Art & Illustration

Supersonic Fantasies: Celebrating the Mecha of Supermarionation

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Fred McNamara / January 14, 2020

The sci-fi Supermarionation shows produced by Gerry Anderson’s AP Films/Century 21 Productions offer something for every generation, and contemporary celebrations of them focus on what made them popular in the first place: the painstaking and glorious depiction of futuristic, wildly imaginative mecha—space rockets, supersonic jets, submarines, tunnelers, all capable of breathtaking maneuvers and armed with explosive firepower—that effortlessly tapped into the minds of a generation rapidly being turned on to the visual thrills of science fiction in mainstream media.

These magnificent machines often walked a fine line between accuracy and fantasy. Much has been written, for instance, about the physics of the Thunderbirds and whether or not they could actually fly, reflecting the real-world influence these shows have. Young fans at the time, however, probably didn’t concern themselves with such thoughts but simply marveled at the aesthetic joy of the models—chiefly designed by Reg Hill, Derek Meddings, and Mike Trim—being flung across rolling backdrops or back-screen projections of otherworldly landscapes. These vibrant machines are a large part of the ongoing appeal of Thunderbirds, Stingray, Captain Scarlet and the Mysterons, and Gerry Anderson’s other productions, so let’s examine their attributes in further detail.

A Wonderland of Monochrome (Supercar and Fireball XL5)

Despite the wonders that would explode onto our screens when the likes of Thunderbirds and Captain Scarlet came along, the mecha of Century 21 had fairly primitive beginnings. Their first show to be promoted as being filmed in Supermarionation, Supercar (1961-1962), furnished the rough blueprint of all that would follow. With compact yet gaudy design by series producer Reg Hill, the titular vehicle’s abilities reflected the ambitions of Century 21 Productions, then known as AP Films, to create first-class entertainment. Though it was predominantly used as a form of aerial transport, Supercar possessed the ability to journey through the sky, outer space, on land, and under the oceans. Its quirky exterior appearance and cramped interior cockpit were less imaginative than later designs like Thunderbird 2 and the SPV, but the machine still plays an indispensable role in Supermarionation’s history. It paved the groundwork for what would follow.

Fireball XL5 was as much a leap in premise as it was in aesthetic. A bold, imposing design courtesy of Derek Meddings, Fireball had a degree of realism injected into it via the craft’s detachable, Space Shuttle-esque component Fireball Junior, which both complemented the series’ sense of adventure and, inevitably, augmented its merchandising potential. With its imposing cylindrical length enabling it to shoot across the stars like a dart, the craft looks infinitely more robust and evocative than Supercar, and, perhaps most important, it looked like it could actually fly. Enhanced by the outer space setting, the powerful aesthetic of Fireball XL5 captured young fans’ imaginations with cosmic aplomb. After all, the flagship security, rescue, and combat vessel of the World Space Patrol needs to look like it can do the job.

Stand by for Rescue (Stingray and Thunderbirds)

The Stingray, from the 1964 series of the same name, marked a progressive step forward for the chief mecha of Supermarionation. Designed by Hill, the craft’s perfectly formed amphibious appeal lay not just in its exterior, but in its interior too. The increased budget furnished by financial backer Lew Grade allowed AP Films to fashion an extremely chic, futuristic style for Stingray’s control decks, sleeping quarters, and relaxation areas, an aesthetic firmly entrenched in 1960s fashions. And Stingray was filmed in color. The swirling blue, yellow, and grey of Stingray’s exterior and its smooth, contoured shape give the craft a wonderfully distinctive vibe, effortlessly tapping into the aquatic themes of the show. The guest vehicles in the show also impressed. Some of the submarines themselves were clearly kit-bashed from other sources, such as the Big Gun from “The Big Gun,” clearly modeled on a tank, and the craft from “Sea of Oil” was quite obviously taken from a jet. With these vehicles often making an appearance in only a single episode, their interior designs were often redressed from craft to craft, with props culled from previous models.

Thunderbirds marked the point where Derek Meddings and cohort Mike Trim started working in tandem: Meddings designed much of International Rescue’s core craft, prioritizing sharp bulk and heft, while Trim took care of secondary/guest vehicles, producing more streamlined and sinuous craft. The aerial gymnastics of the sleek, supersonic first responder Thunderbird 1 starts the action of each episode, complemented by the lumbering, powerful Thunderbird 2, the most recognizable of all of the Andersons’ mecha and a craft that fills the screen whenever it takes off, soars through the skies, or lands in some danger zone. Thunderbird 3 is more of a curiosity, since we only ever see it in a handful of episodes, yet it remains another of Meddings’ fascinatingly gargantuan designs. The trim, squat Thunderbird 4 is everything Supercar should have been, while the immobility of space station Thunderbird 5 is at odds with its sophisticated, complex design and exposed mechanics.

The separate functions of each of the five Thunderbirds gives the show a visual depth and sense of scale. No one Thunderbird performs the same function, and that specialization enables International Rescue’s daring and eye-catching missions to be fully realized. Thunderbirds distinguished itself from past Supermarionation fare by not placing all of its toys in one sandbox: the aerodynamics of Thunderbirds 1 and 2, the space-based Thunderbird 3, the sub-aquatic Thunderbird 4, and the watchful, sentinel-esque role of Thunderbird 5 gave the series its panoramic sense of adventure.

Most Special Mecha (Captain Scarlet, Joe 90, and The Secret Service)

The post-Thunderbirds shows marked the rise of Mike Trim as the main designer of the vehicles tasked with communicating the action and energy of Supermarionation. With the more senior figures of Century 21 Productions chiefly concerned with expanding the company’s cinematic division, it fell chiefly to the younger staff to handle production of the TV series. By the time The Secret Service (1969) went into production, day-to-day operations were being supervised by Hill, with Gerry and Sylvia Anderson focusing their efforts on 1969 science-fiction film Doppelgänger.

With Captain Scarlet, for which Meddings produced Cloudbase, the SPV (Spectrum Pursuit Vehicle), and the Angel Interceptors, it was Trim’s responsibility to design the remainder of Spectrum’s wide variety of vehicles and guest mecha. Spectrum’s mecha reflect the military aesthetic of the series: gone are the vibrant colors and evocative names of the Thunderbird machines. In their place are stern, somber colors, chiefly greys and cold blues, with acronyms mainly used for naming conventions. The monolithic presence of Cloudbase, the grandest mecha of any Supermarionation show, now serves as a ubiquitous reminder of Spectrum’s watchful presence over the world.

Elsewhere, Spectrum’s core mecha veer between the bulky and the nimble. The tank-like SPV and the sorely underused MSV (Maximum Security Vehicle) further underline Spectrum’s hawkish vocation, yet even though the SPC (Spectrum Patrol Car), SPJ (Spectrum Passenger Jet), and the Angel Interceptors are far slicker, more agile vehicles, all evoke perfectly the darker attitude of the show, especially when compared to Thunderbirds. Like the guest vehicles he designed for Thunderbirds, Trim’s other mecha for Captain Scarlet continue the streamlined shapes from before, helping to give the futuristic setting of the series a visual immediacy.

Compared to the fleets of vehicles found in Thunderbirds and Stingray, Joe 90 (1968-1969) boasted a far more limited array of core mecha, Professor Mac’s car and Sam Loover’s saloon being the only vehicles that regularly appeared in the show. Mac’s car is a marked departure from past designs. Here, Meddings takes a significantly experimental approach, producing a vehicle that harks back to the days of Supercar: a cumbersome mecha characterized by exposed components, easily the least elegant thing he ever produced. Professor Mac’s car is either delightfully quirky or off-puttingly clunky, depending on your point of view. Fortunately, Trim delivers a further batch of handsome companion vehicles throughout the series that are very similar in flavor to the mecha of Captain Scarlet.

The Secret Service (1969) took things to extremes by not featuring a core vehicle of a futuristic design at all. A re-fashioned 1917 Ford Model T, Gabriel is the furthest departure from the retro-futuristic visions the Andersons were famous for producing. Again, more companion vehicles do appear scattered throughout, but the limited number of episodes for the series—a grand total of 13—meant that the blade fell prematurely on the reign of Supermarionation, and with it the eye-popping display of ingenuity and creativity of the company’s vehicle department. The Century 21 team would continue to entertain viewers with the live-action productions Doppelganger and UFO (1970-1973), but the evocative, sometimes nearly anthropomorphic designs that had defined the visual action of the puppet shows would end here.

Tomorrow’s Cross-Sections Today

Beyond the style of the craft, then, what exactly has been written about their functionality? Some basic details of the craft’s capabilities and mechanics had been mapped out by Anderson, but it would fall to those at Century 21 Publishing to flesh these details out. One of the many arms that Century 21 Productions grew as the company blossomed in commercial success, the publishing division’s in-depth cross-sections were produced to delight readers and published in both the TV21 comic and annuals produced to tie-in with each series.

Fascination with these mecha remains strong 50 years on, and book-length collections of cross-sections exist almost as a distinct subculture within Anderson fandom. As revivals of Stingray, Thunderbirds, and Captain Scarlet have come and gone since the 1990s, fresh interpretations of Anderson mecha have been produced, and books that collect past material continue to sell, as do original works, such as the pair of ever-popular Haynes Manuals written and drawn for Thunderbirds and Captain Scarlet. Packed with in-depth examinations of the functionality and interior of the shows’ respective craft, these books are testament to the imaginative response the vehicles of Supermarionation continue to inspire.

Fred McNamara spends an immeasurable and unhealthy amount of time overthinking indie comics, cult television, and retro sci-fi. He co-edits the superhero/indie comic book hub A Place To Hang Your Cape. He’s also the author of Spectrum is Indestructible, the unofficial celebration of Captain Scarlet and the Mysterons. He’s game for watching anything involving puppets.

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“Unity, Precision, Thrust”: The NASA Graphics Standards Manual, 1975

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Exhibit / January 9, 2020

Object Name: The NASA Graphics Standards Manual
Maker and Year: Danne & Blackburn, 1975 (official publication date January 1, 1976)
Object Type: Graphics standards manual
Image Source: NASA
Description (Michael Grasso):

In the mid-1970s, the National Aeronautics and Space Administration was in a period of transition. The final manned Apollo mission to the Moon, Apollo 17, had returned to Earth in December 1972; no further Moon landings were planned. NASA had recently kicked off their Skylab experiments in short-term orbital space station living (and détente-inspired collaboration with the Soviets), as well as announcing a reusable fleet of Space Shuttles, and were simultaneously planning a series of unmanned probes to the other planets of the solar system in the latter half of the ’70s. In this era of NASA’s shift from moonshot-style Cold War political statement missions to a more sustainable and diverse set of mission profiles, the organization underwent a massive rebranding, one driven in part by an overarching federal initiative to bring federal agencies into the 1970s by standardizing their graphic and visual design.

The Federal Design Improvement Program (FDIP) was an outgrowth of the Nixon-era National Endowment for the Arts (NEA), impelled by a 1971 Nixon directive for federal agencies to “direct your attention to two questions: first, how, as a part of its various programs, your agency can most vigorously assist the arts and artists; second, and perhaps more important, how the arts and artists can be of help to your agency and to its programs.” The wildfire growth of American public television in the early 1970s, as well as programs like the Environmental Protection Agency’s DOCUMERICA, showed that these statements of federal backing for the arts and humanities were not merely empty gestures on the part of the Nixon Administration. The NEA’s chief at the time, Nancy Hanks, initiated the FDIP, which not only included a graphic design-oriented Federal Graphics Improvement program but also programs using art to beautify federal buildings as well as upgrading government buildings through a Federal Architecture Project. NASA was not the only federal agency to take up the FDIP’s offer of redesign. The U.S. Postal Service also set out its own program for modernizing the design of stamps, Post Office signage, and branding; the Department of Transportation’s “Symbol Signs,” developed in 1974 by the American Institute of Graphic Arts, became international standard; and the National Park Service hired famed New York City subway designer Massimo Vignelli to initiate a “Unigrid” set of standards for park and museum signage design that is still used to this day.

The 1976 NASA Graphics Standards Manual was the product of New York design firm Danne & Blackburn. Richard Danne was a longtime commercial designer for the film industry who designed the iconic poster for 1968’s Rosemary’s Baby; Bruce Blackburn’s background was in corporate branding and in 1971 he had won one of the first FDIP-related government contracts for the official logo for the American Bicentennial. Danne and Blackburn’s effort to modernize NASA’s visual design put them up against a conservative agency still very much attached to a militaristic design aesthetic (influenced in part by the sleek rocketships on the covers of midcentury science fiction novels) throughout the Mercury-Gemini-Apollo era. Danne and Blackburn’s futuristic “worm” NASA logo, their use of Helvetica throughout (a favorite of European designers like Vignelli), and their preference for sleek, spare standardization conveyed “a feeling of unity, technological precision, thrust and orientation toward the future,” in the words of NASA Administrator Richard Truly in the Manual foreword. Indulgences were allowed for the older, more bespoke design style of the Space Race-era agency. Mission patches, often designed in part by the participating astronauts themselves, were yet another legacy of astronauts’ backgrounds in U.S. Cold War military service, and were preserved by the Standards Manual: “They should occupy their own visual space, separated from official NASA identification. In this way, the two elements are noncompetitive and the mission patch can achieve the emphasis it deserves.” The old NASA “meatball” logo was also reserved for “award presentations or formal events and activities which are ceremonial or traditional in nature.” The modernizing impulse of Danne and Blackburn recognized that in NASA’s culture, the pull of military tradition was still very strong. The Manual provides some interesting insights into NASA missions of the late ’70s and beyond, with the Space Shuttle Discovery making a prominent appearance to show off what the new NASA visual design would look like on a real spacecraft, as well as schematics demonstrating the new NASA branding on earthbound vehicles and on crew uniforms. Ultimately the NASA Graphics Standards Manual does reflect a profound institutional change. The quasi-military Space Race glories of the 1960s are to be respected but enshrined, segregated, put behind glass. A new NASA—one arguably consisting of more scientists than cowboys—took the agency into the futuristic era in the 1980s.

In 2017, a Kickstarter initiated by the publishing house Standards Manual (founded by designers Jesse Reed and Hamish Smyth) funded a re-publication of the Danne and Blackburn NASA Standards Manual that included bonus material from Danne and supporting documents from the design proposal process. Reed and Smyth had previously brought out a modern coffee-table version of the New York City Transit Authority Graphics Standards Manual, and recently have published versions of the 1970s EPA Graphic Standards System as well as a retrospective catalogue of the work of midcentury design firm Chermayeff & Geismar (where Blackburn had worked in the 1960s), responsible for the iconic modern NBC Peacock, the PBS “P-Head” logo, and Pan-Am’s corporate logo, among many other familiar pieces of Cold War-era corporate identity.

More Things in Heaven: Fred Scharmen’s ‘Space Settlements’

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Reviews / January 8, 2020

Space Settlements
By Fred Scharmen
Columbia Books on Architecture and the City (2019)

You’ve seen the images before: interiors of massive cylindrical and spherical space habitats, where posh-looking off-world colonists attend catered cocktail parties and sip coffee on their (seemingly) tilted verandas; where space-suited construction workers navigate through zero-g miles above an immaculate suburbia, complete with backyard swimming pools; where elongated ribbons of verdant frontier alternate with windows admitting both sunlight and views of the looming Earth and Moon. Given the apocalyptic witlessness of our current politics, it’s hard to imagine that these brazenly idealistic renderings are anything more than cover art for an old series of Heinlein paperbacks, but in fact they are conceptual designs commissioned by NASA in 1975 “to assess the human and economic implications as well as technical feasibility” of space colonies. They pop up every year on various sites and publications, discovered anew with expressions of bewildered glee and filed under what we now call retrofuturism. But in Space Settlements, Fred Scharmen ventures far beyond the surface appeal of these enduring artifacts, exploring how they “mediate anxieties about the American city, about technology, and about the changing role of human beings within space and architecture more generally.”

The story begins with Princeton professor Gerard O’Neill, who, in 1969, invited his best students to question whether planetary surfaces were “the right place for an expanding technological civilization.” Things did not seem to be going well on Earth, after all, and young people, even young Ivy Leaguers, increasingly viewed science as a tool of destruction and subterfuge owned and operated by the military and political establishment. (Theodore Roszak makes this skeptical attitude central to the same year’s The Making of a Counter Culture: Reflections on the Technocratic Society and Its Youthful Opposition, where he defines technocracy as a “paternalism of expertise… which has learned a thousand ways to manipulate our acquiescence with an imperceptible subtlety.”) O’Neill and his students worked on the engineering and physics of rotating orbital habitats, and O’Neill, at least, decided that space might be a better fit for us—some of us, anyway—and that he was on to “something very important.” The leading scientific magazines and journals did not immediately agree, repeatedly rejecting O’Neill’s paper on the subject; it wasn’t until four years later that he saw any progress—a grant from Merry Prankster and Whole Earth Catalog founder Stewart Brand. This resulted in two conferences at Princeton (May 1974 and May 1975), which led to the 1975 NASA Summer Study at Stanford University. Although hundreds of schematics and illustrations pepper 1977’s summary report, Space Settlements: A Design Study, it’s the 13 large paintings illustrated by American artists Don Davis and Rick Guidice that frame Scharmen’s narrative (and appear in detail throughout the book, along with hundreds of photos and a lengthy appendix of never-before-seen sketches from the personal libraries of Davis and Guidice).

The idea of orbiting space colonies, and the visualization thereof, did not emerge from a vacuum. Scharmen discusses in compelling depth the architectural and philosophical foundations of the “inside-out planets,” as Brand called them, including (this is not a complete list) an 1883 sketch by Russian space scientist Konstantin Tsiolkovsky that Scharmen remarks is “the earliest known visual depiction of humans living in free-fall,” John Bernal’s 1929 pamphlet The World, the Flesh, and the Devil, in which the Bernal sphere is postulated, Le Corbusier’s landmark The City of Tomorrow and Its Planning (1929) and his “ideal” Radiant City, Wernher von Braun’s “Man Will Conquer Space Soon!” articles for Collier’s in the early ’50s, Space Race-fueled futurist depictions of hollow asteroid colonies capable of supporting up to a million intrepid souls, and, of course, NASA’s short-lived Skylab. Scharmen contrasts these predecessors with fictional models like the Death Star and Space Station V from 2001: A Space Odyssey and contemporary megastructures like the International Space Station and Apple Park, always with an eye to exploring “the relationships between architecture and speculative disciplines.”

Although O’Neill and the study participants instructed Davis and Guidice on the visual designs meant to “sell” the space settlement concept, the artists (Scharmen interviewed both extensively) brought their own touches and notions to the final product, culled largely from the increasingly popular science fiction genre (one of Davis’s pre-Summer Study paintings had been inspired by Larry Niven’s 1970 novel Ringworld) and the counterculture’s ecological experiments with modular and communal living: Scharmen notes that in one of Davis’s paintings, which appeared on the cover of a 1977 Whole Earth Catalog book (edited by Brand) called Space Colonies, a Golden Gate Bridge stand-in runs parallel to the axis of a cylinder habitat designed to emulate the San Francisco Bay Area (where Davis was raised); in the lush foreground, parents and their children sunbathe, cavort in a stream, and play Frisbee, their solar-powered, dome-like cabin nearby. O’Neill himself claimed, somewhat disingenuously, that he hadn’t been influenced by sci-fi (the “stories,” he said, provided “no useful ideas contributory to a practical scheme for space colonization”), and probably came to resent the influence of Brand and his acolytes, though he seemed to understand that buy-in from both communities was necessary.

For O’Neill, and for many others inside and outside the Summer Study bubble, the space settlements were “part Eden, part Ark,” Scharmen says—“the frontier without hardship and the city without difference.” They thus represent a distinctly American brand of utopianism—Carl Sagan called O’Neill’s proposals “America in the skies,” one of “the few places to which the discontent cutting edge of mankind can emigrate”—that has cropped up and fizzled out in communities from New Haven to New Harmony to Drop City to Zuccotti Park. O’Neill wrote in 1974 that “we have now reached the point where we can, if we so choose, build new habitats far more comfortable, productive and attractive than is most of Earth,” and in his 1977 book The High Frontier: Human Colonies in Space, he made a bolder claim: these new frontier settlements also would solve a “nonmaterial problem… not to be reckoned in dollars: the opportunity for increased human options and diversity of development.”

O’Neill may have been bright-eyed and full of blue sky, but he was also canny. In July 1975, as the Summer Study got going at Stanford, he testified before the House Subcommittee on Space Science and Applications about the possibility, logistics, and strategic advantage of American colonies in space. Against the backdrop of the energy crisis, turmoil in the Middle East, deepening recession, fear of imminent overpopulation (O’Neill’s project was partly a “refutation” of and solution to the Club of Rome’s 1972 Limits to Growth, a report concluding that the world’s human inhabitants would consume the resources needed to sustain themselves within a few decades), his pitch was couched in a language of entrepreneurship and nationalism that Congress could understand: we would build a “beachhead in space” that would soon grant the US “energy independence” through production of profitable synthetic fuels, as well as room to breathe and grow. “Earthlike human communities” in space represent “a product for which there is a big market, and which satisfies a need.” For a small initial investment (the “Spartan” tier cost $33 billion, while the “Luxurious” tier needed $200 billion), there would be a “direct-dollar” return, and, in 25 years or so, “total payback.” Utopia, it seems, just like everything else, can be bought.

Although a good part of Scharmen’s book is necessarily devoted to the technical concepts of space science and urban design (it’s to his credit, not mine, that I was able to follow along on feedback systems, spin gravity, Cartesian skyscrapers, and so on), Space Settlements is at heart a book about “the necessary investigations into the political and social agendas embedded” in the Summer Study’s particular “acts of design”—embedded in all acts of design, really. “If the environment is designed,” Scharmen writes, “then the population is designed.” Nearly all depictions of future space habitats and future living from the Cold War era feature a certain type of human: white, young, thin, manicured, lively, happy; one young black woman appears in the Summer Study paintings (at the cocktail party), likely based on a model from Guidice’s stock art collection. Both Carl Sagan and Stewart Brand recognized that the very idea of a space “colony,” of a new “frontier” or “settlement,” carried with it “language… hard to extricate from a history of violence, expropriation, and displacement”—but ultimately “colony” is what stuck. Was O’Neill’s project ultimately “about the creation of an inclusive, or exclusive, space?” Scharmen asks. “Who is invited into the rooms where these future spaces will be designed? Who is the space for?” It’s a timely question, given that the richest man in the world plans to build and run his own O’Neill cylinder, given all of these millionaires and billionaires reserving private flights to the Moon, given all this talk of mining Mars while, here on the old Blue Marble, our cities rust and our wilderness and wildlife burn.

To me, the Summer Study imagery recalls not so much an idealized future, but a mythical past. After so many wistful viewings over the course of the years, it occurs to me that the best of the paintings have something in common with classical landscapes (O’Neill instructed Guidice to make the habitat in his first illustration look like the “French countryside”). In the work of Claude Lorrain and Nicholas Poussin and hundreds of others, tiny foreground figures cavort, bathe, trade, play, work, and rest, engulfed by the indifferent grandeur of divine nature and, at times, the looming Greek and Roman temples and towers—the advanced technology—of a bygone Golden Age. The scenes are fantasy: imaginary places and mythopoetic expressions designed to instill in the viewer a sense of harmony and order and humility. The difference in Davis and Guidice is that technology has conquered nature, finally, and there is nothing left to fear. What is grander or more implacable or closer to heaven than the endless void of star-flecked outer space? And what is more comforting and idyllic than the first-generation colonist in his white tennis shirt basking in the garden sunshine refracted from the translucent skin of his cylindrical womb? Here there is no decay, no disease, no disparity, no privation, no regrets, and no way for the huddled masses to get in. What is so heartbreaking about O’Neill’s “islands in space” is not that we don’t have them, but that we shouldn’t need them.

UFOs Vallee 1977K.E. Roberts is Editor-in-Chief of We Are the Mutants. He lives in Los Angeles with his wife, two daughters, and the longest cat any of them have ever seen.

 

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Mutating Empire: Britains’ ‘Space’ Toys

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 Exhibit / January 7, 2020

Object Name: Space toy line
Maker and Year: Britains’ Toys, 1981-1987
Object Type: Toy catalogs
Image Source: Hobby DB, Golob the Humanoid
Description: (Richard McKenna)

Of all the weird remnants to have filtered down into British popular culture of the late 20th century, the toy soldier was one of the most pervasive. The British Army had long been an important element—read facilitator and enforcer—of the country’s imperialist culture, and the total war mindset programmed into us by the First and Second World Wars was still very much a part of the psychological and physical landscape until well into the 1980s. At the beginning of the decade, newsagents still sold multiple weekly and fortnightly war story comics for children, Sven Hassel books were as ubiquitous as ashtrays, TV was still full of war films, and it was not considered in any way peculiar for a 9-year-old school friend to turn up to a fancy-dress party in a surprisingly accurate Wehrmacht uniform (well, maybe a bit strange—my mum did ask what his German stepdad did). And a large range of toy soldiers depicting the various fighting forces of World War II was still standard stock in toy shops: what better way to accustom children to the idea that war wasn’t something terrible and only to be entered into when absolutely necessary? That it was natural—just another game?

Founded in 1893 and famous for the accuracy and detailing of its products, stuffy British toy company Britains (I know) was the most establishment of the country’s toy producers. It had revolutionized the national toy industry with the invention of the hollow casting process, which allowied its lead figures to break the German stranglehold of the lucrative toy soldier market, and it continued to produce lead figures until costs and safety concerns forced a shift to plastic (produced in Hong Kong) on heavy metal bases in the late 1960s.

Britains’ soldiers were prestige toys to be collected, placed on a shelf, and admired for their craftsmanship—not set on fire with lighter fuel or buried in the back garden. Neither I nor any of the other children I knew in the consumerist ’70s had any, because, for the price of two Britains figures (which you would probably have had to go to a special “posh” toy shop to get), you could get a whole squadron of unpainted, injection-molded Airfix British Tommies, or an entire army in a plastic bag from one of the less accuracy-minded toy companies. To those of us less concerned with unsightly flanges of molding flash than with the thought of having an entire platoon at our command, Britains’ toys barely registered. But then, we were not their quarry. It’s clear from a glance at the company’s catalogs over the years that its target audience must have been the children of the nation’s wealthy farmers: at least, it’s hard to imagine why the hell else eight of the twenty pages of the 1980 catalog were dedicated to farm animals and, even more confusingly, farm equipment. Britains’ farm line had been introduced after the First World War when the nation was, understandably, looking for a something that didn’t remind them of the vast numbers of corpses that littered the continent. As undeniably beautiful as the models are, though, it’s hard to imagine any child of 1980 who had not been raised in Britain’s (the country, not the toy maker) most frightening cult—middle-class farmers—asking Santa for a 1:32 scale Vicon vari-spreader. Appropriately, one of Britains’ (the toy maker) rare forays into the populist cesspit of licensing (another was the 1924 Nestlé World Cow) was a model of Worzel Gummidge, the nation’s favorite TV scarecrow, as played by ex-Doctor Who Jon Pertwee. Throughout the postwar period, then, Britains’ business model had been based on two of the pursuits that have shaped and enslaved the human race over the millennia: farming and war—capitalism and imperialism, if you like.

By the end of the 1970s, American products had forced their way into the British market, and a dated domestic industry found it was struggling to retain kids’ affections and obtain their cash. Now add to that a movie called Star Wars. Global behemoth Lego had released its Space range in 1977 and the other big UK toy companies had already come out with their own ripostes to the changing landscape: Matchbox with the Adventure 2000 series and Corgi with its doom-laden X-Ploratrons. In 1981, Britains evidently decided that it could no longer afford to ignore the laser blasts shaking the heavens and embarked on its belated, ill-omened attempt to seize the thrashing tail of the zeitgest. What emerged was an unexpectedly joyous eruption of plastic that felt as though the warehouse-coat-clad bods usually charged with creating photo-accurate 1:32 scale diecast baling machines had done a load of mushrooms while reading a pile of sci-fi comics and listening to Hawkwind.

The relativism and lack of perspective implicit in calling a range of plastic space people transcendently beautiful, as I did above, doesn’t escape me, but in this case I feel as though it’s to some extent merited. Originally given a name whose uninspiring nature was fully in keeping with Britains’ reputation for dull worthiness—“Space”—the range’s strange cosmology posited an unexplained army of space soldiers clad in beautifully-designed bright yellow spacesuits, their feet anchored, like all Britains figures, to unwieldy metal lozenges for stability. Arrayed against them, for no clear reason, were their nemeses, the “Aliens.” The unexplained antagonism between the two sides was made even stranger by the fact that they shared exactly the same bodies, though the aliens’ suits were black and, in place of helmets, their heads took the skull-motif of the Cylon helmet to its extreme conclusion and colored it blood red.

The figures were alluringly idiosyncratic even by the standards of other space toys, and, incredibly, given their origins, some of the figures were even women—women who seemed almost to be in a position of equality with the men. In the world of 1980s British toys, women who wore unisex uniforms, carried weapons, and competently piloted vehicles were very much the exception. And stranger yet, there were female aliens too. Was it a genuine nod to sexual equality? Who knows. “Space”, of course, still existed in the realm of childish Manicheism: the (white) humans were the goodies, the be-tendrilled weirdos were the baddies. And as the range grew, more baddies were added, first among which were the Mutants (ahem). Surely one of the strangest of all the toys produced in the UK over this particularly fecund period, the Mutants in particular seemed almost a slap in the face to the tight-lipped Protestant worthiness of Britains’ other toys, a demented explosion of tentacles and forms that even now looks inexplicable, as though decades of repressed imagination were erupting through them. Obviously, the “Space” range also included its own line of distinctive spacecraft and accessories, all beautifully designed (initially) examples of Britains’ precision craftsmanship.

Unfortunately, British kids—drunk on years of heady backstories and manipulative advertising campaigns—were not impressed. Britain’s Space fitted into no greater marketing narrative: it was just there, in all its glorious weirdness. It’s hard to imagine how children could not have been immediately entranced by the grotesque forms, but Britains’ toys remained prohibitively expensive and available in a relatively limited number of outlets. Presumably in response to the lack of interest, the range underwent increasingly bizarre mutations over the following years, becoming Stargard and Star System and god knows what else, and adding cheaper- and cheaper-looking accessories before eventually disappearing from Britains’ annual catalogue altogether in 1988. I never managed to get my hands on any: my one attempt, which involved sending away six empty packets of Outer Spacers snacks, was doomed to failure, the 19½p in change I’d enclosed to pay for postage presumably snaffled by some venal postal worker before it ever reached its destination.

With its incongruous egalitarianism and its grotesque mutations, did Britains’ Stargard mean anything, in the wider sense? I doubt it. It was a daft toy that represented a tiny bubble of creativity and absurdity that ran completely counter to the company’s reputation as a purveyor of sturdy, well-crafted, establishment-supporting dullness. Yet there it now sits, its peculiar beauty somehow burnished even more by its complete and absolute triviality. And in some strange way, Britains’ Space, or Stargard, or Star Force, or whatever the hell it ended up being called, evokes the UK’s own recent history: the dream of an explosively egalitarian future sabotaged by a grotesque reflux of farmers and generals hacking, plowing, and shooting their way back into the past.

The Master of the Fertility of the Egg, 17th-18th Century

Monster Brains -

The Master of the Fertility of the Egg - Grotesque Scenes, 17th Century

Master of the Fertility of the Egg - Grotesque Scene With Animals, Late 17th- early 18th Century

Master of the Fertility of the Egg - Opera Nova Curiosa,  1695Opera Nova Curiosa,  1695

Master of the Fertility of the Egg - A Concert Of Animals, Birds and Stylised Figures, Late 17th - Early 18th Century

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 2, 17th Century

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 4, 17th Century

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 3, 17th Century

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 6, 17th Century

The Master of the Fertility of the Egg - At the Cobbler’s, 17th CenturyAt the Cobbler’s

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 8, 17th Century

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 7, 17th Century

The Master of the Fertility of the Egg - At the Wigmakers, 17th CenturyAt the Wigmakers

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 9, 17th Century

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 5, 17th Century

The Master of the Fertility of the Egg - The Banquet of Diogenes, 17th CenturyThe Banquet of Diogenes

The Master of the Fertility of the Egg - Animal and Stylized Figure Scene 1, 17th Century

The Master of the Fertility of the Egg - The Discourse of Diogenes, 17th CenturyThe Discourse of Diogenes

The Master of the Fertility of the Egg - Watermelon Regatta, 17th CenturyWatermelon Regatta

The Master of the Fertility of the Egg - Watermelon Regatta, detail, 17th CenturyWatermelon Regatta, detail


"Maestro della Fertilità dell'Uovo or Master of the Fertility of the Egg is the name given to a yet to be identified painter active in the second half of the 17th and early 18th century in Brescia. The name is based on a work entitled La fertilità dell' Uovo (The Fertility of the Egg), which depicts dwarfs, geese and lobsters hatching eggs and is in the collection of the Milwaukee Art Museum.

 The art historian Mariolina Olivera was the first to isolate a group of works by this master in her 1990 monograph Faustino Bocchi e l'arte di figurar pigmei. She placed the master in the circle of Faustino Bocchi, an artist active in Brescia around the same time and known for his genre paintings with dwarfs. The master’s oeuvre distinguishes itself from Bocchi’s more dreamlike work through its biting, satirical edge.

 The identity of the Master of the Fertility of the Egg has yet to be determined. Some art historians have suggested he was Bernardino Dehò (1675-1717) from Cremona while others have pointed at Angelo Esseradts, known as ‘il Fiammingo’ (the Fleming), whose name was also Italianised as Everardi. Everardi was Bocchi’s teacher and introduced the bizarre and grotesque elements of Flemish art to Brescia.

 The works of this master typically depict grotesque figures (usually dwarfs) and animals engaging in various human activities. The works generally ignore space and are characterized by strong foreshortening. The figures are often portrayed in profile and stand out against the dark, mostly flat backgrounds. This gives them the impression of being cut out. The persons and animals in the compositions engage in disorganised actions and reactions. The compositions are full of absurd and grotesque elements and it is often difficult to make out what exactly is going on. The master’s raucous style appears to constitute some form of 'moral zoology'. The absurd characters are possibly intended to show the madness of the human condition, and the vanity and ridiculousness of life." - quote source

Artist previously shared here.

“Spacy Spheres and Funky Shacks”: The Otherworlds of 1971’s ‘Domebook 2’

We Are the Mutants -

Exhibit / December 12, 2019

Object NameDomebook 2 
Maker and Year: Pacific Domes, 1971 (Lloyd Kahn, editor)
Object Type: Building publication
Image Source: Archive.org
Description (Michael Grasso):

“The thing about zomes is,” Riggs with a desperate grin, “is they can act as doorways to other dimensions. The F-105s, the coyotes, the scorpions and snakes, the desert heat, none of that bothers me. I can leave whenever I want.” He motioned with his head. “All I have to do is step through that door over there, and I’m safe.”

“Can I look?” said Doc.

“Better not. It’s not for everybody, and if it’s not for you, it can be dangerous.”

Inherent Vice, Thomas Pynchon

In the spring of 1971, it seemed everyone on the fringes of mainstream society in North America was trying to build geodesic domes: soaring gridwork domes made of plastic and steel, of wood, of concrete. Inspired by technocratic engineer-turned-counterculture guru and geodesic dome evangelist R. Buckminster Fuller, hundreds of back-to-the-land hippies sought to use his elementary architectural example of solid geometry as the basis for their homes and gathering places. One of the many venues that helped dome aficionados figure out how to build their own domed spaces was a guidebook assembled by a group of students and facilitators at a freeform California high school. Inspired by their own experimentation with building geodesic structures, and directly assisted by the runaway success of Stewart Brand’s Whole Earth Catalog, these dome-builders and educators released a pair of “Domebooks” in 1970 and 1971 for sale to the general public. While Domebook One was more of a straight-ahead how-to construction guide, Domebook 2 acted as a clearinghouse for correspondence from a panoply of counterculture builders, along with material specifics on dome-building, ruminations on the geometry behind geodesics, a lengthy interview with Fuller, and a plethora of intriguing diversions illuminating the state of the counterculture in the early 1970s.

Buckminster Fuller’s conception (and subsequent U.S. patenting) of the geodesic dome does owe quite a bit to German engineers and architects of the interwar period, but during Fuller’s tenure immediately following World War II at the renowned experimental Black Mountain College near Asheville, North California, he struck upon the idea of building domed structures around regularly repeating three-dimensional geodesic frameworks. They would be strong and cheap, ideal for quickly assembling structures with a minimum of materials. Postwar developments in lightweight construction materials, such as aluminum and petrochemically-derived plastics, would provide the ideal building blocks for geodesic structures, just as they were already being used everywhere from suburban homes to designer furnishings. The U.S. government, specifically the defense establishment, immediately saw the value of these domes for structures that needed to withstand difficult climactic conditions, including radomes on the U.S. Air Force’s Distant Early Warning Line built in the Canadian arctic. Fuller’s patented domes were therefore fully integrated into the U.S. military-industrial complex prior to their adoption by the counterculture. Fuller’s emergence as an unlikely countercultural guru culminated with the release of his seminal 1969 Operating Manual for Spaceship Earth, but his eccentric futurist visions had intrigued independent thinkers throughout the 1960s. Fuller’s own life was full of such contradictions: a man born into old Yankee WASP privilege, his own lifelong nonconformist ethos and mystical epiphany in 1927 were always at the heart of his humanitarian inventiveness and intellectual creativity.

The Domebooks themselves emerge, just as the geodesic dome did at Black Mountain did a quarter-century earlier, from the lengthy tradition of American experimental schooling arguably begun with the work of John Dewey in the late 19th century. Domebook 2 tells the tale of Pacific High School, a “free school” founded in 1961 in Palo Alto and designed to center the students’ experiences over formal instruction, hierarchies, or explicit supervision from adults. Field work was common at Pacific, as well as trips abroad. By 1965, the school had received 40 acres in the Santa Cruz Mountains, which the students first commuted to and eventually decided to live on, sharing responsibilities for food, shelter, and maintenance. Inspired by the domes that were popping up in locations like Big Sur (the location of countercultural retreat Esalen) thanks to dome-builders like Lloyd Kahn, the students tried their hands at dome construction. Like many of the student-directed experiences at Pacific High School, the domes met with frequent failures, but by the time of the first Domebook‘s release, more than a half-dozen domes made from different kinds of building materials with differing levels of success were standing on the grounds of the school.

Domebook 2 differs from the marginally more staid Domebook One in its patchwork ‘zine-like appearance; while both Domebooks used Stewart Brand’s Whole Earth Catalog publishing facilities (and Domebook One definitely apes the Catalog in its sleeker modernist visual design in spots), Domebook 2 has a much more homemade feel to it, with whimsical cartoons, sometimes-baffling asides, imaginatively-designed photograph inserts, and hand-drawn subject headers all over the document. The purely mathematical and practical portions of Domebook 2—illustrations of geodesic shapes, listings of angle calculations for various dome structures, and the like—possess that very peculiar aesthetic combination of hard technocratic science and near-mystic wonder that some have called “hippie modernism.” In explaining the five Platonic solids, Domebook 2 offers images of microscopic plankton that adhere to the geometry of said solids, showing that Fuller’s designs adhere to the ancient esoteric maxim of “as above, so below.” Domebook 2 is definitely meant to inculcate a geodesic “state of mind” in the reader; before building a dome, Domebook 2 advises every prospective dome-builder to get their hands on modeling materials and physically build a model of their desired dome: “Don’t try to build a dome without first making and studying models.” One can easily imagine even a dilettante with no interest in building their own domed home simply buying the Domebook to stare at the endlessly repeating geometries within; Domebook 2 even outright states that making a geodesic sphere model will allow you to “trip out on the different patterns.”

That variety of building materials evident in the Pacific High School projects was multiplied greatly in the photos and written contributions by the far-flung correspondents to Domebook 2. Each of these small groups of dome-builders—some of them families, others communes, some eccentric wealthy individuals, professional conferences, and even a few universities—had their own unique challenges in building and maintaining geodesic dome structures. The Pacific High School “campus” located in the woodlands of Northern California was situated in a temperate, if wet, climate. But within the pages of Domebook 2, builders from all across North America, from the frozen plains of Alberta to the deserts of New Mexico to the high mountains of Colorado to the snowy backwoods of Vermont, explain their own unique local challenges to dome-building, from temperature variations to precipitation to the incursions of porcupines. Correspondents to Domebook 2 accentuate the wisdom to be found in native populations and traditions—“for practical as well as spiritual reasons,” as one correspondent from New Hampshire says in a letter—such as using hand-split cedar shake shingling in the Pacific Northwest. Disagreements among the contributors on whether to use organic renewable building materials like wood or non-renewables like metal, concrete, or products of the “petroleum sucked from the earth” like plastic and foam insulation occasionally get heated; recommendations for how many Douglas fir seedling plantings would pay Mother Earth back for one’s dome are included in one sidebar. Tales of recycling and outright scavenging materials abound in the letters: “Use as little ‘money’ as possible. Recycle waste as much as possible. Manufacture our own parts as much as possible. Keep it clean as much as possible.” A Digger-like group that recycles urban waste for building and living materials goes further, cannibalizing old condemned structures; as they say, “The only growing resource is trash.”

Which brings us to the social and political aspects of the various dome projects seen in Domebook 2. The majority of these experimental builders, like Pacific High, reject many of the traditions of conventional mid-century American society. Dropping out and living by their self-professed ethos, many of the builders not only calculate the costs to Earth for their building materials but try to ditch the “square” mentality entirely in the process of building: “The most important thing we learned building this dome is that women baking bread while ‘dudes’ build domes is sexist bullshit,” says one of the Red Rockers commune in Colorado. “We dig science and futuristic stuff,” say the Red Rockers about their 60-foot wide central dome. “We wanted our home to have a structural bias against individualism and for communism; we like doing big things together.” But the pages of Domebook 2 are full of references to authority figures among the “straight” world who seek to take away the autonomy of dome-builders, usually through the use of building inspectors. The Pacific team itself tells of difficulties with the local authorities as they attempt to be open with the building inspectors and thus manage to remain “half-way within the law”: “Through maneuvers over the months, some good human beings in Santa Cruz county department, we somehow become semi-legal.” Several of the commune groups also cite intense police interest in their communities and, given that many of these letters were written in the previous year (1970), the spectre of the state-sanctioned violence at Kent State hovers over the many submissions to Domebook editors. One particularly hair-raising account depicts county inspectors in Topanga, California siccing police helicopters on a dome-building community; comparisons to the war in Southeast Asia are naturally made. And occasionally, the geodesic dome’s established place in the military-industrial complex peeks through the overall handcrafted and hippie vibe of Domebook 2; many of the tables, calculations, and illustrations that help a dome-builder figure out the geometry of a geodesic dome are present in Domebook 2 thanks to the computer-aided calculations of a NASA researcher named Joseph Clinton.

Probably the most poignant thing about Domebook 2 is what’s made clear by so many of the stories from the field: that ultimately the domes aren’t really keeping their inhabitants all that warm and dry. “Probably the main reason there are not more dome homes,” says the “Sealing” section of Domebook 2, “is the problem of leakage.” The Domebook writers even admit that their next book will cease focusing on domes and their cousins, zomes, and instead fall under the more general banner of “Shelter.” The lack of a Domebook 3 would end up removing a major venue for dome-builders and inhabitants to socially network about repairing and maintaining their structures. But among all the letters and photos, and throughout all the narrative streams, what shines through is that the domes themselves are helping people imagine a different future, one that looks and feels radically different from the North American suburbia that most of these young builders grew up in, a world of people taking charge of their own housing and electing to form their own communities. Whatever mundane problems that rain and snow and cops and building inspectors might present to the dome-builders, that vision of “other dimensions” on the other side of the zome doorway, of a new path forward that “trips out on the different patterns,” of a possibility for living outside what seemed like an omnipresent and oppressive system, remains.

“When Seconds Count”: Reader’s Digest’s ‘What to Do in an Emergency’, 1986

We Are the Mutants -

Exhibit / December 11, 2019

Object Name: What To Do In An Emergency
Maker and Year: Reader’s Digest, 1986
Object Type: Book
Description: (Richard McKenna)

The world is a dangerous place, and nowhere is this more true—subjectively speaking—than in its safest, most fortunate corners. I’ve spoken before about how the postwar UK seemed sometimes to be living in a traumatized fugue state of danger and threat. Here, then, is the bible of that particular belief system: the Reader’s Digest‘s 1986 What to Do in an Emergency, a 400-page compendium of Anglo fears, running from the most mundane (“gravy stains, removal of…. p.180”) to the surprisingly obscure (“caves, lost in… p.310”), which allowed every Briton to writhe in pleasure at the thought of the many nightmarish injuries, deaths, and degradations that might await them should they step from the path of righteous behavior.

In 1986, Britain was still eleven years away from two events—the election victory of Tony Blair’s New Labour and the death of Lady Diana—which would spark a mutation in, or perhaps simply bring into sharp focus, its psychology, triggering the evaporation of the last remaining remnants of the country’s previous approach to existence. Contrary to any naive assumptions about British “good manners,” it ought to be stated for the record that much of what made postwar Britain function was facilitated not by any innate civility but by a series of behaviors that had been drilled into us since childhood, with origins in the regimented lives ingrained in our parents and grandparents back when we were a total war economy Airstrip One-ing our way through World War II. That and the real risk of physical violence for infractions such as jumping queues and insulting other drivers ensured a Pavlovian comportment that turned boarding a bus or joining a dual-carriageway into almost devotional rituals. Given what has taken the place of this conditioned, vaguely collectivist pseudo-altruism as it has decayed under the pressure of individualist right-wing ideology, I think we can perhaps be forgiven a brief twitch of nostalgia for said collectivist pseudo-altruism, for all its faults.

Reader’s Digest was an American general interest magazine containing condensed articles and devised by Dewitt Wallace while recovering from injuries obtained during the First World War. Despite its progressive attitude towards sex, the Digest was also fond of promoting reactionary values and anti-Communism, often printing smear stories leaked to it by the C.I.A. and F.B.I. The company was also famed for its series of “condensed novels”—each plastic-tooled volume of which contained abridged versions of four popular bestsellers of the moment (Wallace was fond of saying that his epitaph should read ”The final condensation”). The books Reader’s Digest published in the UK were available either from the “Reader’s Digest centres” dotted around the nation’s cities (where customers could “examine and buy” them) or directly through the post by mail order, and the company had a particular hold over people without easy access to bookshops and those who were perhaps not comfortable entering them—because they could be intimidating places—and felt they needed a guide. This guidance was trafficked through the pages of the magazine, amidst its strange mixture of real-life “I fell into a cement mixer” horror, advice on removing stains, and excruciating joke columns like “Laughter, the Best Medicine.”

As well as producing guides like the Reader’s Digest Family Medical Adviser and The Reader’s Digest Complete Do-It-Yourself Manual—a two-volume tome so enormous that it came in its own ICBM launch-codes-eque slipcase—part of the remit of Reader’s Digest‘s publishing arm was to address the output of whichever gland of the zeitgeist happened to be secreting in that particular moment, hence books like 1976’s dip into the paranormal Strange Stories, Amazing Facts. What, then, does it tell us that alongside more sedate products like Success with House Plants and Creative Cooking and Entertaining, the Reader’s Digest publication roster for 1986 also included What to Do in an Emergency? Remaining safe and avoiding harm for ourselves and our loved ones is obviously a priority for most people, but What to Do in an Emergency also feels very much like it is tapping into something else—an almost perverse need to feel proximate to risk, to feel that our lives aren’t quite as safe and dull as they appear. It’s a truism oft repeated that one of the wellsprings of the aggressive energy of British punk was the flat-out boredom of British life, especially in the provinces. Perhaps What to Do in an Emergency was responding to that same need, which, across the Atlantic, was being answered by the delusions of a generation of survivalists. Of course, British survivalism was never going to take the same form as its pumped, bullish and locked-n-loaded US cousin, with its pecs oiled and its buttocks tightly clenched: our buttocks were tightly clenched alright, but for very different reasons. Plus, we didn’t have guns; we had umbrellas—well, if we were soft Southerners we did.

Perhaps it was also a reaction to the cognitive friction between the narrative then being pushed by the right-wing Thatcher government—that the world was a dangerous place and that the Tories were the party to make it safer—and the knowledge that thanks to Tory policies it actually was becoming a more dangerous place (albeit gradually, for most) and that people were going to have to start looking out for themselves as the strings of the welfare state’s safety nets were gradually snipped away. In some way, What to Do in an Emergency feels as though it was responding to these multiple stimuli—a need to feel that life wasn’t as dull as it seemed and at the same time a genuine fear that life risked becoming far less dull than it seemed.

In case potential buyers were unsure of the book’s contents, or emergency-tackling owners were worried about being able to identify their copy in haste as they attempted to save someone struck in the head by the yardarm of a yacht or scalded by a hot drink, What to Do in an Emergency featured a cover in innovative hi-visibility yellow with EMERGENCY emblazoned upon it in a clashing magenta, an ensemble clearly meant to evoke the livery of the British emergency services and confer upon it a pseudo-institutional aura of gravitas. To emphasize the tome’s vocation as a vital piece of lifesaving equipment, the book begins with a “rapid action guide” called “When Seconds Count” that covers primary existential threats to Brits—including, natch, chip pan fires, as well as children eating poisonous plants—before the book proper begins. The nine chapters that follow, from first aid and medical emergencies to drink and drugs, contain a number of illustrations so mind-bogglingly vast that only a corporate behemoth like Reader’s Digest could possible have afforded to fund. These are the book’s true heart and raison d’être.

Counterintuitively, the interior illustrations don’t take up the cover’s dramatic tones, adopting instead a washed-out, vaguely surreal photorealist style presumably intended to be reassuring and undramatic but in fact conferring to their subjects an eerily dreamlike quality. The scene for each chapter is set with a full-page image whose hazy tones, slightly more vivid than those used for the bulk of the illustrations, only lend their nominally innocuous subject matter an unsettlingly elegiac quality: a child on a bike, an old lady being given a cup of tea, a group of friends enjoying a picnic—tranquil scenes of everyday life whose very inclusion in the book imbues them with a sense of foreboding about what form the implicit emergency is going to take: will the poor old lady be scalded by tea, or is it the kind young man who is at risk? Are the carefree holidaymakers about to be attacked by wasps, or will they be struck by lightning? The pictures illustrating the chapters themselves share the mannered and vaguely camp style common to many Reader’s Digest self-help books—an uncanny fetishistic quality that makes them feel almost like some obsessive work of religious mania. In fact, the whole of What to Do in an Emergency feels like a dimly understood metaphor for something troubled and profound, and the stiffness of the posed images only adds to the disconcerting yet compelling atmosphere of gloom. In fact, What to Do in an Emergency almost seems like a vast, metastasized airplane safety card.

The book’s index—where “blood stains, removal of” sits next to “blocked lavatories” and “vomit stains, removal of” sits beside “volcanic eruptions”—reads like some crazed Oulipolian metafiction. In fact, you could probably make a case for What to Do in an Emergency being one of the more successful modernist horror novels of the 1980s. As well as covering standard British fears like blocked toilets, our ubiquitous chip pan fires, and the quicksand that, to judge by the amount of attention it got throughout the ’70s and ’80s, you would have been forgiven for imagining covered much of the mainland instead of a corner of a small beach in Grange over Sands, What to Do in an Emergency trots out a mindbending litany of horrors: “Menaced by a hitchhiker,” “A sleeping bag can become a dangerous trap,” “poisoned by a crop sprayer,” “Trapped in a bog,” “If you are falsely accused of shoplifting,” “TV fires,” and “If you are swept along by a crowd,” to name but a few. The emphasis is firmly focused on the less spectacular emergencies—surviving a plane crash is given less space than propping up a collapsed tent, for example—and each entry is written in the same voice: superficially calm and in control, but with a terse undertone that hints the writer is struggling to repress a panic attack. It’s not just the entries that are incredible, though—everything about What to Do in an Emergency is incredible, including the names of the illustrators, most of whom sound like people writing local scene reports for late-’80s Maximum Rock’n’Roll: Andrew Aloof, Dick Bonson, Charles Chambers, Ivan Lapper, A.W.K.A. Popkiewicz. The contributing writers are no less remarkable, any random selection of them—say, Dr. Birdwood, Frank Eaglestone, Anthony Greenbank, Basil Booth, and Pippa Isbel—sounding like characters from some half-remembered sitcom.

It would be churlish not to admit that what What to Do in an Emergency does, it does excellently, and its advice is always clear and to the point. The book’s genesis is obscure, but the illustrations and list of contributors indicate that it was commissioned by the British arm of Reader’s Digest and only later published in other countries: was it perhaps a fix-up compendium of material cobbled together from other Reader’s Digest self-help books? I can’t be arsed to find out, to be honest. But even if it is, it still feels in some way symbolic of its time and of what was to come. As I said at the beginning, the world can look like a dangerous place when you live in the safest parts of it. People there have farther to fall, as well perhaps as a suppressed semi-awareness that their peace of mind is simply an unearned accident of birth that was at least in part paid for by the sufferings and hard work of other less fortunate people around the world whose countries we’d invaded and whose economies we’d put to our own use.

For a long time, us Brits were fucking lucky, let’s face it: unemployment benefits, free healthcare, free dental care, free and affordable housing, free schools. The quality might occasionally have been as uneven as the teeth British dentistry provided to most of us middle-aged Brits, but at least you didn’t have to worry that there wouldn’t be a system there to provide help if you encountered an emergency. The seeds of the demise of our good fortune, though, were sown right there in the same furrow: given the decades of privilege and social security, many of us had forgotten that a world without such things was not just possible but the way most of the world lived. We thought being safe was the birthright of humanity—just something everyone got. Familiarity with the welfare state bred complacency and indifference, and when the spivs started trying to privatize it, we didn’t even realize it needed defending.

In times of uncertainty, safety and security start to prey on people’s minds. We’ve been watching it happen for years now in the UK as the political party most responsible for actually making Britain a more dangerous place—the Tories, natch, though Tony Blair’s New Labour did a lot of the groundwork and UKIP continues to stoke the fires—has used the anxieties its own policies continually frack up from beneath the psychic shale to fuel the engines of its own self promotion, promising they’ll be the ones to restore the beige stasis of what many consider to be English (as opposed to British) life. We’ll see over the next few years what new emergencies that typically English (as opposed to British) bit of shallowness leads us to.

“A Matter of Good Breeding”: The Shape-Shifting Elite in Brian Yuzna’s ‘Society’

We Are the Mutants -

Noah Berlatsky / December 10, 2019

The elite is an amorphous clotted blob of parasitic greed and hate. Its tendrils extend with slimy stealth into every orifice of society—which makes its precise outlines difficult to see. Are the elite contemptuous coastal liberals and academics? Are they hedge fund managers and tech billionaires? Are they infiltrating globalists or capitalist pigs? Are they your bosses? Or are they your neighbors sneering at your MCU films and your fast food diet? Or are they all of these people and more, gelatinously fusing into a suffocating, boundaryless mass, conspiring in the dank corners of the hierarchy to feed upon and absorb your labor and your soul?

Brian Yuzna’s 1989 schlock horror film Society slides its moist appendages around the concept of the elite, queasily exposing its power and its vile plasticity. Squeezing into the paranoid horror genre at the very end of the Cold War, Society contorts itself away from the communist menace to focus on the evil assimilating rituals of a boneless capitalism. In doing so, though, it inadvertently shows how difficult it is, with the tropes of terror we have, to tell communism and capitalism apart. The two dissolve into a single two-headed, or multi-headed, or faceless mass, impossible to pin down or define, and therefore impossible to escape.

Society‘s protagonist is Bill Whitney (Billy Warlock), a wealthy Beverly Hills teen and star basketball player running for student body president. Everything seems to be going well for him. And yet, “If I scratch the surface, there’ll be something terrible underneath,” he tells his therapist, Dr. Cleveland (Ben Slack), just before biting into an apple and seeing it squirming with (hallucinatory?) maggots. The worm in Bill’s Garden of Eden is his family. His parents Nan (Connie Danese) and Jim (Charles Lucia) are much closer to his sister Jenny (Patrice Jennings) than they are to him. He suspects they don’t love him; he worries he is adopted. Soon, though, he has cause for even more serious alarm. His sister’s ex-boyfriend David Blanchard (Tim Bartell) secretly bugs Bill’s parents and sister; on the tape the three of them reveal that Jenny’s debutante coming out party is a bizarre incestuous group sex ritual. When Bill tries to share the evidence, the tape disappears, and Blanchard is killed in a car crash. The wooden acting and incoherent plot tremble between B-movie incompetence and sweat-drenched fever dream as the conspiracy begins to engulf everyone from Bill’s rival, Ted Ferguson (Ben Meyerson), to his new girlfriend Clarissa Carlyn (Devin DeVasquez), to his doctor, his parents, and the police.

In the film’s infamous conclusion, we learn that Bill was in fact adopted, and his parents and their friends are part of a shape-shifting species that devours humans in a bizarre group feeding sex ritual called the “shunt.” The last twenty minutes of the runtime are an oozy apocalypse courtesy of special effects guru Screaming Mad George: flesh dissolves, mouths turn into clotted rubbery tendrils, and Bill literally reaches up through Ted Ferguson’s anus to pull him inside out in a climactic battle, ending Ted’s life and Bill’s hopes of a Washington internship. Clarissa is so in love with Bill that she betrays her own species, and she, Bill, and Bill’s buddy Milo (Evan Richards) escape the clutches of the elite, whose members have to satisfy themselves with eating Blanchard, saved from his apparent death by car crash for an even more awful fate.

Society is a decadent, absurdly sodden and febrile extension of the body horror genre of the ‘70s and ‘80s, taking The Thing (1982), 1985’s Re-Animator (which Yuzna produced), The Blob (1988), and The Fly (1986), and adding even more K-Y Jelly and quivering sexual innuendo. It can also be seen, though, as a reversal of those late Cold War-era films, reaching through the back end to grab hold of the eye sockets from the inside to pull out the wet, pulsing innards. Just as the Berlin Wall was falling, Society revealed that the fear of the Soviets was fear of the wealthy elite all along.

***

Anti-communist paranoia in Cold War horror often centers on deindividuation and dehumanization. Ronald Reagan was channeling films like 1954’s Them!, with its giant, mindless insect invaders, when he described Communism as an “ant heap of totalitarianism.” The 1958 The Blob features a figurative Red menace: a clump of gelatin fallen from space that absorbs all those in its path, dissolving discrete persons into a single jelly-like mass. 1956’s Invasion of the Body Snatchers imagines alien seed pods falling to earth, from which gestate repulsively fibrous duplicates. They drain human appearance and personality when, in a metaphorical excess of failed vigilance, their targets fall asleep. “Love, desire, ambition, faith—without them life’s so simple,” a pod person explains to the horrified protagonists, sketching a vision of a world enervated by a lack of human warmth and capitalist moxy. Significantly, one of the first signs of the pod invasion is a dual leeching away of business initiative and consumerist impulses. Dr. Miles Binnell (Kevin McCarthy) first notices something awry when he sees an abandoned roadside vegetable stand. Later, when he takes Becky Driscoll (Dana Wynter) out to dinner, the restaurant is almost abandoned. Pod people neither sell nor buy; the hive mind, possessed of invisible tendrils, does not require an invisible hand.

Becky Driscoll (Dana Wynter) and Elizabeth Driscoll (Brooke Adams) are “born again” in the 1956 and 1978 versions of Invasion of the Body Snatchers.

Communism doesn’t just eat through commercial relationships in these films; it eats through domestic ones. Removing consumer desire also removes traditional sexual and romantic impulses, leaving behind monstrous abomination. Science-fiction author Jack L. Chalker neatly summarizes the anti-communist logic in his 1978 novel Exiles at the Well of Souls, in which humans have created Comworlds where “The individual meant nothing; humanity was a collective concept.” To advance that group good, the Comworlds retool sexual biology itself: “Some bred all-females, some retained two sexes, and some, like New Harmony, bred everyone as a bisexual. A couple had dispensed with all sexual characteristics entirely, depending on cloning.” In one of the most quietly ugly moments in Invasion of the Body Snatchers, a working mother prepares a pod for her own baby, noting in a monotone that soon it won’t cry. Plants replace wombs just as outsourced childcare replaces homemaking, and maternal feelings dissolve into a grey, ichorous, proto-feminist puddle.

The 1970s remake of Invasion of the Body Snatchers further teases out the bleakly kinky implications of mind-controlled interference in the reproductive process. Elizabeth Driscoll (Brooke Adams) falls asleep in a field, and, as her personality is sucked from her, her body cracks and crumbles like a rotten pumpkin. Nearby, she rises up in her new form, “born again into an untroubled world, free of anxiety, fear, hate”—and also free of clothes. Pod Elizabeth is completely nude, and the film’s stark gaze willfully conflates desire and terror. In fact, the terror is precisely that she is both fully available and completely unavailable, a desirable body in thrall to some inhuman mass will.

Society takes that body and molds it to different ends. The communist infiltration is replaced with a festering class divide. Good, upstanding businessmen, mothers, and citizens are not infected with an alien ideology. Instead, as the maniacal Dr. Cleveland explains, “No, we’re not from outer space or anything like that. We have been here as long as you have. It’s a matter of good breeding, really.” The parasitic infection is not foreign, but native. No one has been changed; rather, the paranoid revelation is that the evil ones were here all along, squatting wetly in those mansions, and sliding hideously into prestigious internships. No blob or pod or thing needs to take control of the judges, the police, the hospitals, and the student presidency. The blob/pod/thing is already here, salivating. “Didn’t you know, Billy boy, the rich have always sucked off low-class shit like you,” Ted Ferguson sneers, before rolling out an impossibly long tongue to sloppily lick his prey.

Ted’s tongue slides around various kinds of appetite; the rich are hungry not just for deviant power, but for deviant erotics. Just as communism in horror films disorders sexuality, so in Society the rich are marked as evil in large part because of their hypocritical flouting of family values. “We’re just one big happy family except for a little incest and psychosis,” Bill tells Dr. Cleveland nervously, and it’s truer than he knows. His parents and sister share improbably pliable group sex. In a polymorphously perverse primal scene, Bill walks in on them, discovering his mother lying back with her legs turned into arms, and sister Jenny’s head sprouting from her genitals. “If you have any Oedipal fantasies you’d like to indulge in, Billy, now’s the time,” Jenny shrieks gleefully—vapid ‘80s high-class party teen revealed as demonic sexual reprobate.

Billy does have uncomfortable fantasies. Earlier in the film, before he knows what he’s dealing with, he walks in on Jenny in the shower. What he sees is one of the strangest erotic images in film history: through the glazed glass, his sister is facing him from the waist up, her breasts clearly visible. But below the waist her butt is towards him. Bill is frozen in confusion and desire at the sexual grotesque, a literally twisted incestuous spectacle. This erotic narrative stasis is something of a motif in the film. The plot slows down to catch Bill’s wide-eyed reaction during the student president debate, when Clarissa in the audience opens her legs, foreshadowing Sharon Stone’s more explicit move in Basic Instinct (1992) a few years later. Bill similarly comes to a staring halt while watching his parents inspect a phallic, writhing slug in the garden—and then again on the beach, when he is crawling to try to recover some fallen suntan lotion stolen by a couple of mischievous kids. Clarissa, entering stage right, picks up the lotion, and, leaning over him, sprays his face, a move that mimes ejaculation in a phallic role reversal. Finally, when Bill actually has sex with Clarissa, the expression on his face is one of distress and horror as much as pleasure—perhaps because at the height of passion, her left hand slides down sensuously over her back and then down her right arm, as if it’s been cut loose from her body and has wandered off on its own.

The movie itself mirrors Bill’s conflicted gaze, simultaneously fascinated and sickened. The climax is a special effects money shot in multiple respects. The scene is exuberantly concupiscent, with group sex, incest, porn movie tongue kisses, and indeterminate bodily fluids all slickly fusing. The leader of the shunt, Judge Carter (David Wiley), mutters greedily about Blanchard’s beauty mark before devouring him with his mouth, and shoving his hand up his anus. Homosexuality is framed as the ultimate decadence—a terrifying embodiment of penetrative lust that makes you recoil, laugh, and feel things you don’t, or do, want to feel.

The shunt is the Communist blob, with joy added. Judge Carter, Ted, and Jenny all obviously love the shunt. “It’s so fun to see how far you can stretch,” one of Jenny’s fellow shunters tells her. “The hotter and wetter you get the more you can do. It’s great!” The wealthy elite should be opposed to the depersonalization of Communism, but instead they leap in, eager and willing. They’re the enthusiastic audience for all those Cold War films, cheering for the goopy appearance of the Blob.

If all those capitalist viewers loved consuming the Blob, was the Blob ever really a Red Menace in the first place? The problem with seeing Society as an inversion of Cold War anti-communist narratives is that those Cold War anti-communist narratives were often torso-twisted replicas of themselves anyway. The 1988 Blob, for example, replaces the invading goop from space with a biological weapon created by the U.S. government; the shapeless metaphor for communist invasion heaves and bulges and becomes a shapeless metaphor for capitalist invasion.

John Rieder, in 2017’s Science-Fiction and the Mass Culture Genre System, points out that the anti-communism of Invasion of the Body Snatchers can also be read as a terror of capitalism, alluding to the economic signifiers I mentioned earlier.

One of the first signs of the invasion is the closure of a small farmer’s produce stand. Later we see a restaurant losing its business. Finally a group of aliens conspires behind a Main Street-type storefront after one of them grimly turns the sign on the door from Open to Closed. What these emptying-out and closures signify is an economy bent entirely on the production and distribution of seed pods. The colonizing economy is not attuned to the local needs that a produce stand responds to, but rather focuses solely on the single-minded propagation and export of its one and only crop.

The machinations of the body-snatching elites hollow out the town of Santa Mira, just as the society feeds on Blanchard—or just as the vampire feeds in 1922’s Nosferatu. Bram Stoker’s decadent, parasitic aristocrat was robbing helpless victims of their will and individuality via debased, incestuous, homoerotic sexual rituals long before the Cold War seedpods split open. Anti-communism spawned anti-elitism, and anti-elitism spawned anti-communism. Rieder argues that the real danger of the pods is “monopolistic corporate capitalism,” not communism. But which take is the true reading is less important than the way anti-communism is an indistinguishably parasitic replication of anti-capitalism, and vice versa. The tropes of anti-elitism and of anti-communism are grown from one bloated pod. Both dissolve personality, virtue, ambition, love, and sex into a repulsive muck that lives only to eat and perversely reproduce.

Left: Nosferatu (1922); right: They Live (1988)

Perhaps the best example of how radical and reactionary horror tropes sprout from one another is John Carpenter’s 1988 classic They Live. In the movie, John Nada (Roddy Piper), a virtuous, optimistic, working-class protagonist, discovers that cadaverous aliens are living among us, controlling us with television messages that turn us into obedient, consuming drones. The movie is widely considered a critique of Reagan-era neoliberalism, and it is that. But it’s also a story about the virtues of genocide. A white guy discovers aliens who don’t look like him living in his town, and his first impulse is to murder them. Foreign shape-shifting immigrants, like vampires, are a standard anti-Semitic stand-in for Jews, and They Live can be read as a fascist conspiracy theory, in which brave working Americans finally recognize their racial oppressors, and respond with righteous cleansing violence.

Actual neo-Nazis have in fact read the film in exactly this way. Director John Carpenter insists that this was not his intention, and there’s no reason to disbelieve him. But tropes, like pod people, have minds of their own. When a creator assembles signs that signal “anti-elitism,” those same signs exude a duplicate, indistinguishable signal that is “anti-communism” or its frequent partner on the right, “fascism.” This is certainly the case in Society, a film in which Judaism is as slippery as sexuality. David Blanchard, we’re repeatedly told, is not the right kind of boy to date Jenny. That’s in part, we learn, because he’s Jewish. After his car accident, he has an open casket funeral in a synagogue. The problem is that Jewish people don’t have open casket funerals. Blanchard, whose corpse is faked by the society, is, it turns out (and unbeknownst to the film creators), a fake simulacra of a Jew.

If Blanchard isn’t really a Jew, it follows that the group that rejects him is made up of fake gentiles. And indeed, the vampiric, endogamous, shape-shifting vampires of the society are a not-very-buried anti-Semitic caricature. “You’re a different race from us, a different species, a different class. You’re not one of us. You have to be born into society,” the creatures tell him. This is a statement about the insularity, privilege, and snobbishness of the hereditary rich. But it’s also a racialization of class that is uncomfortably congruent with anti-Semitism. When the rich are horned devils feeding on the blood of your progeny, that could mean they’re not the rich at all, but the usual scapegoat.

Society expresses its disgust for the elite through the visceral, loathsome, oily imagery of homophobia, anti-Semitism, and anti-leftism. Class critique in the popular imagination draws parasitically on the stigmatization of marginalized people, and on tropes of deindividuation and sexual disorder sucked up from anticommunism. This is in part why it’s been so easy for the right over the last half century and more to position itself as the defender of working people. We have built the rhetoric of anti-elitism and the rhetoric of fascism from the same putrid, writhing flesh. If we don’t find a better way to imagine resistance, and soon, society will consume us too.

Noah Berlatsky is the author of Wonder Woman: Bondage and Feminism in the Marston/Peter Comics.Patreon Button

Heinrich Kley (1863 - 1945)

Monster Brains -

Heinrich Kley - Die "Krupp'schen Teufel" von Heinrich Kley sind nicht böse

Heinrich Kley - Walpurgisnacht, 1923

Heinrich Kley - Der Fund im Winterwalde (discovery in wintry forest), Vol. 17, Jugend, No. 52, p.1597, full page of the ‘Weihnachts-Nummer’ – Christmas Special, December 21.

Heinrich Kley - In the Witch's Kitchen, 1923

Heinrich Kley - 03

Heinrich Kley - 07

Heinrich Kley - Sea Monster, 1920

Heinrich Kley - Cover design ‘Antiker Faschingsumzug nach München’ (classical carnival procession to Munich), Vol. 15, Jugend, No. 5, p.97, of the Carnival Special, January 29.

Heinrich Kley - Demons Pulling People into the Jaws of Hell, 1910-15

Heinrich Kley - Skurrile Idee

Heinrich Kley - The Race, 1940

Heinrich Kley - Bacchanalian Procession

Heinrich Kley - 08

Heinrich Kley - Nymphe und Wassermann.

Heinrich Kley - 01

Heinrich Kley - Reiter mit Fabelwesen

Heinrich Kley - Caught, 1910

Heinrich Kley - Tempting Satan

Heinrich Kley - 02

Heinrich Kley - Die Dompteuse, 1910

Heinrich Kley - Der Orchideengarten - 1920, Heinrich Kley - Elektrodamonen

Heinrich Kley - Der Orchideengarten - 1920, Heinrich Kley - Der Schlangenbeschworer

AKG894817

Heinrich Kley - 10s

Heinrich Kley - 11

Heinrich Kley - High-Speed Printing Press, 1910

Heinrich Kley - 12.s

Heinrich Kley - Der Orchideengarten - 1919, Heinrich Kley, illustration - A Man and a Woman Examining Orchids which Grow from a Skull, 1920

Heinrich Kley - 13

Heinrich Kley - The Traveller on a Pleasure Trip, 1910

Heinrich Kley - 04

Heinrich Kley - At a Seaside Resort, 1910

Heinrich Kley -  A Hot Evening Meal, 1910

Heinrich Kley - Daemonic Derailment, 1909

Heinrich Kley - Satyrs and Centaurs

Heinrich Kley - 05

Heinrich Kley - 06

Heinrich Kley - Witch Sketch

Heinrich Kley - Anthill

Heinrich Kley - The Airship

Heinrich Kley - Like Cures Like

Heinrich Kley - Sabotage

Heinrich Kley - 16

Heinrich Kley - 14

Heinrich Kley - 15

Heinrich Kley - Recruits

Heinrich Kley - Parlor Game

Heinrich Kley - Moving Day

Heinrich Kley - Solitude in the Royal Prussian Forest

Heinrich Kley - Accordion

Heinrich Kley - Doctor of Engineering

Heinrich Kley - The Caterpillar's Meal

Heinrich Kley - Away from Rome!

Heinrich Kley - 17

Heinrich Kley - A Game of Diabolerina

Heinrich Kley - Human Shish Kebab

"Kley studied "practical arts" at the Karlsruhe Akademie and finished his studies in Munich.[1] His early works were conventional portraits, landscapes, still lifes, city scenes and historical paintings. From about 1892 he won a reputation as an "industry artist", painting manufacturing scenes in oils and watercolors. They proved his deep understanding of the modern machine world. Kley attained greater notoriety with his sometimes darkly humorous pen drawings, published in Jugend and the notorious Simplicissimus.

The date of Kley's death is uncertain. Rumors initially suggested his demise in the early 1940s. It is also suggested that Kley died on August 2, 1945. Some sources mention the time of death on February 8, 1952.

Cartoonist Joe Grant was well aware of Kley's work and introduced his drawings to Walt Disney, who built an extensive private collection. A number of early Disney productions, notably Fantasia, reveal Kley's inspiration.

Due to Disney's interest and reprints by Dover Publications, Kley is still known in the USA, while he is nowadays little regarded in Germany." - quote source

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