The Other Side

Review: Star Frontiers, Alpha Dawn and Knight Hawks

Star Frontiers, First EditionNOTE: This is repost from 2021. My coverage of TSR's Sci-Fi offerings would not be complete without this. Plus I want to do this before tackling Alternity later on.
--
Gamma World might have been TSR's first big entry into sci-fi gaming (Warriors of Mars and Metamorphosis Alpha non-withstanding), but it was not their biggest.  While I don't have any hard numbers in front of me, I am going to have to say that Star Frontiers edges out the later Alternity in terms of popularity.  It was certainly built at the height of TSR's fame with the first edition, simply Star Frontiers, published in 1982 with the new edition and trade-dress Star Frontiers: Alpha Dawn and Star Frontiers: Knight Hawks.

Certainly, in terms of fans, Star Frontiers has Alternity beat.  But more on that soon.

For this review, I am considering the PDFs and Print on Demand versions of both Star Frontiers: Alpha Dawn and Star Frontiers: Knight Hawks. I am also going to go with my recollections of playing the game when it first came out.

The Alpha Dawn book is designed by "TSR Staff Writers" but we know ow that a huge bulk of the work was done by David "Zeb" Cook and Lawrence Schick.  Knight Hawks was designed primarily by Douglas Niles.  The cover art in both cases was done by Larry Elmore with interior art by Elmore and Jim Holloway with contributions by Jeff Easley, Tim Truman, and even some Dave Trampier.  Keith Parkinson would go on to do some other covers in line as well.  

While originally boxed sets (gotta love the early 1980s for that!) the PDFs break all the components down into separate files. Handy when you go to print the counters or the maps.  The Print on Demand versions put all the files together into an attractive soft-cover book for each game.  The maps are published in the back, but you will want to print them out for use. 

Star Frontiers, Print on Demand
Both books are easy to read and really nice.  They have been some of my favorite Print on Demand purchases ever.
Let's look into both games.

 Alpha DawnStar Frontiers: Alpha Dawn

Alpha Dawn is the original Star Frontiers game.  The box game with two books, a Basic and Expanded game rules, some maps, counters, and two 10-sided dice.  The rules indicate that one is "dark" and the other "light" to help when rolling percentages, but mine were red and blue.  Go figure.

The Basic Game is a 16-page book/pdf that gives you the very basics of character creation.  There are four stat pairs, Strength/Stamina, Dexterity/Reaction Speed, Intelligence/Logic, and Personality/Leadership.  These are scored on a 0 to 100 scale, but the PCs will fall between 30 and 70.  Higher is better. These can be adjusted by species and each individual score can also be changed or shifted. 

The four species are humans, the insect-like Vrusk, the morphic Dralasites, and the ape-like Yazirian. Each species of course has its own specialties and quirks.  I rather liked the Dralasites (whom I always pronounced as "Drasalites") because they seemed the oddest and they had a weird sense of humor. 

We are also introduced to the worm-like Sathar. These guys are the enemies of the UPF (United Planetary Federation) and are not player-characters. 

The basics of combat, movement, and some equipment are given.  There is enough here to keep you going for bit honestly, but certainly, you will want to do more.  We move on then to the Expanded rules.

The Expanded Rules cover the same ground but now we get more details on our four species and the Sathar.  Simple ability checks are covered, roll d% against an ability and match it or roll under.

Characters also have a wide variety of skills that can be suited to any species, though some are better than others, Vrusk for example are a logical race and gain a bonus for that.  Skills are attached to abilities so now you roll against an ability/skill to accomplish something.  Skills are broken down into broad categories or careers; Military, Tech, and Bio/Social. 

Movement is covered and I am happy to say that even in 1982 SF had the good sense to go metric here. 

There are two combat sections, personal and vehicle.  These are not starships, not yet anyway, and were a lot of hovercars and gyro-jet guns. 

There is a section on creatures and how to make creatures. I am afraid I took that section a little too close to heart and most of my SF games ended up being "D&D in Space" with the planets being used as large dungeons.

The background material in the Frontier Society though is great stuff. I immediately got a good just of what was going on here and what this part of the galaxy was like.  While Earth was never mentioned, you could almost imagine it was out there somewhere. Either as the center of UPF (Star Trek) or far away, waiting to be found (Battlestar Galactica).  

This book also includes the adventure SF-0: Crash on Volturnus.

When it comes to sci-fi some of the rules have not aged as well. Computers still feel very limited, but the idea that as we approach the speed of light we can enter The Void has its appeal.  

 Knight HawksStar Frontiers: Knight Hawks

Ah. Now this game.  Star Frontiers was great, but this game felt like something different. Something "not D&D" to me.

In fact I have often wondered if Knight Hawks had not been a separate game in development by Douglas Niles that they later brought into the Star Frontiers line. I also think that TSR was also suffering a little bit of what I call "Traveller Envy" since this can be used as an expansion, a standalone RPG, and as a board game!

Like Alpha Dawn, this game is split into four sections.  There is a "Basic" game, and "Advanced" or "Expansion" rules (and the bulk of the book), an adventure, "The Warriors of White Light", and all the counters and maps.

As far as maps go, that hex map of empty space is still one of my favorites and fills me with anticipation of worlds to come. 

The PDF version splits all this into four files for ease of printing or reading.  The Print on Demand book is gorgeous really.  Yes...the art is still largely black and white and the maps and counters are pretty much useless save as references, but still. I flip through the book and I want to fire up the engines of my characters' stolen Corvette, the FTL Lightspeed Lucifer. Complete with the onboard computer they named Frodo.

The Basic rules cover things like ship movement, acceleration, and turning, along with ship-to-ship combat.  By itself, you have the rules for a good ship combat board game. It works fine as long as you don't mind keeping your frame of reference limited to two-dimensional space. 

The Expanded rules tie this all a little closer to the Alpha Dawn rules, but I still get the feeling that this may have started out as a different sort of game that was later brought into the fold of Star Frontiers.  

Ships are largely built and there is a character creation feel to this.  Their 80's roots are showing, no not like that, but in that, the best engines you can get for a starship are atomic fission.  Of course, no one just gets a starship, you have to buy it and that often means taking out a loan or doing a bunch of odd jobs to raise the credits. Often both.  I don't think I ever actually bought a ship. The Lucifer was stolen.

There is also quite a bit on the planets of the UPF, Frontier Space, and the worlds of the Sathar.  It really had kind of a "Wild West" meets the "Age of Sail" feel to it. 

The last part of the POD book is the adventure "The Warriors of White Light" with its various scenarios. 

Minus two d10s everything is here for an unlimited number of adventures in Frontier Space.  Rereading it now after so many years I can't help but dream up various new adventures. I also can't help to want to use the Sathar in some of my other Sci-fi games.  They have such untapped potential.

The price for these books is perfect.  Grab the PDF and POD combo.  Get some d10s, load your gyrojet gun and get ready to make the jump to the Void. There are new planets to discover!

Parts of Star Frontiers, in particular the species, would find new life in D20 Future, part of the D20 Modern line.

Both games are fun, but suffer from and/or benefit from the design principles of the time. Newer players might find some of the game elements dated. Older players of the games will find them nostalgic.  Personally reading through them now some 40 years after first reading them I get a lot more enjoyment from the rules.  Back then I was really too D&D focused to really enjoy what I had in front of me. Today, well I can't wait to stat up a character or two and a starship.

Star Frontiers on the Web

There are many places where Star Frontiers is alive and well. There used to be more, but my understanding is a predatory grab for the trademark by another RPG company caused Hasbro/WotC to exercise their legal rights and bring the game back in-house. While that did screw over the amazing work done by the fan sites, there are still many up and providing new material for the game.  

For these fans and sites, Star Frontiers never went away.

Don't forget our campaign for Thirteen Parsecs is still going strong!

Dracula, The Hunters' Journals: 25 May Dr. Seward's Diary (Kept in phonograph); Letter, Quincey P. Morris to Hon. Arthur Holmwood.

 Our three suitors for Lucy's ill-fated heart arrive on the scene. We are also introduced to R.M. Renfield. 

Dracula - The Hunters' Journals

Dr. Seward’s Diary.

(Kept in phonograph)

25 May.—Ebb tide in appetite to-day. Cannot eat, cannot rest, so diary instead. Since my rebuff of yesterday I have a sort of empty feeling; nothing in the world seems of sufficient importance to be worth the doing.... As I knew that the only cure for this sort of thing was work, I went down amongst the patients. I picked out one who has afforded me a study of much interest. He is so quaint that I am determined to understand him as well as I can. To-day I seemed to get nearer than ever before to the heart of his mystery.

I questioned him more fully than I had ever done, with a view to making myself master of the facts of his hallucination. In my manner of doing it there was, I now see, something of cruelty. I seemed to wish to keep him to the point of his madness—a thing which I avoid with the patients as I would the mouth of hell.

(Mem., under what circumstances would I not avoid the pit of hell?) Omnia Romæ venalia sunt. Hell has its price! verb. sap. If there be anything behind this instinct it will be valuable to trace it afterwards accurately, so I had better commence to do so, therefore—

R. M. Renfield, ætat 59.—Sanguine temperament; great physical strength; morbidly excitable; periods of gloom, ending in some fixed idea which I cannot make out. I presume that the sanguine temperament itself and the disturbing influence end in a mentally-accomplished finish; a possibly dangerous man, probably dangerous if unselfish. In selfish men caution is as secure an armour for their foes as for themselves. What I think of on this point is, when self is the fixed point the centripetal force is balanced with the centrifugal; when duty, a cause, etc., is the fixed point, the latter force is paramount, and only accident or a series of accidents can balance it.

Letter, Quincey P. Morris to Hon. Arthur Holmwood.

25 May.

“My dear Art,—

“We’ve told yarns by the camp-fire in the prairies; and dressed one another’s wounds after trying a landing at the Marquesas; and drunk healths on the shore of Titicaca. There are more yarns to be told, and other wounds to be healed, and another health to be drunk. Won’t you let this be at my camp-fire to-morrow night? I have no hesitation in asking you, as I know a certain lady is engaged to a certain dinner-party, and that you are free. There will only be one other, our old pal at the Korea, Jack Seward. He’s coming, too, and we both want to mingle our weeps over the wine-cup, and to drink a health with all our hearts to the happiest man in all the wide world, who has won the noblest heart that God has made and the best worth winning. We promise you a hearty welcome, and a loving greeting, and a health as true as your own right hand. We shall both swear to leave you at home if you drink too deep to a certain pair of eyes. Come!

“Yours, as ever and always,
“Quincey P. Morris.”


--

Notes

Moon Phase: Waning Crescent

Here, we see that our trio are actually old friends. 

Some copies of Dracula were shipped with a misprint on the date of Dr. Seward's journal. You can still find some that say "25 April" and some that say "25 May." May 25th is the obvious correct date. My copies are about half and half.

Seward talks about Renfield, but most of what he says is actually nonsense even by Victorian standards of psychotherapy. However, I suppose the point here is that Seward can see that Renfield is focusing on something outside of himself. How is it that Dracula already has a hold on him? The movies have taken it to mean that Renfield was the first to visit Dracula, but we have no evidence of that here. It is more likely that in Renfield Dracula found a willing disciple. 

On to Arthur, Quincey and John. So all three know each other, and all three have had some adventures together all over the world, it seems. Again, Dracula scholars have seized on this and suggested that the three had had encounters with the supernatural before. This is intriguing but very unlikely. They are too caught off guard for them to have seen anything akin to this. No. Our three would be vampire hunters represent what is best about the Victorian time; the young and rising Lord (Holmwood), the rich adventurous American (Morris), and our brilliant Doctor (Seward). They are also part of the new world, and they have not yet been tarnished by anything from the old world. 

Dracula, The Hunters' Journals: 24 May, Letter Lucy Westenra to Mina Murray.

 We learn more about Lucy's suitors and how she got three proposals in one day!  We meet our three fearless vampire hunters as well. Though they are not vampire hunters just yet.

Dracula - The Hunters' Journals


“My dearest Mina,—

“Thanks, and thanks, and thanks again for your sweet letter. It was so nice to be able to tell you and to have your sympathy.

“My dear, it never rains but it pours. How true the old proverbs are. Here am I, who shall be twenty in September, and yet I never had a proposal till to-day, not a real proposal, and to-day I have had three. Just fancy! THREE proposals in one day! Isn’t it awful! I feel sorry, really and truly sorry, for two of the poor fellows. Oh, Mina, I am so happy that I don’t know what to do with myself. And three proposals! But, for goodness’ sake, don’t tell any of the girls, or they would be getting all sorts of extravagant ideas and imagining themselves injured and slighted if in their very first day at home they did not get six at least. Some girls are so vain! You and I, Mina dear, who are engaged and are going to settle down soon soberly into old married women, can despise vanity. Well, I must tell you about the three, but you must keep it a secret, dear, from every one, except, of course, Jonathan. You will tell him, because I would, if I were in your place, certainly tell Arthur. A woman ought to tell her husband everything—don’t you think so, dear?—and I must be fair. Men like women, certainly their wives, to be quite as fair as they are; and women, I am afraid, are not always quite as fair as they should be. Well, my dear, number One came just before lunch. I told you of him, Dr. John Seward, the lunatic-asylum man, with the strong jaw and the good forehead. He was very cool outwardly, but was nervous all the same. He had evidently been schooling himself as to all sorts of little things, and remembered them; but he almost managed to sit down on his silk hat, which men don’t generally do when they are cool, and then when he wanted to appear at ease he kept playing with a lancet in a way that made me nearly scream. He spoke to me, Mina, very straightforwardly. He told me how dear I was to him, though he had known me so little, and what his life would be with me to help and cheer him. He was going to tell me how unhappy he would be if I did not care for him, but when he saw me cry he said that he was a brute and would not add to my present trouble. Then he broke off and asked if I could love him in time; and when I shook my head his hands trembled, and then with some hesitation he asked me if I cared already for any one else. He put it very nicely, saying that he did not want to wring my confidence from me, but only to know, because if a woman’s heart was free a man might have hope. And then, Mina, I felt a sort of duty to tell him that there was some one. I only told him that much, and then he stood up, and he looked very strong and very grave as he took both my hands in his and said he hoped I would be happy, and that if I ever wanted a friend I must count him one of my best. Oh, Mina dear, I can’t help crying: and you must excuse this letter being all blotted. Being proposed to is all very nice and all that sort of thing, but it isn’t at all a happy thing when you have to see a poor fellow, whom you know loves you honestly, going away and looking all broken-hearted, and to know that, no matter what he may say at the moment, you are passing quite out of his life. My dear, I must stop here at present, I feel so miserable, though I am so happy.

Evening.

“Arthur has just gone, and I feel in better spirits than when I left off, so I can go on telling you about the day. Well, my dear, number Two came after lunch. He is such a nice fellow, an American from Texas, and he looks so young and so fresh that it seems almost impossible that he has been to so many places and has had such adventures. I sympathise with poor Desdemona when she had such a dangerous stream poured in her ear, even by a black man. I suppose that we women are such cowards that we think a man will save us from fears, and we marry him. I know now what I would do if I were a man and wanted to make a girl love me. No, I don’t, for there was Mr. Morris telling us his stories, and Arthur never told any, and yet—— My dear, I am somewhat previous. Mr. Quincey P. Morris found me alone. It seems that a man always does find a girl alone. No, he doesn’t, for Arthur tried twice to make a chance, and I helping him all I could; I am not ashamed to say it now. I must tell you beforehand that Mr. Morris doesn’t always speak slang—that is to say, he never does so to strangers or before them, for he is really well educated and has exquisite manners—but he found out that it amused me to hear him talk American slang, and whenever I was present, and there was no one to be shocked, he said such funny things. I am afraid, my dear, he has to invent it all, for it fits exactly into whatever else he has to say. But this is a way slang has. I do not know myself if I shall ever speak slang; I do not know if Arthur likes it, as I have never heard him use any as yet. Well, Mr. Morris sat down beside me and looked as happy and jolly as he could, but I could see all the same that he was very nervous. He took my hand in his, and said ever so sweetly:—

“‘Miss Lucy, I know I ain’t good enough to regulate the fixin’s of your little shoes, but I guess if you wait till you find a man that is you will go join them seven young women with the lamps when you quit. Won’t you just hitch up alongside of me and let us go down the long road together, driving in double harness?’

“Well, he did look so good-humoured and so jolly that it didn’t seem half so hard to refuse him as it did poor Dr. Seward; so I said, as lightly as I could, that I did not know anything of hitching, and that I wasn’t broken to harness at all yet. Then he said that he had spoken in a light manner, and he hoped that if he had made a mistake in doing so on so grave, so momentous, an occasion for him, I would forgive him. He really did look serious when he was saying it, and I couldn’t help feeling a bit serious too—I know, Mina, you will think me a horrid flirt—though I couldn’t help feeling a sort of exultation that he was number two in one day. And then, my dear, before I could say a word he began pouring out a perfect torrent of love-making, laying his very heart and soul at my feet. He looked so earnest over it that I shall never again think that a man must be playful always, and never earnest, because he is merry at times. I suppose he saw something in my face which checked him, for he suddenly stopped, and said with a sort of manly fervour that I could have loved him for if I had been free:—

“‘Lucy, you are an honest-hearted girl, I know. I should not be here speaking to you as I am now if I did not believe you clean grit, right through to the very depths of your soul. Tell me, like one good fellow to another, is there any one else that you care for? And if there is I’ll never trouble you a hair’s breadth again, but will be, if you will let me, a very faithful friend.’

“My dear Mina, why are men so noble when we women are so little worthy of them? Here was I almost making fun of this great-hearted, true gentleman. I burst into tears—I am afraid, my dear, you will think this a very sloppy letter in more ways than one—and I really felt very badly. Why can’t they let a girl marry three men, or as many as want her, and save all this trouble? But this is heresy, and I must not say it. I am glad to say that, though I was crying, I was able to look into Mr. Morris’s brave eyes, and I told him out straight:—

“‘Yes, there is some one I love, though he has not told me yet that he even loves me.’ I was right to speak to him so frankly, for quite a light came into his face, and he put out both his hands and took mine—I think I put them into his—and said in a hearty way:—

“‘That’s my brave girl. It’s better worth being late for a chance of winning you than being in time for any other girl in the world. Don’t cry, my dear. If it’s for me, I’m a hard nut to crack; and I take it standing up. If that other fellow doesn’t know his happiness, well, he’d better look for it soon, or he’ll have to deal with me. Little girl, your honesty and pluck have made me a friend, and that’s rarer than a lover; it’s more unselfish anyhow. My dear, I’m going to have a pretty lonely walk between this and Kingdom Come. Won’t you give me one kiss? It’ll be something to keep off the darkness now and then. You can, you know, if you like, for that other good fellow—he must be a good fellow, my dear, and a fine fellow, or you could not love him—hasn’t spoken yet.’ That quite won me, Mina, for it was brave and sweet of him, and noble, too, to a rival—wasn’t it?—and he so sad; so I leant over and kissed him. He stood up with my two hands in his, and as he looked down into my face—I am afraid I was blushing very much—he said:—

“‘Little girl, I hold your hand, and you’ve kissed me, and if these things don’t make us friends nothing ever will. Thank you for your sweet honesty to me, and good-bye.’ He wrung my hand, and taking up his hat, went straight out of the room without looking back, without a tear or a quiver or a pause; and I am crying like a baby. Oh, why must a man like that be made unhappy when there are lots of girls about who would worship the very ground he trod on? I know I would if I were free—only I don’t want to be free. My dear, this quite upset me, and I feel I cannot write of happiness just at once, after telling you of it; and I don’t wish to tell of the number three until it can be all happy.

“Ever your loving
“Lucy.

“P.S.—Oh, about number Three—I needn’t tell you of number Three, need I? Besides, it was all so confused; it seemed only a moment from his coming into the room till both his arms were round me, and he was kissing me. I am very, very happy, and I don’t know what I have done to deserve it. I must only try in the future to show that I am not ungrateful to God for all His goodness to me in sending to me such a lover, such a husband, and such a friend.

“Good-bye.”


--

Notes

Moon Phase: Waning Crescent

Here we see more contrast between Lucy Westenra ("Light of the West"?) and Mina Murry.  Mina and Lucy are the same age but Mina seems older, or at the very least more mature. This is best seen in the Francis Ford Coppola movie "Bram Stoker's Dracula."  Sadie Frost embodies everything that Lucy is in this book and she does it well, 

We are introduced to Dr. John Seward, who becomes key when bringing in Van Helsing later on. However, I have to ask why he is carrying a lancet with him. Note that all the men in this tale carry edged weapons. The phallic connotations of these is played up well in the FFC movie. 

We also meet the Quincey P. Morris, the Texan. Now why has Stoker included this character? Largely I think due to the fascination the Upper Class Victorians had with Americans, especially rich Americans, at this time. Arthur, Lucy, even Seward to a degree, were all very well off. It is possible that Quincey had more money than all of them. He furnishes supplies later on when it is time to track Dracula, though Arthur does his share as well. 

We do know that Stoker was something of an Americanophile. He was friends with Mark Twain and Walt Whitman. He authored a pamphlet, A Glimpse of America, where he praised Americans. He contrasted them with the British, noting how they were nearly identical in all respects, language, laws, religion, social norms, and yet America was doing so much more.  This has been Stoker's thesis in Dracula all along. The New World vs. The Old World. If Dracula had had a sequel by Storker, then I can see Dracula going to America.

Quincy is largely a stereotype of Americans by and for the British, but he works well enough here. 

This Old Dragon: Issue #166

Dragon Magazine #166 Dipping into the box of mildewy Dragons under my desk, I find this gem in February 1991. Ok, again, I did not pull this one out completely at random. And compared to some of the others this one is in rather great shape. Let's see. February of 1991. I was an undergrad, living in an apartment with three other guys. Graduation was still a year or so off. My computer at the time was my aging Color Computer 3 that, while I loved it, was showing me its limitations in an increasingly IBM-PC-compatible world.  The number song on the radio was "The First Time" by Surface. No I don't remember them at all. The number one movie was "Sleeping with the Enemy" staring Julia Roberts. And on tables and shelves everywhere was Issue #166 of This Old Dragon.

Again, this is a sci-fi-themed edition, so let's see what we have here.

Our cover this month is from E. M. Gooch. I admit I don't know them and my quick internet search pulled up nothing.

Letters covers the topics of the month from all over the world. An Israeli reader provides some names for creatures in Hebrew. A Canadian reader has Griffon questions. 

The Editorial by Dale A. Donovan covers a lot of good non-TSR games for various genres. 

In Time for Tomorrow is our Sci-Fi themed section. Up first is Michael LaBossiere with Wired and Ready a guide to running a cyberpunk-style RPG. The 90s were a great time for cyberpunk games. I had tried out several in the first half of the decade, with Mike Pondsmith's Cyberpunk and FASA's ShadowRun as my two favorites. Ithink Shadowrun edged it out for me since I was always a fan of magic. His 5 page article covers a lot of ground and was required reading back then. Today, well many of the things that seemed like fantasy then are all too real now. Large, above the law, corporations. Dark futures. cyber slang. All feels like history and current events instead of some future time.

Mike Speca has some BATTLETECH advice in Tricks of the Trade. Now I never played BATTLETECH though I do see the appeal. 

Up next is an article that to me at least feels like "what happens if we adapt Paranoia's biggest gag to GURPS Autoduel?" Edward Goldstein gives us A Clone of Your Own for GURPS Autoduel. It reads like one of the "Ecology of" articles; set in the world of the game and reporting what they know with game details interspersed.

Breaking up the sci-fi is TSR PREVIEWS for February and March 1991. Among the listings are The Complete Psionics Handbook, which I just dug up for my new Forgotten Realms campaign. Some Buck Rogers XXVc accessories. Ship of Horror for Ravenloft, which I think I picked up right away, and some more. 

Three pages of the Convention Calendar is next. Lots of international ones here too. The Egyptian Campaign '91 is listed for March 1-3. Despite being there, I am pretty sure I missed it. Lots of little cons back then, I don't find as many of these now.

The Lessers (Hartley, Patricia, and Kirk) are back with The Role of Computers. This time they cover Wing Commander, which they give 6 stars out of 5! That's quite a review. The requirements are also pretty high for 1991, s Roland sound board and VGA graphics. No indication on RAM but I am betting at least 8 or 16 megs, which was top notch back then.

The Game Wizards from Timothy B. Brown is up with a preview of the new Dungeons & Dragons set subtitled "An Easy-To-Learn Introduction to Role-Playing." Like all Game Wizards entries it is half sales pitch, half preview. 

Friend of the Other Side, Bruce Heard is up with another installment of The Voyage of the Princess Ark.

Superstar Tom Moldvay is next with a new game, Dino Wars! A very clever game of army men vs toy dinosaurs. Honestly, it looks fun. There is quite a lot of detail, and it looks like something everyone could play with, given how ubiquitous toy soldiers and dinosaurs are.

Dino Wars by Tom Moldvay

Our fiction section is Rest Stop by J.W. Donnelly.

Scott Waterhouse is up with Arcane Lore: More Pages from the Arch Mages. Not the subtle title change. This covers new spellbooks and spells for AD&D 2nd Edition.

Sage Advice answers our burning questions and errata. 

Jim Bambra reviews Torg and Rifts in Role-Playing Reviews. Is there any game that is more early 90s than Rifts? Almost every designer I know has developed something for it. 

Marlys Heezel "reviews" some new novels for the Novel Ideas column, which I have never seen before. Both books are from TSR Books, so it really feels more like an ad.  In fact a full page ad for them follow.

Forum covers some deeper topics from Dragons #155 and #156.

Robert Rinas gets in on the Top Gun craze and gives us The Navy Wants You! for the Top Secret/S.I. RPG. It covers naval officer training as a character creation option.

Dragonmirth has our comics including Yamara. One day I will track these all down and read them in order.  The Twilight Empire is next. The art is good and I am sure the story is too. HAve to read it from the start to be sure. 

Through the Looking Glass by Robert Bigelow has the latest on new miniatures. 

So not a great issue by any stretch, but there are some gems. This feels like a transition issue before Dragon becomes a TSR game only show.  I was hoping for more sci-fi material to be honest.

New Release: Myths & Monsters Vol. 2 - The Avenging Angels

 My next Myths & Monsters series is out.  Vol. 2 - The Avenging Angels covers the Dirae, the Erinyes and the Eumenides for your Advanced era games.

Myths & Monsters Vol. 2 - The Avenging Angels

 

Myths & Monsters Vol 2 - Avenging Angels

“Who, if I cried out, would hear me among the angels' hierarchies? and even if one of them pressed me against his heart: I would be consumed in that overwhelming existence.

For beauty is nothing but the beginning of terror, which we still are just able to endure, and we are so awed because it serenely disdains to annihilate us.

Every angel is terrifying.”

- Rainer Maria Rilke

This is the next of a series of myths and legends that began as a thought experiment about gods, monsters, and syncretism of beliefs. 

These aim to provide your Advanced-era game with new gods and goddesses, as well as new monsters, demons, and other adversaries. 

Myths & Monsters Vol. 2 - The Avenging Angels covers the various myths of the Dirae, the Eumenides, the Erinyes, and the goddesses Rhamnusia, Nemesis, and Invidia. Most importantly, how I take those myths and make them work with the devils now known as the Erinyes.

I also have a few holy orders for the various goddesses and devils and plenty of new spells. 

This volume also features the art of Dean Spencer. I wanted one to have full-color art. 


Review: Star Wars Roleplaying Game (d20)

Star Wars Revised d20 RPG I am bouncing around a bit here on my cruise through the science fiction games from TSR/WotC to find one that I actually rather like, even though I know many do not. I am discussing the d20 Star Wars RPG from Wizards of the Coast.

I will freely admit that I have not played a lot of the West End Game's d6 Star Wars, though I do know it is widely held in high regard. I also have never played the Fantasy Flight Games edition of Star Wars (though my son has). So, my review might be a touch myopic, and I am OK with this. 

Star Wars and D&D

Before I begin this review I have to talk a bit about my background and why I think d20 and Star Wars was a good fit.

I have talked about Star Wars a few times here, but I am obviously a much bigger Star Trek fan. I had (and still have) a good sized collection of Star Wars toys from the Kenner era in the 1980s and I religiously have seen all the movies. I enjoy the Disney+ shows and find many of the fans to be exhausting. Ok, to be fair many Trek fans are the same way. But I am a causal fan. I had read some of the Extended (or is it Expanded) Universe books and I liked many of them. I thought Grand Admiral Thrawn was a great character and getting Lars Mikkelsen to play him in live-action has to be the most brilliant, or most obvious, casting choice ever.  When the EU went away...well I honestly felt not that much. Sure lots of great stories were gone, but Star Wars had a relationship with their canon that Star Trek novels could only dream of. 

But for me, my Star Wars obsession was in the 1980s. When I had action figures and playing out new scenarios in my head. When I took a Colonial Viper model, some extra action figure guns, and an AMC (or Revel, can't remember now) 1978 Corvette and built one of my first Kitbashes. I could not afford a real Slave 1 back then (so now of course I have three) but I did build "Slave II" and it was quite literally "Fett's Vette." And I was obsessed with D&D.

I have said it before, and I will say it here again, Star Wars, aka A New Hope, is a D&D movie. We have a hero, a villain, a princess (who is also a hero), an old wizard, a rogue, an impenetrable fortress (the Death Star), war, magic (tell me to my face the Force is not magic) and a quest.  There are sword fights, monsters, and interesting locales. It is D&D in all but name. They even meet the rogue in a bar! 

I can't even begin to count the number of times we tried to do "D&D Star Wars" and our attempts were lame compared to others. Do an internet search on "D&D Jedi" prior to 1999 and see all the stuff that was out there, though admittedly not as much now as it was at the time. 

Even later on I often likened the Star Wars EU to another line of novels and quasi-canon material; that of the Forgotten Realms. 

So for me D&D and by extension d20 and Star Wars seemed like an obvious fit.

Star Wars RPG - Revised Core Rulebook

2002, Wizards of the Coast. 384 pages. Full-color covers and interior art. d20 System.

This is the revised version of the Star Wars d20 RPG, first published in 2000. 

This game is very closely related to the D&D 3.0 edition that had been released in 2000. I don't own a copy of the Star Wars RPG from 2000, so I can't comment on what was changed, but there is a "feel" to me that this might be an early draft of D&D 3.5. Much in the same way that Star Wars Saga Edition was an early draft of D&D 4.0.

The game is built on the d20 mechanics, so there are alien species, classes, skills, and feats. The book is divided into a players section and a game master section, so I guess the better comparison here is d20 Modern. Especially once we get in to it in detail.

Characters have a species and class, and the same six abilities as D&D. There are same 3.x era saves of Fortitude, Reflex, and Will. There are also Vitality and Wound Points.  If you can play D&D d20 era or d20 Modern then you know how to play this game. 

Chapters 2 and 3 cover Species and Classes. There are 17 species to choose from, including standard humans and Ewoks (!). Classes cover the expected varieties, including Fringer, Scout, Scoundrel, Force Adepts, and Jedis. There are Prestige classes covered later. 

Chapters 4 and 5: Skills and Feats look and act like their D&D/d20 counterparts. Skills are mostly the same, but the feats take on some new aspects. While there are many that are the same, there are new ones like Force Feats (which does a lot to help explain Jedi Powers).

Chapter 6 covers the final pieces of building heroic characters, including some more "Star Wars" flavor.

Chapter 7 is our Equipment guide and it is a rather fun one. Lots of gear in the Star Wars universe. 

Chapter 8 covers combat, a needed chapter since "War" is practically the last name here. 

Chapter 9 though takes us into new territory with "The Force." This is more complicated than magic, but there are some great ideas here to take back to a D&D game for Game Masters that want to use the corrupting power of magic.

Chapters 10 and 11 deal with Vehicles and Starships, respectively.  Honestly, I could spend all my time on the Starships chapter.

Chapter 12 is Gamemastering. It covers a lot of ground from how to teach the game to new players, to setting challenges, to Prestige classes (Bounty Hunters, Jedi Masters, and more). The GM Characters from d20 Modern also get ported over here as the Diplomat, Expert, and Thug.

Chapter 13 deals with the Eras of Play. Or at least how they looked in 2002 before the Clone Wars series and Revenge of the Sith hit our screens. There are hints of the Expanded Universe here, but not a lot. Now I know that Wizards, with their own Star Wars books, helped expand the Expanded Universe. We even get stats for the poster girl of the Expanded Universe, Mara Jade Skywalker. I am actually really happy about that. I have a soft spot in my heart for Temporal Orphans

Chapter 14 covers Allies and Opponents, which, of course, can vary depending on what era you are playing in. This also contains Wizards of the Coast biggest contribution to the Expanded Universe, the Yuuzhan Vong, which I always found kind of cool and wanted to port them back to D&D in some way.

Chapter 15 covers the one area where Star Wars is superior to Star Trek. Droids. 

The game really relies a lot on the players' and game masters' own knowledge of Star Wars. Yes, you can play it without that, but it certainly helps. 

Is this the best Star Wars game? I can't say. It is the best one for me. It has enough to allow me to build a game universe and play. I can add in d20 Future material as I like, including some d20 Gamma World or even d20 Traveller

The Wizards of the Coast d20 Star Wars lines are out of print. The new owners of the Star Wars RPG, Fantasy Flight Games (bought by Asmodee in 2014) have their own system. My oldest likes it and has run a few games with it. I'll try it out. I suppose I should also review the d6 West End Games Star Wars at some point as well.

Star Wars RPGs


Mail Call Tuesday: Golem

 Got a nice surprise in the mail this past week. My latest adventure in the Frightshow Classics line of "Chilling" adventures from Yeti Spaghetti & Friends.

Golem

Golem is my first adventure written to take place in NYC and honestly I really came to understand why New Yorkers love their city so much. I mean, don't get me wrong, I am not moving out of my beloved Chicago. But I do understand them a little better.

You can get your PDF copy from DriveThruRPG.  Or contact the publisher directly for Print copies. 

While you are at it, you can get both of my adventures!

The Nightmare and Golem

The Nightmare is also available at DriveThruRPG along with other great Frighshow Classics adventures.


Monstrous Mondays: Aliens, Monsters, and the Unknown in Thirteen Parsecs

Alien girl by Hernán ToroAlien girl by Hernán Toro

It's a sci-fi Monstrous Monday and I wanted to talk a little about monsters and aliens in Thirteen Parsecs.

Like our other RPG NIGHT SHIFT, Thirteen Parsecs is a "tool kit" game. That is, we will give all sorts of rules, some sample settings ("Solar Frontiers"), and let you build your own.

Some of our settings will have aliens. Jason has a few he has been working on for his Solar Frontiers. Derek has some others. 

For my Solar Frontiers, aliens are treated very differently.

In "Space Truckers," aliens only add flavor to the game. The eponymous Dixie of Dixie's Truck Stop is described as an "attractive alien girl with blue skin and bug-like antennae."  But otherwise, she is pretty much a human. There are Ursians, bear-like aliens who make up the police force of the "Colony Hyperspace Patrol" or CHyPs. There are Porcines who control most of the Badlands where Space Truckers have their shipping lanes. And finally, there are Lot Lizards, who are lizard people. I have a chimpanzee-like species that are the best engineers on the Frontier and more. But again, these are just for dressing. They still all more or less act human. Maybe exaggerated traits, but human enough to relate to. This is part of the fun of this particular setting. It is meant to feel like a 1970s Trucker movie in space.

"Darker Stars" is very different. 

In this Solar Frontier, humankind has moved out into space and found monsters waiting for them. 

While we will have some monsters in the core rules, my goals here was to re-purpose monsters from both NIGHT SHIFT and Wasted Lands. Indeed this is the source of those monsters. Darker Stars is my "horror in space" setting.

Let's take an example of a typical Darker Stars sort of adventure.

The crew of your starship encounters a derelict spacecraft. You send a landing party to investigate only to be attacked by the crew. The long-dead crew.

Our dead crew, and they could be human or aliens, will use the Zombie stats from NIGHT SHIFT. If you think about it, what are the Borg or even Cybermen but fancy zombies? The commanding officer? A mummy or a lich.

Does this mean there is magic here? Well...I take Arthur C. Clark's view here with his Third Law: "Any sufficiently advanced technology is indistinguishable from magic." The captain of this ship, knowing his crew was in danger makes a radical adjustment to ship's life support and keeps everyone from not dying. "Not Dying" isn't the same as "Alive" though.

But don't worry. There will be aliens, both as playable races and as creatures to encounter.  

It will be up to you whether your encounter with them is more like Ripley's or Kirk's.

Dracula, The Hunters' Journals: 16 May, Jonathan Harker's Journal (Cont.)

 Harker has one of the most memorable encounters in Castle Dracula and the horror of his situation is laid bare. 

Dracula - The Hunters' Journals

Later: the Morning of 16 May.—God preserve my sanity, for to this I am reduced. Safety and the assurance of safety are things of the past. Whilst I live on here there is but one thing to hope for, that I may not go mad, if, indeed, I be not mad already. If I be sane, then surely it is maddening to think that of all the foul things that lurk in this hateful place the Count is the least dreadful to me; that to him alone I can look for safety, even though this be only whilst I can serve his purpose. Great God! merciful God! Let me be calm, for out of that way lies madness indeed. I begin to get new lights on certain things which have puzzled me. Up to now I never quite knew what Shakespeare meant when he made Hamlet say:—

“My tablets! quick, my tablets!
’Tis meet that I put it down,” etc.,

for now, feeling as though my own brain were unhinged or as if the shock had come which must end in its undoing, I turn to my diary for repose. The habit of entering accurately must help to soothe me.

The Count’s mysterious warning frightened me at the time; it frightens me more now when I think of it, for in future he has a fearful hold upon me. I shall fear to doubt what he may say!

When I had written in my diary and had fortunately replaced the book and pen in my pocket I felt sleepy. The Count’s warning came into my mind, but I took a pleasure in disobeying it. The sense of sleep was upon me, and with it the obstinacy which sleep brings as outrider. The soft moonlight soothed, and the wide expanse without gave a sense of freedom which refreshed me. I determined not to return to-night to the gloom-haunted rooms, but to sleep here, where, of old, ladies had sat and sung and lived sweet lives whilst their gentle breasts were sad for their menfolk away in the midst of remorseless wars. I drew a great couch out of its place near the corner, so that as I lay, I could look at the lovely view to east and south, and unthinking of and uncaring for the dust, composed myself for sleep. I suppose I must have fallen asleep; I hope so, but I fear, for all that followed was startlingly real—so real that now sitting here in the broad, full sunlight of the morning, I cannot in the least believe that it was all sleep.

I was not alone. The room was the same, unchanged in any way since I came into it; I could see along the floor, in the brilliant moonlight, my own footsteps marked where I had disturbed the long accumulation of dust. In the moonlight opposite me were three young women, ladies by their dress and manner. I thought at the time that I must be dreaming when I saw them, for, though the moonlight was behind them, they threw no shadow on the floor. They came close to me, and looked at me for some time, and then whispered together. Two were dark, and had high aquiline noses, like the Count, and great dark, piercing eyes that seemed to be almost red when contrasted with the pale yellow moon. The other was fair, as fair as can be, with great wavy masses of golden hair and eyes like pale sapphires. I seemed somehow to know her face, and to know it in connection with some dreamy fear, but I could not recollect at the moment how or where. All three had brilliant white teeth that shone like pearls against the ruby of their voluptuous lips. There was something about them that made me uneasy, some longing and at the same time some deadly fear. I felt in my heart a wicked, burning desire that they would kiss me with those red lips. It is not good to note this down, lest some day it should meet Mina’s eyes and cause her pain; but it is the truth. They whispered together, and then they all three laughed—such a silvery, musical laugh, but as hard as though the sound never could have come through the softness of human lips. It was like the intolerable, tingling sweetness of water-glasses when played on by a cunning hand. The fair girl shook her head coquettishly, and the other two urged her on. One said:—

“Go on! You are first, and we shall follow; yours is the right to begin.” The other added:—

“He is young and strong; there are kisses for us all.” I lay quiet, looking out under my eyelashes in an agony of delightful anticipation. The fair girl advanced and bent over me till I could feel the movement of her breath upon me. Sweet it was in one sense, honey-sweet, and sent the same tingling through the nerves as her voice, but with a bitter underlying the sweet, a bitter offensiveness, as one smells in blood.

I was afraid to raise my eyelids, but looked out and saw perfectly under the lashes. The girl went on her knees, and bent over me, simply gloating. There was a deliberate voluptuousness which was both thrilling and repulsive, and as she arched her neck she actually licked her lips like an animal, till I could see in the moonlight the moisture shining on the scarlet lips and on the red tongue as it lapped the white sharp teeth. Lower and lower went her head as the lips went below the range of my mouth and chin and seemed about to fasten on my throat. Then she paused, and I could hear the churning sound of her tongue as it licked her teeth and lips, and could feel the hot breath on my neck. Then the skin of my throat began to tingle as one’s flesh does when the hand that is to tickle it approaches nearer—nearer. I could feel the soft, shivering touch of the lips on the super-sensitive skin of my throat, and the hard dents of two sharp teeth, just touching and pausing there. I closed my eyes in a languorous ecstasy and waited—waited with beating heart.

But at that instant, another sensation swept through me as quick as lightning. I was conscious of the presence of the Count, and of his being as if lapped in a storm of fury. As my eyes opened involuntarily I saw his strong hand grasp the slender neck of the fair woman and with giant’s power draw it back, the blue eyes transformed with fury, the white teeth champing with rage, and the fair cheeks blazing red with passion. But the Count! Never did I imagine such wrath and fury, even to the demons of the pit. His eyes were positively blazing. The red light in them was lurid, as if the flames of hell-fire blazed behind them. His face was deathly pale, and the lines of it were hard like drawn wires; the thick eyebrows that met over the nose now seemed like a heaving bar of white-hot metal. With a fierce sweep of his arm, he hurled the woman from him, and then motioned to the others, as though he were beating them back; it was the same imperious gesture that I had seen used to the wolves. In a voice which, though low and almost in a whisper seemed to cut through the air and then ring round the room he said:—

“How dare you touch him, any of you? How dare you cast eyes on him when I had forbidden it? Back, I tell you all! This man belongs to me! Beware how you meddle with him, or you’ll have to deal with me.” The fair girl, with a laugh of ribald coquetry, turned to answer him:—

“You yourself never loved; you never love!” On this the other women joined, and such a mirthless, hard, soulless laughter rang through the room that it almost made me faint to hear; it seemed like the pleasure of fiends. Then the Count turned, after looking at my face attentively, and said in a soft whisper:—

“Yes, I too can love; you yourselves can tell it from the past. Is it not so? Well, now I promise you that when I am done with him you shall kiss him at your will. Now go! go! I must awaken him, for there is work to be done.”

“Are we to have nothing to-night?” said one of them, with a low laugh, as she pointed to the bag which he had thrown upon the floor, and which moved as though there were some living thing within it. For answer he nodded his head. One of the women jumped forward and opened it. If my ears did not deceive me there was a gasp and a low wail, as of a half-smothered child. The women closed round, whilst I was aghast with horror; but as I looked they disappeared, and with them the dreadful bag. There was no door near them, and they could not have passed me without my noticing. They simply seemed to fade into the rays of the moonlight and pass out through the window, for I could see outside the dim, shadowy forms for a moment before they entirely faded away.

Then the horror overcame me, and I sank down unconscious.

CHAPTER IV

JONATHAN HARKER’S JOURNAL—continued

I AWOKE in my own bed. If it be that I had not dreamt, the Count must have carried me here. I tried to satisfy myself on the subject, but could not arrive at any unquestionable result. To be sure, there were certain small evidences, such as that my clothes were folded and laid by in a manner which was not my habit. My watch was still unwound, and I am rigorously accustomed to wind it the last thing before going to bed, and many such details. But these things are no proof, for they may have been evidences that my mind was not as usual, and, from some cause or another, I had certainly been much upset. I must watch for proof. Of one thing I am glad: if it was that the Count carried me here and undressed me, he must have been hurried in his task, for my pockets are intact. I am sure this diary would have been a mystery to him which he would not have brooked. He would have taken or destroyed it. As I look round this room, although it has been to me so full of fear, it is now a sort of sanctuary, for nothing can be more dreadful than those awful women, who were—who are—waiting to suck my blood.

--

Notes

Moon Phase: Waning Gibbous

A lot is going on here.

Harker is misquoting Hamlet, Act 1, Scene 5 here and leaving out the most important part: " One may smile and smile and be a villain." This is an obvious allusion to Dracula himself. While I am inclined to think that Stoker assumed his readers would know the full quote and insert the missing line on their own, Dracula became so popular that it might go over casual readers' heads.

This is the section where Harker meets the infamous Brides of Dracula. They would all later get names and backgrounds by various authors, but what is important here is how they are contested to Mina Murray, Harker's fiancée.  This is not the last time that the "pureness and wholeness" of Mina is used to contrast against the evils of Dracula. Stoker runs the risk of putting Mina on a pedestal, but it is a line I think he manages to avoid crossing. 

Dracula (1931) trailer - Brides of Dracula

This section, "tingling sweetness of water-glasses when played on by a cunning hand" can be heard in the 1992 FFC Bram Stoker's Dracula when the Brides enter the room where Harker (played by Keanu Reeves). 

The Brides are Dracula's vampire thralls and his harem, something the real-life Vlad Dracula would have been familiar with during his time as a prisoner of the Ottoman Empire. They also represent his debased sexuality and contrasting it again to the love (and monogamy) of Mina and Jonathan.  It was the Victorian era afterall.

The Brides themselves are also seen as "anti-wives." Not only are they willing to consort with Jonathan, but their eating of a baby is the inverse of motherhood. 

There is even suggestion of two of the brides, who are said to look like the Count, that they could be related. Extending the Count's perversion on into incest.

More horrors are to come.

In Search Of Beckett Mariner

 Normally, I do these for a topic related to Dungeons & Dragons or some other concept. But May is my Sci-Fi month, and I LOVE Star Trek. So, let's take a deep dive and explore the strange past of Star Trek Lower Deck's own Beckett Mariner!

Beckett MarinerTawny Newsome as Beckett MarinerTawny Newsome as Beckett Mariner

Mariner's On-Screen Dates

We know that she had the following postings. I am putting my best guesses at her age in parentheses. 

  • 2349-50: Likely birth year(s).
  • 2368: First Year at Starfleet Academy (16-17)
  • 2372-2375: Served aboard Deep Space 9 (20-21 to 23-24)
  • 2370s: Served aboard the USS Atlantis (24+)
  • 2379 (or thereabouts): Served on the USS Quinto (30s)
  • 2380: Served on the USS Cerritos (30s)

Those are all established (more or less) dates, ages are only a guess. Yes, she is a 30 year old Ensign on the Cerritos.

What about other evidence of her existence? The first big one comes from the Star Trek: Next Generation episode "The First Duty" in the 5th Season of TNG. We know from both TNG and Lower Decks this was Stardate 45703.9 or 2368.

The First Duty / Old Friends, New PlanetsNitpickers Guild and Vulcan Stev Blog

So, obviously, that background actress was not supposed to be Beckett Mariner. But it is really, really convenient. 

Captain Mom Carol Freeman

What else do we know about Beckett? Well, her mom, Carol Freeman, is a Starfleet Captain. Capt. Will Riker described himself as "Carol's Mentor," which she said, "I wouldn't go that far." We know that in 2381 she is the Captain of the U.S.S. Cerritos so when exactly was Riker her "mentor?"

I am going to suggest she served aboard the Enterprise sometime between 2363 and 2371 (SD 48212.4 – 48975.1). She was friends with Sonya Gomez, who was also a Captain at the same time and was an Ensign on the Enterprise in 2364-2365. And, and this is the big one, Carol piloted the Enterprise out of spacedock. At some point she served on the Enterprise, was mentored by Riker, met and became friends with Sonya Gomez.

It is not a stretch then that Beckett was also on the Enterprise during this time. Is there evidence for this? Of course! Or...well, there is some flimsy circumstantial evidence. 

Beckett on the Enterprise-D

The Star Trek: TNG episode When the Bough Breaks takes place in 2364. It features a bunch of kids, including one young girl who could be a young Beckett Mariner.  You can see the scene here:

If Beckett is 18 in 2368, she would be 14 in 2364. The girl in the video looks younger than 14. If we assume she was particularly gifted and joined Starfleet at 16-17, then we could say she was 12-13 here.

So, maybe not her, but it certainly *could* be. 

For other potential Becket Mariner sightings, I will have to go through TNG Seasons 1 to 5 and Deep Space Nice Seasons 4 to 7. You'd think I could just, you know, remember with all the times I have watched these. 

I am looking forward to finding more evidence!  In the meantime, on to my next "In Search Of" topic.

Dracula, The Hunters' Journals: 15 May, Jonathan Harker's Journal (Cont.)

 Things have taken a turn at Castle Dracula. 

Dracula - The Hunters' Journals

15 May.—Once more have I seen the Count go out in his lizard fashion. He moved downwards in a sidelong way, some hundred feet down, and a good deal to the left. He vanished into some hole or window. When his head had disappeared, I leaned out to try and see more, but without avail—the distance was too great to allow a proper angle of sight. I knew he had left the castle now, and thought to use the opportunity to explore more than I had dared to do as yet. I went back to the room, and taking a lamp, tried all the doors. They were all locked, as I had expected, and the locks were comparatively new; but I went down the stone stairs to the hall where I had entered originally. I found I could pull back the bolts easily enough and unhook the great chains; but the door was locked, and the key was gone! That key must be in the Count’s room; I must watch should his door be unlocked, so that I may get it and escape. I went on to make a thorough examination of the various stairs and passages, and to try the doors that opened from them. One or two small rooms near the hall were open, but there was nothing to see in them except old furniture, dusty with age and moth-eaten. At last, however, I found one door at the top of the stairway which, though it seemed to be locked, gave a little under pressure. I tried it harder, and found that it was not really locked, but that the resistance came from the fact that the hinges had fallen somewhat, and the heavy door rested on the floor. Here was an opportunity which I might not have again, so I exerted myself, and with many efforts forced it back so that I could enter. I was now in a wing of the castle further to the right than the rooms I knew and a storey lower down. From the windows I could see that the suite of rooms lay along to the south of the castle, the windows of the end room looking out both west and south. On the latter side, as well as to the former, there was a great precipice. The castle was built on the corner of a great rock, so that on three sides it was quite impregnable, and great windows were placed here where sling, or bow, or culverin could not reach, and consequently light and comfort, impossible to a position which had to be guarded, were secured. To the west was a great valley, and then, rising far away, great jagged mountain fastnesses, rising peak on peak, the sheer rock studded with mountain ash and thorn, whose roots clung in cracks and crevices and crannies of the stone. This was evidently the portion of the castle occupied by the ladies in bygone days, for the furniture had more air of comfort than any I had seen. The windows were curtainless, and the yellow moonlight, flooding in through the diamond panes, enabled one to see even colours, whilst it softened the wealth of dust which lay over all and disguised in some measure the ravages of time and the moth. My lamp seemed to be of little effect in the brilliant moonlight, but I was glad to have it with me, for there was a dread loneliness in the place which chilled my heart and made my nerves tremble. Still, it was better than living alone in the rooms which I had come to hate from the presence of the Count, and after trying a little to school my nerves, I found a soft quietude come over me. Here I am, sitting at a little oak table where in old times possibly some fair lady sat to pen, with much thought and many blushes, her ill-spelt love-letter, and writing in my diary in shorthand all that has happened since I closed it last. It is nineteenth century up-to-date with a vengeance. And yet, unless my senses deceive me, the old centuries had, and have, powers of their own which mere “modernity” cannot kill.

--

Notes

Moon Phase: Waning Gibbous

Harker learns more about his prison and will soon take to exploring parts of the castle he has been told not to explore. 

It is now that he sees plenty of Mountain Ash trees in the mountains nearby. This is one of the woods required to kill a vampire. Stoker doesn't use this method in the story but knows its significance. 

I noted before that Harker was likely using the Pitman Shorthand method since it had become rather popular in the 19th Century. This is just another, albeit small, example of Stoker setting modern 19th-century England against old-world Europe. Here at least, the old world seems to be winning except for the increasingly smaller space around Harker. 


Retrospective: Wizards of the Coast's Gamma World

Gamma World for AlternityYesterday, I discussed the various editions of TSR's Gamma World. In 1997 Wizards of the Coast, flush full of cash from their runaway hit Magic: The Gathering, bought TSR and all their debt, becoming the owner of everything TSR had ever produced. This famously included Dungeons & Dragons, but also Gamma World. They would then produce some new editions of this game as well.

Each edition here uses a different set of rules, and are not exactly compatible with each other.

Fifth Edition (2000)

This edition of Gamma World was designed for the Sci-fi game Alternity. I'll have much more to say about that when I do my review and deep dive into Alternity later this month.

But like all the Alternity titles, this one is out of print and unavailable from DriveThruRPG. Thankfully, I still have my own copy.

This edition is notable for also (like the 3rd Edition) not being compatible with the then-current edition of Dungeons & Dragons.  This one appeared at the end of the AD&D 2nd edition era and right before the D&D 3.0 era. 

Gamma Worlds

Omega WorldOmega World (2002)

This was an adaptation of the d20 rules to play a Gamma World-like mini-game. It appeared in Dungeon Magazine #94 and was a stand-alone affair. It is the odd child of the Gamma World family, and that is saying something, but it is a rather fun game in a tight little package.

This requires the D&D 3.0 game to play, not the d20 Modern Rules which would not be released for another month or so.

Sixth Edition (2003-2005)

Along with Ravenloft, Wizards of the Coast had Arthaus, an imprint of White Wolf, create the d20 Edition of Gamma World. This was a fairly robust edition with both a Player's Handbook and a Game Master's Guide. A Machines and Mutants book was also released, mimicking the classic three book format D&D has always used. 

That is not the only way it mimicked D&D. This version of Gamma World used the d20 Modern rules, making it to this point the most compatible with the then-current D&D (3.5). It also made it compatible with all of Wizard's of the Coast's d20 Future line, which included some materials from both Alternity and Star Frontiers. It was also compatible with WotC's d20 Star Wars.

The book titles are a little misleading. The Player's Handbook has the setting information. Character creation and most of the rules are still in the d20 Modern book, needed to play. The Game Master's Guide is less about running a Gamma World game and more about running any sort of RPG. The Machines and Mutants book, aka the Monster Manual, is pretty much what it says it is. 

Gamma World 6e Player's HandbookGamma World 6e Machines and MutantsGamma World 6e Game Master's Guide

Wizards of the Coast sought cohesion in the Alternity line, which they achieved by accident in the d20 era. This also means that the Omega World game is 100% (or 95-99%) compatible with this.

In truth, this is a solid edition that makes some solid attempts at updating the Gamma World mythology to better suit 21st-century technology and genetics. 

While it is not perfect, it is very playable and it was always in the back of my mind when I tried out various d20 sci-fi games.

Gamma World 7eSeventh Edition (2010)

Gamma World came back again, and this time in-house at Wizards of the Coast. Gamma World 7th Edition was built on the same rules as D&D 4th Edition, and they are quite compatible in that respect. Gamma World characters tend to be more powerful and more random as befitting the nature of the genre. 

I know the least about this game. Though I did watch some people play it at Gen Con 2011 when it was released, and it looked fun, I'm not sure it felt like Gamma World to me. But I don't deny the people playing it had a good time. 

If Gamma World 6e was a serious grimdark post-apoc setting, then this one returned to its weird roots. I think this is one of the reasons I like 6e better than 7e. Also, I think the D&D4 rules, while I am fine with them for D&D4, don't click with me here.  The cards seemed a step too much for me.  Though I am equally certain I could mine this for ideas.

--

All editions though can be great fun, if you are willing to ignore the fact that levels of radiation talked about in these games would just kill everyone and not really make them mutants. But that is why they are Science Fantasy and not Science Fiction per se. None of that matters, though; the real reason here is to play a radioactive plant ape that speaks in a Cajun accent and swings a stop sign as a weapon.


Retrospective: TSR's Gamma World

Gamma World 2nd editionA while back, I reviewed TSR's First Edition of the post-apocalyptic science fantasy RPG Gamma World

Since I am focusing this year on the 50th Anniversary of Dungeons & Dragons, it is only fitting that I spend so much time with its sister game, Gamma World. There are currently seven editions of Gamma World, all following the same general theme: It is the 25th Century, and the Earth has been nearly destroyed by some global cataclysm. The nature of this cataclysm and the amount of humanity that survived changes from edition to edition. 

All editions of Gamma World are credited to James M. Ward and Gary Jaquet. It was based on Ward's earlier sci-fi game, Metamorphosis Alpha. MA would give us Gamma World and the AD&D adventure Expedition to the Barrier Peaks.

The remnants of humanity and other beings now struggle to survive in a harsh and mutated world filled with bizarre creatures, dangerous mutants, and remnants of advanced technology. 

Like Dungeons & Dragons, players take on the roles of adventurers exploring this radioactive wasteland. They can choose from various mutant characters with unique abilities, ranging from humanoid animals and plant people to cyborgs and psychic mutants. 

Characters adventure in abandoned, destroyed cities, looking for the remains of civilization or something to survive in the wasteland. 

In many, many ways, Gamma World IS Dungeons & Dragons. There is no magic, but there are high-tech, weird radiation and psychic powers. Making Gamma World into a D&D world is not a stretch. The 1st and 2nd edition rules are similar enough to Basic-era and AD&D 1st editions to make translations easy. In fact, the 1st edition of the AD&D Dungeon Master's Guide has conversion guidelines. Gamma World 4th edition is also very close to AD&D 2nd edition to make translations there east too. Dragon Magazine #183 has a conversion guideline for Gamma Word 4th edition and AD&D 2nd edition.

First Edition (1978)

I reviewed this one in detail a while back. It is also the one I am most familiar with. 

Second Edition (1983)

This was one of the more popular versions of the game, coming out at the height of classic D&D's popularity. While I mentioned it is compatible with AD&D 1st edition, it has more in common with the Red Box D&D Basic that came out around the same time. It even came with the same sort of dice as the Basic sets. Considering that GW1 most closely resembles the Moldvay Basic set, this is not a surprise. 

Gamma World 2nd edition is compatible with GW 1st edition, and is generally the same rules expanded and cleared up. Even the adventures and products for this game kept the same numbering codes from 1st edition. 

This edition is expanded over GW1 and includes an introductory adventure. There are few more "monsters" in this one as well, but I'd need to set them side by side to figure out which ones are new.

Gamma World 3rd EditionThird Edition (1986)

This version of Gamma World also expands on the earlier editions. Notable setting changes include doubling the number of humans that died in the apocalypse and the rules have changed. While characters are still generated the same way and all the stat blocks look similar there is an addition of an "Action Table" for rolling outcomes. The feel is similar to what we see in 1st Edition Chill from Pacesetter and TSR's own Marvel Super Heroes RPG's FASERIP system.  The system requires only a d6 and a d10. There are notes on how to use to generate other types of dice rolls. 

Unlike GW1 and GW2, this version was not as out of the box compatible with D&D to the same degree the others were. Characters, as did the monsters, still looked very similar, but the system was different enough to increase the incompatibility. 

The idea here was to streamline the game and make the action faster. Sadly, several errors in the game made this difficult. It did feature one of the first meta-plot arcs for Gamma World, but sadly was not finished in print.

Gamma World 4th editionFourth Edition (1992)

This edition of the game brought it back to its roots, so to speak. It is very compatible with the then-current AD&D 2nd Edition. There are some very interesting design choices here too including a good skill system and a very d20 like combat resolution system with "Ascending" armor classes. In some ways you could adapt this to AD&D for a near AD&D 2.5 edition that shows a good transition between AD&D 2nd ed and what will become D&D 3rd edition, but that is 8 years and a different company in the future.

Interestingly, this edition was also playtested over the GEnie BBS service way back before the internet became ubiquitous. 

The art in this edition features some of the best art from the "Four Horsemen of TSR," Jeff Easley, Clyde Caldwell, Larry Elmore, and Keith Parkinson.

Sadly, this was to be the last version of Gamma World to be produced by TSR. They announced they were going to switch gears and do a new version of Metamorphosis Alpha for their new Amazing Engine game line. 

The Fifth Edition, while published under the TSR name was really a Wizards of the Coast product and I'll discuss that one tomorrow.

Which one should you get?

All things being equal, I would go for the 4th edition rules myself. The 1st and 2nd have a great nostalgia factor for me, and while I have the 1st Edition, I likely go with the 2nd.

The 1st, 3rd, and 4th edition rules are all available as Print on Demand versions now. So that is also in their favor. I understand the 4th edition rules are very clean and a good print. I can vouch for the 1st edition rules myself. The 3rd has some issues, but I am also not a fan of the action table, so I am giving it a pass.

Dracula, The Hunters' Journals: 12 May, Jonathan Harker's Journal (Cont.)

  A few days have passed, and Jonathan has discovered that things are very wrong in Castle Dracula and Dracula himself.

Dracula - The Hunters' Journals


12 May.—Let me begin with facts—bare, meagre facts, verified by books and figures, and of which there can be no doubt. I must not confuse them with experiences which will have to rest on my own observation, or my memory of them. Last evening when the Count came from his room he began by asking me questions on legal matters and on the doing of certain kinds of business. I had spent the day wearily over books, and, simply to keep my mind occupied, went over some of the matters I had been examining at Lincoln’s Inn. There was a certain method in the Count’s inquiries, so I shall try to put them down in sequence; the knowledge may somehow or some time be useful to me.

First, he asked if a man in England might have two solicitors or more. I told him he might have a dozen if he wished, but that it would not be wise to have more than one solicitor engaged in one transaction, as only one could act at a time, and that to change would be certain to militate against his interest. He seemed thoroughly to understand, and went on to ask if there would be any practical difficulty in having one man to attend, say, to banking, and another to look after shipping, in case local help were needed in a place far from the home of the banking solicitor. I asked him to explain more fully, so that I might not by any chance mislead him, so he said:—

“I shall illustrate. Your friend and mine, Mr. Peter Hawkins, from under the shadow of your beautiful cathedral at Exeter, which is far from London, buys for me through your good self my place at London. Good! Now here let me say frankly, lest you should think it strange that I have sought the services of one so far off from London instead of some one resident there, that my motive was that no local interest might be served save my wish only; and as one of London residence might, perhaps, have some purpose of himself or friend to serve, I went thus afield to seek my agent, whose labours should be only to my interest. Now, suppose I, who have much of affairs, wish to ship goods, say, to Newcastle, or Durham, or Harwich, or Dover, might it not be that it could with more ease be done by consigning to one in these ports?” I answered that certainly it would be most easy, but that we solicitors had a system of agency one for the other, so that local work could be done locally on instruction from any solicitor, so that the client, simply placing himself in the hands of one man, could have his wishes carried out by him without further trouble.

“But,” said he, “I could be at liberty to direct myself. Is it not so?”

“Of course,” I replied; and “such is often done by men of business, who do not like the whole of their affairs to be known by any one person.”

“Good!” he said, and then went on to ask about the means of making consignments and the forms to be gone through, and of all sorts of difficulties which might arise, but by forethought could be guarded against. I explained all these things to him to the best of my ability, and he certainly left me under the impression that he would have made a wonderful solicitor, for there was nothing that he did not think of or foresee. For a man who was never in the country, and who did not evidently do much in the way of business, his knowledge and acumen were wonderful. When he had satisfied himself on these points of which he had spoken, and I had verified all as well as I could by the books available, he suddenly stood up and said:—

“Have you written since your first letter to our friend Mr. Peter Hawkins, or to any other?” It was with some bitterness in my heart that I answered that I had not, that as yet I had not seen any opportunity of sending letters to anybody.

“Then write now, my young friend,” he said, laying a heavy hand on my shoulder: “write to our friend and to any other; and say, if it will please you, that you shall stay with me until a month from now.”

“Do you wish me to stay so long?” I asked, for my heart grew cold at the thought.

“I desire it much; nay, I will take no refusal. When your master, employer, what you will, engaged that someone should come on his behalf, it was understood that my needs only were to be consulted. I have not stinted. Is it not so?”

What could I do but bow acceptance? It was Mr. Hawkins’s interest, not mine, and I had to think of him, not myself; and besides, while Count Dracula was speaking, there was that in his eyes and in his bearing which made me remember that I was a prisoner, and that if I wished it I could have no choice. The Count saw his victory in my bow, and his mastery in the trouble of my face, for he began at once to use them, but in his own smooth, resistless way:—

“I pray you, my good young friend, that you will not discourse of things other than business in your letters. It will doubtless please your friends to know that you are well, and that you look forward to getting home to them. Is it not so?” As he spoke he handed me three sheets of note-paper and three envelopes. They were all of the thinnest foreign post, and looking at them, then at him, and noticing his quiet smile, with the sharp, canine teeth lying over the red underlip, I understood as well as if he had spoken that I should be careful what I wrote, for he would be able to read it. So I determined to write only formal notes now, but to write fully to Mr. Hawkins in secret, and also to Mina, for to her I could write in shorthand, which would puzzle the Count, if he did see it. When I had written my two letters I sat quiet, reading a book whilst the Count wrote several notes, referring as he wrote them to some books on his table. Then he took up my two and placed them with his own, and put by his writing materials, after which, the instant the door had closed behind him, I leaned over and looked at the letters, which were face down on the table. I felt no compunction in doing so, for under the circumstances I felt that I should protect myself in every way I could.

One of the letters was directed to Samuel F. Billington, No. 7, The Crescent, Whitby, another to Herr Leutner, Varna; the third was to Coutts & Co., London, and the fourth to Herren Klopstock & Billreuth, bankers, Buda-Pesth. The second and fourth were unsealed. I was just about to look at them when I saw the door-handle move. I sank back in my seat, having just had time to replace the letters as they had been and to resume my book before the Count, holding still another letter in his hand, entered the room. He took up the letters on the table and stamped them carefully, and then turning to me, said:—

“I trust you will forgive me, but I have much work to do in private this evening. You will, I hope, find all things as you wish.” At the door he turned, and after a moment’s pause said:—

“Let me advise you, my dear young friend—nay, let me warn you with all seriousness, that should you leave these rooms you will not by any chance go to sleep in any other part of the castle. It is old, and has many memories, and there are bad dreams for those who sleep unwisely. Be warned! Should sleep now or ever overcome you, or be like to do, then haste to your own chamber or to these rooms, for your rest will then be safe. But if you be not careful in this respect, then”—He finished his speech in a gruesome way, for he motioned with his hands as if he were washing them. I quite understood; my only doubt was as to whether any dream could be more terrible than the unnatural, horrible net of gloom and mystery which seemed closing around me.


Later.—I endorse the last words written, but this time there is no doubt in question. I shall not fear to sleep in any place where he is not. I have placed the crucifix over the head of my bed—I imagine that my rest is thus freer from dreams; and there it shall remain.

When he left me I went to my room. After a little while, not hearing any sound, I came out and went up the stone stair to where I could look out towards the South. There was some sense of freedom in the vast expanse, inaccessible though it was to me, as compared with the narrow darkness of the courtyard. Looking out on this, I felt that I was indeed in prison, and I seemed to want a breath of fresh air, though it were of the night. I am beginning to feel this nocturnal existence tell on me. It is destroying my nerve. I start at my own shadow, and am full of all sorts of horrible imaginings. God knows that there is ground for my terrible fear in this accursed place! I looked out over the beautiful expanse, bathed in soft yellow moonlight till it was almost as light as day. In the soft light the distant hills became melted, and the shadows in the valleys and gorges of velvety blackness. The mere beauty seemed to cheer me; there was peace and comfort in every breath I drew. As I leaned from the window my eye was caught by something moving a storey below me, and somewhat to my left, where I imagined, from the order of the rooms, that the windows of the Count’s own room would look out. The window at which I stood was tall and deep, stone-mullioned, and though weatherworn, was still complete; but it was evidently many a day since the case had been there. I drew back behind the stonework, and looked carefully out.

What I saw was the Count’s head coming out from the window. I did not see the face, but I knew the man by the neck and the movement of his back and arms. In any case I could not mistake the hands which I had had so many opportunities of studying. I was at first interested and somewhat amused, for it is wonderful how small a matter will interest and amuse a man when he is a prisoner. But my very feelings changed to repulsion and terror when I saw the whole man slowly emerge from the window and begin to crawl down the castle wall over that dreadful abyss, face down with his cloak spreading out around him like great wings. At first I could not believe my eyes. I thought it was some trick of the moonlight, some weird effect of shadow; but I kept looking, and it could be no delusion. I saw the fingers and toes grasp the corners of the stones, worn clear of the mortar by the stress of years, and by thus using every projection and inequality move downwards with considerable speed, just as a lizard moves along a wall.

What manner of man is this, or what manner of creature is it in the semblance of man? I feel the dread of this horrible place overpowering me; I am in fear—in awful fear—and there is no escape for me; I am encompassed about with terrors that I dare not think of....

--

Notes

Moon Phase: Waning Gibbous

We are seeing some more explicitly "non-human" behavior from the Count including this rather famous scene of the Count crawling down the side of his castle head first.

Dracula - Front Cover 1919 Edition

Dracula has Harker write letters, obviously to cover his own tracks. But I question how long that little ruse of his would work.


Kickstart Your Weekend: SciFi Fun

Lets hit some stretch goals!

Thirteen Parsecs

Thirteen Parsecs

http://tinyurl.com/13psignuptim

Thirteen Parsecs is funded!

We want this game to be your sci-fi RPG of choice, so help us make that happen.

This uses the same O.G.R.E.S. as NIGHT SHIFT and Wasted Lands. There will be "Solar Frontiers," which are mini-settings you can use to start your game. My Solar Frontiers will be "Space Truckers" and the currently titled "Dark Stars" my "horror in space" setting.


And this one from my friend David Flor and Darklight Entertainment.

Atomic Age

Atomic Age
https://www.kickstarter.com/projects/dlimedia/atomic-age?ref=theotherside

This is a new sci-fi post-apocalyptic d20-based game from David Flor and Dark Light Interactive. 

It looks like a lot of fun, and is going for that "Gamma World" vibe.  The core rules look fun, but the bestiary has me all kinds of excited. 

There is a Quick Start preview you can grab for free. 

So definitely check this one out!

Dracula, The Hunters' Journals: 9 May, Letter from Miss Mina Murray to Miss Lucy Westenra

 A shift in narrative as we watch the correspondence between Miss Mina Murray and Miss Lucy Westenra.

Dracula - The Hunters' Journals


Letter from Miss Mina Murray to Miss Lucy Westenra.

9 May.

“My dearest Lucy,—

“Forgive my long delay in writing, but I have been simply overwhelmed with work. The life of an assistant schoolmistress is sometimes trying. I am longing to be with you, and by the sea, where we can talk together freely and build our castles in the air. I have been working very hard lately, because I want to keep up with Jonathan’s studies, and I have been practising shorthand very assiduously. When we are married I shall be able to be useful to Jonathan, and if I can stenograph well enough I can take down what he wants to say in this way and write it out for him on the typewriter, at which also I am practising very hard. He and I sometimes write letters in shorthand, and he is keeping a stenographic journal of his travels abroad. When I am with you I shall keep a diary in the same way. I don’t mean one of those two-pages-to-the-week-with-Sunday-squeezed-in-a-corner diaries, but a sort of journal which I can write in whenever I feel inclined. I do not suppose there will be much of interest to other people; but it is not intended for them. I may show it to Jonathan some day if there is in it anything worth sharing, but it is really an exercise book. I shall try to do what I see lady journalists do: interviewing and writing descriptions and trying to remember conversations. I am told that, with a little practice, one can remember all that goes on or that one hears said during a day. However, we shall see. I will tell you of my little plans when we meet. I have just had a few hurried lines from Jonathan from Transylvania. He is well, and will be returning in about a week. I am longing to hear all his news. It must be so nice to see strange countries. I wonder if we—I mean Jonathan and I—shall ever see them together. There is the ten o’clock bell ringing. Good-bye.

“Your loving
“Mina.

“Tell me all the news when you write. You have not told me anything for a long time. I hear rumours, and especially of a tall, handsome, curly-haired man???”


--

Notes

Moon Phase: Waxing Gibbous

We are introduced to Lucy and Mina here. Often swapped in movie adaptations. Mina will be married to Harker and Lucy...well poor Lucy will victim to Dracula. Not now, but soon.

The rumors are of a curly-haired man are one of Lucy's three suitors. This one is Arthur "Art" Holmwood (later the Lord Godalming). 

This Old Dragon: Issue #183

Dragon Magazine #183  That time again when I reach into the pile of Dragons under my desk and pull out one to read. This month, I am focusing on sci-fi, so in a bit of a cheat, I am pulling from the small selection of sci-fi-themed Dragons. Today's Dragon #183 comes to us from the summer of 1992. It's July; I just finished my undergrad degree and working on my Masters. My best friend from all over the world also graduated, but she is finishing up another bachelor's degree and will be moving to Chicago in a month or so. No. I am not ready for this. Spoiler: We decide in February of 1993 to start dating. Can't do it while we live in the same town I guess, have to wait till we are 300 miles apart. We are still married.  In the theatres, "A League of Their Own" is number 1. Mariah Carey is at #1 with "I'll Be There," and on the shelves and gaming tables everywhere is Issue #183 of This Old Dragon. 

Our cover this month is from Mike L. Scott and features Spelljammer "space whales" called Kindori. I noticed my oldest was prepping a new Spelljammer game, so I asked him if he knew about these guys.

So, at this point, I was not reading Dragon regularly. I knew of this issue, but nothing really about it. 

We were hit with some ads right away, which I enjoyed. One is for a Doctor Doom supplement for Marvel Super Heroes, and another is for Dungeons of Mystery. Dungeons of Mystery features the concept art and not the final art. The concept art has a solid "Mystara" feel to it that I rather like. Flipping the page more TSR ads for the new Dragonlance book and Aurora's Whole Realms Catalogue.  I am not that familiar with this one outside of the name, I will have to track it down.

We get to the Contents and learn this month's special feature is Science and Fantasy. Great!

Letters cover a bunch of quick-shot answers from past issues in a rapid-fire fashion. I see the Witch from #114 is still stirring the pot, er, cauldron. 

Roger Moore's Editorial covers how to adapt some fantasy books to your AD&D game. There is a picture of four books, including The Princess Bride, but he only talks about two of them, "The Face in the Frost" and "The Last Unicorn."  He does mention he ran out of space and time for the others.

Bruce Nesmith is up first for our feature with Magic & Technology Meet At Last in his notes on converting AD&D 2nd Ed and Gamma World 4th Ed. Thankfully, it seems to be a bit easier than I expected since they are more closely related than I originally knew. Plus Gamma World essentially is using the d20 to hit AC mechanic we will later see in D&D 3rd Edition and the d20 rules. 

Advice to a High Lord is from Martin Wixted. It is interesting for a couple of reasons. First off it is copyrighted, so likely one of the articles that would cause so much drama when the Dragon CD-ROM came out, and it is about West End Games' TORG. So a rare non-TSR game. Though at this time they were still being featured, soon all other game support would drop.  I don't know much about TORG really. I saw people playing it when I would pop over to the Student Center when they had their RPG open games, but never played. I still see it a lot at Gen Con.

Speaking of which. Small ad for the combined Gen Con/Origins game show. 

People love pirates. Well...I admit I don't, but they are popular. "Avast, ye swaps, and heave to!" by Richard Baker III covers pirates and privateering in AD&D Spelljammer. While not a lot of mechanics, there is some good stuff here. It should work for AD&D 2nd Ed and the 5th Ed material my kid was reading over.

Ah...Now this looks fun. Unidentified Gaming Objects brings UFOs to your Fantasy RPG. Gregory W. Detwiler gives us great overview of what is going on in the skies a full year before the X-Files hit our TV screens. He provides a lot of what we might call "Conspiracy theories" today and gives you a way to work them into your games. A lot of these would be fantastic for *D&D. Though I am disappointed that in his otherwise great coverage on the Hollow Earth he doesn't mention Mystara as Hollow, published two years prior. His Bibliography is really good for pre-Internet publications. I would use these all in NIGHT SHIFT.

Game Science has a cool ad for the RANGE 1 electronic dice roller. After my CS 212 and STAT 501 courses, I learned about pseudorandom numbers. I never allowed these things in my games. Which was a moot point because I could never afford them back then! But still, I did like the idea.

Gamescience ad


Convention Calendar has your summer vacation travel plans ready. Oh, wait. I was in grad school then, I didn't get a summer vacation. In fact it was either 1992 or 1993 (can't remember) when the State of Illinois did not meet its budget and all workers, including Graduate TAs, were furloughed. I didn't get paid all summer long. That's why I could not afford fancy dice rollers. Anyway the format here has changed on the Calendar and it is easier to see the various states faster and easier.

FASA is up with a ShadowRun 2nd Edition ad. I loved ShadowRun, I loved the world building. I just wish I could have played it more. WAIT I can if I combine NIGHT SHIFT with Thirteen Parsecs! Note to Self, try this. 

Dragon Magazine 90s MVP, and friend of the Other Side, Bruce Heard is up with Part 30 of The Voyage of the Princess Ark. Second Note to Self: Track down all of these and review them in order. As usual there is a narrative piece and some game material too. 

The Voyage of the Princess Ark

Role Playing Reviews by Rick Swan covers the Leading Edge Games version of Aliens and FASA's MECHWARRIOR 2nd Edition. They get 2.5 and 3.5 stars respectively. Swan mentions he does not see the appeal of the Aliens franchise, so I wonder if that affects his review at all. BUT given my own personal experiences with Leading Edge Games, he might be right.

The Lesser Clan of Hartly, Patrica, and Kirk are back with more The Role of Computers. They look forward to the time when CD-ROMs lower the price of games not having to ship floppy disks! Yeah... They do review the first Civilization game which they rightfully give 5 stars. It is amazing what these old games used to be able to do with the limited hardware of the day. Granted, we didn't see it that way; I had my first Gateway 2000 computer and I thought I was living in the damn future.

Jean Rabe is up with an oddly placed (given the theme) The Vikings' Dragons, Part 2. This is a set of five linnorm dragons in AD&D Monstrous Compendium format ready to put into your binders. Love the idea, really, and the dragons are fun. Part 1 appeared in issue 182.

The Vikings' Dragons, Part 2.

TSR Previews lets us know what is coming for July 1992. Most of these are featured as ads in this very magazine. 

Ardath Mayhar has our short fiction, Gryphon's Nest.

The MARVEL-PHILE from Steven E. Schend covers Cerise and Kylun from the Excalibur series. 

Forum covers some deeper discussions. I see some familiar names here like Alan Kellogg. 

Role of Books with John C. Bunnell has the new novels gamers might be interested in. Among those listed is new author, Laurell K. Hamilton and her Nightseer book. I bet she will be a big name later on! Also featured is the new one from Michael A. Stackpole (yes, that one).

Skip Williams has more Sage Advice. Anne Brown has shopping advice for your characters in The Game Wizards.

Dragonmirth has our back-pages comics. I recognize Yamara certainly. The Twilight Empire is features too. I never followed it. I should make an effort to try sometime. 

Gamers Guide has our small ads. Ads to cast your own metal minis, t-shirts with dragons, play-by-mail, and a new idea, computer-simulated galaxies. I can tell some of these were made with the Mac version of PageMaker and then printed out and sent to Dragon. Not a criticism, more fondness.

Ah, now something very interesting. Through the Looking Glass by Robert Bigalow covers minis but spends the first page discussing the banning of lead miniatures due to governmental regulations on lead. I remember this and felt like I was just getting to a point where I could afford them and then they go away! Well, I can't recall where that shook out, but plastic rules the tables now.

Through the Looking Glass

All in all, not a bad issue, just not as much science fiction as I wanted.

--

Remember, we have a new crowdfunding campaign to fund the production of our Thirteen Parsecs: Beyond the Solar Frontier Tabletop RPG. Please help us out if you can. If you can't pledge, then help us by sharing the links with all your friends. 


Dracula, The Hunters' Journals: 8 May, Jonathan Harker's Journal (Cont.)

 Jonathan is beginning to sense things are not 100% what they seem in Castle Dracula and he is a prisoner here.

Dracula - The Hunters' Journals

8 May.—I began to fear as I wrote in this book that I was getting too diffuse; but now I am glad that I went into detail from the first, for there is something so strange about this place and all in it that I cannot but feel uneasy. I wish I were safe out of it, or that I had never come. It may be that this strange night-existence is telling on me; but would that that were all! If there were any one to talk to I could bear it, but there is no one. I have only the Count to speak with, and he!—I fear I am myself the only living soul within the place. Let me be prosaic so far as facts can be; it will help me to bear up, and imagination must not run riot with me. If it does I am lost. Let me say at once how I stand—or seem to.

I only slept a few hours when I went to bed, and feeling that I could not sleep any more, got up. I had hung my shaving glass by the window, and was just beginning to shave. Suddenly I felt a hand on my shoulder, and heard the Count’s voice saying to me, “Good-morning.” I started, for it amazed me that I had not seen him, since the reflection of the glass covered the whole room behind me. In starting I had cut myself slightly, but did not notice it at the moment. Having answered the Count’s salutation, I turned to the glass again to see how I had been mistaken. This time there could be no error, for the man was close to me, and I could see him over my shoulder. But there was no reflection of him in the mirror! The whole room behind me was displayed; but there was no sign of a man in it, except myself. This was startling, and, coming on the top of so many strange things, was beginning to increase that vague feeling of uneasiness which I always have when the Count is near; but at the instant I saw that the cut had bled a little, and the blood was trickling over my chin. I laid down the razor, turning as I did so half round to look for some sticking plaster. When the Count saw my face, his eyes blazed with a sort of demoniac fury, and he suddenly made a grab at my throat. I drew away, and his hand touched the string of beads which held the crucifix. It made an instant change in him, for the fury passed so quickly that I could hardly believe that it was ever there.

“Take care,” he said, “take care how you cut yourself. It is more dangerous than you think in this country.” Then seizing the shaving glass, he went on: “And this is the wretched thing that has done the mischief. It is a foul bauble of man’s vanity. Away with it!” and opening the heavy window with one wrench of his terrible hand, he flung out the glass, which was shattered into a thousand pieces on the stones of the courtyard far below. Then he withdrew without a word. It is very annoying, for I do not see how I am to shave, unless in my watch-case or the bottom of the shaving-pot, which is fortunately of metal.

When I went into the dining-room, breakfast was prepared; but I could not find the Count anywhere. So I breakfasted alone. It is strange that as yet I have not seen the Count eat or drink. He must be a very peculiar man! After breakfast I did a little exploring in the castle. I went out on the stairs, and found a room looking towards the South. The view was magnificent, and from where I stood there was every opportunity of seeing it. The castle is on the very edge of a terrible precipice. A stone falling from the window would fall a thousand feet without touching anything! As far as the eye can reach is a sea of green tree tops, with occasionally a deep rift where there is a chasm. Here and there are silver threads where the rivers wind in deep gorges through the forests.

But I am not in heart to describe beauty, for when I had seen the view I explored further; doors, doors, doors everywhere, and all locked and bolted. In no place save from the windows in the castle walls is there an available exit.

The castle is a veritable prison, and I am a prisoner!

CHAPTER III

JONATHAN HARKER’S JOURNAL—continued

WHEN I found that I was a prisoner a sort of wild feeling came over me. I rushed up and down the stairs, trying every door and peering out of every window I could find; but after a little the conviction of my helplessness overpowered all other feelings. When I look back after a few hours I think I must have been mad for the time, for I behaved much as a rat does in a trap. When, however, the conviction had come to me that I was helpless I sat down quietly—as quietly as I have ever done anything in my life—and began to think over what was best to be done. I am thinking still, and as yet have come to no definite conclusion. Of one thing only am I certain; that it is no use making my ideas known to the Count. He knows well that I am imprisoned; and as he has done it himself, and has doubtless his own motives for it, he would only deceive me if I trusted him fully with the facts. So far as I can see, my only plan will be to keep my knowledge and my fears to myself, and my eyes open. I am, I know, either being deceived, like a baby, by my own fears, or else I am in desperate straits; and if the latter be so, I need, and shall need, all my brains to get through.

I had hardly come to this conclusion when I heard the great door below shut, and knew that the Count had returned. He did not come at once into the library, so I went cautiously to my own room and found him making the bed. This was odd, but only confirmed what I had all along thought—that there were no servants in the house. When later I saw him through the chink of the hinges of the door laying the table in the dining-room, I was assured of it; for if he does himself all these menial offices, surely it is proof that there is no one else to do them. This gave me a fright, for if there is no one else in the castle, it must have been the Count himself who was the driver of the coach that brought me here. This is a terrible thought; for if so, what does it mean that he could control the wolves, as he did, by only holding up his hand in silence. How was it that all the people at Bistritz and on the coach had some terrible fear for me? What meant the giving of the crucifix, of the garlic, of the wild rose, of the mountain ash? Bless that good, good woman who hung the crucifix round my neck! for it is a comfort and a strength to me whenever I touch it. It is odd that a thing which I have been taught to regard with disfavour and as idolatrous should in a time of loneliness and trouble be of help. Is it that there is something in the essence of the thing itself, or that it is a medium, a tangible help, in conveying memories of sympathy and comfort? Some time, if it may be, I must examine this matter and try to make up my mind about it. In the meantime I must find out all I can about Count Dracula, as it may help me to understand. To-night he may talk of himself, if I turn the conversation that way. I must be very careful, however, not to awake his suspicion.

 

Midnight.—I have had a long talk with the Count. I asked him a few questions on Transylvania history, and he warmed up to the subject wonderfully. In his speaking of things and people, and especially of battles, he spoke as if he had been present at them all. This he afterwards explained by saying that to a boyar the pride of his house and name is his own pride, that their glory is his glory, that their fate is his fate. Whenever he spoke of his house he always said “we,” and spoke almost in the plural, like a king speaking. I wish I could put down all he said exactly as he said it, for to me it was most fascinating. It seemed to have in it a whole history of the country. He grew excited as he spoke, and walked about the room pulling his great white moustache and grasping anything on which he laid his hands as though he would crush it by main strength. One thing he said which I shall put down as nearly as I can; for it tells in its way the story of his race:—

“We Szekelys have a right to be proud, for in our veins flows the blood of many brave races who fought as the lion fights, for lordship. Here, in the whirlpool of European races, the Ugric tribe bore down from Iceland the fighting spirit which Thor and Wodin gave them, which their Berserkers displayed to such fell intent on the seaboards of Europe, ay, and of Asia and Africa too, till the peoples thought that the were-wolves themselves had come. Here, too, when they came, they found the Huns, whose warlike fury had swept the earth like a living flame, till the dying peoples held that in their veins ran the blood of those old witches, who, expelled from Scythia had mated with the devils in the desert. Fools, fools! What devil or what witch was ever so great as Attila, whose blood is in these veins?” He held up his arms. “Is it a wonder that we were a conquering race; that we were proud; that when the Magyar, the Lombard, the Avar, the Bulgar, or the Turk poured his thousands on our frontiers, we drove them back? Is it strange that when Arpad and his legions swept through the Hungarian fatherland he found us here when he reached the frontier; that the Honfoglalas was completed there? And when the Hungarian flood swept eastward, the Szekelys were claimed as kindred by the victorious Magyars, and to us for centuries was trusted the guarding of the frontier of Turkey-land; ay, and more than that, endless duty of the frontier guard, for, as the Turks say, ‘water sleeps, and enemy is sleepless.’ Who more gladly than we throughout the Four Nations received the ‘bloody sword,’ or at its warlike call flocked quicker to the standard of the King? When was redeemed that great shame of my nation, the shame of Cassova, when the flags of the Wallach and the Magyar went down beneath the Crescent? Who was it but one of my own race who as Voivode crossed the Danube and beat the Turk on his own ground? This was a Dracula indeed! Woe was it that his own unworthy brother, when he had fallen, sold his people to the Turk and brought the shame of slavery on them! Was it not this Dracula, indeed, who inspired that other of his race who in a later age again and again brought his forces over the great river into Turkey-land; who, when he was beaten back, came again, and again, and again, though he had to come alone from the bloody field where his troops were being slaughtered, since he knew that he alone could ultimately triumph! They said that he thought only of himself. Bah! what good are peasants without a leader? Where ends the war without a brain and heart to conduct it? Again, when, after the battle of Mohács, we threw off the Hungarian yoke, we of the Dracula blood were amongst their leaders, for our spirit would not brook that we were not free. Ah, young sir, the Szekelys—and the Dracula as their heart’s blood, their brains, and their swords—can boast a record that mushroom growths like the Hapsburgs and the Romanoffs can never reach. The warlike days are over. Blood is too precious a thing in these days of dishonourable peace; and the glories of the great races are as a tale that is told.”

It was by this time close on morning, and we went to bed. (Mem., this diary seems horribly like the beginning of the “Arabian Nights,” for everything has to break off at cockcrow—or like the ghost of Hamlet’s father.)


--

Notes

Moon Phase: Waxing Gibbous

There is a lot going on here. 

We get our first indication that Dracula is a vampire with the mirror (more on this) but also he can move about during the daylight hours. Something he does later on in the story, though we do read he is weakened. 

The mirror and the crucifix. Religious items as a weakness are well documented, and I barely need to cover these with my readers. The mirror should be noted. Originally vampires could not see their reflection because mirrors are backed with silver and considered to be a "pure" metal. Much the same reason why silver harms them. The silver of the mirror rejects the vampire reflection. Other myths make the claim that they have no soul and can't be reflected. This is fine for a Victorian Penny Dreadful, but in modern times and games it doesn't work. So how to I square this circle? I say that the vampire's true form is so horrible that none, even the vampire themselves, can bare to look at it. What you see in a psychic projection from the vampire. The vampire of course sees themselves in their true form in reflected surfaces. Humans can't see them in reflected surfaces, pictures or video recordings because our minds reject the image. It is too horrible for us to see.

"He must be a very peculiar man!" oh, Harker, you have no idea!

In the last section, Dracula talks about the wars and blood-soaked lands (and history) of his people. There are direct connections here to the historical Dracula again. Often, the Count doesn't even try to hide that he and the historical Dracula are the same, though if you are Harker, you could see this as a poet's licence of a proud but declining family. 

Harker likens his tale to that of "Arabian Nights," which has overtones of sexuality, even deviant sexuality as defined by the Victorian Era. This is not the last time Dracula will be seen as a sexual predator, and no one is safe from his gaze. This was a conscious effort on the part of Stoker. He wants the reader to feel uncomfortable in Dracula's presence. 


I Am Now Become Death, Destroyer of Worlds

 Spoken by J. Robert Oppenheimer, quoting from the Bhagavad Gita, it could very easily have been said by Vecna in the latest offering for D&D 5th Edition.

I know I have been down on Wizards of the Coast for the last year and half after they pull some moronically stupid shit with the OGL and Pinkertons, but also for completely dropping the ball on both Baldur's Gate III tie ins and celebrating the 50th Anniversary of Dungeons & Dragons. Well, this adventure at least goes a little bit into the right direction.

 Eve of Ruin

Vecna: Eve of Ruin

Basically, the plot is this. Kas is going to destroy the D&D Multiverse and rebuild it in his own image. You have to stop it.

This is part Marvel's Infinity Saga and part DC's Crisis on Infinite Earths, so it already has my attention. Then in what can only be described as Wizard's trying to win me back, your characters are "hired" by Alustriel Silverhand and Tasha the Witch. Then there is a romp through the D&D Multiverse to reassemble the Rod of Seven Parts. I don't care that I did that once before I also like to rewatch the Doctor Who serial "The Key to Time."

The Wizards Three

So Vecna is the Big Bad. Yeah, I also fought him in the past, but I still don't care, glad he is back. Plus, I can work all the shit he did on Taldorei before this. 

In addition, we have Kas, Tiamat, Count Strahd Zarovich (punching way above his weight class here), Lolth, Lord Soth, Acerak, Mordenkainen, Miska the Wolf Spider, and even a FREAKING ASTRAL DREADNOUGHT.

There are a ton of twists and turns here and I have no idea how it runs, but I love what I am reading. 

This is not the first time D&D has given us big Universe shaking events between editions. The Forgotten Realms had their Time of Troubles, the Spellplague, and the Second Sundering. This one takes it up several notices.

I am a little disappointed that Mystara doesn't show up here, but that is fine I can deal with that.

The adventure is for levels 10-20, so it is meant to be big and deadly.

If I were to run this, I think I would let players pick their favorite characters from any game they have played in the past. It wouldn't matter if they were from the same timelines; in fact, that is a plus. 

And this seems appropriate; play us out, Barry!

No. Not that one. We need to remember the first battle with Vecna and the loss of a great bard.


Dracula, The Hunters' Journals: 7 May, Jonathan Harker's Journal (Cont.)

 Jonathan spends time with Count Dracula who seems eager to learn the Englishman's ways. Harker also learns that Transylvania is not England and their ways are different here and some parts of the castle are off-limits.

Dracula - The Hunters' Journals


7 May.—It is again early morning, but I have rested and enjoyed the last twenty-four hours. I slept till late in the day, and awoke of my own accord. When I had dressed myself I went into the room where we had supped, and found a cold breakfast laid out, with coffee kept hot by the pot being placed on the hearth. There was a card on the table, on which was written:—

“I have to be absent for a while. Do not wait for me.—D.” I set to and enjoyed a hearty meal. When I had done, I looked for a bell, so that I might let the servants know I had finished; but I could not find one. There are certainly odd deficiencies in the house, considering the extraordinary evidences of wealth which are round me. The table service is of gold, and so beautifully wrought that it must be of immense value. The curtains and upholstery of the chairs and sofas and the hangings of my bed are of the costliest and most beautiful fabrics, and must have been of fabulous value when they were made, for they are centuries old, though in excellent order. I saw something like them in Hampton Court, but there they were worn and frayed and moth-eaten. But still in none of the rooms is there a mirror. There is not even a toilet glass on my table, and I had to get the little shaving glass from my bag before I could either shave or brush my hair. I have not yet seen a servant anywhere, or heard a sound near the castle except the howling of wolves. Some time after I had finished my meal—I do not know whether to call it breakfast or dinner, for it was between five and six o’clock when I had it—I looked about for something to read, for I did not like to go about the castle until I had asked the Count’s permission. There was absolutely nothing in the room, book, newspaper, or even writing materials; so I opened another door in the room and found a sort of library. The door opposite mine I tried, but found it locked.

In the library I found, to my great delight, a vast number of English books, whole shelves full of them, and bound volumes of magazines and newspapers. A table in the centre was littered with English magazines and newspapers, though none of them were of very recent date. The books were of the most varied kind—history, geography, politics, political economy, botany, geology, law—all relating to England and English life and customs and manners. There were even such books of reference as the London Directory, the “Red” and “Blue” books, Whitaker’s Almanac, the Army and Navy Lists, and—it somehow gladdened my heart to see it—the Law List.

Whilst I was looking at the books, the door opened, and the Count entered. He saluted me in a hearty way, and hoped that I had had a good night’s rest. Then he went on:—

“I am glad you found your way in here, for I am sure there is much that will interest you. These companions”—and he laid his hand on some of the books—“have been good friends to me, and for some years past, ever since I had the idea of going to London, have given me many, many hours of pleasure. Through them I have come to know your great England; and to know her is to love her. I long to go through the crowded streets of your mighty London, to be in the midst of the whirl and rush of humanity, to share its life, its change, its death, and all that makes it what it is. But alas! as yet I only know your tongue through books. To you, my friend, I look that I know it to speak.”

“But, Count,” I said, “you know and speak English thoroughly!” He bowed gravely.

“I thank you, my friend, for your all too-flattering estimate, but yet I fear that I am but a little way on the road I would travel. True, I know the grammar and the words, but yet I know not how to speak them.”

“Indeed,” I said, “you speak excellently.”

“Not so,” he answered. “Well, I know that, did I move and speak in your London, none there are who would not know me for a stranger. That is not enough for me. Here I am noble; I am boyar; the common people know me, and I am master. But a stranger in a strange land, he is no one; men know him not—and to know not is to care not for. I am content if I am like the rest, so that no man stops if he see me, or pause in his speaking if he hear my words, ‘Ha, ha! a stranger!’ I have been so long master that I would be master still—or at least that none other should be master of me. You come to me not alone as agent of my friend Peter Hawkins, of Exeter, to tell me all about my new estate in London. You shall, I trust, rest here with me awhile, so that by our talking I may learn the English intonation; and I would that you tell me when I make error, even of the smallest, in my speaking. I am sorry that I had to be away so long to-day; but you will, I know, forgive one who has so many important affairs in hand.”

Of course I said all I could about being willing, and asked if I might come into that room when I chose. He answered: “Yes, certainly,” and added:—

“You may go anywhere you wish in the castle, except where the doors are locked, where of course you will not wish to go. There is reason that all things are as they are, and did you see with my eyes and know with my knowledge, you would perhaps better understand.” I said I was sure of this, and then he went on:—

“We are in Transylvania; and Transylvania is not England. Our ways are not your ways, and there shall be to you many strange things. Nay, from what you have told me of your experiences already, you know something of what strange things there may be.”

This led to much conversation; and as it was evident that he wanted to talk, if only for talking’s sake, I asked him many questions regarding things that had already happened to me or come within my notice. Sometimes he sheered off the subject, or turned the conversation by pretending not to understand; but generally he answered all I asked most frankly. Then as time went on, and I had got somewhat bolder, I asked him of some of the strange things of the preceding night, as, for instance, why the coachman went to the places where he had seen the blue flames. He then explained to me that it was commonly believed that on a certain night of the year—last night, in fact, when all evil spirits are supposed to have unchecked sway—a blue flame is seen over any place where treasure has been concealed. “That treasure has been hidden,” he went on, “in the region through which you came last night, there can be but little doubt; for it was the ground fought over for centuries by the Wallachian, the Saxon, and the Turk. Why, there is hardly a foot of soil in all this region that has not been enriched by the blood of men, patriots or invaders. In old days there were stirring times, when the Austrian and the Hungarian came up in hordes, and the patriots went out to meet them—men and women, the aged and the children too—and waited their coming on the rocks above the passes, that they might sweep destruction on them with their artificial avalanches. When the invader was triumphant he found but little, for whatever there was had been sheltered in the friendly soil.”

“But how,” said I, “can it have remained so long undiscovered, when there is a sure index to it if men will but take the trouble to look?” The Count smiled, and as his lips ran back over his gums, the long, sharp, canine teeth showed out strangely; he answered:—

“Because your peasant is at heart a coward and a fool! Those flames only appear on one night; and on that night no man of this land will, if he can help it, stir without his doors. And, dear sir, even if he did he would not know what to do. Why, even the peasant that you tell me of who marked the place of the flame would not know where to look in daylight even for his own work. Even you would not, I dare be sworn, be able to find these places again?”

“There you are right,” I said. “I know no more than the dead where even to look for them.” Then we drifted into other matters.

“Come,” he said at last, “tell me of London and of the house which you have procured for me.” With an apology for my remissness, I went into my own room to get the papers from my bag. Whilst I was placing them in order I heard a rattling of china and silver in the next room, and as I passed through, noticed that the table had been cleared and the lamp lit, for it was by this time deep into the dark. The lamps were also lit in the study or library, and I found the Count lying on the sofa, reading, of all things in the world, an English Bradshaw’s Guide. When I came in he cleared the books and papers from the table; and with him I went into plans and deeds and figures of all sorts. He was interested in everything, and asked me a myriad questions about the place and its surroundings. He clearly had studied beforehand all he could get on the subject of the neighbourhood, for he evidently at the end knew very much more than I did. When I remarked this, he answered:—

“Well, but, my friend, is it not needful that I should? When I go there I shall be all alone, and my friend Harker Jonathan—nay, pardon me, I fall into my country’s habit of putting your patronymic first—my friend Jonathan Harker will not be by my side to correct and aid me. He will be in Exeter, miles away, probably working at papers of the law with my other friend, Peter Hawkins. So!”

We went thoroughly into the business of the purchase of the estate at Purfleet. When I had told him the facts and got his signature to the necessary papers, and had written a letter with them ready to post to Mr. Hawkins, he began to ask me how I had come across so suitable a place. I read to him the notes which I had made at the time, and which I inscribe here:—

“At Purfleet, on a by-road, I came across just such a place as seemed to be required, and where was displayed a dilapidated notice that the place was for sale. It is surrounded by a high wall, of ancient structure, built of heavy stones, and has not been repaired for a large number of years. The closed gates are of heavy old oak and iron, all eaten with rust.

“The estate is called Carfax, no doubt a corruption of the old Quatre Face, as the house is four-sided, agreeing with the cardinal points of the compass. It contains in all some twenty acres, quite surrounded by the solid stone wall above mentioned. There are many trees on it, which make it in places gloomy, and there is a deep, dark-looking pond or small lake, evidently fed by some springs, as the water is clear and flows away in a fair-sized stream. The house is very large and of all periods back, I should say, to mediæval times, for one part is of stone immensely thick, with only a few windows high up and heavily barred with iron. It looks like part of a keep, and is close to an old chapel or church. I could not enter it, as I had not the key of the door leading to it from the house, but I have taken with my kodak views of it from various points. The house has been added to, but in a very straggling way, and I can only guess at the amount of ground it covers, which must be very great. There are but few houses close at hand, one being a very large house only recently added to and formed into a private lunatic asylum. It is not, however, visible from the grounds.”

When I had finished, he said:—

“I am glad that it is old and big. I myself am of an old family, and to live in a new house would kill me. A house cannot be made habitable in a day; and, after all, how few days go to make up a century. I rejoice also that there is a chapel of old times. We Transylvanian nobles love not to think that our bones may lie amongst the common dead. I seek not gaiety nor mirth, not the bright voluptuousness of much sunshine and sparkling waters which please the young and gay. I am no longer young; and my heart, through weary years of mourning over the dead, is not attuned to mirth. Moreover, the walls of my castle are broken; the shadows are many, and the wind breathes cold through the broken battlements and casements. I love the shade and the shadow, and would be alone with my thoughts when I may.” Somehow his words and his look did not seem to accord, or else it was that his cast of face made his smile look malignant and saturnine.

Presently, with an excuse, he left me, asking me to put all my papers together. He was some little time away, and I began to look at some of the books around me. One was an atlas, which I found opened naturally at England, as if that map had been much used. On looking at it I found in certain places little rings marked, and on examining these I noticed that one was near London on the east side, manifestly where his new estate was situated; the other two were Exeter, and Whitby on the Yorkshire coast.

It was the better part of an hour when the Count returned. “Aha!” he said; “still at your books? Good! But you must not work always. Come; I am informed that your supper is ready.” He took my arm, and we went into the next room, where I found an excellent supper ready on the table. The Count again excused himself, as he had dined out on his being away from home. But he sat as on the previous night, and chatted whilst I ate. After supper I smoked, as on the last evening, and the Count stayed with me, chatting and asking questions on every conceivable subject, hour after hour. I felt that it was getting very late indeed, but I did not say anything, for I felt under obligation to meet my host’s wishes in every way. I was not sleepy, as the long sleep yesterday had fortified me; but I could not help experiencing that chill which comes over one at the coming of the dawn, which is like, in its way, the turn of the tide. They say that people who are near death die generally at the change to the dawn or at the turn of the tide; any one who has when tired, and tied as it were to his post, experienced this change in the atmosphere can well believe it. All at once we heard the crow of a cock coming up with preternatural shrillness through the clear morning air; Count Dracula, jumping to his feet, said:—

“Why, there is the morning again! How remiss I am to let you stay up so long. You must make your conversation regarding my dear new country of England less interesting, so that I may not forget how time flies by us,” and, with a courtly bow, he quickly left me.

I went into my own room and drew the curtains, but there was little to notice; my window opened into the courtyard, all I could see was the warm grey of quickening sky. So I pulled the curtains again, and have written of this day. 

--

Notes

Moon Phase: Waxing Gibbous

We are getting our first notions that something is not right in Castle Dracula, even if Harker is clueless right now.  

This is also the first time that Dracula in the novel is equated to the real-life Vlad Dracula.


Pages