Jeu de guerre de Ornria — Postings from the Ornrian Wars

Glummy Rebellion in Oppressorbad

 Bendhover front page today...

GLUMMY REBELLION IN MULTIPLE OPPRESSORBADIAN CANTONS


OUTLAWS BURN GOVERNMENT BANK.


STREET BATTLES IN STYROFOAMYBAD


3 LEGIONS OF NATIONAL TROOPS ORDERED TO SUPPRESS UPRISINGS; MANY TROOPS DISLOYAL.


A Secret Society known as the “Glummys” has risen in rebellion against the Dictatorship of Chairman Glumjaw. Antember 5th they risked open battle with National Soldiers, led by Majorette Margy Margoffsya near Gloomdrul. The Glummys loss was over 20 killed, perhaps 40 wounded. On the following day 13 unlucky bodies were counted unclaimed and unburied on the field. National losses are said to be small, the Glummys claim magical protection and went into battle armed entirely with common farming implements. Though dispersed, in the Glumdrul area, they are reassembling and preparing for further fighting.

Telegrams from the Gnarnool Station state the the “Glummies” are gathering there in force threatening the lives of loyal government families and visiting foreigners. The homes of tens of Polyestrine, Gueratian, and Guapmolotlic merchants have been looted and loyal servants were hanged by mobs carrying banners proclaiming “Magical Power” and “Follow the Witches, Fight the Dictator!” The countryside south and east of Garnool and north of Styrofoamybad is greatly disturbed.

Street battles in Styrofoamybad continue with military patrols having been attacked with several dead and injured, the Government Bank was robbed, and burned to the ground by a violent mob on Fryday. The Government of Chairman Grimjaw has summoned 3 legions of National Troops to the Capitol, though treason from railway workers has impeded the progress of the various columns.

The situation in Oppressorbad is being watched closely by Polyesterdelphia, Guerat, and Mantz. Guerat has rattled it’s saber, moving two divisions to Moopighaven and Beaume, determined to keep the Guntish Secret Societies from crossing the border. Mantz has been less overtly militant, but has offered police forces to Oppressorbad to curb border crossings by the bandits. Gross Montaigne, with it’s plastic mines that feed the Balsabad Industrial region is economically dependent on Oppressorbad and has expressed frustration with the Glumjaw government’s inability to keep the trains running.

Twosday saw a small mixed force of Glummy bandits descend from the mountains near Baddog in the direction of Grimshore only to be caught between National Troops from Laducat and a wandering patrol of the Fabuouth Armee in a fire fight on the Vinalville-Laducat road. Mr. Earlow our corespondent is currently looking into this affair and we will deliver more on it presently.

p { line-height: 115%; margin-bottom: 0.1in; background: transparent }
 

Glummies Advance in Guntland


 from the Rockrump Morning Mail of Piefestober 2nd.  an article by Nedulum Nostrail.  

In Oppressorbad street fighting continues in Styrofoamybad between the combative religious extremists commonly called Glummies, and the national forces of Chairman Grimjaw.  Glummies armed with light machineguns and rifles have forced thier way from the outskirts towards the Motherland Steam Rail Station, and the Factories along the Clearmuck Waterfront.  Captain Colonel Grittoplast of the 76th National Legion has erected barricades on the routes leading to the National Plaza, and Chairman Grimjaw himself has been seen assisting the troops moving up field artillery.  On Fryday Evening Grittoplast's men opened fire upon a large body of Glummies, and halted the advance, while bugles near the waterfront indicated that the radical witches had  subverted railway operations, probably to bring artillery of their own up the line.  The civil war between the Oppressorbad National Government and the Guntish old Religionists continues to be cruel and unforgiving.  National forces are reported to have massacred injured fighters, while the Glummies have routinely burned mayors, librarians, doctors and teachers in the towns and villages they have gained control over.  It remains to be seen which faction will come out on top, but undoubtedly the common citizen of Oppressorbad will lose either way.

15th Division near Vinalville

 The 1st Pufflumi Musketeers allowed me to accompany them on a long hike North of the Snootstream near Vinalville.  The autumnal weather was delightful as the cheery troops swung in a loping stride towards the Vindsoc fort.  The smoke of cigarettes and happy banter of our well fed fellows was a charming contretemps to the leafy snap of the air and the neighs of the Officer's horses.

       Major Melon of the Musketeers was jovial, and  only needed a bit of prodding to find the proper road by the antiquated garrison map.  I'm left in no doubt that the professionalism of our officers is well fitted to the task of holding the Oppressorbad border. 

Scrap of a letter I found stuffed in a History of the herbs of Northwest Pufflum

Exerpt from Letter to Albresh Glariot.



Well, the missus and I took the flyvver to Vinalville up the A1. It’s a nice drive, charming countryside, rolling downlands, and the autumnal colors in the trees is breathtaking. Anyhow, her sister in Pufflumi was needing a visit, and I took the opportunity to check in on progress in the Northwest.

The report will be mixed at minimum I’m afraid. The Two divisions under General Pasteboard are sadly lacking. The 15th and the 6th exist in name only. The 1st Pufflumi Musketeers are housed in an old stone watchtower, I’d be concerned at the spartan accommodation's minuscule size, except the “Regiment” consists of exactly one company’s worth of men, and a small Machine gun section. The supply for the unit can afford 100 rounds per man, though how on earth they’ll move that copious superfluity is anyone’s guess as the single antiquated supply service truck is up on blocks in the parade ground due to lack of tires...a requisition that has languished in limbo for thirteen months it seems.

Colonel Warmwater assures me that it will be filled this week. Warmwater is hardly a source of confidence however. He drilled his “regiment” for me, a display worthy of a carload of clowns rather than the backbone of national defense in the North. Oppressorbad is laughing at us, and it’s no wonder that sources report trains and munitions being moved to Laducat and Bigdog… the invasion is coming Albresh, and it’s going to be a hurricane fended off with a paper fan.

The Snooty Zouaves were if anything, worse. They muster a whopping 8 men, 3 of them antiquated Pufflumi bankers so rotund they might best serve the state as a sort of meat fascine. They have MUSKETS, Alb, black powder muskets, and the armory includes age-of-sword helmets and pikes! What are they going to accomplish against a legion of Black Oppressorbad stormtroopzen; food for daisies I suppose?

The two “Regiments” of Lancers assigned to the 15th have exactly 2 motorcycles, four “training tanks” made of fabric and cardboard intended to be manually hoisted by it’s “crew”. And a 50 year old Goslow taxi converted to military use. I’m immediately sending letters to demand next weeks run of Lancer tanks be diverted North. And perhaps we can find at least ONE driver that’s used something more modern than the plow horse.

Did you know we had a Paratroop regiment in Pufflumi? Neither did Colonel Footfall, who seemed surprised at the notion that his 3 sergeants and underweight batman might be called on to jump out of airplane someday; though what airplane remains to be seen, as the craft assigned to the Regiment is a fabric biplane powered by what I’m certain is a motor removed from a kitchen mixer, and capable of barely hoisting the pilot and a passenger into the sky, given a few yards of runway, strong headwind, and no expectation to climb higher than the average house.

Colonel Brassboot’s 2nd Pufflumi Musketeers is the only bright spot in the Northern sector. Admittedly they are undermanned as well, but they can hold the old fort at Vindsoc, of that I’m certain. They muster almost a full battalion, and the Regimental Sergeant Major Brickthews is a paragon, his men are trained, competently trained. I wish they had material worthy of them. The fort is equipped with 40 year old mortars, massive, but dubious. They also have a beautiful 220mm gun captured from Gross Montaine in that unpleasant business 12 years back. It’s a marvel for it’s age and I think we should produce a few more examples to the same pattern for the 6th Division, which at the moment is using muzzle loading guns from the Saber and Saddle era. This gun and this regiment may be the key to holding the Coast here.

South of Rockrump is the General Slipshin’s 6th Div. I don’t think there are 40 men across it’s 7 regiments. Most of them manning the cannon of it’s two artillery regiments, It’s Dragoon tank regiment has 1, yes, a single one tank. And it’s the experimental one we were saddled with by the illustrious firm of Jackrabbit and Sons out of Gobsnoke. The troops use it to bake bread on hot days, and indeed it’s better fitted as an oven than as a tank.

Oh and the Materwich Lancers??? They Have Lances! No horses mind, just two superannuated mules, one old camel and a riding hippo named Corporal McBitey.





p { line-height: 115%; margin-bottom: 0.1in; background: transparent }

Freezuary.

It's Freezuary, and time for a Public Service Message from the Polyestrine Critter Kindness Council.

 


 

some more paper soldiers

 Here's a page of soldiers, these include some kneeling artillerymen, a dog handler, an ensign with the flag of the Fabulouth Armee.  and other types.  even a mousey if you can find him. 



Fablouth Armee signals et al.

 Kneeling poses; the Signal Corps is well represented here. the Radio teams are using extra advanced technology with ranges of up to two yards (Ornrian) for the small one and maybe several yards or, given good conditions even farther!   Notice the short ranged wireless is rigged for voice communications, the Polyester Freestate is just that technologically advanced!  but radio on Ornria is unreliable and so pigeons are a cheap and pretty good alternative.  




battlefield accessories

 Here follows a number of pages of fold-up paper accessories and scatterings of terrain to print out for Ornrian battles. 



























































Vehicles and equipments

 some of  the vehicles of the 2nd Polyester Freestate, and the brutes across the border, the Oppressorbad Dictatorship.  
























more buildings in Polyesterdelphia

 So, just some more models of the Pleasant streets of Polyesterdelphia.  

This is the Gueratine Hotel.  it's a snobbish place, though lord knows why, the money does not get the guest cleaner sheets, extra towels, un cobwebby light fixtures, and food that won't cause dysentery, but there you have it.  the bellboys are as rude as the rest of the staff.  I put the burned out version first for personal reasons.
The Gueratine Hotel.
      Next is the City Garage.  it's a rather generic name, but it provides pretty good services. Ono Motopia is the proprietor and Head Mechanic, easy to recognize for his greasy big gray mustache.  His wife is the office staff, and she's the one who does most of the electrical I am told. 
  Next we have the  Polyesterdelphia Cinema Odeon.  the popcorn is nice and hot...and the jujubees are fine.  the movies vary though.Saturday is the long matinee...



 
   

Border Fortress

To protect the IInd Polyester Freestate a small number of border forts were constructed about 200 years ago.  Many of them are still in use, mostly as garrison barracks, or to house proficiency MOS schools.  Some still hold the border, especially along the frontier with Oppressorbad, where they usually are augmented with emplacements for old heavy guns.

this model of Fort Ben Hambone on the Oppressorbad frontier is based on the old Warren Built Rite toy.  It is an excellent example of the type.  




 























































Architecture of Polyesterdelphia.

 I've been working on some paper models of the buildings along Spamstreet, downtown Polyesterdelphia.  They should be useful for most Ornrian simulations or dioramas.  If you build the ruined version first (98 percent smaller than the "nice" one) put in floors and joists and what nots with scrap card, bits of craft stick, balsa, whatever junk seems good to you, you should then be able to slide the nice one over the ruins like a telescope.  It's an idea of Charles Grant, repurposed for printers.  





















Pages