The Other Side

#AtoZChallenge2023: Doctor Who Leela

Doctor Who Leela"Empty threats, Rutan. Enjoy your death as I enjoyed killing you."

Leela to a Rutan, Horror of Fang Rock

I mentioned that the role of the Companions in Doctor Who was largely one of screaming, getting captured, and going, "what Doctor?" every so often. 

That is not true for Leela. 

If Tom Baker's Fourth Doctor was my first Doctor, then Leela was my first Companion. And what an impression she made! She was from a savage tribe descended from human space travelers that crash-landed on her planet. Her tribe, The Seevtem, aka "Survey Team," had reverted back to savagery and superstition. Leela herself when first meet her is on trail for disobeying the will of her elders. So she was head strong, and intelligent from the very start.  And actress Louise Jamison played the character with undisguised gusto.  Louise Jamison rather famously talked about getting scripts and seeing "Leela screams" with her crossing it out and writing in "No she does not!"

Leela didn't scream, at least not typically, and she usually ran into danger than from it. She had a knife and a bag full of Janis thorns that would paralyze and then kill.  Unlike other companions before (and since really), Leela had a body count. Though in her mind, the world, and then the universe was a savage kill-or-be-killed place.  

She was unlearned but obviously very bright and she picked up on concepts the doctor threw at her quickly, although sometimes in her own way.

For reasons unknown the production team made Jamison wear these red contact to turn her normally blue eyes brown.

Leela Brown
Leela Blue

She hated them and they were uncomfortable. So in the episodes of "Horror of Fang Rock" and exploding Rutan spaceship blinds her temporarily (and in typical Leela fashion she asks the Doctor to kill her because she is no use to him) and her eyes heal and turn blue.  

Leela is the prototype companion that would later give us Ace and the modern companions but in particular River Song.


 


A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 14

The tunnel in the back of Room 13 leads down to another cave.  This one features the bones of a great beast embedded in the walls.

Fossils

The bones are the fossilized remains of some ancient beast. They were part of the walls when the Necromancers got here.  Repeated unsuccessful necromantic magics have left this cave magically charged.

If the party remains more than 3 turns they must make a saving throw vs. Paralysis or take 1d4 hp of damage. The energies are draining the very life from the characters.

The bones are difficult to remove from the walls, the easy ones were removed a long time ago, but if they somehow manage (dealing 24 hp of damage to the bones will break off a chip), then they can be sold to a wizard or necromancer for 50gp each. But while the characters possess these bones, they will not heal any wounds, either by normal or magical means.

#AtoZChallenge2023: Doctor Who K9 and Kamelion

Doctor Who K9Rose Tyler: [referring to K-9] Why does it look so... disco?
The Doctor: Oi! Listen, in the year 5000, this was cutting edge!

- Doctor Who, School Reunion

Most of the Doctor's companions have been human, most of whom are from Earth. But two stand out as not only non-human but non-living robots. I am talking about K9 and Kamelion.

K9 was a robot dog (get it, K9?) from the year 5,000 during the Tom Baker years. Invented by Prof. Marius who lived on a space station and wanted to bring his real dog but couldn't. 

K9 went on to join the Doctor and Leela, who he referred to as "Master" and "Mistress." He stayed behind on Gallifrey with Leela. When the Doctor left he introduced his new version K9-Mk2 who traveled with him and both Romanas.  He stayed behind in E-Space with Romana and that was the last time we saw him. For a while.

K9, this time Mk-3 was given to Sarah Jane Smith as a present and for the start of his own spin-off show K9 and Company. But that only lasted one episode. We would not see him, or Sarah Jane again until the 10th Doctor episode, School Reunion. The Doctor rebuilt him to give us K9 Mk-4.

K9 would appear again, briefly in the Sarah Jane Smith spin-off and in his own Australian version, "K9" with a different look. We only got such brief glimpses of him because the character is still owned by its creators, Bob Baker and Dave Martin. So to use him, the BBC has to pay Baker and Martin. 

K9 though was extremely popular and I can remember my younger brother desperately wanting to build one (he is an engineer now, so I suppose he could) and I know others that loved that "little tin dog" as well.

K9

On the other end of the popularity spectrum is Kamelion. Originally a tool of the Master to disrupt the signing of the Magna Carta in "The King's Demons." He was a robot that could appear as anyone commanded. 

Let's be honest here. The episode he stared in was a bit weak. Even the Doctor admitted that the plan was small time by the Master's standards. And Kamelion, well he was really kind of lame.  The prop used was not built for the show, but was found by then producer John Nathan-Turner as a K9 replacement.  Plus it was a prop and not an actor in a suit, so it was always breaking down.  

Kamlion seems to have been cursed from the start. The man who designed it's software, Mike Power, had been killed in a boating accident around the time the show was aired and no one knew how to operate it properly.  Terence Dudley (1988) and Peter Grimwade (1983), who scripted the robot companion's appearances, left the show or died while the show was running. His voice, Gerald Flood, died in 1984. And the last actor to play him as a human also died. 

The companion/prop was so hated in fact that Peter Davison has said that any sign of regret shown by him/the Doctor during Kamelion's (the prop's) "death" scene was pure acting. He was happy it was gone.

I remember the fans at the time also rather hated it. I guess they all can't be winners. 


A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.


#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 13

Going back to Room #9 and hitting the other tunnel, straight ahead, leads to another cave.  Though this cave is not the home to some creature, it is a tomb. 

Wights, Room 13

Inside this room are 5 Wights. Their ancient tattered uniforms gives the characters the idea that these had been guards at some point. Their magically compelled orders said they could not leave this room and that compulsion remained after their deaths.

They will attack on sight.

There are the remains of other humans and humanoids here. So in addition to their treasure, (B x5) there is type C, D, and T.

Introducing Luna Moonshadow, the AI Generated Witch

Luna MoonshadowAt my day job, my work is increasingly trying to adapt to AI generative techniques. I am not going to go into any details here about that. Suffice it to say that about 20% of my day is given over to AI now. 

I am coming into today's post with about four+ months of doing nothing but deep diving into all sorts of AI tools.  I decided to turn these powerful tools over to what is essentially one of my bread-and-butter topics here; creating new witch characters.

Now before I go on here, I want to state this unequivocally. I have no desire to use AI-generated text in any future blog posts unless it is clearly stated (like this one), and NO desire to put any generated text into my books

It's not that I have issues with AI or on moral grounds. I just believe that people like to buy my stuff because it is my stuff; written by me. Having used these tools, you all can go out and do this on your own. You don't need me for that.

But today's post is about seeing just what these powerful tools can do.

For today's post, I am using the tools ChatGPT, Google Bard, and MidJourney. I choose these three because they are right now the most powerful at what they do. Let's see if they can replace me.

Today's experiment. Can these tools create a new witch character with a background, art, and, better still, D&D stats?

I asked both Chat GPT and Bard to generate a legendary witch on par with Circe, Medea, Morgan LeFey, and other mytho-historical witches. I also asked the same of Bard.  Once I got these, I then copied and pasted text into MidJourney to produce an image of this witch. 

Here are the results.

Luna Moonshadow

Luna Moonshadow and Shadow

From ChatGPT:

Born during the Dark Ages in a small village nestled deep in the woods, Luna was known for her mysterious aura and captivating beauty.

From a young age, Luna exhibited a natural talent for magic, drawing power from the moon and the stars. She honed her skills in secret, practicing ancient and forbidden spells that she discovered in ancient tomes hidden in the depths of the forest. As she grew older, her powers grew stronger, and she became known for her ability to control the elements and manipulate time itself.

Luna's reputation as a witch spread far and wide, and many sought her counsel and assistance. She was revered by some as a wise and benevolent witch, using her powers to heal the sick and protect the innocent. However, others feared her power and saw her as a threat to their beliefs and way of life.

In history, Luna Moonshadow played a pivotal role in a conflict known as the "War of the Witches." This was a dark period in history when witches and sorcerers were hunted down and persecuted by the ruling powers. Luna was a staunch advocate for the rights of witches, leading a rebellion against the oppression they faced. Her mastery of magic and strategic prowess led her to become a formidable leader in the battle against the witch hunters.

Despite facing numerous challenges and betrayals, Luna's unwavering determination and bravery inspired others to join her cause. She used her magical abilities to defend her fellow witches and fight for their freedom. Her legend grew as tales of her exploits spread, and she became a symbol of resistance against tyranny.

Ultimately, Luna Moonshadow's efforts led to a turning point in history, as the tide of the war shifted in favor of the witches. Her leadership and sacrifices paved the way for a new era of acceptance and tolerance towards witches and their magical abilities. Luna's legacy endured, and she became a revered figure in history, celebrated as a powerful and influential witch who fought for justice and equality for her fellow witches, leaving a lasting impact on the world of magic.

Not bad. Maybe a bit clichéd. So I asked it to generate "Dungeons & Dragons stats" for her.

Again, ChatGPT: 

Character Name: Luna Moonshadow
Race: Elf
Class: Sorcerer
Background: Folk Hero
Alignment: Chaotic Good

Ability Scores:
Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 14
Wisdom: 10
Charisma: 18
Proficiencies:

Saving Throws: Constitution, Charisma
Skills: Arcana, Persuasion, Medicine, Nature
Armor: None
Weapons: Daggers, Quarterstaffs, Darts, Slings
Features and Abilities:

Sorcerer's Spellcasting: Luna can cast spells using Charisma as her spellcasting ability, and she knows a number of spells from the Sorcerer spell list.

Font of Magic: Luna has access to sorcery points, which she can use to fuel her metamagic abilities or to convert into additional spell slots.

Metamagic: Luna can use her sorcery points to manipulate her spells, choosing from options such as Twin Spell, Quickened Spell, or Subtle Spell, among others.

Fey Ancestry: Being an Elf, Luna has advantage on saving throws against being charmed, and she can't be put to sleep by magical means.

Folk Hero Background: Luna is well-respected among her fellow witches and is seen as a hero for her role in the War of the Witches. She has proficiency in Animal Handling and gains a set of artisan's tools.

Equipment:
Quarterstaff
Component pouch
Explorer's pack
Common clothes
A pouch containing 15 gold pieces

Spells Known:
Cantrips: Eldritch Blast, Mage Hand, Prestidigitation, Ray of Frost
1st Level Spells: Shield, Sleep, Charm Person, Thunderwave
2nd Level Spells: Invisibility, Misty Step, Scorching Ray
3rd Level Spells: Fireball, Counterspell, Fly

Luna Moonshadow is a powerful sorcerer with a keen understanding of magic and a reputation as a folk hero. Her abilities as a sorcerer and her determination to fight for the rights of witches make her a formidable and respected character in any Dungeons & Dragons campaign.

Well...not exactly right, but not bad for an AI. It defaulted to some strange version of D&D 5e. I ran the same thing in Google's Bard:

Race: Human
Class: Warlock
Background: Sage
Alignment: Chaotic Good

Strength: 8 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Hit Points: 12 (1d8 + 2)
Armor Class: 12 (studded leather)
Speed: 30 ft.

Skills: Arcana +6, Deception +8, History +6, Insight +6, Investigation +6, Nature +6, Perception +6, Persuasion +8, Prestidigitation +6, Stealth +4

Senses: darkvision 60 ft., passive Perception 16

Languages: Common, Elvish

Equipment: a dagger, a component pouch, a book of spells, a set of common clothes, and a traveler's clothes

Spellcasting: Morrigan is a 1st-level warlock. She knows the following warlock spells:
Cantrips (0-level): light, mage hand, prestidigitation
1st level (4 slots): hex, magic missile, shield

Luna's Other Abilities:
Shapechanger. Luna can use her action to polymorph into a crow or raven, or back into her true form. She can remain in her alternate form for up to 1 hour. Any equipment she is wearing or carrying melds into her new form. She reverts to her true form if she dies, falls unconscious, or chooses to do so (no action required).

Witch Sight. Luna can see innately into the Ethereal Plane. She can see invisible creatures on the Ethereal Plane, and she can see into the Border Ethereal as if it were lightly obscured.

Fey Presence. Luna has advantage on Charisma (Deception, Intimidation, Performance, Persuasion) checks against humanoids. She can use her action to frighten humanoids that can see her within 30 feet of her. Each frightened humanoid must succeed on a Wisdom saving throw (DC 14) or be frightened of Morrigan for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Not too dissimilar, but I like it a bit better. Again, D&D 5e and Bard told me it grabbed all this data from the 5e d20 SRD. So that was a nice touch, really. 

My next test was can it do the same thing if I specified AD&D 1st Edition.  The results were pretty interesting and surprising.

Certainly! Here's a character sheet for Luna Moonshadow in Advanced Dungeons & Dragons 1st Edition:

Name: Luna Moonshadow
Class: Witch
Race: Elf
Alignment: Chaotic Good
Level: 10

Ability Scores:
Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 14
Wisdom: 10
Charisma: 18

Saving Throws:
Paralyzation/Poison/Death Magic: 10
Rod/Staff/Wand: 12
Petrification/Polymorph: 11
Breath Weapon: 13
Spell: 14

Hit Points: 55
Armor Class: 6 (Leather Armor)

Weapons:
Quarterstaff: 1d6
Dagger: 1d4

Equipment:
Quarterstaff
Dagger
Component pouch
Backpack
10 torches
Bedroll
Rations (1 week)
Waterskin
Healing potions (2)
Spellbook

Spells:
1st Level: Charm Person, Detect Magic, Light, Sleep, Magic Missile
2nd Level: Invisibility, Levitate, Web, Mirror Image, Scorching Ray
3rd Level: Fireball, Lightning Bolt, Fly, Counterspell, Dispel Magic

Special Abilities:
Familiar: Luna has a familiar in the form of a black raven named Shadow, who aids her in her spellcasting and grants her additional abilities.
Witchcraft: Luna has access to various witchcraft abilities, such as brewing potions, divination, and the ability to curse or bless others.

Luna Moonshadow is a skilled and experienced witch who has honed her craft through years of study and practice. Her expertise in spellcasting, combined with her wit and resourcefulness, make her a formidable ally in any AD&D 1st Edition campaign. Her reputation as a folk hero and her dedication to fighting for the rights of witches further add depth and intrigue to her character.

OK! It's not a perfect write-up by any means, BUT it is surprisingly close. 

I then dumped all of this into MidJourney and had it render out a witch for me based on the descriptions.  That is the art you see here.

What To Do With This?

I am sure of one thing here. I am not out of a job just yet. Luna is a lot of fun, but there is not much to her. Well, not yet anyway.

Since I generated every aspect of her via AI tools, I am releasing her into the public domain. Not that I have to, she already was there by means of how she was made, but this particular combination of all of this text and imagery is unique. So I am releasing that. 

What does this mean? It means you are all free to take her and use her as you like. 

Put her into your games. Make her an NPC. Hell put her in a book and publish it and make a lot of money. You don't even need to tell me about it, but I would like to hear about it, though. If you kill her out of spite in your games because you don't like AI, well, I'd rather not hear about it, but you do you.

I'll tweak her myself later using my own witch rules. Based on both versions, I would make her half-elf and, given some of the other material generated, make her Patron the Morrigan. I do love that "War of the Witches" bit above too. I'll have to work that in.

I can see a lot with her now that I have been doing this. AI may have been the ground she grew in, but the seed was mine, and how I take it from here on out will be mine as well. 

Or yours.

I'll put this at the end again for the good serial position effect.

I will not use any AI generative text in any published book. Also, I will not use any AI generative text in any blog post unless I clearly mark it.

You see the "AI" label below? That is how you will know, BUT I will also clearly indicate it.

#AtoZChallenge2023: Doctor Who Jago & Litefoot (and Jenny & Vastra)

#AtoZChallenge2023: Doctor Who Jago & LitefootOf all the secondary characters (not companions), one of the standout successes has been the ongoing adventures of Henry Gordon Jago and Professor George Litefoot. Jago & Litfoot were first introduced to us in the wonderful Tom Baker-era story "The Talons of Weng-Chiang" in 1977.  The pair, a somewhat shady theatre manager and a semi-retired academic went on to solve mysterious crimes and mysteries in Victorian London courtesy of various audio dramas from Big Finish Audio.

They were popular in their time but grew increasingly popular with the airing of the Tom Baker Doctor on PBS.

The audio dramas have also been big hits for Big Finish, with 17 completed dramas. Each one features the original actors, Christopher Benjamin and Trevor Baxter, resuming their roles. Some even feature other Doctor Who companions such as Leela (4th Doctor) and Strax (11th Doctor). They are even sometimes guests on their contemporaries' Madam Vastra & Jenny (11th Doctor) audio dramas.

 Of course, I love the Victorian-era. So I liked "Talons" from the word go. Yes, there is some unfortunate "Yellowface" going on in the episode, something the cast and production team (who are still alive) regret and have mentioned many times. But the story is good, and the characters from this tale are wonderful. 

If Jago and Litefoot have been given new life in these audio dramas, then their Victorian-era contemporaries Vastra & Jenny (and Strax) have been given continued life in the Cubicle 7 Doctor Who RPG.

Jenny, Vastra, and Strax

In both mediums (audio and RPGs) there are some cross-overs. But for me I love the RPG structure the best for further adventures (though the audio dramas are very, very close!)

The best thing about Jago & Litefoot is the implication that once the Doctor enters someone's life, they are forever changed and want to do more to improve their world. This has been an explicit detail in the newer series. 


A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 12

Going all the way back to Room 9 there were two tunnels, left and right.  Choosing the left tunnel (previously the right) takes the party on a twisty path that almost doubles back to a small cave.

Rhagodessa

This cave is swarming with 6 Rhagodessa. These giant spider-like monsters feed on the victims the trolls didn't finish off. Due to the influence of the chaos stone, these creatures are now Chaotic.  

They have collected treasure (U x6) in a small pile. 

Wasted Lands: Don't be the Hero, Be the God.

Busy time. I have not written anything in over two weeks, but I am hardly idle.  On my plate this week?  Playtesting the newest game from Elf Lair Games.

 The Dreaming Age

Wasted Lands: The Dreaming Age

This is a new Swords and Sorcery RPG set in a savage lost epoch, millions of years ago. A time lost to current humanity.  Players will take on the roles of human (near human) characters struggling against the remains of the Old Ones, ancient gods and alien threats. 

These characters will fight, and struggle and eventually, they will become the Gods we know today. 

This game uses the same rule system as NIGHT SHIFT: Veteran of the Supernatural Wars.

Playtest is now underway.

Wasted Lands Playtest
Wasted Lands Playtest
Wasted Lands Playtest
Wasted Lands Playtest
Wasted Lands Playtest

I am hoping to use some of the material I have created for my own One Man's God posts in my Wasted Lands game.  In particular, I will use this to flesh out my Roman-Norse Pantheon, actually play out the legends that would later become these gods.  And of course, because I have a rep to maintain, expect to see some gods/goddesses of magic and witchcraft.

I am quite excited about this game and I hope to get you all excited about it as well. 

#AtoZChallenge2023: Doctor Who Inferno

Doctor Who ISomething a little different again since I will talk about a single serial of Doctor Who. This time it is 1970's "Inferno."  It is the second serial (from the seventh season) to feature Jon Pertwee as the Doctor in exile on Earth.  The Time Lords have crippled his TARDIS and removed all knowledge of how to Time Travel from his mind. He is stuck on Earth and not taking it well, so he tinkers with the TARDIS all the time with mostly disastrous results. 

In Inferno he manages to slip into a parallel universe with a Fascist Britain. In both universes there is an experiment to drill through the Earth's crust, but at the point they are doing will cause catastrophic problems. The fascist universe is slight ahead in time as the "prime" universe so the Doctor knows what needs to be done.

I liked this episode for a lot of reasons. First it played into my growing interest in the idea of the Multi-verse, something that I began to explore in the comic "Crisis on Infinite Earths" and later in books like "Job: A Comedy of Justice" and "The Coming of the Quantum Cats."  It was something that at the time I was really ready to enjoy.  

 Inferno

Secondly, and this is the big one, it was the Doctor Who episode that introduced me to other Doctors. 

Growing up I watched Doctor Who on my local (St. Louis) PBS station KETC.  Now KETC has a huge market, and they played the Tom Baker era almost exclusively. But they were not the only local PBS station. Just to the north of me was WILL out of Urbana IL and it was connected with the University of Illinois at Urbana.  While I did not get that station on our cable package there were some in town that had access to it. Also there was a steady stream of VHS tapes coming down from Urbana to my hometown from people going to school there. Inferno was one such tape.

I remember watching it in, of all places, my High School's library. One of my friends had it and was watching in the "media room" which was supposed to be off limits to general students unless you worked there. I didn't. But I was fascinated by this episode and mostly by this "new to me" Doctor. I knew Pertwee came before Baker and that his Doctor was a different sort, but this episode was an eye-opener for me.

Recently, I had the chance to rewatch in prep for today's post. It is slower than I remember, but just as good.  Though I do find it very odd that I am right now older than Pertwee was in this episode (he was 51).

I have made a habit since first watching this one to check out all the Pertwee/3rd Doctor episodes I can. I know there are a few I have never seen. I have not sought them out because I do enjoy the joy of stumbling upon them just like I did with Inferno.

Since moving to the Chicago area I have had the chance to talk to others who watched Doctor Who from the same time period and how their PBS stations differed from my local St. Louis one. It has been very interesting and I'll talk more about it on "P" day.


A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 4, Room 11

A small passageway in the back of Room #10 leads down to a rough-cut cave.  

Level 4, Room 11

A small glowing stone is stuck into a small pedestal in the middle of the cave.  There is plenty of track around the stone, wearing out the stone ground. The area 5' radius around the stone is untouched. 

The stone is a Chaos Stone, one of the artifacts of the mages.  It is made of pure chaos and its effects are random.

Any character touching the stone rolls a 2d6 and consults the table below.

  • 2: The character is transported to a random location within 100 feet of the stone.
  • 3-4: The character is granted a temporary penalty to one of their ability scores by -1.
  • 5-6: The character is cursed with a minor ailment, such as -3 on attack rolls or saving throws. 
  • 7: The stone has no effect.
  • 8-9: The character is blessed with a minor boon, such as +3 on all attack rolls or saving throws.
  • 10-11: The character gains a powerful boon, such as a +2 bonus to one of their ability scores.
  • 12: The character gains a permanent +1 to one ability score determined at random.

A character can only touch the stone once for effect.  Unless noted, the effects last 1d6+6 turns.

The stone is fixed to the pedestal. Any attempts to remove it will cause it to shatter. If the shards are collected they could be sold to a high level magic-user or alchemist for 20-50 gp (1d4+1 x10).

#AtoZChallenge2023: Doctor Who Highlanders & Outlanders

Back in 1966/67 a Doctor Who serial aired called "The Highlanders" and it featured the Second Doctor and introduced us to the soon-to-be companion Jamie McCrimmon, played by Frazer Hines during the Battle of Culloden.

Jaime quickly became a favorite among the fans. In the late sixties, he was often voted the #1 fan favorite, and this also included "the best legs on TV."

One of those fans was author Diana Gabaldon. Who took her love of this episode and crafted her own tale about the Scottish Highlands, the Battle of Culloden, and Time Travel. One of the stars of these novels (and later) series was a Highlander named Jamie Fraser

Of course I am talking about the wildly successful "Outlander" novels and TV series.

I have never read the novels, but I have seen the series. It is quite fun really. The time-travel elements are only a plot device, as opposed to something central as in Doctor Who.  Frazer Hines even made a guest appearance. 


Outlander is not the only property inspired by Doctor Who, either directly or indirectly.

"DC's Legends of Tomorrow" (2016-2022) was part of the "Arrowverse" subset of DC Comics TV shows. It dealt with a group of misfit heroes, led by Rip Hunter, played by Arthur "Rory" Darvill (fresh off of Doctor Who). Now DC has always had time travel and Rip is an established character, but the Doctor Who elements here are turned way up.

Douglas Adams who was a script editor and writer for Doctor Who in the Tom Baker years gave us "The Hitchhiker's Guide to the Galaxy."  Not only was the book inspired by Adams, but Adams was also good friends with Lala "Romana II" Ward, and the Tenth Doctor even name-drops Adam's famous protagonist, Arthur Dent in "The Christmas Invasion."

One could argue that the Borg from Star Trek: The Next Generation are more or less Cybermen.  Comics publisher IDW makes this even clearer with their Doctor Who / Star Trek Crossovers.  It doesn't end there. For years fans speculated that Guinan, Whoopi Goldberg's character, was something akin to a Time Lord.  Same with the Travellers, which now include Wesley Crusher, and the "Supervisors" Tallinn (Star Trek Picard), and Gary Seven (Star Trek The Original Series).  Gary even has a sonic screwdriver-like device. So many in fact that this topic really deserves a post on it's own. Maybe I'll touch more on that later on.  IDW Comics also featured an "Assignment: Earth" comic and the original episode, "Assignment: Earth" which introduces Gary Seven, began with the Enterprise slingshotting to Earth in the 1960.

Bill & Ted, in their movies travels in time and space use a phone booth. You could argue that Rufus, played by George Carlin, was pretty close to a Time Lord.

The shadow of the Doctor is long. Both in their universe and ours.


A to Z of Doctor Who

All images are used with permission from the BBC and are copyrighted 2023 by the BBC.

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 23

Continuing through the door of Room #23, the hallway continues there is a cell on your immediate right.

Room 23

Inside this room are three (3) large Giant Crab Spiders. They have maximum hp. Their bite has poison as per the B/X rules.

There is a glow coming from a portal 10' from the ground. If the PCs stay in this room for longer than 1 hour three more crab spiders will appear.

--

Another dip into my Monster and Treasure Assortment tonight!

Welcome to the NIGHT SHIFT

I have a little project going on, and it would be nice to make a formal introduction to the NIGHT SHIFT Veterans of the Supernatural Wars Role-Playing Game



What is NIGHT SHIFT Veterans of the Supernatural Wars?

NIGHT SHIFT Veterans of the Supernatural Wars is a modern urban fantasy role-playing game with horror roots but with multi-genre elements as well. It is designed to be played the way you want, from light and fast to gritty and complex. It also features of examples of play thanks to our various Night Worlds. So you can be a student in Chicago's only school for Magical Youths and partake in various magic-fueled hijinks, all the way to a post-apocalyptic Earth where the forces of Good and Evil battle it out in the skies above and the streets below. Or to play a supernatural creature that just wants to live and get by in a world full of humans trying to hunt them down.

Play it silly, straight, dangerous or just fun, NIGHT SHIFT can do it.

Wait. What is a Role-Playing Game?

Role-playing games have a LONG history. But the modern role-playing game (RPG) began, roughly, in 1974 with the publication of the Dungeons & Dragons rules.  You can read more about what a role-playing game is in this excerpt from the NIGHT SHIFT core rules book.

NIGHT SHIFT Veterans of the Supernatural Wars is self-contained. Meaning every rule you need to play is found in the covers of the core book. You will need dice (available nearly everywhere now), some paper, some pencils, but most of all some good friends to play with. No computers, no phones, and if your internet goes down, you can still play!

What Can I do With NIGHT SHIFT VSW?

Anything you want! As a multi-genre game NIGHT SHIFT VSW is open to all sorts of situations and ways to play.  Have a favorite TV show, movie, or book series? NIGHT SHIFT VSW with its varying degrees of play difficulty (Cinematic, Normal, and Gritty) allows the players to set the tone of the game.

Players take on the roles of various characters of their own creations. It's the game of Chosen Ones, Survivors, Witches, and Something Weird.  YOU decide what you want to play and how to do it.

NIGHT SHIFT is an urban fantasy, horror, and dark modern supernatural game that uses a brand new system of old-school mechanics inspired by and derived from the original, basic, expert, and advanced versions of the World's Most Famous Role Playing Game. It allows you to mimic all the tropes of just about any film, TV series, or novel you like.

All of the following are possible with NIGHT SHIFT VSW:

  • Cheerleaders that are chosen to slay vampires
  • Sisters imbued with the power of chosen witches
  • Worlds where Fae of all manner battle in the politics of light and dark
  • The great-grandniece of a famous gunslinger inherits the legacy of the demon hunter.
  • A world where two brothers armed with knowledge and weapons hunt the supernatural in their father's name
  • And more!

What is Old-School Play?

Old-school play in RPGs refers to a style of play that emphasizes fewer rules and more freedom to play. This is why NIGHT SHIFT VSW is complete as a single book. Players familiar with new RPGs can still do all the same things they had done before or want to do, now it just depends on how they all want to do it. It is more about how you play with each other rather than how you play with the rules.

But if you want more details here is co-Author and lead designer Jason Vey on what Old-School play means for NIGHT SHIFT VSW over on his blog for Elf Lair Games.

Sounds Great! How Do I Get Started?

Well, start with some friends who all want to play. One person (maybe you!) will be the Game Master or the one that builds the adventures that everyone goes on. They are like the writer, director, and producer of a movie or TV show. As everyone gets more familiar with the rules you switch off Game Master roles so everyone has a chance to build your new world. Unlike watching a movie or reading a book, everyone playing gets to decide what is happening in the world. 

You can certainly buy the NIGHT SHIFT VSW core rules and supplements. But in the meantime here are free resources to get you started right now.

Not to mention all the free NIGHT SHIFT content found on the authors' personal blogs and websites.

If you are a fan of physical books you can get NIGHT SHIFT VSW directly from the publisher or if PDFs are your thing you can buy NIGHT SHIFT VSW from DriveThruRPG.

We hope to see you on the NIGHT SHIFT!

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 22

Returning to Room #20, the characters can now go to the right (previously left).  

Room 22

This hallway leads to a closed door. The door is not locked.  Inside is a circular chamber.  There is a door just like the one the PCs entered on the other side.

On the walls above the characters are 2 Gargoyles.  As soon as the PCs are all in the room, they will swoop down and attack.  

Behind a loose stone near their roosts is their treasure hoard.  There is C x2 treasure, as well as an additional 1,000 gp in assorted gems. 

Mail Call Tuesday: The Twisted Twins

Everyone knows I love horror. I watch more than I can ever review here to be honest and don't always talk about the ones I enjoy.

Case in point I rather love "American Mary." It is so twisted, and really Katharine Isabelle (the star as Mary) is just so great to watch in everything she is in.

But the real stars of the movie are the directors (and occasional actresses) Jen and Sylvia Soska, aka the Soska Sisters, aka the Twisted Twins.

They were having a special on their Etsy webstore before closing it down for a bit and I knew I needed something. 

Well, I got it over the weekend, and I am pretty happy.

Jen and Sylvia Soska
Jen and Sylvia Soska

I mean really? "Are you a good witch or a bad witch?" "Blessed Be!!" "Wanna Join our Coven?"

How could I possibly say no!

Yeah sorry for the glare, but I wanted to get them into frames before I scratched them. 

They would also make great "live-action" stand-ins for my two blood witches Kimbra & Kelleigh.

Now I need to find a place on my game room walls to hang them. Though knowing the Soskas they would want me to hang these with a meat hook!

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 21

Going straight takes the characters to a large room with wooden doors.  There is an eerie glow from the inside of the room.

Room 21

This is a storage chamber for various items needed to keep and feed the monsters here.  All the food is long gone, but there are a few normal weapons here as well as the following magical ones.

A sword +1 / +2 vs Lycanthropes.

A gem of light (casts light 3 times per day) This is causing the glow.

A shield +2

A dagger +1

A mace +1 / +2 vs Undead

Finding these items is worth 1,500 xp total.

This room is a dead end.

Monstrous Mondays: But What About Dragons?

Did quite a bit of work on my Basic Bestiaries last week.  Mostly edits and some large-scale moving around of content. I am close to publishing yet, though I have more art for BB1.

Dragon

Here is where I am on content.

akaCompleteStartedBasic Bestiary IWitch Monsters284339Basic Bestiary IIUndead131378Basic Bestiary IIIDemons155240Basic Bestiary IVDragons1220

So, nearly 600 monsters are complete, and nearly 1,000 total started in one form or another.

A couple of things. 

Basic Bestiary I has shrunk while Basic Bestiary III has grown. I moved over about 20-25 creatures from I to III since they fit better.

Also, you might notice Basic Bestiary IV, aka Dragons.  I have talked about it, but not much. Mostly because I kept it closer to my chest, but really because so little of it was done.

This project grew out of something my oldest had been working on for a while, a book about dragons we were calling "Here There Be Dragons." It has been an on-again, off-again project for a while (ok 11 years) but I was leaving it in the hands of a then 11-year-old to work on. We resurrected it a while back and I have been slowly converting material from it to my Basic Bestiary format.  But that is not all, I also want to come up with a good monster stat block that will really take advantage of how awesome (in all senses of the word) dragons are.  I experimented with this one, but it is not 100% where I want it to be yet.  

I love the idea of Dragons getting their own book. I mean if I am going to do a book of Undead and Demons then Dragons really should get their own too.

In addition to the stat block, I have other issues to work out. Should Tiamat be in the Demon book or the Dragon book? Right now she is in both. What about one of my favorites, the Piasa Bird? Is it a dragon?

Next year, 2024, is not just the 50th Anniversary of D&D but it is also the Chinese year of the Dragon.  Feels like to me that an Old School monster book about dragons would be perfect.

I just need to get my ass moving on these.

I am also ditching the current covers I have for them and looking for something new. Still figuring out what to use.  I want the same artist for all four and they must feature the creature types covered. Still searching.

BTW if you want some cool dragon content now, Bruce Heard has a bunch up on his blog.


#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 20

This room is another semi-circular chamber, like Room #12. The room has a hallway to the left, and the hallway continues straight. 

Room 20

This room, like Room 12, shows signs of a recent battle. There is a dead orc here with a usable sword, non-magical. He has a pouch of 23 cp that his "killers" missed.  There is a poison dart in his neck.

The orc is lying on top of a trap trigger; this is what killed him. Moving the orc will trigger it again.

Finding the trap and disarming before it fires is worth 50xp. After it fires, it is only worth 0 xp.

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 18

Taking the left turn you continue down the hallway there is a door to your immediate right (18), and another further down to the left (19). The door to the right is open.  

Room 18

This is a much larger cell, and inside are 6 Human Fighters (level 3, Chaotic).  They all wear platemail (AC 4) and carry swords (1d8+1).  Their hp are 16, 13, 11, 11, 10, 9.

Fighter #1 (16hp) has a dagger +1 that he will use if combat is going against them.

They have a total of 250 pp, 800 gp, 1,250 ep, 220 sp, and 3,000 cp.  This is the group that has been looting the dungeon ahead of the characters. Adjust their number and hp as needed. 

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