RPGs

Dracula, The Hunters' Journals: 4 November; Dr. Seward's Diary, Van Helsing, and Jonathan Harker's Journal

The Other Side -

More updates from Dr. Seward, a rare one from Van Helsing himself, 

Dracula - The Hunters' Journals
Dr. Seward’s Diary (cont).

4 November.—To-day we heard of the launch having been detained by an accident when trying to force a way up the rapids. The Slovak boats get up all right, by aid of a rope and steering with knowledge. Some went up only a few hours before. Godalming is an amateur fitter himself, and evidently it was he who put the launch in trim again. Finally, they got up the rapids all right, with local help, and are off on the chase afresh. I fear that the boat is not any better for the accident; the peasantry tell us that after she got upon smooth water again, she kept stopping every now and again so long as she was in sight. We must push on harder than ever; our help may be wanted soon.

Memorandum by Abraham Van Helsing.

4 November.—This to my old and true friend John Seward, M.D., of Purfleet, London, in case I may not see him. It may explain. It is morning, and I write by a fire which all the night I have kept alive—Madam Mina aiding me. It is cold, cold; so cold that the grey heavy sky is full of snow, which when it falls will settle for all winter as the ground is hardening to receive it. It seems to have affected Madam Mina; she has been so heavy of head all day that she was not like herself. She sleeps, and sleeps, and sleeps! She who is usual so alert, have done literally nothing all the day; she even have lost her appetite. She make no entry into her little diary, she who write so faithful at every pause. Something whisper to me that all is not well. However, to-night she is more vif. Her long sleep all day have refresh and restore her, for now she is all sweet and bright as ever. At sunset I try to hypnotise her, but alas! with no effect; the power has grown less and less with each day, and to-night it fail me altogether. Well, God’s will be done—whatever it may be, and whithersoever it may lead!

Now to the historical, for as Madam Mina write not in her stenography, I must, in my cumbrous old fashion, that so each day of us may not go unrecorded.

We got to the Borgo Pass just after sunrise yesterday morning. When I saw the signs of the dawn I got ready for the hypnotism. We stopped our carriage, and got down so that there might be no disturbance. I made a couch with furs, and Madam Mina, lying down, yield herself as usual, but more slow and more short time than ever, to the hypnotic sleep. As before, came the answer: “darkness and the swirling of water.” Then she woke, bright and radiant and we go on our way and soon reach the Pass. At this time and place, she become all on fire with zeal; some new guiding power be in her manifested, for she point to a road and say:—

“This is the way.”

“How know you it?” I ask.

“Of course I know it,” she answer, and with a pause, add: “Have not my Jonathan travelled it and wrote of his travel?”

At first I think somewhat strange, but soon I see that there be only one such by-road. It is used but little, and very different from the coach road from the Bukovina to Bistritz, which is more wide and hard, and more of use.

So we came down this road; when we meet other ways—not always were we sure that they were roads at all, for they be neglect and light snow have fallen—the horses know and they only. I give rein to them, and they go on so patient. By-and-by we find all the things which Jonathan have note in that wonderful diary of him. Then we go on for long, long hours and hours. At the first, I tell Madam Mina to sleep; she try, and she succeed. She sleep all the time; till at the last, I feel myself to suspicious grow, and attempt to wake her. But she sleep on, and I may not wake her though I try. I do not wish to try too hard lest I harm her; for I know that she have suffer much, and sleep at times be all-in-all to her. I think I drowse myself, for all of sudden I feel guilt, as though I have done something; I find myself bolt up, with the reins in my hand, and the good horses go along jog, jog, just as ever. I look down and find Madam Mina still sleep. It is now not far off sunset time, and over the snow the light of the sun flow in big yellow flood, so that we throw great long shadow on where the mountain rise so steep. For we are going up, and up; and all is oh! so wild and rocky, as though it were the end of the world.

Then I arouse Madam Mina. This time she wake with not much trouble, and then I try to put her to hypnotic sleep. But she sleep not, being as though I were not. Still I try and try, till all at once I find her and myself in dark; so I look round, and find that the sun have gone down. Madam Mina laugh, and I turn and look at her. She is now quite awake, and look so well as I never saw her since that night at Carfax when we first enter the Count’s house. I am amaze, and not at ease then; but she is so bright and tender and thoughtful for me that I forget all fear. I light a fire, for we have brought supply of wood with us, and she prepare food while I undo the horses and set them, tethered in shelter, to feed. Then when I return to the fire she have my supper ready. I go to help her; but she smile, and tell me that she have eat already—that she was so hungry that she would not wait. I like it not, and I have grave doubts; but I fear to affright her, and so I am silent of it. She help me and I eat alone; and then we wrap in fur and lie beside the fire, and I tell her to sleep while I watch. But presently I forget all of watching; and when I sudden remember that I watch, I find her lying quiet, but awake, and looking at me with so bright eyes. Once, twice more the same occur, and I get much sleep till before morning. When I wake I try to hypnotise her; but alas! though she shut her eyes obedient, she may not sleep. The sun rise up, and up, and up; and then sleep come to her too late, but so heavy that she will not wake. I have to lift her up, and place her sleeping in the carriage when I have harnessed the horses and made all ready. Madam still sleep, and she look in her sleep more healthy and more redder than before. And I like it not. And I am afraid, afraid, afraid!—I am afraid of all things—even to think but I must go on my way. The stake we play for is life and death, or more than these, and we must not flinch.

Jonathan Harker’s Journal.

4 November, evening.—The accident to the launch has been a terrible thing for us. Only for it we should have overtaken the boat long ago; and by now my dear Mina would have been free. I fear to think of her, off on the wolds near that horrid place. We have got horses, and we follow on the track. I note this whilst Godalming is getting ready. We have our arms. The Szgany must look out if they mean fight. Oh, if only Morris and Seward were with us. We must only hope! If I write no more Good-bye, Mina! God bless and keep you.

Notes: Moon Phase: Full Moon

Seward and Godalming are making their way by boat. Van Helsing has a rare journal entry. Of course it is needed because Mina is slipping under Dracula's power more and more and it unreliable for the first time in 27 chapters. Mina knows the countryside, not just because she read her husband's journal but because she is in mental communication with Dracula. We also see she is sleeping more. 

Jonathan has little to offer here.

Miskatonic Monday #319: Stage Fright at the Playhouse

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Stage Fright at the Playhouse
Publisher: Chaosium, Inc.
Author: John Hedge with The Miskatonic Playhouse

Setting: Arkham, 1923
Product: Scenario
What You Get: Thirty-Nine page, 36.38 MB Full Colour PDF
Elevator Pitch: It’s a sequel to ‘Edge of Darkness’
Plot Hook: Arcane marks add to the mystery of the theatre
Plot Support: Staging advice, five pre-generated Investigators, six NPCs, six handouts, one map, seven Mythos artefacts, and three Mythos monsters.
Production Values: Excellent

Pros
# Sequel to ‘Edge of Darkness’
# Can be played using the Call of Cthulhu Starter Set# Part of ‘The Next Adventure’ series
# Part of the Call of Cthulhu – Ongoing Horror BUNDLE# Seedy feel of small town theatre with big dreams# Suitably overwrought# Kinemortophobia# Theatrophobia# Achondroplasiaphobia

Cons
# Needs a slight edit# Alternative hook stronger than the sequel hook# Pre-generated Investigators an odd Miskatonic Repository medley
Conclusion
# Once it gets going, turns into a frothy Mythos farce
# Underwhelming sequel, but an entertaining scenario

Miskatonic Monday #318: Beyond the Edge of Darkness

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Beyond the Edge of Darkness
Publisher: Chaosium, Inc.
Author: Matthew Tansek

Setting: Egypt, 1923
Product: Scenario
What You Get: Thirty-Seven page, 36.38 MB Full Colour PDF
Elevator Pitch: It’s a sequel to ‘Edge of Darkness’
Plot Hook: If the father cannot be saved, then at least the son can be.
Plot Support: Staging advice, five NPCs, two handouts, one map, seven Mythos artefacts, and one Mythos monster.
Production Values: Decent

Pros
# Sequel to ‘Edge of Darkness’
# Can be played using the Call of Cthulhu Starter Set
# Part of ‘The Next Adventure’ series
# Part of the Call of Cthulhu – Ongoing Horror BUNDLE# Alternative hooks provided# Solid set-up for a sequel to ‘Edge of Darkness’# Heliophobia
# Pyrophobia# Achondroplasiaphobia

Cons
# Needs a slight edit# ‘Speakeasies’ [sic] of Cairo?# Clues to the finale location could have been stronger
Conclusion
# Investigation loses momentum
# Suitably straightforward sequel to ‘Edge of Darkness’

Miskatonic Monday #317: One Step Further

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: One Step Further
Publisher: Chaosium, Inc.
Author: Quico Vicens-Picatto

Setting: Boston, New England, 1920
Product: Scenario
What You Get: Thirteen page, 3.62 MB Full Colour PDF
Elevator Pitch: It’s a sequel to ‘Paper Chase’
Plot Hook: None
Plot Support: No staging advice, three NPCs, two Mythos spells, and one Mythos monster
Production Values: Reasonable

Pros
# Sequel to ‘Paper Chase’ from the Call of Cthulhu Starter Set and the Cthulhu Companion – Ghastly adventures & Erudite Lore
# Can be played using the Call of Cthulhu Starter Set
# Part of ‘The Next Adventure’ series # Part of the Call of Cthulhu – Ongoing Horror BUNDLE# Nice artwork# ‘Hauntophobia’
# Ostraconophobia

Cons
# No plot# Who are Keiko and Jessie?# No plot hook or Investigator motivation
Conclusion
# A sequel to ‘Paper Chase’ in name only
# A stream of consciousness does not a scenario make # Reviews from R’lyeh Discommends

Halloween Hangover 2024

The Other Side -

 Another Halloween has come and gone.

Slumpin Pumpkins

And what a month it was! Normally I post this right after Halloween, but had a lot going on this past weekend. So lets get to it.

By the Numbers

This was one of my busiest Octobers so far, with 118 posts! I reviewed over two dozen Ravenloft products spanning all the editions of Dungeons & Dragons. I also watched 43 horror movies, 21 of which were first-time views.

I also opened my Advent-ure Dice Advent Calendar.

In Search Of...R.I.P.

My In Search of feature of the TSR Horror game that never was, R.I.P. was very popular. I was featured on Episode 16 of Table Top Weekly where I had a discussion with Flint Dille about it. And my post was the feature of a recent Christian Lindke's Geekerati post.

RPG Blog Carnival

I dedicated a few posts to this, and there were a lot of other great posts, too. Please check them all out. There is some really great material listed here. 


There are a few Dracula posts left to go still and this season will be wrapped up.


Miskatonic Monday #316: The Echoing Whispers

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: The Echoing Whispers
Publisher: Chaosium, Inc.
Author: Ekin Ergün

Setting: Boston, New England, 1920
Product: Scenario
What You Get: Thirteen page, 3.76 MB Full Colour PDF
Elevator Pitch: It’s a sequel to ‘The Haunting’
Plot Hook: The Chapel of Contemplation is congregating again
Plot Support: Staging advice, five pre-generated Investigators, one NPC, two Mythos spells, and six Mythos monsters
Production Values: Reasonable

Pros
# Sequel to ‘The Haunting’
# Part of ‘The Next Adventure’ series# Part of the Call of Cthulhu – Ongoing Horror BUNDLE# Can be played using the Call of Cthulhu Quick-Start
# ‘Hauntophobia’
# Oneirophobia
# Blennophobia

Cons
# Needs an edit
# Not all of the information is where it is needed
# Too many unnecessary skill checks
# Needs to tell the Keeper the plot, not have her discover it
# Minimalist background

Conclusion
# Overwritten and underdeveloped, the Keeper will need to prepare this hard
# A sequel worthy of ‘The Haunting’ is yet to come

Dracula, The Hunters' Journals: 3 November; Dr. Seward's Diary

The Other Side -

Quick update from Dr. Seward.

Dracula - The Hunters' Journals
Dr. Seward’s Diary (cont).

3 November.—We heard at Fundu that the launch had gone up the Bistritza. I wish it wasn’t so cold. There are signs of snow coming; and if it falls heavy it will stop us. In such case we must get a sledge and go on, Russian fashion. 


Notes: Moon Phase: Waxing Gibbous

Not much here. Seward describes using a sledge instead of using carts or wagons.

Miskatonic Monday #315: Night of the Frizzi-Nocs

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: Night of the Frizzi-NocsPublisher: Chaosium, Inc.
Author: Andy Miller

Setting: Dark Forest of Gloon, the DreamlandsProduct: Scenario for Down Darker Trails: Terrors of the Mythos
What You Get: Sixty-Two page, 32.64 MB Full Colour PDF
Elevator Pitch: “If you go down in the woods today, you’re sure of a big surprise” – Teddy Bears Picnic, Henry HallPlot Hook: The besieged are not always the victimsPlot Support: Staging advice, five pre-generated Investigators, one handout and twelve portraits, twenty-two NPCs, three maps, one Mythos artefact, one Mythos tome, and one Mythos monsterProduction Values: Decent
Pros# ‘Oyster’# Excellent overview of the Dreamlands and Call of Cthulhu# Extensive notes to adjust for Dreamers to have come from any Call of Cthulhu setting, including waking world parallels# Highly detailed scenario, but a simple situation# Cute monsters# Potential sequel to The Schoolmarm’s Ghost# Hylophobia# Oneirophobia# Scelerophobia
Cons# ‘Twinkletown’# Overly detailed in places
Conclusion# Highly detailed investigation of the enemy within and the monster without# A rustic horror side quest for The Dreamlands

Miskatonic Monday #314: The Arkham Witch Trials of 1693

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: The Arkham Witch Trials of 1693
Publisher: Chaosium, Inc.
Author: Duncan Heystek

Setting: Arkham, New England
Product: Scenario
What You Get: Twenty-one page, 1.37 MB Full Colour PDF
Elevator Pitch: Suffer the children to come unto the hands of Keziah Mason
Plot Hook: “How do you know she is a Witch?” – Sir Bedevere, Monty Python and the Holy Grail
Plot Support: Staging advice, five pre-generated Investigators, four NPCs, one Mythos tome, three Mythos spells, and five Mythos monsters
Production Values: Execrable

Pros
# Perfect for the Keeper who likes to modify (or rewrite) her scenarios
# Potentially interesting setting
# Wiccaphobia
# Hylophobia
# Autophobia

Cons
# Claims to have been edited
# Needs a clear explanation for the Keeper to understand
# Does involve the slave status
# Wanders into a random discussion of a 19th century detective agency
# Minimalist background

Conclusion
# Almost unreadable, let alone playable
# Difficult to tell if the witch or the Keeper is on trial
# Reviews from R’lyeh Discommends

Miskatonic Monday #313: Starport Helios

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: Starport HeliosPublisher: Chaosium, Inc.
Author: Geoff Bridges

Setting: Edge of the Milky Way, 2370Product: Scenario
What You Get: Ten page, 1.43 MB Full Colour PDF
Elevator Pitch: Moon in deep spaaace…!Plot Hook: Déjà vu in, yes, deep spaaace…!Plot Support: Staging advice.Production Values: Plain
Pros# One Investigator, one Keeper Science Fiction Future Era horror scenario# Easy to run# Can be played in an hour (or a lot less if the Keeper provides a pre-generated Investigator) # Thanatophobia# Trypophobia# Autophobia
Cons# If the aim is evolution, what is the aim of the evolution?# Very, very short# Science Fiction rather than Mythos horror# No real Investigator agency

Conclusion# Leaves player and Keeper with the question, “Yes, and?”# Serviceable in all senses of the word, except a positive one

Miskatonic Monday #312: Snake Oil Salesman

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Snake Oil SalesmanPublisher: Chaosium, Inc.
Author: Chris Tatum

Setting: Florida 1929Product: Scenario
What You Get: Forty-four page, 51.46 MB Full Colour PDF
Elevator Pitch: Sometimes the cure is worse than the causePlot Hook: A snake in the grass turns out to be a snake in the sanatorium.Plot Support: Staging advice, six paired pre-generated Investigators, one map, two NPCs, and three Mythos monsters.Production Values: Good
Pros# Paired Investigators with differing paired objectives# Classic ‘something’s weird at the sanatorium’ Call of Cthulhu scenario# Nice detailed investigation# Can be run as a tournament scenario# Ophidiophobia# Tomophobia# Metathesiophobia
Cons# Potentially a lot to fit into a single session# Needs a slight edit

Conclusion# Healthy living horror# Well done, ‘staff are the insane ones’ scenario for Call of Cthulhu
# Reviews from R’lyeh Recommends

Dracula, The Hunters' Journals: 2 November; Dr. Seward and Harkers' Entries

The Other Side -

More entries from our hunters. 

Dracula - The Hunters' Journals
Jonathan Harker’s Journal.

2 November, morning.—It is broad daylight. That good fellow would not wake me. He says it would have been a sin to, for I slept peacefully and was forgetting my trouble. It seems brutally selfish to me to have slept so long, and let him watch all night; but he was quite right. I am a new man this morning; and, as I sit here and watch him sleeping, I can do all that is necessary both as to minding the engine, steering, and keeping watch. I can feel that my strength and energy are coming back to me. I wonder where Mina is now, and Van Helsing. They should have got to Veresti about noon on Wednesday. It would take them some time to get the carriage and horses; so if they had started and travelled hard, they would be about now at the Borgo Pass. God guide and help them! I am afraid to think what may happen. If we could only go faster! but we cannot; the engines are throbbing and doing their utmost. I wonder how Dr. Seward and Mr. Morris are getting on. There seem to be endless streams running down the mountains into this river, but as none of them are very large—at present, at all events, though they are terrible doubtless in winter and when the snow melts—the horsemen may not have met much obstruction. I hope that before we get to Strasba we may see them; for if by that time we have not overtaken the Count, it may be necessary to take counsel together what to do next.

Dr. Seward’s Diary.

2 November.—Three days on the road. No news, and no time to write it if there had been, for every moment is precious. We have had only the rest needful for the horses; but we are both bearing it wonderfully. Those adventurous days of ours are turning up useful. We must push on; we shall never feel happy till we get the launch in sight again. 

Mina Harker's Journal

2 November, morning.—I was successful, and we took turns driving all night; now the day is on us, bright though cold. There is a strange heaviness in the air—I say heaviness for want of a better word; I mean that it oppresses us both. It is very cold, and only our warm furs keep us comfortable. At dawn Van Helsing hypnotised me; he says I answered “darkness, creaking wood and roaring water,” so the river is changing as they ascend. I do hope that my darling will not run any chance of danger—more than need be; but we are in God’s hands.

 

2 November, night.—All day long driving. The country gets wilder as we go, and the great spurs of the Carpathians, which at Veresti seemed so far from us and so low on the horizon, now seem to gather round us and tower in front. We both seem in good spirits; I think we make an effort each to cheer the other; in the doing so we cheer ourselves. Dr. Van Helsing says that by morning we shall reach the Borgo Pass. The houses are very few here now, and the Professor says that the last horse we got will have to go on with us, as we may not be able to change. He got two in addition to the two we changed, so that now we have a rude four-in-hand. The dear horses are patient and good, and they give us no trouble. We are not worried with other travellers, and so even I can drive. We shall get to the Pass in daylight; we do not want to arrive before. So we take it easy, and have each a long rest in turn. Oh, what will to-morrow bring to us? We go to seek the place where my poor darling suffered so much. God grant that we may be guided aright, and that He will deign to watch over my husband and those dear to us both, and who are in such deadly peril. As for me, I am not worthy in His sight. Alas! I am unclean to His eyes, and shall be until He may deign to let me stand forth in His sight as one of those who have not incurred His wrath.


Notes: Moon Phase: Waxing Gibbous

Four entries, two from Mina, but not much going on.  Strasba from Harker's Journal does not seem to be a real place unless Stoker meant Straja

In retrospect, I should have had maps and placed little dots where everyone was at the time.

Miskatonic Monday #311: Lights in the Trees

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Lights in the TreesPublisher: Chaosium, Inc.
Author: Matt ‘Doc’ Tracey

Setting: New York, 1975Product: Scenario
What You Get: Forty-three page, 19.46 MB Full Colour PDF
Elevator Pitch: War is hell and so are the memoriesPlot Hook: A war buddy is dead. Was it natural causes or...?Plot Support: Staging advice, five pre-generated Veterans, four handouts, one map, seven NPCs, and one Mythos monsters.Production Values: Decent
Pros# Archetypal memory & Mythos scenario for Call of Cthulhu# Solid period feel# Classic atmosphere of seventies paranoia# Xylophobia# Mnemophobia# Mycophobia
Cons# Obvious inspiration may be too obvious# Needs a slight edit
Conclusion# Decently done period feel# Archetypal Call of Cthulhu scenario of paranoia and uncertain memory set in the most paranoid decade

Miskatonic Monday #310: For Whom The Bells Toll No More

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: For Whom The Bells Toll No MorePublisher: Chaosium, Inc.
Author: Borja Morrow

Setting: Spain 1924Product: Scenario
What You Get: Twenty-four page, 3.07 MB Full Colour PDF
Elevator Pitch: History never dies. It just comes back to haunt us.Plot Hook: A culture of cilence could be a culture of secretsPlot Support: Staging advice, four pre-generated Investigators, six handouts, two maps, four NPCs, and one Mythos monster.Production Values: Plain
Pros# Interesting setting# Engaging sense of history# Ypositismosphobia# Blennophobia# Catholophobia
Cons# Needs a good edit# No floor plans# Needs a timeline on which to hang the plot# Needs development to clarify the plot

Conclusion# Too densely presented to use with any ease# Decent setting and idea undermined by lack of clarity

Miskatonic Monday #309: Temple of the Crawling Chaos

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Temple of the Crawling ChaosPublisher: Chaosium, Inc.
Author: Man Of Thousand Hobbies

Setting: Egypt 1923Product: Scenario
What You Get: Ten page, 287.19 MB Full Colour PDF
Elevator Pitch: Is there more to the tomb of Tutankhamun?Plot Hook: Something has been stolen from the tomb of Tutankhamun... possibly.Plot Support: Staging advice, one map, three NPCs, and two Mythos monsters.Production Values: Slapdash
Pros# Intended to be a starter scenario# Something of a ‘Doer-Upper’ for the Keeper# Taphephobia# Claustrophobia# Egyptophobia
Cons# Not a starter scenario# Does not clearly state the plot# Needs a slight edit

Conclusion# Too bare bones and not enough clarity# Underdeveloped and ‘Pay What You Want’ is still underdeveloped
# Reviews from R’lyeh Discommends

Miskatonic Monday #308: The Game is Rigged

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: The Game is RiggedPublisher: Chaosium, Inc.
Author: Ryan Graham Theobalds

Setting: Gulf of MexicoProduct: Scenario
What You Get: Twenty-seven page, 2.63 MB Full Colour PDF
Elevator Pitch: The Thing, but on an oil rigPlot Hook: Some diversions are just not worth the dangerPlot Support: Staging advice, five pre-generated Investigators, two handouts, four maps, eleven NPCs, one Mythos tome, and six Mythos monsters.Production Values: Good
Pros# Tightly plotted scenario # Dramatic set-up# Nice build up of tension# Cinematic style# Myxophobia# Oleophobia# Hoplophobia
Cons# More maps of the oil rig would have been useful# Tightly plotted
# Not every NPC has stats
# Could have been a shoggoth
Conclusion# Tensely plotted, paranoid disaster versus Mythos film# The Thing, but on another platform

Dracula, The Hunters' Journals: 1 November; Harkers' Journals (cont.)

The Other Side -

 We enter the final act.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal.

1 November, evening.—No news all day; we have found nothing of the kind we seek. We have now passed into the Bistritza; and if we are wrong in our surmise our chance is gone. We have over-hauled every boat, big and little. Early this morning, one crew took us for a Government boat, and treated us accordingly. We saw in this a way of smoothing matters, so at Fundu, where the Bistritza runs into the Sereth, we got a Roumanian flag which we now fly conspicuously. With every boat which we have over-hauled since then this trick has succeeded; we have had every deference shown to us, and not once any objection to whatever we chose to ask or do. Some of the Slovaks tell us that a big boat passed them, going at more than usual speed as she had a double crew on board. This was before they came to Fundu, so they could not tell us whether the boat turned into the Bistritza or continued on up the Sereth. At Fundu we could not hear of any such boat, so she must have passed there in the night. I am feeling very sleepy; the cold is perhaps beginning to tell upon me, and nature must have rest some time. Godalming insists that he shall keep the first watch. God bless him for all his goodness to poor dear Mina and me.

CHAPTER XXVII

MINA HARKER’S JOURNAL

1 November.—All day long we have travelled, and at a good speed. The horses seem to know that they are being kindly treated, for they go willingly their full stage at best speed. We have now had so many changes and find the same thing so constantly that we are encouraged to think that the journey will be an easy one. Dr. Van Helsing is laconic; he tells the farmers that he is hurrying to Bistritz, and pays them well to make the exchange of horses. We get hot soup, or coffee, or tea; and off we go. It is a lovely country; full of beauties of all imaginable kinds, and the people are brave, and strong, and simple, and seem full of nice qualities. They are very, very superstitious. In the first house where we stopped, when the woman who served us saw the scar on my forehead, she crossed herself and put out two fingers towards me, to keep off the evil eye. I believe they went to the trouble of putting an extra amount of garlic into our food; and I can’t abide garlic. Ever since then I have taken care not to take off my hat or veil, and so have escaped their suspicions. We are travelling fast, and as we have no driver with us to carry tales, we go ahead of scandal; but I daresay that fear of the evil eye will follow hard behind us all the way. The Professor seems tireless; all day he would not take any rest, though he made me sleep for a long spell. At sunset time he hypnotised me, and he says that I answered as usual “darkness, lapping water and creaking wood”; so our enemy is still on the river. I am afraid to think of Jonathan, but somehow I have now no fear for him, or for myself. I write this whilst we wait in a farmhouse for the horses to be got ready. Dr. Van Helsing is sleeping. Poor dear, he looks very tired and old and grey, but his mouth is set as firmly as a conqueror’s; even in his sleep he is instinct with resolution. When we have well started I must make him rest whilst I drive. I shall tell him that we have days before us, and we must not break down when most of all his strength will be needed.... All is ready; we are off shortly.


Notes: Moon Phase: Waxing Gibbous

More tour guide material. Our young men hunters are flying the flag of Romania (which is similar to today's version) to aid them on their travels. It works well, except I am not sure any of our hunters speak Romanian, so I am not sure how the ruse works.

Similar reactions to Mina now to when Jonathan first came through this was to the mention of Dracula. Is Stoker laying on the "superstitious peasant" thing too heavy or is there a tangible feel of evil the surrounds Mina here? I'd like to think that the locals, used to such evils, can recognize it in Mina.


Miskatonic Monday #307: No Witness

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: No Witness: a 1940s Film Noir MysteryPublisher: Chaosium, Inc.
Author: Brendan Lahey

Setting: Montreal, 1943Product: Scenario
What You Get: Fifty-one page, 10.18 MB Full Colour PDF
Elevator Pitch: Serial killer, murder Mythos mysteryPlot Hook: A suicide is murder by any other name... Unless it’s an actual murderPlot Support: Staging advice, four pre-generated Investigators, twelve handouts, one map, eleven NPCs, two Mythos tomes, one Mythos spell, and six Mythos monsters.Production Values: Good
Pros# Clue rich, delightfully investigative scenario# Suitably plotted like a Film Noir# Good use of period photographs# Could be the start of a series# Hemophobia# Wiccanophobia# Foniasophobia
Cons# A would be singer with no Sing skill?# Needs a slight edit
# Many photographs could be handouts if organised better
# A floorplan or two would have been useful
Conclusion# Enjoyably muscular investigative mystery# “Down these Mythos streets, a man must go who is not himself Mythos, and who is neither insane nor afraid.” (with apologies to) – Raymond Chandler

Miskatonic Monday #306: Chaos in Chiapas

Reviews from R'lyeh -

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Name: Chaos in Chiapas: A Modern Call of Cthulhu AdventurePublisher: Chaosium, Inc.
Author: David Waldron

Setting: Modern Day MexicoProduct: Scenario
What You Get: Sixty-one page, 29.06 MB Full Colour PDF
Elevator Pitch: Tourist Terror in Mythos MeltdownPlot Hook: Some diversions are just not worth the dangerPlot Support: Staging advice, five pre-generated Investigators, one handout, four maps, six NPCs, and three Mythos monsters.Production Values: Shaky
Pros# Scenario for Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos# Solid set-up# Brawling, gunfest of a scenario# One night, one session scenario
# Decent use of setting photographs# Feels like it needs miniatures for the showdown# Megalophobia# Xylophobia# Hoplophobia
Cons# Needs a good edit# More action than investigation
# Feels like it needs miniatures for the showdown
Conclusion# Low budget horror shoot ’em up in the jungle# More miniatures and the Mythos than classic investigation

Larina McAlester, Agent of A.R.T.E.M.I.S. for R.I.P. Horror Role-playing

The Other Side -

Larina McAlester, Agent of A.R.T.E.M.I.S.Yes, her middle name is Stephani and yes, she hates it.

 Yesterday I posted my findings on the R.I.P. RPG, the game that never was. Today I want to figure out if you could actually play a game of R.I.P. with the materials at hand.

Well...no. Not really. But I should qualify that.

Without some work, there is not enough published material to play a complete game. On the other hand, I could probably knock together enough details to play a game of R.I.P. in a few sessions. I would have to borrow heavily from other horror games, particularly Chill 2nd ed, GURPS, and Unisystem.  

But I think I have enough here to make a character. So, let's go with my drosophila melanogaster of these sorts of things and see what I can do. 

For this, I am going to create a character first with the Top Secret/S.I. rules, then with the Agent 13 supplement, and finally with the material from the R.I.P. comics. I'll use the core TS/SI rules to form her "base" character, followed by details from Agent 13 and the R.I.P. comics. I'll also borrow the idea from Agent 13 of exceptional characters since the supernatural world of R.I.P. is similar to that of Agent 13.

I don't own the Top Secret rules nor the Agent 13 book, but thankfully I was able to borrow them from a friend.

Larina McAlester, nee Nichols

The first thing I am going to need to do is make some assumptions. I am going to stay in the 1990s for this one, so for that reason, I am going to borrow a lot from my WitchCraft RPG version of her (which, oddly, I have never posted), the DarkMatter version (which feels like the spiritual successor to R.I.P.) and the TimeLord version, just to get the feeling of the era right.  Here she is just out of college, but instead of going to grad school she is recruited by a secret organization, A.R.T.E.M.I.S., to investigate the paranormal.

I am going to say in this version she is still married, but separated from her Irish husband, Eric. She has not changed her name back because the paperwork is too much trouble.

A.R.T.E.M.I.S.

A.R.T.E.M.I.S., or Agency for Research into Transdimensional Events, Magic, and Inexplicable Sightings, is the special investigations group similar to Top Secret's ORION. Or...at least it is supposed to be. I wrote the bulk of what A.R.T.E.M.I.S. is prior to reading any of the Top Secret RPG material because as I was working on the character background I want to be able to port this organization over to NIGHT SHIFT if I wanted.

This group employs people who are "Sensitive" to the dealings of the Supernatural. So very much like her character in Time Lord. They also have funding and governmental backing. So like Chill's SAVE, but more in line with the X-Files.

Given this, I might consider the Supernatural Sensitivity Advantage to be a prerequisite for being a part of this organization. 

Larina McAlester, Agent of A.R.T.E.M.I.S.Larina McAlester
Agent of A.R.T.E.M.I.S.

Nationality: American
Sex: Female
Race: Caucasian
Height: 5'4"
Weight: 124 lbs
Eyes: Blue
Hair: Red
DOB: 10/25/1969 (Age 22)

Handiness: Right
Tags: Bites nails, large tatoo of the triple moon goddess (see ref photo #MLS02) on her back between shoulder blades (see ref photo #MLS03). 

Attributes
STRength 38/19/9
REFlex 52/26/13
INTelligence 75/37/18
WILlpower 78/39/19
CONstitution 47/23/11
MOVement 45/22/11
DEXterity 63/31/15

Psychological Profile
Cruelty: Low
Loyalty: High
Sanity: High
Selfishness: Some
Passion: High
Piety: Some/High (Wiccan religion)

Advantages
Sixth Sense (3)
Attractive (1)
Obscure Knowledge (2)
Supernatural Sensitivity (2)

Disadvantages
Addiction, Caffeine (2)
Moral Qualms, Will not Kill (2)
Enemy, Ex-husband (1) 

Skills
Professional Career -
- Fine arts 1 63%
- Musical Instrument (flute) 1 75%
- First Aid 2 80%
- Social Chameleon 1 37%
- Basic Liberal Arts 1 37%
- Anthro/Psychology/Soc 3 85%
- Philo/Religion 2 80%
- Language: Latin 1 75%
- Language: Greek 1 75% (can learn up to 5 more languages)
Research 3 85%

Powers
Mind Reading 4pts
Telekinesis 1

So. Who is this Larina? Well this is an agent who is sent in to assess, but not engage, a situation. She can blend it and knows enough to be able figure out what is going on in a situation. She is still young, a new agent, but learning. Her ability to read minds and her supernatural sensitivity allow her find a supernatural threat among normal humans.

I think for a "real" game of R.I.P., there should be an Advantage, maybe called "Powered," which allows the character to take powers. An 8-point Advantage might grant 10 points in powers and 2 points in a Disadvantage, something like "Haunted." The logic here is that once you dip your toes into the world of the supernatural, then the supernatural also sees you. This is very common in a lot of horror games.

This mechanic would also cover what I think would be a feature in the R.I.P. game; playing something like a Revenant. A dead character is now back to fight the supernatural threats to the mortal world. 

Comparisons to Chill 2nd Edition

Yesterday I made a lot of comparisons of R.I.P. to Chill 2nd Edition. The reasoning is that Chill is also about normal (for the most part) humans fighting the unknown/supernatural and there is a reasonable chance of success. Plus Chill 2nd edition was out at the same time that the proposed R.I.P. RPG was going to be, so the comparisons would have been natural.

Larina McAlester vs. Larina Nichols

I don't have Chill stats up for her here either (note to self, add WichCraft RPG and Chill 2nd ed stats). I do have an old character sheet, but that is not a great comparison since she has had some adventures and is not a starting character like her R.I.P. counterpart. However, there are some comparisons to be made.

Both skill-wise and power-wise, they seem close in respect to their specific game universes. Granted, we don't really know what the characters' power levels were going to be in R.I.P. 

I will say this, though: The character creation was rather fast. Obviously, that has more to do with the Top Secret/S.I. rules than anything else. IF the R.I.P. game followed suit, then it would have this leg up on Chill. Though I can knock together a Chill character quickly these days.

Another good comparison is to the Modern Horror game TSR did produce, Dark•Matter. Again I see similar themes being explored here. Dark•Matter certainly has more gravitas to it. I would like to say it is also better designed, but that isn't really fair since we really have no idea how R.I.P. would have been designed. 

In the end we are just left with a case of thinking of what might have been.

Now to explore A.R.T.E.M.I.S. more.

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