The Other Side

Kickstart Your Weekend: Fun and Games Special!

 I have a BIG Kickstart Your Weekend post here with lost of fun and games. Quite literally. Perfect since this is Gen Con weekend and I can't be there. So let's see what we have.

The African Boardgames Convention - AB Con 2024

AB Con

https://www.kickstarter.com/projects/oluwafemi/the-african-boardgames-convention-ab-con-2024?ref=theotherside

This is such a great Kickstarter. Yes there are rewards, but biggest reward is knowing you helped out a worthy cause and got some kids together to play some games. Check it out and support them if you can.

Damn It, Owen! Cartoons That Refused To NOT Be Drawn

Damn it Owen

https://www.kickstarter.com/projects/owenkcstephens/damn-it-owen-cartoons-that-refused-to-not-be-drawn?ref=theotherside

Drawings from industry vets Stan! on the words and wisdom of Owen K.C. Stephens.

This one is great on it's own, but knowing it helps Owen in his fight against cancer is just a huge bonus.

Kitty Clacks - Halloween Treats Polyhedral Dice!

Kitty Clacks - Halloween Treats Polyhedral Dice!

https://www.kickstarter.com/projects/blackoakworkshop/kitty-clacks-halloween-treats-polyhedral-dice?ref=theotherside

This one is fun! I love the dice from Black Oak Workshop and have a BIG feature I am doing on them in October. So this is quite timely really. 

If you like cats, dice, and Halloween, then this seems like a no-brainer.

D6 System: Second Edition

 Second Edition

https://www.kickstarter.com/projects/gallantknightgames/d6-system-second-edition?ref=theotherside

I like the D6 system. There are a lot of really fun games out there that use it and honestly I have never given it the attention it really deserves. Looks like I might get to change that with a new version/edition coming out from Gallant Knight Games and West End Games. 

This Kickstarter is doing well and I hope this is the start of a new era for the D6 system.

80's Adventures: 5e Supplement & Adventure Modules for DnD

 5e Supplement & Adventure Modules for DnD

https://www.kickstarter.com/projects/dicedungeons/80s-adventures?ref=theotherside

Ok this one is just silly and I love it. D&D Adventures set in the 1980s. I mean really, this has my name written all over it. Way of the Crane Monk, Path of Dance Barbarian? Yeah this will be fun.

Couple of comics featuring witches are next!

Tarot, Witch of the Black Rose: The Vampire of Halloween

 The Vampire of Halloween

https://www.kickstarter.comprojects/jimbalent/tarot-witch-of-the-black-rose-the-vampire-of-halloween?ref=theotherside

Jim (and Holly) are friends of The Other Side and of course I am a fan of all witches.

This one is not live yet, but they are seeking sign-ups for when it is launched next month. I will also repost this one then.

SKYCLAD: Graphic Novel by David Campiti & Michal Dutkiewicz

 Graphic Novel by David Campiti & Michal Dutkiewicz

https://www.kickstarter.com/projects/banzaigirl/skyclad-graphic-novel-by-david-campiti-and-michal-dutkiewicz?ref=theotherside

This one is new to me and seem cut from the same cloth as Tarot. Real witches in the real world. This one has witches running a strip club. Maybe it will give me some idea for my Mayfairs.

Not for everyone, but it looks fun.

Quite the round up. Have fun!

#RPGaDay2024 Most recently played

 Most recent played?

That would have to be my AD&D 2nd Edition one set in the Forgotten Realms with my oldest.  We play a little here and there when he gets off of work (usually around 11:00pm to midnight).

AD&D 2nd Ed

We have not gotten very far. An hour or two here and there, but we have had a blast doing it.

This is the one where I am running my Sinéad as a DMPC. She is a Bard, so she is always just a support character, and she is the DM mouthpiece on Realms lore. It has been great since I remembered how much fun I always had with Bards.

I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

Dracula, The Hunters' Journals: 1 August Log of the Demeter (Cont.)

The Demeter hits a patch of fog.

Dracula - The Hunters' Journals


1 August.—Two days of fog, and not a sail sighted. Had hoped when in the English Channel to be able to signal for help or get in somewhere. Not having power to work sails, have to run before wind. Dare not lower, as could not raise them again. We seem to be drifting to some terrible doom. Mate now more demoralised than either of men. His stronger nature seems to have worked inwardly against himself. Men are beyond fear, working stolidly and patiently, with minds made up to worst. They are Russian, he Roumanian.


Notes

Moon Phase: Waxing Gibbous

Here we see Dracula's ability to control the weather some more, a power often forgotten in some modern retellings of the Dracula story and almost completely ignored in other vampire tales.

We are now down to a crew of four.

#RPGaDay2024 First RPG bought this year

That was a tough one to figure out. I bought a lot of RPG-related items this year from adventures to minis, but I think the first full RPG I bought this year was the Spanish Language version of CJ Carella's WitchCraft RPG.

WitchCraft RPG

The Spanish Language version from Edge most resembles the Eden Studios 2nd Edition. The text is the same and the art is the same.

Wicce in Spanish

The difference, of course, is this new Edge version is in Spanish.

I am happy to have this as this was one of the other "Holy Grail" items for my Spanish collection of RPGs. It was also the last CJ Carella WitchCraft book I am likely able to buy. 

CJ Carella's WitchCraft RPG

I am pleased that I was able to read a lot of it. Granted, my Spanish is still very limited, but I know this book very, very well. 

My collection of Spanish Language RPGs is not huge, but it covers my favorite games and about 85-90% of the games I like to play.

Spanish Language RPGs

Not a lot, but enough to keep me busy for a while.

I am participating in Dave Chapman's #RPGaDAY2024 for August. 

#RPGaDay2024

 Since it makes sense, here is Roberto Micheri's Spanish translation. You can find Roberto (and me often making a fool of myself with my pre-school-level Spanish) in the Puerto Rico Role Players Facebook Group.

Si es tu primera vez, todos los días de agosto mira la sugerencia y escribe, haz un blog, vlog, podcast, dibuja, haz manualidades o lo que sea como respuesta. Si no te gusta la pregunta completa, por ejemplo, en el Día 3 la pregunta es "RPG (juego de rol) más jugado", la palabra "más" está en negrilla y puedes usar sólo esa palabra como respuesta si quieres hablar de otra cosa. 

También hay una opción alternativa al final, por si acaso. Si no te gusta ninguna de estas sugerencias, sigue leyendo.

  1. Primer RPG comprado este año
  2. RPG jugado más recientemente
  3. RPG más jugado
  4. RPG con gran arte
  5. RPG muy bien escrito
  6. RPG fácil de usar
  7. RPG con "buena forma"
  8. Un accesorio que aprecies
  9. Un accesorio que te gustaría ver
  10. RPG que te gustaría ver en televisión
  11. RPG con “one-shots” bien respaldados
  12. RPG con campañas bien sustentadas
  13. Entornos evocadores
  14. Personajes fascinantes
  15. Gran equipamiento para los personajes
  16. Rápido de aprender
  17. Una comunidad RPG cautivadora
  18. Momentos de juego memorables
  19. Sesión sensacional
  20. Aventura increíble
  21. Campaña clásica
  22. Notable personaje no jugador (NPC)
  23. Jugador sin igual
  24. Aclamados consejos
  25. Dados deseables
  26. Magnífica pantalla
  27. Maravillosa miniatura
  28. Excelente artilugio para “gamers”
  29. Impresionante aplicación (app)
  30. Persona con la que te gustaría jugar
  31. Juego o jugador que echas de menos

Alternativa - Una anécdota sorprendenteSi no te gusta ninguno de estas sugerencias, ya sé que son de última hora, puedes optar por un conjunto de temas para #RPGaDAY completamente diferente. Sugeridas por Skala Wyzwania, estas ideas son muy divertidas e incluso hay un gráfico muy atractivo para esta versión. 

Sólo tienes que mirar el día a la izquierda, elegir el tema y tirar un d10 para descubrir qué deberías hacer con ese tema ese día. 

Genial, gracias Skala.

  1. Runas
  2. Bosque
  3. Demonología
  4. Cosmos
  5. Hadas
  6. Portal
  7. Ciudad olvidada
  8. Experimento
  9. Héroes
  10. Steampunk
  11. Invasión
  12. Mundos paralelos
  13. Zombis
  14. Despertar
  15. Genética
  16. Mazmorra
  17. IA (inteligencia artificial)
  18. Maldición
  19. Holograma
  20. Batalla 
  21. Desastre
  22. Espacio interdimensional
  23. Ritual
  24. Antiguo
  25. Mutante
  26. Tatuaje
  27. Transformación / Cambiar de forma
  28. Mimeto (Mimic)
  29. Caballero
  30. Trampa 
  31. Dragones

Cada día tira un d10 para seguir la sugerencia

Resultado

  1. Describe un monstruo
  2. Crea un personaje no jugador (NPC)
  3. Escribir una misión para el tablón de anuncios
  4. Inventar un objeto
  5. Escribe una leyenda o un rumor 
  6. Crear una tabla al azar
  7. Crear una mecánica sencilla
  8. Presentar una idea para un encuentro aleatorio
  9. Escribir un diálogo escuchado a escondidas
  10. ¡Dibuja!

---

Dracula, The Hunters' Journals: 30 July Log of the Demeter (Cont.)

The Demeter nears England, but so few crew remain.

Dracula - The Hunters' Journals


30 July.—Last night. Rejoiced we are nearing England. Weather fine, all sails set. Retired worn out; slept soundly; awaked by mate telling me that both man of watch and steersman missing. Only self and mate and two hands left to work ship.


Notes

Moon Phase: Waxing Crescent

Dracula must be absolutely gorged at this point. 

The High Witchcraft Tradition

The Magic Circle - John William WaterhouseI have been on a mini vacation to see my wife's family. They all moved down south. Personally, I dislike going south of Joliet, IL but that is me.  Anyway they are all huge card players staying up till the wee hours playing. That is cool, I got to watch the Olympics. You don't see me talking a lot about sports here though I am a life-long St. Louis Cardinals fan and a complete Olympics junkie. I am no expert by any stretch of the imagination, but I love the Olympics.

With some projects done, and others on hold (Basic Bestiary. Waiting for more art), I started a new project over my extended weekend.

The High Witchcraft Tradition

Well..."new" might be the wrong word.  

I have a lot of notes from other projects that didn't quite fit or didn't get developed enough to get added. Plus this is a book I have been picking at for a while and have been calling my "Last Witch Book."  If it is that remains to be seen, but I do have some great ideas.

Here is the shape of the book so far.

High Magic

It will include the use of High Magic, so magic that invokes spirits, demons, angels and the like. I would also like to include High Magic options for Magic-users. A bit like my Hermetic Mage Prestige class I did for 3.x.

Advanced

This book will be my first "true" book for the Advanced era. So compatibility with OSRIC, Advanced Labyrinth Lord, and Old-School Essentials Advanced is implied. Originally this book was going to be part of my "Basic Witch" series and focus on how I mixed AD&D 1st ed with the Expert set back in the day. I still might do that. I have a lot of ideas for that sort of play, but this is not the book for that.

Plus I will freely admit I am not as enthusiastic for D&D's future as I once was. I will buy D&D 5R, I will even likely play it a few times. But as much as I love digital and online games, that is not my preferred mode. 

So instead of endlessly complaining about it, I am just going to focus my efforts into the types of games I DO enjoy playing. If you are looking for ragey click-bait, you won't find it here.

Best of the Old, Best of the New (Maybe)

I love my old-school games. I also am rather fond of new-school games as well. For me it has always been about maximum fun. So I would love to go back over some of the newer developments in games and see what can be ported back over. This one is not a guarantee. My focus first and foremost is a witch book from circa 1986.   

Cover Art

For this book I am going to commission some original cover art. I have already been sending out emails to artists I want to work with and ones I have worked with in the past for this. And as much as I love the Pre-Raphaelite covers I have used in the past, I have something specific in mind for this one.

Waterhouse's "The Magic Circle" above was one of the ideas I originally had. I am, of course, sad not to use it for this book, but I also want something new. 

I want this book to be really good. I want it to challenge my writing ability and game design ability. Plus I also want it to be able to cover any "so-called" witch written about in the "Advanced-era."  If someone else's book/game/adventure set in the same era with the same or similar rule system and they have a witch character, I want my rules to be flexible enough and comprehensive enough that you could play that character using my rules. Lofty? Maybe. Do able? Certainly.

Potential High Witches

I have been tossing this idea around for a few years now. I finally hit a critical mass of notes to make it a real book. For me as much as for you, here are my posts about it. 

Links to relevant posts

Dracula, The Hunters' Journals: 29 July Log of the Demeter (Cont.)

The Demeter suffers more deaths.

Dracula - The Hunters' Journals


29 July.—Another tragedy. Had single watch to-night, as crew too tired to double. When morning watch came on deck could find no one except steersman. Raised outcry, and all came on deck. Thorough search, but no one found. Are now without second mate, and crew in a panic. Mate and I agreed to go armed henceforth and wait for any sign of cause.


Notes

Moon Phase: Waxing Crescent

Dracula is hungry, and he will make himself appear younger by using the blood and life of this crew. 

Dracula, The Hunters' Journals: 28 July Log of the Demeter (Cont.)

The Demeter travels through storms.

Dracula - The Hunters' Journals


28 July.—Four days in hell, knocking about in a sort of maelstrom, and the wind a tempest. No sleep for any one. Men all worn out. Hardly know how to set a watch, since no one fit to go on. Second mate volunteered to steer and watch, and let men snatch a few hours’ sleep. Wind abating; seas still terrific, but feel them less, as ship is steadier.

Notes

Moon Phase: Waxing Crescent

These storms are caused by Dracula. Both to weaken the crew and speed his journey to England.

Dracula, The Hunters' Journals: 27 July Mina Murray's Journal (Cont.)

 Still no news from Harker.

Dracula - The Hunters' Journals


27 July.—No news from Jonathan. I am getting quite uneasy about him, though why I should I do not know; but I do wish that he would write, if it were only a single line. Lucy walks more than ever, and each night I am awakened by her moving about the room. Fortunately, the weather is so hot that she cannot get cold; but still the anxiety and the perpetually being wakened is beginning to tell on me, and I am getting nervous and wakeful myself. Thank God, Lucy’s health keeps up. Mr. Holmwood has been suddenly called to Ring to see his father, who has been taken seriously ill. Lucy frets at the postponement of seeing him, but it does not touch her looks; she is a trifle stouter, and her cheeks are a lovely rose-pink. She has lost that anæmic look which she had. I pray it will all last.


Notes

Moon Phase: Waxing Crescent

The plot, unbeknownst to our heroes is moving forward. 

The Ring is the Holmwood Family estate.

Dracula, The Hunters' Journals: 26 July Mina Murray's Journal

 Mina is getting increasingly worried about Jonathan.

Dracula - The Hunters' Journals


26 July.—I am anxious, and it soothes me to express myself here; it is like whispering to one’s self and listening at the same time. And there is also something about the shorthand symbols that makes it different from writing. I am unhappy about Lucy and about Jonathan. I had not heard from Jonathan for some time, and was very concerned; but yesterday dear Mr. Hawkins, who is always so kind, sent me a letter from him. I had written asking him if he had heard, and he said the enclosed had just been received. It is only a line dated from Castle Dracula, and says that he is just starting for home. That is not like Jonathan; I do not understand it, and it makes me uneasy. Then, too, Lucy, although she is so well, has lately taken to her old habit of walking in her sleep. Her mother has spoken to me about it, and we have decided that I am to lock the door of our room every night. Mrs. Westenra has got an idea that sleep-walkers always go out on roofs of houses and along the edges of cliffs and then get suddenly wakened and fall over with a despairing cry that echoes all over the place. Poor dear, she is naturally anxious about Lucy, and she tells me that her husband, Lucy’s father, had the same habit; that he would get up in the night and dress himself and go out, if he were not stopped. Lucy is to be married in the autumn, and she is already planning out her dresses and how her house is to be arranged. I sympathise with her, for I do the same, only Jonathan and I will start in life in a very simple way, and shall have to try to make both ends meet. Mr. Holmwood—he is the Hon. Arthur Holmwood, only son of Lord Godalming—is coming up here very shortly—as soon as he can leave town, for his father is not very well, and I think dear Lucy is counting the moments till he comes. She wants to take him up to the seat on the churchyard cliff and show him the beauty of Whitby. I daresay it is the waiting which disturbs her; she will be all right when he arrives.


Notes

Moon Phase: Waxing Crescent

So Lucy is walking in her sleep. Sleepwalking was of great interest to the Victorians both from the Spiritual and Scientific frames of mind. It was believed that the sleep walker was "between worlds" and had access to knowledge or wisdom. 

Debate goes on. Was Lucy sleepwalking because she was under Dracula's thrall already, OR was she more susceptible of Dracula because of her history of sleepwalking?  I believe it was the latter. Her father had it and Lucy represents the "Old World" of England vs. Mina's New World of England. So Lucy still has a foot in that other, older, and more spiritual world. 

This also hints at the duality of Lucy. The innocent bride to be now and later the horrifying "Bloofer Lady" to come. This too was part of Victorian pop-psychology of the time. See the "Strange Case of Dr Jekyll and Mr Hyde" for a more developed example of this. 

There is a solid implication here. Lucy, in her innocence, makes her a "tasty" target for Dracula. We have seen in many movies that while Lucy is Dracula's appetizer, Mina is the meal. She is described by Van Helsing as being "remarkable" and having a "man like mind." All Victorian for Mina is smart and shrewd.  So. What sort of Vampire would Mina have been? Terrifying to be sure. I think this is a bit that Alan Moore grabbed onto in "The League of Extraordinary Gentlemen."

We are really just getting introduced to Mina still. But she is, as I'll show, the real star and the real hero of this tale.

Dracula, The Hunters' Journals: 25 July Mina Murray's Journal (Cont.)

 Mina has another encounter with the old fisherman and his friends.

Dracula - The Hunters' Journals


25 July Whitby*—I came up here an hour ago with Lucy, and we had a most interesting talk with my old friend and the two others who always come and join him. He is evidently the Sir Oracle of them, and I should think must have been in his time a most dictatorial person. He will not admit anything, and downfaces everybody. If he can’t out-argue them he bullies them, and then takes their silence for agreement with his views. Lucy was looking sweetly pretty in her white lawn frock; she has got a beautiful colour since she has been here. I noticed that the old men did not lose any time in coming up and sitting near her when we sat down. She is so sweet with old people; I think they all fell in love with her on the spot. Even my old man succumbed and did not contradict her, but gave me double share instead. I got him on the subject of the legends, and he went off at once into a sort of sermon. I must try to remember it and put it down:—

“It be all fool-talk, lock, stock, and barrel; that’s what it be, an’ nowt else. These bans an’ wafts an’ boh-ghosts an’ barguests an’ bogles an’ all anent them is only fit to set bairns an’ dizzy women a-belderin’. They be nowt but air-blebs. They, an’ all grims an’ signs an’ warnin’s, be all invented by parsons an’ illsome beuk-bodies an’ railway touters to skeer an’ scunner hafflin’s, an’ to get folks to do somethin’ that they don’t other incline to. It makes me ireful to think o’ them. Why, it’s them that, not content with printin’ lies on paper an’ preachin’ them out of pulpits, does want to be cuttin’ them on the tombstones. Look here all around you in what airt ye will; all them steans, holdin’ up their heads as well as they can out of their pride, is acant—simply tumblin’ down with the weight o’ the lies wrote on them, ‘Here lies the body’ or ‘Sacred to the memory’ wrote on all of them, an’ yet in nigh half of them there bean’t no bodies at all; an’ the memories of them bean’t cared a pinch of snuff about, much less sacred. Lies all of them, nothin’ but lies of one kind or another! My gog, but it’ll be a quare scowderment at the Day of Judgment when they come tumblin’ up in their death-sarks, all jouped together an’ tryin’ to drag their tombsteans with them to prove how good they was; some of them trimmlin’ and ditherin’, with their hands that dozzened an’ slippy from lyin’ in the sea that they can’t even keep their grup o’ them.”

I could see from the old fellow’s self-satisfied air and the way in which he looked round for the approval of his cronies that he was “showing off,” so I put in a word to keep him going:—

“Oh, Mr. Swales, you can’t be serious. Surely these tombstones are not all wrong?”

“Yabblins! There may be a poorish few not wrong, savin’ where they make out the people too good; for there be folk that do think a balm-bowl be like the sea, if only it be their own. The whole thing be only lies. Now look you here; you come here a stranger, an’ you see this kirk-garth.” I nodded, for I thought it better to assent, though I did not quite understand his dialect. I knew it had something to do with the church. He went on: “And you consate that all these steans be aboon folk that be happed here, snod an’ snog?” I assented again. “Then that be just where the lie comes in. Why, there be scores of these lay-beds that be toom as old Dun’s ’bacca-box on Friday night.” He nudged one of his companions, and they all laughed. “And my gog! how could they be otherwise? Look at that one, the aftest abaft the bier-bank: read it!” I went over and read:—

“Edward Spencelagh, master mariner, murdered by pirates off the coast of Andres, April, 1854, æt. 30.” When I came back Mr. Swales went on:—

“Who brought him home, I wonder, to hap him here? Murdered off the coast of Andres! an’ you consated his body lay under! Why, I could name ye a dozen whose bones lie in the Greenland seas above”—he pointed northwards—“or where the currents may have drifted them. There be the steans around ye. Ye can, with your young eyes, read the small-print of the lies from here. This Braithwaite Lowrey—I knew his father, lost in the Lively off Greenland in ’20; or Andrew Woodhouse, drowned in the same seas in 1777**; or John Paxton, drowned off Cape Farewell a year later; or old John Rawlings, whose grandfather sailed with me, drowned in the Gulf of Finland in ’50. Do ye think that all these men will have to make a rush to Whitby when the trumpet sounds? I have me antherums aboot it! I tell ye that when they got here they’d be jommlin’ an’ jostlin’ one another that way that it ’ud be like a fight up on the ice in the old days, when we’d be at one another from daylight to dark, an’ tryin’ to tie up our cuts by the light of the aurora borealis.” This was evidently local pleasantry, for the old man cackled over it, and his cronies joined in with gusto.

“But,” I said, “surely you are not quite correct, for you start on the assumption that all the poor people, or their spirits, will have to take their tombstones with them on the Day of Judgment. Do you think that will be really necessary?”

“Well, what else be they tombstones for? Answer me that, miss!”

“To please their relatives, I suppose.”

“To please their relatives, you suppose!” This he said with intense scorn. “How will it pleasure their relatives to know that lies is wrote over them, and that everybody in the place knows that they be lies?” He pointed to a stone at our feet which had been laid down as a slab, on which the seat was rested, close to the edge of the cliff. “Read the lies on that thruff-stean,” he said. The letters were upside down to me from where I sat, but Lucy was more opposite to them, so she leant over and read:—

“Sacred to the memory of George Canon, who died, in the hope of a glorious resurrection, on July, 29, 1873, falling from the rocks at Kettleness. This tomb was erected by his sorrowing mother to her dearly beloved son. ‘He was the only son of his mother, and she was a widow.’ Really, Mr. Swales, I don’t see anything very funny in that!” She spoke her comment very gravely and somewhat severely.

“Ye don’t see aught funny! Ha! ha! But that’s because ye don’t gawm the sorrowin’ mother was a hell-cat that hated him because he was acrewk’d—a regular lamiter he was—an’ he hated her so that he committed suicide in order that she mightn’t get an insurance she put on his life. He blew nigh the top of his head off with an old musket that they had for scarin’ the crows with. ’Twarn’t for crows then, for it brought the clegs and the dowps to him. That’s the way he fell off the rocks. And, as to hopes of a glorious resurrection, I’ve often heard him say masel’ that he hoped he’d go to hell, for his mother was so pious that she’d be sure to go to heaven, an’ he didn’t want to addle where she was. Now isn’t that stean at any rate”—he hammered it with his stick as he spoke—“a pack of lies? and won’t it make Gabriel keckle when Geordie comes pantin’ up the grees with the tombstean balanced on his hump, and asks it to be took as evidence!”

I did not know what to say, but Lucy turned the conversation as she said, rising up:—

“Oh, why did you tell us of this? It is my favourite seat, and I cannot leave it; and now I find I must go on sitting over the grave of a suicide.”

“That won’t harm ye, my pretty; an’ it may make poor Geordie gladsome to have so trim a lass sittin’ on his lap. That won’t hurt ye. Why, I’ve sat here off an’ on for nigh twenty years past, an’ it hasn’t done me no harm. Don’t ye fash about them as lies under ye, or that doesn’ lie there either! It’ll be time for ye to be getting scart when ye see the tombsteans all run away with, and the place as bare as a stubble-field. There’s the clock, an’ I must gang. My service to ye, ladies!” And off he hobbled.

Lucy and I sat awhile, and it was all so beautiful before us that we took hands as we sat; and she told me all over again about Arthur and their coming marriage. That made me just a little heart-sick, for I haven’t heard from Jonathan for a whole month.

 

The same day. I came up here alone, for I am very sad. There was no letter for me. I hope there cannot be anything the matter with Jonathan. The clock has just struck nine. I see the lights scattered all over the town, sometimes in rows where the streets are, and sometimes singly; they run right up the Esk and die away in the curve of the valley. To my left the view is cut off by a black line of roof of the old house next the abbey. The sheep and lambs are bleating in the fields away behind me, and there is a clatter of a donkey’s hoofs up the paved road below. The band on the pier is playing a harsh waltz in good time, and further along the quay there is a Salvation Army meeting in a back street. Neither of the bands hears the other, but up here I hear and see them both. I wonder where Jonathan is and if he is thinking of me! I wish he were here.


Notes

Moon Phase: Waxing Crescent

*Note. The text of Dracula lists this day as August 1 and the next day as July 26. I have corrected it here.

**Another misprint. This should be 1877. I kept it here to make it clearer.

Swales argues that most of the graves here are empty since he knew some of the sailors they belonged too and he knows they are at the bottom of various seas. 

Mina is getting worried about Harker. She was supposed to have heard from him by May 16 and it is now July 25.

Dracula, The Hunters' Journals: 24 July Mina Murray's Journal & Log of the Demeter

 Mina and Lucy have an odd encounter with an old fisherman. The Demeter continues on. 

Dracula - The Hunters' Journals


Mina Murray's Journal

24 July Whitby.—Lucy met me at the station, looking sweeter and lovelier than ever, and we drove up to the house at the Crescent in which they have rooms. This is a lovely place. The little river, the Esk, runs through a deep valley, which broadens out as it comes near the harbour. A great viaduct runs across, with high piers, through which the view seems somehow further away than it really is. The valley is beautifully green, and it is so steep that when you are on the high land on either side you look right across it, unless you are near enough to see down. The houses of the old town—the side away from us—are all red-roofed, and seem piled up one over the other anyhow, like the pictures we see of Nuremberg. Right over the town is the ruin of Whitby Abbey, which was sacked by the Danes, and which is the scene of part of “Marmion,” where the girl was built up in the wall. It is a most noble ruin, of immense size, and full of beautiful and romantic bits; there is a legend that a white lady is seen in one of the windows. Between it and the town there is another church, the parish one, round which is a big graveyard, all full of tombstones. This is to my mind the nicest spot in Whitby, for it lies right over the town, and has a full view of the harbour and all up the bay to where the headland called Kettleness stretches out into the sea. It descends so steeply over the harbour that part of the bank has fallen away, and some of the graves have been destroyed. In one place part of the stonework of the graves stretches out over the sandy pathway far below. There are walks, with seats beside them, through the churchyard; and people go and sit there all day long looking at the beautiful view and enjoying the breeze. I shall come and sit here very often myself and work. Indeed, I am writing now, with my book on my knee, and listening to the talk of three old men who are sitting beside me. They seem to do nothing all day but sit up here and talk.

The harbour lies below me, with, on the far side, one long granite wall stretching out into the sea, with a curve outwards at the end of it, in the middle of which is a lighthouse. A heavy sea-wall runs along outside of it. On the near side, the sea-wall makes an elbow crooked inversely, and its end too has a lighthouse. Between the two piers there is a narrow opening into the harbour, which then suddenly widens.

It is nice at high water; but when the tide is out it shoals away to nothing, and there is merely the stream of the Esk, running between banks of sand, with rocks here and there. Outside the harbour on this side there rises for about half a mile a great reef, the sharp edge of which runs straight out from behind the south lighthouse. At the end of it is a buoy with a bell, which swings in bad weather, and sends in a mournful sound on the wind. They have a legend here that when a ship is lost bells are heard out at sea. I must ask the old man about this; he is coming this way....

He is a funny old man. He must be awfully old, for his face is all gnarled and twisted like the bark of a tree. He tells me that he is nearly a hundred, and that he was a sailor in the Greenland fishing fleet when Waterloo was fought. He is, I am afraid, a very sceptical person, for when I asked him about the bells at sea and the White Lady at the abbey he said very brusquely:—

“I wouldn’t fash masel’ about them, miss. Them things be all wore out. Mind, I don’t say that they never was, but I do say that they wasn’t in my time. They be all very well for comers and trippers, an’ the like, but not for a nice young lady like you. Them feet-folks from York and Leeds that be always eatin’ cured herrin’s an’ drinkin’ tea an’ lookin’ out to buy cheap jet would creed aught. I wonder masel’ who’d be bothered tellin’ lies to them—even the newspapers, which is full of fool-talk.” I thought he would be a good person to learn interesting things from, so I asked him if he would mind telling me something about the whale-fishing in the old days. He was just settling himself to begin when the clock struck six, whereupon he laboured to get up, and said:—

“I must gang ageeanwards home now, miss. My grand-daughter doesn’t like to be kept waitin’ when the tea is ready, for it takes me time to crammle aboon the grees, for there be a many of ’em; an’, miss, I lack belly-timber sairly by the clock.”

He hobbled away, and I could see him hurrying, as well as he could, down the steps. The steps are a great feature on the place. They lead from the town up to the church, there are hundreds of them—I do not know how many—and they wind up in a delicate curve; the slope is so gentle that a horse could easily walk up and down them. I think they must originally have had something to do with the abbey. I shall go home too. Lucy went out visiting with her mother, and as they were only duty calls, I did not go. They will be home by this.

Log of the Demeter

24 July.—There seems some doom over this ship. Already a hand short, and entering on the Bay of Biscay with wild weather ahead, and yet last night another man lost—disappeared. Like the first, he came off his watch and was not seen again. Men all in a panic of fear; sent a round robin, asking to have double watch, as they fear to be alone. Mate angry. Fear there will be some trouble, as either he or the men will do some violence.

Notes

Moon Phase: Waning Crescent

We are treated to picturesque Whitby on the North Sea.

So who is this guy? We will learn later he is named "Swales." A version of this character appears in the 1979 John Badham "Dracula" played by the late Teddy Turner. He does make an appearance in the 1977 BBC mini-series closer to the character here. 

He is nearly 100 years old by his tale, and claims to have been at the Battle of Waterloo in 1815. So if he was in his late teens or younger 20s then he would be close to 100 now in (my suggested) 1892. 

His language, supposedly a Doric dialect, almost needs a translation guide. 

"I wouldn’t fash masel’ about them, miss." = "I would not trouble myself about them, miss."

"Feet Folks" = "Tourists"

"I must gang ageeanwards home now." = "I must be getting home now."

"for it takes me time to crammle aboon the grees, for there be a many of ’em" = "it takes me time to hobble (move) about the graves because there are so many of them."

"I lack belly-timber sairly by the clock." = "I am very hungry according to the clock" = "It's dinner time."

For the steps? There are 200 of them, according to many Dracula scholars.

Meanwhile the Demeter makes it slow and inventible way to where Mina now sits. 

Adventure Week: The Mosidian Temple

The Mosidian Temple Here is another one I have been waiting for for a bit. The Mosidian Temple is from David Flor of Darklight Interactive. With this you actually get three products. There is the The Mosidian Temple, OSRIC version, the "Developer's Cut", and the original 1983 version.

The Mosidian Temple

by David Flor, 50 pages, color covers, black & white interior art.  Art and maps from David Flor, Dean Spencer, and Dyson Logos.

So, there is a lot to love about this adventure. First, I LOVE that it is an update of something David wrote in 1983. I wish I had saved some of my adventures from then. 

You don't need all three to run the adventures, but the original and the developer's cut are so much fun. 

The adventure is a dungeon crawl, pure and simple. Don't go looking for deep plots or characters; that is a "feature" and not a "bug."  There is a background here that is reminiscent of B1 In Search of the Unknown and T1 Villiage of Hommlet. An ancient temple, set up by some former adventurers, falls into ruins. A Macguffin hunt. Evil cults. There is nothing *new* here but that is fine, in fact that is great.  

Like all good adventures of the 1980s, this one features new monsters, new magic, and plenty of interesting locales. 

Monsters are given brief stats with notes to their page numbers in the Monster Manual. Not 100% sure that is fine with the OGL, but that is just me nickpicking. There are a LOT of monsters here too. This adventure will challenge the characters. It is listed for character levels 6 to 10, and I believe it. 

Half the fun of this adventure is reading the original version and the developer notes. 

The regular and developer editions are currently $5.99, and the Original 1983 edition is PWYW. So the price is quite good really.

How I Plan to Use This

Not quite sure just yet. It has a lot of potential but mostly it is just a fun adventure. No plot, no over arching narrative, just rolling dice like it is 1983. And honestly, what more do you need?

Quests from the Infinite Staircase

 I picked up the new D&D 5 adventure omnibus, Stairway to HeavenQuests from the Infinite Staircase yesterday. It looks like it was well done.

Quests from the Infinite Staircase
Quests from the Infinite Staircase

The back cover has a "50" logo on the back which is nice, but damn, Wizards is really dropping the ball on this 50th Anniversary.

The adventures are some classics.

The Lost City
The Lost City
I have not looked to see how well this new version of the Lost City compares tot he Goodman Games version out a few years ago. I know there are a lot of tweaks to the older adventures in this new version.

Expedition to the Barrier Peaks
Expedition to the Barrier Peaks
The Expedition to the Barrier Peaks looks down right scary, which is great as far as I am concerned. 

The Lost Caverns of Tsojcanth is an old favorite of mine and this new version looks like a lot of fun. 
Drelnza
It even has stats (as it should) for my old girl-friend Drelnza.
Beyond the Crystal Cave

Of all of these , Beyond the Crystal Cave is the only one I have not run or played in. As you can see, my old copy is a bit worse for the wear. 

Infinite Staircse and 13th Doctor

I also picked up the Thirteenth Doctor sourcebook for the Doctor Who RPG. It also looks great.

Larina Nix and Malcear for Quest of the Ancients

 The other night my oldest son Liam and I were going to continue our AD&D 2nd Ed game in the Forgotten Realms. I got to talking about about some of the NPCs of the Realms and mentioned the strangest one I knew was Raven of Raven's Bluff.  Which got me on the topic of Quest of the Ancients in general and what a Fantasy Heartbreaker was. He asked if I had stated up Larina for it already, and too my utter shock I saw I had not.

Instead of playing some AD&D 2nd Ed, we rolled up characters for Quest of the Ancients. I built Larina and he did his human/demon-hybrid assassin Malcear. 

Quest of the Ancients


I do want to extend my public thanks to Vince Garcia. I told my wife there was a game developer out there who was as obsessed with witches and Stevie Nicks as me, and she didn't believe it.

Larina NixLarina Nix
13th level Human Witch
Female

Armor rating: 0 / 0
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 9 (Dmg. +0, L/N/H/VH Load 18/45/63/90, Max lift 180)
Ag 12 (AR att +0)
Cn 12 (Rest 7, Stamina/Body recovery 1/1)
IQ 20 (memorization time 1)
Ch 19 (Reaction +15%)
Ap 18
Lk 7

Attack 1
Combat phase: 4
Dmg: 1D4+1 (dagger) or by spell
Ethics: I
Size: 5'4", 125#

Witch Abilities
A: Create Focus (wand)
B: Additional Combat Skill Slot (2 for 4 total)
C: Create Potions and Elixirs
D: Form Coven

Skills (200 pts)
Language: 50 (read/write 10)
Courtliness: 15%
Danger Sense: 4%
Herbalism: 60%
Music: 10%
Nature Lore: 10%

Spells

Rank 1: Beguile, Control Fire, Disenchantment, Evil Eye, Magic Dart, Read Magic Script, Skull of Flame, Slumber, Trick, Whisper, Witch Warrior
Rank 2: Cure Wounds, Enchant Bracers, Fire Darts, Jack-o-lantern, Moon Sigils, Witch Wand, Witch Wind
Rank 3: Babble, Charm, Charm, Electric Arc, Energy Blast, Hand of Glory, Sheet Lightning, Starburst, Witch Mark
Rank 4: Bat Swarm, Death's Eye, Hex, Shooting Stars, Time Vision, Witch's Eye
Rank 5: Candle Magic, Cauldron of Magic, Moon Web, Witchfire
Rank 6: Aura of Fear, Enflame, Pentagram of Protection, Starfire
Rank 7: Ethereal Whirlwind, Witch Ward


Malcear
1st level Human (demonic) Assassin
Male

Armor rating: 1 / 1
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 17 (Dmg. +1, L/N/H/VH Load 34/85/119/170, Max lift 340)
Ag 20 (AR att -5)
Cn 15 (Rest 6, Stamina/Body recovery 1/1)
IQ 15 
Ch 12 (Reaction +0%)
Ap 13
Lk 10

Attack 1
Combat phase: 1
Dmg: 1D6+1 x (short sword) 
Ethics: I
Size: 5'8", 175#

Assassin Abilities
Disguise: 40%
Information Gathering: 37%
Stealth: 45%
Climb: 67%
Concealment: 40%
Detrap: 40%
Lock Pick: 40%

Skills (150 pts)
Blindsight: 30 pts
Danger Sense: 24%

Larina and Malcear in Islay

--

Ok. Not bad. The system was not really enough to keep Liam's attention, so we did not try to play it. I am thinking I have extracted pretty much everything out of this game I can get. I think this one is moving to the lower shelves now.

Unlike some other games I have tried out over the last couple of years, I do not recommend this one as a D&D 5 replacement. 

Mail Call: More Mayhem from Dark Wizard Games

 Nice little surprise in the mail today.  Two new adventures from Mark Taormino's Maximum Mayhem adventures from Dark Wizard Games.

Adventures from Dark Wizards Games

Again there are 5e versions (for my kids) and classic OSR versions for me.

The OSR maps are in classic blue and the 5e are in full color.

Seven Golden Demons
Slime Pits of the Sewer Witch

Legend of the Seven Golden Demons is his highest-level adventure to date at levels 14-18.  This will stretch my ability to use these for OSE-Advanced, but I am sure I can do it.

Maximum Mayhem Adventures

Slime Pits of the Sewer Witch is a low-level mini-adventure that honestly looks like a lot of fun. Normally I would put this one in with the others in my Maximum Mayhem box to run as a gonzo campaign. But my box is getting full, and I can add it to my War of the Witch Queens adventures instead. 

War of the Witch Queens

 Right now I have WAY too many adventures to run, so I should maybe be more selective on what I get.

Dracula, The Hunters' Journals: 8 July Dr. Seward's Diary (kept on phonograph)

Dr. Seward keeps us apprised of his patient.

Dracula - The Hunters' Journals


8 July.—There is a method in his madness, and the rudimentary idea in my mind is growing. It will be a whole idea soon, and then, oh, unconscious cerebration! you will have to give the wall to your conscious brother. I kept away from my friend for a few days, so that I might notice if there were any change. Things remain as they were except that he has parted with some of his pets and got a new one. He has managed to get a sparrow, and has already partially tamed it. His means of taming is simple, for already the spiders have diminished. Those that do remain, however, are well fed, for he still brings in the flies by tempting them with his food.


Notes

Moon Phase: Waxing Gibbous

Stoker was reading up on popular theories of the new and growing field of psychology. Sometimes I wonder if my reading Dracula at an early age was not some seed that later put me on the path of a psychologist. 

I wonder what will happen to the sparrow?

#RPGaDAY2024 for August

 I know I have been really quiet here for a bit, trying to wrap up everything for Thirteen Parsecs. But I am taking a break to let you know I will be participating in Dave Champman's #RPGaDAY2024 for August. I have done it in years past and this looks like a good list of prompts.

#RPGaDay2024

Here are the text prompts.

  1. First RPG bought this year
  2. Most recently played
  3.  Most often played RPG
  4. RPG with great art
  5. RPG with great writing
  6. RPG that is easy to use
  7. RPG with 'good form'
  8. An accessory you appreciate
  9. An accessory you'd like to see
  10. RPG you'd like to see on TV
  11. RPG with well-supported one-shots
  12. RPG with well-supported campaigns
  13. Evocative environments
  14. Compelling characters
  15. Great character gear
  16. Quick to learn
  17. An engaging RPG community
  18. Memorable moment of play
  19. Sensational session
  20. Amazing adventure
  21. Classic campaign
  22. Notable non-player character
  23. Peerless player
  24. Acclaimed advice
  25. Desirable dice
  26. Superb screen
  27. Marvelous miniature
  28. Great gamer gadget
  29. Awesome app
  30. Person you'd like to game with
  31. Game or gamer you miss
  32. Alternative - Amazing anecdote

There is also an alternate version from Skala Wyzwania. who I do not know but seems to be a name in the Polish RPG scene. Here are her prompts.

Skala RPGaDay

Text version of the alternative campaign:

  1. Runes
  2. Forest
  3. Demonology
  4. Cosmos
  5. Fairies
  6. Portal
  7. Forgotten City
  8. Experiment
  9. Heroes
  10. Steampunk
  11. Invasion
  12. Parallel Worlds
  13. Zombie
  14. Awakening
  15. Genetics
  16. Dungeon
  17. AI
  18. Curse
  19. Hologram
  20. Battle 
  21. Disaster
  22. Interdimensional Space
  23. Ritual
  24. Antique
  25. Mutant
  26. Tattoo
  27. Shapeshifting
  28. Mimic
  29. Knight
  30. Trap 
  31. Dragons

Each day roll d10 to go with the prompt:

  1. Describe a Monster
  2. Create an NPC
  3. Write a Bulletin Board Quest
  4. Invent an Item
  5. Write a legend or rumour 
  6. Create a random table
  7. Create a simple mechanic
  8. Present an idea for a Random Encounter
  9. Write an Eavesdroppable Dialogue
  10. Draw!

I am not sure if I'll do just Dave's, both, or a combination.

In any case, it should be fun.

Dracula, The Hunters' Journals: 1 July Dr. Seward's Diary (kept on phonograph)

Dr. Seward keeps us apprised of his patient.

Dracula - The Hunters' Journals


1 July.—His spiders are now becoming as great a nuisance as his flies, and to-day I told him that he must get rid of them. He looked very sad at this, so I said that he must clear out some of them, at all events. He cheerfully acquiesced in this, and I gave him the same time as before for reduction. He disgusted me much while with him, for when a horrid blow-fly, bloated with some carrion food, buzzed into the room, he caught it, held it exultantly for a few moments between his finger and thumb, and, before I knew what he was going to do, put it in his mouth and ate it. I scolded him for it, but he argued quietly that it was very good and very wholesome; that it was life, strong life, and gave life to him. This gave me an idea, or the rudiment of one. I must watch how he gets rid of his spiders. He has evidently some deep problem in his mind, for he keeps a little note-book in which he is always jotting down something. Whole pages of it are filled with masses of figures, generally single numbers added up in batches, and then the totals added in batches again, as though he were “focussing” some account, as the auditors put it.


Notes

Moon Phase: Waxing Crescent

This is the start of one of the great exchanges in the novel, a prequel as it were to the exchanges between Van Helsing and Dracula. Note that in the novel, there is actually very little interaction with Dracula in London and Dracula and Van Helsing have no interactions at all.  But that is for a later date.

Here, we see the acolytes match wits. Renfield is Dracula's and Seward is Van Helsing's. 

Personal notes.

I played Seward in our High School production of Dracula. 

Years later, when working on my Master's degree in psychology, I was a QMHP (Qualified Mental Health Professional) for the State of Illinois. I worked with schizophrenics and yes, I saw one or two of them eat bugs.

Monstrous Mondays: Nouveau Orcs

 Still busy this week so this is drive-by. 

Art previews of the new D&D 5R (D&D 2024) Player's Handbook were released including art for orcs as a playable species.  As expected the Grognard crowd is taking this with measured patience one should expect from the elder statesmen of our hobby.

5r Orcs

No, they didn't. They predictably completely lost their shit. Again.

This seems especially true of the segments that claim never to play "WotC" versions of D&D and don't pay any attention to them.  So the ones that will be least likely to play this version are also bitching and moaning the loudest.

I mean the art is bit too cutesy for me, but a.) this is for a Player's book, not the monster book. and b.) I am not (nor should I be) the target audience.  That is something I am going to get back to, but let's address the prominent issue; that of non-evil orcs.

When it comes to orcs many like to point to their history as defined by the Professor. This great, IF (and only if) we are talking about Lord of the Rings or Middle-Earth. This is D&D and Gary did nothing else if not spend a lot of ink telling us that D&D is not Lord of the Rings. So all the talk of "Melkor can't create" is cute but has little bearing here. 

D&D and AD&D has had "good orcs" before, this is not a new concept. The Forgotten Realms boxed set had them. The AD&D 2nd Ed Monstrous Compendiums had them. Good Orcs are not a new thing. Even Half-orcs were a playable race as long as they were non-good.

One of the cardinal rules of D&D has always been to change what you want to work with your group. That means yes, people can have "good" orcs, and other groups can have "evil" orcs. This should counter any "one true wayism" that seems to clutter up the D&D-related YouTube channels.  

Besides no one is saying you can't have purely evil orcs as well. I have several sub-species of orc, some good, many very evil. Works great for me. Pathfinder 2 has orcs you can have as characters and still fight. 

I think what the older crowd, of which I am a member of that crowd, needs to realize is that we are no longer being catered to. We do not have the buying power we have enjoyed for so long. This group, or at least many members of it, have said "we are not buying any non-TSR D&D" and WotC has said "fine, we don't really need your money."  And they don't. The younger generations have shown they have buying power all on their own. 

Look, Wizards of the Coast is not without some serious flaws and a lot of blame. Their handling of the OGL, sending out Pinkertons, all the layoffs and firings. Not to mention some rather lack lustre adventures. But freaking out over good orcs? Yeah, that should not even be on the list.

So here are a couple of reminders.

  1. Whatever appears in the D&D 5r books only maters to people playing D&D 5r.
  2. Nothing posted in D&D 5r effects any other game. Same as nothing in Pathfinder effects any version of D&D.
  3. Despite the Chicken Littling out there no past book has ever been changed.

Play how you want. Let others play how they want. Stop acting like it's the end of the damn world.

Better yet, adopt these new orcs into your old-school games to challenge your players. 

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