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Miskatonic Monday #315: Night of the Frizzi-Nocs

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: Night of the Frizzi-NocsPublisher: Chaosium, Inc.
Author: Andy Miller

Setting: Dark Forest of Gloon, the DreamlandsProduct: Scenario for Down Darker Trails: Terrors of the Mythos
What You Get: Sixty-Two page, 32.64 MB Full Colour PDF
Elevator Pitch: “If you go down in the woods today, you’re sure of a big surprise” – Teddy Bears Picnic, Henry HallPlot Hook: The besieged are not always the victimsPlot Support: Staging advice, five pre-generated Investigators, one handout and twelve portraits, twenty-two NPCs, three maps, one Mythos artefact, one Mythos tome, and one Mythos monsterProduction Values: Decent
Pros# ‘Oyster’# Excellent overview of the Dreamlands and Call of Cthulhu# Extensive notes to adjust for Dreamers to have come from any Call of Cthulhu setting, including waking world parallels# Highly detailed scenario, but a simple situation# Cute monsters# Potential sequel to The Schoolmarm’s Ghost# Hylophobia# Oneirophobia# Scelerophobia
Cons# ‘Twinkletown’# Overly detailed in places
Conclusion# Highly detailed investigation of the enemy within and the monster without# A rustic horror side quest for The Dreamlands

Miskatonic Monday #314: The Arkham Witch Trials of 1693

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: The Arkham Witch Trials of 1693
Publisher: Chaosium, Inc.
Author: Duncan Heystek

Setting: Arkham, New England
Product: Scenario
What You Get: Twenty-one page, 1.37 MB Full Colour PDF
Elevator Pitch: Suffer the children to come unto the hands of Keziah Mason
Plot Hook: “How do you know she is a Witch?” – Sir Bedevere, Monty Python and the Holy Grail
Plot Support: Staging advice, five pre-generated Investigators, four NPCs, one Mythos tome, three Mythos spells, and five Mythos monsters
Production Values: Execrable

Pros
# Perfect for the Keeper who likes to modify (or rewrite) her scenarios
# Potentially interesting setting
# Wiccaphobia
# Hylophobia
# Autophobia

Cons
# Claims to have been edited
# Needs a clear explanation for the Keeper to understand
# Does involve the slave status
# Wanders into a random discussion of a 19th century detective agency
# Minimalist background

Conclusion
# Almost unreadable, let alone playable
# Difficult to tell if the witch or the Keeper is on trial
# Reviews from R’lyeh Discommends

Miskatonic Monday #313: Starport Helios

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: Starport HeliosPublisher: Chaosium, Inc.
Author: Geoff Bridges

Setting: Edge of the Milky Way, 2370Product: Scenario
What You Get: Ten page, 1.43 MB Full Colour PDF
Elevator Pitch: Moon in deep spaaace…!Plot Hook: Déjà vu in, yes, deep spaaace…!Plot Support: Staging advice.Production Values: Plain
Pros# One Investigator, one Keeper Science Fiction Future Era horror scenario# Easy to run# Can be played in an hour (or a lot less if the Keeper provides a pre-generated Investigator) # Thanatophobia# Trypophobia# Autophobia
Cons# If the aim is evolution, what is the aim of the evolution?# Very, very short# Science Fiction rather than Mythos horror# No real Investigator agency

Conclusion# Leaves player and Keeper with the question, “Yes, and?”# Serviceable in all senses of the word, except a positive one

Miskatonic Monday #312: Snake Oil Salesman

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Snake Oil SalesmanPublisher: Chaosium, Inc.
Author: Chris Tatum

Setting: Florida 1929Product: Scenario
What You Get: Forty-four page, 51.46 MB Full Colour PDF
Elevator Pitch: Sometimes the cure is worse than the causePlot Hook: A snake in the grass turns out to be a snake in the sanatorium.Plot Support: Staging advice, six paired pre-generated Investigators, one map, two NPCs, and three Mythos monsters.Production Values: Good
Pros# Paired Investigators with differing paired objectives# Classic ‘something’s weird at the sanatorium’ Call of Cthulhu scenario# Nice detailed investigation# Can be run as a tournament scenario# Ophidiophobia# Tomophobia# Metathesiophobia
Cons# Potentially a lot to fit into a single session# Needs a slight edit

Conclusion# Healthy living horror# Well done, ‘staff are the insane ones’ scenario for Call of Cthulhu
# Reviews from R’lyeh Recommends

Dracula, The Hunters' Journals: 2 November; Dr. Seward and Harkers' Entries

The Other Side -

More entries from our hunters. 

Dracula - The Hunters' Journals
Jonathan Harker’s Journal.

2 November, morning.—It is broad daylight. That good fellow would not wake me. He says it would have been a sin to, for I slept peacefully and was forgetting my trouble. It seems brutally selfish to me to have slept so long, and let him watch all night; but he was quite right. I am a new man this morning; and, as I sit here and watch him sleeping, I can do all that is necessary both as to minding the engine, steering, and keeping watch. I can feel that my strength and energy are coming back to me. I wonder where Mina is now, and Van Helsing. They should have got to Veresti about noon on Wednesday. It would take them some time to get the carriage and horses; so if they had started and travelled hard, they would be about now at the Borgo Pass. God guide and help them! I am afraid to think what may happen. If we could only go faster! but we cannot; the engines are throbbing and doing their utmost. I wonder how Dr. Seward and Mr. Morris are getting on. There seem to be endless streams running down the mountains into this river, but as none of them are very large—at present, at all events, though they are terrible doubtless in winter and when the snow melts—the horsemen may not have met much obstruction. I hope that before we get to Strasba we may see them; for if by that time we have not overtaken the Count, it may be necessary to take counsel together what to do next.

Dr. Seward’s Diary.

2 November.—Three days on the road. No news, and no time to write it if there had been, for every moment is precious. We have had only the rest needful for the horses; but we are both bearing it wonderfully. Those adventurous days of ours are turning up useful. We must push on; we shall never feel happy till we get the launch in sight again. 

Mina Harker's Journal

2 November, morning.—I was successful, and we took turns driving all night; now the day is on us, bright though cold. There is a strange heaviness in the air—I say heaviness for want of a better word; I mean that it oppresses us both. It is very cold, and only our warm furs keep us comfortable. At dawn Van Helsing hypnotised me; he says I answered “darkness, creaking wood and roaring water,” so the river is changing as they ascend. I do hope that my darling will not run any chance of danger—more than need be; but we are in God’s hands.

 

2 November, night.—All day long driving. The country gets wilder as we go, and the great spurs of the Carpathians, which at Veresti seemed so far from us and so low on the horizon, now seem to gather round us and tower in front. We both seem in good spirits; I think we make an effort each to cheer the other; in the doing so we cheer ourselves. Dr. Van Helsing says that by morning we shall reach the Borgo Pass. The houses are very few here now, and the Professor says that the last horse we got will have to go on with us, as we may not be able to change. He got two in addition to the two we changed, so that now we have a rude four-in-hand. The dear horses are patient and good, and they give us no trouble. We are not worried with other travellers, and so even I can drive. We shall get to the Pass in daylight; we do not want to arrive before. So we take it easy, and have each a long rest in turn. Oh, what will to-morrow bring to us? We go to seek the place where my poor darling suffered so much. God grant that we may be guided aright, and that He will deign to watch over my husband and those dear to us both, and who are in such deadly peril. As for me, I am not worthy in His sight. Alas! I am unclean to His eyes, and shall be until He may deign to let me stand forth in His sight as one of those who have not incurred His wrath.


Notes: Moon Phase: Waxing Gibbous

Four entries, two from Mina, but not much going on.  Strasba from Harker's Journal does not seem to be a real place unless Stoker meant Straja

In retrospect, I should have had maps and placed little dots where everyone was at the time.

Miskatonic Monday #311: Lights in the Trees

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Lights in the TreesPublisher: Chaosium, Inc.
Author: Matt ‘Doc’ Tracey

Setting: New York, 1975Product: Scenario
What You Get: Forty-three page, 19.46 MB Full Colour PDF
Elevator Pitch: War is hell and so are the memoriesPlot Hook: A war buddy is dead. Was it natural causes or...?Plot Support: Staging advice, five pre-generated Veterans, four handouts, one map, seven NPCs, and one Mythos monsters.Production Values: Decent
Pros# Archetypal memory & Mythos scenario for Call of Cthulhu# Solid period feel# Classic atmosphere of seventies paranoia# Xylophobia# Mnemophobia# Mycophobia
Cons# Obvious inspiration may be too obvious# Needs a slight edit
Conclusion# Decently done period feel# Archetypal Call of Cthulhu scenario of paranoia and uncertain memory set in the most paranoid decade

Miskatonic Monday #310: For Whom The Bells Toll No More

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: For Whom The Bells Toll No MorePublisher: Chaosium, Inc.
Author: Borja Morrow

Setting: Spain 1924Product: Scenario
What You Get: Twenty-four page, 3.07 MB Full Colour PDF
Elevator Pitch: History never dies. It just comes back to haunt us.Plot Hook: A culture of cilence could be a culture of secretsPlot Support: Staging advice, four pre-generated Investigators, six handouts, two maps, four NPCs, and one Mythos monster.Production Values: Plain
Pros# Interesting setting# Engaging sense of history# Ypositismosphobia# Blennophobia# Catholophobia
Cons# Needs a good edit# No floor plans# Needs a timeline on which to hang the plot# Needs development to clarify the plot

Conclusion# Too densely presented to use with any ease# Decent setting and idea undermined by lack of clarity

Miskatonic Monday #309: Temple of the Crawling Chaos

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Temple of the Crawling ChaosPublisher: Chaosium, Inc.
Author: Man Of Thousand Hobbies

Setting: Egypt 1923Product: Scenario
What You Get: Ten page, 287.19 MB Full Colour PDF
Elevator Pitch: Is there more to the tomb of Tutankhamun?Plot Hook: Something has been stolen from the tomb of Tutankhamun... possibly.Plot Support: Staging advice, one map, three NPCs, and two Mythos monsters.Production Values: Slapdash
Pros# Intended to be a starter scenario# Something of a ‘Doer-Upper’ for the Keeper# Taphephobia# Claustrophobia# Egyptophobia
Cons# Not a starter scenario# Does not clearly state the plot# Needs a slight edit

Conclusion# Too bare bones and not enough clarity# Underdeveloped and ‘Pay What You Want’ is still underdeveloped
# Reviews from R’lyeh Discommends

Miskatonic Monday #308: The Game is Rigged

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: The Game is RiggedPublisher: Chaosium, Inc.
Author: Ryan Graham Theobalds

Setting: Gulf of MexicoProduct: Scenario
What You Get: Twenty-seven page, 2.63 MB Full Colour PDF
Elevator Pitch: The Thing, but on an oil rigPlot Hook: Some diversions are just not worth the dangerPlot Support: Staging advice, five pre-generated Investigators, two handouts, four maps, eleven NPCs, one Mythos tome, and six Mythos monsters.Production Values: Good
Pros# Tightly plotted scenario # Dramatic set-up# Nice build up of tension# Cinematic style# Myxophobia# Oleophobia# Hoplophobia
Cons# More maps of the oil rig would have been useful# Tightly plotted
# Not every NPC has stats
# Could have been a shoggoth
Conclusion# Tensely plotted, paranoid disaster versus Mythos film# The Thing, but on another platform

Dracula, The Hunters' Journals: 1 November; Harkers' Journals (cont.)

The Other Side -

 We enter the final act.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal.

1 November, evening.—No news all day; we have found nothing of the kind we seek. We have now passed into the Bistritza; and if we are wrong in our surmise our chance is gone. We have over-hauled every boat, big and little. Early this morning, one crew took us for a Government boat, and treated us accordingly. We saw in this a way of smoothing matters, so at Fundu, where the Bistritza runs into the Sereth, we got a Roumanian flag which we now fly conspicuously. With every boat which we have over-hauled since then this trick has succeeded; we have had every deference shown to us, and not once any objection to whatever we chose to ask or do. Some of the Slovaks tell us that a big boat passed them, going at more than usual speed as she had a double crew on board. This was before they came to Fundu, so they could not tell us whether the boat turned into the Bistritza or continued on up the Sereth. At Fundu we could not hear of any such boat, so she must have passed there in the night. I am feeling very sleepy; the cold is perhaps beginning to tell upon me, and nature must have rest some time. Godalming insists that he shall keep the first watch. God bless him for all his goodness to poor dear Mina and me.

CHAPTER XXVII

MINA HARKER’S JOURNAL

1 November.—All day long we have travelled, and at a good speed. The horses seem to know that they are being kindly treated, for they go willingly their full stage at best speed. We have now had so many changes and find the same thing so constantly that we are encouraged to think that the journey will be an easy one. Dr. Van Helsing is laconic; he tells the farmers that he is hurrying to Bistritz, and pays them well to make the exchange of horses. We get hot soup, or coffee, or tea; and off we go. It is a lovely country; full of beauties of all imaginable kinds, and the people are brave, and strong, and simple, and seem full of nice qualities. They are very, very superstitious. In the first house where we stopped, when the woman who served us saw the scar on my forehead, she crossed herself and put out two fingers towards me, to keep off the evil eye. I believe they went to the trouble of putting an extra amount of garlic into our food; and I can’t abide garlic. Ever since then I have taken care not to take off my hat or veil, and so have escaped their suspicions. We are travelling fast, and as we have no driver with us to carry tales, we go ahead of scandal; but I daresay that fear of the evil eye will follow hard behind us all the way. The Professor seems tireless; all day he would not take any rest, though he made me sleep for a long spell. At sunset time he hypnotised me, and he says that I answered as usual “darkness, lapping water and creaking wood”; so our enemy is still on the river. I am afraid to think of Jonathan, but somehow I have now no fear for him, or for myself. I write this whilst we wait in a farmhouse for the horses to be got ready. Dr. Van Helsing is sleeping. Poor dear, he looks very tired and old and grey, but his mouth is set as firmly as a conqueror’s; even in his sleep he is instinct with resolution. When we have well started I must make him rest whilst I drive. I shall tell him that we have days before us, and we must not break down when most of all his strength will be needed.... All is ready; we are off shortly.


Notes: Moon Phase: Waxing Gibbous

More tour guide material. Our young men hunters are flying the flag of Romania (which is similar to today's version) to aid them on their travels. It works well, except I am not sure any of our hunters speak Romanian, so I am not sure how the ruse works.

Similar reactions to Mina now to when Jonathan first came through this was to the mention of Dracula. Is Stoker laying on the "superstitious peasant" thing too heavy or is there a tangible feel of evil the surrounds Mina here? I'd like to think that the locals, used to such evils, can recognize it in Mina.


Miskatonic Monday #307: No Witness

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: No Witness: a 1940s Film Noir MysteryPublisher: Chaosium, Inc.
Author: Brendan Lahey

Setting: Montreal, 1943Product: Scenario
What You Get: Fifty-one page, 10.18 MB Full Colour PDF
Elevator Pitch: Serial killer, murder Mythos mysteryPlot Hook: A suicide is murder by any other name... Unless it’s an actual murderPlot Support: Staging advice, four pre-generated Investigators, twelve handouts, one map, eleven NPCs, two Mythos tomes, one Mythos spell, and six Mythos monsters.Production Values: Good
Pros# Clue rich, delightfully investigative scenario# Suitably plotted like a Film Noir# Good use of period photographs# Could be the start of a series# Hemophobia# Wiccanophobia# Foniasophobia
Cons# A would be singer with no Sing skill?# Needs a slight edit
# Many photographs could be handouts if organised better
# A floorplan or two would have been useful
Conclusion# Enjoyably muscular investigative mystery# “Down these Mythos streets, a man must go who is not himself Mythos, and who is neither insane nor afraid.” (with apologies to) – Raymond Chandler

Miskatonic Monday #306: Chaos in Chiapas

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Chaos in Chiapas: A Modern Call of Cthulhu AdventurePublisher: Chaosium, Inc.
Author: David Waldron

Setting: Modern Day MexicoProduct: Scenario
What You Get: Sixty-one page, 29.06 MB Full Colour PDF
Elevator Pitch: Tourist Terror in Mythos MeltdownPlot Hook: Some diversions are just not worth the dangerPlot Support: Staging advice, five pre-generated Investigators, one handout, four maps, six NPCs, and three Mythos monsters.Production Values: Shaky
Pros# Scenario for Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos# Solid set-up# Brawling, gunfest of a scenario# One night, one session scenario
# Decent use of setting photographs# Feels like it needs miniatures for the showdown# Megalophobia# Xylophobia# Hoplophobia
Cons# Needs a good edit# More action than investigation
# Feels like it needs miniatures for the showdown
Conclusion# Low budget horror shoot ’em up in the jungle# More miniatures and the Mythos than classic investigation

Larina McAlester, Agent of A.R.T.E.M.I.S. for R.I.P. Horror Role-playing

The Other Side -

Larina McAlester, Agent of A.R.T.E.M.I.S.Yes, her middle name is Stephani and yes, she hates it.

 Yesterday I posted my findings on the R.I.P. RPG, the game that never was. Today I want to figure out if you could actually play a game of R.I.P. with the materials at hand.

Well...no. Not really. But I should qualify that.

Without some work, there is not enough published material to play a complete game. On the other hand, I could probably knock together enough details to play a game of R.I.P. in a few sessions. I would have to borrow heavily from other horror games, particularly Chill 2nd ed, GURPS, and Unisystem.  

But I think I have enough here to make a character. So, let's go with my drosophila melanogaster of these sorts of things and see what I can do. 

For this, I am going to create a character first with the Top Secret/S.I. rules, then with the Agent 13 supplement, and finally with the material from the R.I.P. comics. I'll use the core TS/SI rules to form her "base" character, followed by details from Agent 13 and the R.I.P. comics. I'll also borrow the idea from Agent 13 of exceptional characters since the supernatural world of R.I.P. is similar to that of Agent 13.

I don't own the Top Secret rules nor the Agent 13 book, but thankfully I was able to borrow them from a friend.

Larina McAlester, nee Nichols

The first thing I am going to need to do is make some assumptions. I am going to stay in the 1990s for this one, so for that reason, I am going to borrow a lot from my WitchCraft RPG version of her (which, oddly, I have never posted), the DarkMatter version (which feels like the spiritual successor to R.I.P.) and the TimeLord version, just to get the feeling of the era right.  Here she is just out of college, but instead of going to grad school she is recruited by a secret organization, A.R.T.E.M.I.S., to investigate the paranormal.

I am going to say in this version she is still married, but separated from her Irish husband, Eric. She has not changed her name back because the paperwork is too much trouble.

A.R.T.E.M.I.S.

A.R.T.E.M.I.S., or Agency for Research into Transdimensional Events, Magic, and Inexplicable Sightings, is the special investigations group similar to Top Secret's ORION. Or...at least it is supposed to be. I wrote the bulk of what A.R.T.E.M.I.S. is prior to reading any of the Top Secret RPG material because as I was working on the character background I want to be able to port this organization over to NIGHT SHIFT if I wanted.

This group employs people who are "Sensitive" to the dealings of the Supernatural. So very much like her character in Time Lord. They also have funding and governmental backing. So like Chill's SAVE, but more in line with the X-Files.

Given this, I might consider the Supernatural Sensitivity Advantage to be a prerequisite for being a part of this organization. 

Larina McAlester, Agent of A.R.T.E.M.I.S.Larina McAlester
Agent of A.R.T.E.M.I.S.

Nationality: American
Sex: Female
Race: Caucasian
Height: 5'4"
Weight: 124 lbs
Eyes: Blue
Hair: Red
DOB: 10/25/1969 (Age 22)

Handiness: Right
Tags: Bites nails, large tatoo of the triple moon goddess (see ref photo #MLS02) on her back between shoulder blades (see ref photo #MLS03). 

Attributes
STRength 38/19/9
REFlex 52/26/13
INTelligence 75/37/18
WILlpower 78/39/19
CONstitution 47/23/11
MOVement 45/22/11
DEXterity 63/31/15

Psychological Profile
Cruelty: Low
Loyalty: High
Sanity: High
Selfishness: Some
Passion: High
Piety: Some/High (Wiccan religion)

Advantages
Sixth Sense (3)
Attractive (1)
Obscure Knowledge (2)
Supernatural Sensitivity (2)

Disadvantages
Addiction, Caffeine (2)
Moral Qualms, Will not Kill (2)
Enemy, Ex-husband (1) 

Skills
Professional Career -
- Fine arts 1 63%
- Musical Instrument (flute) 1 75%
- First Aid 2 80%
- Social Chameleon 1 37%
- Basic Liberal Arts 1 37%
- Anthro/Psychology/Soc 3 85%
- Philo/Religion 2 80%
- Language: Latin 1 75%
- Language: Greek 1 75% (can learn up to 5 more languages)
Research 3 85%

Powers
Mind Reading 4pts
Telekinesis 1

So. Who is this Larina? Well this is an agent who is sent in to assess, but not engage, a situation. She can blend it and knows enough to be able figure out what is going on in a situation. She is still young, a new agent, but learning. Her ability to read minds and her supernatural sensitivity allow her find a supernatural threat among normal humans.

I think for a "real" game of R.I.P., there should be an Advantage, maybe called "Powered," which allows the character to take powers. An 8-point Advantage might grant 10 points in powers and 2 points in a Disadvantage, something like "Haunted." The logic here is that once you dip your toes into the world of the supernatural, then the supernatural also sees you. This is very common in a lot of horror games.

This mechanic would also cover what I think would be a feature in the R.I.P. game; playing something like a Revenant. A dead character is now back to fight the supernatural threats to the mortal world. 

Comparisons to Chill 2nd Edition

Yesterday I made a lot of comparisons of R.I.P. to Chill 2nd Edition. The reasoning is that Chill is also about normal (for the most part) humans fighting the unknown/supernatural and there is a reasonable chance of success. Plus Chill 2nd edition was out at the same time that the proposed R.I.P. RPG was going to be, so the comparisons would have been natural.

Larina McAlester vs. Larina Nichols

I don't have Chill stats up for her here either (note to self, add WichCraft RPG and Chill 2nd ed stats). I do have an old character sheet, but that is not a great comparison since she has had some adventures and is not a starting character like her R.I.P. counterpart. However, there are some comparisons to be made.

Both skill-wise and power-wise, they seem close in respect to their specific game universes. Granted, we don't really know what the characters' power levels were going to be in R.I.P. 

I will say this, though: The character creation was rather fast. Obviously, that has more to do with the Top Secret/S.I. rules than anything else. IF the R.I.P. game followed suit, then it would have this leg up on Chill. Though I can knock together a Chill character quickly these days.

Another good comparison is to the Modern Horror game TSR did produce, Dark•Matter. Again I see similar themes being explored here. Dark•Matter certainly has more gravitas to it. I would like to say it is also better designed, but that isn't really fair since we really have no idea how R.I.P. would have been designed. 

In the end we are just left with a case of thinking of what might have been.

Now to explore A.R.T.E.M.I.S. more.

Dracula, The Hunters' Journals: 31 October; Harkers' Journals

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 Our hunters split up to reach Dracula faster.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal.

31 October.—Still hurrying along. The day has come, and Godalming is sleeping. I am on watch. The morning is bitterly cold; the furnace heat is grateful, though we have heavy fur coats. As yet we have passed only a few open boats, but none of them had on board any box or package of anything like the size of the one we seek. The men were scared every time we turned our electric lamp on them, and fell on their knees and prayed.

Mina Harker’s Journal.

31 October.—Arrived at Veresti at noon. The Professor tells me that this morning at dawn he could hardly hypnotise me at all, and that all I could say was: “dark and quiet.” He is off now buying a carriage and horses. He says that he will later on try to buy additional horses, so that we may be able to change them on the way. We have something more than 70 miles before us. The country is lovely, and most interesting; if only we were under different conditions, how delightful it would be to see it all. If Jonathan and I were driving through it alone what a pleasure it would be. To stop and see people, and learn something of their life, and to fill our minds and memories with all the colour and picturesqueness of the whole wild, beautiful country and the quaint people! But, alas!—

 

Later.—Dr. Van Helsing has returned. He has got the carriage and horses; we are to have some dinner, and to start in an hour. The landlady is putting us up a huge basket of provisions; it seems enough for a company of soldiers. The Professor encourages her, and whispers to me that it may be a week before we can get any good food again. He has been shopping too, and has sent home such a wonderful lot of fur coats and wraps, and all sorts of warm things. There will not be any chance of our being cold.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

We shall soon be off. I am afraid to think what may happen to us. We are truly in the hands of God. He alone knows what may be, and I pray Him, with all the strength of my sad and humble soul, that He will watch over my beloved husband; that whatever may happen, Jonathan may know that I loved him and honoured him more than I can say, and that my latest and truest thought will be always for him.


Notes: Moon Phase: Waxing Gibbous

Stoker is not being subtle here in his West vs. East/New World vs. Old World. The pesants here have nearly the same reaction to electric lighting as a vampire does to a cross. At least how it is shown to Jonathan.  Mina thinks the country is quite pretty. Is this due to Dracula's influences? 

In Search Of...TSR's R.I.P.

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TSR's R.I.P. Spend any time in horror RPG communities or the classic TSR communities; sooner or later, the topic of R.I.P. will come up.  But what is/was R.I.P., and why was it never published?

These are the questions I will try to answer on this special Halloween edition of In Search Of...

In Search Of...TSR's R.I.P.

So, what do we know about this game? Very little to be honest.

  • It is modern-day horror. 
  • Slated to be published in 1991
  • Trademark was applied for in 1990.
  • Written by Scott Herring [sic], Jim Ward, and Paul A. Linberg [sic]
  • At least one accessory, Lost Souls, was planned and another, a set of cards, were mentioned.

And that is really about it. From the TSRArchive, we learned that it was going to be a boxed set with 32, 64, and 96-page rule books. Dice, cards and fold out maps. I am speculating here that the books were some combination of a fast-play Basic set of rules, complete rules, and possibly an adventure. But that is only a guess. There could have been Game Master's books and a creature book. IF we are to follow the clues from Top Secret, it would have been a Player's book (96), a Game Master's book (64), and maybe an equipment book or world guide.

This is only a guess. Afterall they misspelled two of the three authors on the cover. 

Scott Haring is known for his contributions to GURPS, Dragonlance, Mystara, and the Forgotten Realms. His contributions to Top Secret S.I., Agent 13 and Ghostbusters might interest us more here today though. 

Jim Ward was the creator of Metamorphosis Alpha; he also wrote a lot of material for D&D and then would later move on to various publishers, including Troll Lord Games.  In particular to this conversation Ward designed the "Tainted Lands" horror setting for Castles & Crusades. James died earlier this year on March 18, 2024.

Paul Arden Lidberg was one of the founders of Crunchy Frog Enterprises/Team Frog Studios. He also worked on many games and was part of the TSR West group with Flint Dille for a brief time. He went on to create the games Critter Commandos and Duel. Paul died on June 13, 2022.

Now we do know there is a history of TSR padding their product schedules.  David "Zeb" Cook recently stated at Gamehole Con that he would come up with names of products and other writers developers would have to figure out what that meant. This seems slightly more than that, but not by much. You can't even trust the art. TSR catalogs often had concept or placeholder art in place of a product. That is not an uncommon thing really.  The "blue" Rules Cyclopedia cover is a good example.

In the early 1990s we know TSR was feeling the heat from the new kid on the block, Vampire the Masquerade. I have been talking about the effects of that game and White Wolf all month long in my Ravenloft retrospective. 1987's "Lost Boys" and "Near Dark" showed that vampire movies were still popular and there were certainly rumors about the upcoming Francis Ford Coppola Bram Stoker's Dracula scheduled for 1992. Even Chill saw new 2nd Edition from long time thorn in TSR's side, Mayfair Games. The time was ripe for a supernatural game. 

We do know from many sources, notably Steve Winter, that next to nothing was produced for the game, beyond this cover mock-up. There are no files siting on a 5.25" floppy somewhere and no dot-matrix print out of chapter 1 or anything like that. I do think we have seen everything about this game, save for maybe some TSR inter-office notes or emails that likely no longer exist. 

There are two product codes that appeared in the TSR catalogs for this.

Here is the text featured, along with the art from the cover.

"Nobody's safe. The undead disregard today's best high-tech security and surveillance systems. These demons attack helpless victims as they sleep - their electronic fences and computers buzz through the night. This horror and much, much more fill the R.I.P. role-playing game. This all-new game awaits horror fans with three rules booklets, full-color cards, dice and maps that spin a tale in modern-day terror."

This is our best clue to what the game was going to be about. But it is not the only one.

The R.I.P. Comics

Our best guesses at the tone and tenor of the game come from the R.I.P. Comics produced by TSR a couple of years before.  Two four-issue series were released. And because I care about you, my faithful readers, I scored 3/4ths of them. 

R.I.P. Comics

What can we say about the comics?

  • There were two series of four for a total of 8 comics.
  • Described as "Comics Modules." 
  • Published around the same time TSR had a comics deal with DC.
  • Each had some game related content, sometimes Top Secret/S.I. related, sometimes standalone. 
  • Flint Dille, brother of Lorraine Williams, was the creative director. 

Flint Dille also wrote the Agent 13, Top Secret/S.I. tie-in media, Agent 13: The Midnight Avenger

Now I am being honest here, the comics are not very good. But that is fine, because I am not interested in that. Why I bought these was for the last section of the comics, the game materials. The comic themselves feel a bit like Tales From the Crypt.

In Issue #1 (I will just number these 1 to 8 for ease), has notes for adapting the Top Secret/S.I. part 1 by Scott Haring. This first section details the type of horror game you might want to run. There is nothing particular to the TS/SI rules here, just campaign modes.

Issue #2 shares the same art as the proposed TSR07406: Lost Souls book. This includes the Zombie Hunt game, with rules in the center and a play board on the inside covers, and tokens. Part 2 of our TS/SI aka Role-Play in Peace, section covers some new advantages and disadvantages. Mostly for dealing with the supernatural. They promise more are coming, just write to TSR West.

Issue #3 adds to the Zombie Hunt game with Zombie Rampage. For TS/SI we get some new skills and some Powers as described in the Agent 13 book. This game takes the Chill 2nd edition approach and has the Powers limited to "the bad guys." You know it would not stay that way for long.  Powers here are treated like Skills.  

Nearly unreadable text from Issue #4Issue #4 gives us some monsters. Or at least I would like to say it does. The trouble is the text is small and printed on a color background that is almost impossible to read. I tried a lot of different filters and skill could barely read it. We get Vampires, Werewolves, Frankenstein's Monster and a Mad Slasher.

The Zombie Nation game, a continuation of the zombie games from Issue #1 is written by Paul A. Lidberg.

Issue #5 (or 1 of the second series) features more Role-Play in Peace with some Monster powers by Scott Haring AND a R.I.P. collector card game by Paul Lidberg, which could be the same as TSR07405: R.I.P. Horror Card Game listed above.

Issue #7 (I do not own Issues #6 or #8) includes a solitaire game called The Crypt by Paul Lidberg and a page of a new power (Cause Madness) for Top Secret/S.I.

Now, this certainly begs the question. Was the only material written for the R.I.P. RPG sitting before me right now?

The R.I.P. RPG

It would be folly to try and guess what the completed R.I.P. RPG would have been like, AND would we have called "Rip" or "Are Eye Pea?" But that doesn't mean I can't make some guesses. Especially given some of the Vampire:TM "catch-up" TSR was doing at the time with Ravenloft. For the record, "Are Eye Pea."

Obviously, the biggest, and maybe the most error-prone guess, is that the system used would have been some version of TSR's Top Secret/S.I. RPG. I mean there is no reason to assume it would have been this, comics examples aside, especially since TSR had a history of using a different system for each and every game. BUT maybe with the new Top Secret/S.I. TSR saw a way into modern games. The comics certainly give at least some lip service to this. 

My other "evidence" is the product codes. R.I.P. had the 74xx line and Top Secret/S.I. covered the 76xx numbers. Not that this is solid evidence save for the fact they were all "in production" at the same time.

I think a safer guess is that Vampires would have played a bigger role in this than what little evidence we have. I have stated in the my reviews of Van Richten's Guide to Vampires and Children of the Night Vampires that TSR was well aware of the growing popularity of Vampires and Vampire RPGs. While we know the the production teams were often siloed and unaware of what the others were doing, who knows what would have become of Ravenloft if R.I.P. had been a hit? Would Ravenloft still have been produced? Would we have seen Gothic Earth for R.I.P. instead? 

What can I speculate about this game?

Well, there are certainly tie-ins to the Agent 13 sourcebook. In fact, a 1990s update to that is not just a safe bet but likely the only safe bet. 

The Agent 13 novels are throwbacks to the pulps of the 30s, save without the charm. I mean, they were throwbacks in the late 80s, but I am not sure they would have fared much better in the 90s. So, the new R.I.P., even if it builds on the mythos of that brand, would need to be thoughtfully updated. The Lemuria origins of the Brotherhood would still be fine. Even the evil takeover of the Brotherhood. Given the 90s, I expect to see more about the Freemasons, the Templars, and plenty of other secret groups. Agent 13 portrayed heroes and villains in terms of black and white. R.I.P. would likely do something similar. While other horror games of this time (Chill 2nd Ed, Vampire, Kult, SLA, CoC) were embracing shades of gray, they were all fairly dark. No one was "pure good," but I do see TSR, especially TSR of the early 90s, trying to push a "PCs are good guys" narrative. 

For monsters, I am sure there will be vampires, werewolves, Frankenstein's monster(s), zombies, and very likely succubi. I would also expect to see all sorts of "high tech" monsters too, like brains kept alive via advanced machinery, "Borg"-like monsters, and maybe even monsters caused by modern problems like global warming and pollution. Would the monsters be well known to normal humans? I can see different campaign modes that allow this or keep them secret. I think our best evidence of this is to look toward Ravenloft for AD&D 2nd Ed. 

One thing that is very easy to guess is that I am sure there will be more skills regarding Occult sciences and powers that "agents" can take. These would be limited, but more skills than the ones seen in the Agent 13 book. Again, I think the model here would be what Chill or SLA Industries were doing in the 90s. 

I would also expect to see a re-print and expansion of all the different types of campaign settings mentioned in the comic. From humor to slasher flicks, to monster hunters to cosmic horror. It is the 1990s, but the X-Files are still a couple of years off (1993), so I am not expecting Governmental and Alien conspiracies just yet. I would expect a group of some sort the PCs could work with. Like ORION from Top Secret/S.I. or even SAVE from Chill.

Given what we saw in Top Secret/S.I., Agent 13, and later in AD&D 2nd Ed Ravenloft, I fully suspect that there was going to be some secretive shadowy organization bent on World DominationTM, that is, if they didn't already control everything, whom the characters will have to fight the agents of. Whether this takes the shape of The Brotherhood or something more akin to the Dark Powers is difficult to guess. It is likely would be skewed more to the Brotherhood side.

In truth, we will never know. With 2/3rds of the writing team gone, the company gone, and the persistent suspicion that nothing was ever really produced for it there is not enough to go on.

But I think I will see if the idea has any legs all the same. Check back tomorrow.  

Links


RPG Blog Carnival

This post is my last entry for my October RPG Blog Carnival: Horror and Fantasy.. I hoped you enjoyed. I'll post a wrap-up for it tomorrow as well.

RPG Blog Carnival


HAPPY HALLOWEEN!

Review: Ravenloft Honorable Mentions

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 Not full reviews really today, but some honorable mentions of books and accessories you can use with Ravenloft.

Castle AmberHeroes of HorrorDread Metrol

X2 Castle Amber (Basic)

I have talked a lot about Castle Amber and how it is a Proto-Ravenloft setting. Droping this into the Domain of Dread seems like a no-brainer to me. 

B7 Rahasia (Basic)

Likewise I have talked about Rahasia and this one come from Tracy and Laura Hickman. Content from this adventure has found its way into official Ravenloft products for 5e.

Heroes of Horror (3.5)

The lack of proper Ravenloft material for 3e can be partially remedied with Heroes of Horror for D&D 3.5. Though this one moves away from Ravenloft's quasi-Gothic horror and looks for something more D&D like.

Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover (5e)

Keith Baker, the creator of Eberron gives us an Eberron/Ravenloft crossover. Over 100 pages.

She is the Ancient: A Genderbent Curse of Strahd (5e)

I reviewed this in detail a while back. Great new take on the classic Ravenloft adventure. 

And a couple of really good map packs. Suitable for any edition: Castle Ravenloft Battle Maps and Tessa Presents 113 Maps for Curse of Strahd.

And that ends my exploration into Ravenloft for this Halloween. Who knows, maybe we will return again next year! Plenty of AD&D 2nd products left to explore.


Advent-ure Dice: Day 31

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  Day 31, HAPPY HALLOWEEN!

Last night I pulled the last die to complete my sets. So what do I have here tonight?

Advent-ure Dice Day 31

OH! An owl d6 with bones to mark the numbers. How cool.

Advent-ure Dice Day 31
Advent-ure Dice Day 31
Advent-ure Dice Day 31

Wow that was fun. I might need to do that again next year. Hopefully Black Oak Workshop will have something new!


October Horror Movie Challenge: Frankenstein (1931) and Bride of Frankenstein (1935)

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One of the best things about this particular challenge this year is I have allowed myself the freedom of going back and watching movies I have not seen in years to discuss. Many of never been in one of my previous challenges before so I get my thoughts about them down here. Case in point the 1931 Frankenstein and it's superb sequel Bride of Frankenstein from 1935. I would argue that both movies together fulfill the original promise of the Mary Shelley novel. 

 In my mind there have always been two Frankensteins. The Book version who was intelligent, but doomed, and the Movie version. Both have their place in the pantheon of Horror Icons, and I would argue that the movie version is more recognizable than the book version.

Frankenstein (1931)Bride of Frankenstein (1935)

Frankenstein (1931)

I have mentioned before, I know who Boris Karlof was long before I ever knew who the President at the time was. So the 1931 Frankenstein is a solid part of my childhood and much like King Kong, one of those movie I used to love watching with my dad.

In a way Frankenstein's Monster is the poster child for all movie monsters. A title he might need to share with Dracula or Kong, but 

The movie was shocking 1931 and now almost 100 years later it still has its moments. The story is only loosely based on Mary Shelley's classic, but I would argue that even with the changes, it still manages to tell us the same story and get the all important moral of Man's (note I am not saying Human's here, I am following Shelley's lead and her words) hubris. 

The movie is engaging, and despite the slow pace common to the time, it keeps your attention. 

Back from Dracula we have Edward van Sloan (Van Helsing, and in this film Dr. Waldman) and Dwight Frye  (Renfield and in this film Fritz aka the "Igor" character). 

In this one the Monster dies, but Baron Victor ("Henry" in this movie) gets to live.

Bride of Frankenstein (1935)

Can't keep a good monster down. If anything, this movie might be better. Why? Well it largely has to do with with Elsa Lancaster. First she plays Mary Shelley in a bit at the beginning talking to Percy Shelley and Lord Byron. This went uncredited and I was delighted when I figured it out. Then she turns and gives this amazing performance as the Bride. She doesn't have many if any lines, but her face is so emotive you know everything she wants to convey.

Also we get some really solid acting from Boris Karloff as the Monster. Again, above and beyond what he gave in the first one. You feel for him, which is what you are supposed to do.

Again, liberties with the book are taken, but these two movies should have been combined into one much longer and better tale. Similar to what we see in Mary Shelley's Frankenstein (1994) or Frankenstein: The True Story (1973). Though no movie has been a true adaptation of the book, these two (1973 and 1994) are among the closest.

Featured Monster: Flesh Golem

There is no doubt that the Flesh Golem of the Monster Manual is directly related to Frankenstein. And I will even go a step further and say it was based on Move Frankenstein more so than the Novel.

Flesh Golems and Frankensteins

This becomes more obvious in the Ravenloft setting.


October Horror Movie Challenge 2024
Viewed: 43
First Time Views: 21

Monster Movie Marathon



10,000,000 Other Side Fans Can't Be Wrong

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 Well, something fun happened just a bit ago, and it was totally unexpected.

10,000,000 Million Other Side Hits

Well, maybe not "fans" as much as I'd love to claim, but certainly, 10 M hits is nothing to sneeze at. 

I am pleased that so many people still enjoy my insane ramblings here. 

I hope the next 10,000,000 hits are just as good as the first or even better.


Dracula, The Hunters' Journals: 30 October; Multiple Entries

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Our Hunters have had a very busy day today.

Dracula - The Hunters' Journals


30 October, 7 a. m.—We are near Galatz now, and I may not have time to write later. Sunrise this morning was anxiously looked for by us all. Knowing of the increasing difficulty of procuring the hypnotic trance, Van Helsing began his passes earlier than usual. They produced no effect, however, until the regular time, when she yielded with a still greater difficulty, only a minute before the sun rose. The Professor lost no time in his questioning; her answer came with equal quickness:—

“All is dark. I hear water swirling by, level with my ears, and the creaking of wood on wood. Cattle low far off. There is another sound, a queer one like——” She stopped and grew white, and whiter still.

“Go on; go on! Speak, I command you!” said Van Helsing in an agonised voice. At the same time there was despair in his eyes, for the risen sun was reddening even Mrs. Harker’s pale face. She opened her eyes, and we all started as she said, sweetly and seemingly with the utmost unconcern:—

“Oh, Professor, why ask me to do what you know I can’t? I don’t remember anything.” Then, seeing the look of amazement on our faces, she said, turning from one to the other with a troubled look:—

“What have I said? What have I done? I know nothing, only that I was lying here, half asleep, and heard you say ‘go on! speak, I command you!’ It seemed so funny to hear you order me about, as if I were a bad child!”

“Oh, Madam Mina,” he said, sadly, “it is proof, if proof be needed, of how I love and honour you, when a word for your good, spoken more earnest than ever, can seem so strange because it is to order her whom I am proud to obey!”

The whistles are sounding; we are nearing Galatz. We are on fire with anxiety and eagerness.

Mina Harker’s Journal.

30 October.—Mr. Morris took me to the hotel where our rooms had been ordered by telegraph, he being the one who could best be spared, since he does not speak any foreign language. The forces were distributed much as they had been at Varna, except that Lord Godalming went to the Vice-Consul, as his rank might serve as an immediate guarantee of some sort to the official, we being in extreme hurry. Jonathan and the two doctors went to the shipping agent to learn particulars of the arrival of the Czarina Catherine.

 

Later.—Lord Godalming has returned. The Consul is away, and the Vice-Consul sick; so the routine work has been attended to by a clerk. He was very obliging, and offered to do anything in his power.

Jonathan Harker’s Journal.

30 October.—At nine o’clock Dr. Van Helsing, Dr. Seward, and I called on Messrs. Mackenzie & Steinkoff, the agents of the London firm of Hapgood. They had received a wire from London, in answer to Lord Godalming’s telegraphed request, asking us to show them any civility in their power. They were more than kind and courteous, and took us at once on board the Czarina Catherine, which lay at anchor out in the river harbour. There we saw the Captain, Donelson by name, who told us of his voyage. He said that in all his life he had never had so favourable a run.

“Man!” he said, “but it made us afeard, for we expeckit that we should have to pay for it wi’ some rare piece o’ ill luck, so as to keep up the average. It’s no canny to run frae London to the Black Sea wi’ a wind ahint ye, as though the Deil himself were blawin’ on yer sail for his ain purpose. An’ a’ the time we could no speer a thing. Gin we were nigh a ship, or a port, or a headland, a fog fell on us and travelled wi’ us, till when after it had lifted and we looked out, the deil a thing could we see. We ran by Gibraltar wi’oot bein’ able to signal; an’ till we came to the Dardanelles and had to wait to get our permit to pass, we never were within hail o’ aught. At first I inclined to slack off sail and beat about till the fog was lifted; but whiles, I thocht that if the Deil was minded to get us into the Black Sea quick, he was like to do it whether we would or no. If we had a quick voyage it would be no to our miscredit wi’ the owners, or no hurt to our traffic; an’ the Old Mon who had served his ain purpose wad be decently grateful to us for no hinderin’ him.” This mixture of simplicity and cunning, of superstition and commercial reasoning, aroused Van Helsing, who said:—

“Mine friend, that Devil is more clever than he is thought by some; and he know when he meet his match!” The skipper was not displeased with the compliment, and went on:—

“When we got past the Bosphorus the men began to grumble; some o’ them, the Roumanians, came and asked me to heave overboard a big box which had been put on board by a queer lookin’ old man just before we had started frae London. I had seen them speer at the fellow, and put out their twa fingers when they saw him, to guard against the evil eye. Man! but the supersteetion of foreigners is pairfectly rideeculous! I sent them aboot their business pretty quick; but as just after a fog closed in on us I felt a wee bit as they did anent something, though I wouldn’t say it was agin the big box. Well, on we went, and as the fog didn’t let up for five days I joost let the wind carry us; for if the Deil wanted to get somewheres—well, he would fetch it up a’reet. An’ if he didn’t, well, we’d keep a sharp lookout anyhow. Sure eneuch, we had a fair way and deep water all the time; and two days ago, when the mornin’ sun came through the fog, we found ourselves just in the river opposite Galatz. The Roumanians were wild, and wanted me right or wrong to take out the box and fling it in the river. I had to argy wi’ them aboot it wi’ a handspike; an’ when the last o’ them rose off the deck wi’ his head in his hand, I had convinced them that, evil eye or no evil eye, the property and the trust of my owners were better in my hands than in the river Danube. They had, mind ye, taken the box on the deck ready to fling in, and as it was marked Galatz via Varna, I thocht I’d let it lie till we discharged in the port an’ get rid o’t althegither. We didn’t do much clearin’ that day, an’ had to remain the nicht at anchor; but in the mornin’, braw an’ airly, an hour before sun-up, a man came aboard wi’ an order, written to him from England, to receive a box marked for one Count Dracula. Sure eneuch the matter was one ready to his hand. He had his papers a’ reet, an’ glad I was to be rid o’ the dam’ thing, for I was beginnin’ masel’ to feel uneasy at it. If the Deil did have any luggage aboord the ship, I’m thinkin’ it was nane ither than that same!”

“What was the name of the man who took it?” asked Dr. Van Helsing with restrained eagerness.

“I’ll be tellin’ ye quick!” he answered, and, stepping down to his cabin, produced a receipt signed “Immanuel Hildesheim.” Burgen-strasse 16 was the address. We found out that this was all the Captain knew; so with thanks we came away.

We found Hildesheim in his office, a Hebrew of rather the Adelphi Theatre type, with a nose like a sheep, and a fez. His arguments were pointed with specie—we doing the punctuation—and with a little bargaining he told us what he knew. This turned out to be simple but important. He had received a letter from Mr. de Ville of London, telling him to receive, if possible before sunrise so as to avoid customs, a box which would arrive at Galatz in the Czarina Catherine. This he was to give in charge to a certain Petrof Skinsky, who dealt with the Slovaks who traded down the river to the port. He had been paid for his work by an English bank note, which had been duly cashed for gold at the Danube International Bank. When Skinsky had come to him, he had taken him to the ship and handed over the box, so as to save porterage. That was all he knew.

We then sought for Skinsky, but were unable to find him. One of his neighbours, who did not seem to bear him any affection, said that he had gone away two days before, no one knew whither. This was corroborated by his landlord, who had received by messenger the key of the house together with the rent due, in English money. This had been between ten and eleven o’clock last night. We were at a standstill again.

Whilst we were talking one came running and breathlessly gasped out that the body of Skinsky had been found inside the wall of the churchyard of St. Peter, and that the throat had been torn open as if by some wild animal. Those we had been speaking with ran off to see the horror, the women crying out “This is the work of a Slovak!” We hurried away lest we should have been in some way drawn into the affair, and so detained.

As we came home we could arrive at no definite conclusion. We were all convinced that the box was on its way, by water, to somewhere; but where that might be we would have to discover. With heavy hearts we came home to the hotel to Mina.

When we met together, the first thing was to consult as to taking Mina again into our confidence. Things are getting desperate, and it is at least a chance, though a hazardous one. As a preliminary step, I was released from my promise to her.

Mina Harker’s Journal.

30 October, evening.—They were so tired and worn out and dispirited that there was nothing to be done till they had some rest; so I asked them all to lie down for half an hour whilst I should enter everything up to the moment. I feel so grateful to the man who invented the “Traveller’s” typewriter, and to Mr. Morris for getting this one for me. I should have felt quite astray doing the work if I had to write with a pen....

It is all done; poor dear, dear Jonathan, what he must have suffered, what must he be suffering now. He lies on the sofa hardly seeming to breathe, and his whole body appears in collapse. His brows are knit; his face is drawn with pain. Poor fellow, maybe he is thinking, and I can see his face all wrinkled up with the concentration of his thoughts. Oh! if I could only help at all.... I shall do what I can.

I have asked Dr. Van Helsing, and he has got me all the papers that I have not yet seen.... Whilst they are resting, I shall go over all carefully, and perhaps I may arrive at some conclusion. I shall try to follow the Professor’s example, and think without prejudice on the facts before me....

 

I do believe that under God’s providence I have made a discovery. I shall get the maps and look over them....

 

I am more than ever sure that I am right. My new conclusion is ready, so I shall get our party together and read it. They can judge it; it is well to be accurate, and every minute is precious.

Mina Harker’s Memorandum.

(Entered in her Journal.)

Ground of inquiry.—Count Dracula’s problem is to get back to his own place.

(a) He must be brought back by some one. This is evident; for had he power to move himself as he wished he could go either as man, or wolf, or bat, or in some other way. He evidently fears discovery or interference, in the state of helplessness in which he must be—confined as he is between dawn and sunset in his wooden box.

(bHow is he to be taken?—Here a process of exclusions may help us. By road, by rail, by water?

1. By Road.—There are endless difficulties, especially in leaving the city.

(x) There are people; and people are curious, and investigate. A hint, a surmise, a doubt as to what might be in the box, would destroy him.

(y) There are, or there may be, customs and octroi officers to pass.

(z) His pursuers might follow. This is his highest fear; and in order to prevent his being betrayed he has repelled, so far as he can, even his victim—me!

2. By Rail.—There is no one in charge of the box. It would have to take its chance of being delayed; and delay would be fatal, with enemies on the track. True, he might escape at night; but what would he be, if left in a strange place with no refuge that he could fly to? This is not what he intends; and he does not mean to risk it.

3. By Water.—Here is the safest way, in one respect, but with most danger in another. On the water he is powerless except at night; even then he can only summon fog and storm and snow and his wolves. But were he wrecked, the living water would engulf him, helpless; and he would indeed be lost. He could have the vessel drive to land; but if it were unfriendly land, wherein he was not free to move, his position would still be desperate.

We know from the record that he was on the water; so what we have to do is to ascertain what water.

The first thing is to realise exactly what he has done as yet; we may, then, get a light on what his later task is to be.

Firstly.—We must differentiate between what he did in London as part of his general plan of action, when he was pressed for moments and had to arrange as best he could.

Secondly we must see, as well as we can surmise it from the facts we know of, what he has done here.

As to the first, he evidently intended to arrive at Galatz, and sent invoice to Varna to deceive us lest we should ascertain his means of exit from England; his immediate and sole purpose then was to escape. The proof of this, is the letter of instructions sent to Immanuel Hildesheim to clear and take away the box before sunrise. There is also the instruction to Petrof Skinsky. These we must only guess at; but there must have been some letter or message, since Skinsky came to Hildesheim.

That, so far, his plans were successful we know. The Czarina Catherine made a phenomenally quick journey—so much so that Captain Donelson’s suspicions were aroused; but his superstition united with his canniness played the Count’s game for him, and he ran with his favouring wind through fogs and all till he brought up blindfold at Galatz. That the Count’s arrangements were well made, has been proved. Hildesheim cleared the box, took it off, and gave it to Skinsky. Skinsky took it—and here we lose the trail. We only know that the box is somewhere on the water, moving along. The customs and the octroi, if there be any, have been avoided.

Now we come to what the Count must have done after his arrival—on land, at Galatz.

The box was given to Skinsky before sunrise. At sunrise the Count could appear in his own form. Here, we ask why Skinsky was chosen at all to aid in the work? In my husband’s diary, Skinsky is mentioned as dealing with the Slovaks who trade down the river to the port; and the man’s remark, that the murder was the work of a Slovak, showed the general feeling against his class. The Count wanted isolation.

My surmise is, this: that in London the Count decided to get back to his castle by water, as the most safe and secret way. He was brought from the castle by Szgany, and probably they delivered their cargo to Slovaks who took the boxes to Varna, for there they were shipped for London. Thus the Count had knowledge of the persons who could arrange this service. When the box was on land, before sunrise or after sunset, he came out from his box, met Skinsky and instructed him what to do as to arranging the carriage of the box up some river. When this was done, and he knew that all was in train, he blotted out his traces, as he thought, by murdering his agent.

I have examined the map and find that the river most suitable for the Slovaks to have ascended is either the Pruth or the Sereth. I read in the typescript that in my trance I heard cows low and water swirling level with my ears and the creaking of wood. The Count in his box, then, was on a river in an open boat—propelled probably either by oars or poles, for the banks are near and it is working against stream. There would be no such sound if floating down stream.

Of course it may not be either the Sereth or the Pruth, but we may possibly investigate further. Now of these two, the Pruth is the more easily navigated, but the Sereth is, at Fundu, joined by the Bistritza which runs up round the Borgo Pass. The loop it makes is manifestly as close to Dracula’s castle as can be got by water.

Mina Harker’s Journal—continued.

When I had done reading, Jonathan took me in his arms and kissed me. The others kept shaking me by both hands, and Dr. Van Helsing said:—

“Our dear Madam Mina is once more our teacher. Her eyes have been where we were blinded. Now we are on the track once again, and this time we may succeed. Our enemy is at his most helpless; and if we can come on him by day, on the water, our task will be over. He has a start, but he is powerless to hasten, as he may not leave his box lest those who carry him may suspect; for them to suspect would be to prompt them to throw him in the stream where he perish. This he knows, and will not. Now men, to our Council of War; for, here and now, we must plan what each and all shall do.”

“I shall get a steam launch and follow him,” said Lord Godalming.

“And I, horses to follow on the bank lest by chance he land,” said Mr. Morris.

“Good!” said the Professor, “both good. But neither must go alone. There must be force to overcome force if need be; the Slovak is strong and rough, and he carries rude arms.” All the men smiled, for amongst them they carried a small arsenal. Said Mr. Morris:—

“I have brought some Winchesters; they are pretty handy in a crowd, and there may be wolves. The Count, if you remember, took some other precautions; he made some requisitions on others that Mrs. Harker could not quite hear or understand. We must be ready at all points.” Dr. Seward said:—

“I think I had better go with Quincey. We have been accustomed to hunt together, and we two, well armed, will be a match for whatever may come along. You must not be alone, Art. It may be necessary to fight the Slovaks, and a chance thrust—for I don’t suppose these fellows carry guns—would undo all our plans. There must be no chances, this time; we shall not rest until the Count’s head and body have been separated, and we are sure that he cannot re-incarnate.” He looked at Jonathan as he spoke, and Jonathan looked at me. I could see that the poor dear was torn about in his mind. Of course he wanted to be with me; but then the boat service would, most likely, be the one which would destroy the ... the ... the ... Vampire. (Why did I hesitate to write the word?) He was silent awhile, and during his silence Dr. Van Helsing spoke:—

“Friend Jonathan, this is to you for twice reasons. First, because you are young and brave and can fight, and all energies may be needed at the last; and again that it is your right to destroy him—that—which has wrought such woe to you and yours. Be not afraid for Madam Mina; she will be my care, if I may. I am old. My legs are not so quick to run as once; and I am not used to ride so long or to pursue as need be, or to fight with lethal weapons. But I can be of other service; I can fight in other way. And I can die, if need be, as well as younger men. Now let me say that what I would is this: while you, my Lord Godalming and friend Jonathan go in your so swift little steamboat up the river, and whilst John and Quincey guard the bank where perchance he might be landed, I will take Madam Mina right into the heart of the enemy’s country. Whilst the old fox is tied in his box, floating on the running stream whence he cannot escape to land—where he dares not raise the lid of his coffin-box lest his Slovak carriers should in fear leave him to perish—we shall go in the track where Jonathan went,—from Bistritz over the Borgo, and find our way to the Castle of Dracula. Here, Madam Mina’s hypnotic power will surely help, and we shall find our way—all dark and unknown otherwise—after the first sunrise when we are near that fateful place. There is much to be done, and other places to be made sanctify, so that that nest of vipers be obliterated.” Here Jonathan interrupted him hotly:—

“Do you mean to say, Professor Van Helsing, that you would bring Mina, in her sad case and tainted as she is with that devil’s illness, right into the jaws of his death-trap? Not for the world! Not for Heaven or Hell!” He became almost speechless for a minute, and then went on:—

“Do you know what the place is? Have you seen that awful den of hellish infamy—with the very moonlight alive with grisly shapes, and every speck of dust that whirls in the wind a devouring monster in embryo? Have you felt the Vampire’s lips upon your throat?” Here he turned to me, and as his eyes lit on my forehead he threw up his arms with a cry: “Oh, my God, what have we done to have this terror upon us!” and he sank down on the sofa in a collapse of misery. The Professor’s voice, as he spoke in clear, sweet tones, which seemed to vibrate in the air, calmed us all:—

“Oh, my friend, it is because I would save Madam Mina from that awful place that I would go. God forbid that I should take her into that place. There is work—wild work—to be done there, that her eyes may not see. We men here, all save Jonathan, have seen with their own eyes what is to be done before that place can be purify. Remember that we are in terrible straits. If the Count escape us this time—and he is strong and subtle and cunning—he may choose to sleep him for a century, and then in time our dear one”—he took my hand—“would come to him to keep him company, and would be as those others that you, Jonathan, saw. You have told us of their gloating lips; you heard their ribald laugh as they clutched the moving bag that the Count threw to them. You shudder; and well may it be. Forgive me that I make you so much pain, but it is necessary. My friend, is it not a dire need for the which I am giving, possibly my life? If it were that any one went into that place to stay, it is I who would have to go to keep them company.”

“Do as you will,” said Jonathan, with a sob that shook him all over, “we are in the hands of God!”

 

Later.—Oh, it did me good to see the way that these brave men worked. How can women help loving men when they are so earnest, and so true, and so brave! And, too, it made me think of the wonderful power of money! What can it not do when it is properly applied; and what might it do when basely used. I felt so thankful that Lord Godalming is rich, and that both he and Mr. Morris, who also has plenty of money, are willing to spend it so freely. For if they did not, our little expedition could not start, either so promptly or so well equipped, as it will within another hour. It is not three hours since it was arranged what part each of us was to do; and now Lord Godalming and Jonathan have a lovely steam launch, with steam up ready to start at a moment’s notice. Dr. Seward and Mr. Morris have half a dozen good horses, well appointed. We have all the maps and appliances of various kinds that can be had. Professor Van Helsing and I are to leave by the 11:40 train to-night for Veresti, where we are to get a carriage to drive to the Borgo Pass. We are bringing a good deal of ready money, as we are to buy a carriage and horses. We shall drive ourselves, for we have no one whom we can trust in the matter. The Professor knows something of a great many languages, so we shall get on all right. We have all got arms, even for me a large-bore revolver; Jonathan would not be happy unless I was armed like the rest. Alas! I cannot carry one arm that the rest do; the scar on my forehead forbids that. Dear Dr. Van Helsing comforts me by telling me that I am fully armed as there may be wolves; the weather is getting colder every hour, and there are snow-flurries which come and go as warnings.

 

Later.—It took all my courage to say good-bye to my darling. We may never meet again. Courage, Mina! the Professor is looking at you keenly; his look is a warning. There must be no tears now—unless it may be that God will let them fall in gladness.

Jonathan Harker’s Journal.

October 30. Night.—I am writing this in the light from the furnace door of the steam launch: Lord Godalming is firing up. He is an experienced hand at the work, as he has had for years a launch of his own on the Thames, and another on the Norfolk Broads. Regarding our plans, we finally decided that Mina’s guess was correct, and that if any waterway was chosen for the Count’s escape back to his Castle, the Sereth and then the Bistritza at its junction, would be the one. We took it, that somewhere about the 47th degree, north latitude, would be the place chosen for the crossing the country between the river and the Carpathians. We have no fear in running at good speed up the river at night; there is plenty of water, and the banks are wide enough apart to make steaming, even in the dark, easy enough. Lord Godalming tells me to sleep for a while, as it is enough for the present for one to be on watch. But I cannot sleep—how can I with the terrible danger hanging over my darling, and her going out into that awful place.... My only comfort is that we are in the hands of God. Only for that faith it would be easier to die than to live, and so be quit of all the trouble. Mr. Morris and Dr. Seward were off on their long ride before we started; they are to keep up the right bank, far enough off to get on higher lands where they can see a good stretch of river and avoid the following of its curves. They have, for the first stages, two men to ride and lead their spare horses—four in all, so as not to excite curiosity. When they dismiss the men, which shall be shortly, they shall themselves look after the horses. It may be necessary for us to join forces; if so they can mount our whole party. One of the saddles has a movable horn, and can be easily adapted for Mina, if required.

It is a wild adventure we are on. Here, as we are rushing along through the darkness, with the cold from the river seeming to rise up and strike us; with all the mysterious voices of the night around us, it all comes home. We seem to be drifting into unknown places and unknown ways; into a whole world of dark and dreadful things. Godalming is shutting the furnace door....

Notes: Moon Phase: Waxing Gibbous

A lot going on today. Mina is falling more and more under Dracula's will. Despite that she still outlines what the Count is up to and likely to do. I am not sure why Stoker, using Mina's words, feels the need to compare herself less favorably to the men. It must be a sign of the times and despite all his forward thinking, Stoker is still a man of the Victorian era. 

For Harker, he is coming full circle. Back to the lands where his troubles began. In many movies Harker has a lot more to do. I suspect this is because his character is actually a combination of all the male characters except Van Helsing. I am always reminded how little he does in the last half of the tale. That is not to say he is useless here. He has his role to play still.

Our hunters split into two groups. One, comprising of the men will go via the river* and then overland with their "small arsenal" to follow the Count and his servants. Van Helsing and Mina will meet them near the Castle.

*If you are following on a map (As I have been doing) then you notice that many places are real, but some have similar names to other places no where nearby. Fundu is one. Fundu-Moldovei seems a bit too far West and too far North to be exactly the place Stoker means, BUT I am basing this on modern maps and not Victorian era ones.  There is also the Bistrița (Someș) and Bistrița (Siret) rivers.

I bet there is an Atlas of Dracula online somewhere. I just found one!

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