The Other Side

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 7

Moving on in this area, the party comes to a wider chamber. 

Room 7

Lurking in the shadows is a true horror.  A skeletal horror, covered in blood with glowing red eyes.

It appears undead, but it is a Babu Demon. 

Babau Demon

These 7’ tall demons have ebony flesh that clings closely to their skeleton, appearing almost like a leathery corpse. They have a single curving horn that emerges from the back of their heads. 

Armor Class: -3 [22]
Hit Dice: 7+7 (45 hp)
Attacks:  2 claws (1d4+3 x2), 1 horn (1d6+3) or 1 weapon +3
THAC0: 12 [+7]
Movement: 150’ (50’)
Saving Throws: D8 W9 P10 B10 S12 (7)
Morale: 8
Alignment: Chaotic
XP: 2,050
Number Appearing: 1d3 
Treasure Type: C

Babau demons prefer to attack with weapons from a distance when possible and have STR 19 which grants bonuses to attacks and damage with some weapons.

  • Glowing Eyes: Any creature within 20’ that looks into a babau’s glowing red eyes must succeed in a saving throw versus spells or be affected as if from a ray of enfeeblement. 
  • Slimy Skin: A slimy red jelly coats the babe’s skin when in combat, reducing damage by 50% from cutting and stabbing weapons.
  • Thief Skills: These demons have the abilities of a thief of 9th level. 
  • Weapon Damage: Babau suffers damage from ordinary weapons and +2 damage from weapons of iron.
  • Spell-Like Abilities: The babau can use the following at will.
    • darkness 10’ radius
    • dispel magic
    • fear (as the wand of fear, by touch)
    • fly
    • levitate
    • polymorph self
    • heat metal.
  • Gate Demon: a babau may gate (25% probability of success) another babau demon.

#RPGaDay2023 Favourite game you NEVER get to play

 My favorite game I never get to play? Easy.

C. J. Carella's WitchCraft.

CJ Carrella's WitchCraft

I love everything about this game and I never ever get to play it.  I think the last time was at Gen con maybe 10-12 years ago.

It was my inspiration behind Ghosts of Albion and NIGHT SHIFT. Neither of those games would have been made if it had not been for WitchCraft.

I can't even adequately put into words what this game means to me. Only the AD&D Monster Manual comes close.


RPGaDay2023


#RPGaDay2023 OLDEST game you've played

 Not sure if this means "This Year" or "Ever." Let's go with Ever.

The Oldest game I have played is Original Dungeons and Dragons.

Original D&D

Original D&D Reprint from 2013
Original D&D Reprint from 2013
Original D&D Reprint from 2013
Original D&D Reprint from 2013

I spent a summer after my freshman year at college playing in an OD&D campaign. It was an eye-opening experience to say the least!


RPGaDay2023


#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 5

 Passageway 4 ends in a locked door. The lock can be picked or forced open with a combined strength of 24.

Inside this small oval shape room, the party finds a collection of treasure.

Room 5

The lamps (six total) glow with an arcane light (via a continual light spell).

There are all sorts of small chests here (10+1d6) each containing gems (5d8 x 100 gp worth), a decanter of endless water, a spell book with random spells (1d10 1st level, 1d8 2nd level, 1d6 3rd level, 1d4 4th level, and 1 5th level). Despite it's obvious age it appears to be magically preserved.*

*If a player reads a spell from this spell book as if it were a scroll, it will destroy the whole book.

There is a dagger +2, +3 to lycanthropes.

A shield +2, +3 vs. missile fire. 

A scroll of teleportation (with detailed descriptions of the 1st level). 

As well as 1d4+3 random other magic items. 

Three of the small chests act as large bags of holding. A person could carry one each.

There is a jeweled crown (cursed, after possessing it for one year the wearer thinks they are a king and demand to be treated as such). 

And a gilded, jeweled dagger. It is sharp but not magical. It is worth 1,000 gp.


Otherwise the room is a dead end.

--

Game Masters should reward XP value equal to 1/2 of the GP value of treasure found. 

Kickstart Your Weekend - The Beast & Snow #1

 I wasn't going to promote any Kickstarters for a bit after a month of doing nothing but Wasted Lands, but this one came up and I couldn't say no.

The Beast & Snow #1 - NSFW Queer Fairytale Romance

The Beast & Snow #1 - NSFW Queer Fairytale Romance

https://www.kickstarter.com/projects/comicuno/beastsnow1?ref=theotherside

Revision fairy tales? Vampires? Strong female leads? Kat Calamia and Phil Falco? Dorilys Giacchetto cover? Liana Kangas cover? Stjepan Sejic cover?!

Sign me up! No need, I did that myself.

Ok so this looks like a lot of fun and I am getting a strong "Carmilla" and "Vampyres" vibe from this. 

The art looks great and the story should be great from what little bit I can gather here.  They are just missing a witch from being perfect! (I am nothing if not consistent.)

And if you think I am NOT doing versions of these characters for my home game using my Monster Mash rules then you don't know me or this blog very well. 

They have met their funding and unlocked their first stretch goal. Looks like they might need more stretch goals at this rate!

But seriously, this looks like a lot of fun and I hope there are a lot of issues in this series. 

#RPGaDay2023 Most RECENT game bought

 Not counting collections (I'll detail that later) the most recent game I have bought was bought FOR me and not BY me.  That would be my Spanish Language D&D 5e books.

D&D En Español

I got these as Birthday presents back in June because I am learning Spanish now. They are actually a lot of fun and have been a great challenge.  I am looking for other RPGs in Spanish too.


RPGaDay2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 4

 Continuing on in this passageway the party encounters a long corridor. 

Room 4

This corridor is lit with an eerie eldritch light. The floor is made up of tiles.

The corridor is 50ft long, and every five feet there is a pressure plate on the floor that fires a magic missile at the party. 1d6 hp of damage, it will always hit one character at random.

A thief can find the traps (the pressure plate), but the trap itself is magical and needs a dispel magic to stop. The dispel magic only works for 1 of the 10 traps in this area.

Doing so will result in 50 xp.

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 3

The first four tunnels are on the left, and they are all lined up next to each other.  The fifth tunnel is on the right and at an angle away from the others.

The farthest tunnel opening on the left leads to a short but wide tunnel. The walls are smooth, as is the floor, but it is obviously carved out of the rock.  Within this tunnel, the party encounters a group of four small demons.

Room 3

DRETCH

These creatures are fat, with long, spindly arms and legs.  They have rudimentary human heads, with slobbering jaws and folds of fat.  Dretch demons have some weak demonic powers.  

Armor Class: 2 [17]
Hit Dice: 4 (18 hp)
Attacks:  2 claws (1d4), 1 bite (1d6)
THAC0: 16 [+3]
Movement: 120’ (40’)
Saving Throws: D10 W11 P12 B13 S14 (4)
Morale: 6
Alignment: Chaotic
XP: 225
Number Appearing: 1d4+1 
Treasure Type: J, K, L, M

  • Low intelligence: Dretch demons are not intelligent and act accordingly.
  • Demonic Powers: Dretch demons have some minor demonic powers. Each usable once per day.

    • stinking cloud once per day
    • teleport
    • cause darkness (10ft diameter)
    • summon 1d4 giant rats



Mail Call: More Witches!

 Yeah...I am obsessed. Mail call today, and it was full of some great witch books.

Up first, another witch-centric RPG I backed on Kickstarter, Last Sabbath.

Last Sabbath RPG
Last Sabbath RPG
Last Sabbath RPG
Last Sabbath RPG Art, bookmark and pinLast Sabbath RPG Art, bookmark and pin

The game looks phenomenal, and I want to try it out really soon.

And one I have been waiting 20+ years for.

The Bewitching Hour

Ashley Poston has a novel out about 17-year-old Tara, one of my all-time favorite witches. 

This is her pre-Sunnydale days, and I can't wait to jump into this.  And because I had a credit lying around, I picked it up on Audible as well.

The Bewitching Hour Audiobook

While I am sure the narrator will be great, it would have been nice to get Amber Benson to do it.

--

So yeah I *know* I am obsessed, and I know I catch some grief for it online, but you know what? 

I don't actually care.

This is my little corner of the Internet, and I get to do what I love here. And if that gets me 10 fans or 10,000*, then fantastic! Plenty of other sites out there that leave me scratching my head asking "who would even find that fun??" but hey, their sites, their rules. 

To quote Steve Martin, "The most amazing thing to me is, I get paid for doing this!"


(*It is less than 10,000, but a lot more than 10!)


#RPGaDay2023 First RPG GAMEMASTER

 Another one that has been on my mine a bit lately.

My first Gamemaster was myself really. We all kind of taught ourselves how to play back then and I didn't have older brothers or friends that played.  But that changed when I got to Jr. High.

Jon Cook Collection

My first real DM was Jon Cook and we played this hybrid version of Basic (B/X) D&D and 1st Edition Advanced D&D. 

In a lot of ways I guess I am still chasing that high.


RPGaDay2023


#RPGaDay2023 FIRST RPG played (this year)

 This one is easy because we played it New Year's Eve and Year's Day. My first game for 2023 was D&D 5e Dragonlance: Shadows of the Dragon Queen.

Dragonlance

I was a player in it, not the DM, which was a nice change of pace.

My oldest was running it, and he combined it with bits and pieces of Rise of Tiamat and Horde of the Dragon Queen from the start of D&D 5.

Honestly, he did not care for the adventure as it was written and wanted to tweak it a bit for us.  We did not play many more sessions of this. My "falling out" with D&D 5 had a lot to do with that and his promotion as a pastry chef meant he had less time.  But we did have a great time. I was cleaning up our game room the other day and all of our minis are still in the "current campaign" box.


RPGaDay2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 1

 These stairs go down into this tomb for quite a long way. Also, any dwarves (or other similar characters) will also note the stairs are moving towards the north.  

The stairs end in a large and somewhat cooler chamber.  There is a set of large iron doors.

Level 8, Room 1

These doors are large and heavy.  To open these doors requires a combined strength of 40 points or magic. Unless staked open they will slam shut.

--

This level has been largely protected from the volcanic activity of the level above.  

Wandering monsters are found here using the table for 8th level (and sometimes 7th level).  Again, magic sensitive characters can detect low levels of necromantic magic here.


Monstrous Monday: What is Monster Mash II A Midsummer Night's Dream?

 What is Monster Mash II: A Midsummer Night's Dream?

 A Midsummer Night's Dream

Monster Mash II in print

Much like my first Monster Mash, this one has classes that people typically think of as "monsters" for the D&D game, but uses the special "race-as-class" feature of older, Basic-era, versions of D&D like Moldvay Basic/Cook & Marsh Expert and BECMI.

This book features 12 faerie and sylvan-based classes. Bugbears, Centaurs, Hamadryads, Leprechauns, Nymphs, Pixies, Púcas, Satyrs, Werebears, Werefoxes, and Woodwoses.

Each can be played as a Basic-era "Race-as-Class," with each gaining special abilities as they level up, or as an Advanced "Race" with recommendations for classes. 

Also included is the Faerie Witch, because, well, it is one of my books. 

There are also new spells for Clerics, Druids, Illusionists, Magic-users, and Witches. 

And new occult powers and ritual spells for Faerie Witches. 

This book can be combined with my first Monster Mash for even more combinations.

Monster Mash I & II

Grab yours now!

Monster Mash

Monster Mash II: A Midsummer Night's Dream

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 4 The Demon's Daughter

The Demon's DaughterOkay, let us scale things down a bit and see what we can do with some mystical characters and some that are not super-powerful. At least not yet.

Another concept that comes up is the Demon Spawn that tries to do good. These characters often appear in comics with magic as a theme and they are a great choice for a Wasted Lands game since there is likely to be a lot more interaction with demons. 

This character could be a lot of different things, and "demon" might even be an alien, say in the case of Karolina Dean from Marvel's Runaways. But my example here will be borrowing heavily from DC's Teen Titan, Raven.

Now there are a lot of ways to do Raven. We have Psychics, Sorcerers, and even Necromancers. But Raven's primary powers come from her empathic abilities and astral projection with some spells. So I am going with Psychic for her here.

The Demon's Daughter

Class: Psychic (Persona Aspect)
Level: 6
Species: Human-Demon
Alignment: Twilight Good
Background: Student

Abilities
Strength: 12 (+0) 
Agility: 13 (+1) 
Toughness: 14 (+1) 
Intelligence: 15 (+1) N
Wits: 15 (+1) N
Persona: 17 (+2) A

Fate Points: 10
Defense Value: None 10
Vitality: 30 (d6)
Degeneracy: 
Corruption: Unnatural Parlor

Check Bonus (A/N/D): +/+/+
Melee Bonus: +2 (base)
Ranged Bonus: +2 (base)
Saves: +3 to Persona based saves

Psychic Powers

Supernatural Attacks, Sixth Sense, Empathy, Psychokinesis (Telekinesis, 2d6+1), Temporal Sense, Shadow Walking, Astral Projection

Superhero (Divine) Archetype: Rebilous Child of older God/Demon

Divine Touchstones
Level 1: Mystical Senses (as Sorcerer spell)
Level 2:  
Level 3: Additional Movement: Fly
Level 4: 
Level 5: First-level Sorcerer
Level 6: 

Spells
1st Level: Protection from Evil

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. You likely will not use all of these on one character. I'll have some less-super examples coming up.

She has fewer to reflect that she is still just a teen or young adult. This also more likely the speed in which people will want to hand out the Divine Touchstones. 

Please check out and back the Wasted Lands Kickstarter.

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 13

 Moving on from room #12 the party enters a large spherical room 50' in diameter.  The walls of the room are polished obsidian.  The center of the room features a large monolith of the same material. Stalactites and stalagmites break up the otherwise uniform blackness of this room.

Room 13
Free Art Assets - Grey Gnome Games - Jason Glover

This monolith radiates evil and necromantic energies. It doesn't take a magic-user to figure this out, all the characters can feel it.

Touching the monolith a character hears a voice. The monolith is known as the Monolith of Evil. It brags that it is 1000s of years old and was worshipped by 1000s of acolytes. Offerings of blood and lives kept it powerful. But now it is drained of all power, the Vampire Queen drained came and took all of its power.

It lets the characters know that if they could just kill their fellows it will be able to grant them the power to kill the Vampire Queen.  

The monolith has no idea is the Vampire Queen is still active or not. 

There is no magical compulsion here, save for being creepy it has no real power left. 

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 3 The Paragon

The Paragon We are working our way up the power scale to tackle the Paragon. Now this guy (or gal) has Power, with a capital P. They are also a favorite of late for deconstruction or alternate attempts (The Boys, Brightburn) but I am not interested in that right now. I am interested in the one that has power, great power even, and wants to use it for the right things. But this is also the Dreaming Age, and life is pretty rough and dangerous. The Paragon of this world and time will also need to be a little rougher around the edges.

In D&D, they would be a paladin or some other knight in shining armor. They are the bright reflection of the Dark Avenger. Thankfully they both have the Amazon Warrior Princess to help balance them out.  One of many reasons why this unlikely trio works so well together.

The Paragon

Class: Warrior
Level: 14
Species: Human
Alignment: Light Good
Background: 

Abilities
Strength: 22 (+5) A
Agility: 17 (+3) 
Toughness: 17 (+2) N
Intelligence: 15 (+1) 
Wits: 15 (+1)
Persona: 16 (+2) N

Fate Points: 10
Defense Value: Plate (7)
Vitality: 75 (d8)
Degeneracy: None
Corruption: None

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base)
Ranged Bonus: +3 (base)
Saves: +5 to all saves

Warrior Skills

Combat Expertise, Improved Defense, Increased Damage, Melee Combat, Master of Battle (90%), Ranged Combat, Spell Resistance (36%), Supernatural Attacks (Melee), Tracking, Extra Attack (x4)

Improve Defense: -4

Superhero (Divine) Archetype: Justice, Hope

Divine Touchstones
Level 1: Mystical Senses (as Sorcerer spell)
Level 2: +1 to combat rolls
Level 3: Additional Movement: Fly
Level 4: Increased Ability Score (Strength +2)
Level 5: Divine Smite 
Level 6: Gout of Flame (as Sorcerer spell), as Heat Vision (unique mode of attack)
Level 7: Divine Aura
Level 8: Damage Immunity from missile fire
Level 9:  Increased Ability Score (Strength +2)
Level 10: Half Damage from Mundane slashing
Level 11: Chill Breath (as Ray of Frost Sorcerer spell)
Level 12: Unique Attack, Heat Vision 60' line
Level 13: Down But Not Out
Level 14: Divine Recovery

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. You likely will not use all of these on one character. I'll have some less-super examples coming up.

This one looks great. And don't tug on his cape.

Please check out and back the Wasted Lands Kickstarter.


#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 12

 Heading back to Room #2 and taking the next tunnel on the right. The party does not get very fare into the next chamber when they encounter a group (five) of large and piggish-looking orcs.

Room 12

These orcs are infected with the Wearboar Lycanthropy and are known as War Pigs. They stay in hybrid form but once wounded they can go into their berserk rage.

They have food and water for five for a week, but it is generally unpalatable and smells terrible. It is however completely edible. 

They also have Treasure type C x5.

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