Models & Toys

Millennials are the Greatest Generation: Ira Levin’s ‘A Kiss Before Dying’

We Are the Mutants -

Noah Berlatsky / August 25, 2020

Tom Brokaw popularized the term “The Greatest Generation” in 1998 to describe the Americans—and especially the American men—who survived the Depression and fought against Nazism in World War II. Brokaw saw this cohort in valedictory, heroic terms.

They answered the call to help save the world from the two most powerful and ruthless military machines ever assembled, instruments of conquest in the hands of fascist maniacs.

They faced great odds and a late start, but they did not protest. At a time in their lives when their days and nights should have been filled with innocent adventure, love, and the lessons of the workaday world, they were fighting, often hand to hand, in the most primitive conditions possible…

In line with this hagiographic blueprint, discussions of World War II veterans are mostly nostalgic and congratulatory. They saved the world for us. Of course, we all know they weren’t perfect (insert obligatory nod here to Jim Crow and Japanese internment camps). But we nevertheless owe them a debt of gratitude for their service and their sacrifice.

But did people at the time see the Greatest Generation as the greatest? Ira Levin’s first novel, 1953’s A Kiss Before Dying, suggests the answer is “not so much.” Levin, who was born in 1929, just too late to participate in World War II himself, presents the men who fought against Hitler much as later writers would present the men who fought in Vietnam. Rather than saviors preserving the nation, the “greatest generation” for Levin is subversive, unstable, and a danger to order and social verities. That characterization of the young gives the book a queasy, disorienting relevance, as if Levin confusedly thought he was writing twenty years later—or forty. Or seventy.

The novel’s main character is Bud Corliss, the good-looking, working-class son of an unsuccessful father and an over-indulgent mother. Corliss is drafted, fights in the Pacific in World War II, and is honorably discharged in 1947. He goes to college, determined to make his fortune by marrying a wealthy woman, and starts dating Dorothy Kingship, the daughter of industrialist Leo Kingship. When she becomes pregnant, however, he realizes that her father will disown her for immorality. He kills her by pushing her from the roof of the municipal building where he has lured her, ostensibly to be married. He successfully makes her death look like a suicide, and there is no police investigation.

Corliss then sets his sights on Dorothy’s older sister Ellen. Using information he obtained about her from Dorothy, he woos her and becomes her fiancé also. She becomes suspicious of the cause of Dorothy’s death, however, and when her investigation threatens to expose him, he kills her too. He turns to the third Kingship daughter, Marion, and she falls in love with him too. However, Gordon Grant, a DJ who met Ellen while she was investigating Corliss, uncovers his plotting and warns Leo and Marion. They confront Corliss in Leo’s factory, where they semi-accidentally force him to fall into a vat of molten copper.

Corliss is a veteran, but he is not portrayed as a paragon. On the contrary, he’s lazy and vain, and these qualities are highlighted, or exacerbated, by the G.I. Bill. He drifts from acting school to Stoddard University, “which was supposed to be something of a country club for the children of the Midwestern wealthy,” his tuition guaranteed by the government.

The war, and social programs for veterans, allow the lower classes to mingle with their betters, resulting in boastful ambition and sociopathic violence. Corliss is evil in part because of his burning sense of entitlement beyond his station, an ambition nourished by the social dislocations of war and welfare. While he’s fighting abroad, his father conveniently dies in an auto accident, symbolizing the son’s emancipation from his past class status and the old hierarchies. Society and family alike are shattered and upended, freeing him to go down “the road to the success he was certain awaited him.”

The novel’s anxieties about Corliss’s class mobility are tangled up with concerns about gendered disorder. He pushes Dorothy to get an abortion (a plot point notably excised as too scandalous in the 1956 film adaptation), underlining the younger generation’s disdain for traditional family values. More, Bud himself is feminized—A Kiss Before Dying is a noir, and Corliss is cast in the seductive femme fatale role. He is fussy and meticulous about his appearance, and determined to advance through sexual wiles rather than hard work.

At Stoddard, as Bud starts dating Dorothy, he orders Kingship industrial pamphlets (“Technical Information on Kingship Copper”) and reads them with devoted intensity, “a musing smile on his lips, like a woman with a love letter.” When he romances Dorothy, and Ellen, and Marion in turn, he is really courting Leo Kingship, the patriarch. Leo’s daughters are merely convenient, interchangeable erotic pathways for Bud’s queer, singular passion. This is Eve Sedgwick’s “male homosocial desire,” in which men’s lust for other men and men’s lust for other men’s wealth and status are intertwined, displaced, and inseparable. Bud has one of his few honest, visceral emotional experiences towards the novel’s end, when he is being given a tour of the copper plant. He sees it as a “heart of American industry, drawing in bad blood, pumping out good! Standing so close to it, about to enter it, it was impossible not to share the surging of its power.” He is at once ravished and ravisher, entering into and filled with intoxicating patriarchal oomph.

Corliss also feels that pulse of eroticized dominance after each of his kills—and especially after his first murder, which takes place during the war. Corliss gets separated from his unit and stumbles upon a lone Japanese soldier, who tries to surrender to him. The enemy urinates in his pants in fear, and then Corliss shoots him, with a sensual deliberation.

Quite slowly, he squeezed the trigger. He did not move with the recoil. Insensate to the kick of the butt in his shoulder, he watched attentively as a black-red hole blossomed and swelled in the chest of the Jap. The little man slid clawing to the jungle floor. Bird screams were like a handful of colored cards thrown into the air.

After looking at the slain enemy for a minute or so, he turned and walked away. His step was as easy and certain as when he had crossed the stage of the auditorium after accepting his diploma.

The phallic gun, the yonic wound, and the orgasmic cries of the birds give way to a post-coital satisfaction more thorough than any pleasure Bud experiences in the arms of the Kingship daughters.

War awakens something in Corliss; he learns the pleasure of violence, which he carries back with him to unsuspecting and vulnerable civilians in the US. The dynamic is similar to David Morrell’s 1972 novel First Blood, in which veteran John Rambo unleashes a one-man Vietnam war on a sleepy American town. Rambo’s violence is notably racialized. Part of what happened to him in Vietnam is that he became infected with Southeast Asian methods and Southeast Asian anti-Americanism; fighting the non-white enemy turned him into the non-white enemy. Corliss, too, becomes what he fought. In the moment before he is forced into the copper vat, he soils his pants, and he remembers the soldier he killed.

The front of his pants was dark with a spreading stain that ran in a series of island blotches down his right trouser leg. Oh God! The Jap…the Jap he had killed—that wretched, trembling, chattering, pants-wetting caricature of a man—was that him? Was that himself?

Corliss’s identity and that of the Japanese man are confused as victims, and therefore also as aggressors. The vision of the Japanese as pitiful cowards substitutes for, but does not erase, the more prevalent image of the Japanese as implacable monstrous “fascist maniacs,” to use Brokaw’s term. Like Rambo, Bud as a soldier is stained with foreign violence. His assault on the status quo recapitulates the assault of a foreign enemy, and his death recapitulates that enemy’s defeat.

Levin, then, presents Corliss as an amalgamated threat, vaguely associated with a range of disparaged identities—young, working class, feminized, queer, non-white, non-American, veteran. This agglomeration of marginalized threats must be squashed by a perhaps overly strict but still essentially legitimate white, patriarchal order.

This familiar conflict is usually seen in pop culture through a generational lens. Levin’s portrayal of Bud foreshadows invidious stereotypes of lazy, feminized, racialized hippies and lazy, feminized, racialized millennials. But if even the youth of the Greatest Generation were smeared in this way, maybe the problem is not the kids themselves, but the conventional, persistently invidious stereotypes of rebellious youth. Every generation, even the greatest, is viewed as a potential betrayer, ready to overthrow the white male capitalist order. And so every generation, even the greatest, must be dumped into that copper vat, melted into the same mold, its old form erased and forgotten so the next generation’s demands can again be portrayed as novel, without history or legitimacy. The greatest generation is always the last generation. The young are supposed to kiss them before dying.

Noah Berlatsky is the author of Wonder Woman: Bondage and Feminism in the Marston/Peter Comics.Patreon Button

Dungeonmastering!

Bri's Battle Blog -

 Yesterday was fantastic! 

 I got to reprise my love of Dungeon mastering low level Old School Dungeons and Dragons. 

 I introduced my dear friends Scott and Raven to my Eldorath campaign world, a place I've been developing since High School in the late 80s.  The characters began in the Barony of Baconbach, a place I've been using for Knightly Fightly wargames in recent years. 

and the Characters are now based in the regional mercantile metropolis of Rosewich, recently annexed by the Barons of Baconbach.


 

The experience was carefully planned by Scott to be totally social distance appropriate (none of us are healthy enough to risk Covid, and our families are even worse risks) so Scott set up video equipment to project the small erasable game board I had, and the plastic fantasy figures (toys) to keep track of the locations of various characters, which was both easy to use and really helped narrate things clearly while keeping us at totally separate tables.  I feared masks would make DM-ing difficult, but they were not a problem at all, so we were able to get the social immediacy you need for a good game and still maintain safety.  Kudos to Scott and Raven for the brilliant plan.  It indeed deserved to have a tail stuck to it and be called a weasel.


Scott wrote up a precis of the adventure a dungeon crawl in a small barrow dungeon, and I'll share it here so you can enjoy the flavor of our game;

Today began the adventures of Hēlin Fitor and Lighter Graves, cleric and wizard out to explore the lands of Baconbach.

We were met by an unarmored noble, who promised us both 20gp to explore a nearby dungeon. We would later meet at the small town of Rosewich to collect after we made a report of the contents.

With that we gathered our supplies and ventured within, encountering fire beetles feasting on the corpse of a badger. At first, we attempted to catch one in a bag to be sold as spell components to the local apothecary, but they proved too quick—at first. Three dead beetles and one live one in a sack later, we returned to town to sell out new treasure. The Apothecary was receptive to the beetle and offered store credit—which was immediately depleted on replenishing my spell components for my Magic Missile spell (special mistletoe).

We enocountered a sheet named Silvester, who enjoys butterflies, who joined the party, becoming a guide of sorts. Silvester was able to tell if items were magic, and this proved useful. 

Exploring to the south led us to an alcove with a grinning unicorn carved into the keystone of the arch. It was a dead-end, containing a skeleton, which, once poked, animated and requested in a spanish accent some water, which Fitor offered from his waterskin. The skeleton acccepted, uttering only "Gracias" and picked a green emerald from its nares. It then collapsed into a disanimated pile of bones.

Having determined that nothing else of interest was in evidence, we turned north and explored there.

Upon returning to the room where we met Silvester, we listened carefully at the door to the north. Raven's character thought there was a sound of something moving amonst metal, trying to be quiet. We opened the door, and were surprised and the wizard was knocked down by a cross, talking pig which carried a silver spoon for a weapon.

After everyone recovered, an argument ensued. The DM used the word oleaginous, so I'm repeating it here; indications were clear this pig was not to be trusted. Slippery fellow, though perhaps not as well as he might have thought himself, as shall be seen.

He gave the name of Pickywiggy Boldpants and joined the party, filling the role of a thief.

After progressing into a room filled with rotting shipping barrels, the sound of sobbing was heard, emerging from the only intact barrel. This proved to be a dish, which, as soon as Hēlin freed the dish from the barrel, caused the silver spoon Pickywiggy had brandished as a weapon to speak: "Marsha? Is that you?"

The dish also spoke: "Jaughn!"

They seemed to require each others company, but Pickywiggy declined at first to part with the spoon, claiming value well beyond the copper, then gold pieces offered.

A brief battle ensued, and this time, we caught the pig in a burlap sack until he consented to accept the 2 gp payment offered. Once he agreed, he surrendered the spoon,   took the 1gp (the second to be delivered in town), but he ran off as soon as he was released from the bag, claiming we had not seen the last of him.

The Dish and Spoon were then married by the cleric, and stored in a backpack together. We have no idea what to do with them at this point. I'm pretty sure it makes small sense to sell sentient silverware.

Digging through some offal with a gigantic rib netted the party a ring (which Silvester suggested was ordinary), and we then encountered a basin with water tricking into it. It seemed ... clear enough, so Hēlin filled his waterskin and sipped it, and promptly fell into a deep sleep which lasted an hour.

After rousing from slumber, the party left the dungeon to rest and prepare for their next foray.

Treasure:

  1. 1100 cp (tithed to the church in town)
  2. 10 £c. (banked)
  3. green emerald mucolith (yet to be appraised)
  4. ring with a gem set in it (also yet to be appraised).   

The sheet, named Sylvester is a magical bed sheet with a curious back story; he was the winding sheet of a powerful wizard whose dying magical powers seem to have seeped into the cloth and given it life, he's a kind heart-ed, child like, and even a bit dim (sheets are not known for intellectual pursuits after all) fellow, whose one combat skill is taking the form of a charlie brown ghost and going "boo". 

     The dish and the spoon had tried to run away together, hiding in a barrel of dishes going to Rosewich.  Thier origin seems to be in a pewter-ers work hut. Fearing sale and separation they fled. Sadly bandits attacked their caravan and stashed the barrels in the barrow dungeon where they were found. Though completely distracted with one another now, they are kind people, and have some talents that the future shall reveal.

and lastly, Pickwiggy, an unpleasant cad whose love of stealing boysenberry pies from windowsills led him to rob one from the local and powerful witch Ogenhilda, she, naturally took umbrage at this and cursed the odious footpad with life in the body of a pig.

Things I'mma doin'

Bri's Battle Blog -

Hey there all, Here's a bit of update. I got a backdrop made for the table, hopefully it will help make my pictures better. and the Benton Hussars are drying, tomorrow I can put the gloss coat of polyeurethane on them, and make a box. I think I should play a practice game of A Gentleman's War with them, to try them out, ASAP!

the backdrop was done with spraypaint on cardboard, easy peasy thing. brown sprayed on first. Then I masked with paper bag torn into shreds and some twigs.  then the sky was sprayed on, silver first, then light blue, purple, and white just randomly blasted on at the same time, darker towards top.

the hussars are, of course, my home casts, from home made silicone molds.

 


 

Warplay accessories

Bri's Battle Blog -

 wanted to use a spinner to randomly give movement points.  also some paperwork and cards, just ideas in progress for the civil war game. the idea with the card is to shuffle all the units in a deck, then turn the card over, some have the unit that moves next, others have random effects that modify the battle conditions.




The Rot at the Root: Activism and Agency in ‘Captain Planet’ and ‘FernGully’

We Are the Mutants -

M.L. Schepps / August 6, 2020

At the break of dawn upon the beach, a thousand representatives of the “Female Planet”—ranging from white-clad Canbomblé, damp in honor of the ocean goddess Yemoja, to realtors from Anchorage—raised mirrors to the pallid sky, seeking to reflect the light of their hope towards the sprawling Riocentro Convention Center that was the focus of the world’s attention. Amid a sense of urgency, representatives from 178 nations gathered for what was the largest United Nations conference in history. Activists, scientists, prominent entrepreneurs, entertainers, and world leaders alike urged unity and immediate action, while one representative of the youth environmental movement emphasized that “we’re all in this together.” The year was 1992, and the Earth Summit was underway in Rio de Janeiro.

Over 40,000 delegates had flown in for this ambitious conference, which sought global cooperation in the face of rising pollution, global warming, and deforestation. Delegates and performers included the headlining Placido Domingo, the Dalai Lama, Shirley Maclaine, and a “who’s-who” of early ‘90s hotness, with River Phoenix, Jeremy Irons, and Edward James Olmos in attendance among what one British paparazzo referred to as “all the nutters in the world.” By the end of the conference, it was already considered a failure. President Bush’s refusal to sign on to the keynote agreement, the Convention on Biological Diversity, had drawn fiery attacks by the presumptive Democratic nominee, Bill Clinton, who asserted that Bush had “abdicated both national and international leadership” in environmentalism, making the United States the “lone holdout” in a world that recognized the urgency of action. In response, Bush defended his record, emphasizing that “environmental protection makes growth sustainable.”

The world hinged on a great axis. The Berlin Wall had fallen only months prior and capitalism stood astride the global stage, triumphant. The American way of life had won, and all that remained was saving the planet. Bill Clinton would go on to be the first baby boomer president, setting the stage for that cohort to at last live up to the world-changing aspirations of their adolescence. It was to be a new and transformative era, one in which the mandates of capitalist economic expansion might be constrained in the service of sustainability. The Secretary General of the conference, Maurice Strong, acknowledged that the road ahead would be a difficult one, but “it will also be a journey of renewed hope, of excitement, challenge and opportunity, leading as we move into the 21st century to the dawning of a new world.”

And it was a new world—but not at all the one the organizers anticipated. 1992 heralded a significant turning point in the mechanisms that define our society: the neoliberal consensus became inviolate and fully bipartisan, with devastating consequences for the environment. Neoliberalism is a word that is often used—and overused—without explanation. George Monbiot has pointed out certain ideological hallmarks that can be taken as representative of the term: the primacy of the individual over the collective; that individual action should be expressed through consumer choices and consumerism; the exaltation of capital and a free market protected by the rule of law but unfettered via regulation; and reduced taxation, increased austerity, and governmental assistance for corporations instead of individuals, coupled with a devotion to  privatization of public goods and services.

It is this ideology, shared by centrist Democrats and “mainstream” Republicans alike for at least the last 40 years, that is responsible for unmitigated inequality, looming environmental collapse, and “our” complete inability—or refusal—to stop any of it.

Despite these realities, my childhood recollection of the early ‘90s is one of hope and determination. “Everyone” knew and believed certain truths, it seemed: global warming was real and an imminent danger, the Amazon Rainforest was being destroyed, dolphins were bloodily decimated to produce tuna. The corollary to this knowledge was the bone-deep conviction that, yes, these problems were real—but they were being taken care of. The good guys (Democrats) were now in charge, and the bad guys (Republicans) were in the rear view. Things seemed set to be sustainably tubular, organically rad, and bodaciously green.

Two pop culture artifacts from the era reflect this sense of optimism: 1990’s Captain Planet and 1992’s FernGully: The Last Rainforest. Both are products of the same “boomer ascendant” zeitgeist as the Earth Summit, full of laudable messages aimed at raising environmental consciousness. And both address the fundamental flaw in mainstream environmental movements—the neoliberal rot embedded at the roots. Their approach to this overarching issue, however, varies dramatically.

***

Billionaire futurist Ted Turner had a simple belief. He was “the second smartest thing on the planet” behind only one entity: “cartoons, because they speak every language.” Possessed of messianic leanings, Turner’s desire to “save the world” fit in nicely with his desire to increase market share through the acquisition of cartoon conglomerate Hanna-Barbera.

Turner and his “chief environmental watchdog,” Barbara Pyle, were both involved in organizing the Rio Earth Summit, and both left feeling disappointed. They felt that the conference had achieved perhaps “ten percent” of its potential due to the compromises demanded by the United States in its pre-conference negotiations, with Pyle going on to say that the summit was more of a “jazz funeral… a wake.” In the run up to the Earth Summit, Turner and Pyle collaborated on a cartoon broadcast on Turner’s networks with a simple if wide-reaching aim: “to arm a generation with the knowledge to find more sustainable ways of living on the planet.” The successes and failures of that cartoon can be seen as a metonym for the successes and failures of the mainstream Western environmental movement operating within the liberal, or neoliberal, paradigm.

The first image of the first episode of Captain Planet and the Planeteers (1990-1992), “A Hero For Earth,” shows an idyllic, prelapsarian forest. Light shines upon a white rabbit hopping about, first in contentment, then in fear. The forest is being destroyed. Trees shatter, birds fall from their nests. A giant walking robot is the agent of this destruction. In the control room sits a grotesque, porcine figure in a pastiche of military uniforms. He snorts with glee and delivers exposition, in the curmudgeonly tone of Ed Asner: “Ha ha ha, with this giant land blaster I’ll be able to drill for oil anywhere!” His crony, Rigger, a wiry caricature of a “good ol’ boy” crossed with Salacious Crumb, responds affirmatively: “he he he, yeah boss, even in a wildlife sanctuary!”

The drill is extended from the walking machine. It penetrates the river below, thrusting through the water and into a glowing pink crack, smashing into a glass barrier. A single drop of liquid falls from the drill and lands on the face of a sleeping woman, draped in vaguely Medditeranean robes. She is awakened. She is Gaia, the living embodiment of the ecosphere.

This “subtext” is hardly sub. Captain Planet, the television show, begins with a rape—that of earth herself by the forces of industrialism. Gaia dismisses the invasion easily enough and repairs the fault, then remarks that she’s been asleep for a century and is now curious as to what those “silly humans” have been up to. We are treated to a flash of all the horrors of the 20th century’s environmental record.

Gaia decides that it is time to fight back. She summons adolescents from different regions of the world (with little more specificity for some beyond “Asia”) and includes a representative of the Soviet state. These are to be her soldiers: a diverse, multicultural coalition, speaking the international language (English with an accent), each one controlling a ring that corresponds to a different elemental control. The fifth team member from South America is given control over “heart.”

The Planeteers, teleported to Gaia’s base of “Hope Island” (the geography is very unclear), then fly north (in a carbon-emitting jet, despite Gaia’s proven ability to teleport) to confront the eco-villain. They are greeted by walruses covered in oil as the robot (now resembling an oil rig) drills. They fight the robot-drill but are forced to withdraw when the pigman threatens to spill his oil on the defenseless walrus. The team escalates, evoking the gestalt effect. By giving up their individual powers they can summon a greater warrior: Captain Planet himself, a mulleted superhero, the white, male, American leader of a diverse multicultural coalition. Again, the subtext is skin deep.

Captain Planet defeats the villains. Greedley escapes, though, and Rigger is given the equivalent of a slap on the wrist (dumped head first into a trash can) for abetting the destruction of a pristine ecosystem. In terms of semiotics, Greedley is the military-industrial complex and escapes any form of consequence; Rigger, just a “good-ol-boy” in search of a job, suffers no real punishment beyond temporary humiliation.

This first episode encapsulates the plot of essentially every episode: an “eco-villain” breaks the rules of conscientious capitalism and is confronted by the Planeteers, but ultimately defeats or traps them, after which they summon Captain Planet who, in turn, defeats the initial villain. The group then teaches the viewer, in an explicitly pedagogical segment, the ways they can help “save the planet.”

It is in this call to action (“the power is yours!”) that the fundamental flaws in the neoliberal approach to activism are most apparent. The Planeteers urge nothing but individual choices: encourage your family to drive less, carpool if you can, turn off the lights when you leave the room. In short: the problems are real but they are caused by consumer choices instead of systemic dysfunction, economic expansion, and unenforced regulation. It is this diffusion of responsibility that has proven a boon again and again to the system itself.

The effectiveness of this strategy is powerful. It can be seen in the way that disposable plastics manufacturers and soda companies devised the “Keep America Beautiful” campaign, absolving themselves of blame while shaming consumers for litter. It’s how 20 fossil fuel companies that have produced 35% of all carbon dioxide and methane released by human activities since 1965 have managed to get away with it.

Diffusion of responsibility is the voice that whispers, “Ah, the oceans are drowning in plastic? Should’ve recycled! Global warming threatens the vast majority of life in the biosphere? Well, it’s on you—should’ve carpooled!” It is the voice of the Planeteers when they tell us that “the power is yours,” but, crucially, not “ours.” There is no place for collective action in this conception of the world. The capitalist system itself is never questioned. The only role for the Planeteers is that of enforcing the “rules” of that system (“yeah boss, even in a wildlife sanctuary!”) and punishing the “eco-villains” (not Exxon or Dow, of course, but purposely exaggerated pigmen) that cause trouble. As a force, the Planeteers are reactive in response to pollution, never proactive in addressing the systems that cause and encourage these behaviors.

***

FernGully was released in 1992,  the same year as the Earth Summit, and, much like Captain Planet, sought to instill a message of environmentalism to its viewership. Unlike Captain Planet, however, FernGully directly addresses the systemic issues responsible for unsustainability and places the blame fully on human agency and ideology.

In revisiting the movie, I was surprised by its maturity. I recalled a simplistic fable in which “fairies fight a pollution-monster with Robin Williams as comic relief.” The reality was far more complex and adult. The fairies are disconcertingly sexualized, with the protagonist Crysta seemingly modeled after a “Dancing in the Dark”-era Courtney Cox, her curves accentuated by crop-top and thigh-slit dress. Her romantic interest Zak is a bronzed-blonde, big-sneakered, mulleted-hunk with a Walkman and baggy jeans. They are both, as described later in the film, “Bodacious Babes.”

The part of the film I remembered most was Robin Williams’s Batty Koda. I recalled a character that was, much like Aladdin’s Genie, just an extension of his persona: a font of manic riffing and out-of-place impressions. Those aspects are there, of course, but the predominant trait of the character is the severe debilitation of trauma in the wake of torture at the hands of humans. Every aspect of the character is a testament to the fundamental evil of humanity’s relationship with nature. Batty (a bat) is a mauled escapee from a biology lab, the loose wires jammed into his brain depicted with pathos and visceral body horror. He suffers periodic seizures and dissociative episodes as a result of post-traumatic stress. He relates a trauma-rap (with that indelible early-’90s tone) wherein he describes being “brain-fried, electrified, infected and injectified, vivosectified and fed pesticides.” It is humor of the darkest kind, and the movie does not shy from it.

In short, this was not the trite, childish eco-fantasy I’d remembered, but rather one aimed at the kind of audience that might appreciate Tone Loc playing a hungry lizard and Cheech and Chong appearing as beetle-wranglers. This film was intended for a far wider and more discerning audience than Captain Planet and was the product of an independent animation studio adapting an original story with blatant environmental themes. Australian producer Wayne Young, enriched by the enormous success of 1986’s Crocodile Dundee, spent 15 years adapting the earnest environmental novel, which was written by his former wife Diane. The big-name stars of the movie worked for scale, forgoing significant payment due to the environmentalist message of what Young described in a 1992 issue of the Montreal Gazette as “a classically simple story… It won’t bend anyone’s brain to figure out what it’s all about.”

The plot of the film concerns a fairy society living in the lush Gondwana Rainforest near Mount Warning, part of what is today Wollumbin National Park in Australia. The fairies are tree guardians living in harmony with the natural world, and most have never seen a human. The movie begins with exposition from the leader, Magi, as she relates a story of long ago, when a primal force of destruction named Hexxus helped sever the harmonious bond between the tree fairies and the Aboriginal peoples of the region following a volcanic eruption. It is here that Hexxus’s identification with exploitative Western modes of thought is most apparent, his presence serving to separate the Indigenous Australians from FernGully itself. Hexxus was subsequently trapped in a tree and fairy society continued.

Crysta, her ‘90s bangs immaculate, is the protege of Magi and chafes under the restrictions of her society. One day she violates taboo by flying above the treeline. She sees a much wider world than she’d ever imagined, a vision of unending green marred by a plume of smoke in the distance. She then meets the aforementioned Batty, who seeks to warn the fairies of the horrors of encroaching humanity, his very body a testament; but, like Cassandra of Troy, he is unable to convince them of the impending threat. Batty’s presence as a victim of humanity is explicit and serves as an indictment of the original sin of Western environmental thought: humankind’s violent dominion over nature.

Crysta sets out to see the plume for herself, traveling through a defiled landscape to a logging site. She passes severed trees, their stumps marked with a bleed of red paint. The viewer is then introduced to mankind in the form of “the leveler,” a piece of forestry equipment based on a leveling track harvester but depicted as a horrific, smoking robot. It is this harvester that is most clearly coded as an abhorrence. The operators, Tony and Ralph, are depicted as bumbling slobs—but they are not evil. The machine itself—gleaming, fuming, jagged technology—is the force of evil. The act of technologically abetted forestry is explicitly identified as wrong.

Crysta sees Zak Young, a young forester, and rescues him from a falling tree, accidentally shrinking him to fairy-size in the process. The two return to FernGully, where Zak at first hides his responsibility for the encroaching deforestation and generally just bros out with the fae, introducing them to cassette tape jams and accompanying Crysta to a narrow aquatic cave for a moist make-out that fades to black.

The leveler, meanwhile, cuts down and processes the tree imprisoning Hexxus, freeing him. Hexxus manifests as sludge (voiced by Tim Curry) and is delighted by the “clever, helpful” humans and the technology they’ve developed, expressing his belief that they’re “destined to be soulmates” with a bump-n-grind burlesque extolling the pleasure of “Toxic Love.” It is his intention to use “the machine they have provided” to convert the natural environment into capital, visualized as animals and trees turning into coins and bills. He then exercises his sole agency throughout the entire movie: impersonating Tony and Ralph’s boss through the radio and directing them to head to FernGully. The mechanism for their coercion is clear, as they are both excited at the prospect of “beaucoup overtime.”

This is a rich scene and one very much at odds with Captain Planet’s depiction of a well-regulated system subject to the malice of rule-breaking “Eco-villains.” It is capitalist consumerism—neoliberalism itself—that is the “machine they have provided” for the spirit of destruction. Hexxus revels in the machine, but it is not his: it is a human invention. Hexxus is clearly identified as the nameless, faceless voice of capitalism, the invisible engine powering the machine. He does not destroy, however—he provides economic incentives and lets the system work for him.

Back at FernGully, the disruption to the ecosystem is apparent in the poisoned rivers and dying vegetation. Crysta investigates and sees a vast clear-cut above the treeline. When she questions Magi as to whether or not it can be healed, Magi responds that she cannot because “a force outside of nature” is responsible, further identifying humanity as aberrant. Zak confesses, acknowledging that “humans did it. Humans did it all.” Zak informs them that their threat is a machine, defined as a “thing for cutting down trees.”

The fairies seem to accept their inevitable defeat and appear to retreat to a sacred tree, with Magi sacrificing herself to provide Crysta with a magic seed. The leveler, ridden by a laughing Hexxus, approaches the tree at the sacred heart of FernGully, its saws whirring implacably. Zak attempts to confront the leveler but is knocked to the ground.

Batty rescues Zak and tries to flee. Zak repays the rescue by physically manipulating the wires inserted in Batty’s brain, inducing a rapid-fire set of dissociative episodes that play out as Robin William’s comic impersonations set to a cocaine cadence. Batty is coerced into confronting  the leveler when Zak triggers a “John Wayne”-type personality that charges the machine. Zak is thrown from Batty and lands on the windshield of the leveler, attempting to warn Tony and Ralph of his presence. They dismiss the warning until they see the actual physical manifestation of Hexxus and flee the cab, allowing Zak to enter and turn the machine off.

Hexxus is instantly diminished by the machine’s shutdown, wondering “what happened to the energy?” After a moment of audience relief, Hexxus rallies, now embodied as the fire from the burning fuel tank, growing as it prepares to consume FernGully after all. Crysta sacrifices herself by flying within Hexxus’s gaping maw, holding the seed. This is enough of a signal for the rest of the fairies to take collective action and “help it grow,” because “we all have a power and it grows when it shares.” This act sparks the regenerative power of nature to again bind Hexxus within a tree. Crysta is then reborn within a petal blossoming atop the tree.

Crysta is reunited with Zak, rapturous that “Hexxus can never harm FernGully again.” Zak disabuses her of that notion by countering that Hexxus might not, but “humans still could,” explaining that he must return to human society to protect FernGully from further encroachment. He is returned to human size and finds Tony and Ralph, telling them “things have gotta change.” The forest, aided by the fairies, regenerates as a farewell gesture, and the movie ends with a dedication: “for our children and our children’s children.”

FernGully’s depiction of humanity as an inherently malevolent force in thrall to consumerism is a powerful one, but it was not all that far-reaching. The movie itself barely made back its budget, either because of its overt environmental messaging or simply because it wasn’t Disney. Its $32 million box office gross was about six-percent of Robin Williams’s other animated release that year, Aladdin.

Unlike Captain Planet’s individualist-consumerist approach to environmentalism, FernGully depicts a world where trees and the ecosphere have fundamental rights, and where real change is possible only through collective action and sacrifice. The “machine” can be stopped, but not permanently, not as long as the system that built it and set it loose remains in place.

***

When surveying the wreckage of the natural world and the inevitability of devastating climate change, deep ecological grief (or solastalgia) is a reasonable response. But there must also be anger over the possibilities that were stolen from us by the neoliberal consensus. Nearly everything we know today about the effects of pollution and the reality of climate change was known in 1992. The past thirty years have been a concerted effort by the forces of capital to engage in predatory delay: ensuring that the longer we wait to make changes, the more disruptive and difficult (and unlikely) they’ll be. The distinction between the left and the right on this topic is meaningless; it’s one where an ostensibly progressive president can oversee a vast increase in American gas production through the environmentally devastating use of hydraulic fracturing and still be considered “green.”

Things could have been very different after the Earth Summit. The reforms we might have made would have been relatively painless compared to the societal transformation that is now imperative if earth is to remain habitable. The world of “might have been” and “if only” is a painful one to revisit. Now, in a time shaped by the nihilism of the international right, the future of environmental collapse feels imminent. Decades of carefully calibrated and incremental environmental “progress” have been gleefully jettisoned by Republican revanche with no greater justification needed beyond destroying the biosphere to own the libs. In the face of this catastrophic intransigence, the conscious consumer can do little more than swear off plastic straws.

Duncan Macpherson/Toronto Star, 1992

Barbara Pyle saw the failures of the Rio Summit in real time, and was correct in predicting the influence of Captain Planet upon a generation. Millennials, staring down the barrel of our second economic collapse, recognize the urgency of immediate action. It is a recognition that is, unfortunately, worthless in the face of the gerontocratic stewards of the Democratic Party. We have been told all our lives that our prime civic contribution is to vote, that through “our powers combined” we might channel a force that is truly bigger than all of us. This generational yearning, growing increasingly urgent as time narrows, is constrained by the limits of what is possible in a neoliberal democracy. The current so-called “progressive voices” of our desperation are the same millionaire centrist old guard (Pelosi, Biden, Schumer, Feinstein, et al.) that have been in power all throughout the unraveling of our hopes—and our biosphere.

As the inherent tensions of America’s rapidly decaying society are exposed via a pandemic response that emphasizes individual choices at the expense of public health—fueled by the environmental consequences of now-irreversible global warming—the limits of individual, consumer-oriented activism are laid bare. Attempts to reform the system from within through electoralism remain stymied by the hard limits of the system itself. There are no superheroes or tree-fairies that we can call upon to deliver us from impending disaster.

This does not have to be the prelude to despair, however. Civil disobedience through collective action (as separate from the feel-good parades that characterize a great deal of public protest in the United States) remains the prime lever by which grassroots societal change is achieved. Over the past several years both Extinction Rebellion and the Black Lives Matter movement have engaged in collective action that emphasizes disruption outside of the inherently constrained limits of “peaceful protest.” We are also seeing an activist movement to remove the entrenched politicians on the “left” that have sleep-walked through the destruction of the biosphere; more diverse and progressive voices like Alexandria Ocasio-Cortez and Jamaal Bowman have won primary victories and reflect a very real demand for immediate action and change. Proposed programs like the Green New Deal have the potential to mitigate the ongoing crisis of environmental and ecological collapse while also being broadly popular with a majority of the American public. However, elected progressives remain a small portion of the whole, and have the full force of capital, inertia, and predatory delay arrayed against them.

When the once hopelessly hopeful millennial, now approaching forty, surveys the ruins of the moment via the lens of their childhood pop culture, the gulf between the world we were promised and the world we now inhabit is dizzying. The challenges are overwhelming. We were raised to succeed in a society that no longer exists and—quite possibly—never did. But there are lessons to be found in the fables and allegories that shaped our worldview. We are not powerless. Widespread social change is possible, but it requires collective effort on a mass scale. The power was never “yours.” The power is ours.

M.L. Schepps lives in federally occupied Portland, where he takes many photos of birds. He spent the last year developing a deep appreciation of Kate Bush while also writing a book about 19th century Chinese immigration and Arctic exploration. Find more of his work at MLSchepps.com.

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“A New Self”: The Radical Imagination of Ernest Callenbach’s ‘Ecotopia’

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Michael Grasso / August 4, 2020

Ecotopia (The Notebooks and Reports of William Weston)
By Ernest Callenbach
Banyan Tree Books, 1975

Visualizing a better world has never been more important, or more difficult. The promise of utopia—or at least a world that places its values on health, happiness, and lovingkindness—has been an object of pursuit for philosophers, theologians, and regular folks since the dawn of human civilization. In the early 1970s, thinkers in the West faced the same existential problems that are tearing the world apart in 2020: environmental calamity, geopolitical chaos, racists and reactionaries in power tearing their societies asunder. While the revolutionary counterculture of the 1960s was in a position of retreat against the revanchist forces of reaction during much of the 1970s, plenty of thinkers, writers, and activists were still hard at work imagining a society that would resist and reject the mechanized death-impulse of the West, one that would try to thoroughly reimagine Western lives and lifestyles in the face of energy crises and rampant pollution.

In 1975, writer, film scholar, and University of California Berkeley Press editor Ernest Callenbach envisioned a new nation, born of separatist revolution on America’s West Coast, called Ecotopia. Synthesizing the many threads of cutting-edge ecological and social reformist discourse around him in his time and place—sustainability and recycling, re-wilding and re-forestation, anti-consumerism, educational reform, the elimination of the automobile, and countless other seemingly “pie-in-the-sky” reforms and revolutions—Callenbach created a believable imaginary society born of the contradictory Western (in both senses of the word) cross-currents of self-reliance and community living, all motivated by a societally-fundamental goal of doing the least harm to the Earth possible. Callenbach’s modest book—originally self-published under the aegis of “Banyan Tree Books”—would become an underground classic and end up influencing multiple generations of environmentalists and futurists. Ecotopia also offers to readers in 2020 a world that is simultaneously intimately familiar and deeply alien, one where social, ecological, and technological advances that the West now takes for granted (widespread recycling, renewable energy, video-telephony alleviating the need for travel) jostle shoulders with ones that are only dreamed of in our late capitalist dystopia (a twenty-hour work week, universally socialized necessities of life like food, housing, and health care, and an end to consumerist capitalism).

Like many other explorations of utopias, from Francis Bacon’s New Atlantis (1626) to Aldous Huxley’s Brave New World (1932), the conceit behind Ecotopia is that the book presents a record of an outsider encountering and being bewildered by an alien society for which they have very few bases of comparison. Our protagonist in Ecotopia, William Weston, is an American journalist (and apparent agent of American geopolitical interests) who is one of the first Americans to visit the breakaway nation of Ecotopia since its secession from the U.S. nearly twenty years previous. The narrative cannily switches between Weston’s private diary and his published pieces for the “Times-Post,” charting his initially-sober exploration of Ecotopia as he delves deeper into how the revolution has changed Ecotopians on a personal level.

Ecotopia seems to exist, even before its titular revolution, in a slightly alternate history that allows the stage to be set for the breaking away of most of three American states. France is seemingly a Communist republic (perhaps after the convulsions of 1968?) and the tendency towards devolution and the ethnically-based collapse of the nation state that occurred at the end of the Cold War has seemingly happened a decade or two early (Callenbach mentions that the success of Quebec separatism was an inspiration to the Ecotopians). Weston is clearly primarily on a diplomatic/espionage mission, despite his journalistic bona fides—his visit was in the planning stages for over a year at the highest levels of the U.S. government, including meetings with the American president himself. There is unrest in the remaining United States, thanks to rampant pollution, further separatist movements “in the Great Lakes region and the Southeast,” and, probably most direly for the American regime, “Ecotopian ideas are seeping over the border more dangerously” and there is “unrest… generated by Ecotopian ideas among our youth.”

Weston begins his journey through Ecotopia as a chauvinistic American, dubious about Ecotopian progress as compared to America’s industrial might and even a bit credulous of bizarre rumors of human sacrifice and sexual license. But ultimately Weston is a journalist; Callenbach’s canny decision to split the book between Weston’s dispatches for publication and his private diary allows the reader to watch Weston’s reactions to the alienness of Ecotopia change over time. And Callenbach has a real eye for the kinds of things that would immediate hit an American visitor’s own eyes: the alien details of everyday Ecotopian life. On the high-speed maglev train from the border town of Reno to the Ecotopian capital of San Francisco, Weston first notices the differences in material culture in Ecotopia: cushions and beanbags instead of hard-surfaced chairs and benches on Ecotopian transport and in homes; the patchwork motley assemblage of Ecotopian clothes, most of which are homemade; the eerily prescient vision of separate recycling bins for metal, glass, and paper.

Callenbach cares deeply about the minutiae of how such a society would work (one of his primary inspirations to create Ecotopia was an article he’d researched on the failures of contemporary sewage processing), and he treats us to paragraph upon paragraph on the dirty details how Ecotopia actually works: treatises on steady-state sewage processing, Ecotopian forestry and logging, the breakdown of industrialized agriculture into a localized and organic food-cultivation, and the science-fiction advances of Ecotopian biodegradable plastics and extruded structures, all made from plant matter. And it’s not just tangible material goods that get this unceasingly detailed treatment: Callenbach also has Weston observe the minutiae of Ecotopian tax policy and localized politics, the Ecotopian legal system’s focus on punishing citizens who burden the community with poisonous externalities, and Ecotopian economic policy (the inheritance of private—not personal—property is prohibited).

It’s only when Weston sinks a little deeper in Ecotopian society that we the readers begin to grasp the even more stunning social and philosophical revolution that’s taken place in this new world. The citizenry is united in professing to Weston how much better their quality of life is; one of the revolution’s very first proclamations was the establishment of a twenty-hour work week. The American obsession with production and economic growth was deemed anti-social. In one of Weston’s early dispatches to America, the psycho-emotional motivation behind the Ecotopian revolution is clear:

What was at stake [in the revolution], informed Ecotopians insist, was nothing less than the revision of the Protestant work ethic upon which America has been built. The consequences were plainly severe… But the profoundest implications of the decreased work week were philosophical and ecological: mankind, the Ecotopians assumed, was not meant for production, as the 19th and early 20th centuries had believed. Instead, humans were meant to take their place in a seamless, stable-state web of living organisms, disturbing that web as little as possible. This would mean sacrifice of present consumption, but it would ensure future survival—which became an almost religious objective, perhaps akin to earlier doctrines of “salvation.” People were to be happy not to the extent they dominated their fellow creatures on the earth, but to the extent they lived in balance with them.

ecotopia paperback softcover cover 1977The Ecotopians are much more cagey about whether their society is “socialist” or not; certainly, the seizure of corporate capital in the first months of the Ecotopian revolution qualifies as classically socialist (“the forced consolidation of the basic retail network constituted by Sears, Penneys, Safeway, and a few other chains,” Weston notes), but Ecotopia is more properly classified as a mixed economy, as a private market and currency backed by a central bank does still exist. But it’s clear that at its base, Ecotopia is an essentially syndicalist-socialist state, with self-determination regarding labor being its organizing principle. Small groups of people numbering in the few dozens spontaneously form communes, farms, factories, educational foundations, and research facilities based on their common interests and goals. In addition, work assignments change depending on need and demand; students spend more time in university trying out different occupations, and every Ecotopian inevitably ends up owing service to their society outside their own job. The nuclear family has been largely upended by the Ecotopian revolution, with Ecotopian children raised by their “village.” On the larger scale, Ecotopian living communities are smaller and more self-contained. Along with the nuclear family, the commuter suburb has been destroyed in favor of self-sufficient “ring towns” surrounding larger urban conurbations, all linked by low-pollution high-speed trains. These basic changes in living structures have, within a generation, altered the Ecotopian psyche deeply. There is a greater openness to experience and to emotion, a greater sense of the interconnectedness of all Ecotopians.

Weston’s biggest culture shock during his first few days is just how publicly Ecotopians laugh, love, cry, fight, and criticize each other, all while presenting very little of the simmering resentments and lingering neuroses seen in America. American consumer culture has been completely rejected, and that is clear in the changes to Ecotopian mass media: small newspapers and news organizations of all political stripes flourish, and television (brought to Ecotopian households via hard-wired cable and not over-the-air broadcasting, another of Callenbach’s startling predictions come true) is profoundly participatory, with advertising heavily regulated and consumer products made without the needless variety (and deleterious environmental effects) seen in the States. There is also a profound instilled sense of social responsibility among the Ecotopians. In Weston’s examination of logging and forestry policy, he notes that any individual wanting a large amount of lumber (for building a home, for example) must undertake a couple of months of forest service, cutting down the trees needed and replanting new ones. Weston grudgingly accepts that “it may make people have a better attitude toward lumber resources.”

In his examination of the politics of Ecotopia, Weston, as an individualistic American, notes this tension between responsibility, individual desire, and group dynamics, which rears its head everywhere in Ecotopia from economic policy to psychosocial roles. Even while Ecotopian society is profoundly localized and quasi-libertarian, a definite state exists, with clear economic and military responsibilities. And yet it’s clear that this state would not exist but for the clear consent of the governed and their mutual defense of the Ecotopian way of life. In its early years as a breakaway republic, Ecotopia fought a secret “Helicopter War” against the United States that Ecotopia handily won. How did this tiny nation manage to fight off the largest military in the world? The same way the Viet Cong did in Southeast Asia (and, startlingly, in much the way that the Afghan people would repel the later Soviet invasion a few years after the publication of Ecotopia): with individual members of Ecotopian guerrilla militias destroying high-tech American weapons of war with well-placed rockets, sabotage, and other innovative strategies targeting American weaknesses. Granted, not all of these technologically-advanced weapons were developed in Ecotopia; it’s clear that the material support of both Russia and France helped the new nation achieve this victory. Callenbach also describes a slightly more unrealistic nuclear gambit exercised by Ecotopia, telling America that they had secreted nuclear devices in major American cities and would detonate them upon any further attempt at invasion. But the lesson of Ecotopia is the same as anti-American revolutions in Cuba and Vietnam in the 20th century: with a little societal solidarity, outside support, and innovative methods of waging war, David can beat Goliath.

Over the course of Ecotopia, Callenbach shows us Weston’s slow acceptance of even the most alien aspects of Ecotopian culture. In gender relations, Weston demonstrates a quiet chauvinism about the ruling revolutionary party of Ecotopia, the Survivalists, which originally grew out of pre-revolutionary West Coast feminist-environmentalist politics. It’s clear that Callenbach invests the Ecotopian revolution at its foundation with a distinctly 1970s second-wave feminist flavor. Weston, a roving reporter used to participating in exotic conquests on his various overseas trips, finds himself disarmed by the sexual autonomy and confidence of liberated Ecotopian women. Weston falls in love with a forester, Marissa Brightcloud, who comes to represent to Weston everything about Ecotopia that he finds initially alien and even detestable (after one of their first encounters, Weston sees Marissa giving a word of thanks to a tree and remarks, “this incredible woman is a goddamn druid or something—a tree-worshipper!”), but eventually profoundly liberating. As their affair matures, Weston “realize[s] the relation (sic) with Marissa is changing my whole idea of what men and women are like together.” As Weston tries to comprehend these shifted gender relations, he observes (and eventually participates in and is wounded in) Ecotopia’s ritual war games, its anthropologist-designed method of channeling and diffusing the violent testosterone-fueled impulses of young men into a small-scale series of formalized (and ritual-drug-aided) skirmishes.

It’s in moments like the war games where the dated elements of Callenbach’s novel begin to be seen. For Ecotopia (much as with a good deal of the white counterculture of the ’60s and ’70s), ham-handedly emulating what is perceived as a monolithic “Native American culture” is considered a key to creating a more ecologically just society (Marissa’s surname is an example of this tendency, which Weston coolly appraises as “a self-adopted, Indian-inspired name—many Ecotopians use them”). Weston also notes that the Ecotopian’s respect for their tools, food, and inanimate objects also has an animistic tinge to it. But it’s not just in these broad white stereotypes of the diversity of various indigenous American histories and cultures where Callenbach fails to imagine a non-white ecology. He also shows Weston slightly shocked at the racial segregation and nationalism present in the Bay Area’s various ethnic communities. Black and Chinese urban populations have largely rejected working within Ecotopian systems, taking advantage of Ecotopian community-based social organization to create their own enclaves, which white Ecotopians believe may eventually break away completely to form their own sovereign nations. (Even more cringeworthy is Callenbach’s decision to use the section on the “Soul City” enclave as a method to expound upon Ecotopian crime and punishment.) Weston, in a high-handed “egalitarian” American manner, calls this system “apartheid,” although it’s really more akin to Black separatist and nationalist traditions long-represented and respected in our own timeline’s history. But this treatment of race is a rare but striking sour note in Callenbach’s imagination of a better world. One sees the author struggling to untie the Gordian knot of the legacy of American racism to visualize a better, more peaceful and unified ecological utopia; given the miraculous social revolutions that are taken as a given throughout the novel, this elision of race is odd and off-putting to contemporary eyes.

As mentioned, Weston falls in love with Marissa and then eventually Ecotopia itself. His dispatches about Ecotopia sent back home grow less snide and judgmental and more accepting and fascinated. In the final chapters of the book, Weston gets his long-awaited interview (and diplomatic mission) with Survivalist Party leader and Ecotopian president Vera Allwen. During the meeting,  Weston finds his skills of persuasion leaving him; in Allwen he has met a towering personality with whom he is “mysteriously outclassed.” “She is powerful as a person, not as a bureaucrat or the head of an institution. Difficult to express. (Have heard that some of the old-time communist leaders, Ho Chi Minh and Mao Tse-tung, had this quality too.)” Allwen outright rejects any overture at reunification with the United States. “You cannot be serious,” she says in response to this proposal, firmly, twice in a row. Weston leaves the meeting dejected and soon develops a strange illness that seems at least half-psychosomatic (perhaps triggered by Allwen’s relentless psychological probing).

Trying to decide whether to stay in Ecotopia longer to tarry with Marissa or return home to his sometime wife and children, Weston is soon confronted with a group of mysterious Ecotopians who essentially abduct him. All throughout the novel there have been hints that Weston is being followed by the secret police; a meeting with a group of Ecotopian capitalist dissidents early in the novel leads to an explicit warning from some presumed members of state security. But these Ecotopian agents do not take him to some dungeon or black site; instead, they lead him to a mountain retreat full of regular foreign guests enjoying the hot springs. It’s very reminiscent of Esalen, and even more so as Weston’s captors begin to lovingly interrogate him, subjecting him to long soaks in hot-tubs, sweat lodges, and, it seems from the description of his continuing physical ailments, psychedelic drugs. Weston says to himself that he’ll leave for the border city of Los Angeles (still in the U.S. proper), and dons his American “uniform” of suit and tie, but as he looks in the mirror, he says, “The ugly American me was almost sickening—I really thought I might have to throw up.” In the midst of what sounds like a sensory deprivation tank within one of the deep hot tubs, Weston has a sudden “conversion” moment. “I am going to stay in Ecotopia!” he shouts. He has won the victory over his American self. His captors embrace him, love-bombing him as Marissa suddenly appears from where she was hidden on the grounds, ready to accept the newest liberated Ecotopian citizen to their society.

During this final chapter I couldn’t help but think of all the strains of the human potential movement abroad in California at the time of the writing of Ecotopia and how many of them ended up being used for sinister purposes by the rising technocratic consensus, unscrupulous cultic charlatans, and even by the U.S. government and military. What may have seemed to the 1970s readers of Ecotopia as a liberatory experience rife with self-actualization and a rejection of American “squareness” looks, with the benefit of hindsight, like a training manual for social control in our current age of a hippie-derived technocratic power structure that seems to have systematically quantified and manipulated all our emotional responses for the purposes of further solidifying capitalism. One could argue that the Ecotopians’ weapons of defense and war—cobbled together as a mix of both primitive ecologically-friendly defenses as well as innovative biological and social systems of control—are their way of defending their hard-won state and that these reservations are merely around means instead of ends. If the CIA and U.S. military relentlessly used psychological warfare both at home and abroad to solidify American hegemony, what is wrong with turning those same weapons back against them for the benefit of a new republic dedicated to opposing American and corporate imperialism?

But to our contemporary eyes, it’s this slightly ambiguous ending and all the other profoundly ironic moments within the narrative that make Ecotopia so interesting a document. As mentioned earlier, Ecotopia in some small way successfully predicts what the future will look like, for both good and ill. Ironically, after reading it, I find myself interested in a sequel that would take Ecotopia twenty years into the future, to match up with our own year 2020. Would Ecotopian ideals conquer America and lead to a worldwide acceptance of Ecotopian steady-state living? Or would America decide again to try to take back its breakaway republic by force, this time using more brute force than in the Helicopter War? Or would America, facing the implicit rebuke of Ecotopia’s success, fall apart into a series of squabbling balkanized republics? The world of Ecotopia in a lot of ways is an achievable paradise, but one wonders if, given two or three decades, it would end up looking more like our own timeline’s collapsing America than an egalitarian ecological paradise.

Grasso AvatarMichael Grasso is a Senior Editor at We Are the Mutants. He is a Bostonian, a museum professional, and a podcaster. Follow him on Twitter at @MutantsMichael.

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All Tomorrow’s Spaceships: Future World Orchestra’s ‘Mission Completed’

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Richard McKenna / July 16, 2020

Mission Completed
By Future World Orchestra
Dureco Benelux, 1982

Sometimes it’s in ephemeral fragments of the culture that time travel lurks. We learn to tune out the looming monoliths of the zeitgeist the same way we learn to tune out the sky: its ubiquitousness would otherwise be oppressive. But sometimes a corner of the firmament reflected in a humble puddle brings it back to radiant life. Released in 1982, Future World Orchestra’s Mission Completed is that kind of puddle, capturing a small shard of its time in strangely vivid colors.

Future World Orchestra have the lot: gauche mustaches, a demeanor to which the word “goofy” does not do justice, digital watches, white ties with piano keyboards on them, wristbands, bizarre bespoke overalls, uncomfortable dance moves, and an even more uncomfortable relationship with the camera. But somehow, it’s not a pastiche—it is instead from the Netherlands, and its creators are the astonishingly-named Robert Pot and Gerto Heupink.

The lens-flare cover and slightly bullish ring of the title might give a misleading impression of what Future World Orchestra are actually about, but as will become immediately clear upon watching any video footage of them, they’re very much not the high-fiving cock-jocks you might imagine. Rather, they meld a bouncy and vaguely unfashionable style of retro-pop with the elegiac electronics that had by then become an increasingly powerful element of the musical landscape: can you imagine a Frankensteinian welding together of, say, Jean-Michel Jarre, Genesis’s Tony Banks, and Neil Sedaka? Well, now you no longer need to try.

The record lays out its aesthetic manifesto on the first track, “I’m Not Afraid of the Future,” whose “Popcorn“-reminiscent arpeggios, hints of Hi-NRG, and upbeat vocal are shot through with a vague melancholy that runs counter to the song’s optimism—a sensation that underpins the whole record. I don’t know how to define this video of them lip-syncing to “Desire” except as punk chutzpah—a total don’t-give-a-fuck immersion in a personal aesthetic. Even though I love it, it makes me want to run out of the room screaming, so god alone knows what effect it might have on anyone who doesn’t like the music (though if you want more, have a slightly less uncomfortable version and a version from after they discovered coke). “Desire” mines the same kind of synthetic doo-wop shuffle of Andrew Gold’s wonderful “Never Let Her Slip Away,” a mood taken up later in a slightly less optimistic key in “Don’t Go Away.” “Airborne” hints at a kind of Schlager-trance, “Casablanca Nights” blends the “Popcorn” bubbling with an “I Feel Love” throb, while instrumental “Hypnos” is a Jean-Michel Jarre-ian monster. And aptly, Mission Completed ends with, yep, “Mission Completed.” Because it fucking was.

There are moments where the balancing act between something inspired and something awful falters—“Happy Moments,” for instance, would make perfect background music for a breakfast TV montage of Dutch pensioners visiting a petting zoo (and rips off 10CC‘s “I’m Not in Love” to boot)—but, all told, Mission Completed somehow manages to create its own beguiling futuristic world of mystery, excitement, and romance, all shot through with a vein of pensive melancholy. Is the undercurrent of angst a tacit admission that, for all of the album’s upbeat optimism, there was plenty about 1982 that actually was pretty frightening? Other groups, artists and authors that year certainly seemed to think so.

Apart from the obvious pop skill on display, I can’t quite put my finger on what it is about Mission Completed that I find so appealing. Is it the yearning that imbues the whole thing? The earnestness? Silly nostalgia for the time when I was still earnest myself? The record often feels a little like it’s straining against its own restraint, groping at new sounds and atmospheres and struggling to break free of the limitations of its own good pop manners. Perhaps it’s because I can see a bit of that in myself that it connects with me.

I’m not going to make any wild claims for Mission Completed as some neglected masterpiece, nor am I going to attempt to research its creators, because the truth is that I don’t really want to know: from the perspective of Mission Completed, even the iterations of Future World Orchestra performing the following year’s great and unexpectedly explicit anthem Captain Coke and Theme from E.T. are already so incomprehensibly alien that god alone knows where they went after that. I’m just going to hold it up as what I think it is: a charming collection of ironically elegiac pop songs, as frivolous as they are lovely.

McKenna AvatarRichard McKenna grew up in the visionary utopia of 1970s South Yorkshire and now ekes out a living among the crumbling ruins of Rome, from whence he dreams of being rescued by the Terran Trade Authority.

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All the Colors Above Them: Gloria Miklowitz’s ‘The War Between the Classes’

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Eve Tushnet / July 14, 2020

Assign teenagers to different socioeconomic classes and require the lower classes to perform humiliating rituals of obeisance to the upper. Give other students the power to enforce class boundaries and punish those who get ideas above their station. Make sure the artificial hierarchy affects the students’ friendships and grades. What could go wrong?

This is the setup for Gloria D. Miklowitz’s 1985 young adult novel, The War Between the Classes. But it’s also the premise of a real classroom exercise developed in the late ’70s by Occidental College Professor Ray Otero. Otero’s “Color Game,” in which students wear armbands whose colors indicate whether they’re upper-class, upper-middle, lower-middle, or lower, is one of many similar classroom experiments in which students take on new identities in the hopes of gaining insight into social dynamics. (You can watch a short 1983 feature on the Color Game here.)

Perhaps the experiment that had the greatest impact on ’80s pop culture was “The Third Wave,” a 1967 exercise intended to teach California high school students about the rise of Nazism. The experiment got out of hand, of course, leading to both a fictionalized TV movie and a novelization, The Wave, in 1981. The Third Wave has inspired everything from a Canadian musical to an episode of the children’s cartoon “Arthur”—and even a Sweet Valley Twins book, 1995’s It Can’t Happen Here. The story of the Third Wave has had a recent renaissance in Germany, with a 2008 film and a 2019 Netflix series, We Are the Wave.

Although Miklowitz’s novel did get a 1985 Emmy-winning television adaptation, the Color Game never managed the big pop culture footprint of the Third Wave. And the real-life game didn’t please everybody, especially once it moved beyond the control of its developer. Otero was sued in 1988 by the parents of a high school student who claimed her experience as a “lower-class” Color Game participant had traumatized her. But as an exercise for college students, led by an experienced teacher, the Color Game proved popular—and Miklowitz’s fictional version offers far more insightful social criticism than the usual YA “the game got out of hand!” cautionary tale. The Wave has two fairly simple messages: “The desire to belong will dull your conscience,” and, “Anybody will buy into fascism if you market it right.” The War Between the Classes is teaching subtler lessons about shame, solidarity, and meritocracy.

Miklowitz specialized in YA novels about social issues: cult recruiting, nuclear war, teen suicide, single motherhood. Her prose in The War Between the Classes is workaday, her dialogue often preachy; characterization is quick and simple, and the obligatory YA romance is useful to the plot, but predictable. That romance crosses both color and Color Game lines. Emiko Sumoto—always “Amy” at school—is a middle-class Japanese-American girl whose boyfriend, Adam, is a rich white bro. His first romantic gesture in the novel is a flower with a note: “To my exotic, inscrutable Amy….” This is about the level of subtlety the book aims for.

Amy ends up wearing the armband of the upper-class Blues, whereas Adam is relegated to the lowest class, the Oranges. This is no coincidence. In the novel, the fictional Otero rigs the game so that students of color are assigned to the upper strata and the white kids are more likely to end up in the lower. Meanwhile, the game also reverses their sex roles: in a twist taken from the real-life Color Game, boys (called “No-Teks”) must now curtsy to and otherwise defer to girls (“Teks”).

In fact, the game relies heavily on shows of deference. The novel’s Otero explains, “Oranges must always show their inferiority by bowing when they meet their superiors, all colors above them. Light Greens must bow to the Dark Greens and Blues… But the Blues, bless them, don’t bow to anyone. Why should they?” He continues, “Inferior colors may not speak with or socialize with superior colors. A superior color may address an inferior one, but not vice versa.” Otero throws in derogatory comments about the “lower” colors (“I wouldn’t want to confuse you… Especially you Oranges”) and warns them that a “spy network” of enforcers called G4s have the power to report and punish disobedience. “You can be fined, harassed, given lower status”; you can also gain status by “squeal—er, uh, reporting” on others who break the rules.

The students must keep a diary of their impressions of the game; they can be punished if they’re caught without an up-to-date journal—even outside of school. Oranges sit at the back of class and wait at the end of the cafeteria line. “Lower” colors must run errands at the command of “higher” colors. Even when they break the rules, Blues get warnings; Oranges get punishments.

Amy is sweetly conflicted about the taste of power the game gives her over her boyfriend. Her blue armband gives her the power to confront the racism of the rich white kids, and uncovers an anger she didn’t realize she harbored. Adam has a harder time: “I was rewarded yesterday. You know why? For being submissive when a G4 chewed me out. I feel sick just thinking about it!”

The most noticeable feature of the Color Game’s understanding of class is how heavily it relies on humiliation. That’s simple necessity, since neither a college professor nor a high school teacher can actually take away their students’ food or shelter, deny them health care, or force them to live in unsafe neighborhoods. And yet necessity becomes a virtue here, as the students confront how deeply poverty and inequality humiliate those who endure them. Americans often blame the poor for their poverty (this is true across class lines; poor people blame themselves as well as their neighbors). All forms of need are treated as personal failure. This is the aspect of poverty that the Color Game can best replicate, and so the experiment overturns the assumption that the worst thing about poverty is that you have less stuff. (Monks have less stuff and they’re rarely ashamed of it, to use just one example.)

The “lower-class” students quickly begin to experience self-doubt, feeling constantly scrutinized and vulnerable, even helpless. The scene where Brian, one of the enforcers of the game’s hierarchy, forces a Dark Green student to turn over her game diary so he can mock her private thoughts aloud is startlingly raw. This humiliation is deepened by the way the Color Game (in the novel) exposes the flaws in the meritocratic ideal. Tests are handed out in order by color, so the better your economic position, the more time you have. The “higher” colors even get easier tests. And of course the point is that even before the Game started, the intelligence and academic ability of the students didn’t define their worth—and their grades were never fair.

The recurring use of the diaries to humiliate offers a strange, painful nuance. Why are the G4s so intent on learning, and exposing, what the “lower classes” really think? In the novel it’s camouflage so that Otero can monitor whether students are learning from the Game; but there’s an unexpected parallel with 2017’s Get Out, in which privileged characters similarly hunger to both understand and control the experience of the oppressed. Over the course of the Game, the students who are privileged in real life begin to feel that they’ve been missing something—something important that they neither knew nor wanted to know. Only when they themselves begin to experience humiliation do they wonder if their previous experience of power has somehow damaged them.

In the 1983 video on the “real” Color Game, one participant, like the fictional Amy, broke the rules by bowing to her “inferiors” and got busted down to Orange. She noted, “There’s not much unification among the upper classes. It’s kind of everyone for themselves… When you become part of the lower class, you’ll notice there’s much more of a sense of unity. People band together, we help each other out much more.” Miklowitz captures this solidarity too—a solidarity that is even harder to find outside the game now than it was in 1985, as low-income families, communities, and institutions are even more fragile.

The novel ends happily, of course. Amy leads a cross-class rebellion against the Game. There’s a cathartic ceremony in which the students shed their armbands and embrace, even hugging Brian, the G4 who seemed to relish his work. Interestingly—and depressingly—the characters walk away with relations between the sexes more obviously changed than relations between the classes. Amy has learned to assert herself in her romance with Adam, and he’s learning to see that as a gain for himself rather than a loss. Friendships have been forged across IRL class lines, and we can hope that some of them will last. And yet these friendships don’t seem to impose any obligations of change, the way the shift in Amy’s self-understanding requires Adam to change.

Ultimately, the girls learn to assert themselves, but class relations don’t budge: it’s easier to figure out how a boy might listen to a girl than how a rich kid might relinquish his power. Despite the confrontations in the mall food court and kids who use “black jive,” in some ways The War Between the Classes feels painfully contemporary.

Eve Tushnet is the author of two novels, Amends and Punishment: A Love Story, as well as the nonfiction Gay and Catholic: Accepting My Sexuality, Finding Community, Living My Faith. She lives in Washington, DC and writes and speaks on topics ranging from medieval covenants of friendship to underrated vampire films. Her hobbies include sin, confession, and ecstasy.Patreon Button

“Style Is Surely Our Own Thing”: Nate Patrin’s ‘Bring That Beat Back’

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Michael Grasso / July 8, 2020

bring that beat back coverBring That Beat Back: How Sampling Built Hip-Hop
By Nate Patrin
University of Minnesota Press, 2020

It’s practically impossible to imagine popular music in the year 2020 without considering the central role digital sampling now plays in making beats and reshaping melodies. It’s part of the very backbone of today’s music production. Whatever vogues that studio production wizards employed back in the day to find and engineer that perfect take, sampling has proven itself a wholly different animal. Constructing a brand new edifice out of building blocks sourced from musicians of the past is now so de rigueur in popular music as to be almost banal. But a few decades ago, this novel method of musicianship was denigrated, deemed dangerous, compared to outright theft, and fraught with vast social and economic ramifications.

Ultimately, all musicians who use sampling in a contemporary context have a small cohort of DJs and MCs in 1970s New York City (and a few other American urban centers) to thank. This historical role of the DJ—to build community by getting audiences out on the dance floor while rescuing and re-presenting lost musical classics for a new generation of listeners—is at the center of Nate Patrin’s dynamic and riveting new study, Bring That Beat Back: How Sampling Built Hip-Hop. Sampling began at block parties and in discos, where the nascent hip-hop scene was born, matured amidst the rapidly-expanding recording technology that revolutionized popular music in the ’80s, and reached maturity as DJs and producers sought and treasured the rarest breaks and the sweetest jams to back their MCs. The four legends of sampling and hip-hop production examined by Patrin in the book—Grandmaster Flash, Prince Paul, Dr. Dre, and Madlib—each embody a specific phase and philosophy in this evolution of sampling in hip-hop and, by extension, all of popular music.

Patrin digs deep into the record crates of the first hip-hop DJs, tracing the essential breakbeats that defined early hip-hop tracks. The MCs and DJs whose skills on the mic and turntable eventually created hip-hop owe much to West Indian DJ traditions such as toasting; Patrin notes that early seminal hip-hop DJs Kool Herc, Afrika Bambaataa, and Grandmaster Flash all share Caribbean roots. And the shared desire of DJs to provide the freshest, rarest, and most “eclectic” beats to get people out on the dance floor—sometimes even head-to-head at a block party or dance night—echoed the competition that was happening on the dance floor between gangs and crews. Patrin notes that “Herc made a point of removing the labels from his records… and keeping them in nondescript sleeves so nobody else could capitalize on his discoveries.” Finding a forgotten gem at a record store or in someone’s collection was the real prize, which meant an encyclopedic knowledge of jazz and soul rarities. “Real DJs ignored the big names on the front of the record for the small ones on the back,” Patrin writes. “Certain previously semi-anonymous session players became must-haves. Did Bernard Purdie play drums? Was Chuck Rainey on bass? Cop that shit.” It wasn’t just esoteric musical knowledge that made the DJ; technical knowledge was highly prized and necessary. Herc’s giant sound system—powered by cutting-edge turntables imported from Europe and massive amps and speakers—was a testament to his deep technical know-how.

As awareness of hip-hop began moving downtown in the late ’70s—into the clubs, the discos, and the art scene in New York City—DJing and MCing began cross-pollinating with the contemporary music scene. Even at the Edenic outset of this exciting and dynamic new culture, there was conflict between DJs and the musicians they sampled over a perceived “theft” of their musical work. Sugarhill Gang’s “Rapper’s Delight,” the first rap song to make the Top 40, copped the bass line and melody from Chic’s recent massive disco hit “Good Times,” which led to the first of what would become many lawsuits and settlements over sampling in hip-hop. But Pandora’s box had been opened, and, by 1983, hip-hop as an art form had a solid canon of traditions to draw upon—as well as a new generation of MCs and DJs who sought to emulate the crate-digging obsessiveness of trailblazers like Herc and Flash. Whole compilation albums of classic drum breaks started being released; even James Brown got into the act with an album of ’70s rarities that would become hip-hop essentials, including a nine-minute version of classic “Funky Drummer” that would propel countless ’80s and ’90s hip-hop tracks.

In the “Prince Paul” section of Bring That Beat Back, focusing on the innovators in sampling in the late ’80s, Patrin hits the sweet spot of the beginning of my own personal awareness of hip-hop. Whether it was seeing Run-DMC spar with Aerosmith on MTV, or the cassettes circulated by friends and classmates—names like Ice-T, N.W.A., Public Enemy, Boogie Down Productions, De La Soul, A Tribe Called Quest—the cultural wave of hip-hop began to crest and splash over the invisible walls that redlining had built around our white suburban neighborhoods. These tapes felt to us like samizdat: they all regularly played on Walkmen instead of boom boxes so parents and teachers couldn’t catch what we were listening to. And it’s no surprise that, as the hip-hop artists got younger and closer to our own age, the samples started to consist of music that our late Generation X selves remembered fondly from our own living memory, a first fleeting feeling for our generation of pop culture nostalgia. The Prince Paul-produced 1989 De La Soul long-player 3 Feet High and Rising was a seminal hip-hop experience for listeners of Patrin’s (and my) age group. Its playfulness and willingness to cheekily appropriate radio-friendly smooth hits of the late ’70s and early ’80s was nothing less than a cultural bridge between old school and new school, Black and white: “[On 3 Feet High and Rising], sampling didn’t just build loops,” Patrin says, “it formed conversations.”

Patrin also asserts that this mainstreaming of sampling and the increased plumbing of our collective memory didn’t happen in a vacuum. It was part of a larger and more profound cultural (and political and economic) pivot thanks to the end of the Cold War and the much-talked-about “end of history”:

The timing for all this was fortuitous. The presumed triumph of the West’s form of capitalist democracy that followed the 1989 fall of the Berlin Wall dovetailed with a late ’80s surge of commercialized nostalgia. As aging baby boomers and their younger siblings and offspring in Generation X faced the waning years of the decade with a turn toward a fondly remembered past—Beatles albums reissued on the new must-have CD format, all your old favorite shows airing constantly on Nick at Nite, every movie you remember from your childhood available to rent on VHS—hip-hop’s awareness of the past, and its creators’ ability to reconstruct it, took on its own undercurrents of longing. If the end of history felt like a slow but sure turn toward the idea that an unwritten future had no real shape or form to it, this wave of music arose from the very idea that the past was all they really had to build the present with—the future would have to wait.

Prince Paul does his best Rod Serling impression in the music video for De La Soul’s massive summer of ’89 MTV hit “Me Myself and I”—buoyed by an electrifying hook copped from Funkadelic.

But this increased visibility and popularity is precisely what led to sampling’s first great prolonged controversy. Lawsuits multiplied; sampling masterpieces like the Beastie Boys’ sophomore album Paul’s Boutiquestuffed with hundreds of samples and beats—stand as a final testament to a more lawless era when samples didn’t get comprehensive financial and legal clearance. And it wasn’t just white artists like The Turtles (and their landmark lawsuit against De La Soul) who were resentful of the “theft” of their music. The Black jazz and soul and funk artists whose work was the foundation of those early DJing days in the ’70s—the artists on those label-less LPs guarded like a hoard of treasure by Herc and Flash and their fellow hip-hop trailblazers—felt their hard work was stolen, and expressed this opinion in terms of Black pride. Patrin notes that jazz musician and Black political activist James Mtume had harsh words for what he perceived as the creative and cultural cul-de-sac of sampling and DJing: “You cannot substitute technique for composition. We’re raising a generation of young black kids who don’t know how to play music.” While rap groups, producers, and DJs routinely asserted that their collage of sound created from bits and pieces of old recordings produced something entirely new—and that hip-hop was in turn bringing knowledge of and veneration for these older artists to a new generation—this tension remained for much of hip-hop’s rise to prominence in the 1990s.

I may be giving the later chapters of the book on the mid-’90s and beyond slightly short shrift in this review, but rest assured they are also a thrilling ride. Dr. Dre’s humble beginnings in LA dance clubs in the early ’80s, eventually expanding into a “G-Funk” record-production empire thanks in large part to George Clinton and Bootsy Collins-filled record crates (that also led to a career renaissance for the Parliament-Funkadelic collective in the ’90s), is an amazing and dramatic story. And the final section of Bring That Beat Back, focusing on Madlib and other more contemporary sampling wizards, brings the story full circle, as their desire for rarer and rarer beats and a compositional virtuosity calls to mind those heady years of hip-hop in the Bronx some 40 years earlier.

The technological advances that accompanied hip-hop’s rise—from booming systems and turntables, to drum machines and sequencers that could only spit out a few seconds of sound, to the fully computer-driven music production of today—allowed for further and further subtlety to be applied to the music and thus, paradoxically, a deeper understanding and appreciation of it. “It wasn’t just listening to a band and affecting its aesthetic,” Patrin says about one of Madlib’s pseudonymous projects, “it was putting in the time, decoding the pieces, pulling them apart, and reassembling them that helped grow the knowledge of where this music actually came from, what it first meant, and what else it could mean in the hands of someone decades later. When an artist like Madlib used that knowledge to build a new facade of his musical self with those old formative records as a mediator, the opportunities for self-expression ironically became even more wide open.”

The final chapters of Patrin’s book prove that hip-hop—now nearly half a century past its origin point in the dance halls and street parties of New York City’s outer boroughs—hasn’t changed its basic identity at all. Record crate archeologists still take on new names and identities to share their musical treasures with the world and get people dancing—and thinking seriously about their material conditions under American apartheid. The aesthetics and technology of hip-hop may have been revolutionized several times over since the mid-1970s, but the fundamental core of its cultural meaning and value haven’t.

Grasso AvatarMichael Grasso is a Senior Editor at We Are the Mutants. He is a Bostonian, a museum professional, and a podcaster. Follow him on Twitter at @MutantsMichael.

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Falling Into The Sky: Disappearance, Aviation, and ‘The Twilight Zone’

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Grafton Tanner / June 25, 2020

twilight zone the arrival“Really nothing there, is there?”

—from Duck Pimples (1945)

Classic episodes of The Twilight Zone (1959-1964) follow a simple formula. An ordinary person experiences something extraordinary, and we follow along as they figure out what is happening. Very often, the story ends with a twist: the cross-country traveler has been dead all along, the aliens are actually astronauts from Earth, To Serve Man is a cookbook. But not every episode adheres to this formula. In fact, the very best of Rod Serling’s visionary series aren’t so simple.

“And When the Sky Was Opened,” from the first season, is one of the very best. Based on the Richard Matheson short story “Disappearing Act,” the episode tells the story of three pilots—U.S. Air Force Colonel Ed Harrington (Charles Aidman), Colonel Clegg Forbes (Rod Taylor), and Major William Gart (Jim Hutton)—who return from the first voyage into space only to be erased from existence, one by one. The story begins after the pilots have crash landed, but Rod Serling’s opening monologue includes a bit of crucial exposition: the pilots vanished from radar and lost all contact with mission control for twenty-four of the thirty-one hours they were in flight.

After the mysterious and sudden disappearance of Harrington upon landing, Forbes desperately tries to convince Gart that something has taken Harrington from this world, that perhaps “somebody or something made a mistake” and let the three pilots return when they shouldn’t have. Gart, confined to a hospital bed, has no memory of Harrington, and Forbes comes to realize that no one else remembers the pilot. The story ends with Forbes arriving at the horrific realization that he is next to disappear. Begging for his life, he runs screaming from Gart’s hospital room and vanishes. When the nurse fails to remember Forbes, Gart then understands the colonel was telling the truth, and Gart, the aircraft, and the mission disappear without a trace.

The episode is a success for many reasons. The acting is palpable; you can feel the existential horror of the pilots as they come to terms with their absurd fate. As the panicked Clegg Forbes, Rod Taylor gives a dynamic performance of a man splintering into madness, and when the supporting cast gawks at him with pity, you start to wonder whether Forbes is really delusional. The episode also refrains from ending with a twist. There is no grand surprise at the end, only eerie ambiguity. Something has disappeared the pilots from existence. Without a conclusive reveal, all we’re left with is a lingering cosmic horror—the bizarre, nauseating suspicion that the universe operates according to unknown logic. Perhaps there’s no logic at all.

Like every Twilight Zone episode, “And When the Sky Was Opened” reflects both modern and timeless human anxieties. It can tell us quite a bit about memory and information loss, about the politics of disappearance both in postwar culture and in today’s time of social amnesia, when too much information inevitably causes some things to be remembered and others to be forgotten. And the episode uses aviation to reveal the politics of social forgetting, exposing the truth that only those who remember the past disappear.

“And When the Sky Was Opened” is not the only Twilight Zone entry to feature disappearing aircraft. The third season also-ran “The Arrival” tells the story of a commercial flight that lands mysteriously without anyone on board. A detective with a perfect record is assigned the case, and he slowly comes to believe the plane isn’t real. When he attempts to prove this by placing his hand in the path of a spinning propeller, the plane vanishes. The twist? The detective does not actually have a perfect record. In his entire career, there was only one case he couldn’t solve: a missing airplane that disappeared mid-flight years earlier. The empty plane is merely a ghost that has come back to torment him. And in the brilliant “The Odyssey of Flight 33,” a routine flight encounters a strange tailwind that accelerates it past the speed of sound. When the plane slows, the pilots attempt a landing—only to realize they have traveled backwards in time to some prehistoric era. They successfully pick up the tailwind again, hoping to travel back to the present. This time they stop in 1939. The episode concludes with the pilots preparing to ride the tailwind back to the present one last time before the plane runs out of fuel.

“Now, most airplanes take off and land as per scheduled,” Rod Serling reminds us in his opening to “The Arrival.” “On rare occasions, they crash. But all airplanes can be counted on doing one or the other.” Except when they don’t. Serling wrote Twilight Zone plots around vanishing airplanes because he knew they shake our faith in a thinkable world. How can something so huge and with so many people involved simply vanish? 

***

It’s a question asked in the wake of every major aviation mystery, from Flight 19 to the recent disappearance of Malaysia Airlines Flight 370. The commercial flight took off from Kuala Lumpur International Airport and headed to Beijing on March 8, 2014. It never landed. Shortly after takeoff ATC lost contact, and the plane, with its 239 people on board, disappeared from radar. The search for it became the most expensive in aviation history, but nothing was found. Some say it crash landed; others have speculated it was hijacked. There is no consensus among investigators. 

James Bridle calls aviation a “site where technology, scientific research, defense and security interests, and computation converge in a nexus of transparency/opacity and visibility/invisibility.” But it’s more than that. For over a century, aviation has been the engine of information science, as well as the proof that once-impossible dreams can come true with the help of mighty computing power. Along with the realization of human flight came unprecedented connectivity, which in turn caused an explosive outbreak of information: projections, predictions, models, and data. Over the twentieth century, technology progressed at a dizzying rate. Planes, along with everything else, got faster. “At such an exponential rate,” David Graeber writes, “it must have seemed reasonable to assume that within a matter of decades, humanity would be exploring other solar systems.”

And then something strange happened. Technological advancement slowed in some areas, and planes were no longer quite as fast. While aviation slowed, however, information science did not. Today, futurity is measured not by the speed of an airplane but by the speed of WiFi. A technology today seems futuristic if it provides us with a steady drip of information, of which there is more than could ever be analyzed by anyone. The so-called infodemic—a viral outbreak of information and misinformation—did not start with the 2020 outbreak of COVID-19. It’s been ongoing since the birth of the information age, and it’s only gotten worse.

Without aerospace science, funded largely by the military, there would be no information age, for aviation is only possible via advanced information technologies. The disappearance of planes, such as Malaysia Airlines Flight 370, proves that information can vanish too—a shocking truth almost too horrible to bear in our control society. “For everything that is shown,” Bridle writes about plane-tracking, “something is hidden.”

Information loss is a natural occurrence, and it’s especially prevalent—and dreadful—in a society obsessed with eliminating unknowns. But sometimes, disappearance is artificially induced to serve certain interests. Ideas that challenge ruling ideologies, the ones that resist capital especially, are erased. Memories of radical events are written out of history, consigning non-normative knowledge to the margins—very often deleting them from the official account altogether. If they do survive, traces of these events hunker underground, or they hide beneath the cover of normativity, passing as “appropriate” but occasionally winking from behind the veil at those who also know. If they are eradicated, stamped out of the cultural script, radical memories will always return as ghosts, terribly inconvenient reminders of an alternative future that was foreclosed by capitalism. This act of hauntology, of the forgotten past haunting the present with visions of lost futures, is crucial for collectives to combat the neoliberal “eternal” present—if only we could remember.

When American soldiers returned from World War II, they came back bearing secret knowledge: the horrors of warfare and the absurdity of power. Waking up as civilians, the returned had their memories wiped by the burgeoning postwar consumer society, which promised pleasure through purchasing and fixed gender roles as binary, locking into place a suffocating bureaucratic rationality that extended from the corporate sector to the body. Like the pilots in “And When the Sky Was Opened,” those who remembered had to disappear for the postwar dream to persist. Rod Serling served in WWII and witnessed the carnage of war firsthand in the Philippines. He grew familiar with the randomness of death during his service. He saw a fellow private decapitated by a falling food crate while telling a joke. The collision of comedy and death stunned Serling, who was eventually awarded the Purple Heart but experienced difficulty returning to civilian life—how far removed it was from war’s chaos. To cope, he filtered his knowledge through the medium of television, encountering fierce resistance from studio executives as he created The Twilight Zone, itself an indictment of unbridled power disguised as a fantasy series. 

By the time Serling died in 1975 from a series of heart attacks, Augusto Pinochet was forcefully disappearing thousands of political opponents in Chile. Animated by American free-market ideology, Chile began a neoliberal conversion in the 1970s, and anyone who opposed it was punished. Some were thrown from helicopters into the ocean; others simply vanished. Decades later, the United States would wage its own regime of disappearance. Conducting “extraordinary rendition” in the wake of 9/11, CIA agents abducted so-called enemy combatants, transported them to makeshift prisons, and tortured them for information about global terror cells. Forty of these combatants remain at Guantanamo Bay, a concentration camp operated by the United States. The prisoners kept there are “ghost detainees”: neither dead nor alive, liminal, in between the cogs of a ruthless penal machine beholden to no one. Their flickering presence/absence haunts the American imaginary.

Living with the knowledge that things will disappear is a dreadful existence, made all the more horrible when we understand that not all disappearances are accidental. Realizing something erased his co-pilot and lifelong friend from existence, Colonel Forbes is sick with dread. He knows that erasure is an act of historical violence. It is a singularly cruel feat to exterminate every last memory of a person, especially if they carry a truth that reveals the hideous countenance of injustice. Capitalism is a disappearing act. Work is contingent; markets, volatile. Things are stable until they aren’t—which means they never truly are. When the sky opens, only the privileged survive. Only the amnesiacs are left alive. 

Grafton Tanner is the author of The Circle of the Snake: Nostalgia and Utopia in the Age of Big Tech and Babbling Corpse: Vaporwave and the Commodification of Ghosts. His writing has appeared in The Nation and the Los Angeles Review of Books.

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Cottage Cosmos: Alan Jefferson’s ‘Galactic Nightmare’

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Richard McKenna / June 23, 2020

GN Final Poster orig let 1

Bear with me, because this might get a bit rambling: the way I see it, in a healthy world, not only would we have in hand the levers of the factories, we’d also have the tools for our own artistic fulfillment. And to anyone saying that the tools are there for the buying if you just toil away at the grindstone long enough, I’d reply that tools aren’t simply physical artifacts. Tools are also time, the mental structures like self-belief, the very idea of art as something worthwhile—all of which are etched upon your cerebral cortex by your environment and your upbringing. It isn’t just because we can’t afford brushes that most of us don’t become artists—though for plenty that actually is the reason—it’s because if we do have spare time, we’ve often been trained to feel that art and creativity are not worthwhile ways of using it.

None of this is helped by the establishment’s ongoing drive to turn the clock back to 1902 and formalize creativity into a narrow set of structures accessible only to the wealthy or those the wealthy choose to sponsor. We’re trained to consume their creativity instead of employing our own, so that our “betters” get the structures, spotlight, and funding to follow their muses while our own muses are left moldering in our heads. I don’t mean by this that each of us is necessarily a budding Mozart; I mean that art shouldn’t only be in the hands of those the establishment decides are budding Mozarts—and that Mozarts are in any case an unhealthy metric for judging the value of creativity.

1 Storyfile 1 Front page

The front page of the Galactic Nightmare story file

Yet, despite all that, fully-formed miniature Mozarts do sometimes appear and seize the tools of creativity for themselves—occasionally at the helms of gleaming spacecraft decked out with banks of pulsing synthesizers. Such is the case of Alan Jefferson, the self-taught polymath behind Galactic Nightmare.

I appreciate that this is a roundabout and slightly bombastic way to start an article about an alien war rock opera concept album made partly in a bedroom in Hull, but Galactic Nightmare deserves flights of rhetoric. Composed, written, played, sung, recorded, and illustrated almost in its entirety by one young Yorkshireman, it tells the tale of how computer expert Doctor Larson discovers a series of extraterrestrial transmissions describing an attack on the inhabitants of planet Zeon by a race known as the Immortals, who plan on using them as cell donors for the serum that gives them their longevity. The Zeons eventually win out, but Galactic Nightmare ends with a newsflash warning that the Immortals are beginning their invasion of Earth.

I don’t know how many of you have been walking around for years with vastly detailed imaginary worlds inside your heads—I know I have—but listening to Galactic Nightmare feels like watching somebody’s head split open, their imaginary world bursting out in full laser-lit, synth-blasting glory: an effect only made more intense by the lovely artwork Alan himself created to illustrate it.

“[I] worked as a milk man on my father’s milk round at Featherstone for a short time before leaving to attend Wakefield Art College when I was 17, where I completed a three year graphic design course,” says Alan. “I left to find there were no jobs for graphic designers without experience and ended up as a corrugated box designer.” After a year of low-paid work in said box design, and a period of low-paid greeting card illustration, he decided to pack it in and go freelance.

Together with a love of art, Alan had long nurtured an interest in recording and making music, becoming involved in it, like many kids, by taping songs from the radio and TV: “I had a reel-to-reel tape recorder when I was 13 and used to tape singles from Top of the Pops with the microphone attached to the TV speaker grill. So I had always been interested in listening and recording music from a young age, but as for playing, that came much later… I was more interested in drawing, making my own SF comic books, and playing football and cricket in the school teams.”

A few examples of Alan’s homemade comics

Alan had been a science-fiction fan since he was a child, drawing his own comics inspired by the strips in the Gerry Anderson TV21 comic and The Eagle, his brightly-colored imagery revealing a vivid personal aesthetic that would later erupt in the artwork for Galactic Nightmare. “The First SF film that inspired me as a child was Voyage to the Bottom of the Sea,” Alan recounts, “[then at] art college, The Omega Man, Planet of the Apes and 2001: A Space Odyssey… and This Island Earth.” With its glowing, unearthly palette and wars on distant planets, it’s perhaps the mood of this last film that Galactic Nightmare most evokes.

Alan’s interest in music led to him working his way up from a tiny squeaking Stylophone to an electronic organ, upon which—inspired by things like Keith Emerson’s crazed antics in The Nice’s performance of “America” on BBC2s Old Grey Whistle Test and Uriah Heep’s performance of “July Morning” on the same program—he undertook to learn to play. “Having no formal music training—as my school had six hours of music in four years and only had kazoos to play—this was extremely ambitious, but I managed it. I then purchased a dual portable organ keyboard and Korg synthesizer and continued to learn songs by ear from records.”

This Island Earth inspired painting.

 One of Alan’s youthful paintings, inspired by 1955’s This Island Earth

Alan’s art college friend Jack Stoker played guitar and had a deaf next-door neighbor that meant they could rehearse without complaints, so once a week Alan would “… pack my gear into the Mini and make my way to Garforth were we would play the songs I taught him to play. At this time I got the Mini Moog synth due to being impressed by Ken Hensley using one on stage and on records in Uriah Heep.” (And I think we can all appreciate the recursive beauty of a Mini Moog being transported around West Yorkshire inside a Mini.)

After Alan and friend had been playing together for about five years, he purchased a four track TEAC reel-to-reel recorder and mixer to do multi-track recordings, initially recording instrumental covers, laying down each sound separately on the four track and gradually overdubbing, before starting to write original songs that eventually evolved into the demo for an SF concept album influenced by Uriah Heep, Deep Purple, and Boston. Alan sent it around the record companies, but the lukewarm response was that it was not commercial enough.

In 1979, after hearing Jeff Wayne’s 1978 double-LP rock opera adaptation of H.G. Wells’ War of the Worlds, Alan decided to give the SF concept album another try, this time basing it around a narrative. “I had a title for a song called ‘Giant Metal Monsters’ which I wanted to incorporate into the story. So I developed the story around that. In order to be different from H.G. Wells’s ‘War of the Worlds’, I placed my story of alien invasion on another planet with alien beings. I would write the song lyrics first or fit the lyrics to the music. ‘Old and Grey’ is a prime example, where I had this chorus riff and thought of the lyrics to fit it. The whole song then developed from that riff, as did the reason for the Immortal invasion of Zeon in the story.”

Some of Alan’s concept artwork for the Galactic Nightmare packaging

Galactic Nightmare was recorded “in fits and bursts over several years, also while recording other non-SF music” in a 12′ x 12′ room in Alan’s house near Pontefract, and completed in a bedroom in Hull using a Tascam 8 Track reel to reel recorder, Teac 4 Track reel to reel recorder, two cassette recorders, a 6×4 and a 6×2 small mixers, Great British Spring Reverb, Electric Mistress flanger, phaser/distortion/ noise gate pedals, Hammond C3 organ with a Yamaha amp/rotating speaker, a Grant Stratocaster copy, AKG/Sennheiser mics, and Paiste hi-hat and crash symbols.

“The complexity of recording all the sounds individually—in real time, no sequencers then—was extremely time consuming,” says Alan. “Frustratingly, there were also the problems of equipment reliability in those days. For example, the Mini Moog was an expensive synth that needed new keys after six months as they were always wearing out! If I had stuck knives in them as Keith Emerson did in his Hammond organ you could understand it.” In fact, the creation of Galactic Nightmare was at times an actually physically dangerous process. “While I was rewinding the Tascam 8-track recorder, another very expensive machine, one of the large eight and a half inch tape reels flew across the room—very dangerous! It was only held on by two small aluminum nuts.”

The process was grueling in other ways, too. “Mixing down was a nightmare, as you needed four hands on the faders to mix all the sounds from the eight track, four track echo, spring reverb, and cassette deck. We had moved back to Hull again so there was only myself to do it. I ended up mixing down a lot of the tracks in sections down on to the four track and then splicing them together with splicing tape. Many splices had to be redone so you didn’t notice the joins,” says Alan. “Now on computers you can have all these things automated apart from joining tracks. But that is also easier to do on the computer.”

In 1985, six years after he’d begun it, Galactic Nightmare was finished. But the record companies’ cool reception to the demo cassette he sent them—together with a 17-page story file, including lyrics and illustrations—convinced Alan to take matters into his own hands. “Rather than waste my efforts, I made improvements to Galactic Nightmare, including re-recording a different beginning and ending, and decided to release version two myself on vinyl LPs. I designed and illustrated an LP cover using updated illustrations from the story file showing elements of the story, hopefully to get people interested in the musical.”

GN AD

Releasing it on LP proved prohibitively expensive, so Alan opted for a cassette version that would be accompanied by an A2 poster of the cover art and four-page story file. He placed ads in several magazines, but unfortunately his DIY advertising offensive proved unsuccessful, perhaps victim to the mood of the day—consumer tastes were shifting from small-scale experiment to large-scale bombast, and the country’s various cottage industries were rapidly being marginalized. Alan made a second attempt to spark some interest from UK record companies: “[I] got some nice replies, including one from Sir Tim Rice who found it interesting. Stephen Garrett of Channel 4 urged me to turn it into a stage play. Lucas films and Spielberg films returned everything unread/unheard!” 

It took thirty years for Galactic Nightmare to get a proper release. Though its initial appearance hadn’t been the success Alan had hoped, pervasive memories of those strange adverts and the few copies that had circulated gradually accumulated a strange momentum of their own over the decades, and in 2015 Trunk Records released a limited edition Galactic Nightmare double LP. The different format meant editing the the original cassette’s 98 minutes down to 88 minutes to fit four sides, and though not one to shy away from daunting undertakings—as the entire story so far should indicate—Alan admits that “[it] was a nightmare to do, even using computer sequencer software.”

This, then, is the story of Galactic Nightmare—a hand-crafted cosmic odyssey whose vast scope ranges between esoteric locales as disparate as Zeon and Mythmolroyd. It remains a stunning DIY chef d’oeuvre, and Alan’s dedication to realizing his own personal vision over the space of years to little interest from an incurious outside world continues to be inspiring. The quality of the whole thing, from the artwork to the production to the music, completely belies its artisan genesis: in fact, perhaps the only thing that gives Galactic Nightmare‘s origins away might be Alan’s vocals—but, strangely, while I’m sure he’d be the first to admit that he might not have the pipes of a Phil Lynott or a Justin Haywood, the earnest, plaintive quality of his voice only makes the album that much more touching and human, and even more clearly the product of one person’s quest to bring to life his own riotous vision as opposed to some slick, corporate box of delights. It’s galling to think that something so unique was snubbed by record companies who were happy to throw money at forgettable “concept album” dross like the Intergalactic Touring Band.

Them’s the breaks, I suppose. Alan is now retired and considering getting involved with music and painting again—to follow along, visit the Galactic Nightmare website he has put together himself—and has also produced an enhanced version three of Galactic Nightmare that boasts two extra tracks and lasts 110 minutes. Let’s all hope that when it eventually sees the light of day, it gets the treatment and reception it deserves. I don’t know if Alan would agree with my ideas about art and creativity, but what I do know is that we should all take his example and try and make more home-produced concept rock operas about alien invasions—or whatever else—because, like Galactic Nightmare, they can only make the universe a better place.

Many thanks to Alan for very kindly agreeing to speak to us and allowing the use of his artwork, all of which is © Alan Jefferson.

McKenna AvatarRichard McKenna grew up in the visionary utopia of 1970s South Yorkshire and now ekes out a living among the crumbling ruins of Rome, from whence he dreams of being rescued by the Terran Trade Authority.

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“No Bars Between Us”: Joanna Russ, Gwyneth Jones, and the Feminist Utopia

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Noah Berlatsky / June 18, 2020

Joanna Russ
By Gwyneth Jones
University of Illinois Press (2019)

Gwyneth Jones’s new critical biography of Joanna Russ for the Modern Masters of Science Fiction series (called simply Joanna Russ) seems less like an academic reconsideration than a continuation of its subject’s oeuvre. That is part of Joanna Russ’s peculiar genius. Her most famous novel, The Female Man (1975), is (as Jones deftly explains) itself a critical biography of her self, in which four versions of Russ meet and interrogate each other’s motivations, desires, and fates across somewhat more than four different worlds. “The novel’s séance-like structure of competing voices is fiction laid bare,” Jones explains, as her own book becomes another “twisted braid of the author’s mind.” The volume is a polyvocal analysis of a polyvocal analysis, speaking to and about a Joanna who is speaking to and about Joanna. Jones and Joanna (as Jones calls her throughout) are not subject and object, but sister speakers together, most alike when their voices are most individual.

Russ is best known for her science fiction, a genre in which she experimented, and with which she argued, throughout her life. That argument, as Jones makes clear, was primarily a feminist one. In her 1972 critical essay “What Can a Heroine Do?: or Why Women Can’t Write,” Russ declared in all caps “WOMEN CANNOT WRITE—USING THE OLD MYTHS. BUT USING NEW ONES?”

Science fiction and fantasy, with their postulation of distant or future worlds, allowed a rejiggering or reimagining of realism’s tropes, and therefore of realism’s patriarchy. In The Female Man, one instance of Joanna named Jeannine, a younger, sadder, still heterosexual self, wanders through a drab, timid world waiting to marry some drab, timid man. Meanwhile, another instance, Janet, fights duels to the death with rapiers (“apparently, since that’s the kind of scar Janet Evason has to show—though we never see the rapiers,” Jones offers, in a very Russ-like aside) on the all-female alternate timeline of Whileaway. These alternate Joannas are joined by Joanna herself, both as in-novel character and as an authorial voice that comments on her own fictional creations as they appear and disappear from each other’s worlds. The novel is then a realist story (both in the sense that we visit Jeannine’s drab grey realist world and in the sense that Joanna is speaking as her real self). But it’s also an exploration of a science fiction alternative to realism, as the self-confident, unquenchable Janet deftly thumps would-be assaulters in our world, and has duels and adventures in her own lesbian all-female utopia.

The science fiction world of Whileaway gives women room and breadth for feminism. But Jones, and/or Russ, are careful to document the ways in which science fiction itself was mired in the all-too-real conventions of misogyny. Russ’s work was attacked as an exercise in angry man-hating by male SF writers like Poul Anderson and Philip K.Dick, and Russ was frequently frustrated that Ursula K. LeGuin, the most prominent woman writer in the genre, wrote almost exclusively male protagonists.

Russ’s 1978 novel The Two of Them is, in Jones’s brilliant reading, a violent rejection of the science fiction establishment. The novel is the story of Irene Waskiewicz, a transtemporal agent working with her partner Ernst Neumann on a trade deal with the world of Ka’abeh. Women on Ka’abeh are brutally segregated and subjugated. Irene is outraged and arranges the rescue of a young girl, Zubeydeh, who wants to be a poet in contravention of her society’s norms. Irene assumes that Ernst, her lover, will be horrified by Ka’abeh, and that he, like the science fiction genre, will want to free women’s writing. But Ernst drags his feet and warns Irene that their superiors will not support her. Eventually, Irene has to kill him.

The Two of Them becomes not about how Irene and Ernst adventure together, but about how Irene and Zubeydeh have to stand against male institutions on both of their worlds. “As a young woman, longing for escape,” Jones explains,

Russ had found refuge in sf without noticing, perhaps without caring, that women as agents were usually excluded from the game. She’d been faithful for years: explaining science fiction to itself; excusing its faults and trying to transform it even as an ‘out’ lesbian feminist. Maybe she still wanted the relationship to work, as the seventies drew to a close. But her belief in the mission was shaken, and her unease was growing. Was the increasingly difficult position, as an exceptional woman in a male-ordered organization, even morally tenable?

Jones is a science fiction writer herself, and the disillusionment here doesn’t just belong to Russ. Indeed, part of the brilliance of Jones’s discussion of the novel is the way it shifts the meaning of the title again, so that “the two of them” means not Irene and Ernst, and not Irene and Zubeydeh, but Joanna and the community of women in science-fiction, or, specifically, Joanna and Jones. Jones’s reading rescues Joanna from science fiction, just as Joanna’s novel rescues the writers, like Jones, who follow in her interdimensional path.

Jones follows in that path not just as a science-fiction writer, but as a critic. Joanna Russ provides not just careful consideration of the novels, but of Russ’s own reviews and essays. Her critical voice, like Jones’s, is thoughtful, sharp, and delightfully funny. Non-scholars will need to read the book to find out which one of them refers to Stephen R. Donaldson’s Lord Foul’s Bane as “sub-Tolkien” fantasy, and which says that it is a “daydream of Byronic suffering and self-importance… that could easily have been cut by three-quarters.”

By giving criticism and fiction equal weight, Jones (or is that Joanna?) shows with rare clarity how each is embedded in each. Russ’s great 1977 novel We Who Are About To is in large part a critical dissection of the shipwrecked colonization novel. A small passenger vessel crash-lands on a distant planet, and most of the men on board decide they need to start a breeding program to populate the world. The narrator, though, recognizes that they will never be rescued and can’t live on a planet with no usable food or water; she refuses to be raped for a hopeless colonial dream. And so she kills them all.

The book could almost be one of Russ’s devastating reviews—while, for her part, Jones’s analysis of the book is in part an exercise in cross-genre fiction writing. “I found it fun to think of [the characters in We Who Are About Too] as stagecoach passengers—dumped out of their hospitable nineteenth-century world and stranded in hostile Indian country. Beset by peril, these mismatched strangers need a common cause. They don’t realize that the puny outlaw hidden in their midst [i.e., the narrator], who swiftly becomes their scapegoat, is also their nemesis.” Fiction functions as criticism, and criticism involves fictional rewriting. Puncturing imperialist dreams, for Jones and Joanna, is an act of both analysis and imagination. To get to a different and better world you need to be able to cut the old one up and build it anew.

These acts of destruction and creation, of reimagining and remaking, are collaborative. Russ’s vital personal and professional friendships with Samuel Delany and Alice Sheldon dip in and out of Jones’s narrative, as does Russ’s engagement with science fiction, with feminism, and with her teacher Vladimir Nabokov. For that matter, the book reads in many ways as an extended conversation between the protagonists, Jones and Joanna, as they argue, agree, inspire, or think with each other, or near each other, or within each other. It’s a collaboration.

It’s also an elaboration of Russ’s feminist utopian visions of a society that has changed so completely that women can actually talk to each other—or of a feminist utopian vision in which women talking to each other is powerful enough to change the world. Jones (or is that Joanna?) was no doubt inspired by Joanna (or perhaps Jones?) when she wrote in another fiction, which was also another critique: “I dream of another planet, with an ocean of heavy air, where I can swim and she can fly, where we can be the marvelous creatures that we became; and be free together, with no bars between us. I wonder if it exists, somewhere, out there…”

Noah Berlatsky is the author of Wonder Woman: Bondage and Feminism in the Marston/Peter Comics.Patreon Button

Fire Beneath the Fen: The Wyrd and the Modern in ‘Robin Redbreast’ and ‘Penda’s Fen’

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Mark Sheridan / June 16, 2020

The 1970s have always occupied a grim place in the British imagination. Sandwiched between Harold Wilson’s utopian “Swinging Sixties” and Thatcher’s anti-social eighties, the decade represents a time of tremendous turbulence and change. With the empire in ruins, anti-colonial backlash came home to roost as Northern Ireland descended into civil war and the IRA began its bombing campaign in Britain. The naked enthusiasm of the post-war consensus dissipated, and the battle between labor and industry heated up. Bombs, blackouts, and shortages recalled war-like conditions during a time of supposed peace. Modern scholarship has pointed to an eerie style in British cultural output from the period. From its cinema to its television to its public information films, there pervades a gothic sensibility commonly identified with Mark Fisher’s concept of “hauntology,” the idea that the present state of cultural paralysis is a function of a collective mourning for futures that never materialized.

The dark and mystic sensibility that emerged from this disruptive and paranoid milieu, now called “folk horror,” manifests a fear of sublimation—the absorption of the individual into the mass, the human into the environment, modernity into the unknown. While the horror of Hammer Films and Roger Corman that had dominated the ‘50s and ‘60s was preoccupied with endless combinations of 19th century gothic, folk horror steps outside time as we understand it, beyond the scope of the human. In the 2010 documentary series A History of Horror, Mark Gatiss outlined a rough canon for this folk horror tradition based on the unholy trilogy of Witchfinder General (1968), The Blood on Satan’s Claw (1971), and The Wicker Man (1973). Intense ideological conflict pervades these stories: Witchfinder General is set in and around the Battle of Naseby, where Cromwell’s revolutionary New Model Army destroyed the veteran feudal forces of King Charles, and tells the story of a soldier who pursues a charlatan witch-hunter across the English countryside. And in The Blood on Satan’s Claw, set around the same time, a secular magistrate must slay a demon summoned from “the forest, from the furrows, from the fields” by the local pagan cult.

These historical tales come at us from the dawn of modern time, in the midst of feudal collapse and the emergence of capitalism. Our heroes are rational, secular agents of the state; our villains the ancient forces of paganistic superstition that batter at the door of our burgeoning technological world. It’s telling that the only film in Gatiss’s trilogy set in contemporary times, The Wicker Man, advances a very different view of the battle between the rational modern and the primordial other. Here, the heroic agent of the state, in this case a police officer, dies alone in the flames of the titular effigy, while the villagers dance in rings around him. Christopher Lee would go on to insist that The Wicker Man was not actually a horror film, an assertion that hints at the sublimation of genre itself, and how this paranoid affect had settled over the British imagination like an eerie fog.

Well before The Wicker Man hit theaters, however, there was the television play Robin Redbreast (1970), which tells a similar story: middle-class metropolitan Norah Palmer (Anna Cropper) ventures into the English countryside only to find herself caught up in the fatal fertility rites of the polytheistic locals. Robin Redbreast is noteworthy for its appearance on Play for Today, a BBC anthology series typically reserved for kitchen-sink realist drama that has been described in posterity as everything from a “national theatre of the air” to an “[exercise] in viewer patronisation” (the latter quote coming from current Conservative Party MP and Boris Johnson ally, Michael Gove). Abrasive, polemical, socially conscious to a fault, its moral messaging embodied the paternalistic spirit of the ‘60s welfare state. If television was the medium of the masses, Play for Today was its conscience.

Set in the present day, Robin Redbreast inverts the conventional relationship between the modern and the un-modern, configuring our world as hopelessly encompassed by a dark architecture of the outside. From the moment Norah arrives in the village, she’s deprived of all agency. Everything she does is preempted, public and private spaces are intermeshed—the villagers always seem to know what she’s doing in advance, repeatedly wander onto her property without invitation, and even orchestrate events so that she ends up sleeping with Rob (Andy Bradford), an awkward local man who she first encounters practicing karate naked in the woods.

Norah can sense she’s being manipulated in some way but remains powerless to stop it. The menacing Mr. Fisher (Bernard Hepton), apparent leader of the community, even explains their sinister designs, albeit in elliptical language, at various junctures. Yet Norah is unable to resist literal and metaphorical seduction by the strange persuasions of the village folk. There’s a dark implication that in some respect Norah wants, or is at least allowing herself, to be trapped. The heightened emotions of country life contrast starkly against the bourgeois detachment of her conversations with city friends. To an extent, we get the impression that Norah’s volatile relationship with the villagers is a reaction to her own suppressed Dionysian impulses.

The shadowed social commentary is compounded when Fisher explains that the villagers are under no pretense of doing justice to the “old ways.” He admits the basis of the robin sacrifice could be Greek, Egyptian, even Mexican in origin. He mentions James George Frazer’s “The Golden Bough,” a largely discredited work of comparative mythology that serves as the basis for most popular representations of paganism. Historical authenticity is immaterial here. What scares us about paganism is what it tells us about ourselves, how it recalls our own innate strangeness.

After the ritual slaughter of Rob (short for Robin), a pregnant Norah flees the village, but her escape will never be complete. She knows that the same cycle will repeat itself when her baby, the new robin, comes of age. As she drives away, she looks back to find that the villagers, still watching from the cottage, have transformed into pagan deities. The fact that the villagers do nothing to stop her from returning to the city amplifies the play’s paranoid pessimism. As Fisher, having taken the form of Herne the Hunter, watches Norah disappear over the hill, the viewer is left with the horrible feeling that nothing Norah can do will have any impact on the ultimate fate of her unborn child. (The narrative is clearly inspired in part by Ira Levin’s Rosemary’s Baby).

Robin Redbreast’s horror is reactive, bird-brained—evoking the feeling of being cornered. The great fear is a lack of control, the feeling of being swept away by strange currents beyond the self. Even in her fleeing, Norah’s fate is ultimately foreclosed by forces that not only surround her but exist elementally within her. If Witchfinder General is set at the dawn of modernity, Robin Redbreast is set at modernity’s dusk, in a world that shrinks from itself as it feels the darkness loom ahead. The postponed reclamation of the robin proves a compelling metaphor for the hopeless uncertainty of a historical moment in which strange futures pounded on the door of the present, threatening to break in at any moment.

* * *

The first three years of the 1970s would see five states of emergency, each presided over by Ted Heath’s Conservative government following its surprise election in 1970, and each involving battles between Heath and what Thatcher would later refer to as “the enemy within”—the labor movement. Problems continued to pile up, each new disruption amplifying the last. The stock market crashed in January 1973, sending inflation soaring into double figures; then, in October, OPEC declared an oil embargo that set the western world reeling. Seeing an opportunity, the National Union of Mineworkers voted to go on strike in pursuit of fairer pay. Heath’s government responded by introducing the infamous Three-Day Week, in which consumption of electricity was to be limited to three non-consecutive days per week to conserve coal supplies. For two months, Britain was plunged into a cold, dark winter unlike anything it had seen since wartime.

Described by The Times as a “fight to the death between the government and the miners,” this was the second large-scale confrontation in as many years and one the government couldn’t afford to lose. Heath resolved to call an election to serve as a referendum on the issue of union power, with the Conservatives campaigning on the slogan “Who governs Britain?” The election of February 28, 1974 returned yet another dramatic development: despite the weight of the media and the state behind them, the Conservatives had in fact lost ground and handed the Labour Party a plurality in parliament. A settlement was soon reached in which the strikers secured a 35% pay-increase—the miners had won, at least for now.

Two weeks after the lifting of restrictions, millions of Britons tuned in to BBC1 to watch the latest installment of Play for Today. That evening’s episode was Penda’s Fen, a fittingly unsettling exploration of unsettling times, the most developed folk horror film to date, and a triumph of public programming in its own right. Writer David Rudkin gives voice to the dark song of the fields with a visionary script about a devout young Christian who must confront both the unseen forces that stir beneath the village where he lives and the “unnatural” desires that emerge contrary to his pious pretensions.

Stephen Franklin (Spencer Banks) is a boy possessed by the “new gods”—he is ordered, anal, orthodox, patriotic, loyal to the structures of church and state. He’s the kind of kid that almost deserves the vicious bullying he gets from his grammar school classmates. As Stephen matures into his eighteenth year, however, things fall apart as he discovers that he’s both gay and adopted. Through the mentorship of his heretical parson father, a politically radical local playwright, and a series of disturbing apparitions, he begins to come to terms with his inner “ungovernableness.”

Director Alan Clarke, Britain’s mirror-holder-in-chief behind such brutal portraits as Elephant (1989) and Made in Britain (1982), presents an image of Britishness that’s wild, diverse, almost ethereal. Clarke, typically known for his uncompromising realism, adopts a more hallucinogenic style to portray the metaphysical turbulence of Stephen’s new understandings. The haunted, shifting landscapes of Worcestershire work as a kind of demonic mutation of Situationist psychogeography. Whereas the students of May 1968 were implored to uncover “the beach beneath the streets,” Clarke and Rudkin invite us to discover the flames beneath the fen.

Penda’s Fen stands apart from other artifacts of the “wyrd” in its overt politicization of strangeness. Almost immediately we meet the playwright Arne (Ian Hogg) as he puts up a one-man defense of the strikers at a town hall debate, while naïve Little Englander Stephen huffs and puffs in the audience. As Stephen begins to lose, or rather relinquish, control of himself, his grades suffer and his mother warns him not to fall foul of “the machine,” the inhuman conveyor belt of modernity and its cult of productivity. Later, the Reverend Franklin (John Atkinson) expounds on Moloch as the sun sets behind him, explaining to Stephen how the new gods of industry and institutions are perversions that have disfigured the message of the “revolutionary” Jesus. The Reverend speculates that the people may “revolt from the monolith and come back to the village,” noting that “pagan” means “of the village,” contrasting with what it means to be “of the city”—”bourgeois.”

The provisional nature of modernity is a key theme. Arne speaks of the urban behemoth swelling to a great city that will “[choke] the globe from pole to pole” but that will also “bear the seed of its own destruction.” We might imagine Hobbes’s Leviathan, bloated and turgid, decomposing back into the earth. Elsewhere, Stephen and his father discuss King Penda, the last pagan ruler of Britain. The Reverend reimagines the heretic as a transcendent symbol of resistance, wondering aloud what secrets he took with him when he fell. “The machine,” like the meaty bodies of its busy multitudes, is imagined as just one combination among an infinite number, an entirely temporary arrangement destined for the dirt.

Landscape is a focal point of the play but, unlike in our other examples, here serves as a vector of elemental truth rather than a source of corruption. Rudkin draws on the Gothic and Romantic traditions to conjure up an English countryside pregnant with ancient histories that lie unknown, hidden or forgotten. It was here, after all, in the 16th century, that the machine first emerged out of the fields and the fens and separated the peasantry from the land—the original trauma that encloses the margins of modern Western history. What lies beyond that temporal boundary is the vanishing realm of nightmare, of un-modernity, where yawns the black abyss of the unknown, the domain of animal and reigning wilderness. But, paradoxically, that abyss is essential to our nature—it’s where billions of lives were lived, where our minds and bodies were wrought and cultivated. Penda’s Fen considers the abyss for all its hidden potentials and reconfigures rupture as opportunity. The horror of recognizing the self in the other, or vice versa, is imagined as a route to emancipation.

In perhaps the most famous scene, Stephen awakes from a homoerotic dream to discover a demonic entity straddling him in his bed, which then takes the shape of the local milkman (Ron Smerczak). What haunts him is not his sexuality but his dedication to the authoritarian norms of middle-class Protestant England. As Arne prophecies in a later scene, the only way to purge ourselves of these demons and reach salvation is by way of “chaos” and “disobedience,” to summon our basest selves.

When we first find Stephen, he’s alone in his room, listening to his favorite composer Edward Elgar’s The Dream of Gerontius and reflecting on the moment when the protagonist meets God. Stephen is isolated from the world, only able to theorize obliquely about transcendent experiences. By contrast, the final sequence sees him meet his maker on an open hillside—not God, per se, but King Penda himself, the half-real spirit of “ungovernableness,” who tells him to go forth and “be strange.”

Much like its predecessors, the play makes no attempt at an authentic depiction of pre-Christian spirituality—we have no idea what the titular King Penda might have believed, what his traditions were, what cosmologies were lost when he was defeated all those years ago. But this is precisely the point. The last pagan king functions as an empty vector of “possibilities” and “unknown elements,” much like Stephen himself. Despite being an apparition of a long-dead historical figure, King Penda represents a haunting from the future, that dark domain of the beyond with which we are in contact every moment of our lives, full of unthinkable potential and inherent strangeness.

Penda’s Fen advances itself as the spiritual resolution to the folk horror cycle, a psychic exorcism of the demons that haunted the ‘70s. Rudkin’s play summons the future from the past, reconstituting the volatility of its day as a rite of passage into a new world. Horror in this sense denotes contact with new terrain, communion between the self and the beyond. To be comfortable is to live in fear of the strange invasions that confront us at every moment and in every thought and experience—to flee from ourselves. In a time when people want change without having to confront the proverbial milkman, the play enjoys continued relevance long after its first life.

Both Robin Redbreast and Penda’s Fen were aired only once more on British television, in 1971 and 1990 respectively, lending these tales the ephemeral quality of weird dreams dreamt long ago—and raising the question of why they’ve now returned to haunt us. The villagers never came to reclaim the robin in the end, yet still we see their shapes in the window and hear strange knocks at the door. Will we ever face up to the horrors that guard the margins of our world? Or are we, like Norah Palmer, doomed to retreat further and further into the city, to delay the inevitable day when the outside closes in? In the closing scene of Rudkin’s play, King Penda prophesies exile as the sun sets behind him: “Night is falling; your land and mine goes down into a darkness now… but the flame still flickers in the fen.” The future promised by that strange flame lies lost somewhere in that expanse of night. Only by embracing the dark might we find it again.

Mark Sheridan is a writer from Dublin, Ireland. He recently graduated from Dublin City University.Patreon Button

“Fact—Not Fiction”: UFO Journals from the Archives for the Unexplained

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Michael Grasso / May 28, 2020

mysteria issue one cover germany 1979

Detail from cover of issue No. 1 of “Mysteria,” a German “trade magazine for UFO research and ancient astronautics.”

Part of the “unprecedented” reality that humanity has been experiencing the past couple of months has been the way this pandemic has scrambled one’s normal cognitive pathways. Putting aside how badly my remotely-diagnosed COVID infection last month sent me into a deep spiral of brain fog, even since recovering from that misery I haven’t been able to concentrate on much. For a while, reading anything more complicated than a comic book was completely beyond me. And even as I’ve been slotting longer books back into my everyday routines, it’s been nearly impossible for me to write. Even when I find a topic that speaks to me, every single piece I’ve tried to start has withered on the vine. “Why bother?” I find myself asking myself. “Who cares?” Mental illness will steal a lot from you if you are unlucky enough to have it play a prominent role in your life: your time, your pride in your labor, your self-respect, even your friends and significant others. But what it seems to steal from me most often—even under “normal,” non-pandemic circumstances—is joy, the joy of discovering something amazing and getting to share that discovery with others. With existential anxiety stalking the human race along with this deadly virus, those simple pleasures of life have been so hard to find.

So when I was reminded last week of a link to an amazing archive of UFO organizations’ publications and zines hosted by the Archives For The Unexplained of Norrköping, Sweden, I was gifted with a brief afternoon of respite, a momentary return of long lost joy. When I’d first glimpsed the archive back in October of last year, I had a brief breeze through it. I was overwhelmed by the variety and relatively secure in the possibility that it would be there if I ever wanted to revisit it. This month, the archive was there for me when I needed it. I discovered over the course of that afternoon that this collection’s cockeyed series of hand-drawn flying saucer encounters and alien visitors, its poorly mocked-up layouts and headlines, its entirely sui generis outsider art vibe—all of it was medicine for the despair and crushing lack of a hope that was ailing me.

I think part of the profound impact of this archive is the way I found it, from an off-handed mention in a tweet that had made its way to me through academic folklore studies circles. But it’s often those accidental discoveries that have sent me down the most satisfying paths while I’ve been writing for Mutants. It’s how I discovered video of the uncanny Nebraska PBS performance by Entourage: after reading a Pitchfork review of a reissue of their albums. It’s how I discovered so many great Mutants exhibit subjects on the Internet Archive, and how I discovered yet another inspirational ufological archive, at textfiles.com. So yes, when I rediscovered this archive I dove in head-first, marveling at the dozens of countries these UFO zines came from, the impressive time period they represented (all the way from the 1950s to the 21st century), and the care that had been taken in assembling and scanning them. Since the original link had gone to a featureless web directory page, I never even bothered back in October to investigate fully who had collected and assembled this amazing archive. This time however, that was the first thing I wanted to find out.

As mentioned, this trove of treasure was preserved for posterity by the Archives of the Unexplained in Norrköping, Sweden. Formerly known as the Archives For UFO Research, the organization was founded in 1973 specifically to collect and preserve an archive and library of UFO sightings and ephemera for researchers. It is also connected to one of those very UFO research organizations whose magazines and periodicals I had fallen in love with last October. The AFU’s founders had broken away from a ufological group called UFO-Sweden over differences in “ideology” to found the AFU. By 1986, that rift was reconciled and UFO-Sweden and AFU agreed to a reciprocal agreement of support that would see AFU preserve UFO-Sweden’s archives full of materials from over a hundred local UFO-Sweden groups. But AFU preserves far more than materials from its native Sweden. UFO documentation from dozens of countries finds representation in both its material and online archives.

And that sort of local, bespoke interest in UFOs is precisely what makes AFU’s archive of magazines so special. I of course restricted myself to UFO zines produced during our usual Cold War period in preparing this piece, but you can find plenty of later material from the dawn of the home computer “desktop publishing” era of the ’90s and beyond. Needless to say, while they have their own charming aesthetic, I was won over by the hand-layout and manifold typewriter typefaces of the zines from the 1950s to 1980s. Some of the covers of these periodicals, especially the ones produced in the 1950s, display a strikingly professional sense of artistic composition on par with their bigger competitors of the early UFO era, such as Fate magazine. Of course, the AFU magazine archive is far too vast for me to give a review of every single periodical in there. But despite the startling diversity, both culturally and philosophically, on display, it’s the commonalities between all these organizations that pleased me the most. While the magazines themselves vary—from very simple typewritten and mimeographed/photocopied bulletins to quite professionally-produced full-color magazines—the common thread linking these publications is their passion and obsession for a subject that, one senses after reading a few of the articles and editorials within, has largely left them on the outside of the mainstream.

Because despite some of these publications representing the official organs of “national” UFO organizations like UFO-Sweden, the vast majority represent UFO aficionados on the state/provincial/county/city level. You may well wonder if there was enough content to keep a magazine like “Merseyside UFO Bulletin” or “UFO-Quebec” or the “Sri Lanka UFO Register” going for longer than a couple of issues, but even some of these smaller local publications went on for a decade or more! And in the archives of each, you get these magnificent glimpses of local culture, UFO or otherwise. I had a blast reviewing the archives of the two-page MUFON Massachusetts newsletter from the early 1980s, of course, a time and place where I myself was getting deeply into ufology as a little kid. Seeing the quotidian details of the Mass. MUFON group—their fundraising efforts, convention organizational efforts, meeting minutes, appearances on local Boston television (these were especially exciting for me, of course), and indeed the gradual maturity of their merrily amateurish newsletter layout skills—sent me back in time and made me feel like I was part of the team. On the flip side, you have more eerie dispatches from the past, such as the silent testament of the brief run of UFO Chile abruptly ending in May of 1969—poignant because we know what transpired a few short years thereafter.

These are mostly small clubs of like-minded individuals, all doing their best to keep track of local UFO happenings and dutifully preserving those records for posterity. And on the masthead of a majority of these zines, in all the languages of the world, there is a consistent clarion call: please make contact. Not a message to our alien visitors, mind you, but to the publishers and clubs of enthusiasts all over the world. Please reach out, please make a connection. Several of the publications in non-English-speaking nations produced separate English-language editions of their bulletins expressly for this purpose. And I think this aspect of the AFU archive is why it spoke to me so deeply and meaningfully in a time of quarantine and lockdown. Here is a global subculture, in the days before wide adoption of the internet, which ends up assembling and organizing itself in a modular, fractal, rhizomatic manner. Here, despite all odds and with very little in the way of resources either professional or financial, small groups banded together over a shared occult interest, one that likely exposed many of their members to mockery and derision. They not only found each other on the local level but produced collectively a massive, tangible archive that serves as a testament to a Cold War-era social phenomenon. It is an archive with real, profound historical value.

These magazines reached across the oceans and continents in a time when the only means of communication UFO enthusiasts had at their disposal were the national postal service and maybe some stolen Xerox machine time at the office. A sense of community, however dispersed and fragmentary, was what these ufologists really sought—the visitors in flying discs are almost incidental. One wonders if the lesson of the UFO craze is not its possible origins as an intel operation meant to distract citizens of the West from experimental machines of war, but instead perhaps its subsequent co-optation by ufologists into an exploration of the potential of global togetherness and understanding. It’s an historical example of a kind of virtual community spontaneously forming, triumphing over distance and very long odds, that really hits home at a time when we’re all lucky enough to have a global communications network at our disposal, and yet are still somehow feeling only tenuously connected to each other. In these wonderfully weird artifacts of the past, we gain a new perspective on community for our increasingly troubled present.

Grasso AvatarMichael Grasso is a Senior Editor at We Are the Mutants. He is a Bostonian, a museum professional, and a podcaster. Follow him on Twitter at @MutantsMichael.

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Debt of Honor: The Complex Reality of 1980s War Comics

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Mike Apichella / May 26, 2020

Detail from the cover of The ‘Nam #24, November, 1988

The Reagan-worshiping, Polo-drenched patriotism of the 1980s couldn’t hide the scars left by the Vietnam War. An entire generation grew up with nightly news reports sporting brutal images of guerilla warfare and violent political demonstrations. The confusion left by Vietnam caused moral perceptions of American wars and soldiers to become complicated and uncertain. Cultural ephemera in the ‘80s reflected this ambiguity across all media. More than a decade to meditate on Vietnam through books (Born on the Fourth of July, The Best and the Brightest), film (Coming Home, Apocalypse Now), and both mainstream and underground journalism led to the conclusion that there were no longer concise justifications for large scale armed conflicts. Even garden variety action fare like the Rambo films and the A-Team TV series had protagonists embodying the “crazy Vietnam vet” stereotype.

Objective definitions of right and wrong attached to previous “popular wars”—especially World War II, which gave rise to the first war comics and mass-produced war toys—no longer applied. Trusted storytelling tropes faded away as war’s questionable nature became a muse for artists seeking to portray the reality of battle minus vainglorious machismo and nationalism.

‘80s comic books were no different than any other medium. Marvel Comics’ The ‘Nam, DC’s G.I. Combat and Weird War Tales, and Charlton’s Battlefield Action eschewed “feel good” war stories in order to focus on the far-reaching consequences of physical violence, the shifty political motives of the Cold War, and the universal philosophies that define military service. With the exception of The ‘Nam, most mainstream ’80s war comics were created by artists who were WWII veterans and aging members of the “Greatest Generation.” Even though they never made overt anti-war propaganda, Sam Glanzman, Robert Kanigher, Joe Simon, Jack Kirby, Joe Kubert, and many others went out of their way to present war as a negative element of society. There’s nothing cold and heartless about their work, but there is always a sense that something is being held back. While The ‘Nam was biting anti-war criticism, the rest of these books gave voice to the confused masses who had yet to take a side in the struggle for peace.

The quintessential ‘80s war comic is the 255th issue of DC’s anthology title G.I. Combat. The series began publication in the ’50s as a conventional war book with a clear pro-war stance. During its final years it developed a much more nuanced perspective. The Joe Kubert cover art for #255 shows a grisly flaming skeleton dressed in a soldier’s uniform standing in the turret of a tank as two helpless infantry men look on, consumed by horror and fear. Before you even open to the first page it’s clear that American military might will not be this issue’s dominant theme. The burned up corpse comes from the book’s final story, “Dead Letter Office,” by Robert Kanigher and Sam Glanzman. By the time of the issue’s winter 1983 publication, Kanigher and Glanzman had become sequential art’s premier war story team, with careers that spanned more than 40 years in mainstream comics.

“Dead Letter Office” is a seven page tale about Army Captain J.J. Jamison, a World War II officer assigned the thankless, heartbreaking job of composing letters to combat fatalities’ next of kin. It depicts the CO’s angst as he futilely attempts to keep emotional distance from the job while the death toll symbolically piles up in his office (nicknamed the dead letter office). Day after day stacks of casualty reports spill on to Jamison‘s desk,  overflowing with all the warm sentiment of a corporate paper trail.

When a young soldier and his comrades are killed during a fierce tank battle, Captain Jamison suffers a moral crisis while attempting to write a letter that gives the soldiers’ story a heroic spin. It feels like Kanigher and Glanzman are describing themselves when they reveal the captain’s plight as a messenger who must document gory death in patriotic language that’s socially acceptable—or bear the burden that comes with an uncensored account of war’s power to twist bodies and minds beyond recognition.

Many of the latter G.I. Combat stories are poetic and heartbreaking, but none more so than “Debt Of Honor,” another Kanigher/Glanzman piece and the opening tale in G.I. Combat #255. Spoilers abound in any attempt to sum it up, but it’s safe to say that the hardest hitting element is the story’s ability to convey tragedy without visuals, a breathtaking feat for a medium driven by illustration. In “Debt Of Honor,” the reader’s own preconceived notions of violence, evil, love, reverie, and loss serve the same purpose as a pen, a pencil, or a typewriter. The story’s tragic elements are as old as war itself, and they remain as relevant now as they have always been.

A few months after G.I. Combat #255 hit the newsstands, Charlton Comics published the 83rd and 84th issues of their war anthology Battlefield Action. The two comics were entirely comprised of true stories written and drawn by veterans of World War II and the Korean conflict. These originally appeared in the pages of an innovative but obscure 1950s comic book called Foxhole, whose primary creators were none other than comics legends Jack Kirby and Joe Simon. In the ‘80s, Charlton was the biggest little indie publisher in the business, barely staying afloat financially and mainly reprinting material from their halcyon days. Even within a glut of reprint books, these Foxhole stories were exceptional. First and foremost, prior to the publication of Battlefield Action issues #83 and #84, the company had never made a focused effort to reprint material from one specific war series. Charlton’s creative core at the time included editors George Wildman (a veteran of both WWII and the Korean War) and Bill Pearson, a multimedia artist who got his start as a fanzine contributor for the Wally Wood publication witzend.

Battlefield Action #84, December, 1983

It’s anyone’s guess as to why Wildman and Pearson felt these books deserved a retrospective, but there’s no doubt that Foxhole didn’t get a fair shake in its original run. Early issues of the title appeared in 1954 and were published by Mainline, one of the many comic book companies whose sales were crushed by the censorship and witch-hunt tactics of child psychologist Frederic Wertham and his infamous anti-comic book rant Seduction Of The Innocent (1954). When Mainline went under, Charlton swooped in to scavenge the copyrights of their unpublished comics, which in the case of Foxhole applied to the last three issues of the series. Like The ‘Nam, Foxhole presented a distinctly unglamorous vision of war. Because it centered around WWII and the early days of the Cold War, the title had no acidic streak of anti-war sentiment, but nonetheless its stories expressed pain and tragedy in a way that was much more palpable than anything in either The ‘Nam or G.I. Combat. These true anecdotes were illuminated by informality and confessional intimacy. Despite rarely breaking seven or eight pages, they overflowed with character development and nuance.

Foxhole avoided any over-the-top reverence for the American military. It depicted war with stark realism and little else. Consequently, it only lasted for seven issues. Thought provoking stories like Jack Kirby’s “Listen To The Boidie” and Art Gates’ “Kamikaze Joe” struck a chord with fans in the post-Vietnam era, but they were freakish upon arrival in the mid-’50s, a period when G-rated pablum dominated comics as a result of Seduction Of The Innocent.

At the opposite end of the spectrum was Weird War Tales. Like G.I. Combat, this was a long running DC publication. The eccentric comic’s name says it all. The book featured supernatural fantasies set in war time (narrated by The Grim Reaper dressed in army fatigues) and serialized genre mashups starring G.I. Robot and The Creature Commandos. “The Day After Doomsday” was another serialized feature in WWT. Its post-apocalyptic narrative took place during the first days of The Great Disaster (a catastrophe made famous by Kirby in his dystopian DC title Kamandi: The Last Boy On Earth). Throughout its run, “The Day After Doomsday” possessed an emotional complexity identical to that of many ‘80s war comics, even though its first installments were published in the early ‘70s.

Issue #124 (June 1983) was the final issue of Weird War Tales, and it included a lengthy work called “Old Enemies Never Die,” Robert Kanigher’s abstract take on the origins of war and violence. This mythic saga follows the endless rivalry of two warriors who experience cyclic death and reincarnation beginning in the days of Attila The Hun and ending in the distant future. Its filled with dreamy images created by the young art team of Topper Helmers and Gary Martin; their approach owed less to the hard-boiled impressionism of Kubert and Glanzman than it did to the sword and sorcery works of Wendy Pini, Tom Mandrake, and Ernie Colon. “Old Enemies Never Die” was also unique for its cryptic references to some of combat’s root causes: machismo, competition, greed, and the monetary system. Violence spirals out of control through time and space at the turn of each page. An Edenic paradise makes a cameo in the story’s final moments, but there’s no concrete ending. Kanigher viewed war’s destruction as an omnipotent force. “Old Enemies Never Die” may not have been the first effort to seamlessly connect war, mysticism, and social anthropology, but it is one of the most politically subversive comic stories to focus on that strange trinity.

The ‘Nam #3, February, 1987

In 1986, Marvel debuted The ‘Nam, an extraordinary piece of historical fiction, one of the most critically acclaimed comics of the ‘80s, and one of the first mainstream series to portray the Vietnam conflict in a negative light. Before The ‘Nam began publication, its principal artist, Michael Golden, had been working on a variety of superhero and fantasy titles, most famously on the sometimes Swiftian Micronauts series, which he co-created in the late ‘70s. The ‘Nam‘s writer was newcomer Doug Murray, an American army veteran who had been a non-commissioned officer in Vietnam. After the war he worked writing articles in fanzines and the short-lived film publication The Monster Times. In 1984, a friend who was an editor at Marvel convinced Murray to collaborate with Golden on a series of Vietnam-themed short stories for the anthology comic Savage Tales. Titled “5th To The 1st,” this series would eventually transform into The ‘Nam.

Murray’s editor friend at Marvel was Larry Hama, a comic pro and fellow Vietnam vet who got his big break in the ‘70s when he was hired by Neal Adams’ Continuity Associates. Hama became a fan favorite as the writer/co-creator of the G.I. Joe series, which was inspired by a popular line of Hasbro action figures. Though G.I. Joe did have strong military themes, the book followed the adventures of an espionage organization that battled terrorists, robots, and super villains, but rarely fought in any real or imaginary wars. This conventional escapism had little in common with the gritty dramas that Murray and Golden were crafting.

The ‘Nam pulled no punches in its hopeless depiction of the Vietnam War as seen through the eyes of The U.S. Army’s 23rd Infantry. Only a handful of characters come even close to being sympathetic. They’re a rough bunch—conniving and power-hungry top brass, disgruntled noncom’s, and square pegs constantly at odds with Army bureaucracy. They aggressively avoid understanding the purpose of America’s bloodiest Cold War police action, sometimes to save their own sanity, other times because they simply don’t care. In each case it’s a strategic apathy born of American exceptionalism, something that infects every plot point. The PANV and Viet Cong, too, are presented as restless generators of violence. In The ‘Nam, war is never honorable; it’s just an irritating chore that ends human beings.

Golden’s artwork owes a lot to Will Eisner, as he often draws in a caricature style that’s more grotesque than funny, a quality that reinforces the overwhelming atmosphere of dehumanization fostered by Murray’s minimal use of dialogue and narration. It may have been cutting edge in the ‘80s, but by today’s standards the series’ harsh tone could be misinterpreted as insensitive and politically incorrect. As an exploration of pragmatism’s role in the war, The ‘Nam never defends any clear definition of right or wrong. Murray and Golden didn’t set out to make a political statement with the title, instead claiming that a desire for heightened realism was their goal. Regardless, the book’s blurred morality only makes war feel ugly and evil.

Mike Apichella has been working in the arts since 1991. He is a writer, multimedia artist, musician, and a founder of Human Host and the archival project Towson-Glen Arm Freakouts. Under his real name and various pseudonyms, his work has been published by Splice Today, Profligate, Human Conduct Press, and several DIY zines. Mike currently lives in the northeast US where he aspires to someday become the “crazy cat man” of his neighborhood.Patreon Button

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