Models & Toys

SCS DIRECT: Humans v. Aliens

Fantasy Toy Soldiers -

Yet another new set from SCS Direct: Humans v. Aliens.  There are 8 figures each of aliens and human civilians.  All but one of the aliens can be used as fantasy monsters.  The humans are just the type of civilians I have been searching for to use in zombie set ups.  The housefrau ready to do battle with her rolling pin is outstanding.













Rosie?

Love this figure!




More No Name Fun from Russia: Mounted Chaos Knight & Wolf Rider.

Fantasy Toy Soldiers -

The Russians with no name are at it again.  These figures are just weird, and I mean that in the best way possible.  The wolfman rider comes with either a giant gun arm or a crazy techno mace buzz saw arm.  He actually makes a better post-apocalyptic figure than a fantasy figure.  He can be a mutant rather than a werewolf.  I mean no offence to werewolves.  Some of my best friends are werewolves.  The evil knight comes with one and two horned versions of his mount (some of my best friends are also evil knights.)  They size out to about 45mm scale.   






October, that wonderful month of Marik Purple and Pumpkin Orange...

Bri's Battle Blog -

And another late night quiet time post!  We've been crazy busy, way too busy to worry about gaming or figures or anything much up here in the freezy frontier...  Howevah, dat said...  I DO have a few projects spinning around my brainpan while I wait for the crazystorm to pass...

Allow me to introduce to you to the Marik Periphery border world of Ezmer's Regret.  As you can see the map is in a very old format...

Meet Bob, She is an off sequence Orange giant,.  A bit dim, cold for a star, but enough to make a slim "garden zone".  It's family of Planets is less than impressive;  a silicate ball called Toast, tidally locked with a surface of rough natural glass.  Moonpie, an airless ball of cratered silicates, Ezmer's Regret, moonless, and with an iron core, it's somehow on the good side of habitable...ish.  Sodapop;  a carbon dioxide atmosphere around a rocky core.  Creamsicle, a not very exciting gas giant...  presumably once a bit bigger. and two asteroid belts; Trashbelt (full of dense metallic ore bearing rock), and Blackbelt, a lot of carbonized ice balls...

I've made a nice paper model of the place... I'll have to tell you more about it tomorrow.




The Battle of Ubba's Bridge

Bri's Battle Blog -

On a dark Alaska night, with the winter wind howling outside clanging mysterious heavy things into the side of the house and whisking slivers of ice under the door to semi melt in a dirty puddle I have decided to record my latest game of Battletech; the Battle for Ubba's Bridge.    Here's a Map to orient the dear reader to the tactical situation as it was that cold red morning of somemonth, 3025, on a little known, and less regarded world named Ezmer's Regret, on the fringes of the great Free World's League...

REPORT OF DOTOROTU REGIONAL COMMAND, EZMER'S REGRET.

Ezmer's Regret;

Tactical Map, Ubba's Bridge environs.
Someday 0400; 
     The tiny Marik Garrison at Dotorotu City became concerned about reports of a possible bandit landing in the Hopalong Valley; an important breadbasket region feeding the main depot.  Satellite and Scout assets determined a reinforced lance of unknown mechs had indeed infiltrated onworld with trucks and an apparent aim of raiding food supplies and kidnapping young labor. The raiders were slow, but advancing, and it became clear that to prevent further depredations in the more heavily populated upper valley the bridge near the Ubba farm was going to have to be held or destroyed, this mission was given to the young new lieutenant Molly Flandersfield, and her wingman, the green Sgt. Zindy Kate; piloting an antiquated Falcon and a light Hermes mk I respectively.  
Someday +3, 0700      Lt. Flandersfield approached the bridge moving west down the Moopig Pike, at Rock Candy Hill sensors detected two mechs holding the bridge; tentatively identified as a Clint and a Whitworth.  Scouts by this time had determined that the bogies were probably House Liao troops via radio chatter.  Lt Flandersfield immediately ordered Sgt Kate to barrel down the pike closing range as quickly as possible so as to minimize the enemy's superiority in long range weaponry, and tilt the firefight into a Marik advantage.  The enemy, meanwhile maneuvered it's Whitworth into the light woods by the bridge, while the Clint, using jump capability, summeted Fozzil Rock, establishing a field of fire to support his companion.  Lt. Flandersfield engaged her own jumpjets and leleapfrogging from Rock Candy Hill to Armadillo Ridge, then down to the woods sheltering the Liao Whitworth.   At this point it looked like her plan was going very well, but by chance the exchange of weaponfire with the Whitworth took a very bad turn, and an SRM round seems to have punched through her aged Falcon's torso armor and detonated the copious Machinegun ammunition storage, the ensuing cookoff was catastrophic, and her mech was reduced to atoms within seconds.  It appears that the Lieutenant had disengaged her ejection system (though against all regulations, a common practice with warriors who own their mechs to avoid being dispossessed and shaming their families).  At this point Sgt. Kate, correctly, chose to save her asset since the mission of taking the bridge was impossible against these odds.  Having pulled back to the company bivouac for minor repair, it is determined to deploy a new Mission to take the bridge.  Tonight Sgt Kate will scramble again with a detatchment of Dotorotu Public Safety armor vehicles and infantry, and medium artillery support. She will take the bridge and hold it until further notice.

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