Year Three

Scott's picture

This month represents the third year of Orc.one. As I've said previously, I've written about it before now, and all of that still applies.

Tags (and hashtags) continue to deepen the site's usability and organization, and more content is being posted all the time.

I wrote a bit less than I would have liked, including retrospectives of this hobby and personal history, but I did a little. The dearth of productivity I ascribe to being busier than anticipated during the past year.

But I did post some:

In retrospect, this doesn't seem like all that much, especially since one other user of the site has managed to post enough to dwarf my own meager output here. And that's great! It does seem like I could stand to post more.

But that isn't looking forward—2022 is nearly upon us, and I have to give some thought as to how to best proceed. More gaming material might be nice, and I have a lot of ideas for Game Restart blog posts, mostly involving games I haven't played yet. In particular, I'm looking forward to some Call of Cthulhu material, as well as playing some Renegade Legion, a game I've long desired to get into, ever since it was first published.

We shall see how it goes!