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Stars and Stripes Bookstores

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By scott | 11:50 PM AKDT, Sun October 10, 2021
Stars and Stripes Bookstores
Yokota Air Base
Yokota
AD&D
D&D
Star Frontiers
B2: Keep on the Borderlands
Commodore 64

It's 1984; Dad's in the Navy and receives his next orders after Antigua, and we fly to Orlando, arrange to drive to the Pacific coast in order to catch an international flight to Tokyo International, Japan. Our final destination: Yokota Air Force Base.

I'd yet to encounter roleplaying games of any kind, and the most sophisticated game I'd played up to then was probably Risk or Stratego.

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31 Day Character Creation Challenge (Day 31), or, Rolling 3d6 in order in two types of BASIC

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By scott | 3:33 PM AKST, Sun January 31, 2021
Screen shot of a Commodore 64 screen.
Casio PB-80 portable computer.
31 Day Character Creation Challenge
rolling up a character
BASIC programming
Casio PB-80
Commodore
Commodore 64
Commodore 128
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Today is the last day of the 31-day Character Creation challenge. This time, instead of rolling up a character, I thought I'd report on something I've been working on and off for the past year or so.

Sometime during the last few months of 2019, I became interested in rolling up characters using only 3d6 in order per the original D&D method, just to see what outcomes were to be had. But because I was lazy, or didn't have a whole lot of time on my hands, I decided to conduct the experiment using BASIC running on an emulated Commodore machine.

8-bit Show and Tell's JRPG-Style Menu in C64...

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By scott | 8:47 PM AKDT, Tue September 22, 2020
Commodore 64
jrpg
BASIC programming
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8-bit Show and Tell's JRPG-Style Menu in C64 BASIC with LOADSTAR's Toolbox 181: This has some intriguing possibilities for adventure games, and features a ton of stuff I never even thought of.

Commodore BASIC versus Rolling Dice for Random Numbers

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By scott | 9:48 PM AKST, Mon January 13, 2020
Screen shot of a Commodore 128 listing some code in BASIC.
BASIC programming
rolling up a character
Commodore
Commodore 64
Commodore 128
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I'm still working on a new entry for Game Restart, but I wanted to pass along something I've been learning about rolling up characters on an 8-bit home computer from the 80s.

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