Robert Stewart Sherriffs (1906 - 1960)



You'll find a selection of the artist's colorful artwork illusrtating a 1967 edition of "Rubaiyat of Omar Khayyam" at Ragged Claws Network.
Original Roleplaying Concepts
So let's start this with a movie from deep in the recesses of my mind and see if it lives up. A special nod to Tim Knight over at Hero Press for reminding me of this cinematic gem.
The Archer: Fugitive from the Empire (1981)
I remember this one from first aired on TV back in 1981. I remember the next day at school all the D&D guys (we had multiple groups going on back then) were talking about a "heartbow" for their characters.
The movie starts with a long voice-over about the 12 warring clans and a world "that was or will be." Anyway our story focuses on Toran of Malveel (Lane Caudell) the son of King Brakus (George Kennedy) is out hunting with his archery master Mak (George Innes) who wields "Elbe" the Heartbow, when he encounters Estra (Belinda Bauer) a sorceress (or seer, or witch) who is promised to kill Toran for what his grandfather did.
This one features Star Trek DS9's Marc Alaimo (Sandros), who, along with Victor Campos (Slant) might be the only decent actors in the bunch. Not only that but the script is fairly non-sensical. Game of Thrones it is not.
Anyway, Toran manages to get himself exiled. This turns out to be a good thing since Sandros betrays the king to Gar, the Draikian (Kabir Bedi), the leader of the Snake-men. But not before Toran can be blamed for his father's death. Toran leaves his father to find the wizard Lazar-Sa, the only one that can help him become king.
Toran and Mak head out to find the wizard. Of course, Mak isn't going to make it so the Heartbow is given to Toran. The scene is different than I remember it, but not too different.
Toran eventually encounters Slant (Victor Campos), a thief and opportunist. Anyway, we hear from Lazar-Sa and he directs them to the first of three tests.
The movie never really picks up at any point and ends with Gar getting a glove that is the evil equal of the Heartbow. None of that I recalled.
The ending isn't really an ending and sets up a series. Lazar-Sa isn't found (there were three tests right?) and...well that is it really.
Gaming Content
Well. The obvious is the Heartbow, but I'll get to that soon. It is nice to see snakemen here, orcs are so over used. Snakemen are fun and are always good for bad guys. Plenty of stats for them but I think that Astonishing Swordsmen & Sorcerers of Hyperborea does the best with them. The snakepeople remind me a bit of the Duran Duran video Union of the Snake.
Elbe The Heartbow - In D&D 4 or 5 this would be a masterwork bow that you would need to "Attune" too in order to use. In other D&D it just means you have a limited number of such powerful items you can use (the limit is three in D&D 5). Elbe can convert any arrow to a magical bolt of energy.
In truth, go see Tim Knight's post, he details all the magic items in this failed TV pilotmovie better than I am here.
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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies. Follow along with the hashtag #IdRatherBeWatchingMonsters that is if I can get my co-admins to agree this is the best hashtag for this!
Aspirations – A Modern Day Call of Cthulhu Supplement for Fear’s Sharp Little Needles differs from Fear’s Sharp Little Needles in that it is not just a collection of scenarios. It includes both scenarios and articles, adding extra mysteries and strange situations to be investigated, a potential patron, and more, all for the Modern Day. As with Fear’s Sharp Little Needles, each of the nine entries in the anthology is quite short, no more than seven pages in length, but typically four pages in length. All nine are fully illustrated and many of them come with maps too. The anthology opens with ‘All for a Good Cause’ by Jeffrey Moeller. This presents a potential patron for the Investigators, a Hollywood-based charitable organisation, The Barry Crawford Trust. Named for a now dead actor renowned for his hedonism, it is run by his wife, an adult entertainment actress, and has a secret agenda all of its own—its head hates the Mythos! The foundation will secretly fund investigations into strange mysteries and Mythos activities, and even help out with legal fees and help when the authorities are alerted to the Investigators’ inquiries. All that the foundation asks in return is that they hand over any Mythos artefacts and tomes for destruction. However, their contact seems just a little twitchy, and there is more going on here, nicely hinted at with the illustrations which the Investigators might be able to find and so double as handouts, but what ‘All for a Good Cause’ provides is a ready-made patron and the basis of an over-arching narrative structure into which the Keeper can run any modern-set Call of Cthulhu scenario, whether from elsewhere in Aspirations or Fear’s Sharp Little Needles, or indeed, any modern-set campaign.
Jeffrey Moeller follows ‘All for a Good Cause’ with ‘The Blackthorns’. This details Fair Oaks, a popular and highly regarded suburb—easily located to a town or city of the Keeper’s choice—which hides its dark secret behind its obvious idyllic. It suffers from a rash of disappearances, especially child disappearances. Two weeks ago, another boy disappeared, whilst another boy was found unconscious. If the Keeper is using The Barry Crawford Trust as a patron, the foundation sends the Investigators to the suburb to look into the disappearances, suggesting a potential supernatural link to them. Alternatively, the Investigators might be hired as Private Investigators by the parents of the missing boy. The is some delicacy required here, since it does involve children, but the investigation does present an interesting moral twist upon the Mythos, and in a long-term campaign, that twist might just be too compelling for an Investigator or two. Certainly the Keeper is encouraged to review their actions in past scenarios and campaigns.
Adam Gauntlett provides three entries in Aspirations. The first of these is ‘Dead Mall’, set in and around the dying Diamond Arcade mall in New England, where a blogger charting the region’s dying mall was found dead in the car park of hypothermia on an otherwise warm night. Investigation reveals that the mall is located on site which has been beset by lethally cold weather in the past, so could this death be connected? ‘Dead Mall’ is a short investigation, clues quickly pointing to one of the facility operators in the mall itself. It is likely that the investigation will end in a confrontation and turn physical, so the Investigators will need to be prepared. If using The Barry Crawford Trust, the Investigators’ contact will suggest that witchcraft might be involved.
‘Dead Mall’ is followed by ‘Granny’s Tales’. Rather than a mini-scenario, this details a Mythos tome, but one unlike the traditional ‘bound in unknown leather’, battered, and deeply annotated volume typically beloved of Call of Cthulhu. Granny’s Tales is a seventies adult underground comic, one inspired by artist R. Crumb before it goes off in its own Mythos-inspired direction. Consisting of twelve issues, the early issues are easy to find, but the last one is almost never seen for sale. There are echoes of The Revelations of Gla’aki in Granny’s Tales, in format if not content, and this Mythos tome is nicely detailed and ready to add to a Keeper’s campaign.
The third entry from Adam Gauntlett is ‘The Bay of Nouadhibou’. Again, this is different in being a set-up rather than a full scenario. It will take the Investigators to the Islamic Republic of Mauritania in West Africa where there have been reports of a radical cult operating in the derelicts of the ship graveyard off the city of Nouadhibou. With its mix of religious militantism, slave gangs, immigrant transfers, and Mythos activity on the edge of the Sahara desert, ‘The Bay of Nouadhibou’ is the most suitable entry in Aspirations to use with Delta Green: The Role-Playing Game and it is a pity that this runs to just four pages, as it deserves to be developed into a fuller scenario all of its own.
In Jo Kreil’s ‘Bring Me Your Sick’, William Northfield is dying of cancer and in his search for a cure has begun attending and donating large amounts of money to a health spa where he has been receiving surprisingly effective treatment from its owner, Doctor Baum. The Investigators might be hired by one of Northfield’s relatives or the Board of Directors of his company, either being concerned at the time and wealth that he is pouring into the health spa. The Investigators may benefit having a scientist or doctor involved, or least have one as a contact, but very quickly their enquiries point towards the clinic and a terrible confrontation with Doctor Baum and exactly what he is planning.
Where ‘Granny’s Tales’ detailed a Mythos tome, ‘The Treader of the Stars’ by Brian M. Sammons and Glynn Owen Barrass describes an Alien entity previously presented in their short story, ‘Fall of Empire’ from the Steampunk Cthulhu anthology published by Chaosium, Inc. On the rare occasions it turns its extradimensional attention to earth it whispers secrets into the minds of its cultists who in return build it a body of flesh—from any source. Including mass murder. Once brought to Earth, it enjoys our dimension, causing chaos and rending reality before disappearing again. Along with full stats, the entity is given a detailed description of what it looks like and what it is capable of, which is quite a lot. However, it is not accompanied by any suggestions as to how to use it or scenario hooks, so of all the content in Aspirations, this is not the most immediate of use, or indeed, the easiest
Simon Yee’s ‘Urban Pentimento’ adds another location, this time Japan. This describes Unsu City, a small town which stands in the shadow of Hiroshima and whose secrets are tied into events at the end of World War Two. The town has not just a strange history, but also a Christian of a strange denomination, a satellite office for a German computer company, ghosts lingering from World War Two in the hospital, and a literally underground nightlife… This is a setting waiting for a plot to be developed around it and to it, so will need some development upon the part of the Keeper. It could also have benefited from a map or two.
Rounding out Aspirations is ‘The Lumber Barons’ Ball’ by Chitin Proctor with John Shimmin. This is very much more of a scenario and is very modern in that it involves Kickstarter! Brian Carr successfully funded the first part of his twenties-set horror web comic, Carcosa, on Kickstarter and the second part has been chosen as a Kickstarter Staff Pick, which means that a new interpretation of the King in Yellow will probably be reaching a wider audience. If The Barry Crawford Trust is their patron, then the Investigators will definitely be pointed towards preventing such an occurrence. As well potentially tying in a lost typeface into the Mythos, the scenario provides some solid investigation which the Investigators can do from home before trying to locate Carr at his home in Muskegon, Michigan. Here the investigation is more physical as the Investigators have the opportunity to stay in the converted apartment house and explore the rest of the building as AirBnB guests. The finale takes on the grand affair typical of a scenario involving the King in Yellow, but injects an extra degree of menace and topicality by fronting it as a protest against police shootings. This adds a feeling of freshness to the otherwise decaying and decadent whole affair. Overall, ‘The Lumber Barons’ Ball’ brings Aspirations to a pleasing finish, though some of the content is a little dense and will careful preparation upon the part of the Keeper, and again, it could have done with an extra map or two.
Physically, Aspirations is a slim book, but neatly and tidily presented in full colour with plenty of illustrations and decent maps. In some cases, though, the Keeper will need to provide extra maps herself.
As a companion to Fear’s Sharp Little Needles: Twenty-Six Hunting Forays into Horror, the truth is that Aspirations is not essential. Its content is extra and does not add to or develop the content to be found in Fear’s Little Needles. In some ways, that is a pity. Perhaps The Barry Crawford Trust presented in ‘All for a Good Cause’ could have been expanded to cover how it might involve the Investigators in each of the scenarios in Fear’s Little Needles—or at least those which would have been appropriate. As it is, Aspirations leaves the Keeper to do that and as a result is very much a mixed bag, feeling a little too much like the things that there was no room for in Fear’s Sharp Little Needles. That is, a decent handful of scenarios, one or two settings or ideas begging for richer development, and some needing development upon the part of the Keeper to be truly useful or usable. Overall, Aspirations – A Modern Day Call of Cthulhu Supplement for Fear’s Sharp Little Needles is more an anthology for the completist than a must-have.
Closing on one of the last of the named mythos for One Man's God. I go to one that has a lot of importance for the creation of the D&D, the Nehwon Mythos of Fritz Leiber's Lankhmar series.
You can now get Lankhmar RPG products for both 1st and 2nd AD&D as well as for Savage Worlds and Dungeon Crawl Classics. To say it has left its mark on our hobby is a bit of an understatement. Yet I find I really know very little about the stories. I remember reading one of the books. It was either in late high school or my early college days, in either case, it was the mid-late 80s. I recall reading the book and not really caring for the characters all that much. I have been planning to reread them someday, but they keep getting pushed lower and lower on my to-be-read pile.
For this reason I had considered not doing these for One Man's God. But the more I thought about it the more I realized it was a perfect chance to "level-set" what I am doing here. Seeing if another culture's god can be redefined as AD&D Monster Manual Demon.
Now I am certain that others with far more knowledge than me will have opinions one way or the other and that is fine. They are welcome to share them. A key factor of "One Man's God" is just that, one man's opinion on the gods. And that one man is me.
So strap on a long sword and dirk and let's head to the City of Lankhmar.
Nehwon and Lankhmar in particular seems to have a lot of Gods. I kind of lank this to be honest. But how many of them are "Demons?"
We know there are demons here. Demons and witches are described as living in the wastes. The wizard Sheelba of the Eyeless Face is said to be so horrible that even demons run from it.
Astral Wolves
These guys are great! Love the idea, but they feel more like undead to me.
Gods of Trouble
Ok, these guys start to fit the bill. They are semi-unique, chaotic-evil, and have 366 hp. But they also have a lot of powers that demons just don't have. They have worshipers, but no indication that any spells (for clerics) or powers (for warlocks) are granted. They just seem to be powerful assholes.
Leviathan
There is a demon Leviathan and this guy looks a lot like him. But this one is neutral and does not have any other powers except for being huge.
Nehwon Earth God
This guy appears to be an actual god, even if evil and non-human.
Rat God
AH! Now we are getting someplace. Non-human, cult-like worshipers, described as the manifestation of men's fears, and chaotic evil. I see no reason why the Rat God here could not be a type of demon with a larger power base. At 222 hp he is actually pretty close to Demongorgon's hp.
The Rat God has some personal relevance for me. I was riding the bus home in high school one day and there was a group of kids that were playing D&D. I listened in and guess in their game if you wanted to make boots that aided in your ability to move silently they had to be made from the pelt of the Rat God! I always wondered what their other games must be like.
FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 18'
HIT DICE: 222 hit points
% IN LAIR: 50%
TREASURE TYPE: P, S, T
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 4-40
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Supra genius (18)
ALIGNMENT: Chaotic Evil
SIZE: L (10' tall)
PSIONIC ABILITY: I
The Demon Prince of Rats is nearly powerful as other demon princes but he saves his interests and attention only for his rat and wererat followers. He desires to overrun the Prime Material Plane with his children and feed on the bodies of all the living.
Spider God
Same is true for this one. I mean if rats are a manifestation of human fears then spiders are as well. This creature is also CE and at 249 hp that makes it more powerful than Lolth at 66!
Tyaa
Could be a demon, but had more goddess about her. Again though, Lolth is both Goddess and Demon. We will later get a demoness of birds in D&D during the 3e days in the form of Decarabia. Tyaa requires her cult to sacrifice a body part, Decarabia cut off her own legs so she would never touch the ground again.
Obviously there a lot more here that could be done with these and the monsters/gods/demons that were not featured in the D&DG.
Follower of Jan Brueghel the Younger - The Temptation of Saint Anthony
Circle of Jan Breughel the Younger - The Underworld
Circle of Jan Breughel the Younger - The Descent into Hell, 1601-78
Follower of Jan Brueghel the Younger - The Temptation of Saint Anthony
Follower of Jan Breughel - The Temptation of Saint Anthony, 17th C
Follower of Jan Brueghel the Elder - The Temptation of Saint Anthony, 16th-17th C
Follower of Jan Brueghel the Elder - The Temptation of Saint Anthony
Follower of Jan Brueghel the Elder - Juno's Arrival in Hades, circa 1598
Image sources include Sotheby's.
Jan Brueghel the Elder's paintings were previously shared here.
The word is out that next D&D book/campaign setting is going to be Ravenloft and I could not be more pleased!
What do we know so far?
It will be released on May 18th, 2021 and it has both the normal and game store exclusive covers. I have already preordered both.
Thirty Domains of Dread will be detailed. These include Lamordia, Dementlieu (both from the original 2nd Ed set), Kalakeri (new), and Falkovnia (revised).
Likewise, we are getting old, new, and revised Darklords. One that seems to be causing a stir is Dr. Viktra Mordenheim and her creation Alyss. Not sure if she is a genderswapped Viktor, a daughter or something else. I mean, lets be honest, even Hammer did the wives and daughters of all their great movies. Ravenloft can too.
Gothic Horror will be covered as well as more traditional "ghost" stories, psychological horror, dark fantasy, and D&D's own brand of cosmic horror. Which is good, I love all that Far Realm stuff.
While the book is called "Van Richten's Guide" the eponymous Van Righten disappeared before he could complete his last volume "Van Richten's Guide to Witches." So I am expecting, and am promised, new monster hunters to carry on his legacy. Our cover girl appears to be Ezmerelda d’Avenir, one of the newer vampire hunters in Barovia.
There are two new sub-classes, College of Spirits Bard and the Undead Pact Warlock.
For lineages, there are dhampir, hexblood, or reborn characters, which offer vampire, hag, and undead lineages, respectively.
Characters can also get "dark gifts" to aid them in their fights...or to help them become the monster they truly want to be.
There will be 40 pages on monsters; some new and some familiar ones. I am expecting to see a Brain in the Jar myself.
And a new adventure. A new take on the House of Lament.
It also sounds like they have a wide variety of voices and inputs on this which is great; horror is a universal concept. Many are horror authors. I while I do love my Gothic Horror, I also love all horror. I am looking forward to seeing the Vistani become something more than an uncomfortable stereotype.
So folks are complaining about the "loss" of Falkovnia, but's let's be honest here. Falkovnia and Vlad Drakov were nothing more than the "leftovers" after Barovia and Strahd mined all the Dracula lore. I never even used it much back in the 2e days and I am certainly not missing it now. Falkovnia is now a zombie apocalypse land and I think that works better to be honest. We didn't really have one of those.
Sithicus may or may not show up, but Lord Soth certainly won't. Also not a surprise really. Those rights were a tangled mess anyway.
I am rather looking forward to this book. Ravenloft was MY game for all of 2nd Ed AD&D and college. I bought every campaign book, adventure, and yes even novel I could get my hands on. I was contributing to the Kargatane official netbooks of Ravenloft material. My 2nd Ed AD&D is Ravenloft; I don't separate the two.
My only question is do I put this on my D&D5 shelf, my horror shelf, or my Ravenloft shelf?
Links
Well. Not actually, but I am considering completely redoing all the Outer Planes in my D&D-like games, and the lower planes in particular.
My goal here is to restructure it is such a way that it works better for me and what I am doing in my games, and yet still be compatible enough with other iterations of the game, de that original game, OSR, or other OGL sources, that I can grab something off the shelf and make it work.
Over the years I have talked about Hell, the Abyss, and other places such as Xibalba, Tartarus, and Tehom. Pathfinder has added some of these realms into OGC, or rather have made SRD connections to Public Domain names (like Abaddon).
I would also like to work in places like Sheol as well and homes for all the demon species I have been working on.
Hell
Hell of the D&D universe is much more akin to the ideas of Hell from Greek myths, Dante, and Milton than it is from Judeo-Christian sources. There are some ideas here from other myths as well.
According to Dante, the main named devil in Hell is Lucifer/Satan. He also mentions Geryon and names 12 individual Malebranche devils ("evil-claws") on Hell's eighth level, called here Malbolge.
According to Milton, the main devils are Beelzebub, Belial, Mammon, Moloch, and Satan. But on his way to Hell, possibly when he passes through Night and Chaos, are Orcus, Demogorgon, and Hades.
One of the first things I need to do is at least come up with some names for the Nine Circles / Nine Layers of Hell. At least most people agree on nine.
Layer Name (D&D) Name (Pathfinder) Name (Dante)* Deadly Sin (Dante) 1 Avernus Avernus Limbo Virtuous Pagans 2 Dis DisI can't use the "D&D Column" with an OGL/OGC book, but the "Pathfinder" one is fine. Well. It is fine, but lacks something for me. For now though I am going to use these.
*City of Pandæmonium
From Milton (Not Dante). This is the great city in the lowest circle of Hell. I am certainly going to use this.
Once I get my layers worked out I'll need to figure out who rules them. The current (and some former) rulers are here. Using D&D layer names.
Layer Name Archdevil Deadly Sin (Mine) 1 Avernus Druaga/Tiamat/Bel/Zariel * 2 Dis Dispater Envy 3 Minauros Mammon Greed 4 Phlegethos Belial/Fierna Sloth 5 Stygia Geryon/Levistus Wrath 6 Malbolge Beherit/Moloch/Malagard/Glasya Lust 7 Maladomini Baalzebul/Beelzebub Gluttony 8 Cainia Mephistopheles Pride 9 Nessus Asmodeus *I do like the idea of aligning Lord/Layer with a Deadly Sin.
Now, not all of these Archdevils are OGC, and frankly I would rather use one of the Ars Goetia demons as the rulers. In other cases, I am making changes. Tiamat is a Chaotic Evil "Eodemon" in my games. Geryon is also now a "rage demon." Druaga, or maybe now just Druj, will also be something else.
At the moment I have about 650 demons and devils detailed for my Basic Bestiary II but none are sorted or detailed beyond basic descriptions. I need to start figuring out who "lives" where.
Links
Here is a monster that has been rummaging around in the back of my mind for a while now. I have renewed my search for this creature thanks to getting all caught up on the new "Nancy Drew" series which has a solid supernatural vibe to it.
The word seems to come from Beowulf, but there is a lot of debate over what it means exactly.
We can go to the root word, āglāc, which can mean distress, torment, or misery. It later derived the Middle-English word egleche meaning warlike or brave. The Dictionary of Old English describes it as an awesome opponent, a ferocious fighter. There is so much confusion and speculation on this word there is even a recent Master's Thesis on it, Robinson, Danielle, "The Schizophrenic Warrior: Exploring Aglæca in the Old English Corpus." Thesis, Georgia State University, 2015.
Given the Beowulf connection, I did look to the troll connection; I always thought of Grendel as some sort of troll. But I have already done a Troll-wife (a type of hag) and a Trolla (a type of troll witch). There also seems to be a demonic or even diabolic association with this creature. But I have also already done demonic trolls. Given the Old-English and Middle-English sources of the word I even thought that something along the lines of a proto-hag might work, but I have done those as well in the Ur-hag.
Robinson details some comments from Tolkien on his reading of Beowulf and spends time talking about the monster (and true to her thesis, the noble warriors) that appear in the poem.
Both Grendel and his mother are described as aglæca. While I like to think of Grendel as a troll and his mother as more of a troll-wife, maybe there is more to it.
Grendel by Joseph Ratcliffe Skelton
Aglæca
Large Humanoid
Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 180' (60') [18"]
Armor Class: 4 [15]
Hit Dice: 8d8**+16 (52 hp)
HD (Large): 8d10**+16 (60 hp)
Attacks: claw, claw, bite
Damage: 1d6+4 x2, 1d8+4
Special: Cause fear, magic required to hit, regenerate 1 hp per round, infravision, sunlight sensitivity.
Size: Large
Save: Monster 8
Morale: 12 (12)
Treasure Hoard Class: XIX [D] x2
XP: 1,750 (OSE) 1,840 (LL)
The aglæca is a large humanoid creature that appears to be something of a mix of both ogre and troll. It is blue-ish grey in color with patches of dark blue that are the color of bruises. It smells of rotting meat, decay, and the sea. Its long muscular arms end in large hands with great claws. Its mouth has large fangs and tusks and maybe most disturbingly, its eyes burn with a fierce intelligence.
It is believed to be a descendant of the great giants and Jötunns of the north and the ancestor to the more common ogre and troll. Some scholars speculate that there is a bit of demonic blood in this creature, or even something more evil and primal.
The aglæca causes fear (as per the magic-user spell cause fear) to any that sees it. It will use this power to fearlessly attack opponents. It will use its claws and bite in an attack. While it is intelligent and knows the value of weapons in combat, its berserker-like fury will cause it to abandon weapons in favor of its own hands. The aglæca will take anything it kills back to their caves to eat. Their preferred food is humans followed by elves, halflings, and dwarves.
Only magic weapons or magic can hit it and it can regenerate 1 hp per round. The aglæca prefers to fight at night or in the dark. It attacks at -1 in light and at -2 in bright sunlight. Aglæca speaks the local languages and giant. They are fearless in battle.
The origins of the aglæca are a mystery. It is speculated that they are very, very old creatures. Thankfully they are very rare and getting rarer to find all the time.
Grendel's Mother by Joseph Ratcliffe Skelton
Aglæc-wif
Medium Humanoid
Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Lawful Evil]
Movement: 180' (60') [18"]
Swim: 180' (60') [18"]
Armor Class: 4 [15]
Hit Dice: 6d8**+12 (39 hp)
Attacks: claw, claw, bite
Damage: 1d6+3 x2, 1d8+3
Special: Cause fear, magic required to hit, regenerate 1 hp per round, infravision, witch magic.
Size: Medium
Save: Monster 6
Morale: 12 (12)
Treasure Hoard Class: XIX [D] x2
XP: 1,250 (OSE) 1,280 (LL)
The aglæc-wif is the smaller female of the aglæca species. It is conjectured that there may in fact be larger female aglæca that are not aglæc-wif and the aglæc-wif might be another related creature. So far the only aglæc-wif that have been recorded have been a pair with a larger aglæca.
Like the aglæca, the aglæc-wif appears to be related to the troll and/or ogres. They also are quite intelligent and while they are perfectly happy to murder and eat any human they see, they are not just ravenous monsters. The aglæc-wif also possesses the infravision of the aglæca but is not hampered by light or sunlight. Also, like the aglæca, these creatures feed on humanoids, but they prefer humans to all other forms of food.
An aglæc-wif can attack with claws and bite like the aglæca, but she is also capable of using spells as a 4th level witch of the faerie, sea, or winter traditions. Their preferred spells are charm-based. Any magic that provided protection from or special damage to Sea Hags is also effective on an aglæc-wif.
It is speculated that like a troll-wife the aglæc-wif can join a covey of hags as a third hag. Though none have ever been reported as doing so.
Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was a Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...