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October Horror Movie Challenge: Carmilla (2019)

The Other Side -

Carmilla (2019)"I'll never let the devil into this house Lara."
- Miss Fontaine

Not too long after saying this, she does exactly that.

One would think I had seen every version of Carmilla out there. And in truth I had, until very recently.  This is a new one and one that came highly recommended to me. 

The cast is pretty amazing with a personal favorite of mine Jessica Raine as Miss Fontaine, the Mademoiselle De Lafontaine character from the novella.  Tobias Menzies of Game of Thrones and Outlander fame as The Doctor (Spielsberg).

It also includes new(-sh)commers, Hannah Rae as Lara "Bauer" (not sure why the name is changed), and Devrim Lingnau as Carmilla.

The movie more or less follows the basic story novella but also takes a few liberties.  It is atmospheric and gothic and sadly dreadfully slow. It does play up the tension between Carmilla and Miss Fontaine more.

The story is fine, not a lot of horrors though and some of my favorite lines from the book are gone.

Not really a fan of how it ended.

2021 October Horror Movie Challenge

October 2021
Viewed: 49
First Time Views: 36

 

Review: She is the Ancient: A Genderbent Curse of Strahd

The Other Side -

 A Genderbent Curse of StrahdA couple of months ago, beginning of September I think, I was made aware of a new title on DMsGuild called She is the Ancient: A Genderbent Curse of Strahd by Beth the Bard. 

I checked it out and liked it. Hopped on to Twitter to offer her congratulations and mentioned that she would hit Gold Best Seller status.  Well, this past month she did it!  I thought with Halloween coming up and so many people running the 5e Curse of Strahd this would be a great time to review it.

She is the Ancient: A Genderbent Curse of Strahd

by Beth the Bard

157 pages, color art, PDF.

To start with you will need the 5th Edition version of Curse of Strahd to use this resource. Though I am going to also talk about how this can be used with the original AD&D 1st Edition adventure I6 Ravenloft.

She is the Ancient is more than just giving us a distaff Strahd. You don't need a guide for that.  This guidebook shows how changing the gender of Strahd, but keeping her as a strong warrior figure, changes the nature of her relationship with, well everyone. The most interesting is her new rivalry and even hatred of Tatyana.  These new relationships take up a good bit of this guide. 

Beth the Bard reminds us that this IS a horror adventure and to assume that bad things can't happen to, well, everyone, is unreasonable.  So yes there is still violence here and it's directed at everyone this time.

The changes are largely of these sorts:

Characters/NPCs.  Several characters get changes, some minor, others are major.  Strahd is now female, as is Van Richten.  Others get minor changes. Any of these can be used optionally.  Many of these are much more interesting than the ones we get in Curse of Strahd

Relationships. Related to the characters are new relationships.  These are very well detailed and even if you never change a single character according to this guide this is a very useful tool for Curse of Strahd.

Encounters.  There are also changes to various encounters all over the Curse of Strahd adventure.  This takes the shape of some encounter rewrites and others with tips.  Additionally, there are encounter "flowcharts" that show how the various encounters are related to each other.  There are also new handouts that you can print out to give to players.

That is overly simple, there are 157 pages here after all, but this is the gist of it. 

The layout is clean and clear and the art is rather fantastic.  It is on sale right now, but even at its regular price of $19.99 is a good deal, especially considering all we are getting here.

She is the Ancient

The overall feel is the same I get from watching a classic horror movie.  "Dracula" is a horrid monster, someone that kills pretty much everyone in his path.  "The Bride of Dracula" is just as evil, and likely kills as many people, but for some reason, her story seems more tragic.   This new guide turns even this around.

Strahd is tragic, his love for Tatyana has driven him to become a monster.  In this new Strahd, she is still a tragic figure, but it is nothing so prosaic as love that drives her, but hate and betrayal and yes jealousy.  THIS Strahd is motivated by more violent emotions and desires.  You anger her at your peril. 

There is an accessible version of this adventure available. Link included in the PDF.  There are tokens and NPC portraits you can use with this OR with the original Curse of Strahd if you choose.

I6 Ravenloft

Curse of Strahd is the newest iteration of the classic Ravenloft tale.  This is "Dracula Untold" with Luke Evans.  "I6 Ravenloft" is Hammer Horror with Christopher Lee.  SO it stands then that "She is the Ancient" applied to I6 Ravenloft is Ingrid Pitt, in her "Countess Dracula" role. 

I have not sat down with this new guide and Ravenloft and analyzed it line by line, but I have run Ravenloft several times since I purchased the original shortly after it was released.  I have run it for every version of D&D since 1983, including D&D 5e before Curse of Strahd was released.  My feeling here is that She is the Ancient can be used with the classic module just as easily. 

All versions of Castle Ravenloft

Much of what is presented in the She is the Ancient is relationship-based. So conversion to or from 5e and 1st Ed is not an issue.  There are some 5e stat blocks, but nothing that can't be easily replaced or swapped out. 

Honestly the next time I run I6 I am going to give this a try.

What I like best about this is an attempt to do something different with what is now can be considered a classic sort of tale. It shows that like love, the topics of hate, revenge, and undying purpose are universal and can transcend simpler concepts of gender. 

I had thought, originally, that this would give me some ideas for my own Darklord and Domain, Darlessa and Arevenir.  Thankfully, She is the Ancient is not only NOT distaff Strahd, it is also NOT just a generic female vampire Darklord.  I will, however, adopt the adventure flowchart idea and the relationships as they are modeled here.  There are some great ideas to be honest.

Who should buy She is the Ancient?   Anyone who has run and wants to re-run Curse of Strahd and wants to try something different. Personally, I feel the DMs that have run Curse of Strahd already will benefit the most from this.

I also think that first-time DMs of Curse of Strahd will enjoy this, but there is a LOT going on in both Curse of Strahd AND She is the Ancient.

Once you have this you can adopt/adapt as much or as little as you like.   Or even just use the flowcharts and relationships to flesh out all the characters more.

I would say my ONLY complaint is that there is no POD option, but in truth, the layout and design are such that any page or collection of pages can be printed out and slotted into your Curse of Strahd book. Though a POD would be nice. 

She is the Ancient: A Genderbent Curse of Strahd is not going to be for everyone and that is OK.  BUT, for the people that are inclined to use it is a great resource and guide.  It is well written with great art and layout.  A lot of work went into this and like the original Ravenloft, it provides yet more options for replayability.  

October Horror Movie Challenge: The Queen of Black Magic (1981, 2019)

The Other Side -

Believe it or not, I did not get the streaming channel Shudder, until really recently.  I was building my list and I saw one I knew of but had not seen yet, 1981's The Queen of Black Magic, also known as Ratu Ilmu Hitam or Queen of the Dark Arts. I also saw there was a Shudder exclusive, 2019's The Queen of Black Magic.  Thinking they might be the same I opted to make a night of it.  

The Queen of Black Magic (1981)The Queen of Black Magic (1981)

This one came highly recommended.  

Baedah is getting married, but something is wrong.  She sees maggots, snakes, and the groom as a corpse and his men as demons. Something also is attacking the local shaman.  The groom, Kohar, quickly decides that it must be Murni's fault because she is a witch. She is a witch because this is all her fault. Solid logic!  We learn that he had seduced Murni and took "her dignity" (virginity) but would not marry her. 

Murni is played by Indonesian horror queen Suzzanna (Suzzanna Martha Frederika van Osch).  "Murni" by the way means "Pure" in Indonesian.  Kohar and his mean go to her home and lynch her. He even slaps her old mother and sets their home on fire.  They toss her off the side of a cliff to make sure to "get rid of her black magic" but she is caught by a strange man.   

The man rescues her and nurses her back to health.  He tells her if they accuse of her black magic then she should use black magic to get her revenge. She will be the Queen of Black Magic.  

We get a "training montage" which involves Murni doing naked backflips under a full moon until smoke comes out of her head.  This had to be near-pornographic for Indonesia in the early 80s.

Murni returns to her village, much to the shock of the men that tried to kill her.  They try to warn Kohar, but she summons bees to kill one of them.  She then causes huge boils to form on another and they explode, filled with blood.   Gruesome, yet satisfying.  Lots of great examples of sympathetic magic here too.  

An Indonesian Lionel Richie-looking dude shows up to the village. He seems very religious and immune to the effects of black magic. 

Murni killing Kohar by getting him to rip off his own head is worth the price of admission alone.  Then watching Kohar's head fly around is just great. 

The becomes a battle between black magic and the power of the new stranger, Permana, invoking god. 

In their battle, we learn that Permana is Murni's older brother to learn from a holy man far away.  Makes sense since they both can do the same backflips.

They fight, but when the evil priest/magician that trains Murni shows up to kill Permana, Murni turns on him instead.  She blows him up with magic, but it is implied she dies as well.

Some great effects really, given the time and budget, and a fun story.


The Queen of Black Magic (2019)The Queen of Black Magic (2019)

This one is also Indonesian and described as a loose-remake of the first. 

This one starts out strong. A family is driving back to visit the orphanage the father grew up in.  While talking they hit something. Getting out they find a deer on the side of the road, but it seems like it has been there a bit.  As they drive off we see a bloody girl on the other side of the road that they missed. 

They meet at the orphanage and others are also here to see the old caretaker., Mr. Bandi.

We learn that one of the kids from the orphanage was a girl named Murni. But no idea if it is the same one. Obviously, there is something about Murni that makes the adults very squeamish.  

Hanif, the father, is getting food from his car when he notices the blood on the car but also the black hair.  The deer he hit was brown.  Driving back he and one of his brothers, Jefri, find the girl.  They also find a bus full of the orphans and they are all dead. Murdered. 

They let their other brother Anton know and he drives back to see and go get the police.  He gets trapped on the bus and attacked by bugs. So many that his eyes pop out of their sockets.  Back at the orphanage the same thing is happening to his wife Eva.  Lina, believing she is too fat due to hormone treatments and begins cutting off bits of her flesh.   Eva rips off some of her skin and bugs come crawling out.

We learn the three boys as orphans discovered that Ms. Mirah had abducted a girl and was using black magic. So they locked her in a room where she banged her head against a door until she split her own skull open.  So with Mr. Bandi's help, they tore up the floor, put her body in, and covered it in cement. 

We see her ghost at one point. Damn. The Indonesians have some scary-ass monsters.

Nadya, Hanif's wife, discovers a bunch of photos of half-dressed underage girls that apparently Mr. Bandi took.  One of the girls is Siti, the woman married to Maman who invited them all there.   When confronted with the photos Siti tells everyone he did it with all the girls. When three were going to tell, he locked them in a room and poisoned them.  It seems that Ms. Mirah was protecting the girls and she was going to kill Mr. Bandi.   

Nif finds another picture and we learn that Murni was Ms. Mirah's daughter.

Something, Murni likely, begins to torture everyone. Eva is clawing her skin off, the orphans are being scalded with steaming water. Nif's children are getting whipped. It's all pretty brutal. 

Murni gets her head cut off, but puts it back on in an obvious nod to the first movie.  Nadya sets Murni on fire.

Later Nadya is picking Haniq from school but thinks she sees Murni. 

The movie ends with scenes from the 1981 original. 

--

Both movies were pretty good with some good scares and a good story.  Glad I watched them back to back. 

2021 October Horror Movie Challenge

October 2021
Viewed: 48
First Time Views: 35

Featured Artist: Rosaleen Norton

The Other Side -

I have not done one of these for so long.  I am watching "The Witch of Kings Cross" the documentary of artist Rosaleen Norton.  The movie is great and it reminded me how much I love her work.  Before I get into talking about Roie, I want to mention that actress Kate Elizabeth Laxton who plays Roie in the documentary is just fantastic.  

Ok. On to Roie.

Rosaleen Norton

Rosaleen Miriam Norton was born October 2, 1917 and lived till December 5, 1979.  She was considered to be an esoteric artist and one of Australia's most notorious artists.  She was one of the first women to ever be charged with obscenity for her art. 

So I guess fair warning for the art that follows.

satanic orgies

She referred to herself as a "witch" and used altered states of consciousness to make her art. She often called herself "Thorn," much like a craft name.  But her friends all called her Roie.

I came to know her via her art "The Seance."  I thought she had tapped into something deep and maybe even a little dark.  For someone young and obsessed with witches and the writings of C.G. Jung she seemed like some sort of prophetess or seeress to me. 

The Seance by Rosaleen Norton

Later I learned her art was fueled by drugs, sex, and trying to commune with other powers, in particular Pan.  Sounds perfect to me.  

If The Seance grabbed me, then her Lilith cemented her in the pantheon of people that influenced my RPG writings.


Lilith
The Spinner by Rosaleen Norton
She does a lot of Jungian archetypes in her art and I use the same ones when I wrote my first books on witches.

Bacchanal by Rosaleen Norton
Firebird by Rosaleen Norton
Fohat by Rosaleen Norton
Her demon Fohat (above) was something of her personal demon or even a Jungian Animus. 

Black Magic
Norton art
Rosaleen Norton


Norton art
Norton art
Norton art

Interviewer: What would be the state of the world if evil ruled?
Roie: Exactly as it is now.

If I could, her art would be the covers for all my books.

"I came into this world bravely, and I will leave this world bravely."

- Last Words of Rosaleen Norton

October Horror Movie Challenge: Astaroth (2017)

The Other Side -

Astaroth (2020)This one came up as a suggested movie on Tubi so I had to check it out.   I have long been fascinated by the Goddess Astarte and her literal demonization to the male demon Astaroth. This movie covers some of that and adds some neat little tidbits as well. 

Astaroth (2017)

The movie is Brazilian and completely in Portuguese.  Thankfully the captions are in English.  Not that it would matter much, it's not a difficult one to follow.

Our stars are three college students living together whose primary interests seem to be tattoos and metal.  There is tattoo artist Dri (Ju Calaf),  guitarist Lia (played by former top Brazilian porn star Monica Mattos), and martial artist Mai.  Dri and Lia meet up with tattoo artist Gregório (Janderson Tucunduva) who has been communing with the demon Astaroth (also played by Mattos).

Gregório has been tattooing sigils on to people so Astaroth can claim them.  Once she has enough she can come into the mortal world.

All in all not a bad premise.  The movie feels like an American horror movie circa 1995, only a lot less sex and nudity if you can believe that.  The movie doesn't really get going until the half-way mark. 

Eventually, Lia gets possessed by Astaroth kills Dri, but not before Mai can find out.  Mai figures out what Astaroth is and kills Gregório and the possessed Lia to send Astaroth to hell.

The movie is quite obsessed with metal with the bands getting top billing right after the actresses. Not a bad thing really; demons, metal, horror, it all fits together.  The trouble is sometimes it comes across as an 80s training video.  If it had been made in the 80s there would have been a larger body count and at least one song by Dokken.

It wasn't a bad flick really, it just had the feel of some people doing this on a budget and they got all their friends over to do it. 

2021 October Horror Movie Challenge

October 2021
Viewed: 46
First Time Views: 33

Rory Hayes (1949 - 1983)

Monster Brains -

Rory Hayes - Triple-Faced DemonTriple-Faced Demon

Rory Hayes - Season of the WitchSeason of the Witch

 Rory Hayes - DemonDemon 

Rory Hayes - The BogeymanThe Bogeyman 

Rory Hayes - Deformed Monster, 1980'sDeformed Monster, 1980's 

Rory Hayes - Monsters and Space, 1970'sMonsers and Space, 1970's 

Rory Hayes - Colorful Demon, 1970'sColorful Demon, 1970's 

Rory Hayes - San Francisco Comic Book, front - No.1, 1970San Francisco Comic Book, front - No.1, 1970 

Rory Hayes - San Francisco Comic Book, back - No.1, 1970San Francisco Comic Book, back - No.1, 1970 

Rory Hayes - Invitation to Death,  Bogeyman Issue 3, 1970Invitation to Death, Bogeyman Issue 3, 1970 

Rory Hayes - Radical America Komiks, 1969Radical America Komiks, 1969 

 Rory Hayes - Bogeyman #1, front, 1969Bogeyman #1, front, 1969 

Rory Hayes - Bogeyman #1,back, 1969Bogeyman #1,back, 1969 

Rory Hayes - Art from Bogeyman Issue 3, 1970Art from Bogeyman Issue 3, 1970 

 

Rory Hayes - UntitledUntitled 

Rory Hayes - Self Portrait, 1980'sSelf Portrait, 1980's 

Rory Hayes - Bear and Monsters, 1970'sBear and Monsters, 1970's 

 Rory Hayes - Joy Machine, Mirror of TruthJoy Machine, Mirror of Truth 

Rory Hayes, Rick Griffen - Interior Art From Bogeyman #3, 1970Interior Art From Bogeyman #3, 1970 

 Rory Hayes - It's Only Pen and Ink! 1980It's Only Pen and Ink! 1980 

Rory Hayes - Bizzare Science FictionBizzare Science Fiction 

Rory Hayes - ElectricityElectricity 

Rory Hayes - Stairway to Spiritual AwakeningStairway to Spiritual Awakening 

Rory Hayes - Bleeorp! 1975Bleeorp! 1975 

Rory Hayes - Insect Fear #3 "The Midnight Monster" Page 1Insect Fear #3 "The Midnight Monster" Page 1 

 Rory Hayes - Insect Fear #3 "The Midnight Monster" Page 2Insect Fear #3 "The Midnight Monster" Page 2

 Rory Hayes - Insect Fear #3 "The Midnight Monster" Page 3Insect Fear #3 "The Midnight Monster" Page 3 

Rory Hayes - Insect Fear #3 "The Midnight Monster" Page 4Insect Fear #3 "The Midnight Monster" Page 4

 Rory Hayes - The Wrath of Mazor Storn, 1971The Wrath of Mazor Storn, 1971 

 Rory Hayes - Major Storm, Insect Fear no.1 (page 1) 1970'sMajor Storm, Insect Fear no.1 (page 1) 1970's

 Rory Hayes - Major Storm, Insect Fear no.1 (page 2) 1970's Major Storm, Insect Fear no.1 (page 2) 1970's

"Rory Hayes was one of the artists in the underground comix scene of America in the early 1970s. A protégé of Robert Crumb, he contributed to various underground comix magazines, such as Arcade, Bijou Funnies, Insect Fear, Snatch, Cunt Comics, Hydrogen Bomb and Skull.

Fascinated by horror since an early age, he published his own comic 'Bogeyman' in 1968. Hayes made a contribution to the comic book 'Queen of Hairy Flies', to which other underground artists like Spain Rodriguez, Brad W. Foster, Michael Roden, Ed Dorn, S. Clay Wilson, Bill Shut and others also made contributions. The book claimed to be a loose interpretation of an 18th century occultism book.An avid experimenter with drugs, Rory Hayes died in his sleep from an overdose on August 29, 1983, only 34 years old. " - quote source


Rory Hayes was previously shared on Monster Brains back on Halloween day of 2006.

Monstrous Mondays: Nicnevin, Faerie Queen of Witches

The Other Side -

Been spending some time working on my various Lords and Ladies of the land of Faerie. With the new Wild Beyond the Witchlight out, I have been thinking more and more about what I'd like to do with them.

Case in point is an old favorite, Nicnevin the Faerie Queen of Witches from Scottish lore.   I mentioned her all the way back in 2014 as servant/ally of Aradia. She would later appear in the Tome of Beasts from Kobold Press.

My version fits into my vision of the Lands of Faerie and my War of the Witch Queens a bit better.  She is the Witch Queen of the Faerie Tradition and can be a patron for witches or Fey Pact Warlocks.

Nicnevin, Faerie Queen of Witches
Faerie Lady

Nicnevin, Faerie Queen of WitchesFrequency: Unique
Number Appearing: 1 (1)
Alignment: Neutral [Chaotic Neutral]
Movement: 120' (40') [12"]
  Fly: 150' (50') [15"]
Armor Class: 0 [19]
Hit Dice: 13d8+39*** (98 hp)
  Large: 13d10+39 (111 hp)
To Hit AC 0: 8 (+11)
Attacks: 1 sickle or by spell
Damage: 1d6+2 or by spell
Special: Fly,  Immune to charm, hold, and sleep spells, Magic Resistance 50% (all magic), Magic Resistance 100% (Witch magic), witch spells and powers
Size: Large
Save: Witch 13
Morale: 12
Treasure Hoard Class: See below 
XP: 4,200 (OSE) 4,350 (LL)

Str: 17 (+2) Dex: 12 (0) Con: 19 (+3) Int: 16 (+2) Wis: 18 (+3) Cha: 20 (+4)

The Witch Queen of the Faerie is also known by the names Nicneven, Nicnevin, Nicnevan or Nic an Neachneohain.  She is the current Witch Queen of the Faerie tradition and the longest-serving.  Previous Faerie Queens of Witches were known as Satia, Bensozie, Zobiana, Abundia, and Herodiana.  She is both a Faerie Lord (Lady) and the Queen of Witches for all witches in the Faerie Traditions.  She is served by faerie witches of all courts.  Her retinue includes elves, nymphs, and hags among many others.  Any faerie creature that becomes a witch or has witch-like powers are hers to command.

The Witch Queen can attack with a special sickle made from pure moonlight.  It can attack creatures as if it were a +3 weapon.  In her hands, the sickle acts as a sword of sharpness +3 and will do double damage to clerics and magic-users (wizards).  In anyone else's hands, it is only a simple harvesting sickle.  She also may cast spells as a 13th level witch of the Faerie Tradition with the appropriate occult powers.  She knows all the spells of the Faerie tradition and does not need to prepare them beforehand.  She employs a magical cloak that reduces her AC to 0 [19] and provides her an additional +3 to all saves. 

Magical attacks against her have a 50% chance of failure. If a witch casts a spell at her the spell is completely negated.  No witch may harm her via magic or mundane means.

The Queen of Witches appears to be a statuesque, 7' tall, Faerie woman of middle age.  She is beautiful in a wild, uncontrolled way like that of a towering waterfall or a dangerous storm.   Her hair is a bright red that seems to shimmer like flames, glowing brighter as her emotions run higher.  Her eyes are a uniform blue that glows when she casts spells.  Her skin is covered in blue woad designs. 

She rides out at night with her retinue of nymphs and hags on great faries steeds like giant elk or stags searching the countryside for girls to add to her coven of witches and for clerics that honor gods of the sun to kill. 

--

Might tweak her a bit. Have a couple books on Scottish folklore I'd like to go over again. Plus I want to work out her relationship with Scáthach.  Likely Nicnevin is a daughter or something similar. 

Nicnevin, Faerie Queen of Witcheshttps://www.heroforge.com/load_config%3D17900174/

The Dragon #12 Vol 2.6

D&D Chronologically -

There’s a lot in this one.

What’s New
  • From the next issue in April, the Dragon will be going monthly
  • We get circulation information – there are basically about 6000 copies of each issue printed and that number is continuing to rise
  • The Souvenir font is used in a couple of ads. Eg:
Articles
  • Humourus encounters in D&D with some funny anecdotes
  • Variant – illusionists – basically a bunch of spell changes
  • Variant – Persian mythos – ie a bunch of demi-god stats
  • Thoughts on the Speed of a Lightning Bolt – tedious plussing and minussing of various factors in a melee round as detailed in Eldritch Wizardry (which splits rounds into segments) to show how a magic user could react before a fighter
  • Ship’s Cargo – random table to determine what’s in the hold of a captured ship
  • The Druids – the real world history of druids
  • Official article – Cthulhu Mythos – this was pretty well done – not just stats and mechanics but quite a lot of flavour text – my knowledge of Lovecraft’s Cthulhu mythos is almost non-existent so this was quite a good primer
  • A very short review of the Monster Manual – big thumbs up
Story
  • Quag Keep by Andre Norton – this is a preview of the full book, the first D&D book. Usually I don’t read the fiction in Dragon but in this case I’ve made an exception and I’ll read the book, seeing as it’s the first semi-official D&D book. Having said that, the writing is a bit rubbish! Lots of tortured sentences. More on this when I read the full thing.
Date Information

Along with the announcement of going monthly, Kask mentions that the April issue will be sent out in the last week of March. Also in future, many articles will be selected a month or two before publication with only a few written just prior to publication.

Miskatonic Monday #87: La Recette

Reviews from R'lyeh -

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was a Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...


The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: La RecettePublisher: Chaosium, Inc.
Author: G.A. Patrick

Setting: Jazz Age Louisiana Bayou Country
Product: Scenario
What You Get: Sixteen page, 5.29 MB Full Colour PDF
Elevator Pitch: Voodoo treasure hunt hoedown with a corpse in the trunk.Plot Hook: When you need a dead man to talk, sometimes you got to do the voodoo that you do.Plot Support: Detailed plot, one good handout, five NPCs, one spell, and three pre-generated Investigators. Production Values: Good.
Pros
# Short, one-session, one to three Investigator scenario# Suitable as a one-shot or first part of a very dark campaign# Solid NPCs the Keeper can sink her roleplaying teeth into# Strong Pulpy plot confronts the Investigators with the Mythos# Entertainingly sweaty set-up and plot# Advice on using the plot with another backstory# Scope for the set-up to be played out# Set-up begging to be told in a flashback in a roadside interrogation# Whole scenario begging to be told in a flashback in a police interrogation
Cons
# Requires a strong edit# Requires access to the Malleus Monstrorum (alternatives suggested)# Does involve human sacrifice upon the part of the Investigators# Adult tone means it may not be suitable for all players# Begins en media res

Conclusion
# Requires a strong edit# Whole scenario begging to be told in a flashback# Entertainingly hot, sweaty, and desperate zombie noir set-up and plot

October Horror Movie Challenge: Mother of Tears (2007)

The Other Side -

Mother of Tears (2007)The third of Dario Argento's "Three Mothers" series that began with Suspiria (1977) and followed into Inferno (1980). This one deals with the Mother of Tears, Matter Lachymarum, the most beautiful and cruelest of all the mothers. 

Mother of Tears (2007)

A crypt is uncovered in an ancient Italian graveyard with a coffin and a reliquary.  Inside the reliquary are little stone carvings of demons and a red vest that they keep calling a talisman.  It is sent to the Museum of Ancient Art in Rome to be studied by the curator Michael Pierce. He is out so it is opened by art student (and Pierce's girlfriend) Sarah Mandy (director's daughter Asia Argento).  She lets out some demons that attack and kill her colleague. Sarah manages to escape by listening to a voice that tells her where to go.

Soon Rome descends into violence as more witches from all over the world begin to come to town. We learn that they have heard the call of Matter Lachymarum. She has returned from the dead with her red talisman. Sarah is watched by the police for her colleague's disappearance and by all the witches for reasons we don't know yet.  The voice she hears keeps getting her out of trouble. 

We learn that Sarah is the daughter of a powerful white witch that dealt a serious blow to Mater Suspiriorum (Suspiria). It is implied that she was one of the dancers.  Sarah also has power and that is why Matter Lachymarum is seeking her out. 

The witches coming to Rome manage to kill pretty much everyone that Sarah knows. 

Sarah finds Matter Lachymarum's home and before she can be sacrificed she uses a spear to rip off Matter Lachymarum red talisman and burns it.  All the witches panic and Matter Lachymarum is killed.

--

So. It's not a great movie. There are some good moments. I think what I should do is watch all three back to back sometime to get Argento's full experience.

Asia Argento is not a great actress.  She was ok in this, but someone with more skill would have been better. 

The witches coming to Rome though were great. One of the things I loved here was that the witches all spoke a language they alone understood. I have seen this in MotherlandCoven, and Emerald City.  Now I really want to try and implement it in a game somehow. 

Creating a language though. That is WAY beyond my skillset. 


2021 October Horror Movie Challenge

October 2021
Viewed: 45
First Time Views: 32

She Kills Monsters or "Is it 1982 again?"

The Other Side -

It is not often that I bring my Atheism into my posts over here.  I mean in D&D my preferred classes to play are clerics, druids, paladins, and witches; all pretty much the exact opposite of my own beliefs (or lack thereof).   So my blog reading is fairly split between RPG blogs and Science and Atheism blogs. 

It's nice when they combine. 

Case in point with the latest "scandal" with the play "She Kills Monsters."

She Kills Monsters

Briefly, the play, written by award-winning Qui Nguyen,  centers around a recently orphaned girl, Agnes, who wants to learn more about her younger sister Tilly by playing the D&D adventure Tilly had written.  In the process, she learns more about her sister and Tilly's struggles with being bullied for being gay.  The play happens both in the real world of Agnes and the game world where Tilly was Tillius the Paladin.  People from the real world are also represented in the game world. For example, Tilly's girlfriend Elizabeth "Lili" becomes "Lilith" in the game. Cheerleaders are Succubi, and so on.

She Kills Monsters

This in and of itself is worth talking about.  A well-received play featuring how a young woman comes to know her late sister a little more and her friends from playing Dungeons & Dragons. It is sweet and actually wholesome.

So, of course, some religious asshole is going to have a problem with it.

Enter said asshole, Jeff Lyle, and his cult at Good News Gathering

I found out about his fuckery from Hemant Mehta over at The Friendly Atheist. I guess for "God" reasons, Jeff Lyle wanted the play canceled. Because that is what religion does.  And he succeeded.  Sot of.

Here is a local news report discussing it

It is 2021. Why are LGBT issues still being censored?  Why are Dungeons & Dragons-themed media still being attacked by the right-wing members of the religious community?  

When I say "politics" are an important facet of my gaming THIS is what I mean.  The optics here are...well EXACTLY what we have been seeing forever.  Some white, hetero male sees something HE doesn't like, especially since it is a.) female focused, b.) has magic /occultism/demons involved, and SHOCK c.) might have a LGBT character in it HE decides that NO ONE ELSE can see it either.

That's original fucking cancel culture right there.  

But, just like all great D&D games, when our hero is down the party comes in to save the day!

In this case, the "party" is a Go Fund Me page set up to take the play off-campus so they can still perform it.   As of this writing, it has raised $13,762 of its original $5,000 goal! That is great!

So yeah. If you have a couple of bucks and want to send the message that this is not the Dark Ages, nor the 17th Century nor even 1982 anymore, then give it to these kids.

The Go Fund Me is here: https://www.gofundme.com/f/save-she-kills-monsters-hillsboro

[Free RPG Day 2021] Into the Würmhole

Reviews from R'lyeh -

Now in its fourteenth year, Free RPG Day in 2021, after a little delay due to the global COVID-19 pandemic, took place on Saturday, 16th October. As per usual, it came with an array of new and interesting little releases, which traditionally would have been tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Of course, in 2021, Free RPG Day took place after GenCon despite it also taking place later than its traditional start of August dates, but Reviews from R’lyeh was able to gain access to the titles released on the day due to a friendly local gaming shop and both Keith Mageau and David Salisbury of Fan Boy 3 in together sourcing and providing copies of the Free RPG Day 2020 titles. Reviews from R’lyeh would like to thank all three for their help.

—oOo—


Into the Würmhole is a disgusting adventure set in the Vast Grimm universe, a standalone, art-filled, punk-fuelled Old School Renaissance role-playing game about the few humans remaining in a universe being consumed by growing parasitic würms. Some time in the future, the Earth has been shattered, carved up, and gnawed upon by würms such that all remains are vestiges. All that remains of humanity resides in habitats and spaceships, scavenging what it can, surviving the best that it can, everyone hoping that they will not fall prey to the infestation that will turn them into one of the würms, that they can find some kind of surviving civilisation, or perhaps they can find escape via the Gate of infinite Suns. In ‘Into the Würmhole’, the Player Characters are members of a Legion, investigating an urgent distress call from inside a dark and foreboding asteroid… Into the Würmhole includes every necessary to play—an explanation of the rules, the short four-page ‘Into the Würmhole’ scenario, and four ready-to-play pre-generated Player Characters.
Published by Infinite Black, Vast Grimm shares its mechanics and much of its tone with Mörk Borg, and indeed they are compatible, although not from the same publisher. Thus it is player-facing in that the players do almost all of the dice rolling, a test requiring a player to roll equal to, or greater than, a given Difficulty Rating, typically twelve, usually modified by the appropriate attribute—either Strength, Agility, Presence, or Toughness—which ranges from -3 to +3. Thus in combat, a player will roll for his character to avoid being attacked as well as his character making an attack. A Player Character also has a Tribute, for example, Grimm Reaper enables the character to command Grimm (Grimm those infected by parasites and würm things) for a number of rounds, whilst Strength of 1,000 Würms lets the character increase the strength of another character or creature. Tributes are the equivalent magic in Mörk Borg and cost Neuromancy Points to use, whereas Skillz, which represent skills and other abilities. For example, ‘Schwarze’s Stoogie’ is a mechanical cigar that always tastes like a fine Cuban and once per day its ash can be flicked at an enemy to blind him for a short while, whilst ‘Last to Die’ means that the character is weak and puny, never seen as a threat, and always the last to be attacked! Lastly, a Player Character has a number of Favours each day, which might grant maximum damage, allow a reroll of any dice, reduce damage taken, neutralise a critical strike or a fumble, or lower the Difficulty Rating of a test. 
The rules are explained in a single page of a small booklet, so there is a certain brevity to them. However, anyone with any roleplaying experience should have no difficulty picking one of the pre-generated Player Characters and beginning play, whilst the potential Game Master will need a little experience under her belt. Both will find Into the Würmhole easier to play or run if they have any experience with Mörk Borg—or any of the more minimalist retroclones. In fact, an experienced Game Master could easily pick up Into the Würmhole, read through it in five minutes, brief her players how everything works, and be running the scenario in ten.
The scenario, ‘Into the Würmhole’ sees the Player Characters descend into the carcass of a dead Würm which had burrowed deep into an asteroid. This is in answer to a distress call from another Legion, and inside the decaying corpse of they will encounter former members of the Legion turned Grimm, a variety of foul stenches and miasmas, and giant Leukocytes and Immunigoblins—humanoid defence mechanisms that attempt to immobilise any intruders, such as the Player Characters, so that the body of the Würm can digest and decompose them.
To play the ‘Into the Würmhole’ scenario, Into the Würmhole provides a quartet of pre-generated Player Characters. These include an Emo|Bot, a former communications ’bot which suffers from kleptomania, but which can access any computer; a Treacherous Merc; a Lost Technomaniac, who is accompanied by a Borg Bat, a cybernetic bewinged rat who acts as a scout; and a Soul Survivor. These are a mostly rotten bunch, intentionally so, desperate survivors, attempting to get by, make it to the next mission…
If there is an issue with Into the Würmhole, it is that it does on occasion refer back to Vast Grimm. So it suggests referring to the rules for further random monsters and it does not include any rules on what happens when a player fumbles a test for using a Tribute. Really it could have done with one less encounter table and a table of fumble results instead.
Physically, Into the Würmhole takes its design cues from Mörk Borg in its use of strong colours. Here they are done mostly as text boxes of psychedelic blue and pink, typically against a black background or swathes of bloody, meaty pink, suggesting something intestinal… The writing is generally clear, but given the short length of the booklet, does suffer from a certain brevity.
Except with a minor issue or two, Into the Würmhole and its scenario is incredibly easy to grasp and easy to bring to the table. Its scenario is short, probably offering no more than a couple of hours’ worth of play, but will nevertheless, provide a taster of the future that Vast Grimm has for us—an icky, festering, vile future with what is essentially a grim and perilous version of Fantastic Voyage.

October Horror Movie Challenge: Lady Bathory Night

The Other Side -

Lady of Csejte aka The Blood Queen (2015)I have seen a lot of attempts of telling the Bathory story.  This one focuses more on the history than the vampire retellings. Though it gets some of that wrong as well.

The Blood Queen (2015)

The acting by the young stars,  Isabelle Allen as Aletta and Lucas Bond as her brother Mischa, is quite good really.  I expect to see more of them in the future.

Equally, Svetlana Khodchenkova is hypnotic as Bathory. Watching her on-screen you really want her to be something other than the monster we know her to be. 

Aletta and Mischa get arrested for being thieves but are soon rescued by the Countess' aides, Dorata and Ilona.  Both children are taken to the castle.

The Countess takes an interest in Aletta, and it is not entirely a wholesome one.  

While Aletta is getting more involved with the castle, and the more Mischa is getting beat up, we discover that kids go missing all the time from the castle.

Mischa is caught stealing Bathory's book and is thrown in the dungeons.  The book is Bathory's diary of the children she tortured, mutilated, and killed.  

Mischa manages to escape and get back to the judge to tell him about Bathory, but the judge decides that Mischa is lying and sentences him to death.    Aletta also tries to escape, thinking that Mischa has left her.  She runs into Katja, the gypsy girl we saw in the beginning.  Katja is Aletta's older sister that went missing the year before.  She had been at Castle Csejte but had escaped.   Katja almost gets away with Aletta, but is killed by Dorata.

Bathory has Aletta chained up above her bath to drain her, but Mischa arrives with Bear, the jailer that Mischa had impressed with his ability to get out of any locks.   Bear saves Aletta, but not before Bathory kills Mischa.  The King's men arrive in time to arrest Bathory. 

After this, the story follows what history tells us.   It's not a bad flick at all, but not a great one either. Light on the explicit horror but heavy on the implied.  They changed Bathory's victims to boys and girls instead of just girls.  I suppose they needed to do this to allow Mischa in.   There was just so much more they could have done with it I feel.

The movie was very stylish. It scene was great to look at and Svetlana Khodchenkova was great as Bathory.  It reminded me a lot of the Daughters of Darkness.  Then I recalled I had a brand new Ultra 4k BluRay I had gotten for my birthday!  I figured I should pop it in.

Daughters of DarknessDaughters of Darkness (1971)

This is still one of my favorite horror films from the 70s. This new Ultra 4k transfer is fantastic looking.  Blue Underground does a great job as always.  This one is a 3-disc set. An Ultra 4k BlueRay, a regular BluRay, and a soundtrack CD.  

I did Daughters of Darkness in 2019. So watching it now I still have my DVD version in mind.  This one is so much clearer, so much sharper.    For example, when Valerie (Danielle Ouimet) is reading the newspaper you can actually see the page she is reading.   The scene where Stefan beats Valerie is also much, unnecessarily so, clearer.  The car crash at the end is so much brighter and clearer you can see all the skid marks on the road from the other takes. 

Plus it is great watching this right after The Blood Queen is kind of fun.  Both movies featured a haunting portrayal of Ezerabet Bathory as a blonde from two fantastic actresses. Both movies also feature her servant Ilona.  

I have not checked out all the special features yet, but they look interesting. There are two features I did check out are the interviews with Danielle Ouimet "Valerie" and Andrea Rau "Ilona."  Danielle Ouimet's was fantastic and a lot of fun.   Andrea Rau's was also great and also great to hear sounding excited in this.   They look like they were filmed in 2006. Both actresses have nothing but wonderful things to say about Delphine Seyrig.

Each time I watch this I am just fascinated by Delphine Seyrig.  She seems like she is much classier than this movie should be allowed to have. I think about a modern remake of this and I can't think of anyone who could play her the same way.  Though I do admit that Svetlana Khodchenkova came very, very close.

Eternal (2004)Eternal (2004)

I figure lets keep going.  I had seen most of the other adaptations of the Bathory story from her time period, I had often wondered though what filmmakers had in mind for her post-1971.  I guess the answer is "Canada."  Or at least that is the way that filmmaker Wilhelm Liebenberg sees it in 2004's Eternal. Here we get Caroline Néron as Elizabeth Kane aka Erszabet Bathory.  We don't have an Ilona character, well and Irinia, but there is an actress whose real name is Ilona. 

We open with a woman,"Wildcat" played by Sarah Manninen, who goes to see Elizabeth for some pre-arranged sexual hook-up.  Elizabeth promptly kills her and asks her assistant to prepare her bath.

Soon we learn that the woman was the wife of cop, Raymond Pope (played by Conrad Pla). Raymond is not what you call a faithful husband.  He is having sex with another woman (who we learn is Nancy, the wife of his friend) when he gets the call about his wife's car.  Pope goes to see Erszabet/Elizabeth.  BTW Conrad Pla is not a great actor.  His son Joey Pla, who plays his son Nathan, is a better actor.  Now to be fair the role he is playing is not supposed to be subtle.   Caroline Néron on the other hand is much better. 

Ray continues to investigate Bathory while she kills Nancy.   Ray investigates and drinks and spends time in strip clubs while his friend and son's babysitter Lisa is killed by Irina. 

Ray follows Bathory to Venice (despite being wanted for murder and having a kid to watch)  where he ends up at Bathory's house. Here he hunts her down during her orgy but is shot and stabbed.  He is saved by the Interpol Detective he talked to in Montreal, Inspector Thurzo. Somehow Thurzo, who also seems to be a priest of some sort, has everything cleared up for him. Of course like an idiot Raymond drinks the wine Elizabeth gives him. It is hinted he will go rescue her when she is transferred to a clinic in Switzerland. 

The movie is not great, not by any stretch of the imagination. 

2021 October Horror Movie Challenge

October 2021
Viewed: 44
First Time Views: 31

1981: I1 Dwellers of the Forbidden City

Reviews from R'lyeh -

1974 is an important year for the gaming hobby. It is the year that Dungeons & Dragons was introduced, the original RPG from which all other RPGs would ultimately be derived and the original RPG from which so many computer games would draw for their inspiration. It is fitting that the current owner of the game, Wizards of the Coast, released the new version, Dungeons & Dragons, Fifth Edition, in the year of the game’s fortieth anniversary. To celebrate this, Reviews from R’lyeh will be running a series of reviews from the hobby’s anniversary years, thus there will be reviews from 1974, from 1984, from 1994, and from 2004—the thirtieth, twentieth, and tenth anniversaries of the titles. These will be retrospectives, in each case an opportunity to re-appraise interesting titles and true classics decades on from the year of their original release.
—oOo—
I1 Dwellers of the Forbidden City is important for several reasons—all of them firsts. It was the first scenario written by David ‘Zeb’ Cook for TSR, Inc. It was the first scenario in the ‘I’ series—I for Intermediate, designed for Player Characters of between Fourth and Seventh Level. It marked the first appearance of the monsters, the Aboleth, the Yuan-ti, the Mongrelmen, and the Tasloi in Dungeons & Dragons, whilst many of its other monsters would be drawn from the then recently published Fiend Folio. It was one of the first scenarios for TSR, Inc. to be heavily influenced by the Conan stories of Robert E. Howard. And if it was not the first sandbox scenario for Advanced Dungeons & Dragons, First Edition, then it was one of the earliest. For many reasons, I1 Dwellers of the Forbidden City is regarded as a classic and in 2004, was ranked the thirteenth greatest Dungeons & Dragons adventure of all time by Dungeon magazine for the thirtieth anniversary of the Dungeons & Dragons.

I1 Dwellers of the Forbidden City began life as a tournament scenario for 1980 Origins Game Fair and when originally accepted, was intended to be part of the ‘C’ or Competition series of scenarios. This is very much evident in the design of the module and has profound consequences upon its play and its development. Similarly, its inspiration—the Conan short story, Red Nails, has profound consequences upon its play and its development, though nowhere near as much as its origins as a tournament scenario. (Notably, Cook would later design The Conan Role-Playing Game published by TSR, Inc. in 1985.) It is set in a deep rift valley in a faraway jungle, a lost city in the vein of the stories of Edgar Rice Burroughs and H. Rider Haggard, and of the story of archaeologist and explorer, Colonel Percy Harrison Fawcett, who would inspire Sir Arthur Conan Doyle’s The Lost World, Indiana Jones (and notably, Cook would also later design The Adventures of Indiana Jones Role-Playing Game for TSR, Inc. in 1984), and the character of Jackson Elias in Masks of Nyarlathotep, the genuinely classic campaign for Call of Cthulhu. It has pulpy undertones which are just a little bit at odds with the cod-medievalism of traditional Dungeons & Dragons—and certainly, of Advanced Dungeons & Dragons, First Edition.

The adventure takes place in the far south amidst a mountainous jungle region. The Scarlet Brotherhood, a 1999 supplement for Advanced Dungeons & Dragons, Second Edition, would later set the module in the mountains south of the Pelisso Swamp in Hepmonaland in the World of Greyhawk. The supplement would also identify the Forbidden City as Xuxuleito and place it in Xaro mountains and previously ruled by Batmen and Olman before the Yuan-ti as detailed in I1 Dwellers of the Forbidden City. From this region come reports of bandits waylaying and attacking caravans, the few survivors from the ambushed merchants and guards letting slip tales of strange flora and dangerous fauna, but having no idea as to who took the goods or where. Certainly the goods have not appeared in the markets since, so the question is, where have they been taken and by whom? Further, since the goods included singular pieces of treasure, including books, scrolls, and other items, all of them identifiable and valuable, somewhere to the south, someone is sitting on a hoard of treasure. This has been enough to spur multiple parties of adventurers to venture south into the jungles, though again, little has been heard of them since. The latest band of adventurers to travel south in search of these riches are the Player Characters, who after a long and perilous journey, have reached a village home to native people who are both friendly and happy to share information about the dangers of the surrounding jungle. The village chief tells them of creatures called the Yuan-ti and their servants, the Tasloi, lamenting that they recently kidnapped his son before retreating back into the jungle. The village shaman also warns them about a ‘forbidden city’ that lies deep in the jungle, which the village inhabitants believe houses the ghosts of their dead enemies. In return for their rescuing his son, the village chief will provide guides to the entrances to the ‘Land of the Demon-men’, but will go no further.

From here, there are two stages to I1 Dwellers of the Forbidden City. The first is getting into the city. The second is exploring the city. Five entrances to the city are described. Some are mere paragraphs, simple descriptions of how the Player Characters might use vines or a tall tree to climb or lower themselves down into the valley below, but two are detailed entrances into the valley. Both are long tunnels, mostly linear in nature, consisting of ten or so locations. Both are notoriously challenging, but for different reasons. The Forgotten Entrance is guarded by the Yuan-ti and their minions, the bugbears, and features two grand set pieces. One makes sense, the other does not. The encounter which makes sense is a great swinging or rope bridge across a chasm, guarded by Tasloi on an upper platform who will fling rocks down onto the Player Characters as they make their way across. The bridge is sturdy enough, but if it takes enough damage, it will splinter and fall, dropping everyone on it to the bottom of the chasm. This will inflict the maximum amount of dice rolled for falling damage—probably enough to kill most of the Player Characters. Despite this potentially total party killing—and thus scenario ending—outcome, this is a grand, pulpy encounter, much like the end of Indiana Jones and the Temple of Doom (though of course, that was not released until 1984).

The encounter which makes far less sense takes place in the Hall of Meditation. Here the Player Characters must get through a locked door in order to proceed on towards the city, but the key has been locked in a chest to prevent the Bugbear guards from simply deserting their post. In order to make even more difficult for the Bugbears to get hold of, the chest has been stuck upside down on the ceiling in an anti-gravity sphere, and is not only locked, but trapped with fear gas. Rungs on the ceiling enable the Bugbears, the Yuan-ti, or the Player Characters to swing out to the anti-gravity sphere and the chest. The intention is that if the trap is triggered and the saving throw failed against the fear gas, the Player Characters will run away, out of the anti-gravity sphere, and thus fall to the floor and take damage. Which is a clever trap, but it makes no sense in context as it simply blocks the Bugbears from attempting to warn their Yuan-ti masters against any intruders, such as the Player Characters. The whole encounter feels much more like an excerpt from a funhouse or death trap dungeon rather than a logical piece of design for this adventure. The encounter, and indeed, the whole tunnel entrance, is in fact, a holdover from the origins of I1 Dwellers of the Forbidden City as a tournament module and can be better viewed as the next stage in a competitive event, presenting the Player Characters with a puzzle or thinking challenge rather than another combat encounter. The tournament origins are further emphasised by the fact that the chief’s son—whom the Player Characters have agreed to rescue—can be found outside the exit into the city at the far end of the forgotten entrance. In effect, the culmination of the tournament would be the Player Characters rescuing the chief’s son, thus marking their ultimate success.

The other tunnel entrance, the Main Entrance, does not lead to where the chief’s son is and is wilder in tone and in content, having fewer guards to encounter, but nevertheless still very dangerous. In fact, it is very dangerous from the start. The very first encounter in the Main Entrance tunnel will be with an Aboleth—the very first encounter with an Aboleth in Dungeons & Dragons!—and it is a tough encounter. Worshipped by the Mongrelmen of the Forbidden City as a god, the Aboleth has four attacks that can inflict a disease which turns the victim’s skin membranous, inflicting further damage if not kept wet, and which takes a Cure Disease spell to deal with. So the Player Characters need to have a Cleric or Druid who can cast Third Level spells amongst their number. Then, the Aboleth also has Psionics, which is a serious problem for the Player Characters if they do not have them. The other encounters in the Main Entrance tunnel are not necessarily as tough, but they are challenging, and when compared with the Forgotten Entrance, there is much more logic to them. One of the more entertaining encounters is with a Xorn who is not interested in attacking the Player Characters, but wants food—ideally precious metals—before it will let them pass. This presents a fun roleplaying challenge and a monster with much less of a lethal motivation.

Whatever route the Player Characters take into the city, what they discover is a set of vast ruins stretching across a steeply walled rift valley in the mountains, one part of it under a swamp. Just as the vista has opened up after the linear nature of the tunnels, so too, do the play options of I1 Dwellers of the Forbidden City. Here is where the module’s inspiration of Red Nails comes into play, although Dashiell Hammett’s novel Red Harvest, Akira Kurosawa’s Yojimbo, and Sergio Leone’s A Fistful of Dollars, all have similar set-ups. The Forbidden City is home to several factions—Bullywugs and their god, a Pan Lung dragon, the Tasloi and their Bugbear minions, and the Mongrelmen. At the heart of it is Horan, an evil Magic-User, who resides in a compound in the city almost like a Bond villain, and who has been manipulating the factions in an attempt to control them all and take power. Ultimately, it is Horan who is responsible for directing the attacks by the Yuan-ti.

Although there is no great metaplot or story line to I1 Dwellers of the Forbidden City, the broad idea is that the Player Characters will set up camp in the city and begin investigating, dealing with the factions in turn, and ideally, either leading one or more against the others, or driving them to attack the others. Typically, this will be during the day when the city is quiet, whilst the Player Characters rest and hold up in their hopefully defensible base of operations when the inhabitants of the city are active at night. How the characters go about this is up to their players, and they could easily ignore this in favour of taking out the factions one-by-one. To support whatever course of action the players and their characters decide to take, locations are described for each of the city’s factions—the Bullywugs, the Tasloi, the Bugbears, and the Mongrelmen. Some of these are more detailed than others in terms of story and plot. For example, if the Mongrelmen capture the Player Characters, they are expected to select a champion from amongst their number and wrestle the Mongrelmen chieftain to the death, or go willingly as sacrifices to the Mongrelmen god. If the champion wins, he becomes the new Mongrelmen chieftain, and is expected to lead them, for all intents and purposes, a hostage. Amongst the Bugbears is Shruzgrap, a rebellious and deceitful young warrior, who wants to be chief of his tribe and who offer to make a deal with the Player Characters if they help him. Of course, if they do, he will betray them.

In addition, I1 Dwellers of the Forbidden City offers four backgrounds or reasons to use the Forbidden City in campaign play and four adventure ideas. The former include merchants hiring the Player Characters to investigate and put a stop to the raids as detailed in the background to the module, rescuing victims kidnapped from the surrounding lands, scouting and clearing the city ahead of an invasion, and recovering important papers stolen from a courier before other interested parties do. The adventure ideas include investigating the city’s sewer systems, home to jungle-ghouls, demonic leaders, and the fabulous, lost temple of Ranet; stopping a vile tentacular creature from another plane which the Yuan-ti have summoned and begun to worship from destroying the city; investigating and destroying a spy network which is organising the raids on the caravans—this idea will take the Player Characters out of the Forbidden City; and being thrown back in time to explore the city before its fall…

Rounding out I1 Dwellers of the Forbidden City are the complete stats and writeups of the new monsters presented in its pages—the Aboleth, the Mongrelmen, the Tasloi, and the Yuan-ti. Also included are stats for the Pan Lung and the Yellow Musk Creeper from the Fiend Folio. Finally, there is a roster of ready-to-play Player Characters, the first six of these having been used in the original tournament of the module.

Physically, I1 Dwellers of the Forbidden City is a mix of the good and the bad. Errol Otus’ front cover depicting a desperate fight between a Bullywug and Fighter with the Fighter in its clutches and drives his sword into its belly as a Gnome Wizard blasts another Bullywug in the background is superb. In fact, all of the artwork is excellent in the module. In general, the module is well written and presented, though some of the monster descriptions and stats are repeated in the main body of the text, and the individual maps of the locations in the city are nice and clear. However, the map of the city itself is difficult to read, despite it being a stunning piece.

I1 Dwellers of the Forbidden City is a module with a huge number of problems. In terms of its most basic design, it has a split personality between the tournament play elements (with advice how to run the entrance tunnels as a tournament, but not the means, since the module is not part of the part of the ‘C’ or Competition series of scenarios) and the sandbox aspect once the Player Characters are in the Forbidden City. The former is highly detailed where the latter is not, the former has the players pushed in one direction, whereas the latter does not. Now whilst at least one of the encounters in the tunnels makes sense, the actual city is underwritten, with little description as to its current state or background as to its origins or who its original inhabitants were, with only the bases for each of the factions receiving any real attention or detail. And of those factions, the Yuan-ti suffer from the same issue. The module also treats its NPCs badly, few of them being named—even at the start the unnamed chieftain is not given the name of his son (when he is found, it is given as Zur), and few of the monstrous NPCs are named. So Shruzgrap the Bugbear is, as is the shaman who will secretly support him, but not the chieftain he wants to overthrow. Further, even the one named NPC in the scenario who will readily come to the Player Characters’ aid, an Elf Magic-User who is the only survivor from a previous expedition, has an unpleasant manner which will only serve to at least annoy the Player Characters, if not completely drive them off. Of course, none of her former companions are named.

Worse, I1 Dwellers of the Forbidden City ignores the primary reason for the Player Characters to travel as far south as the Forbidden City—the treasure from the caravans. It is completely omitted from the scenario, leaving a motivation to be unfulfilled. And without that, once the chieftain’s son has been rescued, there remains little motivation for the Player Characters to stay in the city. Now, there are plenty of potential motivations and adventure ideas given at the end of the module, but these are not used in the module as written despite the fact that they are infinitely more interesting than the very basic ones of searching for treasure (which does not exist) and rescuing the chieftain’s son given at the beginning of the module. As a consequence of their not being written into the module, there are no sewer systems filled with jungle-ghouls, no lost temple of Ranet, no temple to tentacular thing from another plane, no spy network, no travel back to explore the city in its prime, and so on.

The fact is, I1 Dwellers of the Forbidden City is begging for all of these—and more. The module is begging for development, for the input of the Dungeon Master, and then the players and their characters. The scope for development and thus for storytelling and adventure in I1 Dwellers of the Forbidden City is huge, but like that potential, the tools to do so are all too often severely underwritten.

—oOo—
I1 Dwellers of the Forbidden City was extensively reviewed at the time of its release. Anders Swenson reviewed it in Different Worlds Issue 16 (November 1981) and was in the main positive about the module, concluding that, “Overall, the module is a good buy – there is a lot of interesting text crammed into the pages, and most of it is useful right off. The Forbidden City can be played as written, and if you want to jazz it up, so much the better.”

However, Gerry Klug, writing in ‘RP Gaming’ in Ares Magazine, Number 12 (January 1982) was not as positive. He described I1 Dwellers of the Forbidden City as being, “…[I]llconceived, disorganized and, in some places, so ridiculous as to make me think TSR has lost editorial control over their product.” before lamenting, “TSR has set a standard in the FRP-ing community which the rest try to keep up with. If Dwellers of the Forbidden City is any indication of what is coming, they may not live up to their own standards. E. Gary Gygax, where are you?” (With thanks to Luca Alexander Volpino for access to Ares Magazine, Number 12.)

Writing in Open Box in White Dwarf #40 (April, 1983), Jim Bambra gave I1 Dwellers of the Forbidden City average scores for playability, enjoyment, skill, and complexity, before giving it an overall score of five out of ten, and said, “To give the module its due it does offer a mini-campaign setting and many ideas of how to expand it. Any DMs using it, however, are going to have to put in a lot of work to make it more than a series of encounters and you’re prepared to this you may as well design your own from scratch!”. He concluded by saying that “… I1 is just not worth considering.” (With thanks to Emma Marlow for access to White Dwarf #40.)

More recently, I1 Dwellers of the Forbidden City was included in ‘The 30 Greatest D&D Adventures of All Time’ in the ‘Dungeon Design Panel’ in Dungeon #116 (November 2004). It was ranked at number thirteen with Eric L. Boyd describing it as classic adventure in which Cook created a “[L]ost city jungle in the great tradition of Edgar Rice Burroughs” and “The PCs can battle their way into the city through a labyrinth of traps and monsters or find their own way into the sprawling, jungle-cloaked ruins... Cook provides a host of backgrounds to motivate exploration of the city, but the map itself is inspiration enough.” Wolfgang Baur, editor of Dungeon magazine, added, “This adventure may be best remembered for its monsters—it was from Forbidden City that D&D gained the Aboleth, the mongrel-man, the tasloi, and the yuan-ti. The aboleth that guarded one of the entrances to the city was worshipped by the local mongrelmen as a god.”(With thanks to Paul Baldwin for access to Dungeon #113.)

—oOo—
Wolfgang Baur is right to suggest that the module is best remembered for its monsters. Of course, it is memorable for introducing the Aboleth, the Yuan-ti, and other monsters, but I1 Dwellers of the Forbidden City is neither a classic, nor does not deserve its revered status, and it certainly does not deserve to rate as high as thirteen on the list of greatest Dungeons & Dragons adventures of all time by Dungeon magazine for the thirtieth anniversary of the Dungeons & Dragons. As written, it simply is not that good, its tournament versus sandbox style of play giving it a split personality and its sandbox elements severely underwritten and underdeveloped in far too many places for the Dungeon Master to bring to the table and make playable without undertaking a great deal of development work. Yet if she can, there is a fantastic adventure to be got out of I1 Dwellers of the Forbidden City, the setting has both Lovecraftian and Pulp sensibilities—the Yuan-ti essentially being Robert E. Howard’s Serpent Men, and the factions, the plots, and the setting are all ripe for development, such that it could form the basis of its own sandbox mini-campaign. There is room aplenty in the Forbidden City for this and more, including the Dungeon Master adding factions and locations of her own, whether that is in caves along the wall of the valley, in or underneath the ruined buildings of the city, and even outside of the city. This suggests then that I1 Dwellers of the Forbidden City is ripe for another visitation and development, expanding upon what author David Cook began with, and notably, Wizards of the Coast would do this with Tomb of Annihilation for Dungeons & Dragons, Fifth Edition, a campaign which would work in S1 Tomb of Horrors as part of the Forbidden City.

Ultimately, if I1 Dwellers of the Forbidden City is remembered as a classic for more than its monsters, it is not because of what is written on the page, but because of what the Dungeon Master did to make the adventure playable—and what she had to do to make it playable.

October Horror Movie Challenge: Lilith (2019, 2018, & 2017)

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Lillith (2019)Some movies about one of my favorite mythological figures Lilith.  

Lillith (2019)

Ok, this one is spelled with two Ls and is a bit of a silly movie, but even then there is a good-sized body count.    Jenna played by Nell Kessler discovers her boyfriend cheating on her. She and her friend Emma decided to get some revenge by summoning the demon "Lillith."  Trouble is she never really believed it would work even when she shows up.  Savannah Whitten is so much fun as Lilith.  She brings a real dark sense of humor to the role.  I love the makeup effects they use for her too.

A few other things.  I love the Tarot card they are using here. And 69 action news? Sure why not!

Let's be honest...this is not a great movie, but it is a fun one.  There is a solid vibe here of just a bunch of friends getting together to shot a horror movie.  It is quite fun.

They have/had a good social media presence, so that is also really fun.

Lilith (2018)Lilith (2018)

Ok now, this one is 180° from the one above.  This one is an anthology where the central theme is Lilith getting revenge on men who have wronged women. The connective tissue here is Police Detective Ryan Carson.  We see him shooting Lilith (we learn later) in the first scene.

The first story deals with Brook Carson (Brialynn Massie), the detective's teenage daughter.  She is having sex with her teacher and gets pregnant.  Unable to deal she kills herself.  Brooks friends, who abandoned her when she needed them try to blackmail the teacher, but they screw it up. One kid gets shot and the teacher tries to kill the others.  While he is hunting them down Brook comes back, but possessed by Lilith.  She kills her former friends for abandoning her and the teacher.  When she is done though her father sees her and tells her that Lilith will take care of her now.

In the next one Lilith poses as a caregiver for an old man.  She takes on the form of "Joanne" the old man's dead wife. In this one Philip (Vernon Wells) expects her to show up and has been waiting. There is the implication that Lilith is now in charge of Hell.  She kills Philip and Det. Carson shows up later to investigate. 

The next story deals with a guy, Darren (Colton Wheeler), and his porn addiction.  His wife heads out to a religious retreat.  His skeezy buddy convinces him to call this call-girl, who is of course Lilith.  They have sex. A lot of sex. Lilith kills him. Madison, his wife, comes home and finds his dead body posed like Baphomet.  Det. Carson investigates this murder too.

The last story deals with a serial killer Frank (played by Frank Tryon) and he kidnaps Melissa (Kimberly Roswell).  He brings her to his home where he has been torturing her.  Frank is remembering all the women he killed (and their shoes) and is getting ready to dismember a still living Melissa when there is a knock on the door.  It is Lilith (no shock).  Frank tries to drug her, but Lilith manages to switch the drug to Frank's drink. Lilith proceeds to torture him, but sets him free.  Melissa shows up behind him and shoves the drill into him.  Lilith then rips out Frank's heart.   As expected Det. Carson shows up.

The connecting scenes between the stories deal with Det. Carson and a priest trying to trap Lilith, but it is obvious there are in way over their heads.  It is also the least interesting of the tales. 

The makeup effects are kind cool and Lilith is played in each story by a different actress. I admit this is what drew me to the movie to start with. Some of the actors were good, many were only ok.  It was still a fun little romp.  I do love a nice horror anthology.

Lilith's Hell (2017)Lilith' Hell (2017)

This one is a little odd.  It is filmed as a point of view movie staring the "filmmaker" Ruggero Deodato as himself and two others to film a horror movie. I say "filmmaker" since he is playing himself and he is the filmmaker in the movie, the actual director is Vincenzo Petrarolo. Though Ruggero Deodato is an actual director, just not in this one.  He is most famous for "Cannibal Holocaust." This movie is a nod to that,  

The movie is taking place "just outside of Rome" and it is obvious that the filmmakers (in the movie) have no idea what they are doing. 

There is some security came footage, ala Paranormal Activity which could have been scary, but ends up just being tense.  The only scare comes when Marco hides under the bed of the actresses (everyone has to share) and then reaches up to grab Michelle's leg.  Everyone then tries to go back to sleep. Michelle wakes up startled and walks around the house.  She finds Marcond Alberto in the pool and seems to warm up to them. That is until she bites off Alberto's penis. Ryans and Sara find them and start freaking out.  Michelle is nowhere to be found and Alberto is dead.   They find Michelle but she seems all possessed.  She screams, but it sounds like an animal and the security cameras go all weird. 

They stumble into another room that is covered in drawings and runes that look demonic.  The room is connected to the security room where all the cameras are.  They also find the body of Marco's grandmother.  Of course, Ryan is freaking out, but not because of the deaths or the evil room, but because what is they are filming now is better than his movie.  

They find a camera on the ground and play the SD card on it.  There are robbed people in the evil room and they performing a seance to summon Lilith.   She appears to possess the young woman in the video. The men in the video get terrified and try to stop Lilith and Marco's grandmother, but they all end up killing each other, leaving the possessed girl tied up in the room.  They realize she is still there, and she begins to scream.   It looks like the girl, Linda, is ok, and in pain, and only Sara seems to understand what is going on.  She demands that they tie her up since Lilith can possess her.  Though in their excitement to find a phone and call the priest they let Sara loose.

Credit to Manuela Stanciu who plays Michelle as a vapid actress wanting drugs, to a scared woman, to a demon-possessed monster.  Her exorcism scene is quite good.  Joelle Rigollet also does a great job as Sara, the make-up artist that knows a lot about Lilith.  Speaking of make-up, her running and smeared mascara is a great touch. 

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What do these all have in common?  Well, they get a lot of it right at least in terms of popular cultural understanding of Lilith.  In two of the three cases, priests are unable to exorcise her.  In the 2017 movie, he says it is because she is Sumerain and can't be removed.  She can charm with her eyes and get men to do what she wants.  She only possesses women, but that might be a personal preference.   When she does her eyes turn yellow or gold. 

None of the movies were "great" but all were fun and I honestly enjoyed them all. 

2021 October Horror Movie Challenge

October 2021
Viewed: 41
First Time Views: 28

BlackStar: Whispers in the Outer Darkness

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Mi-GoSoon after I posted my discussion on Aliens and Horror for use in sci-fi horror and in BlackStar in particular I found a wealth of information.  Here are the fruits of those findings.

Whisperer in the Outer Darkness

I see this as the "second" episode of the season after the two-parter "The Stars Are Right" that introduces the Cthulhuoid Horrors we share space with. 

The crew gets new orders from Starfleet.  They are to pick up a professor Alyson Wilmarth.  While setting up a new subspace relay on Pluto the Starfleet Corp of Engineers uncover two startling discoveries.  The first is the remains of a Tellarite survey team that dates back to the early 20th Century, circa 1930-31.  The second is what the Tellarite's were investigating.  The remains of a small outpost of any unknown civilization that dates back to 12 million years ago.  Among the remains are a frozen Danuvius guggenmosi, a human ancestor from the Miocene.   Artifacts from the civilization bear a resemblance to other artifacts found on Earth in the Andes, Appalachians, and Himalayas mountain ranges.  Dr. Wilmarth is an expert on these.

Naturally, Starfleet contacted Tellar Prime about this to see what they knew, and maybe figure out what they were doing on Pluto in the 1930s.  This puts Dr. Wilmarth in contact with Dr. Akeley, her counterpart in the Tellarite College of Exoarcheology.  Dr. Wilmarth was scheduled to take a sabbatical and head to Tellar Prime when the term was done.  Dr. Akeley, in typical Tellarite fashion claims he can't wait for her and takes their data and heads out to a remote system he thinks has the answers.

Once on Tellar Prime, we learn that the Tellarite name for Pluto is Yuggoth, though they claim that name was not one they made up, but what they were able to decipher.  Much like Earth, there is evidence of this unknown species having lived on Tellar Prime, the 5th planet on the 61 Cygni/Tellar system.  The Tellarites wanted to know how artifacts from Yuggoth got to Tellar Prime.

The crew, with Dr. Wilmarth still in tow, head out for the remote system discovered by Dr. Akeley.

<<I'll add some bits about getting to the planet, the tech on the planet here.>>

They discover Dr. Akeley, but he is acting with a flat affect is very polite to everyone (should be a dead giveaway that something is wrong).  He claims to have been in contact with the civilization, the Mi-Go, and they are friendly and only wish to share their secrets of over 70 million years of space travel with the Federation.  Akeley of course has stayed hidden in the shadows this whole time.  When he is confronted they will discover the entire back of his skull has been opened and "scooped" out.  His brain and eyes are gone.  The look is similar to the original Tellarite masks on The Original Series that made their eyes look like they were missing.  Only a tiny device is left in his otherwise empty skull.  It is apparently "piloting" the body.

Here the ship is attacked by Mi-Go.  They can't appear on sensors and are only known by the gravity they displace when they land on any deck with artificial gravity. 

I am certainly going to use some ideas from Forbidden World even if it is just to model a Mi-Go creature from the movie poster.  I like the idea of a human/Mi-Go hybrid that can talk.  Maybe it will have Dr. Akeley's or even Dr. Wilmarth's face.  Recreate the poster art, but not the movie, Galaxy of Terror.

I still need to come up with a resolution for this. What do the Mi-Go want? How does the crew "defeat" them? Still need to work out those details as well.

This will be a good test of Star Trek Adventures mixed with Achtung! Cthulhu 2d20 both from Mōdiphiüs.

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