The Other Side

Zatannurday: Zack Synder's Justice League

ZatannurdayI took some time today to revisit the 2017 "Justice League" movie in preparation for Zack Synder's Justice League.  I have to admit, I am glad I did.
So I watched four hours of this movie and I have this to say.

I freaking loved it.  It 100% totally lived up to the hype.
For now, I am going to avoid spoilers but this version of the movie totally fixes nearly all the mistakes for the 2017 version.  I'll have more to say later, but right now consider me pleased!

Download Page is Working

Quick one today.  Lots going on at the day job to keep me busy! 

I had not noticed it, but with the moving around of my various cloud accounts, I had killed my Downloads Page.

Well I spent some time on it yesterday and now I have it working with Google Drive.  And because I am never satisfied with just a link, there are Grid View and List View windows to see all the files.

Downloads

I figure since I spent so much time on the code for this I should add a few things.

So I included the PDF previews of all my witch books on DriveThruRPG. There are few files that Eden studios have given me permission to host/share and I figured, what the hell, there are a few of my AD&D 2nd Ed "Netbooks" there.  You can find my original "Complete Netbook of Witches & Warlocks" as well as the AD&D 2nd Ed Priest Kit, the Sun Priest here. 

The Sun Priest shares DNA with the witch as one of the classes I created back in my earliest days of gaming.  The Healer and Necromance complete the quad.  One day I really should finish up that healer class.

I also included the free "Basic" and "S&W" witch character sheets here and a copy of the AD&D Tournament scorecard I have used in the past.

I will be adding to this as I can.  If there are enough files then I'll start a nested folder structure, but right now there are only 30 odd files here.

One thing I *will* add are the Google Sheets of the witch spells I have made.  This help people figure out which witch book they want to buy and if anyone needs an OGC spell they now know where to look.

Let me know if there is anything you would like to see added to this.

One Man's God: Celtic Myths, Part 2

Irish Witchcraft & DemonologyLá Fhéile Pádraig sona daoibh!
Been a LONG time coming for this part 2.  I wanted to read some more myths of Ireland and Wales in particular before moving on.  One book, in particular, I wanted to make sure I read was Irish Witchcraft & Demonology by St. John D. Seymour. It is such a fun book that I could not pass up owning a copy, especially when I could buy it from the personal collection of Wednesday Mourning!

One of the things we must keep in mind when reading any Celtic myth or story is that the ones we have now were handed down to us from oral traditions and then recorded by Irish Christian monks.  While I am sure they did their best to preserve what they could they undoubtedly recorded them from the point of view of a Christian.  Even the later King Cycle of Irish myths included Christian themes. 

What does that mean to us, or more to the point, me and One Man's God?  Often it is not easy to tell if a "demon" from a Celtic Myth is a demon in their own world view OR a demon from the Christian world view.  Don't claim they all have to be Christian, we don't know and the experts are also split. But that honestly should not matter to us.  I don't care if they are a "Celtic demon" or "Christian demon,"  are they a "Monster Manual Demon?"

Thankfully we have some candidates. But first let's go back to our primary source, the AD&D Deities & Demigods

I mentioned in my Part 1 that there are not a lot of great candidates for demons in the text of the D&DG. I even disagree with the idea that Arawn is Lawful Evil. After rereading the First Branch of the Mabinogi I see the Lawful, but not the Evil.  Lawful Neutral is a better fit really. His abode, Annwn, is described as beautiful, unchanging, and without pain or suffering.  Hardly the MO of an evil god.

There are creatures though that could be described as demons.

Irish Witchcraft & Demonology and Celtic Myths

Air Demon

I did a write-up a bit ago about the Swan Maidens and the Children of Lir.  In the tale Aoifé, step-mother of the Children of Lir, turned the children into swans. As punishment, she was changed into a Demon of the Air.  We know from the tale that demons of the air are immortal.  

Air Demon
FREQUENCY:  Very Rare
NO.  APPEARING:  1-4
ARMOR CLASS: 2
MOVE:  0" Fly 24"
HIT DICE:  4+4 (22 hp)
%  IN  LAIR:  0%
TREASURE  TYPE:  Nil
NO.  OF  ATTACKS:  1
DAMAGE/ATTACK:  Wind Blast 1d6 (60')
SPECIAL  ATTACKS:  Chill (2d4) x3, Invisible
SPECIAL  DEFENSES:  +1  or  better weapon to hit
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Average
ALIGNMENT:  Chaotic  Evil
SIZE:  M  (5')
PSIONIC ABILITY:  Nil

Wind Demons are among the weakest of demons.  They lack physical bodies and are functionally invisible.  Detect magic, detect evil, or detect invisible will reveal the location of the demon, which will appear as a faint outline of a humanoid creature.  The creature's evil intent is dampened only by their inability to interact with physical items including people. 
They try to cause havoc as much as they can in their own limited way.  They can attack with blasts of wind that whip up items to cause damage.  Additionally, three times per day the Air Demon can cause a blast of chill wind for 2d4 hp of damage to anyone within 15' of the location of the demon.
Air Demons are pitied more often than feared.  Their blasts of wind are ineffective from a distance and their howls of rage are sounds of a gale. They are immortal but lacking substance they can never interact with anything.  Even other air demons are as mist to them.

Demon Boar

The importance of the wild boar and the boar hunt in Celtic myth and even life can't be understated. The Welsh prince Twrch Trwyth was transformed into a boar.  Diarmuid the Irish warrior and member of the Fianna goes on a boar hunt but is killed by the Great Boar of Ben Bulben who had been his transformed half-brother. There are plenty of other examples of boars as monsters in Irish my including one with Cú Chulainn about a giant boar with tusks of gold and a hide as thick as armor. 

Demon Boar
FREQUENCY:  Very Rare
NO.  APPEARING:  1
ARMOR CLASS: -1
MOVE:  18"
HIT DICE:  9+9 (50 hp)
%  IN  LAIR:  25%
TREASURE  TYPE:  Nil
NO.  OF  ATTACKS:  1 gore (slashing)
DAMAGE/ATTACK:  2d8+4
SPECIAL  ATTACKS: Cause Fear
SPECIAL  DEFENSES:  Magic weapon to hit
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Low
ALIGNMENT:  Chaotic  Evil
SIZE:  L  (8')
PSIONIC ABILITY:  Nil

The demon boar is a demonic spirit that inhabits the body of a boar and creates a true monster. 

The boar grows large and fierce. Its tusks become gold and razor-sharp.  Its hooves become iron and cause flames to erupt as it runs.   Its natural hide is thick as armor. It is immune to all but magical weapons.

The Demon Boar is intelligent enough to plan and scheme.  Some can even speak.  Its normal tactic is to encounter a group of hunters and use its Cause Fear to scatter them into smaller groups.   It then will pick off the hunters one by one.  It relishes in the death and fear it causes.    It lives only to kill great heroes.

Only great weapons such as the Gáe Bulg of Cú Chulainn or the Claíomh Solais of Nuada Airgeadlámh have any chance of bringing this fiend down.

Irish Ways and Irish Laws

I love Celtic myth and history. It is all just so fantastic and fascinates me a in way that Greek and Norse myths never did, though the Norse myths come close.

Since I mentioned the book Irish Witchcraft & Demonology I should link out to the write-up I did on Ireland's most notorious witch, Alice Kyteler.

One of my favorite bits of Irish and Celtic mythology for a game is Brian Young's Castles & Crusades Codex Celtarum.  Brian has a Ph.D. in Bythronic languages and has been a gamer even longer.  He is exactly the sort of person I'd want to write a book like this.  Sure, you don't need a Ph.D. to write game materials, but it sure helps! 

And finally here is one I just found today, but it has been up for a bit.  FilmRise has the entire 1987, 6-part BBC Studios documentary, The Celts, on YouTube.  This fantastic documentary educated many on the history and archeology of the Celts as well as introducing the world to the music of Enya.



Go n-éirí an bóthar leat!

Monstrous Mondays: Drude

Today is an interesting monster from German folklore.  The Drude is a type of malevolent nocturnal spirit.  Depending on who is doing the classification it could be a spirit, an elf, a kobold, a demon, a hag, or even a witch.  Like many creatures of folklore, they do not conform to the notions of RPG creatures.

The question is what sort of thing a Drude (pl. Druden) is.   Even when one considers it a kobold, there is a lot of debate about what THAT is as well.  

But I think I have an interesting idea.


Drude
Small Humanoid

Frequency: Very Rare
Number Appearing: 1d2 (1d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 90' (30') [9"]
Armor Class: 7 [12]
Hit Dice: 3d8* (14 hp)
   Small: 3d6* (11 hp)
Attacks: dagger or witch spell
Damage: 1d4-1
Special: daylight sensitivity, infravision, witch magic. 
Save: Witch 3
Morale: 6 (8)
Treasure Hoard Class: None
XP: 50 (OSE) 65 (LL)

Kobolds can be found in the underground caverns of nearly any climate or environment.  Their ability to adapt and even thrive in areas where other creatures would perish is one of their greatest strengths is a world that only recognizes strength.

When a kobold group moves into an area near a hag the hag's corrupting influence will cause a Drude to be born among the Kobolds.  A drude, plural druden, is a type of kobold but is usually smarter and has the ability to use magic.  Often called "kobold witches" these creatures will seek out the hag, or hags, that caused them to spawn in an attempt to serve them.  The hag will often teach the kobold their magic instead of killing and eating them.  No one is exactly sure why this happens, save that it might grant the hags a bit of attention and even veneration they crave.

A drude can cast spells as a 3rd level witch and may advance to as high as the 7th level.  They are treated as if they are either part of the Faerie or Malefic Traditions. A drude typically favors spells that create fire or cause fire damage.  A drude will typically take a hag as their patron, usually the hag that is local to them.  The hag teaches the drude witchcraft and magic and in return, the kobold tribe serves the hag or hags.

In combat, the drude, despite their eldritch powers, are still weak in a battle.  They will avoid combat when they can and would rather strike an opponent from a distance.  A drude among a group of kobolds will raise their overall morale by 2 since the combination of both magic and normal kobold strike tactics mesh well. 

Druden are vulnerable to sunlight. They attack at -2 in any form of bright sunlight or at -1 for reduced sunlight or a Continual Light spell.  They have infravision to 90'.

The offspring of a drude and a kobold will be a drude.

--

Klash-Nak is a kobold witch of the 4th level. Her patron is an Annis hag she calls "Mother Nightmare." 

Sword & Sorcery & Cinema: Hawk the Slayer (1980)

Hawk the SlayerOk. Confession time, and this might get me kicked out of "I'd Rather Be Killing Monsters."

I have never seen "Hawk the Slayer." 

Not even once. That is until today.

Hawk the Slayer

Well, it has Jack Palance chewing up scenes like he always does. A funky post-disco soundtrack that is so 1980 it makes me want to find a pair of roller skates.   But it also features the recently late William Morgan Sheppard as Ranulf. Patricia "Magenta" Quinn as a sorceress.  And Christopher Benjamin (Jago from Doctor Who). So certainly an interesting cast.  

The "Adventuring Party" is made up of Hawk  (a fighter or ranger), Ranulf an old fighter, Gort (a giant), Crow (an elf), Baldin (a dwarf), even a sorceress. I have to admit they are kind of fun.

With some of the music and scenes, there is a solid spaghetti western feel to this. 

Jack Palance must have had the time of his life with this.  Overacting. Running around like a Ren Faire Darth Vader.  The dynamic between Hawk, Voltan, and Eliane is not entirely unlike that of  Sergei, Strahd, and Tatyana. 

The movie is fun, if predictable. But not exactly a classic really.  Sorry, Tim

Though I can see why everyone wanted a sequel, but I think it works best as D&D inspiration.  The characters would make fun NPCs for anyone familiar with the movie.

Gaming Content

Elfin Mind Stone and Mind Sword - this sword has the ability to detect the thoughts and actions of anyone the wielder is fighting against. This translates to a +4 to hit and a +3 to AC and even allows the wielder to fight in conditions that would otherwise blind them.  It can cast light once per day.  The wielder of the mind sword can summon the sword to hand at will.

--

Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters that is if I can get my co-admins to agree this is the best hashtag for this!


Zatannurday: HeroForge Zatanna

Zatannurday

I am really enjoying HeroForge.

Maybe, too much really. I have nearly a hundred characters I have made and I have bought a few as well that I love.

So really it was only a matter of time before I made my own HeroForge Zatanna.

Zatannan HeroForge
Zatannan HeroForge
I could not quite get her fishnets and her tux did not have tails, but otherwise, I think she is great.You can get yours here, https://www.heroforge.com/load_config%3D16149885/

I also used the lighting effects on her.  It works out well in the screenshots, but I still trying to find the proper "magic" for the printed minis.  For example here is another mistress of magic, The Simbul holding silver flame.

The Simbul

And here is how it looks printed.

The Simbul

Not bad, but I can certainly tweak it a bit more.

Z would be a welcome addition to my growing group of magical people.

magic minis

And while I was working on this we are NOW getting reports that an HBO Max series or movie for Zatanna is on the way!

HBO Max

Looks like we could be getting Batgirl, Batwoman, and more Shazam!  This could be great!

25 years of The Other Side!

"A fine website, but even more than that...THANKS FOR THE GREAT PARODY OF THE DARK DUNGEONS TRASH! Best wishes."

Gary Gygax circa 1999

Back in 1994, I moved to Chicago to work on my Ph.D. and be closer to my then-girlfriend (spoiler, I married her in 1995).   I was working at the College of Education at the time as their tech-monkey.  I told them I knew how to write code. I did/do, but it was all Pascal, Fortran, and some C and VisualBasic.  What they wanted was HTML though they really didn't know it at the time.   I built their student databases and worked on their nascent website.  

My very first website, made in 1995, was The Chicago Campus Crusade for Cthulhu.  I had all my Call of Cthulhu materials online and it was a parody site.  This was quickly followed by my Gateway2000 PC site (yes I was a huge fan of Gateway computers). I had built them both in Notepad, a tool I still use today to edit all my HTML.

The earliest captures were 1998, but by then I had been on for 2-3 years. I was using the "noarchive" tag and "Frame breaker" scripts a lot back then because there was a real concern for webpage theft and spaghetti publishers. I thought that would help. What they do was keep my site from being archived by bots.

This kept me from finding the very first versions of my sites, though I still have all the HTML code backed up.  I did notice that when I went back for my second Ph.D. my student account was reactivated and there are some captures from around then as well.

In any case, the knowledge I gained from those sites was poured into my newest site, The Other Side.

The Other Side, circa late 1990sSo dark. Very Internet. Much frames.

I named it after an old newspaper column I wrote for my school newspaper in High School and then my first year of undergrad.  Plus it sounded mystical and new agey.

I am not 100% sure of the exact day it went live. I know it was between March 10th and the 12th because that was my wife's birthday.  Also, I was in a Cognition of Memory course at the time when I jotted down my first ideas for it in my notebook.  So that was Spring term 96.

The site changed over the years. I added more and more material and soon it was the home of my first Netbook of Witches and Warlocks, published in 1999. I had moved from my campus site to RPGHost for the longest time. From there I was also on Xoom, NBCi, Tripod, and then PlanetADnD.

edgy edge guyWhoa, easy there Darklord.

Around 2003 or so I kept getting hacked and my sie taken down.  My host asked me to take it down for a bit because of all the DoS attacks he was getting.  So for a while, all that remained were some mirrors of the site that I rarely updated.

The site was revived in 2007 on this blog. 

I still use the same background, though in a much-lightened fashion. Some of the material written for that old site has also come back here. 

Sadly many of my then contemporaries are gone. PlanetADnD is no more. BlueTroll has been gone a long time. All the old hosting services are long gone. I see that ADnDDownloads is still up after a fashion. Mimir, the Planescape site, is still going and looks the same as it did back in the 1990s, though I don't think it has been updated in 10 years and many links are broken.

While I miss some of the "wild west" days of finding the perfect, or the perfectly odd, netbook, things are better now.  DriveThruRPG gives me legal means to complete my collection and DMGsguild covers my need for fan-created material. And that is just the tip of the iceberg as it were. 

Do I have it in me to go another 25? Well...I'll be in my mid to late 70s then, so no idea.  But I am going to keep having fun with this as long as I can.

Thanks for being with me this long!

Elf Lair Games / NIGHT SHIFT at GaryCon XIII

I will admit it.  I kinda take GaryCon for granted.  It's a fun con and it usually happens around my kid's spring breaks and it is only about an hour-long drive.  We can go there, play some games and sleep in our own beds afterward.

 Well, leave it to this pandemic to let me know what got once it is gone!

This year I, along with the rest of Elf Lair Games, will be running some NIGHT SHIFT games for Ethereal Gary Con XIII

Gary Con

This year I am running NIGHT SHIFT: Veterans of the Supernatural Wars along with Elf Lair Games founder Jason Vey and Derek Stoelting (one of our long-time collaborators from our Eden Studios days).

Registration for badges is ongoing, event registration has begun for some badge holders and will open up next week.

Here are the games we are running.

SPECTOR DETECTORS!
Spector Detectors! is my game.  Here are some details.You are the SPECTOR DETECTORS! The hottest ghost hunting channel on FaceTube! Or at least you will be, one day. Right now you are busy checking out every reported haunted house in the tri-county area. Your team knows that the ghosts are fake, with a little bit of technological know-how and some good-sounding esoterica. You hope your next assignment, the historic Willow Crest Manor, will be your ticket to internet fame, glory, and plenty of advertising impressions.

Let’s Get Detecting!

This introductory NIGHT SHIFT game is run by RPG co-designer Tim Brannan.

Event Number 1026
Saturday at 2:00 PM (Central Time)
Hosts Timothy S. Brannan (1749)
Room 04 - Fate of the Norns Room
Duration 3 hoursHere are all the other games running as well.
Blood of the new moon
Blood in crescent city
dancing in the ruins

I wish I could play them all, to be honest.  It has been YEARS since Derek, Jason and I have thrown dice together at a Con.  

Elf Lair Games

NIGHT SHIFT should appeal to fans of old-school games and modern supernatural/paranormal fiction fans.   Essentially if you like the work we all have done of previous games (Buffy, AFMBE, Ghosts, AA, and more) then you should enjoy this.

I'll post when the games are ready for registration.

A to Z Blogging Challenge Theme Reveal

I am considering doing the A to Z Blogging Challenge again this year.  It's been a couple of years since I have done it.  I was feeling I was alienating my regular readers with it in favor of people just coming through from the Challenge.

A to Z reveal

So this year I wanted to do something that any and all readers would enjoy.   This year I am doing Monsters.

The idea here is to give me some external motivation to get my two monster books done.

For new readers, there will monsters which are always fun. Since many come from the tales of fantasy,  myth, and folklore maybe there will be something they can use for their own writing or just enjoyment. For my regular readers, new monsters with stats.  I am also looking for all sorts of feedback on not just the monsters, but the stat blocks as well.

The one I have been using on my Monstrous Mondays has been working well for me, but I am sure I can tweak it some more.

The monsters for April A to Z will likely favor the Basic Bestiary I, covering all sorts of witchcraft-related monsters with plenty of fae and undead, but I am not ruling out some demons for Basic Bestiary II.

Both books will come in softcover (Basic red) and hardcover (orange spine) versions.  So they will work with whatever version of the game you are playing.  The interiors are the same with stat blocks designed to work with both the "Basic" and "Advanced" versions of the game.

Basic Bestiary cover, version 1 Basic Bestiary cover, version 2

So far Basic Bestiary has over 330 monsters with 156 of them complete.  The others are various points. 

Basic Bestiary II, Basic coverBasic Bestiary II, Advanced cover

Basic Bestiary II has over 500 demons, devils, and related monsters.

I am also going with my own compatibility logos on these since they really have gone beyond one system or the other.  They are still largely "Basic" in nature, but as you can see from my Monstrous Mondays stat blocks they have a little bit of everything in the OGC.  I am going to use this month to experiment.

You can see others doing their theme reveal over at the A to Z Blog until March 20.


Red Sonja: Old-School Essentials (Remembering Frank Thorne)

Frank Thorne as the WizardOn Sunday, March 7th, Frank Thorne, the legendary Red Sonja artist, and writer, passed a few hours after his wife Marilyn.  He was 90.

Fans of Red Sonja all know Frank's work from the mid to late 70s. In truth, he defined the character nearly as much as Robert E. Howard, Roy Thomas, and Barry Windsor-Smith.

He certainly left his mark on her enduring legacy.

He was also known for Ghita of Alizarr and "Lann" in Heavy Metal magazine. He was an early cosplayer, taking on the role of "the Wizard."  He would then judge Red Sonja look-a-like contests.  Wendy Pini’s Sonja would be with him at many of these conventions and shows and predated the modern cosplay scene by decades.

Red Sonja

I have done stats for Red Sonja in the past for all sorts of systems:

Feels like a good time to update her to Old-School Essentials, Advanced Fantasy.

Red SonjaRed Sonja 
13th Level Barbarian
(Old-School Essentials)

Strength: 15
Intelligence: 16
Wisdom: 11
Dexterity: 17
Constitution: 11
Charisma: 18

Alignment: Neutral (chaotic good)

Hit Points: 72
AC: 0 (special scale mail 4), +4 bonus
THAC0: 10 [+9]

Saves
D:3 W:5 P:4 B:5 S:5

CS: 99%
HG: 56%
MS: 50%

Weapons
Sword +2, Great Axe, dagger


ThorneThorne "The Wizard"
14th Level Wizard

Strength: 13
Intelligence: 18
Wisdom: 14
Dexterity: 16
Constitution: 11
Charisma: 15

Alignment: Neutral (neutral good)

Hit Points: 34
AC: 6 (Robe of Protection)
THAC0: 10 [+9]

Saves (+3, Robe of Protection)
D:5 W:6 P:5 B:8 S:5

Spells
First level: Detect Magic, Magic Missle, Read Magic, Shield
Second level: Detect Evil, Levitate, Locate Object, Wizard Lock
Third level: Fire Ball, Fly, Protection from Evil 10', Protection from Normal Missiles
Fourth level: Confusion, Dimension Door, Curse, Wizard Eye
Fifth level: Contact Higher Plane, Telekinesis, Teleport
Sixth level: Anti-Magic Shell, Disintegrate, Projected Image

Thorne is Red Sonja's wizard patron. He provides her with magical arms and armor. He is rather over-fond of attractive women. 

Monstrous Mondays: Gwragedd Annwn (Swan Maidens)

I have been digging through some old documents this past week. Some old Ravenloft ones (the new Ravenloft book has me excited), some stuff on Irish myths (it is March after all), and even some of my old Color Computer files (I have...my reasons).  One thing that came up a few times was an adventure I had written for Ravenloft back in 88 or 89 that featured a group of Swanmays and their betrayal and the hands of a drow assassin. 

While the adventure itself would need some serious reworking to make it ready for primetime, I did do a lot of research on Swanmaidens, Swan women, and other similar creatures.

I figured an update was in order.

Gwragedd Annwn (Swan Maidens)
Medium Humanoid (Fey)

Frequency: Rare
Number Appearing: 1d4 (1d6)
Alignment: Lawful [Neutral Good]
Movement: 120' (40') [12"]
   Fly (in swan form): 180' (60') [18"]
   Swim: 150' (50') [15"]

Armor Class: 7 [12]
Hit Dice: 2d8* (9 hp)
   Gwragedd Annwn, 3rd level: 3d8* (14 hp) 
   Gwragedd Annwn, 4th level: 4d8* (18 hp) 
   Gwragedd Annwn, 5th level: 5d8* (23 hp) 
   Gwragedd Annwn, 6th level: 6d8* (27 hp) 
   Gwragedd Annwn, 7th level: 7d8* (32 hp) 
   Gwragedd Annwn, 8th level: 8d8* (36 hp) 
   Gwragedd Annwn, 9th level: 9d8* (41 hp) 
   Gwragedd Annwn, 10th level: 10d8* (45 hp) 
   Gwragedd Annwn, 11th level: 11d8* (50 hp) 
   Gwragedd Annwn, 12th level: 12d8* (54 hp) 
   Gwragedd Annwn, 13th level: 13d8* (59 hp) 
   Gwragedd Annwn, 14th level: 14d8* (63 hp)
 
Attacks: claw, claw, bite
Damage: 1d6+4 x2, 1d8+4
Special: Shape change, magic required to hit, Swan Song
Size: Medium
Save: Fighter 2-14
Morale: 10 (12)
Treasure Hoard Class: VI (U)
XP: 25 (OSE) 29 (LL) 
    3rd level: 50 (OSE) 65 (LL) 
    4th level: 125 (OSE) 135 (LL) 
    5th level: 300 (OSE) 350 (LL) 
    6th level: 500 (OSE) 570 (LL) 
    7th level: 850 (OSE) 790 (LL) 
    8th level: 1,200 (OSE) 1,060 (LL) 
    9th level: 1,600 (OSE) 1,700 (LL) 
   10th level: 1,600 (OSE) 1,700 (LL) 
   11th level: 1,900 (OSE) 2,000 (LL) 
   12th level: 1,900 (OSE) 2,000 (LL) 
   13th level: 2,300 (OSE) 2,450 (LL) 
   14th level: 2,300 (OSE) 2,450 (LL) 

The Gwragedd Annwn, also known as Swan Maidens, are humanoid maidens capable of turning into a swan. They only have this power while they remain unmarried. In this state, they are also considered to be creatures of the Fey.

All Gwragedd Annwn are rangers of a level equal to their HD. They will be equipped accordingly. Instead of cleric and magic-user spells these warriors may choose druid and witch spells respectively. They are fierce enemies of evil and chaos and fight it wherever they can.

They can attack with any weapon of their choosing. Most prefer to use finely crafted swords or longbows.

Employing a feather token they can transform into a large swan. It is believed that once they take a husband, they must give this token to him. Many are loathe to do that.

Many feel they can trace their lineage back to the great king Lir whose children were transformed into swans by their jealous step-mother.

Swan Song: If a Gwragedd Annwn is reduced to 0 hp she can begin a Swan Song.  This song is similar in power to the Banshee keening, and will cause all around her, foe and friend, to experience profound sadness and will be unable to take any further action (no saving throw permitted).  If she is heard by her sisters they will fly to her in swan shape to return her to their sanctuary.  At this point she will either be healed or will die.  It is believed that a swan song can only be used once in the life of a Gwragedd Annwn.

Sword & Sorcery & Cinema: Barbarian Queen (1985)

Barbarian Queen (1985)Roger Corman.  

What can I say about Roger Corman?  Well, to be honest, I am a huge fan. Sure his movies are schlock and represent some worst D-level movies and it is obvious that most of his casting choices were based not on the actress's ability to act but rather their willingness to take off their clothes.  But all that aside Corman is praised for his ability to keep a tight production schedule, find people that are willing to work with him again and again, and keep a film under budget and on time.

There are also many, many modern directors that have worked with him and praised his work. Directors such as Francis Ford Coppola, Ron Howard, Martin Scorsese, Jonathan Demme, John Sayles, and James Cameron. Ron Howard has been praised Corman's work on many occasions.  He has over 400 producer credits and 56 director credits. 

Corman is only the EP here, but there are plenty of similarities between this movie and Viking Woman from 1957.  

Barbarian Queen (1985)

Barbarian Queen is a fairly typical fantasy fare.  A barbarian queen, Amethea (played by the late Lana Clarkson who was killed by Phil Spector) is due to be married to Argan (Frank Zagarino) when her village is attacked by raiders. People are killed and others taken as slaves.  Amethea and her friends Estrild (Katt Shea, who is likely the best actress in the bunch), Tiniara (Susana Traverso), and former victim Taramis (Dawn Dunlap) seek to free their people including Amethea's fiance.  They meet up with Dariac (Andrea Scriven in her only role), a young girl who lives with the local rebels who enlists the barbarian's aid. 

The first part is an excuse for some gory fights and a bunch of topless barbarian women running around or getting captured.  I'll the movie credit, it does like to show the barbarian women as being strong and powerful.  

Our big bad guy is Arrakur (Arman Chapman), he captures our heroines and threatens them with torture and death. 

Argan manages to get his fellow gladiator-slaves to join him.  The movie gets to the big fight and then just ends. Must have run out of money.

The movie is not terrible, it is just also not good. It could be the spiritual godmother to Xena: The Warrior Princess.  Though that Boris Vallejo movie poster is actually the best part of the movie.

Katt Shea is fun to watch really. She looks like she is having the best time of her life acting in this. 

Gaming Content

There is a torture chamber that would be good dungeon dressing. I like the idea of this being a "Queen needing to rescue the Prince" for once.

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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters that is if I can get my co-admins to agree this is the best hashtag for this!


Zatannurday: WandaVision

Zatannurday

A SPECIAL Zatannurday today.

Normally I talk about DC's resident backward talking magician in fishnets, but today let's spend some time with her Marvel universe counterpart and talk Wanda, Scarlet Witch, and WandaVision!

Ok, so I am going to TRY to avoid big spoilers for this week's big finale, but I am going to talk about some plot points of episodes 8 and 9.  Not huge ones, I hope, well...one is. 

Anyway, you have been warned!  (OH and a minor Runaways spoiler too.)

WandaVision

So, it is not a huge secret that really I am not (or rather, was not) a huge fan of Wanda and Scarlet Witch.  She was fun and all, but when it comes to magic in Marvel I am much more a fan of Dr. Strange.  

WandaVision, and Elizabeth Olsen, have changed my mind.

The story is actually a simple one of grief pushing someone to the edge, and then right over the side into a weird alternate reality.  

We see Wanda, as wonderfully described by Agatha Harkness/Agnes (played by the WONDERFUL Kathryn Hahn in what is the casting of a lifetime really) as "a baby witch with years of therapy ahead of her" instead join a radicalized group (HYDRA we later learn in the movies) and "Little orphan Wanda got up close and personal with an Infinity Stone that amplified what otherwise would have died on the vine."  (Episode 8)

In just under 50 minutes we get the best version of Wanda's origin story ever that also explains her powers.  She wields chaos magic and in Agatha's own words,

You have no idea how dangerous you are. You're supposed to be a myth, a being capable of spontaneous creation. Here you are, using it to make breakfast for dinner. Oh, yes, your children, Vision, this whole little life you've made. This is chaos magic, Wanda. That makes you... the Scarlet Witch.Wanda. That makes you... the Scarlet Witch

Now that is something.  The Scarlet Witch is not her code name, but a title, a "The" as it were.  That would make something akin to the Imbolc Mage that I use in my games; a superpowerful witch capable of spontaneous magic.  I do love a good prophecy about a superpowerful witch.

Beyond that the series, especially episode 8 was full of great material from Vision's "But what is grief, if not love persevering?" to Wanda's breakdown in the home that Vision bought for them (and pure Emmy-bait for Olsen).

But what I think is best about this whole series is not that it is about superpowerful people. It's about things we can relate to.

We are not watching Wanda because she is the Scarlet Witch, we are watching because she was a little girl, who loved her family, her bother, and learning to speak English by watching bootleg DVDs of American sitcoms. She lost her family, her brother, and the love of her life and despite being powerful there isn't a thing she can actually do about it.  In the end that is something that everyone can relate to.

Including Agatha "And I Killed Sparky too" Harkness is just the delicious icing on an already great cake.

Agatha All Along

And that is not even getting into anything else like fake Pietro (called that one early on too!) or even my FIRST Captain Marvel, Monica Rambeau as Photon.  OH and another appearance of the Darkhold! The first was in Runaways Season 3.

Not sure if there will be a Season 2 or not, but it sets things up nicely for the next Doctor Strange movie.


GM's Day Sales from The Other Side

It's DriveThruRPG's GM's Day Sales Starting today (well yesterday really).

GM's Day from the Other Side

With prices marked off a much as 40%.

There are plenty of books on sale from The Other Side.

For Basic-era Games

Daughters of DarknessDaughters of Darkness: The Mara Witch for Basic Era Games

Reviews:

The Children of the Gods: The Classical Witch for Basic Era Games

Reviews:

Pumpkin Spice WitchThe Basic Witch: The Pumpkin Spice Witch Tradition

Reviews:

The Craft of the Wise: The Pagan Witch Tradition

Reviews:

The Warlock

Reviews:

GMS Day Sales


For Swords & Wizardry

The WitchThe Witch for Swords & Wizardry Continual Light

The Witch for Swords & Wizardry White Box

The Green Witch for Swords & Wizardry

The Winter Witch for Swords & Wizardry

The Warlock for Swords & Wizardry


There are plenty of other great games and resources on sale as well.

This Old Dragon: Issue #101

Dragon Magazine 101It has been far too long since I did This Old Dragon.  I'll grab the next one of the pile and see what we have.  Looks like we are headed back to September 1985 for This Old Dragon #101.

This one is another with no cover.  That is interesting because I will admit it is among one of my least favorite covers.  I am not sure why really, it is Dave Martin and did the (in)famous Dragon #114 cover, but I never cared for this one.

One of the good things about taking so long to this is these now seem to smell less moldy and mildewy. That's a plus.

Kim Mohan's Editorial repeats a sentiment I have shared here; Aren't We All In This Together? Essentially they refused to run an ad that disparaged another companies product. I have often felt the same.  Other gamers, games, game designers are not my competition, they are my colleagues. Like Mohan maybe I am naïve. 

Some ads for Call of Cthulhu and ElfQuest.  The ElfQuest, one covers Sea Elves.  I have been re-reading Dragonlance, Dragons of Spring Dawning that introduced the Sea Elves. Been wanting to do more with them myself.  Maybe I should check on eBay for this.

The first article, Update from the Chief, comes to us from Gary Gygax himself.  This might be the last article written by Gary as a member of TSR.  He will be out in October of 1985.  The article covers many topics.  Unearthed Arcana sold over 90k copies in its first month and his Gord book did well.  Gary announces two upcoming publications, Oriental Adventures and T1-4 Temple of Elemental Evil for AD&D and more "family-type" games including All My Children. Gary also briefly discusses the critics of D&D and RPGs in general. 

In a fortuitous (turn for me) Roger E. Moore's article on Kender in All About the Kender is up. I just posted stats for what I think is the very first Kender character I have ever made. Lots of people hate Kender. I will admit I never liked them much, but hate was too strong.  My dislike comes more from my enjoyment of halflings.  Moore's article, rereading it all these years later AND while also rereading the first Dragonlance Chronicle my opinion has softened.  Now I think I find Kender in the light they were always intended. What I disliked about them then is what endears them to me now.  I have to admit that some of what I did with gnomes in the 3e days were likely based on 1st ed Kenders.  I am perfectly happy to keep them on Krynn in my own games, but here they get to be as Kendery as they can.   Since I am going to be running DL15 Mists of Krynn, this is a great article to reread.

Plan it by The Numbers is up from Frank Mentzer.  This is a system he had planned on using in the D&D Master Set. It is similar in many respects to the Monstermark system from White Dwarf or the Challenge Rating systems from D&D 3-5.  The system was not used because it was "too heavily mathematic" but it seems rather simple to be honest.  Almost too simple. In any case I think I will give it a try for my Basic-era War of the Witch Queens game. 

Paul Suttie is next with For King and Country. I have say, I find nothing more tedious and dull than discussions about alignment. For something that is only one aspect of the game I find the multitudes of discussions on it largely pointless.  For example, this article covers five pages.  Why?  Do we really need that?  In then he just wants to dump the whole thing.  

The article is at least broken up by a cool black ad for the D&D Master Set.  Makes it look like a limited edition sort of deal. There is also an ad for Unearthed Aracana.

D&D Master SetAD&D Unearthed Arcana
The Role of Books covers the then-new offerings from SF/Fantasy.   I will admit I don't know most of these, but 1985 was around my turning point of leaving science fiction and fantasy reading and moving more into dark fantasy and horror.  Of the titles, I do recognize the novelization of "Ladyhawke" by Joan D. Vinge.  I enjoyed her "Snow Queen" and "Cat" series quite a bit as well as her novelization of "Return to Oz." 

Peter Johnson is next with Charging isn't Cheap on how to recharge magic items.  The nice feature of this article are the examples of how various wondrous magic items are/were created.  This is a nice change from the very formula-driven approach seen in 3e.  Other than the level restrictions on who can create or enchant these items, this could easily be added to any version of the D&D game. The levels might need to be altered is all. 

Jeff Grub, of Marvel Super Heroes fame, sets out to review a game that could be considered a conflict of interest; but he is very clear about where he is coming from on it. So instead of a conflict or a competitor, he comes off as "Expert."  This is good because the game he is reviewing is the DC Heroes RPG.  It's a good review and Jeff obviously loves the game as it is and loves it as a competition to his own MSH game. 

We get to the centerpiece, literally and figuratively, of this issue.  The Creature Catalog III.  I loved new monsters in Dragon Magazine, and the Creature Catalogs were among my favorite features.  This one has 24 new monsters for your AD&D game and includes submissions from the likes of Ed Greenwood, Roger E. Moore, and Stephen Inniss. With art from Marsha Kauth, Dave LaForce, and Roger Raupp.   There are a few very interesting monsters here too.  The avari are cool-looking bat-like humanoids. The bogeyman is another take on the bogey, bogle, boggart of myth and legend.  The creeping pit is a magical mishap gone wrong. Another hamadryad and lhiannan shee.  The mantimera is a crossbreed of a manticore and chimera (not sure I want to know how that happens). And the yale from mythological lore.   

Consequently, Owen Kermit Edwards is now doing posts on the monsters of Dragon magazine.  His first one is up today on his blog Haughty Fantasy Adventures

TSR Comming Attractions lets us know that T1-4 Temple of Elemental Evil is on the way, as well as Book 3 of the Dragonlance Chronicles, Dragons of Spring Dawning.  I have been rereading that and am just about done.

Fiction from Brenda Gate Speilman.

We get to the Ares section now.  

One day I need to back through all of the Ares and see what I can use for my BlackStar and Star Trek: Mercy games. 

Roger E. Moore (our MVP of this issue) has his article on Starships and Star Soldiers on the use of minis in science fiction games.  Timely for me since I just started getting into some 3D printing of some of the FASA Star Trek ships. 

Sorry, Wrong Dimension from Mike Manolakes covers dimensional or parallel universal travel in superhero games.  As a big fan of both the comic and TV event "Crisis on Infinite Earths" and someone that uses different universes in my fantasy games as well.  The 6-dimension coordinate system he has here is EXACTLY something we would have used back then.  This uses a 2d6 for determining dimensions. I like that.  But the d12 is my go-to sci-fi die, so I used that instead. 

More from Jeff Grub on The Marvel-Phile. This time back to Asgard with Beta Ray Bill and Sif.  

Out of the Sun covers man machines for Gamma World from James Ward and Roger Raupp.  And Michael Brown gives us The Stellar Diocese of cleric for Traveller.   That is something I should adopt for BlackStar, but only cultists.

Convention Calendar covers the hottest conventions for Fall 1985 and Winter 1986. Some small ads, notably for a couple play by mail games and art for your D&D characters. Something that I still enjoy getting. 

Wormy gets two pages. I think I need to reread that one from the beginning. I know how it ends, but hitting these in piece-meal, out of order fashion, I forgot what the hell was happening. 

Dragonsmirth gives us TWO different picnic scenes. SnarfQuest gets three pages, mostly about the Gaggleleech. 

I remember this one when it first came out. There is a lot of great material here and the Creature Catalog will certainly see some new use in the future.

Dragon Magazines

Still plenty more to go!

Character Creation Challenge: Old-School Essentials

Old School Essentials AdvancedIt's the first of the new month and time to introduce a new character!  Although this one is not really a new character. 

Back in January, I posted stats for Sarana, my version of Stevie from the adventure Tanglewood Keep in DL15 Mists of Krynn. I had a lot of fun with it to be honest. I am planning to use Tanglewood Keep with Sarana/Stevie in my War of the Witch Queens campaign.  I think it would be a lot of fun and it would fit great theme-wise and provide the multiverse hoping I really want to do with the campaign. 

The adventure is not a difficult one, nor particularly original, but it is fun.  

Though...there is one little issue.  The crux of the adventure is to regain a crystal to make a magical travel mirror work again.  The characters have to get the crystal and return to Sarana/Stevie's home so they can return to their own world.   The questions arise. Why can't Sarana/Stevie get it herself? Failing that why can't her Kender friend Twill Topknot get it for her?

The answer is timing.

The PCs have entered Krynn at two important points in time.  First, the PCs have entered Krynn during the events of the Dragons of Autumn Twilight novel and the DL1 Dragons of Despair module.  This means that, among other things, there are no gods.  No gods also mean no healing magic.

The second point deals with the accident of Twill Topknot and this brings me to my character for this month. 

In Tanglewood Keep, Twill is a 3rd level kender thief.   He is essentially a Tasselhof stand-in.  But I wanted to try something new.  In particular, I really wanted to try out Sara Thompson's combat wheelchair for my Old-School games.  This past summer when this was causing a stir I joked "I was going to make one and put a Kender in it!"  Well.  The idea was actually too good to pass up.

Putting Twill in a wheelchair makes a lot of sense since I need him to NOT to be able to help the characters; the Keep is not easily accessible.  

I am currently rereading the Dragonlance saga and the comment has been made that there are no old Kender.  They usually die before that due to accidents.  This is Twill's tale. He was adventuring when he slipped and fell off a cliff.  He was discovered by Sarana who used her witchcraft to heal him the best she could. While she could heal his wounds and kept him from dying, she could not heal everything.  With no healing magic from the gods, she did an admirable job. 

Thankfully for Twill, Tinker the gnome was able to craft him a "mobility chair" which Twill thinks is the best thing ever.  He has a pocket for his maps, cool little baubles, and a place for his hoopak staff.

Since my War of the Witch Queens is a B/X flavored game, I thought that my current favorite Basic-era game Old School Essentials would be great for these stats today.

Twill TopknotTwill Topknot
Male Kender Bard, 3rd level, Neutral Good

Strength: 10
Intelligence: 13
Wisdom: 9 
Dexterity: 18 (agility) / 9 (movement)
Constitution: 13
Charisma: 15

HP: 12
AC: 4

Saves
D: 13  W: 14  P: 13  B: 16  S: 15 

Initiative: +3
Movement: 20

To Hit AC 0: 20

Weapons: Dagger 1d4 

Hoopak staff 1d4

I decided that Twill is better suited in my game as a Bard (I was not doing Bards in a vacuum last month).  One of the things I found endearing about Tasslehoff Burrfoot was his rich store of stories he knew and wanted to tell. I enjoyed it more on my recent re-read (and was profoundly irritated with Flint every time he told Tass to be quiet).   So a Kender storyteller bard sounds great to me.  I'll make an Arcane Bard since there is no divine magic in Krynn at this point.  Plus the Arcane Bard for OSE still has some thief skills to use.  

In my mind, Twill lives (platonically, for now) with Sarana.  She thinks it is to protect him (he doesn't need it) and he thinks it is to protect her, being from another world (she doesn't need protecting either).  So Twill stays with her in her little house in a haunted forest. He tells her stories that she delights in and she makes him tea. He shows her all his wonderful maps of Krynn and talks about dragons (still only a story now) and she tells him about wonderful worlds she has seen.

No wonder she has no real desire to leave Krynn.  But don't assume anything untoward! This is Krynn and there is a certain morality in place (that I seemed to have completely missed at 14 when I read it the first time).

Sarana and TwillSarana and Twill

Twill's Mobility Chair

Being a good-natured sort, Twill is quite proud of his remarkable "mobility chair."  He will gladly show off the pockets it has for his maps, dagger, and that really interesting thing the PC's just dropped and he was keeping safe.   There is even a place on the back for his hoopak.  He credits Tinker (a tinker gnome, naturally) for building it and Sarana for enchanting it to cover any ground or terrain. 

In fact, he will often state that life with his new chair is even better now, though he will admit he misses wiggling his toes. 

Thanks to Sarana's magic the chair can travel over any terrain that Twill himself could do save for anything involving swimming or climbing, with that he can levitate.  The wheels have permanent Floating Disk spells on them to provide levitation.  Since the chair is new he is still learning how to navigate stairs. 

Using the Combat Wheelchair 2.1 for 5e Twill's is a modified basic wheelchair. 

You can get (and modify) your own Twill Topknot mini from HeroForge.

ETA: Since I posted this I noticed that Hero Forge has added three wheelchair options.  

Here is a new version of Twill with his cat.



Sword & Sorcery & Cinema: The Archer: Fugitive from the Empire (1981)

 Fugitive from the Empire (1981)Working on something here that might become a regular feature.  I love movies. One of my first semi-professional gigs was writing movie reviews.  So really this is just me getting back to my roots.  My reviews, such as they are, will be like my October Horror Movie reviews, though I am likely to provide a little more detail since I doubt that any of these movies need to be protected by spoilers.  Also, I want to talk about any potential game material from the movies.

So let's start this with a movie from deep in the recesses of my mind and see if it lives up.  A special nod to Tim Knight over at Hero Press for reminding me of this cinematic gem. 

The Archer: Fugitive from the Empire (1981)

I remember this one from first aired on TV back in 1981.  I remember the next day at school all the D&D guys (we had multiple groups going on back then) were talking about a "heartbow" for their characters. 

The movie starts with a long voice-over about the 12 warring clans and a world "that was or will be."  Anyway our story focuses on Toran of Malveel (Lane Caudell) the son of King Brakus (George Kennedy) is out hunting with his archery master Mak (George Innes) who wields "Elbe" the Heartbow, when he encounters Estra (Belinda Bauer) a sorceress (or seer, or witch) who is promised to kill Toran for what his grandfather did.

This one features Star Trek DS9's Marc Alaimo (Sandros), who, along with Victor Campos (Slant) might be the only decent actors in the bunch. Not only that but the script is fairly non-sensical. Game of Thrones it is not.

Anyway, Toran manages to get himself exiled. This turns out to be a good thing since Sandros betrays the king to Gar, the Draikian (Kabir Bedi), the leader of the Snake-men. But not before Toran can be blamed for his father's death.  Toran leaves his father to find the wizard Lazar-Sa, the only one that can help him become king.

Toran and Mak head out to find the wizard.  Of course, Mak isn't going to make it so the Heartbow is given to Toran.  The scene is different than I remember it, but not too different. 

Toran eventually encounters Slant (Victor Campos), a thief and opportunist.  Anyway, we hear from Lazar-Sa and he directs them to the first of three tests.   

The movie never really picks up at any point and ends with Gar getting a glove that is the evil equal of the Heartbow.  None of that I recalled. 

The ending isn't really an ending and sets up a series.  Lazar-Sa isn't found (there were three tests right?) and...well that is it really. 

Gaming Content

Well. The obvious is the Heartbow, but I'll get to that soon.  It is nice to see snakemen here, orcs are so over used.  Snakemen are fun and are always good for bad guys.  Plenty of  stats for them but I think that Astonishing Swordsmen & Sorcerers of Hyperborea does the best with them.  The snakepeople remind me a bit of the Duran Duran video Union of the Snake

Elbe The Heartbow - In D&D 4 or 5 this would be a masterwork bow that you would need to "Attune" too in order to use.  In other D&D it just means you have a limited number of such powerful items you can use (the limit is three in D&D 5).  Elbe can convert any arrow to a magical bolt of energy. 

In truth, go see Tim Knight's post, he details all the magic items in this failed TV pilotmovie better than I am here. 

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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters that is if I can get my co-admins to agree this is the best hashtag for this!

One Man's God: Nehwon Mythos

Closing on one of the last of the named mythos for One Man's God.  I go to one that has a lot of importance for the creation of the D&D, the Nehwon Mythos of Fritz Leiber's Lankhmar series.

Nehwon Myths

You can now get Lankhmar RPG products for both 1st and 2nd AD&D as well as for Savage Worlds and Dungeon Crawl Classics.  To say it has left its mark on our hobby is a bit of an understatement.  Yet I find I really know very little about the stories.  I remember reading one of the books. It was either in late high school or my early college days, in either case, it was the mid-late 80s.  I recall reading the book and not really caring for the characters all that much.  I have been planning to reread them someday, but they keep getting pushed lower and lower on my to-be-read pile.

For this reason I had considered not doing these for One Man's God.  But the more I thought about it the more I realized it was a perfect chance to "level-set" what I am doing here.  Seeing if another culture's god can be redefined as AD&D Monster Manual Demon. 

Now I am certain that others with far more knowledge than me will have opinions one way or the other and that is fine.  They are welcome to share them.  A key factor of "One Man's God" is just that, one man's opinion on the gods. And that one man is me.  

So strap on a long sword and dirk and let's head to the City of Lankhmar.

Nehwon and Lankhmar in particular seems to have a lot of Gods.  I kind of lank this to be honest.  But how many of them are "Demons?"

We know there are demons here.  Demons and witches are described as living in the wastes. The wizard Sheelba of the Eyeless Face is said to be so horrible that even demons run from it.

Astral Wolves

These guys are great! Love the idea, but they feel more like undead to me.

Gods of Trouble

Ok, these guys start to fit the bill.  They are semi-unique, chaotic-evil, and have 366 hp. But they also have a lot of powers that demons just don't have.  They have worshipers, but no indication that any spells (for clerics) or powers (for warlocks) are granted.   They just seem to be powerful assholes.

Leviathan

There is a demon Leviathan and this guy looks a lot like him.  But this one is neutral and does not have any other powers except for being huge.

Nehwon Earth God

This guy appears to be an actual god, even if evil and non-human. 

Rat God

AH! Now we are getting someplace. Non-human, cult-like worshipers, described as the manifestation of men's fears, and chaotic evil.  I see no reason why the Rat God here could not be a type of demon with a larger power base.  At 222 hp he is actually pretty close to Demongorgon's hp.

The Rat God has some personal relevance for me.  I was riding the bus home in high school one day and there was a group of kids that were playing D&D. I listened in and guess in their game if you wanted to make boots that aided in your ability to move silently they had to be made from the pelt of the Rat God!  I always wondered what their other games must be like.

rat demonRat Demon (Prince of Rats)

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 18'
HIT DICE: 222 hit points
% IN LAIR: 50%
TREASURE TYPE: P, S, T
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 4-40
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Supra genius (18)
ALIGNMENT: Chaotic Evil
SIZE: L (10' tall)
PSIONIC ABILITY: I

The Demon Prince of Rats is nearly powerful as other demon princes but he saves his interests and attention only for his rat and wererat followers.  He desires to overrun the Prime Material Plane with his children and feed on the bodies of all the living.

Spider God 

Same is true for this one.  I mean if rats are a manifestation of human fears then spiders are as well. This creature is also CE and at 249 hp that makes it more powerful than Lolth at 66!

Tyaa

Could be a demon, but had more goddess about her.  Again though, Lolth is both Goddess and Demon.  We will later get a demoness of birds in D&D during the 3e days in the form of Decarabia.  Tyaa requires her cult to sacrifice a body part, Decarabia cut off her own legs so she would never touch the ground again.

Bird Goddesses and DemonsBird Goddesses and Demoness, separated at birth?

Obviously there a lot more here that could be done with these and the monsters/gods/demons that were not featured in the D&DG.

Ravenloft Returns to 5e D&D (Again!)

The word is out that next D&D book/campaign setting is going to be Ravenloft and I could not be more pleased!  

Ravenloft coverRavenloft cover

What do we know so far?

It will be released on May 18th, 2021 and it has both the normal and game store exclusive covers.  I have already preordered both.

Thirty Domains of Dread will be detailed. These include Lamordia, Dementlieu (both from the original 2nd Ed set), Kalakeri (new), and Falkovnia (revised).

Likewise, we are getting old, new, and revised Darklords. One that seems to be causing a stir is  Dr. Viktra Mordenheim and her creation Alyss. Not sure if she is a genderswapped Viktor, a daughter or something else.  I mean, lets be honest, even Hammer did the wives and daughters of all their great movies. Ravenloft can too.

Gothic Horror will be covered as well as more traditional "ghost" stories, psychological horror, dark fantasy, and D&D's own brand of cosmic horror.  Which is good, I love all that Far Realm stuff.

While the book is called "Van Richten's Guide" the eponymous Van Righten disappeared before he could complete his last volume "Van Richten's Guide to Witches."  So I am expecting, and am promised, new monster hunters to carry on his legacy.   Our cover girl appears to be Ezmerelda d’Avenir, one of the newer vampire hunters in Barovia.

There are two new sub-classes, College of Spirits Bard and the Undead Pact Warlock.

For lineages, there are dhampir, hexblood, or reborn characters, which offer vampire, hag, and undead lineages, respectively. 

Characters can also get "dark gifts" to aid them in their fights...or to help them become the monster they truly want to be.

There will be 40 pages on monsters; some new and some familiar ones.  I am expecting to see a Brain in the Jar myself. 

And a new adventure. A new take on the House of Lament.  

Ravenloft through the editions

It also sounds like they have a wide variety of voices and inputs on this which is great; horror is a universal concept. Many are horror authors.  I while I do love my Gothic Horror, I also love all horror.  I am looking forward to seeing the Vistani become something more than an uncomfortable stereotype. 

So folks are complaining about the "loss" of Falkovnia, but's let's be honest here. Falkovnia and Vlad Drakov were nothing more than the "leftovers" after Barovia and Strahd mined all the Dracula lore. I never even used it much back in the 2e days and I am certainly not missing it now. Falkovnia is now a zombie apocalypse land and I think that works better to be honest.  We didn't really have one of those.  

Sithicus may or may not show up, but Lord Soth certainly won't.  Also not a surprise really. Those rights were a tangled mess anyway.

I am rather looking forward to this book.  Ravenloft was MY game for all of 2nd Ed AD&D and college. I bought every campaign book, adventure, and yes even novel I could get my hands on.  I was contributing to the Kargatane official netbooks of Ravenloft material.  My 2nd Ed AD&D is Ravenloft; I don't separate the two.

My only question is do I put this on my D&D5 shelf, my horror shelf, or my Ravenloft shelf?

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I'm Going To Hell!

Well.  Not actually, but I am considering completely redoing all the Outer Planes in my D&D-like games, and the lower planes in particular.

My goal here is to restructure it is such a way that it works better for me and what I am doing in my games, and yet still be compatible enough with other iterations of the game, de that original game, OSR, or other OGL sources, that I can grab something off the shelf and make it work.  

Devil

Over the years I have talked about Hell, the Abyss, and other places such as XibalbaTartarus, and Tehom.  Pathfinder has added some of these realms into OGC, or rather have made SRD connections to Public Domain names (like Abaddon). 

I would also like to work in places like Sheol as well and homes for all the demon species I have been working on. 

Hell

Hell of the D&D universe is much more akin to the ideas of Hell from Greek myths, Dante, and Milton than it is from Judeo-Christian sources.  There are some ideas here from other myths as well.  

According to Dante, the main named devil in Hell is Lucifer/Satan.  He also mentions Geryon and names 12 individual Malebranche devils ("evil-claws") on Hell's eighth level, called here Malbolge.

According to Milton, the main devils are Beelzebub, Belial, Mammon, Moloch, and Satan. But on his way to Hell, possibly when he passes through Night and Chaos, are Orcus, Demogorgon, and Hades.

One of the first things I need to do is at least come up with some names for the Nine Circles / Nine Layers of Hell.  At least most people agree on nine.

Layer Name (D&D) Name (Pathfinder) Name (Dante)* Deadly Sin (Dante) 1 Avernus Avernus Limbo Virtuous Pagans 2 Dis Dis
Lust 3 Minauros Erebus
Gluttony 4 Phlegethos Phlegethon
Greed 5 Stygia Stygia City of Dis Wrath 6 Malebolge Malebolge
Heresy 7 Maladomini Cocytus
Violence 8 Caina Caina Malebolge Fraud 9 Nessus Nessus Pandæmonium* Treachery

I can't use the "D&D Column" with an OGL/OGC book, but the "Pathfinder" one is fine.  Well. It is fine, but lacks something for me. For now though I am going to use these.

*City of Pandæmonium

From Milton (Not Dante). This is the great city in the lowest circle of Hell. I am certainly going to use this.

Once I get my layers worked out I'll need to figure out who rules them.  The current (and some former) rulers are here.  Using D&D layer names.

Layer Name Archdevil Deadly Sin (Mine) 1 Avernus Druaga/Tiamat/Bel/Zariel *  2 Dis Dispater Envy 3 Minauros Mammon Greed 4 Phlegethos Belial/Fierna Sloth 5 Stygia Geryon/Levistus Wrath 6 Malbolge Beherit/Moloch/Malagard/Glasya Lust 7 Maladomini Baalzebul/Beelzebub Gluttony 8 Cainia Mephistopheles Pride 9 Nessus Asmodeus *

I do like the idea of aligning Lord/Layer with a Deadly Sin. 

Now, not all of these Archdevils are OGC, and frankly I would rather use one of the Ars Goetia demons as the rulers.  In other cases, I am making changes.  Tiamat is a Chaotic Evil "Eodemon" in my games. Geryon is also now a "rage demon."  Druaga, or maybe now just Druj, will also be something else. 

At the moment I have about 650 demons and devils detailed for my Basic Bestiary II but none are sorted or detailed beyond basic descriptions. I need to start figuring out who "lives" where.

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