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31 Day Character Creation Challenge (Day 31), or, Rolling 3d6 in order in two types of BASIC

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By scott | 3:33 PM AKST, Sun January 31, 2021
Screen shot of a Commodore 64 screen.
Casio PB-80 portable computer.
31 Day Character Creation Challenge
rolling up a character
BASIC programming
Casio PB-80
Commodore
Commodore 64
Commodore 128
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Today is the last day of the 31-day Character Creation challenge. This time, instead of rolling up a character, I thought I'd report on something I've been working on and off for the past year or so.

Sometime during the last few months of 2019, I became interested in rolling up characters using only 3d6 in order per the original D&D method, just to see what outcomes were to be had. But because I was lazy, or didn't have a whole lot of time on my hands, I decided to conduct the experiment using BASIC running on an emulated Commodore machine.

New Year, New Characters 31 Day Character Creation Challenge, Days 1-6

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By scott | 9:59 PM AKST, Tue January 05, 2021
Moldvay D&D Basic Rules
Basic D&D
rolling up a character
31 Day Character Creation Challenge
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As a distraction from recent events, I've elected to participate in this

Commodore BASIC versus Rolling Dice for Random Numbers

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By scott | 9:48 PM AKST, Mon January 13, 2020
Screen shot of a Commodore 128 listing some code in BASIC.
BASIC programming
rolling up a character
Commodore
Commodore 64
Commodore 128
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I'm still working on a new entry for Game Restart, but I wanted to pass along something I've been learning about rolling up characters on an 8-bit home computer from the 80s.

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