Tuesday, December 14, 2021 - 14:26
Mixing choose-your-own-adventure with simple Hit Point tracking and hit/damage combat rules these were interesting as examples of menu driven play in the style of early "computer rpg" type entertainments. In some ways too straight jacketed into the story path, but in the late 80s that was common for some TSR DnD modules too. I had the Starship Troopers, oriental adventures, and a Zork one.