, the biggest, and maybe the most error-prone guess, is that the system used would have been some version of TSR's Top Secret/S.I. RPG. I mean there is no reason to assume it would have been this, comics examples aside, especially since TSR had a history of using a different system for each and every game. BUT maybe with the new Top Secret/S.I. TSR saw a way into modern games. The comics certainly give at least some lip service to this. 

My other "evidence" is the product codes. R.I.P. had the 74xx line and Top Secret/S.I. covered the 76xx numbers. Not that this is solid evidence save for the fact they were all "in production" at the same time.

I think a safer guess is that Vampires would have played a bigger role in this than what little evidence we have. I have stated in the my reviews of Van Richten's Guide to Vampires and Children of the Night Vampires that TSR was well aware of the growing popularity of Vampires and Vampire RPGs. While we know the the production teams were often siloed and unaware of what the others were doing, who knows what would have become of Ravenloft if R.I.P. had been a hit? Would Ravenloft still have been produced? Would we have seen Gothic Earth for R.I.P. instead? 

What can I speculate about this game?

Well, there are certainly tie-ins to the Agent 13 sourcebook. In fact, a 1990s update to that is not just a safe bet but likely the only safe bet. 

The Agent 13 novels are throwbacks to the pulps of the 30s, save without the charm. I mean, they were throwbacks in the late 80s, but I am not sure they would have fared much better in the 90s. So, the new R.I.P., even if it builds on the mythos of that brand, would need to be thoughtfully updated. The Lemuria origins of the Brotherhood would still be fine. Even the evil takeover of the Brotherhood. Given the 90s, I expect to see more about the Freemasons, the Templars, and plenty of other secret groups. Agent 13 portrayed heroes and villains in terms of black and white. R.I.P. would likely do something similar. While other horror games of this time (Chill 2nd Ed, Vampire, Kult, SLA, CoC) were embracing shades of gray, they were all fairly dark. No one was "pure good," but I do see TSR, especially TSR of the early 90s, trying to push a "PCs are good guys" narrative. 

For monsters, I am sure there will be vampires, werewolves, Frankenstein's monster(s), zombies, and very likely succubi. I would also expect to see all sorts of "high tech" monsters too, like brains kept alive via advanced machinery, "Borg"-like monsters, and maybe even monsters caused by modern problems like global warming and pollution. Would the monsters be well known to normal humans? I can see different campaign modes that allow this or keep them secret. I think our best evidence of this is to look toward Ravenloft for AD&D 2nd Ed. 

One thing that is very easy to guess is that I am sure there will be more skills regarding Occult sciences and powers that "agents" can take. These would be limited, but more skills than the ones seen in the Agent 13 book. Again, I think the model here would be what Chill or SLA Industries were doing in the 90s. 

I would also expect to see a re-print and expansion of all the different types of campaign settings mentioned in the comic. From humor to slasher flicks, to monster hunters to cosmic horror. It is the 1990s, but the X-Files are still a couple of years off (1993), so I am not expecting Governmental and Alien conspiracies just yet. I would expect a group of some sort the PCs could work with. Like ORION from Top Secret/S.I. or even SAVE from Chill.

Given what we saw in Top Secret/S.I., Agent 13, and later in AD&D 2nd Ed Ravenloft, I fully suspect that there was going to be some secretive shadowy organization bent on World DominationTM, that is, if they didn't already control everything, whom the characters will have to fight the agents of. Whether this takes the shape of The Brotherhood or something more akin to the Dark Powers is difficult to guess. It is likely would be skewed more to the Brotherhood side.

In truth, we will never know. With 2/3rds of the writing team gone, the company gone, and the persistent suspicion that nothing was ever really produced for it there is not enough to go on.

But I think I will see if the idea has any legs all the same. Check back tomorrow.  

Links


RPG Blog Carnival

This post is my last entry for my October RPG Blog Carnival: Horror and Fantasy.. I hoped you enjoyed. I'll post a wrap-up for it tomorrow as well.

RPG Blog Carnival


HAPPY HALLOWEEN!

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