The Other Side

Monstrous Monday: Union of the Snake

OphidianOne area where classic Swords & Sorcery fantasy intersects with sci-fi and modern cryptid tales is that of  Snakefolk and Lizardfolk.  My desire to use these creatures as foes date back to Doctor Who's Silurians, Sea Devils, and Draconians, but also before that with the Sleestaks of Land of the Lost.  They are great foes and can be quite literally cold-blooded.  

Against threats like these, even an orc has more in common with humans.

In my games, both fantasy and sci-fi, the Snakefolk and the Lizardfolk have an alliance in their ultimate goal of killing most of the mammals except what they need for food and slave labor.  Of the two, the Snakefolk are more cunning and often (very often) more evil.

I have talked about both of these groups before, and I'll place the links below. Today I wanted to get some stats up for the Snakefolk.  

Snakefolk aka Ophidans

Snakefolk, snakemen, serpent people, or ophidians have a long-established history in fantasy, sci-fi and horror. They are a good fit for what I want to do. There are even a lot of snake cults if I wanted to tie in some witchcraft ideas.  Not to mention all the monsters associated with snakes like the gorgons, basilisk, hydra, and even the Great Serpent himself (I could go on here, but you get the point). 

Ophidians in D&D

Snake folk are such a huge feature in many of the works of the various "Appendix N" authors that one would expect to have seen more with them. Granted there are lots of adventures, especially later one, that feature the Yuan-ti.  Maybe it is because they are always featured as a species in decline. This also works for me. 

Trouble is Yuan-ti are set as Product Identity and therefore not part of the various OGL SRDs out there. But there are alternates.

Swords & Wizardry featured Ophidians in their Monstrosities book.  Pathfinder has their own Ophiduans as well. Both pull from similar sources, namely Lion's Den Press: The Iconic Bestiary -- Classics of Fantasy.   These are "updated" to 5e and are found in Frog God's Tome of Horrors for 5e. There is also the related Inphidians for Pathfinder

I do want to point out that both the Ophidian and the Yuan-ti both premiered in the AD&D 1st Ed Monster Manual II.  They don't even look that different from each other, and their descriptions are also very similar.

Ophidian
Yuan-ti

One became popular (Yuan-ti), and the other was forgotten (Ophidian) when the SRD was released. Did we merge these into one creature back then? I can't recall, but that sounds like something I would do.

Here is what I have in B/X format.

Ophidian

Ophidians are ancient people dating back to a time when humans were little more than savages living in caves. They claim descent from the time when giant reptiles roamed the land and only reptile life was to be seen. This is not entirely true since ophidians are, in truth, the descendants of an ancient group of human snake cultists. Through dark and twisted magics long forgotten, they have become more and more snake-like. The mage-priests of this cult were wiped out by the noble caste who knew of their history and now only the emissary caste remains and they are closely watched by the nobles. 

All ophidians appear as snake-like humanoids. The noble and lesser castes have human upper torsos and the lower bodies of giant snakes. The nobles have human-like heads, while the lesser have snake-like ones.  The Emissary caste (the descendants of the ancient mage-priests) look nearly human save for some snake-like features.  On the opposite ends of the spectrum are the monstrous abominations and the nearly human-looking progenitors. All ophidians are denizens of hot climates, deserts, and jungles, often found in forgotten cities or temples from when their race held greater sway in the world.  Ophidians can speak with snakes at will, as per the speak with animals spell.

All ophidians are immune to the bite of other ophidians and other snake-like creatures.   Ophidian emissaries also have a potent charm ability. Anytime they use charm magic, they confer a -1 penalty to whomever they are trying to charm. Conversely, all ophidians are subject to the same charm magic saving at -1 on any charm attempt by a foe.  This includes other ophidians (for a -2 total). 

Breeding and childbirth is tightly controlled by the nobles. All eggs produced and fertilized are kept in hatcheries controlled by the nobles and specially trained emissaries.  Criminals, human slaves, the old, and the infirm are tossed into these pits to become food for the next generation of ophidians. 

Regardless of how the ophidians see each other castes, they always view humanoid mammals, especially humans, as inferior. Squabbling noble houses will put aside all differences if they are attacked by humans or other humanoids.  For example, the Ophidian wars with the Derro are numerous and go back for a thousand years. 

Although largely humanoid in form, the ophidians still have the mentality of reptiles. Concepts such as mercy and compromise are unknown to them. They are utterly ruthless and have little concept of honor. Survival and victory are their only goals, though they can employ subtle or deceptive methods to obtain them. 

Ophidian, Lesser*

Armor Class: 4
Hit Dice: 3+1 (20)
Move: 120 (40)
  Swimming: 120 (40)
Attacks: 2 weapons or bite
Damage: By weapon (1d6) or 1d6 + poison
Special: Poison Bite
No. Appearing: 1d10 (2d100)
Morale: 8
Treasure Type: None
Alignment: Chaotic (Chaotic Evil) 
XP: 75

The Lesser Ophidian are the rank and file of Ophidian society. Lesser only reflects its status in the ophidian hierarchy and caste. They are the workers, warriors, and slaves of the Ohidian nobles. 

Lesser ophidians appear as large snakes with the muscular upper torso of a human. There are no human secondary sex characteristics among these creatures since they are reptiles. A male lesser ophidian typically has a thicker tail than a female. The males are sterile, and their only function in Ophidian society is to labor and fight. Of the females, at least 50% of these creatures are also born sterile. They are given the same roles as the males. The 50% capable of reproduction are often used as harem slaves or given tasks by the noble caste. Regardless of their caste or station, even the lowest ophidian considers themselves above all humanoids, especially humans, whom they despise. 

These ophians can attack with weapons in either or both of their human-like hands. They prefer long curved blades like scimitars and serrated or jagged edges that inflict vicious wounds. Unless directed otherwise, lesser ophidians fight to kill and then eat their prey.  They also have fangs in their snake-like heads that have a deadly poison. A bite will cause 1d6 points of damage, and the victim must save vs. poison or dies within 1d4+2 rounds. Neutralize poison magic (spell or potion) will prevent this if given right away. They are immune to the bite of other snakes and snake-like creatures.

Lesser ophidians do not collect treasure in the strictest sense, but they will keep a trophy from a fallen foe. All other spoils by ophidian law belong to the noble caste.

Ophidian, Noble***

Armor Class: 4
Hit Dice: 9+3 (68 hp)
Move: 120 (40)
  Swimming: 120 (40)
Attacks: 1 weapon or bite
Damage: By weapon (1d6) or 1d6 + poison
Special: Poison Bite
No. Appearing: 1d4 (2d20)
Morale: 10
Treasure Type: H
Alignment: Chaotic (Chaotic Evil) 
XP: 3,000

Ophidian nobles are the ruling caste of the Ophidians, and they do so with an iron fist. They appear as do the lesser ophidians, with humanoid upper bodies with the lower body of a large snake. Their heads, though are more humanoid in appearance. Though their heads are covered in fine scales, and their eyes are slitted like a snake, so they are never mistaken for humans. Similar to the lesser ophidians, only 10% of these creatures are fertile, either male or female, with the fertile ones standing above the infertile. Births among nobles then are rare.

These creatures can also fight with a weapon and prefer the same sorts as their lesser brethren. They typically only fight with one weapon when they have too, but mostly they have 2d8 bodyguards of lesser ophidians to do their fighting for them.

Like all ophidians, they are immune to the venom of other snakes and snake-like creatures. These nobles are also immune to the petrification attacks of medusae and basilisks. 

Ophidians delight in cruelty, and none more so than the nobles. The only art they create, if it can even be called that, are ways to torture and kill their enemies.

Ophidian, Emissary**

Armor Class: 6
Hit Dice: 6+2 (39 hp)
Move: 120 (40)
  Swimming: 120 (40)
Attacks: 1 weapon or spell
Damage: By weapon (1d6) or spell
Special: Spells (Illusionist magic)
No. Appearing: 1d6 (1d10)
Morale: 10
Treasure Type: O
Alignment: Chaotic (Chaotic Evil) 
XP: 950

Ophidian Emissaries are the most human-like of all the known ophidians but never say that to their faces. They appear as normal, if quite thin, humans with some snake-like features. Their tongues are slightly forked, their skin is covered in very fine scales, and their eyes are slits like a snake.  They even go as far as displaying secondary sex characteristics of humans, though they are not mammals and do not nurse or even care for their young.  Ophidian emissaries, as the name suggests, are often the means which ophidians interact with the world of mammals and humans.  They are, however, entirely subjugated by the noble class.

Ophidian emissaries can attack with weapons, but they rarely do. They all have a natural ability for illusion magic and can cast spells as a 5th-level illusionist (magic-user). Their charm ability is superior, and any Charm spell used by an emissary is at a -1 penalty for saving throws. 

Unlike their brethren the lesser ophidian class, emissaries chafe under their domination by the noble caste. However, the nobles control every aspect of their lives right down to their breeding. Nearly 90% of all emissaries are fertile, but they are only allowed to breed with nobles, never other emissaries. Emissaries discovered in unsanctioned breeding and reproduction will have their eggs or young destroyed (often eaten).  The worst offenders will even be subjected to the horrible eldritch right of Abomination, where they are transformed into a mindless ophidian abomination. 

Ophidian, Abomination**

Armor Class: 3
Hit Dice: 10+2 (65 hp)
Move: 120 (40)
Attacks: 2 slams, bite + poison
Damage: 1d6+3 x2, 1d6+3 + poison
Special: Poison Bite
No. Appearing: 1d4 (1d8)
Morale: 12
Treasure Type: None
Alignment: Chaotic (Chaotic Evil) 
XP: 2,300

The ophidian abomination is a monster in the truest sense of the word. Large muscular torso springs from a snake-like lower body that can be one, two, or more snake-like tails. some have arms ending in viscous claws, and others have long snakes for arms, complete with snake heads and mouths filled with fangs.  No two abominations are alike.  Abomination only knows anger and hate for all living things. Their fear and hatred of the noble caste is all that keeps them in check.

Amboniations attack with their claws or fists (slashing or slamming, respectively). Those with human hands can use weapons, but all prefer to attack bare-handed. Their bite is poisonous, save vs. poison or die in 1d4+1 rounds. Abominations with more than one tail, or snakes for arms can also constrict like a large python. These creatures attack without provocation and save their greatest hate for humans. Once engaged they will keep attacking until all foes are dead or they are.  For this reason, the nobles use them as front-line troops and shock troops. They are ill-suited for bodyguard work. 

Abominations come about in two distinct ways. The first, and the most common, is via birth. The offspring of a noble ophidian and a lesser ophidian has a 1 in 10 (10%) chance of being an abomination. The offspring of a noble with a noble has a 1 in 5 (20%) chance, and between a noble and an emissary a 1  in 20 (5%) chance.  The chances of an abomination being born between two emissaries are only 1 in 100 (1%).  This is one of the main reasons the nobles control the breed of their people so heavily.  The other means is via a dark ritual known to the emissaries from the mage-priests of old.  This ritual can change any type of ophidian into an abomination. They consider this to be worse than death. 

Ophidian, Progenitor***

Armor Class: 7
Hit Dice: 9 (50 hp)
Move: 90 (30)
Attacks: 1 weapon or spell
Damage: By weapon (1d6) or spell
Special: Cleric and wizard magic
No. Appearing: 1 (1)
Morale: 8
Treasure Type: Q, S
Alignment: Chaotic (Lawful Evil)
XP: 3,000

The ophidian progenitor is an extremely rare Ophidian outside the caste system.  They have no recognition within Ophidian society, but it is believed that they are the original Ophidian race and the one from which all the others come.  Unlike all the other ophidians, these creatures appear to be completely human.  The truth is, quite literally, only skin deep. They wear a skin they have created over a body covered in soft, snake-like scales.

The progenitor will rarely attack as they are far more concerned with extending their lives. It is believed that each progenitor is hundreds of years old, and some were even alive when the Ophidian nobles seized control from the mage-priests. The progenitors are all that is left of that caste.

Each Ophidian progenitor can cast spells as a 5th-level magic-user/wizard and as a 4th-level cleric.  They are even believed to know the secrets to turn a converted abomination back into their original caste.

Members of the noble caste will kill a progenitor on sight if they can or have them killed. They fear them too much. It is speculated that some emissaries know the locations of a few progenitors. But to conceal the location of a progenitor will also result in death. 

--

I'll likely have more of these guys. I have a lot of notes and other ideas.

Links

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 8

A little further ahead on the right is large room with no door, just an open archway.

Room 8

This room is filled with a lot of metal and glass materials.  The "glass" though is light and can't be broken. There is a small "ship" or "coach" inside. There is a door that allows access inside and there are six places to sit. It doesn't look like it work on the water and there are no wheels.

There is enough material here that looks like platinum, gold, and silver (500 gp, 120 gp, and 50 gp worth respectively). 

--

This room is a shuttle maintenance bay. Inside is a shuttle in a state of disrepair. There is nothing the Characters can do to get it working, even if they knew what they were doing (which they don't).  Most items of value were taken by the original crew when they abandoned ship and then later by the minions of the Vampire Queen. They feared the star ship which is why it is not more looted than it is.



#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 7

Across from Room 6 is another room. This door does not open and needs to be forced open.  A combined strength of 36 is needed to pull this door open.

Room 5

This room is shaped similarly to Room 5.  There are the same small wardrobe rooms.

A skeleton of a humanoid creature is wearing one of the outfits. It is near the door.  It appears it tried to get out of this room but died here instead.

There is no treasure in this room.

--

This is one of the crew of this ship. The characters will not discover much here save that this creature is not human.

Kickstart Your Weekend: Mini-Dungeon Tome II

Late one today, but I still want to get it out to you all.

I am always in need of a quick adventure or two, so  120+ sounds like a good deal to me!

Mini-Dungeon Tome II

Mini-Dungeon Tome IIhttps://www.kickstarter.com/projects/adventureaweek/mini-dungeon-tome-ii?ref=theotherside

Form the Kickstarter:

Mini-Dungeon Tome II contains a wealth of one-shots and side quests for 5th Edition. It is the standalone sequel to the best-selling Mini-Dungeon Tome published by AAW Games in 2018, and continues the collection with over 121 new mini-dungeons.

The Mini-Dungeons in this book are designed to be grab-and-go, easy to run adventures with minimum preparation required, covering levels 1–20.

Looks great and even if just a few of them are good (and it looks like more than just a few) then this is a bargain.

Indeed the sample pack is great and worth clicking on just to get that. So give this one a look. It should be great.

#Dungeon23 Tomb of the Vampire Queen, Level 5, Room 5

 Across from Room 4 is another "Whoosing" door. This door takes longer to open. 

Room 5

This room is shaped similar to Room 4 but here there are small wardrobe rooms where a soft. multi-colored coverings. The seem like armor but are very light and flexible.  The outfits are designed for taller and thinner creatures than humans. A tall elf could likely wear them.

There is no other treasure in this room. 

--

The suits are EV suits that allow the crew to work outside of the ship.  They are non-functional since their power pack had been drained centuries ago.

The Rose Sisters, Witches of the Hill (B5 Horror on the Hill)

B5 Horror on the Hill, Rosabella and Rosalinda

I was going through all my notes for my 1979 Campaign centered around the Keep on the Borderlands as a Pathfinder-like adventure path.

I have found that there are a lot of people out there who are equally fascinated with the B1 and B2 adventures, that this is something I spend a long time doing. I would not even have to add anything else to it all.

So, of course, what am I doing?  Adding something else to it.  

I noticed I did not have a copy of B5 Horror on the Hill. I always kind of wanted it since I knew a little bit about it and it was from the "Golden Age" of D&D. I had never bought a copy because by 1983 (when it was published) I had moved on to AD&D instead.  More folly for me I guess.  The recent GM's Day Sale at DriveThru had it on sale, so I grabbed the PDF and Print on Demand versions.  While waiting for the print I read through it a bit and found it would make a great addition to the surrounding of Keep. In fact, I think I would merge Guido's Fort and the Keep into one place. I am certainly not the first to think this or try this.

I was reading through the rumor table and saw this:

rumors of witches

I don't think you quite get the thrill I get when I am reading an older D&D product and there are witches in it! It is not something I am going to get to experience much more of, but it is always special.

So B5, Horror on the Hill has a rumor about an evil witch, and it is marked as TRUE?  Hell yeah!

Well, not so fast. There are two spellcasting women living on the Hill. But they are not really witches and they are a far cry from evil.

At least it is encounter #13.  

I am fine with them not being evil, but a cleric and a magic user? Must be something in the water around here that they all decide to live together. But I also know an opportunity when I see it.

We have two elderly women, Rosabella, 5th level and Rosalinda, 6th level, living near an area where there are ghouls, hobgoblins, rumors of a dragon, and more? In a cabin that is bigger on the inside?

Yeah, they are certainly witches.  But what kind?

Since this is overtly a BECMI product and from 1983 no less, I think my earliest OSR Witch book would be best suited for these two.  I also could not help but think of the sisters Ada Brook and Agnes van Rhijn in The Gilded Age on HBO played by Cynthia Nixon and Christine Baranski, as Rosabella and Rosalinda, respectively.

Rosabella & Rosalinda, The Rose Sisters

How these two witches came to live on the Hill is something lost to time out of mind. It is known that they are the last of the Rose Witch Coven that had operated in the area for many years and they inherited their magic home from their mother.  

Both sisters are Family Tradition witches, with their knowledge of witchcraft handed down throughout the ages. Rosalinda had a son, but he seems to have had no intention of marrying and has so far not produced any female heirs to their family's tradition.

They now live in this cabin/mansion and barter and trade with the local Keep when possible and with the various demi-humans who fear them.

B5 Horror on the Hill, Rosabella and Rosalinda

Rosabella
5th level Witch, Family Tradition
Neutral 

S: 12 I: 13 W: 14 D: 12 C: 13 Ch: 17

AC: 6 (Ring of Protection +3)
HP: 20

Attack: 1, by spell

Occult Powers: Familar (Spirit of a long-dead ancestor)

Spells
Cantrips: (5) Alarm Ward, Clean, Detect Curse, Mend Minor Wounds, Quick Sleeping
First Level: (2) Detect Invisible, Magic Circle vs. Evil
Second Level: (2) Hold Person, Scare
Third Level: (1) Stop Thief

Rosalinda
6th level Witch, Family Tradition
Neutral

S: 10 I: 13 W: 12 D: 10 C: 10 Ch: 15

AC: 9
HP: 17

Attack: 1, by spell

Occult Powers: Familar (Spirit of a long-dead ancestor)

Spells
Cantrips: (4) Arcane Mark, Daze, Mend, Spark
First Level: (3) Cause Fear, Sleep, Spirit Dart
Second Level: (2) Minor Image, Phantasmal Spirit
Third Level: (2) Fly, Mirror Image


Pretty good if you ask me. They are high-level to characters of the 1st to 3rd level to be sure.  Though I think they should be higher to keep the various monsters at bay.  Mind you they have desire to fight them, just scare them a little. 

And like all proper witches, they have a Tea Ritual. They are not above adding a sleeping draught to the tea of rude guests and sending them on their way. 

Looking forward to seeing what else I can do with this adventure!
Basic Witches


#AtoZChallenge2023: Doctor Who Quatermass

The Tenth Doctor: You named a unit of measurement after yourself?
Malcom: Well, it didn't do Mr. Watt any harm. Furthermore, 100 Malcoms equal a Bernard.
The Tenth Doctor: Who's that, your dad?
Malcom: Don't be ridiculous, that's Quatermass.
The Tenth Doctor: Right. 

- The Planet of the Dead

Few things are as quintessentially British sci-fi as Doctor Who. Unless of course, you are talking about Quatermass.

First a bit of background.

Prof. Benard Quatermass is a brilliant scientist and part of the (fictional) British Experimental Rocket Group.  In his work he is constantly dealing with all sorts of alien threats.  Sound familiar?  The Quatermass stories have a solid sci-fi bend to them but are not afraid to do a little bit of horror, as in Quatermass and the Pit


The Doctor Who Connections

Lots really. I mentioned in my review of Quatermass and the Pit that finding an ancient skeleton older than humanity has been covered by Who in Image of the Fendahl and in horror by The Creeping Flesh. But that is just a story. The connections run deeper.

The whole Jon Pertwee (Third Doctor) was designed to have a solid Quatermass feel to it; brilliant scientist fighting off alien threats with the aid (to his annoyance) of the military and some secret organization. Are we talking about The British Rocket Group or U.N.I.T. here? 

In the 1988 series "Remembrance of the Daleks," which takes place in 1963,  military, scientific advisor Alison Williams remarks to her colleague Dr. Rachel Jensen, "I wish Bernard was here." Rachel replies, "British Rocket Group's got its own problems."  Even the episode "Hide" set in 1974 featured a very Quatermass-like character in the form of Professor Alec Palmer, who was supposed to be Benard Quatermass but they could not get the rights cleared.  

"The Planet of the Dead" has an energy reading in Benards which is 100 Malcoms. Named in honor of Quatermass.

In "The Christmas Invasion," David Tennant's first turn as the Doctor, a British Rocket Group logo can be seen in the command center of Guinevere 1. This one is especially interesting because of the very recent (2005) "The Quatermass Experiment," which featured David Tennant playing a Doctor. Not the Doctor, but he did get the roll in Doctor Who while working on this show. 

The Doctor?

In addition to David Tennant this show featured Mark Gatiss, a regular Doctor Who actor and writer. Gatiss also wrote a Doctor Who novel "Nightshade" about a serial that exists in the Doctor Who universe that is not quite Doctor Who and not quite Quatermass. 

Quatermass and the Doctor

Some fans have even suggested that the reason Ace calls her Doctor, "Professor" all the time is because of her familiarity with Quatermass. 

I'd love to see a full-on crossover with Doctor Who and Quatermass. Set it in the late 1950s or early 1960s. That would be a lot of fun.

If nothing else, then it would make for a good Doctor Who RPG adventure!



A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 20

 Moving on to Room #20 these tunnels seem to have a more "finished" or carved feel to them. 

In this cave are three very large Cave Bears

cave bears

The eldritch glow of these caves is much stronger here and it is reflected in these bears' eyes.

They look like they could be sick, but in reality, it is just the necromantic energies feeding on them; they are every bit as strong, fierce, and angry as their normal counterparts.  Because of the necromantic energies, these bears are starving and only living blood will satisfy them.  For this reason, their morale is set to 12.

These bears have no treasure and have wandered into this cave from other parts of this level.

#AtoZChallenge2023: Doctor Who PBS (and Pluto)

"Support for this PBS station comes from Viewers like you."

- The Unofficial Start of Every Doctor Who episode in my youth.

At the risk of sounding like a grumpy old man. Doctor Who fans today have it easy. We have DVDs, Blu-Rays, BBC America, BritBox, Pluto (more on that) and untold ways to watch our favorite episodes of Doctor Who.

In the 80s this was not the case. Back in the 1980s we had ONE choice to watch Doctor Who and that was our local PBS station. If your station didn't carry it, well you had to hope you had a friend who did have access and access to a VCR to record them. 

For me that was KETC PBS Channel 9 out of St. Louis, MO. 

I grew up on Channel 9. As a little kid I watched Sesame Street and the Electric Company. As I got older I watched Cosmos with Carl Sagan and 3-2-1 Contact.  I tried to watch Upstairs, Downstairs and Masterpiece Theater. I knew they were good, but I never caught them often enough to know what was going on. But I, Claudius, was amazing.  I was primed to accept that anything on this channel was quality.

KETC Channel 9 PBS

So when I was introduced to Doctor Who in the early 80s (1983) I was ready to accept it as the best thing ever on TV. It was A.) British and B.) on PBS. So of course it was great. Sadly it was not on till 10:30 pm on a Sunday night and I had school and a morning paper route to do on Monday morning. I got into a lot of trouble trying to watch it.

Doctor Who ad

Another issue for me? I only had an old Black & White TV, so my first experiences with Doctor (namely the Key to Time series) were all in Black & White!  I didn't get my first color TV until I, and this is no kidding, traded my 18 ft long Doctor Who scarf for one.

I think there is a sort of rite of passage with older Doctor Who fans. We all can readily identify which PBS stations we watched them on.  KETC always took the individual parts and showed them as one complete story.  Other stations showed 1 or 2 parts a night. This was the case for WTTW in Chicago. I did not get that station then, but now it is my local station.

The whole "Viewers Like you" thing hit me hard too. I felt like I was watching Doctor Who but not a real fan since I didn't help PBS out. So one year I finally asked my parents to send in support. I paid them back and got this sweet TARDIS key chain that I still have to this day.

TARDIS key chain
TARDIS key chain

Still pretty pleased to have that.

The TARDIS Data Core wiki has a great history on PBS and its association with Doctor Who.

Doctor Who on Pluto

Nowadays you can get Doctor Who nearly anywhere, but the closest experience to the old PBS stations is watching Doctor Who on PlutoTV.

Pluto TVThere are "Doctor Who" channels that play the Classic Doctor episodes 24 hours a day, 7 days a week.
Doctor Who on Pluto

I have been catching them as I can and it has been fantastic.  If you are new Who fan it is worth checking out. Plus Pluto is 100% free! You can even watch it on any device.

Additionally, on Tubi, you can catch the old Doctor Who Dalek movies.

Something I never expected to happen back in the 1980s, sometime after 10:30 pm on a Sunday night when I was supposed to be asleep. 



A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 19

 The secret door, really just a hidden one, is to the right from the perspective of heading toward Room 20. There are a few stones to move (combined strength of 20 required, up to three characters) the biggest obstacle is the dark.

Trolls

This appears to be the Grimlock's larder. In here are four Trolls. They are tied up and their limbs have been hacked off.  The grimlocks have captured them and are keeping them near death as a regenerating food source.  Their limbs are growing back at odd angles and lots of mutations.

Each troll only has 1d4 HP each. They can be easily killed but only give 10 XP each.

There are a few magic items here too. One is a sword +1/+3 vs. trolls. It glows in the present of trolls. When the trolls are dead the glow will stop.  The trolls were afraid of it, and the grimlocks hated the light.

There is a wand of magic missiles here as well. It has 2d6+4 charges remaining.



Wasted Lands Playtest: Ereshkigal

Queen of NightWe are in the midst of the Wasted Lands playtest right now. It is fun to play a game I am at the same time familiar with (it is very similar to NIGHT SHIFT) and yet brand new at the same time.  For me, there is extra fun here since I can use so much of my own One Man's God material in my home games.  

My home game, right now, is a bit of a riff on my "Second Campaign" ideas.  Recall that in the Wasted Lands during the "Dreaming Age," the first generation of humanity (or proto-humanity) has thrown off the yoke of the Old Ones (the stars went "wrong" again), and now they have an Earth to themselves.  It is part Mythical Age and part Post-Apocylptic. 

With the Old Ones gone, humanity renews its battles with their most significant threats, the reptiles. So I have reptiles and Snake People as my big bads here, at least for this trail run of the game.

Since the characters will become the gods of our myths and legends, I want to try out some of my favorite gods here.

Up first is one I have called "The World's First Goth Girl" Ereshkigal.

She was the Queen of the Underworld and the Goddess of the Dead in Sumerian mythology. In the Dreaming Age, though, she is now just a 1st Level Necromancer.  This is good for me since my very first D&D character was a cleric dedicated to destroying the undead. So a nice little flip side to that.

Wasted Lands: The Dreaming Age uses the same O.G.R.E.S. rules as NIGHT SHIFT does. So following along here will be easy. 

So. Let us see what we can do.

Siouxsie Sioux as EreshkigalSiouxsie Sioux as EreshkigalEreshkigal

Class: Necromancer (Persona Aspect)
Level: 1
Species: Human

Alignment: Dark Neutral

Abilities
Strength: 16 (+2)
Agility: 13 (+1)
Toughness: 15 (+1) N +1
Intelligence: 13 (+1)
Wits: 15 (+1) N +1
Persona: 17 (+2) A +2

Fate Points: 
Defense Value: 7
Vitality: 5 (d6)
Degeneracy:
Corruption:

Check Bonus (A/N/D): +2/+1/0
Melee Bonus: +2
Ranged Bonus: +1
Saves: +3 to Persona based

Special Abilities
Channel the Dead 22%
See Dead People
Summon the Dead 15%
Command (Spirits)
Protection from Undead
Turn Undead 20%

Divine Notes: Death, Earth Psychopomp
Background: Undertaker

Gear
Leather armor: DV 8
Dagger: 1d4

Here is my concept for her.

At this time, Ereshkigal of Irkalla & Kur is the daughter of Nanna, an oracle of the moon. It has been her task to take care of the dead of the city and in particular, the dead that have been killed by dark magics. 

I have yet to do much with her, but rolling her up was as easy as rolling up any D&D-like character. Faster even if you are a fan of NIGHT SHIFT. Now I don't have everything figured out just yet, but I want to get her into a game to figure it all out. 

The campaign I am working up will be against a cult of Snale Men that are trying to rise up in the vacuum left by the Old Ones. Humanity is on the brink of being wiped out before they even begin and only one group will inherit the Earth. 

Since I see Ereshkigal as the world's first goth girl, it only makes sense that she is portrayed in my games by Siouxsie Sioux.

Want to know more about The Wasted Lands? Head on over to Jason's blog to read more.

#AtoZChallenge2023: Doctor Who Occult Themes

#AtoZChallenge2023: Doctor Who Occult ThemesThe Doctor: This lot have still got one foot in the Dark Ages. If I tell them the truth they’ll panic and think it was witchcraft.
Martha: Okay, what was it then?
The Doctor: Witchcraft.

- The Doctor and Martha, The Shakespeare Code

Doctor Who is overtly a sci-fi series and a family show. So one would imagine that themes of the occult and horror would not pop up, but you would be wrong!

Doctor Who has a long-established tradition of "hiding behind the sofa" when the Daleks show up and with some of the scarier episodes.  While there are plenty of scary episodes and plenty more that met with the disapproval of Mary Whitehouse, I want to focus on ones that had occult overtones as befitting my typical interests around here.  I'll also look into that most quintessential of all British horror, Folk Horror.

The Dæmons

This one has the dæmons returning to Earth, but they are not diabolic, but rather a race of giants that have "sufficiently advanced science" that looks like magic. Though it does have the Master posing as a Satanic Priest and using rituals to summon the dæmon Azal.  There is even a white witch in this one.

The magic here is couched very much in the science of Doctor Who, it is just highly advanced.

This episode is very much a British Folk Horror tale. And there was that time where the 11th Doctor fought them off with the help of Buffy and her friends

The Dæmons

Image of the Fendahl

Talked about this one all the way back on "F" day.

The Stones of Blood

Here is another "Science disguised as Magic" the large standing stones are disguised blood drinking creatures and the alien of our tale is disguising herself as The Cailleach of Scottish and Irish myth. 

Of note: This episode gave me the idea for Gog and Magog.

The Awakening

Another British Folk Horror episode this deals with a demon-like creature and old pagan rites. In some ways it reminded me a lot of The Dæmons. So much so that I was disappointed it wasn't more closely tied to it. 

The Curse of Fenric

I'll go into this one in more detail later on, but there are some interesting occult associations here as well. 

The Unquiet Dead

Ghosts in Cardiff. Or really, the Gelth caught in a time rift. In Universe, this was the reason that Charles Dickens wrote about ghosts in A Christmas Carol. In the real world this gave us some background for the Torchwood series. 

The Impossible Planet / Satan Pit

Ah. Now this one was so good.  I might have to add this as my one "TV Episode" per year to my Horror movie marathon in October. This one is more straight up horror than occult, but the appearance of the "Devil" at the end sends this one into occult territory.

The Beast of this episode does bring to mind the Dæmons of the Pertwee era. They might even be related to this creature as their former ruler. Maybe it was them that chained him up in the Pit.



The Shakespeare Code

Ah. This is not the first Doctor Who episode to feature witches or witch-like creatures, but it is a fun one. This Tenth Doctor romp features a subtly bisexual Shakespeare ("Fifty-seven academics just punched the air,") and former HEX actress Christina Cole as Lilith. 

Again this episode implies that magic and "witchcraft" are just a different type of science. Maybe an older type.

Hide

Hide is a fantastic haunted house episode. Among other things, there is a monster, a psychic, a witch, and all sorts of strange goings on. Our psychic is played by the amazing Jessica Raine, who will have more involvement with Doctor Who and our monster...well it is a quintessential Doctor Who twist. The monster is just a poor alien trapped in time. The witch is a time traveler from the future trapped in every moment of time but stuck at this house. So in the words of The Doctor, "this isn't a ghost story, it's a love story."

The Witchfinders

Few things are as British occult as the witches of Pendle Hill. It is here in this episode the Doctor, now in the form of Jodie Whittaker, finds herself in the middle of. 

Again, no witches or demons here, just aliens. In fact the Doctor says "A brilliant man once said, 'any sufficiently advanced technology is indistinguishable from magic.'" One of Arthur C. Clarke's Three Laws

While the Doctor will deal with various occult themes, the explanation will always be some sort of advanced science. It is a conceit of the show's universe and one that works well enough for me. 



A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 18

Going left in Cave #17 takes the party through a short narrow tunnel (only single file here) it opens to a large, and mostly dark cave. 

Photo by Christina PetsosPhoto by Christina Petsos
Inside the cave a small group (2d10+4) of Grimlocks have made their home.  

The grimlocks are blind, but they can sense the party.  Two of these creatures are larger with 3 HD and there one leader of 4 HD. The leader also has a +1 sword. The sword does not glow. All the grimlocks are combative, even the youths will kill, and eat, anything they do not recognize.

There is Treasure Types E and J found here, mostly from other creatures the grimlocks have killed in the past. 

There is an exit straight ahead from the entrance (to Room 20) and a hidden exit (secret door) to the right as the party came in (Room 19).


#AtoZChallenge2023: Doctor Who New Who (and the Ninth Doctor)

The Doctor: I'm the Doctor, by the way, what's your name?Rose Tyler  Rose.The Doctor: Nice to meet you, Rose, - run for yer life!
- The Ninth Doctor, "Rose"
Doctor Who premiered in November 1963 and ran until 1989. There was a TV movie that, while fun, was not great and went no where. Sadly we Doctor Who fans settled in to just enjoying the new novels and the audio dramas. 

Then Russel T. Davis came on the scene and, in 2005 brought Doctor Who back!

At first, we did not know if this new series was a new series or tied to the original series. So many of us began to call this "New Who" or even "NuWho."

Not only did we get a wonderful series that had all the charm of the old series, but we would also learn that this Doctor was the Ninth Doctor and he was the only survivor of the Great Time War between the Time Lords and the Daleks. 

The original series ran 26 years and had seven total Doctors. Eight if you count the movie. The new series has run for 14 seasons (though almost 18 years) and has had six doctors, or eight, or nine depending on how you count it. 

The new series of Doctor Who has done so much to bring in new fans to the show and make it a world-wide phenomena. While the Tenth and Fourteenth (both David Tennant) and the Eleventh (Matt Smith) did much to make the show popular we really have to thank Christopher Eccleston for bringing the character back to life.

Eccleston's Doctor was a Doctor consumed with guilt and sadness. He was fresh off the Time War (tune in for that on "W" day), and you feel that Rose was his first companion in a very, very long time.  This Doctor had seen everything he loved burn and to make it all worse, he knew he was the one that caused it all. This new reality; the Time War, Gallifrey destroyed, and the Doctor alone, made for a great way to bring in both new and old fans. It was, well to quote the Ninth Doctor, "Fantastic!"

This was the Doctor that got my wife and kids hooked on the show and made us a Who-loving family.

While Eccleston had his own reasons for leaving (and I won't debate his choice here) it did do one very, very perfect thing. It gave new viewers a complete Doctor Who experience in one whole season.  

His regeneration at the end of his first and only season gave the new fans something we old fans always had. That fear and anticipation about who this new doctor was going to be. 

My wife was SO upset with this. And as you can expect David Tennant's Tenth Doctor went on to become her favorite.

New Who has been fantastic to me as an old-school Doctor Who fan. 

If you want more details on the new series of Doctor Who, pop on over to fellow A to Z blogger, Elena Square Eyes, and see what she is doing. She is also doing the A to Z of Doctor Who but focusing on the newer stories.



A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#AtoZChallenge2023: Doctor Who The Two Doctors

The Two DoctorsFifth Doctor: I'm the Doctor. Who are you?Tenth Doctor: [amazed at meeting his former self]  Yes you are! You are the Doctor!Fifth Doctor: Yes I am... I'm the Doctor.Tenth Doctor: Oh good for you, Doctor! Good for brilliant old you!Fifth Doctor: Is there something wrong with you?
- The Tenth and Fifth Doctors, Time Crash
Another Sunday Special on the A to Z. Today, I want to cover some other multi-Doctor stories, this time with just Two Doctors.

The Two Doctors

The first one that comes to mind is appropriately titled, The Two Doctors. This was set during the Colin Baker years (originally airing Feb/March 1985) and features the Sixth Doctor (Colin Baker) and the Second Doctor (Patrick Troughton).  Troughton has always wanted to come back to Doctor Who, but not as the Doctor, but as an alien. He thought it would be fun to play something under so much makeup that no one would know it was him. This was during the John Nathan-Turner years, and JTN wanted to bring back all sorts of old friends and enemies. So it really is no surprise that the Second Doctor and Jaime were brought back.

While the episode itself was not supposed to celebrate anything, like the Three and Five Doctors did, it was the 100th book put out by Doctor Who novel publisher Target. So that is nice. Also, I felt this episode marked a turning point for Colin Baker's Doctor. He became less brash after this moving towards that kinder Doctor he always wanted to play. 

The Two Doctors
Trial of a Time Lord

In the modern Doctor Who era we are used to big surprises, especially when they come to the Doctor (see below), but in the classic series this was something new and unexpected. In a story that would fir in in with New Who well we have The Trial of a Time Lord. Again with Colin Baker as the Sixth Doctor and Anothony Aniley as the Master (and doing things that will have an effect on Jodie Whittaker's Doctor and Sacha Dhawan's Master) and another figure, the Valeyard played by Michael Jayston. We learn he is an incarnation of the Doctor between his "12th and last regeneration."  So evil that the Master joins up with the Doctor to defeat him.  We don't see him after this year-long series but he is mentioned a few more times.

Michael Jayston as the Valeyard

Time Crash

This one was a short that appeared on the Season 4 DVD (or maybe Season 3) DVD sets. It was right before the Christmas Special "Voyage of the Damned" and featured the Tenth and Fifth Doctors.

Ok this one is so meta. First off, David Tennant grew up with the Fifth Doctor as his favorite Doctor. Earlier that year David had just met Georgia Moffett and they would get married in 2011. Georgia Moffett is Peter Davidson's (the Fifth Doctor) daughter. Georgia in fact played"Jenny" the Doctor's Daughter in a previous episode called, "The Doctor's Daughter."

Confused? Not surprising. When asked at a convention "what was the strangest thing a fan had ever given him" Peter Davidson replied "Grandchildren."

The episode is fun and pure fluff to be honest, but fun fluff.

Doctor Who Time Crash

Twice Upon a Time

Jumping past the 50th Anniversary special for now.  We get to our next double Doctor story. This one features the Twelfth Doctor, Peter Capaldi, as he is trying to decide if he should regenerate or not, and he meets up with his former self, the First Doctor, now being played by the amazing David Bradley, going through a similar existential crisis. 

Before I say too much about this episode (it is wonderful) I need to say something about David Bradley here. WOW. He is so great as the First Doctor (he has played him since and even played William Hartnell). Yes, yes, this script makes him seem older and more cantankerous than he really was, but it was done to show the differences between 1 and 12 more.

Technically this episode is not a Two Doctor story but rather a Three Doctor one since at the end the Twelfth Doctor does decide to regenerate into the Thirteenth Doctor in the form of Jodie Whittaker. 

Fugitive of the Judoon

Now here is an episode that totally surprised everyone.  The "Fugitive" in this episode is not The Thirteenth Doctor (Jodie Whittaker) but instead a completely unknown and never before seen incarnation from before the First Doctor. This Doctor, called the Fugitive Doctor (play AMAZINGLY by Jo Martin), had her memories wiped via a Chameleon Arch by the Time Lords. 

Look, I'll be honest. I LOVED Jodie Whittaker as the Doctor. I just felt some of the scripts were weak. But Jo Martin? Damn. She lit up and took over every scene she was in. 

My head cannon is this. We know the First Doctor took a TARDIS that was "a museum piece," according to River Song. We know that he was going to steal one, but Clara, in her Impossible Girl incarnation, directed him to a different one.  That TARDIS, old with a broken Chameleon Circuit was brand new when The Fugitive Doctor used it (it looks new in the above clip). It was her TARDIS then and when the Time Lords wiped her memories and made her into the "First Doctor" that TARDIS sat there and waited until the Doctor decided to run again. Like the First Doctor she even calls it her "ship."

I want more Jo Martin and her Doctor. I want to know what her actions were to give us the Doctor we know today. 

The War Doctor in The Name of the Doctor

Ah. There is so much to unpack here. This one will need its own post.


A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#AtoZChallenge2023: Doctor Who The Master

#AtoZChallenge2023: Doctor Who The MasterChantho : Chan-Professor, please!
The Professor : THAT IS NOT MY NAME! "The Professor" was an invention. So perfect a disguise that I forgot who I am.
Chantho : Chan-Then who are you-tho?
The Master : I am... the Master.

- Professor Yana/The Master, Utopia 

The Master. Moriarty to the Doctor's Holmes. Lex Luthor to the Doctor's Superman. He is possibly the deadliest enemy the Doctor has ever known, next to the Daleks, and they began as friends.  Not just friends but old, good friends.

Like the Doctor, the Master is a Time Lord. Like the Doctor he is a renegade. We know from various sources they were both good friends and were shown the Untempered Schism together. The Doctor ran, the Master went mad. They went to the academy together, along with another brilliant Time Lord, The Rani

Also, like the Doctor, the Master has been played by many actors.  The role was originated by Roger Delgado in the Pertwee (3rd Doctor) years and was introduced in the serial "Seeds of Death" which also gave us Jo Grant. At first they Doctor and the Master knew each other but did not act like they had a history.   Delgado died in car crash a few years later and it was one of the reasons Jon Pertwee left the show, they two were very good friends. Next we had a couple of actors play a "decayed" version of the Master, having gone through all of his regenerations and was now in regeneration crisis.

The Master

We next see him at the end of the Tom Baker (4th Doctor) years. He steals the body of a Trakenite named Tremas (more on that) and is played with over-the-top gusto by Anothny Ainely. Now a LOT of people didn't like Ainely's portrayal of the Master compared to the more suave and sophisticated evil of Delgado. And I waiver back and forth a lot myself. 

We last see the Master in the old series in the serial "Survival" with the Seventh Doctor and Ace. Though we know he escapes that doomed world. 

Ace : Last time I saw you, you were half cat.
The Master : A man's allowed to experiment.

- The Power of the Doctor (2022)

He is the major antagonist of the US Fox/BBC-produced Doctor Who movie with Paul McGann as the Doctor. Here is played with gleeful scenery chewing by Eric Roberts as only Eric Roberts can. Making this the only time a Time Lord was played by an American actor. Eric Roberts real-life wife Eliza (who should be familiar to anyone that frequents this site) appears as his wife in this movie as well. In this the remains of the Master find a way to possess poor paramedic Bruce (Roberts) and use him as he did Tremas.  He is seemingly destroyed here as well...but I am sure you know what is next.

Just like "Bad Wolf" was an Easter Egg for the first season of the new Doctor Who, and "Torchwood" was for the second season, "Mister Saxon" was for the third season. We heard a lot about Mr. Saxon, but the payoff was not until the end.

The 10th Doctor, Martha and Jack Harkness end up at the very end of the Universe, 100 trillion years in the future. The stars have all burned out and the last of the humans are living on a dark planet ("Malcassairo") with hopes of finding the last surviving home for humanity, Utopia. Hoping to get them all there is Professor Yana, a strange and sort of bumbling scientist (of the type the British do so well) played by Derek Jacobi (THE Derek Jacobi).  Yet not all as it appears. The Professor carries a watch, like what the Doctor had used when he was disguised as a human for a while. Opening the watch (a Chameleon Arch) returns his memories and Yana is revealed to be the newest incarnation of the Master. Sadly we only get a few moments of Jacobi playing the Master before he is killed and then he surprisingly regenerates! To the new Master played by John Simms. Who, if anything, is more akin to the Joker than Lex Luthor. 

We learn that Mister Saxon is really the Master in the form of John Simms who came back to Earth in the Doctor's stolen TARDIS six months prior.  John Simms gives us some of the best performances as the Master up to that point. Yes, even better than Delgado and Jacobi. We learn a lot more history about the Master here from the 10th Doctor.  The Master is killed, again, and this time to spite the Doctor he refuses to regenerate. Of course, he has a backup plan.

We next see the Master when Rassilon (from the Five Doctors) comes out of Death/Retirement to win the Time War (more on that) tries to pull Gallifrey out of the War and into orbit near Earth. The Master sacrifices himself to save the Doctor and Earth (crazy right?).

No Master at all for the 11th Doctor. But when we get the 12th Doctor a new character keeps poping up in his wake, someone called "Missy" and refers to the 12th Doctor as her "boyfriend."

Missy is played by the absolutely delightful Michelle Gomez.

"Please try to keep up. Short for Mistress. Well, I couldn't very well keep calling myself the Master, now could I?"

- Missy/The Master, Death in Heaven

Missy seemed more like she was trying to impress the Doctor rather than defeat him. Indeed it seemed like maybe the old friendship they had would rekindle and Missy could be something new.  That is until she ran into the John Simms (now with a goatee) version of herself. The old master re-corrupts the new Master/Missy, but they still ended up killing each other.

The Master

Finally, we have the most recent Master during the time of the 13th Doctor, played again with over-the-top glees by Sacha Dhawan.  This Master is back to being evil. Very, very evil. This Master seemingly dies in the same episode that he, once again, kills the Doctor. 

Honestly, I could go on and on here about the Master, they are just as colorful and interesting as the Doctor.  A couple of things though. While both the Doctor and the Master have hypnotic and psionic powers, the Master's seems to be much greater. The Delgado Master would routinely hypnotize people and the Simms Master even took the power to take over the Earth using a series of interlinked satellites. 

Another thing about the Master is his seeming compulsion to use anagrams or alternates of his own name. The Delgado Master was often known as Mr. Masters or Magister. Even Tremas of Traken (who the Master could have been grooming to be his new body) is an anagram of Master. Speaking of anagrams, "Mister Saxon" is an anagram of "Master no. six" to indicate John Simms as the sixth person to play the Master at that time. Even Professor Yana came as a warning from the Face of Boe to the Doctor of "You Are Not Alone." 

Will we see a new Master now after the Doctor has regenerated? Oh yes, just like the Daleks and the Cybermen the Master keeps coming back for more.



A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 15

This tunnel in the back and to the right of Room 14 leads to long hallway. This goes some 50' and then splits to the left and to the right.  

Going right, the corridor straightens out and opens to a carved out room glowing with eldritch light.

orc ghouls

Inside are Seven (7) Ghouls.  The ghouls appear to be orc-like in appearance.

These ghouls are worshiping around a giant idol of a demon. When the party enters, the ghouls will stop their chanting. At this point it will come down to initiative.

The Ghouls have 3* HD instead of the normal 2 HD. In fact, they are not even aware they are ghouls; they still think of themselves as living orcs.  The paralysis WILL affect elves.

These orc-ghouls have an extra Treasure Type C as a group. 

There is a secret door underneath the idol that leads to Level 5.

(I will detail that next month)

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