Scott's blog

As a distraction from recent events, I've elected to participate in this minor challenge to create new characters—one for each day of January—released a few days at a time. For the past six days, I did these characters for Dungeons & Dragons, Basic Edition (Moldvay, 1980).

I rolled 4d6 for stats (discarding the lowest die), but 3d6 (times ten) for determining gold pieces.

January 1st:

Moldvay D&D Basic Rules

Recently I had to go through and apportion which of my father's dice would go to a nephew—himself a gamer—and which I would keep. I opted for some of the oldest dice in Dad's old collection, and will be sharing images of many of them here as I get to it.

Dice from Dad

This month represents the second year of Orc.one. I've written about it before now, and all of that still applies.

For the next year, I aim to increase the quality and quantity of my own commentary on the hobby, from the gameplay diaries to meta-discussion on the nature of my own nostalgia. There may be more writing about the personal history I have with the hobby, but I also intend to have new experiences to write about.

It's 1984.

Dad's in the Navy; receives his orders for where he is to be stationed after our two years in Antigua, and we fly to Orlando, arrange to drive to the Pacific coast in order to catch an international flight to Tokyo International, Japan. Our final destination: Yokota Air Force Base.

In spite of some faulty memories, I'd yet to encounter roleplaying games of any kind, and the most sophisticated game I'd played up to then was probably Risk or Stratego.

Moldvay Dungeon Module X2: Castle Amber

As a volume of speculative evolution from the artist of Barlowe's Guide to Extraterrestrials, originally published in 1990, Expedition has few peers, even 30 years later. This is a seminal work of fiction, nevertheless. I don't think it's any exaggeration to say most artists who dabble in speculative evolution are aware of this book and what it has meant.

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