The Other Side

Merry Part, Witches' Voice

A non-gaming post today of sorts.

I just read the announcement that The Witches' Voice will be shutting down its service.
Witches' Voice, or Witch Vox, has been online serving the Pagan, Neo-Pagan and Wiccan community online since 1997.


Now to be clear, I am not a pagan, Wiccan or anything like that.  I have always been a pretty hard-core Atheist. But I liked Witch Vox and I like Pagans in general.

I liked going to WitchVox because it also kept me informed on what was happening in the community of Neopagans and Wiccans.  While my own witch books are what I like to think of a nice mix of myths, fairy tales, and legends, some of those myths are also modern myths.  See my Pumpkin Spice Witch book as an example.

Through WitchVox I was able to find several occult bookstores in my area, great back in the late 90s when I first moved out into the suburbs from Chicago.  I found a great little occult bookstore not too far from my Favorite Local Game Store.  Sadly that bookstore is gone. And much like WitchVox itself a lot of these places are closing due to people getting their materials online.  Amazon has replaced the occult bookstore and Facebook has replaced WitchVox.

I also used WitchVox as a starting point for research.  It was a crucial find for me back when I was putting together my first witch "netbook".   Prior to this, like all good little academics, I went through books and later journal articles.  WitchVox opened up new avenues of research to me.

Thankfully much of the original purpose of WitchVox can now be handled well with their Facebook Page, and potentially hit a much larger audience.

WitchVox may be shutting down their website, but the cycle of birth-death-rebirth is something that witches often believe.  So I am sure there will be a rebirth of WitchVox in some form or another.

Monstrous Monday Review: Fiend Folio

Last week I reviewed the penultimate monster tome ever created, the AD&D Monster Manual. this week I look at the second-ever produced AD&D monster book, and maybe one of the most loved OR most hated books, depending on who you ask; I mean of course 1981's Fiend Folio.

I will admit upfront, I enjoyed the hell out of this book.  There was something so different, so strange and so British about it.  I loved listening to Pink Floyd, The Who, The Beatles, and Led Zeppelin while watching Monte Python, the Young Ones, Doctor Who and more I was a died in the wool Anglophile.  In the 80s if it was British it was good was my thinking.  The Fiend Folio was all that to me.

Yes. I am 100% in the "I Loved It!" camp.

Now, that doesn't mean I was immune to the problems it had.  But I'll get into that in detail in a bit.

Fiend Folio Tome

First available as a hardcover in 1981.  Available as PDF ($9.99) and PoD ($11.99 or $13.99 combined) via DriveThruRPG.  128 pages, color covers, black & white interior art.
The Fiend Folio is something of the lost forgotten middle child of AD&D.  Don Turnbull, then editor of White Dwarf magazine had been collecting monsters for his magazine since 1976.   In 1979 He wanted to publish a book of these monsters through Games Workshop as a new monster tome companion to the then released Monster Manual.  Through various legal wranglings which included TSR wanting to buy GW and then starting TSR UK, the book came to be published by TSR in 1981.

The hardcover was the fifth hardcover overall, the second "in a series of AD&D roleplaying aids", the last to use the classic cover art style and dress, and the only AD&D hardcover never updated to a new Jeff Easley cover.    To cement the perception that this book was the "middle child" every book after it had the new Jeff Easley covers and about as many were published before it as after it.

When released the book caused a bit of a stir.  In Dragon Magazine #55 we had no less of a personage than Ed Greenwood blasting the book with his Flat Taste Didn't Go Away.  Ouch. That is a bit harsh Ed and the article doesn't get much lighter. I am sure there were plenty of old-school AD&D fans who were at the time saying "Who the hell is this Ed Greenwood guy and why do I care about his opinion?"  Sy though, Ed is no fan of this book and calls many of the monsters incomplete, inadequate and many are redundant.  AND to be 100% fair he is making some very good points here. The editing is all over the place, many of the monsters are useless or way overpowered in some respects.
Alan Zumwalt follows this with Observations of a Semi-Satisfied Customer.  An endorsement, but not the ringing endorsement one might want.
Not to be forgotten Don Turnbull,  Managing Director of TSR UK, Ltd. and Editor of the FIEND FOLIO Tome ends with his Apologies - and Arguments; his defense of the Fiend Folio.
All three articles make good points and overreach in others. In the end, I still love the Fiend Folio, not despite its weirdness, but because of it.  I have decided though that when I run a pure Forgotten Realms game that I will not include any of the monsters that Ed found objectionable.  I was going to say not include any from this book, but that includes Drow and we know that isn't going to happen!

There are some "translation" errors here too.  In particular when the monster was written for OD&D and then later updated to AD&D.  Others the art didn't seem to fit the description.  I still find it hard to see how the T-Rex looking Babbler is supposed to be a mutation of the Lizard Man.


That is all great and a wonderful bit of historical context, but none of that had any effect on the way I played and how I used the book.

Everyone will talk about how that is the book that gave us the Adherer, the Flumph, Flail Snail, Lava Children,  and my least favorite, the CIFAL.    But it is also the book that gave us the Death Knight, Skeleton Warriors, Revenant, the Slaadi, Son of Kyuss and more.

The D&D cartoon featured the Shadow Demon and Hooked Horrors.  The D&D toy line used the Bullywugs.  And creatures like the Aarakocra, Kenku, Githyanki and Githzerai would go on to greater fame and use in future editions of D&D.  Some even first appeared in other D&D modules that got their first-ever hardcover representations here; like the Daemons, Kuo-Toa, and the Drow.

Many monsters came from the pages of White Dwarf's Fiend Factory.  Even these monsters were a mixed bag, but there were so many.  So many in fact that there could have been a Fiend Folio II.

Flipping through this book I am struck with one thing.  For a tome called the "Fiend Folio" there are not really a lot of fiends in it.  Lolth, the Styx Devil, Mezzodaemon, Nycadaemon and maybe the Guardian Daemon.

While this book does not fill me with the deep nostalgia of the discover of D&D like the Monster Manual does, it fills me with another type of nostalgia.  The nostalgia of long night playing and coming up with new and exciting adventures and using monsters that my players have never seen before.



For the record, here are some of my favorites:  Apparition, Berbalang, Booka, Coffer Corpse, Crypt Thing, Dark Creeper, Dark Stalker (Labyrinth anyone?), Death Dog, Death Knight, Lolth, the new Dragons, the Elemental Princes of Evil, Drow, Errercap, Eye of Fear and Flame, Firedrake, Forlarren, Githyanki, Githzerai, Gorilla Bear (yes! I loved these guys), Grell, Grimlocks, Guardian Familiar, Hellcat, Hook Horrors (though I felt I had to use them), Hounds of Ill Omen, Huecuva, Kelpie, Kuo-toa, Lamia Noble, Lizard King (Jim Morrison jokes for D&D at last!), Meazel, Mephit, Mezzodaemon, Necrophidius, Neeleman (well...I didn't like the monster, I liked the SNL skit he reminded me of), Nilbogs (ok, no I didn't like these guys unless I was running the adventure), Norker, Nycadaemon, Ogrillon, Penanggalan (yes! loved these, but they should have been closer to the vampire as described in the MM), Poltergiest, Revenant, Scarecrow, Shadow Demon, Skeleton Warrior, Slaad, Son of Kyuss, Sussurus, Svirfneblin, the new trolls, Yellow Musk Creeper and Yellow Mush Zombie (Clark Ashton Smith for the win!).

The remainder of the book is given over to expanded tables.

The Future of the Folio

When I have talked about the Fiend Folio in the past most of the time I get a lot of positive remarks, so maybe the ages have been kind to the odd little middle child of D&D.

Since it's publication the Fiend Folio has seen a little more love.
The 14th (!) Monstrous Compendium Appendix for AD&D 2nd Edition was based on the Fiend Folio, though it would be almost 10 years after the hardcover version.   MC14 Monstrous Compendium Fiend Folio Appendix is available in PDF.

The 3rd Edition years gave us TWO different versions of the Fiend Folio.  The 3e Fiend Folio from WotC features many of the original Fiend Folio monsters, but also a lot more fiends; so living up to it's name a bit more.  Not to be outdone, Necromancer Games gave us the first of the Tome of Horrors books which feature many more of the original Fiend Folio monsters for OGL/d20.



Back in Print

So imagine my delight when I saw that the Fiend Folio on DriveThruRPG was now offering a Print on Demand option.  So, of course, I had to get it.  It was soft cover only, but I thought it would work nicely next to my Games Workshop printing softcover Monster Manual.
I was not wrong.



Other than one is a hardcover and the other is a softcover it is very difficult to tell the two prints apart.  Even the interiors compare well.

So maybe time has been kinder to the Fiend Folio. I still enjoy using it.

Kickstart Your Weekend: Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee

Mark Taormino is living the dream.  He is working on producing his next module in the Maximum Mayhem Dungeons series, this time it's module #7: Dread Swamp of the Banshee.  This time the adventure is written by author Joe Pearce and it looks great!

Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-7-dread-swamp-of-the-banshee?ref=theotherside

It looks like the same sort of insanity that his other adventures feature.  Old-school maps and adventures and way over the top gonzo fun.

Plus you can pick up all his past adventures as well.  Combined they make a great campaign that your characters will never survive.


Check out the review I did for his first five adventure and monster book.

Mark know his Kickstarters.  He gets them done and he gets them out to you. I trust Mark.

Plays Well With Others: B/X Gangbusters

Yesterday I reviewed the new B/X Gangbusters game and talked about its potential due to its Basic-era roots.  I stand behind that and a recent dive into some of my favorite Basic-era games supports this.  So let's see how well Gangbusters, B/X edition Plays Well With Others.



Realms of Crawling Chaos
Both are built on similar B/X designs.  Realms of Crawling Chaos adds Lovecraftian Horrors to your B/X Gangbusters games.  Both also support the same era of play, more or less, and have similar offerings in terms of playing normal humans. In fact, adding Realms of Crawling Chaos can add an edge to your "Educated" characters they might not normally have. 

Of course, at this point, you might ask why not just play Call of Cthulhu or d20 Call of  Cthulhu.  The answer, of course, is to be able to play this as a B/X game.

Amazing Adventures
AA is a Pulp-era game based in and on the 1930s; so about a decade later.  But there is still a lot in this game that would be helpful to the Gangbusters player or Judge. Not to belabor it, but the are equipment lists here that have different items that the GB Basic book.  The Amazing Adventures classes also give the GB Judge some go ideas for playing Powered Characters.

Basic Psionics Handbook
Moving further afield we have Richard LeBlanc's Basic Psionics Handbook.   While psionics have a "complicated" relationship to Fantasy games, they seem to work just fine in semi-modern ones.  In particular, a psionic wild talent would fit well into a GB game.  Let's not forget that the 1920s was also the time of Harry Houdini and his magic shows.  In real life he was a debunker of claims of the supernatural, but who knows what he was doing in YOUR world.

This along with Realms of the Crawling Chaos gives you a Lovecraftian style game that is less "Call of Cthulhu" and more "Cast a Deadly Spell".
I want to try this with a hard-boiled private eye that used to be a boxer and has seen a little too much magic.  I'll have to name him Robert Howard Lovecraft.

Starships & Spacemen 2e
Moving even further out from Psionics we have another one from Goblinnoid Games, Starships & Spacemen.  How does this one work?  Glad you asked!  One of my favorite Star Trek Episodes is "A Piece of the Action" where the crew of the Enterprise beam down to Sigma Iota II to investigate the crash of the Horizon from 100 years earlier.  They discover that the Iotians, a very creative and intelligent humanoid race, have recreated Chicago from the 1920s based on the book "Chicago Mobs of the Twenties", which had been published in (their version of) 1992.  The Iotians recreated their entire civilization based on this book.  At the end of the episode, it is revealed that Dr. McCoy misplaced his communicator.  Kirk and Spock state they will analyze the technology and that by the time they come back they could be the Federation.



There was an attempt to do a sequel to this by Michael Piller for TNG and some comics.  For me though, it was a throw-away section in the FASA TNG Officer's Manual that when the Federation came back to Sigma Iota II that they found a fully functional Federation style Space Station waiting for them.  Frankly, I would use that in a heartbeat for my own BlackStar games.  Maybe even adopt Piller's idea that this was a Federation, with the morality of the Chicago gangs.
It sounds like a lot of fun really.  I'd steal more ideas from FASA Trek for this too, including the interim uniforms they were using for the Enterprise-C era.   I will have to come back to this.

There is a lot more you could do with Gangbusters and the vast library of Basic-era B/X compatible material out there.


Pages