The Other Side

Character Creation Challenge: Raven Ebonflame for Wasted Lands

While I am done with the various versions of Johan Werper, I am still working on his family. Today, the girl that Johan Werper III fell in love with and their adventures in "Ravenloft."

Bit of a background first. The period between 1986 and 1989 or so was a transition period for me and for my games. I was leaving High School and headed to University so I wanted to wrap up a lot of different loose ends in my game world. This was one of the reasons why I wanted to merge my world with my DM's world in what would become our Proto-Mystoerth. This was also a time I wanted to do a new world, one that was more horror-focused. Eventually, I would find this with the AD&D Ravenloft campaign setting, but for the time before that we were just calling it "ShadowEarth."  This is where Johan III would end up.

Part of the problem was the girl he was in love with. A girl known as Raven.

Raven Character Sheets

Now I will be truthful here, my Raven (full name Morgan "Raven" Ebonflame) began as little more than a copy of the infamous Richard Kirk's "Raven Swordmistress of Chaos," a book I had seen but had never read (yet). So my mind was already primed for this character idea.

Back in 1986, my DM Michael Grenda wrote up a new class he was calling "The Riddle Master," which was essentially a Psychic-powered class that looked like a combination of a fighter and wizard. They were more than that, but that is the overall gist. It was an experiment in class creation. This was the same time I was making my first witch class. While I had made one Riddlemaster already, I wanted another one. Someone that fought undead (sorta my thing then) and in particular, vampires (very much my thing then). Combine all of these together, and 1987 Raven Ebonflame was born.  She was the daughter of my assassin character and, what I said then, an angel. Though he did not know the woman he was with was an angel. Raven then was a supernaturally strong girl with blond hair, who's task was to destroy vampires.

Look. I am not going to sit here and tell you I invented the idea of the Vampire Slayer. 

I am going to sit here and tell you the idea was not as original as some Vampire Slayer creators might want you to believe. Hey, maybe if my father and grandfather had been big-name Hollywood writers, I could make this claim. Plus, I also know at least two other creatives who did similar things and, in one case, had published their work before the Buffy movie and series.

So Raven was a slayer hmm hunter of vampires. I used the Riddle Master class for her as a test bed for what would later become the Shadow Master class. NOTE: Don't expect to see the Riddle Master, Shadow Master, or Beast Master classes anytime soon. They were grossly overpowered even if the XP per Level were excessive. 

Fast forward to the early 2000s. I would revisit my Raven using the Buffy the Vampire Slayer RPG. She would even be a part of my Buffy "Season" The Dragon and the Phoenix

I did a version of the Richard Kirk Raven (her "Godmother") for Wasted Lands last year, I figure I should do my Raven now.  There is no Riddle Master analog in the Wasted Lands, so what is she? I thought maybe I could build her out XP for abilities like I did her namesake. It would be fitting given how the Riddle Master class came to be. But the more I thought about it the more I kept coming back to the same conclusion.

Morgan "Raven" Ebonflame is a Chosen One from NIGHT SHIFT.

Morgan "Raven" EbonflameMorgan "Raven" Ebonflame

Class: Chosen One (NIGHT SHIFT)
Level: 8
Species: Human*
Alignment: Light 
Background: Warrior (Wasted Lands p. 185)

Abilities
Strength: 17 (+2) A
Agility: 18 (+3) N
Toughness: 18 (+3) N
Intelligence: 16 (+2) 
Wits: 16 (+2) 
Persona: 18 (+3) 

Fate Points: 1d8
Defense Value: 1
Vitality: 87
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+3/+1
Melee Bonus: +5 (base), +2 (STR)
Ranged Bonus: +5 (base), +3
Saves: +3 to all Saves, +2 to Toughness (Warrior background)

Chosen One Abilities
Brutal Warrior, Melle Combat, Stunning Blow, Killing Blow, Supernatural Attack, Difficult to Surprise, Improved Defence, Ranged Combat, Survivor Skills (Level 2), Mental Resistance, Regeneration

Heroic/Divine Touchstones
1st Level: Sense Evil
2nd Level: Favored Weapon: Sword
3rd Level: 
4th Level: Smite
5th Level: 
6th Level:  Great Smite
7th Level: 
8th Level: Destroy Undead
9th Level: 

Heroic (Divine) Archetype: Protection

Gear
Longsword, leather armor, vampire hunting kit

Wasted Lands as D&D and Buffy the Vampire Slayer

Ok. THIS is Raven. At least this is the Raven I imagined she was when I made the character so long ago. Wasted Lands + NIGHT SHIFT gives my the perfect combination of Fantasy plus Horror that I really enjoy in my games.  Here stats are high because her mother was a freaking angel after all. 

Of course, now I am a little sad I don't get to share this one with Grenda. He would have loved it. In fact I can hear him now saying "Oh shit! That IS her!"

I am going to have to go through my various folders of characters and see who else I have in this Dark Fantasy Horror theme and see if they are as equally improved by this conversion. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 28

The large double door to the the next room is triple locks (needing three separate rolls to open) and each lock is trapped with a fatal poison. Getting past these will take an expert thief. 

This large circular room is the goal of your quest. This is the crypt of Darlessa, the Vampire Queen.

Room 28

Her sarcophagus is located in the middle of this room. A combined strength of 35 is needed to lift of the stone lid. Once open the PCs will have one round to attack her before she is revived. They have +2 on their initiative rolls.

The Vampire Queen is dead but far from helpless. She is shocked you made it this far, but she is prepared all the same. 

Darlessa the Vampire QueenDarlessa, The Queen of Vampires

Female Vampire Witch, Demonic Tradition
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 120’ (40’)
   Fly: 180’ (60’)
Armor Class: -5 (bracers of defense, amulet of protection, ring of protection)
Hit Dice: 13
Attacks: 1 (touch, see below) or spell
Damage: 1d10, drain 2 points of Constitution, Witch Spells
Save: W13
Morale: 12
Hoard Class: XXII
XP: 11,400

Str: 18 Int: 15 Wis: 14 Dex: 18 Con: (18) Cha: 22

In addition to the powers of a vampire, Darlessa has the following witch spells and Occult Powers.  She casts spells as a 13th-level witch.

Spells by Level
Cantrip (3+5): Alarm Ward, Black Flame, Daze, Knot, Mend, Mote of Light, Object Reading, Spark
1st (4+3): Burning Hands, Cause Fear, Everlasting Candle, Hecate's Spiritual Dog, Minor Curse, Read Languages
2nd (4+3): Agony, Bewitch II, Burning Gaze, Enthrall, Ghost Touch, Produce Flame, Rite of Remote Seeing
3rd (3+2): Astral Sense, Clairaudience/Clairvoyance, Danse Macabre, Toad Mind, Tongues
4th (3+2): Arcane Eye, Bewitch IV, Elemental Armor, Moonlit Way, Phantom Lacerations
5th (2): Death Curse, Greater Command
6th (2): Death Blade
7th (1): Wave of Mutilation

Occult Powers
Familiar (Undead Raven)
Evil’s Touch
Devil’s Tongue

Magic Items
Intangible Cloak of Shadows, Amulet of Protection* (also prevents cleric turning), bracers of defense, ring of protection, ring spell storing (3 stored Magic Missile spells).

Her coffin can be destroyed after she is dead. There is a spare coffin underneath this one. Even if her body is burned, she can come back due to the dark necromancies she has practiced for centuries. 

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 27

 This appears to be a long hallway with mirrors on both sides. Light from torches that ignite as you enter scatters in all directions.

Room 27

The mirrors are in fact portals from the astral plane. There are 16 in total. As the PCs walk past an Astral Ghoul is released. 

Astral Ghoul

Armor Class: 4 [15]
Hit Dice: 8+16* (52 hp)
Attacks: 2 × claw (1d4 x2 + paralysis), 1 × bite (1d8 + paralysis)
THAC0: 12 [+7]
Movement: 90’ (30’) fly 90' (30')
Saving Throws: D8 W93 P10 B11 S12 (2)
Morale: 12
Alignment: Chaotic
XP: 650
Number Appearing: 1
Treasure Type None

These creatures look like ghouls but are partially in substantial. They have the same paralyzing touch of all ghouls.

Astral ghoul

I dreamed about these guys last night.

Mail Call and Boxing Day 2023

Today I normally like to post some sort of Boxed Set thing I have going on. But instead, I'll just talk about my D&D-related fun from the last couple of days. BTW I sliced my finger open on a mandolin making sliced potatoes, so this post is taking a lot longer.

Hanging Coffins of the Vampire Queen

Up first I got my copies of Hanging Coffins of the Vampire Queen from Mark Taomino. Both the 10th Anniversary OSR and the new 5th Edition versions.

Hanging Coffins of the Vampire Queen
Hanging Coffins of the Vampire Queen
Hanging Coffins of the Vampire Queen

I signed on early for these adventures. No shock given my love for the original Wee Warriors Vampire Queen. So now I have three different printings of this Vampire Queen.

Hanging Coffins of the Vampire Queen

Party Like It's 1979!

For Christmas, my oldest son decided to go all out for everyone. This is what he got me.

Atari 2600 and Monster Manual minis
Atari 2600 and Monster Manual minis

The Atari 2600 plugs into any HCMI TV/Monitor and even has an aspect ratio switch.  But the coolest part is it will run old 2600 cartridges. So time to start cruising the Half-Price Books and second-hand stores!

The Monster Manual minis are from set G-J. Though really, G-I.

D&D en Español

My son also ran some D&D for us. We played the "Witchlight Carnival" adventure.

I made a character, but to help with my Spanish, I opted to only use my new Spanish language Players Handbook.

Sombra en Español

El es Brujo y Elfo. For play, I limited myself to what I could read and understand in this book. 

Hope everyone is having a great holiday.

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 26

 The last room on the right opens to an empty space, a room with many alcoves on either side.  There appears to be some sort of pile of treasure in the center.

Room 26

Once inside the room, the illusion of the treasure disappears and a horde of undead stream out.

There are 3d12 zombies, 2d10 ghouls, 1d8 ghasts, and 1d6 wights.

If the PCs can get back to the door they can close off the attacks to just a few at a time. Otherwise, in one round they will be surrounded in the "Kill box."

--

Happy Boxing Day, enjoy the kill box.


#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 25

 The second room on the left is the treasure room of Vampire Queen.

Room 25

This room is filled with treasure.

There is Type Ax5, Type Bx10, Type Gx5, Type Hx10.

In addition, there are five spell books with 4d6 spells each of levels 1-6. 2d4 Swords of +1 enchantment, 1d6 of +2, 1d4 of +3, and 1 of +4. Armor +1, Staff of the Magi.

There are no magic items here vs. undead, demons, or devils here.  There are also no potions of healing or magical healing of any sort. Vampires of no need of such magic.

-

Merry Christmas Everyone!

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 24

 The first chamber on the right is the Cenotaphs of the Vampire Queen's Council of Advisors.  Each is a stone monument erected for her council of 20 advisors.

Room 24

The Vampire Lords are as follows. Each stone has a brief description of the vampire lord or lady whose ashes are inside.

  1. Corvus Nox - A brooding lord wielding shadows like weapons.
  2. Amara Tenebris - A cunning duchess, weaving webs of intrigue in moonlit courts.
  3. Zale Moondragon - A tempestuous warrior, leading their coven with fiery passion.
  4. Silas Ember - A melancholic scholar, haunted by memories of their mortal life.
  5. Seraphina Thorne - A seductive siren, luring prey into an alluring abyss.
  6. Lyander Blackwood - A stoic sentinel, guarding ancient secrets amidst crumbling ruins.
  7. Esme Wysteria - A whimsical trickster, dancing on the edge of chaos with laughter.
  8. Cassius Vervain - A noble alchemist, seeking an elixir to gain true immortality.
  9. Luna Sanguis - A fierce huntress, stalking the night with unerring instincts.
  10. Erebus Umbra - A cryptic oracle, whispering prophecies in forgotten tongues.
  11. Isolde Morraine - A vengeful spirit, driven by an undying thirst for retribution against the gods of light.
  12. Lucian Fane - A charming storyteller, weaving illusions with silken words.
  13. Nyn Obsidian - A master of shadows, vanishing like smoke on the wind.
  14. Aurora Vesper - A radiant anomaly, defying the darkness with a defiant glow.
  15. Darius Argent - A skilled strategist, playing pawns in a grand, blood-soaked game.
  16. Lillian Crimson - A fiery rebel, sparking revolutions against oppressive elders.
  17. Caspian Hawthorne - A gentle healer, offering solace in the heart of darkness.
  18. Amara Whisperer - A silent assassin, leaving only whispers of their victims.
  19. Zephyr Dusk - A fleet-footed scout, mapping forgotten paths across forgotten lands.
  20. Thanatos Requiem - A harbinger of death, wielding a chilling scythe and a bone-chilling smile.

The Cenotaphs are hollow with an earn inside containing the ashes of these vampire lords and ladies. If any are mixed with living blood the vampire lord will return to unlife. They 8+1d6 HD.

Here the PCs will find Treasure Types Ax10, Hx4 & Mx2 stored here.

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 23

 The first room on the left is a Ritual Room.

Room 23

This room has altars and ritual spaces dedicated to the demon lords Akelarre and Orcus, the arch Devil Dispater, and to the dark gods Ereshkigal, Hecate, and Hel. The last and central altar is to the Vampire Queen herself.

There are treasures here upwards of 100,000 gp, but all are cursed.  Removing them from this room requires a save vs. Death or die. A Remove Curse can be used, but it must be done on each item. There are seven altars here.

There are no creatures here.

Kickstart Your Weekend: Periodic Table of Elementals, by Catilus

 How about something to lighten the mood around here.

This was shared by a friend. I had seen it on my feed, but he reminded me that it would be good for today.

Periodic Table of Elementals, by Catilus

Periodic Table of Elementals, by Catilus

https://www.kickstarter.com/projects/catilus/periodic-table-of-elementals-by-catilus?ref=theotherside

Catilus is giving us something that honestly we should have all figured out decades ago. But here we get her fantastic art and 5e monsters.

Catilus has been putting out some high-quality and fun 5e books for a while now, and I expect this one will be her best yet.

From her project page:

Periodic Table of Elementals is my third book on Kickstarter and (by far) my largest book to date. It features unique elemental creatures inspired by every actual chemical element, with lore and abilities based on each element’s chemical properties!

What’s in the Periodic Table of Elementals?

    • 118 fully illustrated unique elementals representing ALL chemical elements
    • Abilities and mechanics based on real chemistry
    • Familiars, steeds, and gargantuan summonable elementals
    • Science-inspired lore for each elemental
    • An actual, fully usable periodic table with all the elementals from the book
    • Adventure hooks, optional rules, tables, synergies, and more tools
    • More than 120 detailed illustrations, including art for each elemental, by me!

Elements

Sounds fantastic really.  I am not really into D&D 5e these days, but my issues are with WotC/Hasbro not with independent creatives like Catilus. There will be plenty to convert over to other systems should you want.


#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 22

 This large opening leads to the grand burial chambers of the Vampire Queen herself. There is a flight of stairs going down, opening to a large chamber.

Room 22

The chamber has five exits: two to the left, two to the right, and one ahead.  

Between the party and these exits are a hundred or so skeletons

This chamber has 6d20+10 skeletons that will rise up and attack.

The Empty Chair: R. Michael Grenda

R. Michael "Evil" Grenda Well. I didn't expect to be doing this today. I just got word that my old High School and College DM, R. Michael Grenda, died yesterday.  The cause of death is unknown, but it is suspected it was a heart attack.

I have mentioned him here many times, usually not by name, I don't name people unless they have explicitly said it was fine. But we began playing in my early high school days. We met via our school's theatre group. Yeah, we were both theatre kids. We bonded over our shared love of D&D and the fact that we both owned TRS-80 Color Computers

He had his world, based mainly on the World of Greyhawk and I had mine, based on the Known World, or what would later be known as Mystara. And we would go back and forth between these worlds. Eventually, we would merge them and he made a map for it that I would eventually lose and then much, much later find the Mystoerth map I still use today. We played chess together often, had similar tastes in fiction, and discovered computer games together.

When I left town to go to University, he eventually followed me there. He was a computer science major and would eventually end up working with databases for the State of Illinois (which is as much archaeology as it is computer science) and met his future wife while we were all at school together. His wife (then his girlfriend) introduced me to Gopher sites and even this new thing called the World Wide Web.

Much of what happened in our games lives on in my work here.  The "Big Bad" of my Buffy campaign "The Dragon and the Phoenix" was Yoln Shadowreaper, one of his NPCs. The entire background of TDaTP was my big War of the Dragons, which was our world-ending battle before college.

Our "D&D on the Computer" game BARDD was largely written by him. When I6 Ravenloft came out I bought it and then made him run it. Back in college, we even did the "Dreams of Barovia" campaign where the characters shifted from one reality to the next, with him running House on Gryphon Hill and me running the original I6. I ran my first test of my witch class with him and we tried out his Riddle Master, Beastmaster, and Shadowmaster classes.

We had met up recently, back in July, and that was great. We had not seen each other in a long time. Family, jobs, kids. You know the story.  I hate to say it, but when his wife called me last night, I was not 100% surprised. I thought he looked a little unwell. But hell, we are all in our 50s now. None of us look "great."  

I have not quite processed it all yet, to be honest.  I owe a lot of my my current writing to him and the games we played. Thought we might roll some dice one more time, but I guess not.

Grenda

I'll end with him flipping me off at a party a bunch of us were at in college. He would have found it funny.

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 21

 A secret door here is similar to the one in Room #18 to Room #19.  Finding that one makes finding this one easier; an extra 1 (on a d6), a +16% (d%), or +3 (on d20).

Room 21

This room contains Treasure Types A, G, and H. There is also a sword +3 here. The sword and all the treasure here is cursed. Removing any of it from this room results in the possessor needing to make a saving throw vs. Magic or begin losing 1 point per turn to a random ability: d6 1=Strength, 2=Intelligence, 3=Wisdom, 4=Dexterity, 5=Constitution, 6=Charisma. To stop the drain the items must be returned to this room.  

Only magic can restore ability loss. 

Coming in 2024: Thirteen Parsecs

 You know how I have lamented how I never have found the perfect sci-fi RPG?  Well. That all might be changing.

Thirteen Parsecs

13 Parsecs

https://tinyurl.com/13psignup

Thirteen Parsecs: Adventures Beyond the Solar Frontier is the latest tabletop role-playing game project from Elf Lair Games, producers of Night Shift: Veterans of the Supernatural Wars and Wasted Lands: The Dreaming Age. It forms the third of our trilogy of core games - we've given you modern and fantasy, and now we bring sci-fi to the forefront with the same rules, completely customizable and ready for you to build exactly the type of science fiction gaming you want. As always, it's your game your way when it's Powered by O.G.R.E.S.!


I am so excited for this.  I have been dying to work on a solid sci-fi game since forever.

A bit of background, I think I have mentioned in the past that prior to switching gears to become a psychologist I had actually started out in physics, and astrophysics in particular. I got to a point in calculus where I just stopped understanding it, so I had to switch. BTW this makes my former Actuary (with degrees in math) wife laugh her ass off all the time. 

So it will be wonderful to put all this knowledge I have about astronomy, space, and science to good use.

Launch is not till later in the year, but Jason is already working out all sorts of great things. I hope to resurrect Space Truckers, get some more mileage out of Dark Star (formerly BlackStar), and more.

So please sign up and watch for more details!


#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 20

 On the other side of Room 12-17 from Room 18 is another set of stairs to an ornate tomb.  This one belongs to the Vampire Queen's Majordomo, the Dwarf Fizko.

Room 20

Fizko was in charge of the household of the Vampire Queen. She rewarded his faithful service by turning him into a Death Knight.

Death Knight

Armor Class -1 [20]
Hit Dice 12+36 (90hp)*****
Attacks 2 × weapons (1d10+4) + Special
THAC0 6 [+13]
Movement 120’ (40’)
Morale 12
Alignment Chaos
XP 5,900
Number Appearing 1 (1)
Treasure Type None

The Dwarf Fizko is a supernaturally strong Death Knight.

He attacks with a great mattock +3 that he can use to hit twice per round.  He can summon 2d6 Haugbui twice per day.

As a death knight, he has the powers and spells of a 12th level anti-Paladin.  His "lay on hands" ability causes damage instead of healing.

Fizko is fanatically loyal to the Vampire Queen, whom he believes is a Goddess and he swore his oath to her.


#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 18

 This giant area (Room 13) has three exits. One on each side of the room and one ahead. The first on the left is Room 18.

Room 18

This ornate tomb is found at the bottom of a flight of stairs.  The doors are locked but can be picked.

This is the tomb of Dortya, the handmaiden to the Vampire Queen. 

She is a 10 HD Vampire. She has Boots of Speed, Bracers of Defence AC +3, and a sword +2 / +3 vs. Clerics.   Her tomb has Treasure Type F x3.

Her only task is to keep people away from her queen.

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 17

 This section of the larger area is the home to the graves of the Queen's Elven sacrifices.  Rising from the graves are Grave Terrors, the halfling undead. 

Room 17

Grave Terror are halfling wights.

Grave Terror

Armor Class: 5
Hit Dice: 3d8+6 (31 hp)
Movement: 90" (30")
Attacks: 1 claw or weapon (+2 to hit, 1d6+2 damage)
Special Attacks: Fear aura, Spectral Blades
Special Defenses: Immune to sleep, charm, and hold spells
Saves: As 3rd level Fighter
Morale: 12 (Fanatic)
Treasure: Nil (grave goods destroyed with their undeath)
Alignment: Chaotic Evil

These creatures were warriors among the halflings until they were cursed to undeath.  They had high Strength and Constitution scores while alive (16+ each) and were formidable fighters.

They attack with a claw or a rusty sword for 1d6+2 points of damage. They can also summon a spectral blade to attack another opponent at the same level of proficiency. 

These undead creatures have Aura of Fear that acts like the spell Fear 15' Radius.  They are immune to sleep, charm, and hold spells. They are turned as Ghouls.

Kickstart Your Weekend: The MCDM RPG

 Interesting one this week. I am unsure if I am calling people to support it. My purpose here is often to shed some light on a crowdfunded project you may not have seen. This one though is at $3 Million right now so it doesn't need my help.  But that is not why I am talking about this one today.

But first, the campaign.

The MCDM RPG

The MCDM RPG

https://www.backerkit.com/c/projects/mcdm-productions/mcdm-rpg?ref=theotherside

This is a new big FRPG from Matt Colville (the "MC" in the name I am guessing).  It is obviously modeled on D&D style play and it is being pitched as a D&D alternative in all but name. Back in the day we would have called this a Fantasy Heartbreaker.

The game looks slick as hell and it will certainly be a lot of fun and look good. Matt does good work on his design so I have no doubt this will be a good game.

BUT...(there is always a but) there are a few things about it that I am not quite connecting with.

If you take D&D as the middle ground and go far out on the gritty/old-school side you get another wildly successful RPG ShadowDark.  Go the same distance in the other direction and you will have MCDM RPG.  Many of the selling points about this game read like "everything ShadowDark is, we are not." For example from the project page:

MCDM isCompared to what ShadowDark say they are on their Kickstarter Project page:Shadowdark is

NOW PLEASE UNDERSTAND. I am not trying to set up a MCDM vs. ShadowDark thing here. I think both games are great and their respective successes give evidence that both games are wanted and needed. AND (more to the point) both provide that D&D-alternative to those that want it. 

I think having a good D&D-alternative is a good thing given the bookend events from Wizards/Hasbro this 2023.  

Just as I don't click well with some of the things in ShadowDark, I also don't click very well with some of the things in MCDM.  I *do* want monsters to be able to avoid spells sometimes. I *do* want there to be a chance that the PCs can fail. I do want some grit. But I also want hope. My preferred gaming experience is somewhere in the middle.

Also, reading through the material, I get the sense that the design is not 100% complete yet. That is a red flag for me these days. When NIGHT SHIFT went to Kickstarter the book was done and playtesting complete. When Wasted Lands went to Kickstarter the playtesting on the new mechanics was done, the core rules were done, and the Gazeteer was nearly complete. Both games shipped early.  My concern is this game won't ship for a while.

I have seen online people calling this a "D&D Killer" which I have my doubts about. Pathfinder is a great game but it was not a D&D killer. I have seen a lot of so-called D&D Killers over the years. I don't think this one will be either.  But it might get WotC to pay attention. Maybe.

Even if it doesn't make WotC/Hasbro take notice it will provide a new game to people who love this sort of style and help keep role-playing going for a bit longer. Who knows, maybe I'll pick it up as well one day.

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 15

 This section of the larger area is the home to the graves of the Queen's Dwarven sacrifices.  Rising from the graves are Haugbui, the dwarven undead.

Room 15 

Haugbui

Armor Class 4 [15]
Hit Dice 6+6 (33hp)***
Attacks 2 × claws (1d6+4), 1 bite (1d4+4) + Ability Drain
THAC0 14 [+5]
Movement 120’ (40’)
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 12
Alignment Chaos
XP 1,025
Number Appearing 1d8 (1d8)
Treasure Type None

Haugbui are undead dwarves of fierce warriors cursed to remain in their barrows and underground chambers. 

The attack with a claw, claw, bite routine. On a successful bite attack, they can drain blood at 1 point of Constitution per round. The get these undead unattached requires a strength ability check to pull them off.  

These creatures are very strong; Strength 20 and silver is required to hit them.

These creatures turn as Wights.


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