My Love/Hate Relationship with V&V 3.0 (Mighty Protectors)

Grackleflint's picture
As I said before, the first time I played V&V (2.0) I was thirteen years old. I didn’t understand what made a game system good or bad, difficult or easy—all I knew is whether it was fun or not. V&V was just fun. It ticked a lot of boxes for me—you could play as yourself (stats to be determined by you, your overly critical friends, and the GM), you got a totally random set of super powers, and you got to blast bad guys and send them flying. Many of the Powers were open to interpretation, which was good if your GM was on top of things.

It Started in 1985

Grackleflint's picture
I always wanted to be a superhero.
“The pleasure of reading a story and wondering what will come next for the hero is a pleasure that has lasted for centuries and, I think, will always be with us.”  — Stan Lee

Hi.

Grackleflint's picture
My players know me as Grackleflint. I like RPGs. Do you like RPGs? Cool. This blog is going to be the home of my V&V 3.0 campaign–the stories and the characters that populate them. It will have story updates, character portraits and character sheets and stats. I will also delve into the dense thicket of weirdness that is the Villains and Vigilantes 3.0 rules to try and make them more accessible to the new player.

I’ve written before about how limited my experiences with arcades has been, and while that’s a perennial topic with me whenever it comes up, there’s more to tell than what video games I’ve never ever played: the subject of this entry is going to be pinball, and while there are some good associations, there are also some painful ones, too.

This was the year my father passed away, and he was a pinball enthusiast.

Atari bumper from an Atari-made pinball game.

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